diff options
author | Haru <haru@dotalux.com> | 2013-11-27 03:21:45 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2013-12-03 16:28:08 +0100 |
commit | 6f55c00e72ca6db130a84fe92218f73a777428f4 (patch) | |
tree | e3f25d1ad5b3dbb06371941fc9fd8cb66a5411a9 /src/map | |
parent | 470ab15023f09dc823e8ce8ac818e0bbe8a95aef (diff) | |
download | hercules-6f55c00e72ca6db130a84fe92218f73a777428f4.tar.gz hercules-6f55c00e72ca6db130a84fe92218f73a777428f4.tar.bz2 hercules-6f55c00e72ca6db130a84fe92218f73a777428f4.tar.xz hercules-6f55c00e72ca6db130a84fe92218f73a777428f4.zip |
Questlog fixes
- Improved memory usage of the quest log system. (saves up to 75kB per
online character). Fixes issue #133.
- Fixed various issues with quest entries disappearing from characters
without an apparent reason, or monster kill counters getting stuck -
the issues were caused by a de-synchronization between the two
parallel questlog arrays in map_session_data.
- Added some code documentation.
- Thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 59 | ||||
-rw-r--r-- | src/map/clif.h | 12 | ||||
-rw-r--r-- | src/map/intif.c | 100 | ||||
-rw-r--r-- | src/map/intif.h | 2 | ||||
-rw-r--r-- | src/map/map.c | 1 | ||||
-rw-r--r-- | src/map/pc.c | 7 | ||||
-rw-r--r-- | src/map/pc.h | 11 | ||||
-rw-r--r-- | src/map/quest.c | 413 | ||||
-rw-r--r-- | src/map/quest.h | 22 | ||||
-rw-r--r-- | src/map/script.c | 30 | ||||
-rw-r--r-- | src/map/unit.c | 5 |
11 files changed, 430 insertions, 232 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 2257df0aa..1caff12b1 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -15635,8 +15635,7 @@ void clif_parse_PartyTick(int fd, struct map_session_data* sd) /// Sends list of all quest states (ZC_ALL_QUEST_LIST). /// 02b1 <packet len>.W <num>.L { <quest id>.L <active>.B }*num -void clif_quest_send_list(struct map_session_data * sd) -{ +void clif_quest_send_list(struct map_session_data *sd) { int fd = sd->fd; int i; int len = sd->avail_quests*5+8; @@ -15657,8 +15656,7 @@ void clif_quest_send_list(struct map_session_data * sd) /// Sends list of all quest missions (ZC_ALL_QUEST_MISSION). /// 02b2 <packet len>.W <num>.L { <quest id>.L <start time>.L <expire time>.L <mobs>.W { <mob id>.L <mob count>.W <mob name>.24B }*3 }*num -void clif_quest_send_mission(struct map_session_data * sd) -{ +void clif_quest_send_mission(struct map_session_data *sd) { int fd = sd->fd; int i, j; int len = sd->avail_quests*104+8; @@ -15670,17 +15668,17 @@ void clif_quest_send_mission(struct map_session_data * sd) WFIFOL(fd, 4) = sd->avail_quests; for( i = 0; i < sd->avail_quests; i++ ) { + struct quest_db *qi = quest->db(sd->quest_log[i].quest_id); WFIFOL(fd, i*104+8) = sd->quest_log[i].quest_id; - WFIFOL(fd, i*104+12) = sd->quest_log[i].time - quest->db[sd->quest_index[i]].time; + WFIFOL(fd, i*104+12) = sd->quest_log[i].time - qi->time; WFIFOL(fd, i*104+16) = sd->quest_log[i].time; - WFIFOW(fd, i*104+20) = quest->db[sd->quest_index[i]].num_objectives; + WFIFOW(fd, i*104+20) = qi->num_objectives; - for( j = 0 ; j < quest->db[sd->quest_index[i]].num_objectives; j++ ) - { - WFIFOL(fd, i*104+22+j*30) = quest->db[sd->quest_index[i]].mob[j]; + for( j = 0 ; j < qi->num_objectives; j++ ) { + WFIFOL(fd, i*104+22+j*30) = qi->mob[j]; WFIFOW(fd, i*104+26+j*30) = sd->quest_log[i].count[j]; - monster = mob->db(quest->db[sd->quest_index[i]].mob[j]); - memcpy(WFIFOP(fd, i*104+28+j*30), monster?monster->jname:"NULL", NAME_LENGTH); + monster = mob->db(qi->mob[j]); + memcpy(WFIFOP(fd, i*104+28+j*30), monster->jname, NAME_LENGTH); } } @@ -15690,25 +15688,25 @@ void clif_quest_send_mission(struct map_session_data * sd) /// Notification about a new quest (ZC_ADD_QUEST). /// 02b3 <quest id>.L <active>.B <start time>.L <expire time>.L <mobs>.W { <mob id>.L <mob count>.W <mob name>.24B }*3 -void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index) -{ +void clif_quest_add(struct map_session_data *sd, struct quest *qd) { int fd = sd->fd; int i; struct mob_db *monster; + struct quest_db *qi = quest->db(qd->quest_id); WFIFOHEAD(fd, packet_len(0x2b3)); WFIFOW(fd, 0) = 0x2b3; WFIFOL(fd, 2) = qd->quest_id; WFIFOB(fd, 6) = qd->state; - WFIFOB(fd, 7) = qd->time - quest->db[index].time; + WFIFOB(fd, 7) = qd->time - qi->time; WFIFOL(fd, 11) = qd->time; - WFIFOW(fd, 15) = quest->db[index].num_objectives; + WFIFOW(fd, 15) = qi->num_objectives; - for( i = 0; i < quest->db[index].num_objectives; i++ ) { - WFIFOL(fd, i*30+17) = quest->db[index].mob[i]; + for( i = 0; i < qi->num_objectives; i++ ) { + WFIFOL(fd, i*30+17) = qi->mob[i]; WFIFOW(fd, i*30+21) = qd->count[i]; - monster = mob->db(quest->db[index].mob[i]); - memcpy(WFIFOP(fd, i*30+23), monster?monster->jname:"NULL", NAME_LENGTH); + monster = mob->db(qi->mob[i]); + memcpy(WFIFOP(fd, i*30+23), monster->jname, NAME_LENGTH); } WFIFOSET(fd, packet_len(0x2b3)); @@ -15717,8 +15715,7 @@ void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index) /// Notification about a quest being removed (ZC_DEL_QUEST). /// 02b4 <quest id>.L -void clif_quest_delete(struct map_session_data * sd, int quest_id) -{ +void clif_quest_delete(struct map_session_data *sd, int quest_id) { int fd = sd->fd; WFIFOHEAD(fd, packet_len(0x2b4)); @@ -15730,21 +15727,21 @@ void clif_quest_delete(struct map_session_data * sd, int quest_id) /// Notification of an update to the hunting mission counter (ZC_UPDATE_MISSION_HUNT). /// 02b5 <packet len>.W <mobs>.W { <quest id>.L <mob id>.L <total count>.W <current count>.W }*3 -void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd, int index) -{ +void clif_quest_update_objective(struct map_session_data *sd, struct quest *qd) { int fd = sd->fd; int i; - int len = quest->db[index].num_objectives*12+6; + struct quest_db *qi = quest->db(qd->quest_id); + int len = qi->num_objectives*12+6; WFIFOHEAD(fd, len); WFIFOW(fd, 0) = 0x2b5; WFIFOW(fd, 2) = len; - WFIFOW(fd, 4) = quest->db[index].num_objectives; + WFIFOW(fd, 4) = qi->num_objectives; - for( i = 0; i < quest->db[index].num_objectives; i++ ) { + for( i = 0; i < qi->num_objectives; i++ ) { WFIFOL(fd, i*12+6) = qd->quest_id; - WFIFOL(fd, i*12+10) = quest->db[index].mob[i]; - WFIFOW(fd, i*12+14) = quest->db[index].count[i]; + WFIFOL(fd, i*12+10) = qi->mob[i]; + WFIFOW(fd, i*12+14) = qi->count[i]; WFIFOW(fd, i*12+16) = qd->count[i]; } @@ -15754,16 +15751,14 @@ void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd /// Request to change the state of a quest (CZ_ACTIVE_QUEST). /// 02b6 <quest id>.L <active>.B -void clif_parse_questStateAck(int fd, struct map_session_data * sd) -{ +void clif_parse_questStateAck(int fd, struct map_session_data *sd) { quest->update_status(sd, RFIFOL(fd,2), RFIFOB(fd,6)?Q_ACTIVE:Q_INACTIVE); } /// Notification about the change of a quest state (ZC_ACTIVE_QUEST). /// 02b7 <quest id>.L <active>.B -void clif_quest_update_status(struct map_session_data * sd, int quest_id, bool active) -{ +void clif_quest_update_status(struct map_session_data *sd, int quest_id, bool active) { int fd = sd->fd; WFIFOHEAD(fd, packet_len(0x2b7)); diff --git a/src/map/clif.h b/src/map/clif.h index 8b78f27e9..3418b0557 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -923,12 +923,12 @@ struct clif_interface { int (*hom_food) (struct map_session_data *sd,int foodid,int fail); void (*send_homdata) (struct map_session_data *sd, int state, int param); /* questlog-related */ - void (*quest_send_list) (struct map_session_data * sd); - void (*quest_send_mission) (struct map_session_data * sd); - void (*quest_add) (struct map_session_data * sd, struct quest * qd, int index); - void (*quest_delete) (struct map_session_data * sd, int quest_id); - void (*quest_update_status) (struct map_session_data * sd, int quest_id, bool active); - void (*quest_update_objective) (struct map_session_data * sd, struct quest * qd, int index); + void (*quest_send_list) (struct map_session_data *sd); + void (*quest_send_mission) (struct map_session_data *sd); + void (*quest_add) (struct map_session_data *sd, struct quest *qd); + void (*quest_delete) (struct map_session_data *sd, int quest_id); + void (*quest_update_status) (struct map_session_data *sd, int quest_id, bool active); + void (*quest_update_objective) (struct map_session_data *sd, struct quest *qd); void (*quest_show_event) (struct map_session_data *sd, struct block_list *bl, short state, short color); /* mail-related */ void (*mail_window) (int fd, int flag); diff --git a/src/map/intif.c b/src/map/intif.c index 36ae753db..8fdc8e3a3 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -1311,50 +1311,79 @@ QUESTLOG SYSTEM FUNCTIONS ***************************************/ -int intif_request_questlog(TBL_PC *sd) -{ +/** + * Requests a character's quest log entries to the inter server. + * + * @param sd Character's data + */ +void intif_request_questlog(TBL_PC *sd) { WFIFOHEAD(inter_fd,6); WFIFOW(inter_fd,0) = 0x3060; WFIFOL(inter_fd,2) = sd->status.char_id; WFIFOSET(inter_fd,6); - return 0; } +/** + * Parses the received quest log entries for a character from the inter server. + * + * Received in reply to the requests made by intif_request_questlog. + * + * @see intif_parse + */ void intif_parse_QuestLog(int fd) { - int char_id = RFIFOL(fd, 4); - int i; - TBL_PC * sd = map->charid2sd(char_id); + int char_id = RFIFOL(fd, 4), num_received = (RFIFOW(fd, 2)-8)/sizeof(struct quest); + TBL_PC *sd = map->charid2sd(char_id); - //User not online anymore - if(!sd) + if (!sd) // User not online anymore return; - sd->avail_quests = sd->num_quests = (RFIFOW(fd, 2)-8)/sizeof(struct quest); - - memset(&sd->quest_log, 0, sizeof(sd->quest_log)); - - for( i = 0; i < sd->num_quests; i++ ) - { - memcpy(&sd->quest_log[i], RFIFOP(fd, i*sizeof(struct quest)+8), sizeof(struct quest)); - - sd->quest_index[i] = quest->search_db(sd->quest_log[i].quest_id); - - if( sd->quest_index[i] < 0 ) - { - ShowError("intif_parse_QuestLog: quest %d not found in DB.\n",sd->quest_log[i].quest_id); - sd->avail_quests--; - sd->num_quests--; - i--; - continue; + if (num_received == 0) { + if (sd->quest_log) { + aFree(sd->quest_log); + sd->quest_log = NULL; + } + sd->num_quests = sd->avail_quests = 0; + } else { + struct quest *received = (struct quest *)RFIFOP(fd, 8); + int i, k = num_received; + if (sd->quest_log) { + RECREATE(sd->quest_log, struct quest, num_received); + } else { + CREATE(sd->quest_log, struct quest, num_received); } - if( sd->quest_log[i].state == Q_COMPLETE ) - sd->avail_quests--; + for (i = 0; i < num_received; i++) { + if( quest->db(received[i].quest_id) == &quest->dummy ) { + ShowError("intif_parse_QuestLog: quest %d not found in DB.\n", received[i].quest_id); + continue; + } + if (received->state != Q_COMPLETE) { + // Insert at the beginning + memcpy(&sd->quest_log[sd->avail_quests++], &received[i], sizeof(struct quest)); + } else { + // Insert at the end + memcpy(&sd->quest_log[--k], &received[i], sizeof(struct quest)); + } + sd->num_quests++; + } + if (sd->avail_quests < k) { + // sd->avail_quests and k didn't meet in the middle: some entries were skipped + if (k < num_received) // Move the entries at the end to fill the gap + memmove(&sd->quest_log[k], &sd->quest_log[sd->avail_quests], sizeof(struct quest)*(num_received - k)); + sd->quest_log = aRealloc(sd->quest_log, sizeof(struct quest)*sd->num_quests); + } } quest->pc_login(sd); } +/** + * Parses the quest log save ack for a