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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-01 14:12:51 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-01 14:12:51 +0000 |
commit | d3adab9f6f417979f9f7a5915930604d0add5c64 (patch) | |
tree | 2d9b1b661dd4a9323d8036bfbd379cb0b7cda32a /src/map | |
parent | 116eb2b7f492f871e0348c05fbe075191d14c4d6 (diff) | |
download | hercules-d3adab9f6f417979f9f7a5915930604d0add5c64.tar.gz hercules-d3adab9f6f417979f9f7a5915930604d0add5c64.tar.bz2 hercules-d3adab9f6f417979f9f7a5915930604d0add5c64.tar.xz hercules-d3adab9f6f417979f9f7a5915930604d0add5c64.zip |
- Soul Breaker will now be affected by Lex Aeterna on both parts of the attack.
- Some minor code cleanups
- Cleaned Adaptation's code to not require to check the Skill Unit group structure to extract the skill lv info.
- Status changes with no skill and no SCB* data will now go through if they have an SI* icon. This should fix SC_MIRACLE
- Reverted switching a mob's adelay/amotion when the later is longer than the former, now both get updated to amotion.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8574 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 4 | ||||
-rw-r--r-- | src/map/mob.c | 18 | ||||
-rw-r--r-- | src/map/pc.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 36 | ||||
-rw-r--r-- | src/map/status.c | 4 |
5 files changed, 25 insertions, 40 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 7e724b0d0..5265dd270 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -330,7 +330,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i //Now damage increasing effects if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PF_SOULBURN){ damage<<=1; - status_change_end( bl,SC_AETERNA,-1 ); + //Shouldn't end until Breaker's non-weapon part connects. + if (skill_num != ASC_BREAKER || flag&BF_WEAPON) + status_change_end( bl,SC_AETERNA,-1 ); } if(sc->data[SC_SPIDERWEB].timer!=-1) // [Celest] diff --git a/src/map/mob.c b/src/map/mob.c index f8cd38851..5be35b97f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2304,7 +2304,8 @@ int mob_class_change (struct mob_data *md, int class_) if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER) md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - clif_charnameack(0, &md->bl); + if (battle_config.show_mob_hp) + clif_charnameack(0, &md->bl); return 0; } @@ -3250,13 +3251,8 @@ static int mob_readdb(void) status->amotion=atoi(str[28]); status->dmotion=atoi(str[29]); //If the attack animation is longer than the delay, the client crops the attack animation! - if (status->adelay < status->amotion) { - //Let's try switching them to see what happens. -// status->adelay = status->amotion; - i = status->adelay; + if (status->adelay < status->amotion) status->adelay = status->amotion; - status->amotion = i; - } if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; @@ -3932,14 +3928,8 @@ static int mob_read_sqldb(void) status->amotion = TO_INT(28); status->dmotion = TO_INT(29); //If the attack animation is longer than the delay, the client crops the attack animation! - if (status->adelay < status->amotion) { - //Let's try switching them to see what happens. - // status->adelay = status->amotion; - i = status->adelay; + if (status->adelay < status->amotion) status->adelay = status->amotion; - status->amotion = i; - } - if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; diff --git a/src/map/pc.c b/src/map/pc.c index 25f79b3a9..af0603086 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2939,7 +2939,6 @@ int pc_useitem(struct map_session_data *sd,int n) } sd->canuseitem_tick= tick + battle_config.item_use_interval; //Update item use time. - //sd->npc_id = fake_nd->bl.id; run_script(script,0,sd->bl.id,fake_nd->bl.id); potion_flag = 0; return 1; @@ -4032,7 +4031,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) sc_start(&sd->bl,SkillStatusChangeTable(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1)); sc_start(&sd->bl,SkillStatusChangeTable(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1)); } else - if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR) + if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR) { sc_start(&sd->bl,SkillStatusChangeTable(AL_INCAGI),100,10,600000); sc_start(&sd->bl,SkillStatusChangeTable(AL_BLESSING),100,10,600000); diff --git a/src/map/skill.c b/src/map/skill.c index 0fd01aac1..8853dffbf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1864,7 +1864,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } if(sc && sc->data[SC_MAGICROD].timer != -1 && src == dsrc) { - //struct unit_data *ud; int sp = skill_get_sp(skillid,skilllv); dmg.damage = dmg.damage2 = 0; dmg.dmg_lv = ATK_FLEE; //This will prevent skill additional effect from taking effect. [Skotlex] @@ -1873,11 +1872,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds sp = sp/((skilllv|1)*(skilllv|1)); //Estimate SP cost of a single water-ball status_heal(bl, 0, sp, 2); clif_skill_nodamage(bl,bl,SA_MAGICROD,sc->data[SC_MAGICROD].val1,1); - /* It was reported you don't get an act delay once it triggers. - ud = unit_bl2ud(bl); - if (ud) ud->canact_tick = tick - + skill_delayfix(bl, SA_MAGICROD, sc->data[SC_MAGICROD].val1); - */ } } @@ -3055,7 +3049,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (skilllv>1) { int range = skilllv/2; int cnt; - if (sd) cnt = skill_count_water(src,range); else { @@ -5475,7 +5468,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); sc_start(bl,SC_STUN,(rate>100)?100:rate,skilllv,skill_get_time2(skillid,skilllv)); //New temp stun rate (by RockmanEXE) } - else + else if (sd) clif_skill_fail(sd,skillid,0,0); break; case AM_REST: @@ -5673,6 +5666,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) break; } } + //Avoid doing double checks for instant-cast skills. if (tid != -1 && !status_check_skilluse(src, target, ud->skillid, 1)) break; @@ -5764,19 +5758,17 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) clif_slide(src,src->x,src->y); clif_skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skillid, ud->skilllv, 5); } + clif_skill_fail(sd,ud->skillid,0,0); } } ud->skillid = ud->skilllv = ud->skilltarget = 0; ud->canact_tick = tick; - if(sd) - { - sd->skillitem = sd->skillitemlv = -1; - clif_skill_fail(sd, ud->skillid, 0, 0); - } - else if (hd) - clif_skill_fail(hd->master, ud->skillid, 0, 0); - else if(md) - md->skillidx = -1; + //You can't place a skill failed packet here because it would be + //sent in ALL cases, even cases where skill_check_condition fails + //which would lead to double 'skill failed' messages u.u [Skotlex] + if(sd) sd->skillitem = sd->skillitemlv = -1; + else + if(md) md->skillidx = -1; return 0; } @@ -5891,7 +5883,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data) clif_skill_fail(sd,ud->skillid,0,0); sd->skillitem = sd->skillitemlv = -1; } - else if (hd) + else if (hd && hd->master) clif_skill_fail(hd->master, ud->skillid, 0, 0); else if(md) md->skillidx = -1; @@ -8098,17 +8090,17 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t return 0; case BD_ADAPTATION: /* アドリブ */ { - struct skill_unit_group *group=NULL; int time; if(!sc || sc->data[SC_DANCING].timer==-1) { clif_skill_fail(sd,skill,0,0); return 0; } - group=(struct skill_unit_group*)sc->data[SC_DANCING].val2; time = 1000*(sc->data[SC_DANCING].val3>>16); - if (!group || - (skill_get_time(group->skill_id,group->skill_lv) - time <= skill_get_time2(skill,lv))) + if (skill_get_time( + (sc->data[SC_DANCING].val1&0xFFFF), //Dance Skill ID + (sc->data[SC_DANCING].val1>>16)) //Dance Skill LV + - time <= skill_get_time2(skill,lv)) { clif_skill_fail(sd,skill,0,0); return 0; diff --git a/src/map/status.c b/src/map/status.c index adb27c245..e4747fa12 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5598,7 +5598,9 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val break; // It just change the armor element of the player (used by battle_attr_fix)
// So it has no SCB and no skill associated (used by potion scripts)
default:
- if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0)
+ if (calc_flag == SCB_NONE &&
+ StatusSkillChangeTable[type]==0 &&
+ StatusIconChangeTable[type]==0)
{ //Status change with no calc, and no skill associated...? unknown?
if(battle_config.error_log)
ShowError("UnknownStatusChange [%d]\n", type);
|