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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-22 20:33:06 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-22 20:33:06 +0000
commit082687fc204c7b40bf676ad710c2488048571b73 (patch)
tree59b356c4d4cc86122ef42c46d9500ddeb93ba6bc /src/map
parenta31d779891778d76d1c0fac3544e6dd1627da98a (diff)
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Major cleanup all over the place, made possible by mkbu95's scan-build report he provided us with.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16687 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.c8
-rw-r--r--src/map/chrif.c5
-rw-r--r--src/map/clif.c16
-rw-r--r--src/map/elemental.c5
-rw-r--r--src/map/homunculus.c1
-rw-r--r--src/map/mob.c30
-rw-r--r--src/map/npc.c8
-rw-r--r--src/map/script.c8
-rw-r--r--src/map/skill.c120
9 files changed, 82 insertions, 119 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index feda37060..59222a7d5 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -2406,14 +2406,14 @@ ACMD_FUNC(produce)
return -1;
}
- item_id = 0;
- if ((item_data = itemdb_searchname(item_name)) == NULL &&
- (item_data = itemdb_exists(atoi(item_name))) == NULL)
- {
+ if ( (item_data = itemdb_searchname(item_name)) == NULL &&
+ (item_data = itemdb_exists(atoi(item_name))) == NULL ) {
clif_displaymessage(fd, msg_txt(170)); //This item is not an equipment.
return -1;
}
+
item_id = item_data->nameid;
+
if (itemdb_isequip2(item_data)) {
if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
attribute = ATTRIBUTE_NORMAL;
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 7d11507a1..23b7b372f 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -647,20 +647,17 @@ void chrif_authok(int fd)
}
// client authentication failed
-void chrif_authfail(int fd)
-{
+void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used (but is available) */
int account_id;
int char_id;
uint32 login_id1;
char sex;
- uint32 ip;
struct auth_node* node;
account_id = RFIFOL(fd,2);
char_id = RFIFOL(fd,6);
login_id1 = RFIFOL(fd,10);
sex = RFIFOB(fd,14);
- ip = ntohl(RFIFOL(fd,15));
node = chrif_search(account_id);
if( node != NULL &&
diff --git a/src/map/clif.c b/src/map/clif.c
index 9ee0a27bf..b71c8e21c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -3054,8 +3054,8 @@ void clif_changelook(struct block_list *bl,int type,int val)
val = sd->inventory_data[n]->view_id;
else
val = sd->status.inventory[n].nameid;
- }
- val = 0;
+ } else
+ val = 0;
}
#endif
//Shoes? No packet uses this....
@@ -10047,14 +10047,14 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
/// /b /nb (CZ_BROADCAST).
/// Request to broadcast a message on whole server.
/// 0099 <packet len>.W <text>.?B 00
-void clif_parse_Broadcast(int fd, struct map_session_data* sd)
-{
+void clif_parse_Broadcast(int fd, struct map_session_data* sd) {
char command[CHAT_SIZE_MAX+11];
char* msg = (char*)RFIFOP(fd,4);
unsigned int len = RFIFOW(fd,2)-4;
// as the length varies depending on the command used, just block unreasonably long strings
- len = mes_len_check(msg, len, CHAT_SIZE_MAX);
+ mes_len_check(msg, len, CHAT_SIZE_MAX);
+
sprintf(command, "%ckami %s", atcommand_symbol, msg);
is_atcommand(fd, sd, command, 1);
}
@@ -11248,7 +11248,7 @@ void clif_parse_LocalBroadcast(int fd, struct map_session_data* sd)
unsigned int len = RFIFOW(fd,2)-4;
// as the length varies depending on the command used, just block unreasonably long strings
- len = mes_len_check(msg, len, CHAT_SIZE_MAX);
+ mes_len_check(msg, len, CHAT_SIZE_MAX);
sprintf(command, "%clkami %s", atcommand_symbol, msg);
is_atcommand(fd, sd, command, 1);
@@ -12919,11 +12919,11 @@ void clif_parse_FriendsListAdd(int fd, struct map_session_data *sd)
void clif_parse_FriendsListReply(int fd, struct map_session_data *sd)
{
struct map_session_data *f_sd;
- int char_id, account_id;
+ int account_id;
char reply;
account_id = RFIFOL(fd,2);
- char_id = RFIFOL(fd,6);
+ //char_id = RFIFOL(fd,6);
#if PACKETVER < 6
reply = RFIFOB(fd,10);
#else
diff --git a/src/map/elemental.c b/src/map/elemental.c
index 9a9a3d4f5..ae3c738d8 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -605,14 +605,14 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
target = map_id2bl(ed->ud.target);
if( !target )
- map_foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, ed->db->range2, BL_CHAR, ed, &target, status_get_mode(&ed->bl));
+ map_foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl));
if( !target ) { //No targets available.
elemental_unlocktarget(ed);
return 1;
}
- if( battle_check_range(&ed->bl,target,ed->db->range2) && rnd()%100 < 2 ) { // 2% chance to cast attack skill.
