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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-10 17:07:35 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-10 17:07:35 +0000
commite6d726f486b00d443320269a96a0e6d9a12d8d38 (patch)
treeb2fc96e5b687976248ecfce71ed049464b007354 /src/map
parent9343f6e46de1221a00e136c69acc2762c681ba62 (diff)
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- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
- Corrected getpetinfo so it actually returns "null" when there's no pet and you request the name (the docs state it so). - Also cleaned up a bit getpetinfo - Added gethominfo (which behaves in the same way as getpetinfo). - The 'maxcount' skill_db field now can store independant values per skill-level, required for Kamaitachi since it uses different range values per level. - Corrected bonus3 bAutoSpell(WhenHit) to select target enemy (rather than self) for skills with inf self and inf2 'don't target self' (aka: auto-select target skills). - Corrected map_foreachinpath to do a wall check for targets beyond the initially selected tile. - Corrected Kamaitachi's range to be 9, and the path range to be 4+SkillLv git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11169 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/map.c10
-rw-r--r--src/map/map.h3
-rw-r--r--src/map/pc.c22
-rw-r--r--src/map/script.c73
-rw-r--r--src/map/skill.c14
-rw-r--r--src/map/skill.h4
6 files changed, 86 insertions, 40 deletions
diff --git a/src/map/map.c b/src/map/map.c
index b2e0fc376..42a22d120 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1154,7 +1154,10 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y
k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well.
continue;
-
+
+ if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi))
+ continue; //Targets beyond the initial ending point need the wall check.
+
//All these shifts are to increase the precision of the intersection point and distance considering how it's
//int math.
k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
@@ -1186,7 +1189,10 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y
k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
if (k < 0 || k > len_limit)
continue;
-
+
+ if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi))
+ continue; //Targets beyond the initial ending point need the wall check.
+
k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
xi<<=4;
yi<<=4;
diff --git a/src/map/map.h b/src/map/map.h
index 8f28c8f9c..5f3672e2a 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -1193,12 +1193,13 @@ enum _sp {
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020
SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
- SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033
+ SP_SP_GAIN_RACE, SP_SUBRACE2, SP_FREE2, // 2031-2033
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
//Before adding new bonuses, reuse the currently free slots:
//2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS)
+ //2033 (SP_FREE2) (previously SP_ADDEFF_WHENHIT_SHORT)
};
enum _look {
diff --git a/src/map/pc.c b/src/map/pc.c
index dc69041eb..2578903a0 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2201,14 +2201,6 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
if(sd->state.lr_flag != 2)
pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0, 0);
break;
- case SP_ADDEFF_WHENHIT_SHORT:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus2 (Add Effect when hit short): %d is not supported.\n", type2);
- break;
- }
- if(sd->state.lr_flag != 2)
- pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0, ATF_SHORT);
- break;
case SP_SKILL_ATK:
if(sd->state.lr_flag == 2)
break;
@@ -2387,15 +2379,21 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
break;
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
+ {
+ int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
+ target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF));
pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell),
- skill_get_inf(type2)&(INF_SELF_SKILL|INF_SUPPORT_SKILL)?-type2:type2,
- type3, val, 0, current_equip_card_id);
+ target?-type2:type2, type3, val, 0, current_equip_card_id);
+ }
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
+ {
+ int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
+ target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF));
pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2),
- skill_get_inf(type2)&(INF_SELF_SKILL|INF_SUPPORT_SKILL)?-type2:type2,
- type3, val, 0, current_equip_card_id);
+ target?-type2:type2, type3, val, 0, current_equip_card_id);
+ }
break;
case SP_SP_DRAIN_RATE:
if(!sd->state.lr_flag) {
diff --git a/src/map/script.c b/src/map/script.c
index 7e36818e9..a5dc7696b 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -11062,27 +11062,68 @@ BUILDIN_FUNC(recovery)
BUILDIN_FUNC(getpetinfo)
{
TBL_PC *sd=script_rid2sd(st);
- struct pet_data *pd;
+ TBL_PET *pd;
int type=script_getnum(st,2);
+
+ if(!sd || !sd->pd) {
+ if (type == 2)
+ script_pushconststr(st,"null");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+ pd = sd->pd;
+ switch(type){
+ case 0: script_pushint(st,pd->pet.pet_id); break;
+ case 1: script_pushint(st,pd->pet.class_); break;
+ case 2: script_pushstr(st,aStrdup(pd->pet.name)); break;
+ case 3: script_pushint(st,pd->pet.intimate); break;
+ case 4: script_pushint(st,pd->pet.hungry); break;
+ case 5: script_pushint(st,pd->pet.rename_flag); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
- if(sd && sd->status.pet_id && sd->pd){
- pd = sd->pd;
- switch(type){
- case 0: script_pushint(st,sd->status.pet_id); break;
- case 1: script_pushint(st,pd->pet.class_); break;
- case 2: script_pushstr(st,aStrdup(pd->pet.name)); break;
- case 3: script_pushint(st,pd->pet.intimate); break;
- case 4: script_pushint(st,pd->pet.hungry); break;
- case 5: script_pushint(st,pd->pet.rename_flag); break;
- default:
- script_pushint(st,0);
- break;
- }
- }else{
- script_pushint(st,0);
+/*==========================================
+ * Get your homunculus info: gethominfo(n)
+ * n -> 0:hom_id 1:class 2:name
+ * 3:friendly 4:hungry, 5: rename flag.