character from the inter server. + * + * Received in reply to the requests made by intif_quest_save. + * + * @see intif_parse + */ void intif_parse_QuestSave(int fd) { int cid = RFIFOL(fd, 2); TBL_PC *sd = map->id2sd(cid); @@ -1365,21 +1394,24 @@ void intif_parse_QuestSave(int fd) { sd->save_quest = false; } -int intif_quest_save(TBL_PC *sd) -{ - int len; +/** + * Requests to the inter server to save a character's quest log entries. + * + * @param sd Character's data + * @return 0 in case of success, nonzero otherwise + */ +int intif_quest_save(TBL_PC *sd) { + int len = sizeof(struct quest)*sd->num_quests + 8; if(intif->CheckForCharServer()) - return 0; - - len = sizeof(struct quest)*sd->num_quests + 8; + return 1; WFIFOHEAD(inter_fd, len); WFIFOW(inter_fd,0) = 0x3061; WFIFOW(inter_fd,2) = len; WFIFOL(inter_fd,4) = sd->status.char_id; if( sd->num_quests ) - memcpy(WFIFOP(inter_fd,8), &sd->quest_log, sizeof(struct quest)*sd->num_quests); + memcpy(WFIFOP(inter_fd,8), sd->quest_log, sizeof(struct quest)*sd->num_quests); WFIFOSET(inter_fd, len); return 0; diff --git a/src/map/intif.h b/src/map/intif.h index d0dfd25cd..fbee3f270 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -85,7 +85,7 @@ struct intif_interface { int (*homunculus_requestsave) (int account_id, struct s_homunculus* sh); int (*homunculus_requestdelete) (int homun_id); /******QUEST SYTEM*******/ - int (*request_questlog) (struct map_session_data * sd); + void (*request_questlog) (struct map_session_data * sd); int (*quest_save) (struct map_session_data * sd); // MERCENARY SYSTEM int (*mercenary_create) (struct s_mercenary *merc); diff --git a/src/map/map.c b/src/map/map.c index 099d2c6ea..3153c77fb 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -5116,6 +5116,7 @@ void do_final(void) ircbot->final();/* before clif. */ clif->final(); npc->final(); + quest->final(); script->final(); itemdb->final(); instance->final(); diff --git a/src/map/pc.c b/src/map/pc.c index 602b67a26..d0f5b0635 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1136,7 +1136,12 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim for( i = 0; i < 3; i++ ) sd->hate_mob[i] = -1; - //warp player + sd->quest_log = NULL; + sd->num_quests = 0; + sd->avail_quests = 0; + sd->save_quest = false; + + //warp player if ((i=pc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); diff --git a/src/map/pc.h b/src/map/pc.h index 2c802a896..5f81346d4 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -438,12 +438,11 @@ struct map_session_data { bool changed; // if true, should sync with charserver on next mailbox request } mail; - //Quest log system [Kevin] [Inkfish] - int num_quests; - int avail_quests; - int quest_index[MAX_QUEST_DB]; - struct quest quest_log[MAX_QUEST_DB]; - bool save_quest; + // Quest log system + int num_quests; ///< Number of entries in quest_log + int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry) + struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first <avail_quests>th enties + bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved // temporary debug [flaviojs] const char* debug_file; diff --git a/src/map/quest.c b/src/map/quest.c index 0719b8dbb..f2a6fae1f 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -35,20 +35,25 @@ struct quest_interface quest_s; -int quest_search_db(int quest_id) -{ - int i; - - ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest->db[i].id); - if( i == MAX_QUEST_DB ) - return -1; - - return i; +/** + * Searches a quest by ID. + * + * @param quest_id ID to lookup + * @return Quest entry (equals to &quest->dummy if the ID is invalid) + */ +struct quest_db *quest_db(int quest_id) { + if (quest_id < 0 || quest_id > MAX_QUEST_DB || quest->db_data[quest_id] == NULL) + return &quest->dummy; + return quest->db_data[quest_id]; } -//Send