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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-29 13:57:41 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-29 13:57:41 +0000
commit3fed87361c9edc2ab38e56b6558c143fb2f96e5a (patch)
treee43cb6a78aea232903ef28a4b09f2400f89b043e /src/map
parent8601d24575d5880716bae8855021814975222da8 (diff)
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- Added a check un unit_run when unit_walktoxy fails. Should fix running getting you stuck sometimes when running on diagonals near obstacles.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8900 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/status.c2
-rw-r--r--src/map/unit.c16
2 files changed, 16 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index f5a739f76..a9609e5d7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2389,7 +2389,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
*hd->homunculusDB->baseASPD/1000;
status->amotion = cap_value(skill,battle_config.max_aspd,2000);
- status->adelay = 2*status->amotion;
+ status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
status_calc_misc(&hd->bl, status, hom->level);
status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
diff --git a/src/map/unit.c b/src/map/unit.c
index 751460c54..b7f42447e 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -393,7 +393,21 @@ int unit_run(struct block_list *bl)
clif_status_change(bl, SI_BUMP, 0);
return 0;
}
- unit_walktoxy(bl, to_x, to_y, 1);
+ if (unit_walktoxy(bl, to_x, to_y, 1))
+ return 1;
+ //There must be an obstacle nearby. Attempt walking one cell at a time.
+ do {
+ to_x -= dir_x;
+ to_y -= dir_y;
+ } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
+ if (i==0) {
+ clif_status_change(bl, SI_BUMP, 1);
+ status_change_end(bl,SC_RUN,-1);
+ skill_blown(bl,bl,skill_get_blewcount(TK_RUN,sc->data[SC_RUN].val1)|0x10000);
+ clif_fixpos(bl);
+ clif_status_change(bl, SI_BUMP, 0);
+ return 0;
+ }
return 1;
}