+ * 6: level
+ *------------------------------------------*/
+BUILDIN_FUNC(gethominfo)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ TBL_HOM *hd;
+ int type=script_getnum(st,2);
+
+ hd = sd?sd->hd:NULL;
+ if(!merc_is_hom_active(hd))
+ {
+ if (type == 2)
+ script_pushconststr(st,"null");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch(type){
+ case 0: script_pushint(st,hd->homunculus.hom_id); break;
+ case 1: script_pushint(st,hd->homunculus.class_); break;
+ case 2: script_pushstr(st,aStrdup(hd->homunculus.name)); break;
+ case 3: script_pushint(st,hd->homunculus.intimacy); break;
+ case 4: script_pushint(st,hd->homunculus.hunger); break;
+ case 5: script_pushint(st,hd->homunculus.rename_flag); break;
+ case 6: script_pushint(st,hd->homunculus.level); break;
+ default:
+ script_pushint(st,0);
+ break;
}
return 0;
}
+
/*==========================================
* Shows wether your inventory(and equips) contain
selected card or not.
diff --git a/src/map/skill.c b/src/map/skill.c
index 9c0ac2f46..27701cf40 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -709,7 +709,7 @@ int skill_get_ammotype( int id ){ skill_get (skill_db[id].ammo, id, 1); }
int skill_get_ammo_qty( int id, int lv ){ skill_get (skill_db[id].ammo_qty[lv-1], id, lv); }
int skill_get_inf2( int id ){ skill_get (skill_db[id].inf2, id, 1); }
int skill_get_castcancel( int id ){ skill_get (skill_db[id].castcancel, id, 1); }
-int skill_get_maxcount( int id ){ skill_get (skill_db[id].maxcount, id, 1); }
+int skill_get_maxcount( int id ,int lv ){ skill_get (skill_db[id].maxcount[lv-1], id, lv); }
int skill_get_blewcount( int id ,int lv ){ skill_get (skill_db[id].blewcount[lv-1], id, lv); }
int skill_get_mhp( int id ,int lv ){ skill_get (skill_db[id].mhp[lv-1], id, lv); }
int skill_get_castnodex( int id ,int lv ){ skill_get (skill_db[id].castnodex[lv-1], id, lv); }
@@ -2920,7 +2920,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
//line of sight between caster and target.
skill_area_temp[1] = bl->id;
map_foreachinpath (skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,
- skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid), BL_CHAR,
+ skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), BL_CHAR,
skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
break;
@@ -2931,7 +2931,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_THUNDERBREATH:
skill_area_temp[1] = bl->id;
map_foreachinpath(skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,
- skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid), BL_CHAR,
+ skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), BL_CHAR,
skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
break;
@@ -5974,7 +5974,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
break;
if(battle_config.land_skill_limit && src->type&battle_config.land_skill_limit &&
- (maxcount = skill_get_maxcount(ud->skillid)) > 0
+ (maxcount = skill_get_maxcount(ud->skillid, ud->skilllv)) > 0
) {
int i;
for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i] && maxcount;i++) {
@@ -6492,7 +6492,7 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
p[2] = &sd->status.memo_point[1];
p[3] = &sd->status.memo_point[2];
- if((maxcount = skill_get_maxcount(skill_num)) > 0) {
+ if((maxcount = skill_get_maxcount(skill_num, sd->menuskill_val)) > 0) {
for(i=0;i<MAX_SKILLUNITGROUP && sd->ud.skillunit[i] && maxcount;i++) {
if(sd->ud.skillunit[i]->skill_id == skill_num)
maxcount--;
@@ -8388,7 +8388,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
int c=0;
int summons[5] = { 1589, 1579, 1575, 1555, 1590 };
//int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
- int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill);
+ int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill,lv);
int mob_class = (skill==AM_CANNIBALIZE)? summons[lv-1] :1142;
if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) {
i = map_foreachinmap(skill_check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c);
@@ -11355,7 +11355,7 @@ int skill_readdb (void)
skill_db[i].castcancel=0;
skill_db[i].cast_def_rate=atoi(split[10]);
skill_db[i].inf2=(int)strtol(split[11], NULL, 0);
- skill_db[i].maxcount=atoi(split[12]);
+ skill_split_atoi(split[12], skill_db[i].maxcount);
if(strcmpi(split[13],"weapon") == 0)
skill_db[i].skill_type=BF_WEAPON;
else if(strcmpi(split[13],"magic") == 0)
diff --git a/src/map/skill.h b/src/map/skill.h
index c67d65588..5195c728d 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -66,7 +66,7 @@ struct skill_db {
int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL];
int castcancel,cast_def_rate;
- int inf2,maxcount,skill_type;
+ int inf2,maxcount[MAX_SKILL_LEVEL],skill_type;
int blewcount[MAX_SKILL_LEVEL];
int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL];
int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL];
@@ -179,7 +179,7 @@ int skill_get_nocast( int id );
int skill_get_unit_id(int id,int flag);
int skill_get_inf2( int id );
int skill_get_castcancel( int id );
-int skill_get_maxcount( int id );
+int skill_get_maxcount( int id ,int lv );
int skill_get_blewcount( int id ,int lv );
int skill_get_unit_flag( int id );
int skill_get_unit_target( int id );