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author | shennetsind <ind@henn.et> | 2013-09-09 21:22:56 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-09-09 21:22:56 -0300 |
commit | e2330c62a66a605fcfc5878cf7bb8875d97fff4f (patch) | |
tree | 9d4608ba35cc255007280fc34920d1fc3d4a2c53 /src/map | |
parent | 58e2d279f26e9f9034ca80646a82addaafeb7ef2 (diff) | |
download | hercules-e2330c62a66a605fcfc5878cf7bb8875d97fff4f.tar.gz hercules-e2330c62a66a605fcfc5878cf7bb8875d97fff4f.tar.bz2 hercules-e2330c62a66a605fcfc5878cf7bb8875d97fff4f.tar.xz hercules-e2330c62a66a605fcfc5878cf7bb8875d97fff4f.zip |
Fixed Bug #6735
Fixed a skill unit bug that'd run it on nearby targets disregarding friend-or-foe data.
Special Thanks to Haruna for reproducing and providing all the information.
http://hercules.ws/board/tracker/issue-6735-dancer-please-dont-forget-me/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 0f52517c6..f707395eb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12102,8 +12102,8 @@ int skill_unit_effect (struct block_list* bl, va_list ap) { //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] skill_id = group->skill_id; //Target-type check. - if( !(group->bl_flag&bl->type && battle->check_target(&unit->bl,bl,group->target_flag)>0) && (flag&4) ) { - if( group->state.song_dance&0x1 || (group->src_id == bl->id && group->state.song_dance&0x2) ) + if( !(group->bl_flag&bl->type && battle->check_target(&unit->bl,bl,group->target_flag)>0) ) { + if( (flag&4) && ( group->state.song_dance&0x1 || (group->src_id == bl->id && group->state.song_dance&0x2) ) ) skill->unit_onleft(skill_id, bl, tick);//Ensemble check to terminate it. } else { if( flag&1 ) |