quest info on login -int quest_pc_login(TBL_PC * sd) -{ +/** + * Sends quest info to the player on login. + * + * @param sd Player's data + * @return 0 in case of success, nonzero otherwise (i.e. the player has no quests) + */ +int quest_pc_login(TBL_PC *sd) { int i; if(sd->avail_quests == 0) @@ -57,100 +62,109 @@ int quest_pc_login(TBL_PC * sd) clif->quest_send_list(sd); clif->quest_send_mission(sd); for( i = 0; i < sd->avail_quests; i++ ) { - clif->quest_update_objective(sd, &sd->quest_log[i], sd->quest_index[i]); + // TODO[Haru]: is this necessary? Does quest_send_mission not take care of this? + clif->quest_update_objective(sd, &sd->quest_log[i]); } return 0; } -int quest_add(TBL_PC * sd, int quest_id) -{ - - int i, j; - - if( sd->num_quests >= MAX_QUEST_DB ) - { - ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB); - return 1; +/** + * Adds a quest to the player's list. + * + * New quest will be added as Q_ACTIVE. + * + * @param sd Player's data + * @param quest_id ID of the quest to add. + * @return 0 in case of success, nonzero otherwise + */ +int quest_add(TBL_PC *sd, int quest_id) { + int n; + struct quest_db *qi = quest->db(quest_id); + + if( qi == &quest->dummy ) { + ShowError("quest_add: quest %d not found in DB.\n", quest_id); + return -1; } - if( quest->check(sd, quest_id, HAVEQUEST) >= 0 ) - { + if( quest->check(sd, quest_id, HAVEQUEST) >= 0 ) { ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id); return -1; } - if( (j = quest->search_db(quest_id)) < 0 ) - { - ShowError("quest_add: quest %d not found in DB.\n", quest_id); - return -1; + n = sd->avail_quests; // Insertion point + + sd->num_quests++; + sd->avail_quests++; + RECREATE(sd->quest_log, struct quest, sd->num_quests); + + if( sd->avail_quests != sd->num_quests ) { + // The character has some completed quests, make room before them so that they will stay at the end of the array + memmove(&sd->quest_log[n+1], &sd->quest_log[n], sizeof(struct quest)*(sd->num_quests-sd->avail_quests)); } - i = sd->avail_quests; - memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests)); - memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests)); + memset(&sd->quest_log[n], 0, sizeof(struct quest)); - memset(&sd->quest_log[i], 0, sizeof(struct quest)); - sd->quest_log[i].quest_id = quest->db[j].id; - if( quest->db[j].time ) - sd->quest_log[i].time = (unsigned int)(time(NULL) + quest->db[j].time); - sd->quest_log[i].state = Q_ACTIVE; + sd->quest_log[n].quest_id = qi->id; + if( qi->time ) + sd->quest_log[n].time = (unsigned int)(time(NULL) + qi->time); + sd->quest_log[n].state = Q_ACTIVE; - sd->quest_index[i] = j; - sd->num_quests++; - sd->avail_quests++; sd->save_quest = true; - clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); - clif->quest_update_objective(sd, &sd->quest_log[i], sd->quest_index[i]); + clif->quest_add(sd, &sd->quest_log[n]); + clif->quest_update_objective(sd, &sd->quest_log[n]); + if( map->save_settings&64 ) chrif->save(sd,0); return 0; } -int quest_change(TBL_PC * sd, int qid1, int qid2) -{ - - int i, j; +/** + * Replaces a quest in a player's list with another one. + * + * @param sd Player's data + * @param qid1 Current quest to replace + * @param qid2 New quest to add + * @return 0 in case of success, nonzero otherwise + */ +int quest_change(TBL_PC *sd, int qid1, int qid2) { + int i; + struct quest_db *qi = quest->db(qid2); - if( quest->check(sd, qid2, HAVEQUEST) >= 0 ) - { - ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2); + if( qi == &quest->dummy ) { + ShowError("quest_change: quest %d not found in DB.\n", qid2); return -1; } - if( quest->check(sd, qid1, HAVEQUEST) < 0 ) - { - ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1); + if( quest->check(sd, qid2, HAVEQUEST) >= 0 ) { + ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2); return -1; } - if( (j = quest->search_db(qid2)) < 0 ) - { - ShowError("quest_change: quest %d not found in DB.