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authoramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-31 20:23:57 +0000
committeramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-31 20:23:57 +0000
commit1150272fe0ef7330c35fcb8d31a59dd055cd490d (patch)
treefdbb065d677dd1557a8d840ea5f8ef6aeb5a5462 /src/map
parentd8c2d5137ba9263cb7ff600f63dbb881341b5842 (diff)
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More g++ fixes to make it cleaner [MouseJstr]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1362 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/mob.c20
-rw-r--r--src/map/pc.c18
-rw-r--r--src/map/status.c18
4 files changed, 29 insertions, 29 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 3761f52bf..d3536b1c6 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -4861,7 +4861,7 @@ int clif_pvpset(struct map_session_data *sd,int pvprank,int pvpnum,int type)
WBUFL(buf,2) = sd->bl.id;
if(sd->status.option&0x46)
// WTF? a -1 to an unsigned value...
- WBUFL(buf,6) = -1;
+ WBUFL(buf,6) = 0xFFFFFFFF;
else
if(pvprank<=0)
pc_calc_pvprank(sd);
diff --git a/src/map/mob.c b/src/map/mob.c
index c9626fa72..d3ad36b2e 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2503,9 +2503,9 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp;
if(per>512) per=512;
if(per<1) per=1;
- base_exp=mob_db[md->class_].base_exp*per/256;
+ base_exp=(int) (mob_db[md->class_].base_exp*per/256);
if(base_exp < 1) base_exp = 1;
- job_exp=mob_db[md->class_].job_exp*per/256;
+ job_exp=(int) (mob_db[md->class_].job_exp*per/256);
if(job_exp < 1) job_exp = 1;
}
else {
@@ -2513,9 +2513,9 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/tdmg;
if(per>512) per=512;
if(per<1) per=1;
- base_exp=mob_db[md->class_].base_exp*per/256;
+ base_exp=(int) (mob_db[md->class_].base_exp*per/256);
if(base_exp < 1) base_exp = 1;
- job_exp=mob_db[md->class_].job_exp*per/256;
+ job_exp=(int) (mob_db[md->class_].job_exp*per/256);
if(job_exp < 1) job_exp = 1;
}
@@ -2526,8 +2526,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
job_exp = (100+rate)*job_exp/100;
}
if (battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) {
- base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
- job_exp*=1.15;
+ base_exp = (int) (base_exp *1.15); // pk_mode additional exp if monster >20 levels [Valaris]
+ job_exp = (int) (job_exp * 1.15);
}
}
if(md->master_id) {
@@ -2538,13 +2538,13 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
}
} else {
if(battle_config.zeny_from_mobs) {
- if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris]
+ if(md->level > 0) zeny=(int) ((md->level+rand()%md->level)*per/256); // zeny calculation moblv + random moblv [Valaris]
if(mob_db[md->class_].mexp > 0)
zeny*=rand()%250;
}
if(battle_config.mobs_level_up && md->level > mob_db[md->class_].lv) { // [Valaris]
- job_exp+=((md->level-mob_db[md->class_].lv)*mob_db[md->class_].job_exp*.03)*per/256;
- base_exp+=((md->level-mob_db[md->class_].lv)*mob_db[md->class_].base_exp*.03)*per/256;
+ job_exp+=(int) (((md->level-mob_db[md->class_].lv)*mob_db[md->class_].job_exp*.03)*per/256);
+ base_exp+=(int) (((md->level-mob_db[md->class_].lv)*mob_db[md->class_].base_exp*.03)*per/256);
}
}
@@ -2603,7 +2603,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(drop_rate <= 0 && !battle_config.drop_rate0item)
drop_rate = 1;
if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris]
- if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class_].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris]
+ if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class_].lv - sd->status.base_level >= 20)) drop_rate = (int) (drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
if(drop_rate <= rand()%10000+1) { //if rate == 0, then it doesn't drop (from Freya)
drop_ore = i; //we rmember an empty slot to put there ORE DISCOVERY drop later.