+ if( battle_check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill.
if( elemental_action(ed,target,tick) )
return 1;
}
@@ -786,7 +786,6 @@ int read_elemental_skilldb(void) {
skillmode = atoi(str[3]);
if( skillmode < EL_SKILLMODE_PASIVE || skillmode > EL_SKILLMODE_AGGRESSIVE ) {
ShowError("read_elemental_skilldb : Skillmode out of range, line %d.\n",k);
- skillmode = EL_SKILLMODE_PASIVE;
continue;
}
ARR_FIND( 0, MAX_ELESKILLTREE, i, db->skill[i].id == 0 || db->skill[i].id == skillid );
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 3856dd939..06b7343cd 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -183,7 +183,6 @@ int merc_hom_calc_skilltree(struct homun_data *hd)
}
f = 1;
- id = c = 0;
}
c = hd->homunculus.class_ - HM_CLASS_BASE;
diff --git a/src/map/mob.c b/src/map/mob.c
index 14a520ab8..6266f3042 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1189,16 +1189,13 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
return 0;
}
-static int mob_warpchase_sub(struct block_list *bl,va_list ap)
-{
- struct mob_data* md;
+static int mob_warpchase_sub(struct block_list *bl,va_list ap) {
struct block_list *target;
struct npc_data **target_nd;
struct npc_data *nd;
int *min_distance;
int cur_distance;
- md=va_arg(ap,struct mob_data *);
target= va_arg(ap, struct block_list*);
target_nd= va_arg(ap, struct npc_data**);
min_distance= va_arg(ap, int*);
@@ -1410,7 +1407,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
//Search for warps within mob's viewing range.
map_foreachinrange (mob_warpchase_sub, &md->bl,
- md->db->range2, BL_NPC, md, target, &warp, &distance);
+ md->db->range2, BL_NPC, target, &warp, &distance);
if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1))
return 1;
@@ -3903,20 +3900,17 @@ static int mob_read_sqldb(void)
const char* mob_db_name[] = { mob_db_db, mob_db2_db };
int fi;
- for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi )
- {
+ for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) {
uint32 lines = 0, count = 0;
// retrieve all rows from the mob database
- if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) )
- {
+ if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) ) {
Sql_ShowDebug(mmysql_handle);
continue;
}
// process rows one by one
- while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) )
- {
+ while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {
// wrap the result into a TXT-compatible format
char line[1024];
char* str[31+2*MAX_MVP_DROP+2*MAX_MOB_DROP];
@@ -3945,7 +3939,6 @@ static int mob_read_sqldb(void)
Sql_FreeResult(mmysql_handle);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]);
- count = 0;
}
return 0;
}
@@ -4476,27 +4469,23 @@ static int mob_read_sqlskilldb(void)
const char* mob_skill_db_name[] = { mob_skill_db_db, mob_skill_db2_db };
int fi;
- if( battle_config.mob_skill_rate == 0 )
- {
+ if( battle_config.mob_skill_rate == 0 ) {
ShowStatus("Mob skill use disabled. Not reading mob skills.\n");
return 0;
}
- for( fi = 0; fi < ARRAYLENGTH(mob_skill_db_name); ++fi )
- {
+ for( fi = 0; fi < ARRAYLENGTH(mob_skill_db_name); ++fi ) {
uint32 lines = 0, count = 0;
// retrieve all rows from the mob skill database
- if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", mob_skill_db_name[fi]) )
- {
+ if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", mob_skill_db_name[fi]) ) {
Sql_ShowDebug(mmysql_handle);
continue;
}
// process rows one by one
- while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) )
- {
+ while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {
// wrap the result into a TXT-compatible format
char* str[19];
char* dummy = "";
@@ -4518,7 +4507,6 @@ static int mob_read_sqlskilldb(void)
Sql_FreeResult(mmysql_handle);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_skill_db_name[fi]);
- count = 0;
}
return 0;
}
diff --git a/src/map/npc.c b/src/map/npc.c
index d5c7c021a..97b41e033 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -814,14 +814,13 @@ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
- int pc_id,npc_id;
+ int pc_id;
char *name;
nullpo_ret(bl);
nullpo_ret((sd = map_id2sd(bl->id)));
pc_id = va_arg(ap,int);
- npc_id = va_arg(ap,int);
name = va_arg(ap,char*);
if( pc_ishiding(sd) )
@@ -854,7 +853,7 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
nd->touching_id = sd->touching_id = 0;
snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
- map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,nd->bl.id,name);
