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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-12 00:35:48 +0000 |
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committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-12 00:35:48 +0000 |
commit | 22618c9ef3cd2eca23a5e9006637074d5b11cf76 (patch) | |
tree | 2aa7b82268d1a1feaf11d30d3767fa19dfaff32f /src/map | |
parent | ae57ff81700dbe6714ef107b34510457e9c9c5b6 (diff) | |
download | hercules-22618c9ef3cd2eca23a5e9006637074d5b11cf76.tar.gz hercules-22618c9ef3cd2eca23a5e9006637074d5b11cf76.tar.bz2 hercules-22618c9ef3cd2eca23a5e9006637074d5b11cf76.tar.xz hercules-22618c9ef3cd2eca23a5e9006637074d5b11cf76.zip |
-Add/upd basic documentation for script.c
-Fix some indentation and strange codestyle change to A-Style
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16915 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/script.c | 910 | ||||
-rw-r--r-- | src/map/skill.c | 76 | ||||
-rw-r--r-- | src/map/skill.h | 4 | ||||
-rw-r--r-- | src/map/status.c | 6 | ||||
-rw-r--r-- | src/map/status.h | 1 | ||||
-rw-r--r-- | src/map/trade.c | 36 | ||||
-rw-r--r-- | src/map/unit.c | 162 | ||||
-rw-r--r-- | src/map/vending.c | 20 |
8 files changed, 637 insertions, 578 deletions
diff --git a/src/map/script.c b/src/map/script.c index eebc52a21..3e7db8720 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -72,7 +72,7 @@ //## TODO possible enhancements: [FlavioJS] // - 'callfunc' supporting labels in the current npc "::LabelName" // - 'callfunc' supporting labels in other npcs "NpcName::LabelName" -// - 'function FuncName;' function declarations reverting to global functions +// - 'function FuncName;' function declarations reverting to global functions // if local label isn't found // - join callfunc and callsub's functionality // - remove dynamic allocation in add_word() @@ -230,7 +230,7 @@ static int buildin_callsub_ref = 0; static int buildin_callfunc_ref = 0; static int buildin_getelementofarray_ref = 0; -// Caches compiled autoscript item code. +// Caches compiled autoscript item code. // Note: This is not cleared when reloading itemdb. static DBMap* autobonus_db=NULL; // char* script -> char* bytecode @@ -282,9 +282,9 @@ static struct { int count; int flag; struct linkdb_node *case_label; - } curly[256]; // ?��E?��J?��b?��R?��̏�?�� - int curly_count; // ?��E?��J?��b?��R?��̐� - int index; // ?��X?��N?��?��?��v?��g?��?��?��Ŏg?��p?��?��?��?��?��\?��?��?��̐� + } curly[256]; // Information right parenthesis + int curly_count; // The number of right brackets + int index; // Number of the syntax used in the script } syntax; const char* parse_curly_close(const char* p); @@ -337,7 +337,7 @@ struct { #endif /*========================================== - * ?��?��?��[?��J?��?��?��v?��?��?��g?��^?��C?��v?��錾 (?��K?��v?��ȕ�?��̂�) + * (Only those needed) local declaration prototype *------------------------------------------*/ const char* parse_subexpr(const char* p,int limit); int run_func(struct script_state *st); @@ -617,7 +617,7 @@ static void script_reportfunc(struct script_state* st) /*========================================== - * ?��G?��?��?��[?��?��?��b?��Z?��[?��W?��o?��?�� + * Output error message *------------------------------------------*/ static void disp_error_message2(const char *mes,const char *pos,int report) { @@ -800,7 +800,7 @@ static void add_scripti(int a) /// /// @param l The id of the str_data entry -// ?��ő�16M?��܂� +// Maximum up to 16M static void add_scriptl(int l) { int backpatch = str_data[l].backpatch; @@ -815,7 +815,7 @@ static void add_scriptl(int l) break; case C_NOP: case C_USERFUNC: - // ?��?��?��x?��?��?��̉\?��?��?��?��?��?��?��?��̂�backpatch?��p?��f?��[?��^?��?��?��ߍ�?��?�� + // Embedded data backpatch there is a possibility of label add_scriptc(C_NAME); str_data[l].backpatch = script_pos; add_scriptb(backpatch); @@ -837,7 +837,7 @@ static void add_scriptl(int l) } /*========================================== - * ?��?��?��x?��?��?��?��?��?��?��?��?��?��?��?�� + * Resolve the label *------------------------------------------*/ void set_label(int l,int pos, const char* script_pos) { @@ -947,7 +947,7 @@ int add_word(const char* p) word = (char*)aMalloc(len+1); memcpy(word, p, len); word[len] = 0; - + // add the word i = add_str(word); aFree(word); @@ -1080,7 +1080,7 @@ const char* parse_variable(const char* p) { c_op type = C_NOP; const char *p2 = NULL; const char *var = p; - + // skip the variable where applicable p = skip_word(p); p = skip_space(p); @@ -1140,7 +1140,7 @@ const char* parse_variable(const char* p) { if( p == NULL ) {// end of line or invalid buffer return NULL; } - + // push the set function onto the stack add_scriptl(buildin_set_ref); add_scriptc(C_ARG); @@ -1152,7 +1152,7 @@ const char* parse_variable(const char* p) { // increment the total curly count for the position in the script ++ syntax.curly_count; - + // parse the variable currently being modified word = add_word(var); @@ -1168,7 +1168,7 @@ const char* parse_variable(const char* p) { add_scriptl(buildin_getelementofarray_ref); add_scriptc(C_ARG); add_scriptl(word); - + // process the sub-expression for this assignment p3 = parse_subexpr(p2 + 1, 1); p3 = skip_space(p3); @@ -1183,10 +1183,10 @@ const char* parse_variable(const char* p) { } else {// simply push the variable or value onto the stack add_scriptl(word); } - + if( type != C_EQ ) add_scriptc(C_REF); - + if( type == C_ADD_PP || type == C_SUB_PP ) {// incremental operator for the method add_scripti(1); add_scriptc(type == C_ADD_PP ? C_ADD : C_SUB); @@ -1201,16 +1201,16 @@ const char* parse_variable(const char* p) { // decrement the curly count for the position within the script -- syntax.curly_count; - + // close the script by appending the function operator add_scriptc(C_FUNC); - + // push the buffer from the method return p; } /*========================================== - * ?��?��?��̉�?�� + * Analysis section *------------------------------------------*/ const char* parse_simpleexpr(const char *p) { @@ -1296,7 +1296,7 @@ const char* parse_simpleexpr(const char *p) add_scriptl(buildin_getelementofarray_ref); add_scriptc(C_ARG); add_scriptl(l); - + p=parse_subexpr(p+1,-1); p=skip_space(p); if( *p != ']' ) @@ -1312,7 +1312,7 @@ const char* parse_simpleexpr(const char *p) } /*========================================== - * ?��?��?��̉�?�� + * Analysis of the expression *------------------------------------------*/ const char* parse_subexpr(const char* p,int limit) { @@ -1374,7 +1374,7 @@ const char* parse_subexpr(const char* p,int limit) } /*========================================== - * ?��?��?��̕]?��?�� + * Evaluation of the expression *------------------------------------------*/ const char* parse_expr(const char *p) { @@ -1388,7 +1388,7 @@ const char* parse_expr(const char *p) } /*========================================== - * ?��s?��̉�?�� + * Analysis of the line *------------------------------------------*/ const char* parse_line(const char* p) { @@ -1396,7 +1396,7 @@ const char* parse_line(const char* p) p=skip_space(p); if(*p==';') { - // if(); for(); while(); ?��̂�?��߂ɕ�?��?��?��?�� + //Close decision for if(); for(); while(); p = parse_syntax_close(p + 1); return p; } @@ -1413,8 +1413,8 @@ const char* parse_line(const char* p) } else if(p[0] == '}') { return parse_curly_close(p); } - - // ?��\?��?��?��֘A?��̏�?��?�� + + // Syntax-related processing p2 = parse_syntax(p); if(p2 != NULL) return p2; @@ -1429,7 +1429,7 @@ const char* parse_line(const char* p) p = parse_callfunc(p,0,0); p = skip_space(p); - + if(parse_syntax_for_flag) { if( *p != ')' ) disp_error_message("parse_line: need ')'",p); @@ -1438,13 +1438,13 @@ const char* parse_line(const char* p) disp_error_message("parse_line: need ';'",p); } - // if, for , while ?��̕�?��?��?��?�� + //Binding decision for if(), for(), while() p = parse_syntax_close(p+1); return p; } -// { ... } ?��̕�?��?��?��?�� +// { ... } Closing process const char* parse_curly_close(const char* p) { if(syntax.curly_count <= 0) { @@ -1452,46 +1452,46 @@ const char* parse_curly_close(const char* p) return p + 1; } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) { syntax.curly_count--; - // if, for , while ?��̕�?��?��?��?�� + //Close decision if, for , while p = parse_syntax_close(p + 1); return p; } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) { - // switch() ?���?��?��?��?�� + //Closing switch() int pos = syntax.curly_count-1; char label[256]; int l; - // ?��ꎞ�ϐ�?��?��?��?��?��?�� + // Remove temporary variables sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // ?��?��?��?��?��?��?��ŏI?��?��?��|?��C?��?��?��^?��Ɉړ� + // Go to the end pointer unconditionally sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?�� + // You are here labeled sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); l=add_str(label); set_label(l,script_pos, p); if(syntax.curly[pos].flag) { - // default ?��?��?��?��?��݂�?��?�� + //Exists default sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; } - // ?��I?��?��?��?��?��x?��?��?��?��t?��?��?��?�� + // Label end sprintf(label,"__SW%x_FIN",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos, p); linkdb_final(&syntax.curly[pos].case_label); // free the list of case label syntax.curly_count--; - // if, for , while ?��̕�?��?��?��?�� + //Closing decision if, for , while p = parse_syntax_close(p + 1); return p; } else { @@ -1500,9 +1500,9 @@ const char* parse_curly_close(const char* p) } } -// ?��\?��?��?��֘A?��̏�?��?�� +// Syntax-related processing // break, case, continue, default, do, for, function, -// if, switch, while ?��?��?��?��?��̓�?��?��?��ŏ�?��?��?��?��?��܂�?��B +// if, switch, while ? will handle this internally. const char* parse_syntax(const char* p) { const char *p2 = skip_word(p); @@ -1511,7 +1511,7 @@ const char* parse_syntax(const char* p) case 'B': case 'b': if(p2 - p == 5 && !strncasecmp(p,"break",5)) { - // break ?��̏�?��?�� + // break Processing char label[256]; int pos = syntax.curly_count - 1; while(pos >= 0) { @@ -1540,7 +1540,7 @@ const char* parse_syntax(const char* p) p = skip_space(p2); if(*p != ';') disp_error_message("parse_syntax: need ';'",p); - // if, for , while ?��̕�?��?��?��?�� + // Closing decision if, for , while p = parse_syntax_close(p + 1); return p; } @@ -1548,7 +1548,7 @@ const char* parse_syntax(const char* p) case 'c': case 'C': if(p2 - p == 4 && !strncasecmp(p,"case",4)) { - // case ?��̏�?��?�� + //Processing case int pos = syntax.curly_count-1; if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) { disp_error_message("parse_syntax: unexpected 'case' ",p); @@ -1558,18 +1558,18 @@ const char* parse_syntax(const char* p) int l,v; char *np; if(syntax.curly[pos].count != 1) { - // FALLTHRU ?��p?��̃W?��?��?��?��?��v + //Jump for FALLTHRU sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?�� + // You are here labeled sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); l=add_str(label); set_label(l,script_pos, p); } - // switch ?��?��?��蕶 + //Decision statement switch p = skip_space(p2); if(p == p2) { disp_error_message("parse_syntax: expect space ' '",p); @@ -1597,12 +1597,12 @@ const char* parse_syntax(const char* p) sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;", v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1); syntax.curly[syntax.curly_count++].type = TYPE_NULL; - // ?��Q?��?��parse ?��?��?��Ȃ�?��ƃ_?��?�� + // Bad I do not parse twice p2 = parse_line(label); parse_line(p2); syntax.curly_count--; if(syntax.curly[pos].count != 1) { - // FALLTHRU ?��I?��?��?��?���??��?��x?��?�� + // Label after the completion of FALLTHRU sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count); l=add_str(label); set_label(l,script_pos,p); @@ -1614,20 +1614,20 @@ const char* parse_syntax(const char* p) sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; - + parse_line(label); syntax.curly_count--; syntax.curly[pos].count++; } return p + 1; } else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) { - // continue ?��̏�?��?�� + // Processing continue char label[256]; int pos = syntax.curly_count - 1; while(pos >= 0) { if(syntax.curly[pos].type == TYPE_DO) { sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index); - syntax.curly[pos].flag = 1; // continue ?��p?���??��?��?��?��N?��?��?��?��t?��?��?��O + syntax.curly[pos].flag = 1; //Flag put the link for continue break; } else if(syntax.curly[pos].type == TYPE_FOR) { sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index); @@ -1648,7 +1648,7 @@ const char* parse_syntax(const char* p) p = skip_space(p2); if(*p != ';') disp_error_message("parse_syntax: need ';'",p); - // if, for , while ?��̕�?��?��?��?�� + //Closing decision if, for , while p = parse_syntax_close(p + 1); return p; } @@ -1656,7 +1656,7 @@ const char* parse_syntax(const char* p) case 'd': case 'D': if(p2 - p == 7 && !strncasecmp(p,"default",7)) { - // switch - default ?��̏�?��?�� + // Switch - default processing int pos = syntax.curly_count-1; if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) { disp_error_message("parse_syntax: unexpected 'default'",p); @@ -1665,7 +1665,7 @@ const char* parse_syntax(const char* p) } else { char label[256]; int l; - // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?�� + // Put the label location p = skip_space(p2); if(*p != ':') { disp_error_message("parse_syntax: need ':'",p); @@ -1674,13 +1674,13 @@ const char* parse_syntax(const char* p) l=add_str(label); set_label(l,script_pos,p); - // ?��?��?��?��?��?��?��Ŏ�?���??��?��?��?��N?��ɔ�� + // Skip to the next link w/o condition sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // default ?���??��?��x?��?��?��?��t?��?��?��?�� + // The default label sprintf(label,"__SW%x_DEF",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); @@ -1698,7 +1698,7 @@ const char* parse_syntax(const char* p) syntax.curly[syntax.curly_count].count = 1; syntax.curly[syntax.curly_count].index = syntax.index++; syntax.curly[syntax.curly_count].flag = 0; - // ?