\n",qid2); + if( quest->check(sd, qid1, HAVEQUEST) < 0 ) { + ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1); return -1; } ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1); - if(i == sd->avail_quests) - { - ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1); + if( i == sd->avail_quests ) { + ShowError("quest_change: Character %d has completed quest %d.\n", sd->status.char_id, qid1); return -1; } memset(&sd->quest_log[i], 0, sizeof(struct quest)); - sd->quest_log[i].quest_id = quest->db[j].id; - if( quest->db[j].time ) - sd->quest_log[i].time = (unsigned int)(time(NULL) + quest->db[j].time); + sd->quest_log[i].quest_id = qi->id; + if( qi->time ) + sd->quest_log[i].time = (unsigned int)(time(NULL) + qi->time); sd->quest_log[i].state = Q_ACTIVE; - sd->quest_index[i] = j; sd->save_quest = true; clif->quest_delete(sd, qid1); - clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); - clif->quest_update_objective(sd, &sd->quest_log[i], sd->quest_index[i]); + clif->quest_add(sd, &sd->quest_log[i]); + clif->quest_update_objective(sd, &sd->quest_log[i]); if( map->save_settings&64 ) chrif->save(sd,0); @@ -158,27 +172,37 @@ int quest_change(TBL_PC * sd, int qid1, int qid2) return 0; } -int quest_delete(TBL_PC * sd, int quest_id) -{ +/** + * Removes a quest from a player's list + * + * @param sd Player's data + * @param quest_id ID of the quest to remove + * @return 0 in case of success, nonzero otherwise + */ +int quest_delete(TBL_PC *sd, int quest_id) { int i; //Search for quest ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); - if(i == sd->num_quests) - { + + if(i == sd->num_quests) { ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id); return -1; } if( sd->quest_log[i].state != Q_COMPLETE ) sd->avail_quests--; - if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) - { + + if( i < --sd->num_quests ) { + // Compact the array memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); - memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i)); } - memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest)); - sd->quest_index[sd->num_quests] = 0; + if( sd->num_quests == 0 ) { + aFree(sd->quest_log); + sd->quest_log = NULL; + } else { + RECREATE(sd->quest_log, struct quest, sd->num_quests); + } sd->save_quest = true; clif->quest_delete(sd, quest_id); @@ -189,8 +213,16 @@ int quest_delete(TBL_PC * sd, int quest_id) return 0; } +/** + * Map iterator subroutine to update quest objectives for a party after killing a monster. + * + * @see map_foreachinrange + * @param ap Argument list, expecting: + * int Party ID + * int Mob ID + */ int quest_update_objective_sub(struct block_list *bl, va_list ap) { - struct map_session_data * sd; + struct map_session_data *sd; int mob_id, party_id; nullpo_ret(bl); @@ -210,28 +242,48 @@ int quest_update_objective_sub(struct block_list *bl, va_list ap) { } -void quest_update_objective(TBL_PC * sd, int mob_id) { +/** + * Updates the quest objectives for a character after killing a monster. + * + * @param sd Character's data + * @param mob_id Monster ID + */ +void quest_update_objective(TBL_PC *sd, int mob_id) { int i,j; for( i = 0; i < sd->avail_quests; i++ ) { - if( sd->quest_log[i].state != Q_ACTIVE ) + struct quest_db *qi = NULL; + + if( sd->quest_log[i].state != Q_ACTIVE ) // Skip inactive quests continue; - for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ ) - if( quest->db[sd->quest_index[i]].mob[j] == mob_id && sd->quest_log[i].count[j] < quest->db[sd->quest_index[i]].count[j] ) { + qi = quest->db(sd->quest_log[i].quest_id); + + for( j = 0; j < qi->num_objectives; j++ ) { + if( qi->mob[j] == mob_id && sd->quest_log[i].count[j] < qi->count[j] ) { sd->quest_log[i].count[j]++; sd->save_quest = true; - clif->quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]); + clif->quest_update_objective(sd, &sd->quest_log[i]); } + } } } -int quest_update_status(TBL_PC * sd, int quest_id, quest_state qs) { +/** + * Updates a quest's state. + * + * Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish] + * + * @param sd Character's data + * @param quest_id Quest ID to update + * @param qs New quest state + * @return 0 in case of success, nonzero otherwise + */ +int quest_update_status(TBL_PC *sd, int quest_id, enum quest_state qs) { int i; - //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish] ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); - if(i == sd->avail_quests) { + if( i == sd->avail_quests ) { ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id); return -1; } @@ -240,11 +292,13 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state qs) { sd->save_quest = true; if( qs < Q_COMPLETE ) { - clif->quest_update_status(sd, quest_id, (bool)qs); + clif->quest_update_status(sd, quest_id, qs == Q_ACTIVE ? true : false); return 0; } - if( i != (--sd->avail_quests) ) { + // The quest is complete, so it needs to be moved to the completed quests block at the end of the array. + + if( i < (--sd->avail_quests) ) { struct quest tmp_quest; memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest)); memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest)); @@ -259,7 +313,22 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state qs) { return 0; } -int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) { +/** + * Queries quest information for a character. + * + * @param sd Character's data + * @param quest_id Quest ID + * @param type Check type + * @return -1 if the quest was not found, otherwise it depends on the type: + * HAVEQUEST: The quest's state + * PLAYTIME: 2 if the quest's timeout has expired + * 1 if the quest was completed + * 0 otherwise + * HUNTING: 2 if the quest has not been marked as completed yet, and its objectives have been fulfilled + * 1 if the quest's timeout has expired + * 0 otherwise + */ +int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type) { int i; ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); @@ -271,18 +340,17 @@ int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) { return sd->quest_log[i].state; case PLAYTIME: return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0); - case HUNTING: { - if( sd->quest_log[i].state == 0 || sd->quest_log[i].state == 1 ) { - int j; - ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest->db[sd->quest_index[i]].count[j]); - if( j == MAX_QUEST_OBJECTIVES ) - return 2; - if( sd->quest_log[i].time < (unsigned int)time(NULL) ) - return 1; - return 0; - } else - return 0; + case HUNTING: + if( sd->quest_log[i].state == Q_INACTIVE || sd->quest_log[i].state == Q_ACTIVE ) { + int j; + struct quest_db *qi = quest->db(sd->quest_log[i].quest_id); + ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < qi->count[j]); + if( j == MAX_QUEST_OBJECTIVES ) + return 2; + if( sd->quest_log[i].time < (unsigned int)time(NULL) ) + return 1; } + return 0; default: ShowError("quest_check_quest: Unknown parameter %d",type); break; @@ -291,66 +359,133 @@ int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) { return -1; } +/** + * Loads quests from the quest db. + * + * @return Number of loaded quests, or -1 if the file couldn't be read. + */ int quest_read_db(void) { + // TODO[Haru] This duplicates some sv_readdb functionalities, and it would be + // nice if it could be replaced by it. The reason why it wasn't is probably + // because we need to accept commas (which is also used as delimiter) in the + // last field (quest name), and