+ map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
}
return 0;
}
@@ -1649,11 +1648,10 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
// delete items
for( i = 0; i < n; i++ )
{
- int nameid, amount, idx;
+ int amount, idx;
idx = item_list[i*2]-2;
amount = item_list[i*2+1];
- nameid = sd->status.inventory[idx].nameid;
if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET )
{
diff --git a/src/map/script.c b/src/map/script.c
index ff12cc06f..dfa5cec7f 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -1328,15 +1328,15 @@ const char* parse_subexpr(const char* p,int limit)
p=skip_space(p);
- if(*p=='-'){
- tmpp=skip_space(p+1);
- if(*tmpp==';' || *tmpp==','){
+ if( *p == '-' ){
+ tmpp = skip_space(p+1);
+ if( *tmpp == ';' || *tmpp == ',' ){
add_scriptl(LABEL_NEXTLINE);
p++;
return p;
}
}
- tmpp=p;
+
if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
p=parse_subexpr(p+1,10);
add_scriptc(op);
diff --git a/src/map/skill.c b/src/map/skill.c
index 0150cd0c5..3b06d9fea 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1928,7 +1928,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
j = sd->equip_index[i];
if (j < 0 || sd->status.inventory[j].attribute == 1 || !sd->inventory_data[j])
continue;
- flag = 0;
+
switch(i) {
case EQI_HEAD_TOP: //Upper Head
flag = (where&EQP_HELM);
@@ -7383,7 +7383,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
i = skill_get_splash(skillid,skilllv);
if( skillid == LG_EARTHDRIVE ) {
int dummy = 1;
- map_foreachinarea(skill_cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src);
+ map_foreachinarea(skill_cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, src);
}
map_foreachinrange(skill_area_sub, bl,i,BL_CHAR,
src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
@@ -7760,8 +7760,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if( status_isimmune(bl) || !tsc )
break;
- if( flag&1 )
- {
+ if( flag&1 ) {
if( bl->id == skill_area_temp[1] )
break; // Already work on this target
@@ -7769,24 +7768,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
status_change_end(bl,SC_STONE,INVALID_TIMER);
else
status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2);
- }
- else
- {
+ } else {
int rate = 40 + 8 * skilllv + ( sd? sd->status.job_level : 50 ) / 4;
// IroWiki says Rate should be reduced by target stats, but currently unknown
- if( rnd()%100 < rate )
- { // Success on First Target
- rate = 0;
+ if( rnd()%100 < rate ) { // Success on First Target
if( !tsc->data[SC_STONE] )
rate = status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2);
- else
- {
+ else {
rate = 1;
status_change_end(bl,SC_STONE,INVALID_TIMER);
}
- if( rate )
- {
+ if( rate ) {
skill_area_temp[1] = bl->id;
map_foreachinrange(skill_area_sub,bl,skill_get_splash(skillid,skilllv),BL_CHAR,src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_nodamage_id);
}
@@ -9740,7 +9733,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
int dummy = 1;
clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
i = skill_get_splash(skillid, skilllv);
- map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
+ map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, src);
} else {
if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
return 1;
@@ -10738,7 +10731,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
}
if( range <= 0 )
- map_foreachincell(skill_cell_overlap,src->m,ux,uy,BL_SKILL,skillid,&alive, src);
+ map_foreachincell(skill_cell_overlap,src->m,ux,uy,BL_SKILL,skillid, src);
if( !alive )
continue;
@@ -10867,7 +10860,6 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
sg->val1 = (count<<16)|working;
pc_setpos(sd,m,x,y,CLR_TELEPORT);
- sg = src->group; // avoid dangling pointer (pc_setpos can cause deletion of 'sg')
}
} else if(bl->type == BL_MOB && battle_config.mob_warp&2) {
int m = map_mapindex2mapid(sg->val3);
@@ -11212,17 +11204,15 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_ELECTRICSHOCKER:
if( bl->id != ss->id ) {
- int sec = skill_get_time2(sg->skill_id, sg->skill_lv);
if( status_get_mode(bl)&MD_BOSS )
break;
- if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) {
- const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL;
- if( td )
- sec = DIFF_TICK(td->tick, tick);
+ if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill_get_time2(sg->skill_id, sg->skill_lv), 8) ) {
+
map_moveblock(bl, src->bl.x, src->bl.y, tick);
clif_fixpos(bl);
- } else
- sec = 3000; //Couldn't trap it?