��?��?��ݒn?���??��?��x?��?��?��`?��?��?��?��?��?�� + // Label of the (do) form here sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index); l=add_str(label); set_label(l,script_pos,p); @@ -1724,22 +1724,22 @@ const char* parse_syntax(const char* p) disp_error_message("parse_syntax: need '('",p); p++; - // ?��?��?��?��?��?��?��?��?��s?��?��?��?�� + // Execute the initialization statement syntax.curly[syntax.curly_count++].type = TYPE_NULL; p=parse_line(p); syntax.curly_count--; - // ?��?��?��?��?��?��?��f?��J?��n?���??��?��x?��?��?��`?��?��?��?��?��?�� + // Form the start of label decision sprintf(label,"__FR%x_J",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); p=skip_space(p); if(*p == ';') { - // for(;;) ?��̃p?��^?��[?��?��?��Ȃ̂ŕK?��?��?��^ + // For (; Because the pattern of always true ;) ; } else { - // ?��?��?��?��?��?��?��U?��Ȃ�I?��?��?��n?��_?��ɔ�� + // Skip to the end point if the condition is false sprintf(label,"__FR%x_FIN",syntax.curly[pos].index); add_scriptl(add_str("jump_zero")); add_scriptc(C_ARG); @@ -1751,33 +1751,33 @@ const char* parse_syntax(const char* p) if(*p != ';') disp_error_message("parse_syntax: need ';'",p); p++; - - // ?��?��?��[?��v?��J?��n?��ɔ�� + + // Skip to the beginning of the loop sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // ?��?��?���??��?��[?��v?��ւ�??��?��x?��?��?��`?��?��?��?��?��?�� + // Labels to form the next loop sprintf(label,"__FR%x_NXT",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); - - // ?��?��?���??��?��[?��v?��ɓ�鎞�̏�?��?�� - // for ?��Ō�?�� ')' ?��?�� ';' ?��Ƃ�?��Ĉ�?��?��?��t?��?��?��O + + // Process the next time you enter the loop + // A ')' last for; flag to be treated as' parse_syntax_for_flag = 1; syntax.curly[syntax.curly_count++].type = TYPE_NULL; p=parse_line(p); syntax.curly_count--; parse_syntax_for_flag = 0; - // ?��?��?��?��?��?��?��菈�?��?��ɔ�� + // Skip to the determination process conditions sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // ?��?��?��[?��v?��J?��n?���??��?��x?��?��?��t?��?�� + // Loop start labeling sprintf(label,"__FR%x_BGN",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); @@ -1804,7 +1804,7 @@ const char* parse_syntax(const char* p) else disp_error_message("parse_syntax:function: function name is invalid", func_name); - // if, for , while ?��̕�?��?��?��?�� + // Close condition of if, for, while p = parse_syntax_close(p2 + 1); return p; } @@ -1849,7 +1849,7 @@ const char* parse_syntax(const char* p) case 'i': case 'I': if(p2 - p == 2 && !strncasecmp(p,"if",2)) { - // if() ?��̏�?��?�� + // If process char label[256]; p=skip_space(p2); if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA) @@ -1873,7 +1873,7 @@ const char* parse_syntax(const char* p) case 's': case 'S': if(p2 - p == 6 && !strncasecmp(p,"switch",6)) { - // switch() ?��̏�?��?�� + // Processing of switch () char label[256]; p=skip_space(p2); if(*p != '(') { @@ -1910,12 +1910,12 @@ const char* parse_syntax(const char* p) syntax.curly[syntax.curly_count].count = 1; syntax.curly[syntax.curly_count].index = syntax.index++; syntax.curly[syntax.curly_count].flag = 0; - // ?��?��?��?��?��?��?��f?��J?��n?���??��?��x?��?��?��`?��?��?��?��?��?�� + // Form the start of label decision sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index); l=add_str(label); set_label(l,script_pos,p); - // ?��?��?��?��?��?��?��U?��Ȃ�I?��?��?��n?��_?��ɔ�� + // Skip to the end point if the condition is false sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index); syntax.curly_count++; add_scriptl(add_str("jump_zero")); @@ -1932,7 +1932,7 @@ const char* parse_syntax(const char* p) } const char* parse_syntax_close(const char *p) { - // if(...) for(...) hoge(); ?��̂悤?��ɁA?��P?��x?���?��?��ꂽ?��?��ēx?���?��?��?��邩?��m?��F?��?��?��?�� + // If (...) for (...) hoge (); as to make sure closed closed once again int flag; do { @@ -1941,9 +1941,9 @@ const char* parse_syntax_close(const char *p) { return p; } -// if, for , while , do ?��̕�?��?��?��?�� -// flag == 1 : ?���?��?��ꂽ -// flag == 0 : ?���?��?��?��Ȃ� +// Close judgment if, for, while, of do +// flag == 1 : closed +// flag == 0 : not closed const char* parse_syntax_close_sub(const char* p,int* flag) { char label[256]; @@ -1961,13 +1961,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag) // if-block and else-block end is a new line parse_nextline(false, p); - // if ?��ŏI?��ꏊ�֔�� + // Skip to the last location if sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?�� + // Put the label of the location sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); l=add_str(label); set_label(l,script_pos,p); @@ -2003,14 +2003,14 @@ const char* parse_syntax_close_sub(const char* p,int* flag) } } } - // if ?��� + // Close if syntax.curly_count--; - // ?��ŏI?��n?���??��?��x?��?��?��?��t?��?��?��?�� + // Put the label of the final location sprintf(label,"__IF%x_FIN",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); if(syntax.curly[pos].flag == 1) { - // ?��?��?��?��if?��ɑ�?��?��else?��?��?��?��Ȃ�?��̂Ń|?��C?��?��?��^?��̈ʒu?��͓�?��?�� + // Because the position of the pointer is the same if not else for this return bp; } return p; @@ -2020,13 +2020,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag) const char *p2; if(syntax.curly[pos].flag) { - // ?��?��?��ݒn?���??��?��x?��?��?��`?��?��?��?��?��?��(continue ?��ł�?��?��?��ɗ�?��?��) + // (Come here continue) to form the label here sprintf(label,"__DO%x_NXT",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); } - // ?��?��?��?��?��?��?��U?��Ȃ�I?��?��?��n?��_?��ɔ�� + // Skip to the end point if the condition is false p = skip_space(p); p2 = skip_word(p); if(p2 - p != 5 || strncasecmp(p,"while",5)) @@ -2048,13 +2048,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag) add_scriptl(add_str(label)); add_scriptc(C_FUNC); - // ?��J?��n?��n?��_?��ɔ�� + // Skip to the starting point sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // ?��?��?��?��?��I?��?��?��n?��_?���??��?��x?��?��?��`?��?��?��?��?��?�� + // Form label of the end point conditions sprintf(label,"__DO%x_FIN",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); @@ -2070,13 +2070,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag) // for-block end is a new line parse_nextline(false, p); - // ?��?��?���??��?��[?��v?��ɔ�� + // Skip to the next loop sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // for ?��I?��?��?���??��?��x?��?��?��t?��?�� + // End for labeling sprintf(label,"__FR%x_FIN",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); @@ -2086,13 +2086,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag) // while-block end is a new line parse_nextline(false, p); - // while ?��?��?��?��?��?��?��f?��֔�� + // Skip to the decision while sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // while ?��I?��?��?���??��?��x?��?��?��t?��?�� + // End while labeling sprintf(label,"__WL%x_FIN",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); @@ -2102,13 +2102,13 @@ const char* parse_syntax_close_sub(const char* p,int* flag) int pos = syntax.curly_count-1; char label[256]; int l; - // ?��߂� + // Back sprintf(label,"return;"); syntax.curly[syntax.curly_count++].type = TYPE_NULL; parse_line(label); syntax.curly_count--; - // ?��?��?��ݒn?���??��?��x?��?��?��?��t?��?��?��?�� + // Put the label of the location sprintf(label,"__FN%x_FIN",syntax.curly[pos].index); l=add_str(label); set_label(l,script_pos,p); @@ -2121,7 +2121,7 @@ const char* parse_syntax_close_sub(const char* p,int* flag) } /*========================================== - * ?��g?��ݍ�?��݊�?��̒lj� + * Added built-in functions *------------------------------------------*/ static void add_buildin_func(void) { @@ -2151,10 +2151,10 @@ static void add_buildin_func(void) str_data[n].val = i; str_data[n].func = buildin_func[i].func; - if( !strcmp(buildin_func[i].name, "set") ) buildin_set_ref = n; else - if( !strcmp(buildin_func[i].name, "callsub") ) buildin_callsub_ref = n; else - if( !strcmp(buildin_func[i].name, "callfunc") ) buildin_callfunc_ref = n; else - if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n; + if (!strcmp(buildin_func[i].name, "set")) buildin_set_ref = n; + else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n; + else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n; + else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n; } } } @@ -2194,7 +2194,8 @@ void script_set_constant(const char* name, int value, bool isparameter) } /*========================================== - * ?��萔�f?��[?��^?��x?��[?��X?��̓ǂݍ�?��?�� + * Reading constant databases + * const.txt *------------------------------------------*/ static void read_constdb(void) { @@ -2222,13 +2223,13 @@ static void read_constdb(void) } /*========================================== - * ?��G?��?��?��[?��\?��?�� + * Display emplacement line of script *------------------------------------------*/ static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line) { int i; if( p == NULL || !p[0] ) return NULL; - if( line < 0 ) + if( line < 0 ) StringBuf_Printf(buf, "*% 5d : ", -line); else StringBuf_Printf(buf, " % 5d : ", line); @@ -2244,7 +2245,7 @@ static const char* script_print_line(StringBuf* buf, const char* p, const char* void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos) { - // ?��G?��?��?��[?��?��?��?��?��?��?��?��?��?��?��s?��?��?��?��?��߂� + // Find the line where the error occurred int j; int line = start_line; const char *p; @@ -2279,7 +2280,7 @@ void script_error(const char* src, const char* file, int start_line, const char* } /*========================================== - * ?��X?��N?��?��?��v?��g?��̉�?�� + * Analysis of the script *------------------------------------------*/ struct script_code* parse_script(const char *src,const char *file,int line,int options) { @@ -2375,7 +2376,7 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o { if( *p == '\0' ) disp_error_message("unexpected end of script",p); - // label?��?��?��?��?��?��?��ꏈ�?�� + // Special handling only label tmpp=skip_space(skip_word(p)); if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){ i=add_word(p); @@ -2387,7 +2388,7 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o continue; } - // ?��?��?��͑S?��?��?��ꏏ�?��?��?�� + // All other lumped p=parse_line(p); p=skip_space(p); @@ -2827,7 +2828,7 @@ int conv_num(struct script_state* st, struct script_data* data) data->u.num = (int)num; } #if 0 - // FIXME this function is being used to retrieve the position of labels and + // FIXME this function is being used to retrieve the position of labels and // probably other stuff [FlavioJS] else {// unsupported data type @@ -2973,7 +2974,7 @@ void pop_stack(struct script_state* st, int start, int end) /// /*========================================== - * ?��X?��N?��?��?��v?��g?��ˑ�?��ϐ�?��A?���?��ˑ�?��ϐ�?��̉�?�� + * Release script dependent variable, dependent variable of function *------------------------------------------*/ void script_free_vars(struct DBMap* storage) { @@ -3038,10 +3039,10 @@ void script_free_state(struct script_state* st) } // -// ?��?��?��s?��?��main +// Main execution unit // /*========================================== - * ?��R?��}?��?��?��h?��̓ǂݎ�?�� + * Read command *------------------------------------------*/ c_op get_com(unsigned char *script,int *pos) { @@ -3058,7 +3059,7 @@ c_op get_com(unsigned char *script,int *pos) } /*========================================== - * ?��?��?��l?��̏�?��?�� + * Income figures *------------------------------------------*/ int get_num(unsigned char *script,int *pos) { @@ -3072,7 +3073,7 @@ int get_num(unsigned char *script,int *pos) } /*========================================== - * ?��X?��^?��b?��N?��?��?��?��l?��?��?��?��?��o?��?�� + * Remove the value from the stack *------------------------------------------*/ int pop_val(struct script_state* st) { @@ -3533,7 +3534,7 @@ void script_stop_sleeptimers(int id) } /*========================================== - * ?��w?��?��m?��[?��h?��?��sleep_db?��?��?��?��?�� + * Delete the specified node from sleep_db *------------------------------------------*/ struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n) { @@ -3549,11 +3550,11 @@ struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n) n->next->prev = n->prev; retnode = n->next; aFree( n ); - return retnode; // ?��?��?��̃m?��[?��h?��?��Ԃ� + return retnode; // The following; return retnode } /*========================================== - * sleep?��p?��^?��C?��}?��[?��� + * Timer function for sleep *------------------------------------------*/ int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) { @@ -3657,7 +3658,7 @@ static void script_attach_state(struct script_state* st) } /*========================================== - * ?��X?��N?��?��?��v?��g?��̎�?��s?��?��?��C?��?��?��?��?��?