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author | shennetsind <ind@henn.et> | 2013-06-19 15:25:20 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-06-19 15:25:20 -0300 |
commit | 2de19107911de4466333d7661efc3c8446f2df38 (patch) | |
tree | d6cdf23e8206c1f80020e0b1ea9e17f9da43224c /src/map | |
parent | 5a298870e080cab4764972ed8ffc573f3e8fd2f8 (diff) | |
download | hercules-2de19107911de4466333d7661efc3c8446f2df38.tar.gz hercules-2de19107911de4466333d7661efc3c8446f2df38.tar.bz2 hercules-2de19107911de4466333d7661efc3c8446f2df38.tar.xz hercules-2de19107911de4466333d7661efc3c8446f2df38.zip |
Skill Tree DB Redesign
http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/pc.c | 293 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/skill.h | 3 |
3 files changed, 252 insertions, 46 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index b7644f2fb..c2d50a7ce 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -12,6 +12,7 @@ #include "../common/strlib.h" // safestrncpy() #include "../common/timer.h" #include "../common/utils.h" +#include "../common/conf.h" #include "../common/mmo.h" //NAME_LENGTH #include "atcommand.h" // get_atcommand_level() @@ -9516,55 +9517,260 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max) val[j] = 0; return i; } +/* [Ind/Hercules] */ +void pc_read_skill_tree(void) { + config_t skill_tree_conf; + config_setting_t *skt = NULL, *inherit = NULL, *skills = NULL, *sk = NULL; +#ifdef RENEWAL + const char *config_filename = "db/re/skill_tree.conf"; // FIXME hardcoded name +#else + const char *config_filename = "db/pre-re/skill_tree.conf"; // FIXME hardcoded name +#endif + int i = 0, jnamelen = 0; + struct { + const char *name; + int id; + } jnames[] = { + { "Novice", JOB_NOVICE }, + { "Swordsman", JOB_SWORDMAN }, + { "Magician", JOB_MAGE }, + { "Archer", JOB_ARCHER }, + { "Acolyte", JOB_ACOLYTE }, + { "Merchant", JOB_MERCHANT }, + { "Thief", JOB_THIEF }, + { "Knight", JOB_KNIGHT }, + { "Priest", JOB_PRIEST }, + { "Wizard", JOB_WIZARD }, + { "Blacksmith", JOB_BLACKSMITH }, + { "Hunter", JOB_HUNTER }, + { "Assassin", JOB_ASSASSIN }, + { "Crusader", JOB_CRUSADER }, + { "Monk", JOB_MONK }, + { "Sage", JOB_SAGE }, + { "Rogue", JOB_ROGUE }, + { "Alchemist", JOB_ALCHEMIST }, + { "Bard", JOB_BARD }, + { "Dancer", JOB_DANCER }, + { "Super_Novice", JOB_SUPER_NOVICE }, + { "Gunslinger", JOB_GUNSLINGER }, + { "Ninja", JOB_NINJA }, + { "Novice_High", JOB_NOVICE_HIGH }, + { "Swordsman_High", JOB_SWORDMAN_HIGH }, + { "Magician_High", JOB_MAGE_HIGH }, + { "Archer_High", JOB_ARCHER_HIGH }, + { "Acolyte_High", JOB_ACOLYTE_HIGH }, + { "Merchant_High", JOB_MERCHANT_HIGH }, + { "Thief_High", JOB_THIEF_HIGH }, + { "Lord_Knight", JOB_LORD_KNIGHT }, + { "High_Priest", JOB_HIGH_PRIEST }, + { "High_Wizard", JOB_HIGH_WIZARD }, + { "Whitesmith", JOB_WHITESMITH }, + { "Sniper", JOB_SNIPER }, + { "Assassin_Cross", JOB_ASSASSIN_CROSS }, + { "Paladin", JOB_PALADIN }, + { "Champion", JOB_CHAMPION }, + { "Professor", JOB_PROFESSOR }, + { "Stalker", JOB_STALKER }, + { "Creator", JOB_CREATOR }, + { "Clown", JOB_CLOWN }, + { "Gypsy", JOB_GYPSY }, + { "Baby_Novice", JOB_BABY }, + { "Baby_Swordsman", JOB_BABY_SWORDMAN }, + { "Baby_Magician", JOB_BABY_MAGE }, + { "Baby_Archer", JOB_BABY_ARCHER }, + { "Baby_Acolyte", JOB_BABY_ACOLYTE }, + { "Baby_Merchant", JOB_BABY_MERCHANT }, + { "Baby_Thief", JOB_BABY_THIEF }, + { "Baby_Knight", JOB_BABY_KNIGHT }, + { "Baby_Priest", JOB_BABY_PRIEST }, + { "Baby_Wizard", JOB_BABY_WIZARD }, + { "Baby_Blacksmith", JOB_BABY_BLACKSMITH }, + { "Baby_Hunter", JOB_BABY_HUNTER }, + { "Baby_Assassin", JOB_BABY_ASSASSIN }, + { "Baby_Crusader", JOB_BABY_CRUSADER }, + { "Baby_Monk", JOB_BABY_MONK }, + { "Baby_Sage", JOB_BABY_SAGE }, + { "Baby_Rogue", JOB_BABY_ROGUE }, + { "Baby_Alchemist", JOB_BABY_ALCHEMIST }, + { "Baby_Bard", JOB_BABY_BARD }, + { "Baby_Dancer", JOB_BABY_DANCER }, + { "Super_Baby", JOB_SUPER_BABY }, + { "Taekwon", JOB_TAEKWON }, + { "Star_Gladiator", JOB_STAR_GLADIATOR }, + { "Soul_Linker", JOB_SOUL_LINKER }, + { "Gangsi", JOB_GANGSI }, + { "Death_Knight", JOB_DEATH_KNIGHT }, + { "Dark_Collector", JOB_DARK_COLLECTOR }, + { "Rune_Knight", JOB_RUNE_KNIGHT }, + { "Warlock", JOB_WARLOCK }, + { "Ranger", JOB_RANGER }, + { "Arch_Bishop", JOB_ARCH_BISHOP }, + { "Mechanic", JOB_MECHANIC }, + { "Guillotine_Cross", JOB_GUILLOTINE_CROSS }, + { "Rune_Knight_Trans", JOB_RUNE_KNIGHT_T }, + { "Warlock_Trans", JOB_WARLOCK_T }, + { "Ranger_Trans", JOB_RANGER_T }, + { "Arch_Bishop_Trans", JOB_ARCH_BISHOP_T }, + { "Mechanic_Trans", JOB_MECHANIC_T }, + { "Guillotine_Cross_Trans", JOB_GUILLOTINE_CROSS_T }, + { "Royal_Guard", JOB_ROYAL_GUARD }, + { "Sorcerer", JOB_SORCERER }, + { "Minstrel", JOB_MINSTREL }, + { "Wanderer", JOB_WANDERER }, + { "Sura", JOB_SURA }, + { "Genetic", JOB_GENETIC }, + { "Shadow_Chaser", JOB_SHADOW_CHASER }, + { "Royal_Guard_Trans", JOB_ROYAL_GUARD_T }, + { "Sorcerer_Trans", JOB_SORCERER_T }, + { "Minstrel_Trans", JOB_MINSTREL_T }, + { "Wanderer_Trans", JOB_WANDERER_T }, + { "Sura_Trans", JOB_SURA_T }, + { "Genetic_Trans", JOB_GENETIC_T }, + { "Shadow_Chaser_Trans", JOB_SHADOW_CHASER_T }, + { "Baby_Rune_Knight", JOB_BABY_RUNE }, + { "Baby_Warlock", JOB_BABY_WARLOCK }, + { "Baby_Ranger", JOB_BABY_RANGER }, + { "Baby_Arch_Bishop", JOB_BABY_BISHOP }, + { "Baby_Mechanic", JOB_BABY_MECHANIC }, + { "Baby_Guillotine_Cross", JOB_BABY_CROSS }, + { "Baby_Royal_Guard", JOB_BABY_GUARD }, + { "Baby_Sorcerer", JOB_BABY_SORCERER }, + { "Baby_Minstrel", JOB_BABY_MINSTREL }, + { "Baby_Wanderer", JOB_BABY_WANDERER }, + { "Baby_Sura", JOB_BABY_SURA }, + { "Baby_Genetic", JOB_BABY_GENETIC }, + { "Baby_Shadow_Chaser", JOB_BABY_CHASER }, + { "Expanded_Super_Novice", JOB_SUPER_NOVICE_E }, + { "Expanded_Super_Baby", JOB_SUPER_BABY_E }, + { "Kagerou", JOB_KAGEROU }, + { "Oboro", JOB_OBORO }, + }; + + if (conf_read_file(&skill_tree_conf, config_filename)) { + ShowError("can't read %s\n", config_filename); + return; + } + + jnamelen = ARRAYLENGTH(jnames); + + while( (skt = config_setting_get_elem(skill_tree_conf.root,i++)) ) { + int k, idx; + const char *name = config_setting_name(skt); + + ARR_FIND(0, jnamelen, k, strcmpi(jnames[k].name,name) == 0 ); + + if( k == jnamelen ) { + ShowWarning("pc_read_skill_tree: '%s' unknown job name!\n",name); + continue; + } + + + if( ( skills = config_setting_get_member(skt,"skills") ) ) { + int c = 0; + + idx = pc->class2idx(jnames[k].id); + + while( ( sk = config_setting_get_elem(skills,c++) ) ) { + const char *sk_name = config_setting_name(sk); + int skill_id; + + if( ( skill_id = skill->name2id(sk_name) ) ) { + int skidx, offset = 0, h = 0, rlen = 0, rskid = 0; + + ARR_FIND( 0, MAX_SKILL_TREE, skidx, skill_tree[idx][skidx].id == 0 || skill_tree[idx][skidx].id == skill_id ); + if( skidx == MAX_SKILL_TREE ) { + ShowWarning("pc_read_skill_tree: Unable to load skill %hu (%s) into '%s's tree. Maximum number of skills per class has been reached.