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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-11 06:08:50 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-11 06:08:50 +0000
commite916abd7b1e3bc8ddd27c827e132400816513029 (patch)
tree12a9d4bb26cf17011afdb3e2429bc908c4e8b3ff /src/map
parent47152b35f71d694faaa7339b125aca2a2a51ad4e (diff)
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Fixed bugreport:5524 Epiclesis now heals every 3 seconds instead of 1.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15851 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/skill.c35
1 files changed, 17 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index dec212257..d3ddc5562 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -10465,26 +10465,25 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_EPICLESIS:
if( bl->type == BL_PC && !battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race != RC_DEMON )
{
- int hp, sp;
- switch( sg->skill_lv )
- {
- case 1: case 2: hp = 3; sp = 2; break;
- case 3: case 4: hp = 4; sp = 3; break;
- case 5: default: hp = 5; sp = 4; break;
+ if( ++sg->val2 % 3 == 0 ) {
+ int hp, sp;
+ switch( sg->skill_lv )
+ {
+ case 1: case 2: hp = 3; sp = 2; break;
+ case 3: case 4: hp = 4; sp = 3; break;
+ case 5: default: hp = 5; sp = 4; break;
+ }
+ hp = tstatus->max_hp * hp / 100;
+ sp = tstatus->max_sp * sp / 100;
+ status_heal(bl, hp, sp, 0);
+ if( tstatus->hp < tstatus->max_hp )
+ clif_skill_nodamage(&src->bl, bl, AL_HEAL, hp, 1);
+ if( tstatus->sp < tstatus->max_sp )
+ clif_skill_nodamage(&src->bl, bl, MG_SRECOVERY, sp, 1);
+ sc_start(bl, type, 100, sg->skill_lv, (sg->interval * 3) + 100);
}
- hp = tstatus->max_hp * hp / 100;
- sp = tstatus->max_sp * sp / 100;
- status_heal(bl, hp, sp, 0);
- if( tstatus->hp < tstatus->max_hp )
- clif_skill_nodamage(&src->bl, bl, AL_HEAL, hp, 1);
- if( tstatus->sp < tstatus->max_sp )
- clif_skill_nodamage(&src->bl, bl, MG_SRECOVERY, sp, 1);
- sc_start(bl, type, 100, sg->skill_lv, sg->interval + 100);
- sg->val2++;
// Reveal hidden players every 5 seconds.
- if( sg->val2 >= 5 )
- {
- sg->val2 = 0;
+ if( sg->val2 % 5 == 0 ) {
// TODO: check if other hidden status can be removed.
status_change_end(bl,SC_HIDING,-1);
status_change_end(bl,SC_CLOAKING,-1);