�� + * The main part of the script execution *------------------------------------------*/ void run_script_main(struct script_state *st) { @@ -3967,89 +3968,89 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle); int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) { int i, cursor = 0; bool allOk = true; - + EnterSpinLock(&queryThreadLock); - + for( i = 0; i < queryThreadData.count; i++ ) { struct queryThreadEntry *entry = queryThreadData.entry[i]; - + if( !entry->ok ) { allOk = false; continue; } run_script_main(entry->st); - + entry->st = NULL;/* empty entries */ aFree(entry); queryThreadData.entry[i] = NULL; } - + if( allOk ) { /* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */ delete_timer(queryThreadData.timer, queryThread_timer); queryThreadData.timer = INVALID_TIMER; } - + /* now lets clear the mess. */ for( i = 0; i < queryThreadData.count; i++ ) { struct queryThreadEntry *entry = queryThreadData.entry[i]; if( entry == NULL ) continue;/* entry on hold */ - + /* move */ memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*)); - + cursor++; } - + queryThreadData.count = cursor; - + LeaveSpinLock(&queryThreadLock); - + return 0; } void queryThread_add(struct script_state *st, bool type) { int idx = 0; struct queryThreadEntry* entry = NULL; - + EnterSpinLock(&queryThreadLock); - + if( queryThreadData.count++ != 0 ) RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count); - + idx = queryThreadData.count-1; - + CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1); - + entry = queryThreadData.entry[idx]; - + entry->st = st; entry->ok = false; entry->type = type; if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */ queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100); } - + LeaveSpinLock(&queryThreadLock); - + /* unlock the queryThread */ racond_signal(queryThreadCond); } /* adds a new log to the queue */ void queryThread_log(char * entry, int length) { int idx = logThreadData.count; - + EnterSpinLock(&queryThreadLock); - + if( logThreadData.count++ != 0 ) - RECREATE(logThreadData.entry, char* , logThreadData.count); - + RECREATE(logThreadData.entry, char* , logThreadData.count); + CREATE(logThreadData.entry[idx], char, length + 1 ); safestrncpy(logThreadData.entry[idx], entry, length + 1 ); - + LeaveSpinLock(&queryThreadLock); /* unlock the queryThread */ @@ -4060,48 +4061,48 @@ void queryThread_log(char * entry, int length) { static void *queryThread_main(void *x) { Sql *queryThread_handle = Sql_Malloc(); int i; - + if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) exit(EXIT_FAILURE); - + if( strlen(default_codepage) > 0 ) if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) ) Sql_ShowDebug(queryThread_handle); if( log_config.sql_logs ) { logmysql_handle = Sql_Malloc(); - + if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) exit(EXIT_FAILURE); - + if( strlen(default_codepage) > 0 ) if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) ) Sql_ShowDebug(logmysql_handle); } - + while( 1 ) { - + if(queryThreadTerminate > 0) break; - + EnterSpinLock(&queryThreadLock); - + /* mess with queryThreadData within the lock */ for( i = 0; i < queryThreadData.count; i++ ) { struct queryThreadEntry *entry = queryThreadData.entry[i]; - + if( entry->ok ) continue; else if ( !entry->st || !entry->st->stack ) { entry->ok = true;/* dispose */ continue; } - + buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle); - + entry->ok = true;/* we're done with this */ } - + /* also check for any logs in need to be sent */ if( log_config.sql_logs ) { for( i = 0; i < logThreadData.count; i++ ) { @@ -4111,26 +4112,26 @@ static void *queryThread_main(void *x) { } logThreadData.count = 0; } - + LeaveSpinLock(&queryThreadLock); - + ramutex_lock( queryThreadMutex ); racond_wait( queryThreadCond, queryThreadMutex, -1 ); ramutex_unlock( queryThreadMutex ); } - + Sql_Free(queryThread_handle); - + if( log_config.sql_logs ) { Sql_Free(logmysql_handle); } - + return NULL; } #endif /*========================================== - * ?��I?��?�� + * Destructor *------------------------------------------*/ int do_final_script() { int i; @@ -4212,7 +4213,7 @@ int do_final_script() { for( i = 0; i < atcmd_binding_count; i++ ) { aFree(atcmd_binding[i]); } - + if( atcmd_binding_count != 0 ) aFree(atcmd_binding); #ifdef BETA_THREAD_TEST @@ -4220,29 +4221,29 @@ int do_final_script() { InterlockedIncrement(&queryThreadTerminate); racond_signal(queryThreadCond); rathread_wait(queryThread, NULL); - + // Destroy cond var and mutex. racond_destroy( queryThreadCond ); ramutex_destroy( queryThreadMutex ); - + /* Clear missing vars */ for( i = 0; i < queryThreadData.count; i++ ) { aFree(queryThreadData.entry[i]); } - + aFree(queryThreadData.entry); - + for( i = 0; i < logThreadData.count; i++ ) { aFree(logThreadData.entry[i]); } - - aFree(logThreadData.entry); + + aFree(logThreadData.entry); #endif - + return 0; } /*========================================== - * ?��?��?��?�� + * Initialization *------------------------------------------*/ int do_init_script() { userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0); @@ -4256,16 +4257,16 @@ int do_init_script() { CREATE(logThreadData.entry, char *, 1); logThreadData.count = 0; /* QueryThread Start */ - + InitializeSpinLock(&queryThreadLock); - + queryThreadData.timer = INVALID_TIMER; queryThreadTerminate = 0; queryThreadMutex = ramutex_create(); queryThreadCond = racond_create(); - + queryThread = rathread_create(queryThread_main, NULL); - + if(queryThread == NULL){ ShowFatalError("do_init_script: cannot spawn Query Thread.\n"); exit(EXIT_FAILURE); @@ -4282,21 +4283,21 @@ int script_reload() { #ifdef BETA_THREAD_TEST /* we're reloading so any queries undergoing should be...exterminated. */ EnterSpinLock(&queryThreadLock); - + for( i = 0; i < queryThreadData.count; i++ ) { aFree(queryThreadData.entry[i]); } queryThreadData.count = 0; - + if( queryThreadData.timer != INVALID_TIMER ) { delete_timer(queryThreadData.timer, queryThread_timer); queryThreadData.timer = INVALID_TIMER; } - + LeaveSpinLock(&queryThreadLock); #endif - + userfunc_db->clear(userfunc_db, db_script_free_code_sub); db_clear(scriptlabel_db); @@ -4305,10 +4306,10 @@ int script_reload() { for( i = 0; i < atcmd_binding_count; i++ ) { aFree(atcmd_binding[i]); } - + if( atcmd_binding_count != 0 ) aFree(atcmd_binding); - + atcmd_binding_count = 0; if(sleep_db) { @@ -4518,7 +4519,7 @@ BUILDIN_FUNC(menu) } st->state = RERUNLINE; sd->state.menu_or_input = 1; - + /** * menus beyond this length crash the client (see bugreport:6402) **/ @@ -4532,7 +4533,7 @@ BUILDIN_FUNC(menu) aFree(menu); } else clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); - + StringBuf_Destroy(&buf); if( sd->npc_menu >= 0xff ) @@ -4609,7 +4610,7 @@ BUILDIN_FUNC(select) sd->npc_menu = 0; for( i = 2; i <= script_lastdata(st); ++i ) { text = script_getstr(st, i); - + if( sd->npc_menu > 0 ) StringBuf_AppendStr(&buf, ":"); @@ -4619,7 +4620,7 @@ BUILDIN_FUNC(select) st->state = RERUNLINE; sd->state.menu_or_input = 1; - + /** * menus beyond this length crash the client (see bugreport:6402) **/ @@ -4660,7 +4661,7 @@ BUILDIN_FUNC(select) } /// Displays a menu with options and returns the selected option. -/// Behaves like 'menu' without the target labels, except when cancel is +/// Behaves like 'menu' without the target labels, except when cancel is /// pressed. /// When cancel is pressed, the script continues and 255 is returned. /// @@ -4694,7 +4695,7 @@ BUILDIN_FUNC(prompt) st->state = RERUNLINE; sd->state.menu_or_input = 1; - + /** * menus beyond this length crash the client (see bugreport:6402) **/ @@ -4965,7 +4966,7 @@ BUILDIN_FUNC(rand) } /*========================================== - * + * Warp sd to str,x,y or Random or SavePoint/Save *------------------------------------------*/ BUILDIN_FUNC(warp) { @@ -4997,35 +4998,35 @@ BUILDIN_FUNC(warp) return 0; } /*========================================== - * ?��G?��?��?��A?��w?��胏�[?��v + * Warp a specified area *------------------------------------------*/ static int buildin_areawarp_sub(struct block_list *bl,va_list ap) { int x2,y2,x3,y3; unsigned int index; - + index = va_arg(ap,unsigned int); x2 = va_arg(ap,int); y2 = va_arg(ap,int); x3 = va_arg(ap,int); y3 = va_arg(ap,int); - + if(index == 0) pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT); else if(x3 && y3) { int max, tx, ty, j = 0; - + // choose a suitable max number of attempts if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 ) max = 1000; - + // find a suitable map cell do { tx = rnd()%(x3-x2+1)+x2; ty = rnd()%(y3-y2+1)+y2; j++; } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); - + pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); } else @@ -5047,7 +5048,7 @@ BUILDIN_FUNC(areawarp) str = script_getstr(st,7); x2 = script_getnum(st,8); y2 = script_getnum(st,9); - + if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){ x3 = 0; @@ -5105,7 +5106,7 @@ BUILDIN_FUNC(areapercentheal) /*========================================== * warpchar [LuzZza] - * Useful for warp one player from + * Useful for warp one player from * another player npc-session. * Using: warpchar "mapname",x,y,Char_ID; *------------------------------------------*/ @@ -5114,7 +5115,7 @@ BUILDIN_FUNC(warpchar) int x,y,a; const char *str; TBL_PC *sd; - + str=script_getstr(st,2); x=script_getnum(st,3); y=script_getnum(st,4); @@ -5131,9 +5132,9 @@ BUILDIN_FUNC(warpchar) pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); - + return 0; -} +} /*========================================== * Warpparty - [Fredzilla] [Paradox924X] * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"}; @@ -5159,7 +5160,7 @@ BUILDIN_FUNC(warpparty) p = party_search(p_id); if(!p) return 0; - + type = ( strcmp(str,"Random")==0 ) ? 0 : ( strcmp(str,"SavePointAll")==0 ) ? 1 : ( strcmp(str,"SavePoint")==0 ) ? 2 @@ -5216,7 +5217,7 @@ BUILDIN_FUNC(warpparty) break; case 3: // Leader case 4: // m,x,y - if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) + if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); break; } @@ -5244,7 +5245,7 @@ BUILDIN_FUNC(warpguild) g = guild_search(gid); if( g == NULL ) return 0; - + type = ( strcmp(str,"Random")==0 ) ? 0 : ( strcmp(str,"SavePointAll")==0 ) ? 1 : ( strcmp(str,"SavePoint")==0 ) ? 2 @@ -5286,23 +5287,23 @@ BUILDIN_FUNC(warpguild) return 0; } /*========================================== - * + * Force Heal a player (hp and sp) *------------------------------------------*/ BUILDIN_FUNC(heal) { TBL_PC *sd; int hp,sp; - + sd = script_rid2sd(st); if (!sd) return 0; - + hp=script_getnum(st,2); sp=script_getnum(st,3); status_heal(&sd->bl, hp, sp, 1); return 0; } /*========================================== - * + * Heal a player by item (get vit bonus etc) *------------------------------------------*/ BUILDIN_FUNC(itemheal) { @@ -5317,7 +5318,7 @@ BUILDIN_FUNC(itemheal) potion_sp = sp; return 0; } - + sd = script_rid2sd(st); if (!sd) return 0; pc_itemheal(sd,sd->itemid,hp,sp); @@ -5365,7 +5366,7 @@ BUILDIN_FUNC(jobchange) if (pcdb_checkid(job)) { TBL_PC* sd; - + sd = script_rid2sd(st); if( sd == NULL ) return 0; @@ -5387,9 +5388,9 @@ BUILDIN_FUNC(jobname) } /// Get input from the player. -/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if +/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if /// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise. -/// For string inputs it returns 1 if the string was longer than 'max', -1 is +/// For string inputs it returns 1 if the string was longer than 'max', -1 is /// shorter than 'min' and 0 otherwise. /// /// input(<var>{,<min>{,<max>}}) -> <int> @@ -5867,7 +5868,7 @@ BUILDIN_FUNC(deletearray) for( ; start < end; ++start ) set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data)); } - else + else { for( ; start < end; ++start ) set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data)); @@ -5990,7 +5991,7 @@ BUILDIN_FUNC(viewpoint) y=script_getnum(st,4); id=script_getnum(st,5); color=script_getnum(st,6); - + sd = script_rid2sd(st); if( sd == NULL ) return 0; @@ -6056,7 +6057,7 @@ BUILDIN_FUNC(countitem2) int i; struct item_data* id = NULL; struct script_data* data; - + TBL_PC* sd = script_rid2sd(st); if (!sd) { script_pushint(st,0); @@ -6106,7 +6107,11 @@ BUILDIN_FUNC(countitem2) } /*========================================== - * ?��d?��ʃ`?��F?��b?��N + * Check if item with this amount can fit in inventory + * Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY) + * Return + * 0 : fail + * 1 : success (npc side only) *------------------------------------------*/ BUILDIN_FUNC(checkweight) { @@ -6314,7 +6319,7 @@ BUILDIN_FUNC(getitem2) c3=(short)script_getnum(st,9); c4=(short)script_getnum(st,10); - if(nameid<0) { // ?��?��?��?��?��_?��?�� + if(nameid<0) { // Invalide nameid nameid = -nameid; flag = 1; } @@ -6427,7 +6432,7 @@ BUILDIN_FUNC(rentitem) clif_additem(sd, 0, 0, flag); return 1; } - + return 0; } @@ -6448,9 +6453,9 @@ BUILDIN_FUNC(getnameditem) if (sd == NULL) { //Player not attached! script_pushint(st,0); - return 0; + return 0; } - + data=script_getdata(st,2); get_val(st,data); if( data_isstring(data) ){ @@ -6477,7 +6482,7 @@ BUILDIN_FUNC(getnameditem) tsd=map_nick2sd(conv_str(st,data)); else //Char Id was given tsd=map_charid2sd(conv_num(st,data)); - + if( tsd == NULL ) { //Failed script_pushint(st,0); @@ -6550,7 +6555,7 @@ BUILDIN_FUNC(makeitem) } else m=map_mapname2mapid(mapname); - if(nameid<0) { // ?��?��?��?��?��_?��?�� + if(nameid<0) { nameid = -nameid; flag = 1; } @@ -6879,7 +6884,8 @@ BUILDIN_FUNC(disableitemuse) } /*========================================== - *?��L?��?��?��?��?��W?��̃p?��?��?��?��?��[?��^?��擾 + * return the basic stats of sd + * chk pc_readparam for available type *------------------------------------------*/ BUILDIN_FUNC(readparam) { @@ -6901,8 +6907,15 @@ BUILDIN_FUNC(readparam) return 0; } + /*========================================== - *?��L?��?��?��?��?��W?��?��ID?��擾 + * Return charid identification + * return by @num : + * 0 : char_id + * 1 : party_id + * 2 : guild_id + * 3 : account_id + * 4 : bg_id *------------------------------------------*/ BUILDIN_FUNC(getcharid) { @@ -6931,7 +6944,7 @@ BUILDIN_FUNC(getcharid) script_pushint(st,0); break; } - + return 0; } /*========================================== @@ -6964,8 +6977,10 @@ BUILDIN_FUNC(getnpcid) return 0; } + /*========================================== - *?��w?��?��ID?��?��PT?��?��?��擾 + * Return the name of the party_id + * null if not found *------------------------------------------*/ BUILDIN_FUNC(getpartyname) { @@ -6984,8 +6999,14 @@ BUILDIN_FUNC(getpartyname) } return 0; } + /*========================================== - *?��w?��?��ID?��?��PT?��l?��?��?���??��?��?��?��o?��[ID?