\n", skill_id, sk_name, name); + continue; + } else if(skill_tree[idx][skidx].id) { + ShowNotice("pc_read_skill_tree: Overwriting %hu for '%s' (%d)\n", skill_id, name, jnames[k].id); + } + + skill_tree[idx][skidx].id = skill_id; + skill_tree[idx][skidx].idx = skill->get_index(skill_id); + + if( config_setting_is_group(sk) ) { + int max = 0, jlevel = 0; + config_setting_lookup_int(sk, "MaxLevel", &max); + config_setting_lookup_int(sk, "MinJobLevel", &jlevel); + skill_tree[idx][skidx].max = (unsigned char)max; + skill_tree[idx][skidx].joblv = (unsigned char)jlevel; + rlen = config_setting_length(sk); + offset += jlevel ? 2 : 1; + } else { + skill_tree[idx][skidx].max = (unsigned char)config_setting_get_int(sk); + skill_tree[idx][skidx].joblv = 0; + } + + for( h = offset; h < rlen && h < MAX_PC_SKILL_REQUIRE; h++ ) { + config_setting_t *rsk = config_setting_get_elem(sk,h); + if( rsk && ( rskid = skill->name2id(config_setting_name(rsk)) ) ) { + skill_tree[idx][skidx].need[h].id = rskid; + skill_tree[idx][skidx].need[h].idx = skill->get_index(rskid); + skill_tree[idx][skidx].need[h].lv = (unsigned char)config_setting_get_int(rsk); + } else if( rsk ) { + ShowWarning("pc_read_skill_tree: unknown requirement '%s' for '%s' in '%s'\n",config_setting_name(rsk),sk_name,name); + } else { + ShowWarning("pc_read_skill_tree: error for '%s' in '%s'\n",sk_name,name); + } + } + + } else { + ShowWarning("pc_read_skill_tree: unknown skill '%s' in '%s'\n",sk_name,name); + } + } + } + } + + i = 0; + while( (skt = config_setting_get_elem(skill_tree_conf.root,i++)) ) { + int k, idx, v = 0; + const char *name = config_setting_name(skt); + const char *iname; -/*========================================== - * sub DB reading. - * Function used to read skill_tree.txt - *------------------------------------------*/ -static bool pc_readdb_skilltree(char* fields[], int columns, int current) -{ - unsigned char joblv = 0, skill_lv; - uint16 skill_id; - int idx, class_; - unsigned int i, offset = 3, skill_idx; + + ARR_FIND(0, jnamelen, k, strcmpi(jnames[k].name,name) == 0 ); + + if( k == jnamelen ) { + ShowWarning("pc_read_skill_tree: '%s' unknown job name!\n",name); + continue; + } + idx = pc->class2idx(jnames[k].id); - class_ = atoi(fields[0]); - skill_id = (uint16)atoi(fields[1]); - skill_lv = (unsigned char)atoi(fields[2]); + if( ( inherit = config_setting_get_member(skt,"inherit") ) ) { + while( ( iname = config_setting_get_string_elem(inherit, v++) ) ) { + int b = 0, a, d, f, fidx; - if(columns==4+MAX_PC_SKILL_REQUIRE*2) - {// job level requirement extra column - joblv = (unsigned char)atoi(fields[3]); - offset++; - } + ARR_FIND(0, jnamelen, b, strcmpi(jnames[b].name,iname) == 0 ); + + if( b == jnamelen ) { + ShowWarning("pc_read_skill_tree: '%s' trying to inherit unknown '%s'!