continue;
diff --git a/src/map/pc.c b/src/map/pc.c
index 604960772..dc5792327 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4719,28 +4719,28 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris]
if(sd->status.class_ != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty
if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0)
- sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000;
+ sd->status.base_exp -= (int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000;
+ sd->status.base_exp -= (int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_base > 0) {
if(pc_nextbaseexp(sd) > 0)
- sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000;
+ sd->status.base_exp -= (int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000;
+ sd->status.base_exp -= (int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
}
if(sd->status.base_exp < 0)
sd->status.base_exp = 0;
clif_updatestatus(sd,SP_BASEEXP);
if(battle_config.death_penalty_type==1 && battle_config.death_penalty_job > 0)
- sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000;
+ sd->status.job_exp -= (int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000;
+ sd->status.job_exp -= (int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_job > 0) {
if(pc_nextjobexp(sd) > 0)
- sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000;
+ sd->status.job_exp -= (int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000;
+ sd->status.job_exp -= (int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
}
if(sd->status.job_exp < 0)
sd->status.job_exp = 0;
@@ -4757,7 +4757,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
if(md && md->state.state!=MS_DEAD && md->level < 99) {
clif_misceffect(&md->bl,0);
md->level++;
- md->hp+=sd->status.max_hp*.1;
+ md->hp+=(int) (sd->status.max_hp*.1);
}
}
diff --git a/src/map/status.c b/src/map/status.c
index 00dc50c74..493544677 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -719,7 +719,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->base_atk += 4;
}
if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // Dragonology increases +1 int every 2 levels
- sd->paramb[3] += (skill+1)*0.5;
+ sd->paramb[3] += (int) ((skill+1)*0.5);
}
// ステ?タス?化による基本パラメ?タ補正
@@ -924,9 +924,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->speed += (100-16*skill)*DEFAULT_WALK_SPEED/100;
//sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9);
if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // カ?トによる速度低下
- sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1);
+ sd->speed += (short) ((10-skill) * (DEFAULT_WALK_SPEED * 0.1));
else if (pc_isriding(sd)) { // ペコペコ?りによる速度?加
- sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
+ sd->speed -= (short) ((0.25 * DEFAULT_WALK_SPEED));
sd->max_weight += 10000;
}
if((skill=pc_checkskill(sd,CR_TRUST))>0) { // フェイス
@@ -938,7 +938,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->subele[3] += skill*5;
}
if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 )
- aspd_rate -= skill*0.5;
+ aspd_rate -= (int) (skill*0.5);
bl=sd->status.base_level;
@@ -1251,7 +1251,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;
if( sd->sc_data[SC_DANCING].timer!=-1 ){ // 演奏/ダンス使用中
- sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)));
+ sd->speed = (short) ((double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON))));
//sd->speed*=4;
sd->nhealsp = 0;
sd->nshealsp = 0;
@@ -1528,7 +1528,7 @@ int status_calc_speed (struct map_session_data *sd)
//sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
}
if( sd->sc_data[SC_DANCING].timer!=-1 ){
- sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)));
+ sd->speed = (int) ((double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON))));
}
if(sd->sc_data[SC_CURSE].timer!=-1)
sd->speed += 450;
@@ -1541,13 +1541,13 @@ int status_calc_speed (struct map_session_data *sd)
if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 )
sd->speed += (100-16*skill)*DEFAULT_WALK_SPEED/100;
if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0)
- sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1);
+ sd->speed += (short) ((10-skill) * (DEFAULT_WALK_SPEED * 0.1));
else if (pc_isriding(sd)) {
- sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
+ sd->speed -= (short) ((0.25 * DEFAULT_WALK_SPEED));
}
if((skill=pc_checkskill(sd,TF_MISS))>0)
if(s_class.job==12)
- sd->speed -= sd->speed *(skill*1.5)/100;
+ sd->speed -= (short) (sd->speed *(skill*1.5)/100);
if(sd->speed_rate != 100)
sd->speed = sd->speed*sd->speed_rate/100;