��擾 + * Get the information of the members of a party by type + * @party_id, @type + * return by @type : + * - : nom des membres + * 1 : char_id des membres + * 2 : account_id des membres *------------------------------------------*/ BUILDIN_FUNC(getpartymember) { @@ -6996,7 +7017,7 @@ BUILDIN_FUNC(getpartymember) if( script_hasdata(st,3) ) type=script_getnum(st,3); - + if(p!=NULL){ for(i=0;i<MAX_PARTY;i++){ if(p->party.member[i].account_id){ @@ -7020,7 +7041,7 @@ BUILDIN_FUNC(getpartymember) } /*========================================== - * Retrieves party leader. if flag is specified, + * Retrieves party leader. if flag is specified, * return some of the leader data. Otherwise, return name. *------------------------------------------*/ BUILDIN_FUNC(getpartyleader) @@ -7057,7 +7078,8 @@ BUILDIN_FUNC(getpartyleader) } /*========================================== - *?��w?��?��ID?��̃M?��?��?��h?��?��?��擾 + * Return the name of the @guild_id + * null if not found *------------------------------------------*/ BUILDIN_FUNC(getguildname) { @@ -7078,7 +7100,8 @@ BUILDIN_FUNC(getguildname) } /*========================================== - *?��w?��?��ID?��?��GuildMaster?��?��?��擾 + * Return the name of the guild master of @guild_id + * null if not found *------------------------------------------*/ BUILDIN_FUNC(getguildmaster) { @@ -7117,7 +7140,13 @@ BUILDIN_FUNC(getguildmasterid) } /*========================================== - * ?��L?��?��?��?��?��N?��^?��̖�?��O + * Get char string information by type : + * Return by @type : + * 0 : char_name + * 1 : party_name or "" + * 2 : guild_name or "" + * 3 : map_name + * - : "" *------------------------------------------*/ BUILDIN_FUNC(strcharinfo) { @@ -7169,7 +7198,13 @@ BUILDIN_FUNC(strcharinfo) } /*========================================== - * ?��Ăяo?��?��?��?��?��?��NPC?��?��?��?��?��擾?��?��?��?�� + * Get npc string information by type + * return by @type: + * 0 : name + * 1 : str# + * 2 : #str + * 3 : ::str + * 4 : map name *------------------------------------------*/ BUILDIN_FUNC(strnpcinfo) { @@ -7247,7 +7282,7 @@ BUILDIN_FUNC(getequipid) script_pushint(st,-1); return 0; } - + item = sd->inventory_data[i]; if( item != 0 ) script_pushint(st,item->nameid); @@ -7258,7 +7293,8 @@ BUILDIN_FUNC(getequipid) } /*========================================== - * ?��?��?��?��?��?��?��?��?��?��?��?��i?��?��?��B?��?��?��j?��?��?��[?��p?��j + * Get the equipement name at pos + * return item jname or "" *------------------------------------------*/ BUILDIN_FUNC(getequipname) { @@ -7384,7 +7420,7 @@ BUILDIN_FUNC(repairall) } /*========================================== - * ?��?��?��?��?��`?��F?��b?��N + * Chk if player have something equiped at pos *------------------------------------------*/ BUILDIN_FUNC(getequipisequiped) { @@ -7407,7 +7443,11 @@ BUILDIN_FUNC(getequipisequiped) } /*========================================== - * ?��?��?��?��?��i?��?��?��B?��\?��`?��F?��b?��N + * Chk if the player have something equiped at pos + * if so chk if this item ain't marked not refinable or rental + * return (npc) + * 1 : true + * 0 : false *------------------------------------------*/ BUILDIN_FUNC(getequipisenableref) { @@ -7430,7 +7470,10 @@ BUILDIN_FUNC(getequipisenableref) } /*========================================== - * ?��?��?��?��?��i?��Ӓ�`?��F?��b?��N + * Chk if the item equiped at pos is identify (huh ?) + * return (npc) + * 1 : true + * 0 : false *------------------------------------------*/ BUILDIN_FUNC(getequipisidentify) { @@ -7453,7 +7496,10 @@ BUILDIN_FUNC(getequipisidentify) } /*========================================== - * ?��?��?��?��?��i?��?��?��B?��x + * Get the item refined value at pos + * return (npc) + * x : refine amount + * 0 : false (not refined) *------------------------------------------*/ BUILDIN_FUNC(getequiprefinerycnt) { @@ -7476,7 +7522,11 @@ BUILDIN_FUNC(getequiprefinerycnt) } /*========================================== - * ?��?��?��?��?��i?��?��?��?��LV + * Get the weapon level value at pos + * (pos should normally only be EQI_HAND_L or EQI_HAND_R) + * return (npc) + * x : weapon level + * 0 : false *------------------------------------------*/ BUILDIN_FUNC(getequipweaponlv) { @@ -7499,7 +7549,10 @@ BUILDIN_FUNC(getequipweaponlv) } /*========================================== - * ?��?��?��?��?��i?��?��?��B?��?��?��?��?��?�� + * Get the item refine chance (from refine.txt) for item at pos + * return (npc) + * x : refine chance + * 0 : false (max refine level or unequip..) *------------------------------------------*/ BUILDIN_FUNC(getequippercentrefinery) { @@ -7522,7 +7575,7 @@ BUILDIN_FUNC(getequippercentrefinery) } /*========================================== - * ?��?��?��B?��?��?��?�� + * Refine +1 item at pos and log and display refine *------------------------------------------*/ BUILDIN_FUNC(successrefitem) { @@ -7576,7 +7629,7 @@ BUILDIN_FUNC(successrefitem) } /*========================================== - * ?��?��?��B?��?��?��s + * Show a failed Refine +1 attempt *------------------------------------------*/ BUILDIN_FUNC(failedrefitem) { @@ -7592,13 +7645,12 @@ BUILDIN_FUNC(failedrefitem) i=pc_checkequip(sd,equip[num-1]); if(i >= 0) { sd->status.inventory[i].refine = 0; - pc_unequipitem(sd,i,3); - // ?��?��?��B?��?��?��s?��G?��t?��F?��N?��g?��̃p?��P?��b?��g - clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); + pc_unequipitem(sd,i,3); //recalculate bonus + clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - // ?��?��?��̐l?��ɂ�?��?��?��s?��?��ʒm - clif_misceffect(&sd->bl,2); + + clif_misceffect(&sd->bl,2); // display failure effect } return 0; @@ -7998,7 +8050,7 @@ BUILDIN_FUNC(getgdskilllv) } /// Returns the 'basic_skill_check' setting. -/// This config determines if the server checks the skill level of NV_BASIC +/// This config determines if the server checks the skill level of NV_BASIC /// before allowing the basic actions. /// /// basicskillcheck() -> <bool> @@ -8380,7 +8432,7 @@ BUILDIN_FUNC(gettimetick) /* Asgard Version */ type=script_getnum(st,2); switch(type){ - case 2: + case 2: //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC // from the system clock.) script_pushint(st,(int)time(NULL)); @@ -8471,7 +8523,7 @@ BUILDIN_FUNC(gettimestr) } /*========================================== - * ?��J?��v?��?��?��q?��ɂ�?��J?��?�� + * Open player storage *------------------------------------------*/ BUILDIN_FUNC(openstorage) { @@ -8500,7 +8552,7 @@ BUILDIN_FUNC(guildopenstorage) } /*========================================== - * ?��A?��C?��e?��?��?��ɂ�?��X?��L?��?��?��?��?��?�� + * Make player use a skill trought item usage *------------------------------------------*/ /// itemskill <skill id>,<level> /// itemskill "<skill name>",<level> @@ -8523,7 +8575,7 @@ BUILDIN_FUNC(itemskill) return 0; } /*========================================== - * ?��A?��C?��e?��?��?��?�� + * Attempt to create an item *------------------------------------------*/ BUILDIN_FUNC(produce) { @@ -8555,7 +8607,7 @@ BUILDIN_FUNC(cooking) return 0; } /*========================================== - * NPC?��Ńy?��b?��g?��?��?�� + * Create a pet *------------------------------------------*/ BUILDIN_FUNC(makepet) { @@ -8583,7 +8635,7 @@ BUILDIN_FUNC(makepet) return 0; } /*========================================== - * NPC?��Ōo?��?��?��l?��グ?��?�� + * Give player exp base,job * quest_exp_rate/100 *------------------------------------------*/ BUILDIN_FUNC(getexp) { @@ -8653,7 +8705,12 @@ BUILDIN_FUNC(guildchangegm) } /*========================================== - * ?��?��?��?��?��X?��^?��[?��?��?��?�� + * Spawn a monster : + @mapn,x,y : location + @str : monster name + @class_ : mob_id + @amount : nb to spawn + @event : event to attach to mob *------------------------------------------*/ BUILDIN_FUNC(monster) { @@ -8675,7 +8732,7 @@ BUILDIN_FUNC(monster) event = script_getstr(st, 8); check_event(st, event); } - + if (script_hasdata(st, 9)) { size = script_getnum(st, 9); @@ -8685,7 +8742,7 @@ BUILDIN_FUNC(monster) return 1; } } - + if (script_hasdata(st, 10)) { ai = script_getnum(st, 10); @@ -8758,7 +8815,7 @@ BUILDIN_FUNC(getmobdrops) return 0; } /*========================================== - * ?��?��?��?��?��X?��^?��[?��?��?��?�� + * Same as monster but randomize location in x0,x1,y0,y1 area *------------------------------------------*/ BUILDIN_FUNC(areamonster) { @@ -8782,7 +8839,7 @@ BUILDIN_FUNC(areamonster) event = script_getstr(st, 10); check_event(st, event); } - + if (script_hasdata(st, 11)) { size = script_getnum(st, 11); @@ -8792,7 +8849,7 @@ BUILDIN_FUNC(areamonster) return 1; } } - + if (script_hasdata(st, 12)) { ai = script_getnum(st, 12); @@ -8819,12 +8876,12 @@ BUILDIN_FUNC(areamonster) } } } - + mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai); return 0; } /*========================================== - * ?��?��?��?��?��X?��^?��[?��?�� + * KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag *------------------------------------------*/ static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap) { //same fix but with killmonster instead - stripping events from mobs. @@ -8833,7 +8890,7 @@ BUILDIN_FUNC(areamonster) int allflag=va_arg(ap,int); md->state.npc_killmonster = 1; - + if(!allflag){ if(strcmp(event,md->npc_event)==0) status_kill(bl); @@ -8872,7 +8929,7 @@ BUILDIN_FUNC(killmonster) if( (m=map_mapname2mapid(mapname))<0 ) return 0; - + if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) return 0; @@ -8882,7 +8939,7 @@ BUILDIN_FUNC(killmonster) return 0; } } - + map_freeblock_lock(); map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag); map_freeblock_unlock(); @@ -8892,11 +8949,11 @@ BUILDIN_FUNC(killmonster) static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap) { //Strips the event from the mob if it's killed the old method. struct mob_data *md; - + md = BL_CAST(BL_MOB, bl); if (md->npc_event[0]) md->npc_event[0] = 0; - + status_kill(bl); return 0; } @@ -8910,7 +8967,7 @@ BUILDIN_FUNC(killmonsterall) const char *mapname; int m; mapname=script_getstr(st,2); - + if( (m = map_mapname2mapid(mapname))<0 ) return 0; @@ -8923,7 +8980,7 @@ BUILDIN_FUNC(killmonsterall) return 0; } } - + map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB); return 0; } @@ -8953,7 +9010,7 @@ BUILDIN_FUNC(clone) if( script_hasdata(st,9) ) flag=script_getnum(st,9); - + if( script_hasdata(st,10) ) duration=script_getnum(st,10); @@ -8979,7 +9036,7 @@ BUILDIN_FUNC(clone) return 0; } /*========================================== - * ?��C?��x?��?��?��g?��?��?��s + * Cxgs *------------------------------------------*/ BUILDIN_FUNC(doevent) { @@ -8996,7 +9053,7 @@ BUILDIN_FUNC(doevent) return 0; } /*========================================== - * NPC?��?��̃C?��x?��?��?��g?��?��?��s + * NPC̃Cxgs *------------------------------------------*/ BUILDIN_FUNC(donpcevent) { @@ -9025,7 +9082,7 @@ BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT } /*========================================== - * ?��C?��x?��?��?��g?��^?��C?��}?��[?��lj� + * Cxg^C}[lj *------------------------------------------*/ BUILDIN_FUNC(addtimer) { @@ -9042,7 +9099,7 @@ BUILDIN_FUNC(addtimer) return 0; } /*========================================== - * ?��C?��x?��?��?��g?��^?��C?��}?��[?��?�� + * Cxg^C}[폜 *------------------------------------------*/ BUILDIN_FUNC(deltimer) { @@ -9059,7 +9116,7 @@ BUILDIN_FUNC(deltimer) return 0; } /*========================================== - * ?��C?��x?��?��?��g?��^?��C?��}?��[?��̃J?��E?��?��?��g?��l?��lj� + * Cxg^C}[̃JEgllj *------------------------------------------*/ BUILDIN_FUNC(addtimercount) { @@ -9079,7 +9136,7 @@ BUILDIN_FUNC(addtimercount) } /*========================================== - * NPC?��^?��C?��}?��[?��?��?��?�� + * NPC^C}[ *------------------------------------------*/ BUILDIN_FUNC(initnpctimer) { @@ -9128,7 +9185,7 @@ BUILDIN_FUNC(initnpctimer) return 0; } /*========================================== - * NPC?��^?��C?��}?��[?��J?��n + * NPC^C}[Jn *------------------------------------------*/ BUILDIN_FUNC(startnpctimer) { @@ -9175,7 +9232,7 @@ BUILDIN_FUNC(startnpctimer) return 0; } /*========================================== - * NPC?��^?��C?��}?��[?��?��~ + * NPC^C}[~ *------------------------------------------*/ BUILDIN_FUNC(stopnpctimer) { @@ -9217,7 +9274,7 @@ BUILDIN_FUNC(stopnpctimer) return 0; } /*========================================== - * NPC?��^?��C?��}?��[?��?��?���� + * NPC^C}[ *------------------------------------------*/ BUILDIN_FUNC(getnpctimer) { @@ -9230,7 +9287,7 @@ BUILDIN_FUNC(getnpctimer) nd = npc_name2id(script_getstr(st,3)); else nd = (struct npc_data *)map_id2bl(st->oid); - + if( !nd || nd->bl.type != BL_NPC ) { script_pushint(st,0); @@ -9262,7 +9319,7 @@ BUILDIN_FUNC(getnpctimer) return 0; } /*========================================== - * NPC?��^?��C?��}?��[?��l?��ݒ� + * NPC^C}[lݒ *------------------------------------------*/ BUILDIN_FUNC(setnpctimer) { @@ -9358,7 +9415,7 @@ BUILDIN_FUNC(playerattached) } /*========================================== - * ?��V?��̐�?��A?��i?��E?��?��?��X + * V̐AiEX *------------------------------------------*/ BUILDIN_FUNC(announce) { @@ -9369,14 +9426,14 @@ BUILDIN_FUNC(announce) int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY - + if (flag&0x0f) // Broadcast source or broadcast region defined { send_target target; struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source if (bl == NULL) return 0; - + flag &= 0x07; target = (flag == 1) ? ALL_SAMEMAP : (flag == 2) ? AREA : @@ -9397,7 +9454,7 @@ BUILDIN_FUNC(announce) return 0; } /*========================================== - * ?��V?��̐�?��A?��i?��E?��?��?��X?��i?��?��?��?��}?��b?��v?��j + * V̐AiEXi}bvj *------------------------------------------*/ static int buildin_announce_sub(struct block_list *bl, va_list ap) { @@ -9436,7 +9493,7 @@ BUILDIN_FUNC(mapannounce) return 0; } /*========================================== - * ?