\n",name,iname); + continue; + } + + fidx = pc->class2idx(jnames[b].id); + + ARR_FIND( 0, MAX_SKILL_TREE, d, skill_tree[fidx][d].id == 0 ); - if(!pcdb_checkid(class_)) - { - ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_); - return false; - } - idx = pc->class2idx(class_); + for( f = 0; f < d; f++ ) { + + ARR_FIND( 0, MAX_SKILL_TREE, a, skill_tree[idx][a].id == 0 || skill_tree[idx][a].id == skill_tree[fidx][f].id ); - //This is to avoid adding two lines for the same skill. [Skotlex] - ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id ); - if( skill_idx == MAX_SKILL_TREE ) { - ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per class has been reached.\n", skill_id, class_); - return false; - } else if(skill_tree[idx][skill_idx].id) { - ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job class %d.\n", skill_id, class_); + if( a == MAX_SKILL_TREE ) { + ShowWarning("pc_read_skill_tree: '%s' can't inherit '%s', skill tree is full!\n", name,iname); + break; + } else if ( skill_tree[idx][a].id || ( skill_tree[idx][a].id == NV_TRICKDEAD && ((pc->jobid2mapid(jnames[k].id)&MAPID_UPPERMASK)!=MAPID_NOVICE) ) ) /* we skip trickdead for non-novices */ + continue;/* skip */ + + memcpy(&skill_tree[idx][a],&skill_tree[fidx][f],sizeof(skill_tree[fidx][f])); + } + + } + } + } + + config_destroy(&skill_tree_conf); - skill_tree[idx][skill_idx].id = skill_id; - skill_tree[idx][skill_idx].idx = skill->get_index(skill_id); - skill_tree[idx][skill_idx].max = skill_lv; - skill_tree[idx][skill_idx].joblv = joblv; - - for(i = 0; i < MAX_PC_SKILL_REQUIRE; i++) { - skill_tree[idx][skill_idx].need[i].id = atoi(fields[i*2+offset]); - skill_tree[idx][skill_idx].need[i].idx = skill->get_index(atoi(fields[i*2+offset])); - skill_tree[idx][skill_idx].need[i].lv = atoi(fields[i*2+offset+1]); - } - return true; } #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) static bool pc_readdb_levelpenalty(char* fields[], int columns, int current) @@ -9696,8 +9902,7 @@ int pc_readdb(void) count = 0; // Reset and read skilltree memset(skill_tree,0,sizeof(skill_tree)); - sv->readdb(iMap->db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree); - + pc_read_skill_tree(); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) sv->readdb(iMap->db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); for( k=1; k < 3; k++ ){ // fill in the blanks diff --git a/src/map/skill.c b/src/map/skill.c index 685fec353..aec1ebbfc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -17855,7 +17855,7 @@ void skill_reload (void) { * *------------------------------------------*/ int do_init_skill (void) { - skilldb_name2id = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0); + skilldb_name2id = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAX_SKILL_NAME_LENGTH); skill->read_db(); group_db = idb_alloc(DB_OPT_BASE); diff --git a/src/map/skill.h b/src/map/skill.h index cc9ac4bfc..921a682a2 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -37,6 +37,7 @@ struct square; #define MAX_SKILLUNITGROUP 25 #define MAX_SKILL_ITEM_REQUIRE 10 #define MAX_SKILLUNITGROUPTICKSET 25 +#define MAX_SKILL_NAME_LENGTH 30 // (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names) #define skill_ischangesex(id) ( \ @@ -1599,7 +1600,7 @@ struct skill_condition { // Database skills struct s_skill_db { unsigned short nameid; - char name[NAME_LENGTH]; + char name[MAX_SKILL_NAME_LENGTH]; char desc[40]; int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; int num[MAX_SKILL_LEVEL]; |