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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-31 14:26:04 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-31 14:26:04 +0000 |
commit | bbcf5c2bc5324d906d3a05b7bc67a33714ec4c4f (patch) | |
tree | aca277594ea16a620a2b262a382115843a995ed1 /src/map | |
parent | 0705e5f5a0943a4d04ce6b39ee1edf46f49d1821 (diff) | |
download | hercules-bbcf5c2bc5324d906d3a05b7bc67a33714ec4c4f.tar.gz hercules-bbcf5c2bc5324d906d3a05b7bc67a33714ec4c4f.tar.bz2 hercules-bbcf5c2bc5324d906d3a05b7bc67a33714ec4c4f.tar.xz hercules-bbcf5c2bc5324d906d3a05b7bc67a33714ec4c4f.zip |
- Removed incorrect "Waterball range+1 when standing on suiton" feature.
- Corrected the Speed update code to prevent sending "walk to xy" packets twice when the affected character is a player.
- Expanded mob can't move warning to print out where this mob was stuck at (map, x,y)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7998 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 7 |
3 files changed, 6 insertions, 5 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 6a72df011..6e167b3cc 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1012,7 +1012,7 @@ int mob_randomwalk(struct mob_data *md,int tick) md->move_fail_count++; if(md->move_fail_count>1000){ if(battle_config.error_log) - ShowWarning("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class_); + ShowWarning("MOB cant move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y); md->move_fail_count=0; mob_spawn(md); } diff --git a/src/map/skill.c b/src/map/skill.c index c39013d5a..f8d880556 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3005,8 +3005,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (skilllv>1) { int range = skilllv/2; int cnt; - // if caster is ONLY on a NJ_SUITON cell, range will be increased by 1 (consuming suiton cells but also deluge cells if there are ones) - if ( !map_getcell(src->m,src->x,src->y,CELL_CHKWATER) && !map_find_skill_unit_oncell(src,src->x,src->y,SA_DELUGE,NULL) ) range = skilllv/2+1; if (sd) cnt = skill_count_water(src,range); diff --git a/src/map/status.c b/src/map/status.c index c32b4602c..4af93b2d4 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2802,10 +2802,13 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) } if(flag&SCB_SPEED) { - struct unit_data *ud = unit_bl2ud(bl); status->speed = status_calc_speed(bl, sc, b_status->speed); - if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex] + if (!sd) + { //Player speed is updated on calc_bl_sub_pc + struct unit_data *ud = unit_bl2ud(bl); + if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex] unit_walktoxy(bl, ud->to_x, ud->to_y, ud->state.walk_easy); + } } if(flag&SCB_CRI && b_status->cri) { if (status->luk == b_status->luk) |