��V?��̐�?��A?��i?��E?��?��?��X?��i?��?��?��?��G?��?��?��A?��j + * V̐AiEXiGAj *------------------------------------------*/ BUILDIN_FUNC(areaannounce) { @@ -9463,7 +9520,7 @@ BUILDIN_FUNC(areaannounce) } /*========================================== - * ?��?��?��[?��U?��[?��?��?��?��?��?�� + * [U[ *------------------------------------------*/ BUILDIN_FUNC(getusers) { @@ -9526,7 +9583,7 @@ BUILDIN_FUNC(getusersname) clif_scriptmes(sd,st->oid,pl_sd->status.name); } mapit_free(iter); - + return 0; } /*========================================== @@ -9558,7 +9615,7 @@ BUILDIN_FUNC(getmapguildusers) return 0; } /*========================================== - * ?��}?��b?��v?��w?���??��[?��U?��[?��?��?��?��?��?�� + * }bvw胆[U[ *------------------------------------------*/ BUILDIN_FUNC(getmapusers) { @@ -9573,7 +9630,7 @@ BUILDIN_FUNC(getmapusers) return 0; } /*========================================== - * ?��G?��?��?��A?��w?���??��[?��U?��[?��?��?��?��?��?�� + * GAw胆[U[ *------------------------------------------*/ static int buildin_getareausers_sub(struct block_list *bl,va_list ap) { @@ -9601,7 +9658,7 @@ BUILDIN_FUNC(getareausers) } /*========================================== - * ?��G?��?��?��A?��w?��?��h?��?��?��b?��v?��A?��C?��e?��?��?��?��?��?��?��?�� + * GAwhbvACe *------------------------------------------*/ static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap) { @@ -9647,7 +9704,7 @@ BUILDIN_FUNC(getareadropitem) return 0; } /*========================================== - * NPC?��̗L?��?�� + * NPC̗L *------------------------------------------*/ BUILDIN_FUNC(enablenpc) { @@ -9657,7 +9714,7 @@ BUILDIN_FUNC(enablenpc) return 0; } /*========================================== - * NPC?��̖�?��?�� + * NPC̖ *------------------------------------------*/ BUILDIN_FUNC(disablenpc) { @@ -9668,7 +9725,7 @@ BUILDIN_FUNC(disablenpc) } /*========================================== - * ?��B?��?��Ă�?��?��NPC?��̕\?��?�� + * BĂNPC̕\ *------------------------------------------*/ BUILDIN_FUNC(hideoffnpc) { @@ -9678,7 +9735,7 @@ BUILDIN_FUNC(hideoffnpc) return 0; } /*========================================== - * NPC?��?��?��n?��C?��f?��B?��?��?��O + * NPCnCfBO *------------------------------------------*/ BUILDIN_FUNC(hideonnpc) { @@ -9818,7 +9875,7 @@ BUILDIN_FUNC(sc_end) bl = map_id2bl(script_getnum(st,3)); else bl = map_id2bl(st->rid); - + if( potion_flag==1 && potion_target ) {//##TODO how does this work [FlavioJS] bl = map_id2bl(potion_target); @@ -9840,7 +9897,7 @@ BUILDIN_FUNC(sc_end) } /*========================================== - * ?��?��Ԉُ�ϐ�?��?��?��v?��Z?��?��?��?��?��m?��?��?��?��Ԃ� + * @FIXME atm will return reduced tick, 0 immune, 1 no tick *------------------------------------------*/ BUILDIN_FUNC(getscrate) { @@ -9849,7 +9906,7 @@ BUILDIN_FUNC(getscrate) type=script_getnum(st,2); rate=script_getnum(st,3); - if( script_hasdata(st,4) ) //?��w?��肵?��?��?��L?��?��?��?��?��̑ϐ�?��?��?��v?��Z?��?��?��?�� + if( script_hasdata(st,4) ) //get for the bl assigned bl = map_id2bl(script_getnum(st,4)); else bl = map_id2bl(st->rid); @@ -9888,7 +9945,7 @@ BUILDIN_FUNC(getstatus) script_pushint(st, 0); return 0; } - + switch( type ) { case 1: script_pushint(st, sd->sc.data[id]->val1); break; @@ -9923,7 +9980,7 @@ BUILDIN_FUNC(debugmes) } /*========================================== - *?��ߊl?��A?��C?��e?��?��?��g?��p + *ߊlACegp *------------------------------------------*/ BUILDIN_FUNC(catchpet) { @@ -9981,7 +10038,7 @@ BUILDIN_FUNC(homunculus_mutate) if(merc_is_hom_active(sd->hd)) { m_class = hom_class2mapid(sd->hd->homunculus.class_); m_id = hom_class2mapid(homun_id); - + if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 ) hom_mutate(sd->hd, homun_id); else @@ -10077,7 +10134,7 @@ BUILDIN_FUNC(resetlvl) return 0; } /*========================================== - * ?��X?��e?��[?��^?��X?��?��?��Z?��b?��g + * Xe[^XZbg *------------------------------------------*/ BUILDIN_FUNC(resetstatus) { @@ -10130,7 +10187,7 @@ BUILDIN_FUNC(changebase) { if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore. - ) + ) return 0; } @@ -10148,7 +10205,7 @@ BUILDIN_FUNC(changebase) } /*========================================== - * ?��?��?��ʕϊ� + * Unequip all item and request for a changesex to char-serv *------------------------------------------*/ BUILDIN_FUNC(changesex) { @@ -10173,16 +10230,16 @@ BUILDIN_FUNC(globalmes) struct npc_data *nd = (struct npc_data *)bl; const char *name=NULL,*mes; - mes=script_getstr(st,2); // ?��?��?��b?��Z?��[?��W?��̎擾 + mes=script_getstr(st,2); if(mes==NULL) return 0; - - if(script_hasdata(st,3)){ // NPC?��?��?��̎擾(123#456) + + if(script_hasdata(st,3)){ // npc name to display name=script_getstr(st,3); } else { - name=nd->name; + name=nd->name; //use current npc name } - npc_globalmessage(name,mes); // ?��O?��?��?��[?��o?��?��?��?��?��b?��Z?��[?��W?��?��?��M + npc_globalmessage(name,mes); // broadcast to all players connected return 0; } @@ -10417,7 +10474,7 @@ static void script_detach_rid(struct script_state* st) } /*========================================== - * RID?��̃A?��^?��b?��` + * Attach sd char id to script and detach current one if any *------------------------------------------*/ BUILDIN_FUNC(attachrid) { @@ -10435,7 +10492,7 @@ BUILDIN_FUNC(attachrid) return 0; } /*========================================== - * RID?��̃f?��^?��b?��` + * Detach script to rid *------------------------------------------*/ BUILDIN_FUNC(detachrid) { @@ -10443,7 +10500,7 @@ BUILDIN_FUNC(detachrid) return 0; } /*========================================== - * ?��?��?��݃`?��F?��b?��N + * Chk if account connected, (and charid from account if specified) *------------------------------------------*/ BUILDIN_FUNC(isloggedin) { @@ -10471,7 +10528,7 @@ BUILDIN_FUNC(setmapflagnosave) y=script_getnum(st,5); m = map_mapname2mapid(str); mapindex = mapindex_name2id(str2); - + if(m >= 0 && mapindex) { map[m].flag.nosave=1; map[m].save.map=mapindex; @@ -10801,7 +10858,7 @@ BUILDIN_FUNC(pvpoff) if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] return 0; - + map_foreachinmap(buildin_pvpoff_sub, m, BL_PC); return 0; } @@ -10843,14 +10900,14 @@ BUILDIN_FUNC(emotion) { int type; int player=0; - + type=script_getnum(st,2); if(type < 0 || type > 100) return 0; if( script_hasdata(st,3) ) player=script_getnum(st,3); - + if (player) { TBL_PC *sd = NULL; if( script_hasdata(st,4) ) @@ -11067,7 +11124,7 @@ BUILDIN_FUNC(setcastledata) } /* ===================================================================== - * ?��M?��?��?��h?��?��?��?��v?��?��?��?��?��?�� + * ?M???h????v?????? * ---------------------------------------------------------------------*/ BUILDIN_FUNC(requestguildinfo) { @@ -11133,7 +11190,7 @@ BUILDIN_FUNC(successremovecards) { return 0; } - if(itemdb_isspecial(sd->status.inventory[i].card[0])) + if(itemdb_isspecial(sd->status.inventory[i].card[0])) return 0; for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) { @@ -11145,18 +11202,18 @@ BUILDIN_FUNC(successremovecards) { item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // ?��?��?��ĂȂ�?��Ȃ�h?��?��?��b?��v + if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory clif_additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } - if(cardflag == 1) {// ?��J?��[?��h?��?��?��?��菜�?��?��?��?��A?��C?��e?��?��?��?��?��?�� + if(cardflag == 1) {//if card was remove remplace item with no card int flag; struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); - + item_tmp.nameid = sd->status.inventory[i].nameid; item_tmp.identify = 1; item_tmp.refine = sd->status.inventory[i].refine; @@ -11167,7 +11224,7 @@ BUILDIN_FUNC(successremovecards) { item_tmp.card[j]=sd->status.inventory[i].card[j]; pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // ?��?��?��ĂȂ�?��Ȃ�h?��?��?��b?��v + if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor clif_additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -11203,12 +11260,12 @@ BUILDIN_FUNC(failedremovecards) { if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) { cardflag = 1; - if(typefail == 2) {// add cards to inventory, clear + if(typefail == 2) {// add cards to inventory, clear int flag; struct item item_tmp; - + memset(&item_tmp,0,sizeof(item_tmp)); - + item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; @@ -11221,15 +11278,15 @@ BUILDIN_FUNC(failedremovecards) { } if(cardflag == 1) { - if(typefail == 0 || typefail == 2){ // ?��?��?��?��?��?�� + if(typefail == 0 || typefail == 2){ // destroy the item pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); } - if(typefail == 1){ // ?��J?��[?��h?��̂ݑ�?��?��?��i?��?��?��?��?��Ԃ�?��j + if(typefail == 1){ // destroy the card int flag; struct item item_tmp; - + memset(&item_tmp,0,sizeof(item_tmp)); - + item_tmp.nameid = sd->status.inventory[i].nameid; item_tmp.identify = 1; item_tmp.refine = sd->status.inventory[i].refine; @@ -11238,7 +11295,7 @@ BUILDIN_FUNC(failedremovecards) { for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; - + pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ @@ -11344,7 +11401,7 @@ BUILDIN_FUNC(mobcount) // Added by RoVeRT script_pushint(st,-1); return 0; } - + if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) { script_pushint(st,-1); @@ -11563,7 +11620,7 @@ BUILDIN_FUNC(setwall) const char *map, *name; int x, y, m, size, dir; bool shootable; - + map = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); @@ -11628,7 +11685,7 @@ BUILDIN_FUNC(guardianinfo) } /*========================================== - * ID?��?��?��?��Item?��?�� + * Get the item name by item_id or null *------------------------------------------*/ BUILDIN_FUNC(getitemname) { @@ -11839,7 +11896,7 @@ BUILDIN_FUNC(petloot) int max; struct pet_data *pd; TBL_PC *sd=script_rid2sd(st); - + if(sd==NULL || sd->pd==NULL) return 0; @@ -11849,7 +11906,7 @@ BUILDIN_FUNC(petloot) max = 1; //Let'em loot at least 1 item. else if (max > MAX_PETLOOT_SIZE) max = MAX_PETLOOT_SIZE; - + pd = sd->pd; if (pd->loot != NULL) { //Release whatever was there already and reallocate memory @@ -11860,7 +11917,7 @@ BUILDIN_FUNC(petloot) pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot)); pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item)); - + pd->loot->max=max; pd->loot->count = 0; pd->loot->weight = 0; @@ -11868,13 +11925,17 @@ BUILDIN_FUNC(petloot) return 0; } /*========================================== - * PC?��̏�?��?��?��i?��?��?��ǂݎ�?�� + * Set arrays with info of all sd inventory : + * @inventorylist_id, @inventorylist_amount, @inventorylist_equip, + * @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute, + * @inventorylist_card(0..3), @inventorylist_expire + * @inventorylist_count = scalar *------------------------------------------*/ BUILDIN_FUNC(getinventorylist) { TBL_PC *sd=script_rid2sd(st); char card_var[NAME_LENGTH]; - + int i,j=0,k; if(!sd) return 0; for(i=0;i<MAX_INVENTORY;i++){ @@ -11966,9 +12027,8 @@ BUILDIN_FUNC(undisguise) } /*========================================== - * NPC?��N?��?��?��X?��`?��F?��?��?��W - * class?��͕ς�肽?��?��class - * type?��͒ʏ�0?��Ȃ̂�?��ȁH + * Transform a bl to another _class, + * @type unused *------------------------------------------*/ BUILDIN_FUNC(classchange) { @@ -11984,7 +12044,7 @@ BUILDIN_FUNC(classchange) } /*========================================== - * NPC?��?��?��甭?��?��?��?��?��?��G?��t?��F?��N?��g + * Display an effect *------------------------------------------*/ BUILDIN_FUNC(misceffect) { @@ -12071,7 +12131,7 @@ BUILDIN_FUNC(playBGMall) } /*========================================== - * ?��T?��E?��?��?��h?��G?��t?��F?��N?��g + * Play a .wav sound for sd *------------------------------------------*/ BUILDIN_FUNC(soundeffect) { @@ -12154,14 +12214,14 @@ BUILDIN_FUNC(petrecovery) return 0; pd=sd->pd; - + if (pd->recovery) { //Halt previous bonus if (pd->recovery->timer != INVALID_TIMER) delete_timer(pd->recovery->timer, pet_recovery_timer); } else //Init pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery)); - + pd->recovery->type = (sc_type)script_getnum(st,2); pd->recovery->delay = script_getnum(st,3); pd->recovery->timer = INVALID_TIMER; @@ -12191,8 +12251,8 @@ BUILDIN_FUNC(petheal) delete_timer(pd->s_skill->timer, pet_heal_timer); } } else //init memory - pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); - + pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); + pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport //Use the lv as the amount to heal pd->s_skill->lv=script_getnum(st,2); @@ -12225,7 +12285,7 @@ BUILDIN_FUNC(petskillattack) pd=sd->pd; if (pd->a_skill == NULL) pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - + pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->a_skill->lv=script_getnum(st,3); pd->a_skill->div_ = 0; @@ -12251,7 +12311,7 @@ BUILDIN_FUNC(petskillattack2) pd=sd->pd; if (pd->a_skill == NULL) pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - + pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->a_skill->lv=script_getnum(st,3); pd->a_skill->div_ = script_getnum(st,4); @@ -12285,8 +12345,8 @@ BUILDIN_FUNC(petskillsupport) delete_timer(pd->s_skill->timer, pet_heal_timer); } } else //init memory - pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); - + pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); + pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->s_skill->lv=script_getnum(st,3); pd->s_skill->delay=script_getnum(st,4); @@ -12485,7 +12545,7 @@ BUILDIN_FUNC(recovery) return 0; } /*========================================== - * Get your pet info: getpetinfo(n) + * Get your pet info: getpetinfo(n) * n -> 0:pet_id 1:pet_class 2:pet_name * 3:friendly 4:hungry, 5: rename flag. *------------------------------------------*/ @@ -12494,7 +12554,7 @@ BUILDIN_FUNC(getpetinfo) TBL_PC *sd=script_rid2sd(st); TBL_PET *pd; int type=script_getnum(st,2); - + if(!sd || !sd->pd) { if (type == 2) script_pushconststr(st,"null"); @@ -12518,7 +12578,7 @@ BUILDIN_FUNC(getpetinfo) } /*========================================== - * Get your homunculus info: gethominfo(n) + * Get your homunculus info: gethominfo(n) * n -> 0:hom_id 1:class 2:name * 3:friendly 4:hungry, 5: rename flag. * 6: level @@ -12944,7 +13004,7 @@ BUILDIN_FUNC(getmapxy) x= bl->x; y= bl->y; safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH); - + //Set MapName$ num=st->stack->stack_data[st->start+2].u.num; name=get_str(num&0x00ffffff); @@ -13010,7 +13070,7 @@ BUILDIN_FUNC(summon) sd=script_rid2sd(st); if (!sd) return 0; - + str =script_getstr(st,2); _class=script_getnum(st,3); if( script_hasdata(st,4) ) @@ -13066,12 +13126,12 @@ BUILDIN_FUNC(isequippedcnt) script_pushint(st,0); return 0; } - + for (i=0; id!