+
+ }
+
map_foreachinrange(skill_trap_splash, &src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick);
sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again.
}
@@ -12994,17 +12984,13 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
if( skill == NC_MAGICDECOY )
mob_class = 2043;
- if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) )
- {
- if( skill == NC_MAGICDECOY )
- {
+ if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) {
+ if( skill == NC_MAGICDECOY ) {
for( j = mob_class; j <= 2046; j++ )
- i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill, &c);
- }
- else
- i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c);
- if( c >= maxcount )
- {
+ map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill, &c);
+ } else
+ map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c);
+ if( c >= maxcount ) {
clif_skill_fail(sd , skill, USESKILL_FAIL_LEVEL, 0);
return 0;
}
@@ -13382,37 +13368,41 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
/*==========================================
* Does cast-time reductions based on dex, item bonuses and config setting
*------------------------------------------*/
-int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
-{
+int skill_castfix (struct block_list *bl, int skill_id, int skill_lv) {
int time = skill_get_cast(skill_id, skill_lv);
- struct map_session_data *sd;
nullpo_ret(bl);
- sd = BL_CAST(BL_PC, bl);
#ifndef RENEWAL_CAST
- // calculate base cast time (reduced by dex)
- if( !(skill_get_castnodex(skill_id, skill_lv)&1) ) {
- int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
- if( scale > 0 ) // not instant cast
- time = time * scale / battle_config.castrate_dex_scale;
- else
- return 0; // instant cast
- }
-
- // calculate cast time reduced by item/card bonuses
- if( !(skill_get_castnodex(skill_id, skill_lv)&4) && sd )
{
- int i;
- if( sd->castrate != 100 )
- time = time * sd->castrate / 100;
- for( i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++ )
+ struct map_session_data *sd;
+
+ sd = BL_CAST(BL_PC, bl);
+
+ // calculate base cast time (reduced by dex)
+ if( !(skill_get_castnodex(skill_id, skill_lv)&1) ) {
+ int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
+ if( scale > 0 ) // not instant cast
+ time = time * scale / battle_config.castrate_dex_scale;
+ else
+ return 0; // instant cast
+ }
+
+ // calculate cast time reduced by item/card bonuses
+ if( !(skill_get_castnodex(skill_id, skill_lv)&4) && sd )
{
- if( sd->skillcast[i].id == skill_id )
+ int i;
+ if( sd->castrate != 100 )
+ time = time * sd->castrate / 100;
+ for( i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++ )
{
- time+= time * sd->skillcast[i].val / 100;
- break;
+ if( sd->skillcast[i].id == skill_id )
+ {
+ time+= time * sd->skillcast[i].val / 100;
+ break;
+ }
}
}
+
}
#endif
// config cast time multiplier
@@ -14328,27 +14318,22 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
int skillid;
int *alive;
struct skill_unit *unit;
- struct block_list *src;
skillid = va_arg(ap,int);
alive = va_arg(ap,int *);
- src = va_arg(ap,struct block_list *);
unit = (struct skill_unit *)bl;
if (unit == NULL || unit->group == NULL || (*alive) == 0)
return 0;
- switch (skillid)
- {
+ switch (skillid) {
case SA_LANDPROTECTOR:
- if( unit->group->skill_id == SA_LANDPROTECTOR )
- { //Check for offensive Land Protector to delete both. [Skotlex]
+ if( unit->group->skill_id == SA_LANDPROTECTOR ) {//Check for offensive Land Protector to delete both. [Skotlex]
(*alive) = 0;
skill_delunit(unit);
return 1;
}
- if( !(skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)) )
- { //It deletes everything except songs/dances and traps
+ if( !(skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)) ) { //It deletes everything except songs/dances and traps
skill_delunit(unit);
return 1;
}
@@ -14383,8 +14368,7 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
*/
break;
case PF_FOGWALL:
- switch(unit->group->skill_id)
- {
+ switch(unit->group->skill_id) {
case SA_VOLCANO: //Can't be placed on top of these
case SA_VIOLENTGALE:
(*alive) = 0;
@@ -14405,9 +14389,7 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
break;
}
- if (unit->group->skill_id == SA_LANDPROTECTOR &&
- !(skill_get_inf2(skillid)&(INF2_SONG_DANCE|INF2_TRAP)))
- { //It deletes everything except songs/dances/traps
+ if (unit->group->skill_id == SA_LANDPROTECTOR && !(skill_get_inf2(skillid)&(INF2_SONG_DANCE|INF2_TRAP))) { //It deletes everything except songs/dances/traps
(*alive) = 0;
return 1;
}