=0; i++) { FETCH (i+2, id) else id = 0; if (id <= 0) continue; - + for (j=0; j<EQI_MAX; j++) { int index; index = sd->equip_index[j]; @@ -13079,7 +13139,7 @@ BUILDIN_FUNC(isequippedcnt) if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; - + if(!sd->inventory_data[index]) continue; @@ -13090,13 +13150,13 @@ BUILDIN_FUNC(isequippedcnt) if (itemdb_isspecial(sd->status.inventory[index].card[0])) continue; //No cards for(k=0; k<sd->inventory_data[index]->slot; k++) { - if (sd->status.inventory[index].card[k] == id) + if (sd->status.inventory[index].card[k] == id) ret++; //[Lupus] } } } } - + script_pushint(st,ret); return 0; } @@ -13117,7 +13177,7 @@ BUILDIN_FUNC(isequipped) unsigned int setitem_hash = 0, setitem_hash2 = 0; sd = script_rid2sd(st); - + if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing... script_pushint(st,0); return 0; @@ -13136,10 +13196,10 @@ BUILDIN_FUNC(isequipped) if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; - + if(!sd->inventory_data[index]) continue; - + if (itemdb_type(id) != IT_CARD) { if (sd->inventory_data[index]->nameid != id) continue; @@ -13199,15 +13259,15 @@ BUILDIN_FUNC(cardscnt) int index; sd = script_rid2sd(st); - + for (i=0; id!=0; i++) { FETCH (i+2, id) else id = 0; if (id <= 0) continue; - + index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus] if(index < 0) continue; - + if(!sd->inventory_data[index]) continue; @@ -13326,7 +13386,7 @@ BUILDIN_FUNC(setbattleflag) flag = script_getstr(st,2); value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value - + if (battle_set_value(flag, value) == 0) ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag); else @@ -13404,7 +13464,7 @@ BUILDIN_FUNC(charislower) BUILDIN_FUNC(charat) { const char *str = script_getstr(st,2); int pos = script_getnum(st,3); - + if( pos >= 0 && (unsigned int)pos < strlen(str) ) { char output[2]; output[0] = str[pos]; @@ -13537,7 +13597,7 @@ BUILDIN_FUNC(substr) len = end - start + 1; output = (char*)aMalloc(len + 1); memcpy(output, &str[start], len); - } else + } else output = (char*)aMalloc(1); output[len] = '\0'; @@ -13559,7 +13619,7 @@ BUILDIN_FUNC(explode) size_t len = strlen(str); int i = 0, j = 0; int start; - + char *temp; const char* name; @@ -14004,8 +14064,8 @@ BUILDIN_FUNC(strpos) { //=============================================================== // replacestr <input>, <search>, <replace>{, <usecase>{, <count>}} // -// Note: Finds all instances of <search> in <input> and replaces -// with <replace>. If specified will only replace as many +// Note: Finds all instances of <search> in <input> and replaces +// with <replace>. If specified will only replace as many // instances as specified in <count>. By default will be case // sensitive. //--------------------------------------------------------------- @@ -14090,7 +14150,7 @@ BUILDIN_FUNC(replacestr) //======================================================== // countstr <input>, <search>{, <usecase>} // -// Note: Counts the number of times <search> occurs in +// Note: Counts the number of times <search> occurs in // <input>. By default will be case sensitive. //-------------------------------------------------------- BUILDIN_FUNC(countstr) @@ -14301,7 +14361,7 @@ BUILDIN_FUNC(setd) } else { setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL); } - + return 0; } @@ -14389,7 +14449,7 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle) // Free data Sql_FreeResult(handle); script_pushint(st, i); - + return 0; } @@ -14401,7 +14461,7 @@ BUILDIN_FUNC(query_sql) { st->state = RERUNLINE;/* will continue when the query is finished running. */ } else st->state = RUN; - + return 0; #else return buildin_query_sql_sub(st, mmysql_handle); @@ -14417,12 +14477,12 @@ BUILDIN_FUNC(query_logsql) { #ifdef BETA_THREAD_TEST if( st->state != RERUNLINE ) { queryThread_add(st,true); - + st->state = RERUNLINE;/* will continue when the query is finished running. */ } else st->state = RUN; - - return 0; + + return 0; #else return buildin_query_sql_sub(st, logmysql_handle); #endif @@ -14510,7 +14570,7 @@ BUILDIN_FUNC(callshop) script_pushint(st,0); return 1; } - + if( nd->subtype == SHOP ) { // flag the user as using a valid script call for opening the shop (for floating NPCs) @@ -15063,7 +15123,7 @@ BUILDIN_FUNC(unitwarp) mapname = script_getstr(st, 3); x = (short)script_getnum(st,4); y = (short)script_getnum(st,5); - + if (!unit_id) //Warp the script's runner bl = map_id2bl(st->rid); else @@ -15083,7 +15143,7 @@ BUILDIN_FUNC(unitwarp) } /// Makes the unit attack the target. -/// If the unit is a player and <action type> is not 0, it does a continuous +/// If the unit is a player and <action type> is not 0, it does a continuous /// attack instead of a single attack. /// Returns if the request was successfull. /// @@ -15102,7 +15162,7 @@ BUILDIN_FUNC(unitattack) script_pushint(st, 0); return 0; } - + data = script_getdata(st, 3); get_val(st, data); if( data_isstring(data) ) @@ -15118,7 +15178,7 @@ BUILDIN_FUNC(unitattack) script_pushint(st, 0); return 0; } - + // get actiontype if( script_hasdata(st,4) ) actiontype = script_getnum(st,4); @@ -15271,7 +15331,7 @@ BUILDIN_FUNC(unitskillusepos) BUILDIN_FUNC(sleep) { int ticks; - + ticks = script_getnum(st,2); // detach the player @@ -15300,7 +15360,7 @@ BUILDIN_FUNC(sleep) BUILDIN_FUNC(sleep2) { int ticks; - + ticks = script_getnum(st,2); if( ticks <= 0 ) @@ -15532,7 +15592,7 @@ BUILDIN_FUNC(mercenary_create) if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 ) return 0; - + class_ = script_getnum(st,2); if( !merc_class(class_) ) @@ -15931,7 +15991,7 @@ BUILDIN_FUNC(bg_monster_set_team) struct block_list *mbl; int id = script_getnum(st,2), bg_id = script_getnum(st,3); - + if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB ) return 0; md = (TBL_MOB *)mbl; @@ -15950,7 +16010,7 @@ BUILDIN_FUNC(bg_leave) struct map_session_data *sd = script_rid2sd(st); if( sd == NULL || !sd->bg_id ) return 0; - + bg_team_leave(sd,0); return 0; } @@ -16068,7 +16128,7 @@ BUILDIN_FUNC(instance_create) script_pushint(st, -2); return 0; } - + script_pushint(st, res); return 0; } @@ -16103,7 +16163,7 @@ BUILDIN_FUNC(instance_attachmap) int m; int instance_id; bool usebasename = false; - + name = script_getstr(st,2); instance_id = script_getnum(st,3); if( script_hasdata(st,4) && script_getnum(st,4) > 0) @@ -16116,7 +16176,7 @@ BUILDIN_FUNC(instance_attachmap) return 0; } script_pushconststr(st, map[m].name); - + return 0; } @@ -16126,7 +16186,7 @@ BUILDIN_FUNC(instance_detachmap) struct party_data *p; const char *str; int m, instance_id; - + str = script_getstr(st, 2); if( script_hasdata(st, 3) ) instance_id = script_getnum(st, 3); @@ -16135,7 +16195,7 @@ BUILDIN_FUNC(instance_detachmap) else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) instance_id = p->instance_id; else return 0; - + if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 ) { ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str); @@ -16149,11 +16209,11 @@ BUILDIN_FUNC(instance_detachmap) BUILDIN_FUNC(instance_attach) { int instance_id; - + instance_id = script_getnum(st, 2); if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) return 0; - + st->instance_id = instance_id; return 0; } @@ -16163,7 +16223,7 @@ BUILDIN_FUNC(instance_id) int type, instance_id; struct map_session_data *sd; struct party_data *p; - + if( script_hasdata(st, 2) ) { type = script_getnum(st, 2); @@ -16187,7 +16247,7 @@ BUILDIN_FUNC(instance_set_timeout) int instance_id; struct map_session_data *sd; struct party_data *p; - + progress_timeout = script_getnum(st, 2); idle_timeout = script_getnum(st, 3); @@ -16201,7 +16261,7 @@ BUILDIN_FUNC(instance_set_timeout) if( instance_id > 0 ) instance_set_timeout(instance_id, progress_timeout, idle_timeout); - + return 0; } @@ -16245,7 +16305,7 @@ BUILDIN_FUNC(instance_announce) if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) return 0; - + for( i = 0; i < instance[instance_id].num_map; i++ ) map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC, mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); @@ -16261,7 +16321,7 @@ BUILDIN_FUNC(instance_npcname) struct map_session_data *sd; struct party_data *p; struct npc_data *nd; - + str = script_getstr(st, 2); if( script_hasdata(st, 3) ) instance_id = script_getnum(st, 3); @@ -16292,7 +16352,7 @@ BUILDIN_FUNC(has_instance) struct party_data *p; const char *str; int m, instance_id = 0; - + str = script_getstr(st, 2); if( script_hasdata(st, 3) ) instance_id = script_getnum(st, 3); @@ -16382,21 +16442,21 @@ BUILDIN_FUNC(instance_check_party) } for( i = 0; i < MAX_PARTY; i++ ) - if( (pl_sd = p->data[i].sd) ) - if(map_id2bl(pl_sd->bl.id)){ + if( (pl_sd = p->data[i].sd) ) + if(map_id2bl(pl_sd->bl.id)){ if(pl_sd->status.base_level < min){ script_pushint(st, 0); - return 0; + return 0; }else if(pl_sd->status.base_level > max){ script_pushint(st, 0); return 0; } c++; } - + if(c < amount){ script_pushint(st, 0); // Not enough Members in the Party to join Instance. - }else + }else script_pushint(st, 1); return 0; @@ -16416,7 +16476,7 @@ BUILDIN_FUNC(setfont) sd->user_font = font; else sd->user_font = 0; - + clif_font(sd); return 0; } @@ -16490,7 +16550,7 @@ BUILDIN_FUNC(areamobuseskill) cancel = script_getnum(st,10); emotion = script_getnum(st,11); target = script_getnum(st,12); - + map_foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skillid, skilllv, casttime, cancel, emotion, target); return 0; } @@ -16797,19 +16857,19 @@ BUILDIN_FUNC(bindatcmd) { const char* eventName; int i, level = 0, level2 = 0; bool create = false; - + atcmd = script_getstr(st,2); eventName = script_getstr(st,3); if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol ) atcmd++; - + if( script_hasdata(st,4) ) level = script_getnum(st,4); if( script_hasdata(st,5) ) level2 = script_getnum(st,5); if( atcmd_binding_count == 0 ) { CREATE(atcmd_binding,struct atcmd_binding_data*,1); - + create = true; } else { ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0); @@ -16820,21 +16880,21 @@ BUILDIN_FUNC(bindatcmd) { } else create = true; } - + if( create ) { i = atcmd_binding_count; - + if( atcmd_binding_count++ != 0 ) RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count); - + CREATE(atcmd_binding[i],struct atcmd_binding_data,1); - + safestrncpy(atcmd_binding[i]->command, atcmd, 50); safestrncpy(atcmd_binding[i]->npc_event, eventName, 50); atcmd_binding[i]->level = level; atcmd_binding[i]->level2 = level2; } - + return 0; } @@ -16846,12 +16906,12 @@ BUILDIN_FUNC(unbindatcmd) { if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol ) atcmd++; - + if( atcmd_binding_count == 0 ) { script_pushint(st, 0); return 0; } - + ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0); if( i < atcmd_binding_count ) { int cursor = 0; @@ -16861,21 +16921,21 @@ BUILDIN_FUNC(unbindatcmd) { for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) { if( atcmd_binding[i] == NULL ) continue; - + if( cursor != i ) { memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*)); } - + cursor++; } if( (atcmd_binding_count = cursor) == 0 ) aFree(atcmd_binding); - + script_pushint(st, 1); } else script_pushint(st, 0);/* not found */ - + return 0; } @@ -16987,10 +17047,10 @@ BUILDIN_FUNC(getrandgroupitem) { TBL_PC* sd; int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3); struct item item_tmp; - + if( !( sd = script_rid2sd(st) ) ) return 0; - + if( qty <= 0 ) { ShowError("getrandgroupitem: qty is <= 0!\n"); return 1; @@ -16998,18 +17058,18 @@ BUILDIN_FUNC(getrandgroupitem) { if( (nameid = itemdb_searchrandomid(group)) == UNKNOWN_ITEM_ID ) { return 1;/* itemdb_searchrandomid will already scream a error */ } - + memset(&item_tmp,0,sizeof(item_tmp)); - + item_tmp.nameid = nameid; item_tmp.identify = itemdb_isidentified(nameid); - + //Check if it's stackable. if (!itemdb_isstackable(nameid)) get_count = 1; else get_count = qty; - + for (i = 0; i < qty; i += get_count) { // if not pet egg if (!pet_create_egg(sd, nameid)) { @@ -17020,7 +17080,7 @@ BUILDIN_FUNC(getrandgroupitem) { } } } - + return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index 5ebb7a59c..35d213f93 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4668,7 +4668,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case HLIF_HEAL: //[orn] if (bl->type != BL_HOM) { if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0) ; - break ; + break ; } case AL_HEAL: case ALL_RESURRECTION: @@ -5994,7 +5994,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; } if(!battle_config.duel_allow_teleport && sd->duel_group && skilllv <= 2) { // duel restriction [LuzZza] - char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_TELEPORT)); + char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_TELEPORT)); clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel." break; } @@ -8382,7 +8382,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( src->id != bl->id && battle_check_target(src,bl,BCT_ENEMY) > 0 ) status_fix_damage(src,bl,9999,clif_damage(src,bl,tick,0,0,9999,0,0,0)); } else if( sd ) { - short chance = sstatus->int_/6 + sd->status.job_level/5 + skilllv*4; + short chance = sstatus->int_/6 + sd->status.job_level/5 + skilllv*4; if( !sd->status.party_id || (rnd()%100 > chance)) { clif_skill_fail(sd,skillid,USESKILL_FAIL_NEED_HELPER,0); break; @@ -9133,18 +9133,16 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM ) break; } - else - if (inf && battle_check_target(src, target, inf) <= 0){ + else if (inf && battle_check_target(src, target, inf) <= 0){ if (sd) clif_skill_fail(sd,ud->skillid,USESKILL_FAIL_LEVEL,0); break; } if(inf&BCT_ENEMY && (sc = status_get_sc(target)) && sc->data[SC_FOGWALL] && - rnd()%100 < 75) - { //Fogwall makes all offensive-type targetted skills fail at 75% - if (sd) clif_skill_fail(sd,ud->skillid,USESKILL_FAIL_LEVEL,0); - break; + rnd() % 100 < 75) { //Fogwall makes all offensive-type targetted skills fail at 75% + if (sd) clif_skill_fail(sd, ud->skillid, USESKILL_FAIL_LEVEL, 0); + break; } } @@ -10976,19 +10974,19 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un if (!sce) sc_start4(bl,type,100,sg->skill_lv,sg->group_id,0,0,sg->limit); break; - case UNT_BLOODYLUST: - if (sg->src_id == bl->id) - break; //Does not affect the caster. - if (!sce) { - TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit - if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill_get_time2(SC_BLOODYLUST, 1)) - sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); //do not refull heal - else { - if (sd) sd->bloodylust_tick = gettick(); - sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); - } - } - break; + case UNT_BLOODYLUST: + if (sg->src_id == bl->id) + break; //Does not affect the caster. + if (!sce) { + TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit + if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill_get_time2(SC_BLOODYLUST, 1)) + sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); //do not refull heal + else { + if (sd) sd->bloodylust_tick = gettick(); + sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); + } + } + break; case UNT_WARP_WAITING: { int working = sg->val1&0xffff; @@ -12428,7 +12426,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh break; case AL_WARP: if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza] - char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_WARP)); + char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_WARP)); clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel." return 0; } @@ -13436,10 +13434,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short case SO_SUMMON_AQUA: case SO_SUMMON_VENTUS: case SO_SUMMON_TERA: - case SO_WATER_INSIGNIA: - case SO_FIRE_INSIGNIA: - case SO_WIND_INSIGNIA: - case SO_EARTH_INSIGNIA: + case SO_WATER_INSIGNIA: + case SO_FIRE_INSIGNIA: + case SO_WIND_INSIGNIA: + case SO_EARTH_INSIGNIA: if( i < 3 ) continue; break; @@ -13480,10 +13478,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short case SO_SUMMON_AQUA: case SO_SUMMON_VENTUS: case SO_SUMMON_TERA: - case SO_WATER_INSIGNIA: - case SO_FIRE_INSIGNIA: - case SO_WIND_INSIGNIA: - case SO_EARTH_INSIGNIA: + case SO_WATER_INSIGNIA: + case SO_FIRE_INSIGNIA: + case SO_WIND_INSIGNIA: + case SO_EARTH_INSIGNIA: req.itemid[lv-1] = skill_db[j].itemid[lv-1]; req.amount[lv-1] = skill_db[j].amount[lv-1]; break; @@ -13708,8 +13706,8 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill VARCAST_REDUCTION(sc->data[SC_POEMBRAGI]->val2); if (sc->data[SC_IZAYOI]) VARCAST_REDUCTION(50); - if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WATER)) - VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells. + if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WATER)) + VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells. // Fixed cast reduction bonuses if( sc->data[SC__LAZINESS] ) fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2); @@ -13816,8 +13814,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) if (sc && sc->count) { if (sc->data[SC_POEMBRAGI]) time -= time * sc->data[SC_POEMBRAGI]->val3 / 100; - if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WIND)) - time /= 2; // After Delay of Wind element spells reduced by 50%. + if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WIND)) + time /= 2; // After Delay of Wind element spells reduced by 50%. } } @@ -13829,8 +13827,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) time = time * battle_config.delay_rate / 100; //min delay - time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester] - time = max(time, battle_config.min_skill_delay_limit); + time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester] + time = max(time, battle_config.min_skill_delay_limit); // ShowInfo("Delay delayfix = %d\n",time); return time; @@ -17445,7 +17443,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current) else if( strcmpi(split[10],"mado")==0 ) skill_db[i].state = ST_MADO; else if( strcmpi(split[10],"elementalspirit")==0 ) skill_db[i].state = ST_ELEMENTALSPIRIT; else if (strcmpi(split[10], "poisonweapon") == 0) skill_db[i].state = ST_POISONINGWEAPON; - else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER; + else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER; /** * Unknown or no state @@ -17456,7 +17454,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current) for( j = 0; j < MAX_SKILL_ITEM_REQUIRE; j++ ) { skill_db[i].itemid[j] = atoi(split[12+ 2*j]); skill_db[i].amount[j] = atoi(split[13+ 2*j]); - } + } return true; } diff --git a/src/map/skill.h b/src/map/skill.h index a1ca832a3..b94fd836d 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -400,8 +400,8 @@ enum { ST_RIDINGWUG, ST_MADO, ST_ELEMENTALSPIRIT, - ST_POISONINGWEAPON, - ST_ROLLINGCUTTER, + ST_POISONINGWEAPON, + ST_ROLLINGCUTTER, }; enum e_skill { diff --git a/src/map/status.c b/src/map/status.c index 282e2313b..70ec22af3 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1309,7 +1309,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s ((TBL_MOB*)target)->state.rebirth = 1; return hp+sp; - } + } if(target->type == BL_PC){ TBL_PC *sd = BL_CAST(BL_PC,target); TBL_HOM *hd = sd->hd; @@ -1321,7 +1321,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s } } if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so. - status_revive(target, sc->data[SC_REBIRTH]->val2, 0); + status_revive(target, sc->data[SC_REBIRTH]->val2, 0); status_change_clear(target,0); ((TBL_MOB*)target)->state.rebirth = 1; @@ -10443,7 +10443,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) sc_timer_next(1000+tick, status_change_timer, bl->id, data); return 0; } - break; + break; case SC_ANGRIFFS_MODUS: if(--(sce->val4) >= 0) { //drain hp/sp if( !status_charge(bl,100,20) ) break; diff --git a/src/map/status.h b/src/map/status.h index d96fdd0b1..402dfc690 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -646,6 +646,7 @@ typedef enum sc_type { SC_PARALYSIS, SC_PAIN_KILLER, + #ifdef RENEWAL SC_EXTREMITYFIST2, #endif diff --git a/src/map/trade.c b/src/map/trade.c index 0b6431c07..ac23b047e 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -74,15 +74,15 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta clif_displaymessage(sd->fd, msg_txt(246)); clif_tradestart(sd, 2); // GM is not allowed to trade return; - } - + } + // Players can not request trade from far away, unless they are allowed to use @trade. if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) && (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { clif_tradestart(sd, 0); // too far return ; } - + target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; clif_traderequest(target_sd, sd->status.name); @@ -106,7 +106,7 @@ void trade_tradeack(struct map_session_data *sd, int type) if (sd->state.trading || !sd->trade_partner) return; //Already trading or no partner set. - + if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { clif_tradestart(sd, 1); // character does not exist sd->trade_partner=0; @@ -177,7 +177,7 @@ int impossible_trade_check(struct map_session_data *sd) int i, index; nullpo_retr(1, sd); - + if(sd->deal.zeny > sd->status.zeny) { pc_setglobalreg(sd,"ZENY_HACKER",1); @@ -220,7 +220,7 @@ int impossible_trade_check(struct map_session_data *sd) } else // message about the ban strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). - + intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); return 1; } @@ -257,7 +257,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) n = sd->deal.item[trade_i].index; if (amount > inventory[n].amount) return 0; //qty Exploit? - + data = itemdb_search(inventory[n].nameid); i = MAX_INVENTORY; if (itemdb_isstackable2(data)) { //Stackable item. @@ -272,7 +272,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) break; } } - + if (i == MAX_INVENTORY) {// look for an empty slot. for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++); if (i == MAX_INVENTORY) @@ -439,7 +439,7 @@ void trade_tradeok(struct map_session_data *sd) if(sd->state.deal_locked || !sd->state.trading) return; - + if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { trade_tradecancel(sd); return; @@ -470,7 +470,7 @@ void trade_tradecancel(struct map_session_data *sd) clif_tradecancelled(sd); return; } - + for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) if (!sd->deal.item[trade_i].amount) continue; @@ -498,7 +498,7 @@ void trade_tradecancel(struct map_session_data *sd) target_sd->deal.item[trade_i].index = 0; target_sd->deal.item[trade_i].amount = 0; } - + if (target_sd->deal.zeny) { clif_updatestatus(target_sd, SP_ZENY); target_sd->deal.zeny = 0; @@ -525,9 +525,9 @@ void trade_tradecommit(struct map_session_data *sd) trade_tradecancel(sd); return; } - + sd->state.deal_locked = 2; - + if (tsd->state.deal_locked < 2) return; //Not yet time for trading. @@ -547,7 +547,7 @@ void trade_tradecommit(struct map_session_data *sd) trade_tradecancel(sd); return; } - + // trade is accepted and correct. for( trade_i = 0; trade_i < 10; trade_i++ ) { @@ -586,22 +586,22 @@ void trade_tradecommit(struct map_session_data *sd) sd->deal.zeny = 0; tsd->deal.zeny = 0; } - + sd->state.deal_locked = 0; sd->trade_partner = 0; sd->state.trading = 0; - + tsd->state.deal_locked = 0; tsd->trade_partner = 0; tsd->state.trading = 0; - + clif_tradecompleted(sd, 0); clif_tradecompleted(tsd, 0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players if (save_settings&1) { - chrif_save(sd,0); + chrif_save(sd,0); chrif_save(tsd,0); } } diff --git a/src/map/unit.c b/src/map/unit.c index 11a7b5898..7e3990e3a 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -73,7 +73,7 @@ int unit_walktoxy_sub(struct block_list *bl) return 0; memcpy(&ud->walkpath,&wpd,sizeof(wpd)); - + if (ud->target_to && ud->chaserange>1) { //Generally speaking, the walk path is already to an adjacent tile //so we only need to shorten the path if the range is greater than 1. @@ -129,7 +129,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data md = BL_CAST(BL_MOB, bl); mrd = BL_CAST(BL_MER, bl); ud = unit_bl2ud(bl); - + if(ud == NULL) return 0; if(ud->walktimer != tid){ @@ -155,7 +155,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) return unit_walktoxy_sub(bl); - + //Refresh view for all those we lose sight map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); @@ -171,7 +171,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; - + if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); @@ -244,7 +244,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data if(tid == INVALID_TIMER) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant. return 0; - + if(ud->state.change_walk_target) return unit_walktoxy_sub(bl); @@ -318,9 +318,9 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) struct status_change* sc = NULL; nullpo_ret(bl); - + ud = unit_bl2ud(bl); - + if( ud == NULL) return 0; // disabled until we find the correct algorithm. [malufett] //#ifdef OFFICIAL_WALKPATH @@ -335,12 +335,12 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl))) return 0; - + ud->state.walk_easy = flag&1; ud->to_x = x; ud->to_y = y; unit_set_target(ud, 0); - + sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position map_random_dir(bl, &ud->to_x, &ud->to_y); @@ -395,13 +395,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int struct status_change *sc = NULL; nullpo_ret(bl); nullpo_ret(tbl); - + ud = unit_bl2ud(bl); if( ud == NULL) return 0; if (!(status_get_mode(bl)&MD_CANMOVE)) return 0; - + if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) { ud->to_x = bl->x; ud->to_y = bl->y; @@ -455,12 +455,12 @@ int unit_run(struct block_list *bl) if (!(sc && sc->data[SC_RUN])) return 0; - + if (!unit_can_move(bl)) { status_change_end(bl, SC_RUN, INVALID_TIMER); return 0; } - + lv = sc->data[SC_RUN]->val1; dir_x = dirx[sc->data[SC_RUN]->val2]; dir_y = diry[sc->data[SC_RUN]->val2]; @@ -476,7 +476,7 @@ int unit_run(struct block_list *bl) //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; - + to_x += dir_x; to_y += dir_y; } @@ -525,7 +525,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { int i; if (!(sc && sc->data[SC_WUGDASH])) return 0; - + nullpo_ret(sd); nullpo_ret(bl); @@ -533,7 +533,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { status_change_end(bl,SC_WUGDASH,INVALID_TIMER); return 0; } - + lv = sc->data[SC_WUGDASH]->val1; dir_x = dirx[sc->data[SC_WUGDASH]->val2]; dir_y = diry[sc->data[SC_WUGDASH]->val2]; @@ -547,7 +547,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; - + to_x += dir_x; to_y += dir_y; } @@ -573,7 +573,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { unit_bl2ud(bl)->state.running = 0; status_change_end(bl,SC_WUGDASH,INVALID_TIMER); - + if( sd ){ clif_fixpos(bl); skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); @@ -624,11 +624,11 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); map_moveblock(bl, dst_x, dst_y, gettick()); - + ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; - + if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); @@ -664,7 +664,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir) ud = unit_bl2ud(bl); if (!ud) return 0; ud->dir = dir; - if (bl->type == BL_PC) + if (bl->type == BL_PC) ((TBL_PC *)bl)->head_dir = 0; clif_changed_dir(bl, AREA); return 0; @@ -689,7 +689,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) struct map_session_data* sd; struct skill_unit* su = NULL; int nx, ny, result; - + sd = BL_CAST(BL_PC, bl); su = BL_CAST(BL_SKILL, bl); @@ -701,12 +701,12 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) if(!su) { unit_stop_walking(bl, 0); } - + if( sd ) { sd->ud.to_x = nx; sd->ud.to_y = ny; } - + dx = nx-bl->x; dy = ny-bl->y; @@ -743,7 +743,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) return count; // return amount of knocked back cells } -//Warps a unit/ud to a given map/position. +//Warps a unit/ud to a given map/position. //In the case of players, pc_setpos is used. //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks. int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) @@ -751,17 +751,17 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) struct unit_data *ud; nullpo_ret(bl); ud = unit_bl2ud(bl); - + if(bl->prev==NULL || !ud) return 1; if (type == CLR_DEAD) - //Type 1 is invalid, since you shouldn't warp a bl with the "death" + //Type 1 is invalid, since you shouldn't warp a bl with the "death" //animation, it messes up with unit_remove_map! [Skotlex] return 1; - + if( m<0 ) m=bl->m; - + switch (bl->type) { case BL_MOB: if (map[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0) @@ -774,18 +774,18 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) return 1; break; } - + if (x<0 || y<0) { //Random map position. if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); return 2; - + } } else if (map_getcell(m,x,y,CELL_CHKNOREACH)) { //Invalid target cell ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y); - + if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1)) { //Can't find a nearby cell ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); @@ -795,10 +795,10 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) if (bl->type == BL_PC) //Use pc_setpos return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type); - + if (!unit_remove_map(bl, type)) return 3; - + if (bl->m != m && battle_config.clear_unit_onwarp && battle_config.clear_unit_onwarp&bl->type) skill_clear_unitgroup(bl); @@ -832,8 +832,8 @@ int unit_stop_walking(struct block_list *bl,int type) ud = unit_bl2ud(bl); if(!ud || ud->walktimer == INVALID_TIMER) return 0; - //NOTE: We are using timer data after deleting it because we know the - //delete_timer function does not messes with it. If the function's + //NOTE: We are using timer data after deleting it because we know the + //delete_timer function does not messes with it. If the function's //behaviour changes in the future, this code could break! td = get_timer(ud->walktimer); delete_timer(ud->walktimer, unit_walktoxy_timer); @@ -849,7 +849,7 @@ int unit_stop_walking(struct block_list *bl,int type) if(type&0x01) clif_fixpos(bl); - + ud->walkpath.path_len = 0; ud->walkpath.path_pos = 0; ud->to_x = bl->x; @@ -892,21 +892,21 @@ int unit_can_move(struct block_list *bl) struct map_session_data *sd; struct unit_data *ud; struct status_change *sc; - + nullpo_ret(bl); ud = unit_bl2ud(bl); sc = status_get_sc(bl); sd = BL_CAST(BL_PC, bl); - + if (!ud) return 0; - + if (ud->skilltimer != INVALID_TIMER && ud->skillid != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL)) return 0; // prevent moving while casting - + if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) return 0; - + if (sd && ( pc_issit(sd) || sd->state.vending || @@ -914,7 +914,7 @@ int unit_can_move(struct block_list *bl) sd->state.blockedmove )) return 0; //Can't move - + if (sc) { if( sc->cant.move /* status placed here are ones that cannot be cached by sc->cant.move for they depend on other conditions other than their availability */ || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) @@ -928,7 +928,7 @@ int unit_can_move(struct block_list *bl) sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) ) return 0; - + if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && (sc->opt1 != OPT1_CRYSTALIZE && bl->type != BL_MOB)) return 0; @@ -964,7 +964,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) /*========================================== - * Applies walk delay to character, considering that + * Applies walk delay to character, considering that * if type is 0, this is a damage induced delay: if previous delay is active, do not change it. * if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased. *------------------------------------------*/ @@ -972,7 +972,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int { struct unit_data *ud = unit_bl2ud(bl); if (delay <= 0 || !ud) return 0; - + /** * MvP mobs have no walk delay **/ @@ -1051,7 +1051,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh target_id = ud->target; //Auto-select target. [Skotlex] temp = 1; } - + if (sd) { //Target_id checking. if(skillnotok(skill_num, sd)) // [MouseJstr] @@ -1121,7 +1121,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh } break; case BD_ENCORE: - //Prevent using the dance skill if you no longer have the skill in your tree. + //Prevent using the dance skill if you no longer have the skill in your tree. if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){ clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); return 0; @@ -1188,12 +1188,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh unit_stop_attack(src); else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence ud->attackabletime = tick + status_get_adelay(src); - + ud->state.skillcastcancel = castcancel; //temp: Used to signal force cast now. temp = 0; - + switch(skill_num){ case ALL_RESURRECTION: if(battle_check_undead(tstatus->race,tstatus->def_ele)) { @@ -1239,7 +1239,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh { unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance if( k > 2 ) k = 2; // ...but hard-limited to 300%. - casttime += casttime * k; + casttime += casttime * k; } break; case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh] @@ -1251,19 +1251,19 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh casttime = -1; break; } - + // moved here to prevent Suffragium from ending if skill fails #ifndef RENEWAL_CAST if (!(skill_get_castnodex(skill_num, skill_lv)&2)) casttime = skill_castfix_sc(src, casttime); #else - casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv); + casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv); #endif - + // in official this is triggered even if no cast time. clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); if( casttime > 0 || temp ) - { + { unit_stop_walking(src,1); if (sd && target->type == BL_MOB) @@ -1371,11 +1371,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh if(ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex] return 0; - + sc = status_get_sc(src); if (sc && !sc->count) sc = NULL; - + if( sd ) { if( skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv) ) @@ -1422,7 +1422,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh #else casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv ); #endif - + ud->state.skillcastcancel = castcancel&&casttime>0?1:0; if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) ) @@ -1513,7 +1513,7 @@ int unit_unattackable(struct block_list *bl) ud->state.attack_continue = 0; unit_set_target(ud, 0); } - + if(bl->type == BL_MOB) mob_unlocktarget((struct mob_data*)bl, gettick()) ; else if(bl->type == BL_PET) @@ -1576,7 +1576,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous) return 0; } -//Cancels an ongoing combo, resets attackable time and restarts the +//Cancels an ongoing combo, resets attackable time and restarts the //attack timer to resume attacking after amotion time. [Skotlex] int unit_cancel_combo(struct block_list *bl) { @@ -1592,7 +1592,7 @@ int unit_cancel_combo(struct block_list *bl) if (ud->attacktimer == INVALID_TIMER) return 1; //Nothing more to do. - + delete_timer(ud->attacktimer, unit_attack_timer); ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); return 1; @@ -1622,7 +1622,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, if( bl->m != tbl->m) return false; - + if( bl->x==tbl->x && bl->y==tbl->y ) return true; @@ -1634,7 +1634,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, dy=tbl->y - bl->y; dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); - + if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { //Look for a suitable cell to place in. for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); @@ -1701,7 +1701,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir) } ud->to_x = x; ud->to_y = y; - + return 0; } @@ -1716,7 +1716,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t struct map_session_data *sd = NULL; struct mob_data *md = NULL; int range; - + if( (ud=unit_bl2ud(src))==NULL ) return 0; if( ud->attacktimer != tid ) @@ -1750,7 +1750,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) return 0; // can't attack while casting - + if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) @@ -1810,7 +1810,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t } if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) return 1; - + map_freeblock_lock(); ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0); @@ -1823,7 +1823,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t **/ if( ud->attacktarget_lv == ATK_NONE ) return 1; - + ud->attackabletime = tick + sstatus->adelay; // You can't move if you can't attack neither. if (src->type&battle_config.attack_walk_delay) @@ -1856,7 +1856,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) struct unit_data *ud = unit_bl2ud( bl); unsigned int tick=gettick(); int ret=0, skill; - + nullpo_ret(bl); if (!ud || ud->skilltimer == INVALID_TIMER) return 0; //Nothing to cancel. @@ -1872,14 +1872,14 @@ int unit_skillcastcancel(struct block_list *bl,int type) (sd->special_state.no_castcancel && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] return 0; } - + ud->canact_tick = tick; if(type&1 && sd) skill = sd->skillid_old; else skill = ud->skillid; - + if (skill_get_inf(skill) & INF_GROUND_SKILL) ret=delete_timer( ud->skilltimer, skill_castend_pos ); else @@ -1919,8 +1919,8 @@ void unit_dataset(struct block_list *bl) ud->walktimer = INVALID_TIMER; ud->skilltimer = INVALID_TIMER; ud->attacktimer = INVALID_TIMER; - ud->attackabletime = - ud->canact_tick = + ud->attackabletime = + ud->canact_tick = ud->canmove_tick = gettick(); } @@ -1944,7 +1944,7 @@ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int if(damage+damage2 <= 0) return 0; - + return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2)); } @@ -1971,7 +1971,7 @@ int unit_changeviewsize(struct block_list *bl,short size) /*========================================== * Removes a bl/ud from the map. * Returns 1 on success. 0 if it couldn't be removed or the bl was free'd - * if clrtype is 1 (death), appropiate cleanup is performed. + * if clrtype is 1 (death), appropiate cleanup is performed. * Otherwise it is assumed bl is being warped. * On-Kill specific stuff is not performed here, look at status_damage for that. *------------------------------------------*/ @@ -2187,7 +2187,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, return 0; } break; - } + } default: break;// do nothing } /** @@ -2252,13 +2252,13 @@ int unit_free(struct block_list *bl, clr_type clrtype) pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); - + if( sd->followtimer != INVALID_TIMER ) pc_stop_following(sd); - + if( sd->duel_invite > 0 ) duel_reject(sd->duel_invite, sd); - + // Notify friends that this char logged out. [Skotlex] map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); party_send_logout(sd); @@ -2454,10 +2454,10 @@ int unit_free(struct block_list *bl, clr_type clrtype) } if( sd ) sd->ed = NULL; - + elemental_summon_stop(ed); break; - } + } } skill_clear_unitgroup(bl); diff --git a/src/map/vending.c b/src/map/vending.c index 723cb014f..0f8255788 100644 --- a/src/map/vending.c +++ b/src/map/vending.c @@ -59,7 +59,7 @@ void vending_vendinglistreq(struct map_session_data* sd, int id) { // GM is not allowed to trade clif_displaymessage(sd->fd, msg_txt(246)); return; - } + } sd->vended_id = vsd->vender_id; // register vending uid @@ -139,11 +139,11 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight return; } - + //Check to see if cart/vend info is in sync. if( vending[j].amount > vsd->status.cart[idx].amount ) vending[j].amount = vsd->status.cart[idx].amount; - + // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples). // here, we check cumulative amounts if( vending[j].amount < amount ) @@ -152,7 +152,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity return; } - + vending[j].amount -= amount; switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { @@ -199,7 +199,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui { if( vsd->vending[i].amount == 0 ) continue; - + if( cursor != i ) // speedup { vsd->vending[cursor].index = vsd->vending[i].index; @@ -233,18 +233,18 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui } static int vending_checknearnpc_sub(struct block_list* bl, va_list args) { struct npc_data *nd = (struct npc_data*)bl; - + if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) ) return 0; return 1; } bool vending_checknearnpc(struct block_list * bl) { - + if( battle_config.min_npc_vending_distance > 0 && map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC) ) return true; - + return false; } /*========================================== @@ -284,8 +284,8 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return; } - - + + // filter out invalid items i = 0; for( j = 0; j < count; j++ ) |