sv_readdb isn't capable of doing so. FILE *fp; char line[1024]; - int i,j,k = 0; - char *str[20],*p,*np; + int i, count = 0; + char *str[20], *p, *np; + struct quest_db entry; sprintf(line, "%s/quest_db.txt", map->db_path); - if( (fp=fopen(line,"r"))==NULL ){ + if ((fp=fopen(line,"r"))==NULL) { ShowError("can't read %s\n", line); return -1; } - - while(fgets(line, sizeof(line), fp)) { - if (k == MAX_QUEST_DB) { - ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", map->db_path); - break; - } - - if(line[0]=='/' && line[1]=='/') + + while (fgets(line, sizeof(line), fp)) { + if (line[0]=='/' && line[1]=='/') continue; memset(str,0,sizeof(str)); - for( j = 0, p = line; j < 8; j++ ) { - if( ( np = strchr(p,',') ) != NULL ) { - str[j] = p; + for (i = 0, p = line; i < 8; i++) { + if (( np = strchr(p,',') ) != NULL) { + str[i] = p; *np = 0; p = np + 1; - } - else if (str[0] == NULL) - continue; - else { + } else if (str[0] == NULL) { + break; + } else { ShowError("quest_read_db: insufficient columns in line %s\n", line); continue; } } - if(str[0]==NULL) + if (str[0] == NULL) + continue; + + memset(&entry, 0, sizeof(entry)); + + entry.id = atoi(str[0]); + + if (entry.id < 0 || entry.id >= MAX_QUEST_DB) { + ShowError("quest_read_db: Invalid quest ID '%d' in line '%s' (min: 0, max: %d.)\n", entry.id, line, MAX_QUEST_DB); continue; + } - memset(&quest->db[k], 0, sizeof(quest->db[0])); + entry.time = atoi(str[1]); - quest->db[k].id = atoi(str[0]); - quest->db[k].time = atoi(str[1]); - - for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ ) { - quest->db[k].mob[i] = atoi(str[2*i+2]); - quest->db[k].count[i] = atoi(str[2*i+3]); + for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) { + entry.mob[i] = atoi(str[2*i+2]); + entry.count[i] = atoi(str[2*i+3]); - if( !quest->db[k].mob[i] || !quest->db[k].count[i] ) + if (!entry.mob[i] || !entry.count[i]) break; } - - quest->db[k].num_objectives = i; - k++; + entry.num_objectives = i; + + if (quest->db_data[entry.id] == NULL) + quest->db_data[entry.id] = aMalloc(sizeof(struct quest_db)); + + memcpy(quest->db_data[entry.id], &entry, sizeof(struct quest_db)); + count++; } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", k, "quest_db.txt"); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, "quest_db.txt"); return 0; } +/** + * Map iterator to ensures a player has no invalid quest log entries. + * + * Any entries that are no longer in the db are removed. + * + * @see map->foreachpc + * @param ap Ignored + */ +int quest_reload_check_sub(struct map_session_data *sd, va_list ap) { + int i, j; + + nullpo_ret(sd); + + j = 0; + for (i = 0; i < sd->num_quests; i++) { + struct quest_db *qi = quest->db(sd->quest_log[i].quest_id); + if (qi == &quest->dummy) { // Remove no longer existing entries + if (sd->quest_log[i].state != Q_COMPLETE) // And inform the client if necessary + clif->quest_delete(sd, sd->quest_log[i].quest_id); + continue; + } + if (i != j) { + // Move entries if there's a gap to fill + memcpy(&sd->quest_log[j], &sd->quest_log[i], sizeof(struct quest)); + } + j++; + } + sd->num_quests = 0; + ARR_FIND(sd->avail_quests, 0, j, sd->quest_log[j].state != Q_COMPLETE); + sd->avail_quests = j+1; + + return 1; +} + +/** + * Clears the quest database for shutdown or reload. + */ +void quest_clear_db(void) { + int i; + + for (i = 0; i < MAX_QUEST_DB; i++) { + if (quest->db_data[i]) { + aFree(quest->db_data[i]); + quest->db_data[i] = NULL; + } + } +} + +/** + * Initializes the quest interface. + * + * @param minimal Run in minimal mode (skips most of the loading) + */ void do_init_quest(bool minimal) { if (minimal) return; @@ -358,20 +493,39 @@ void do_init_quest(bool minimal) { quest->read_db(); } +/** + * Finalizes the quest interface before shutdown. + */ +void do_final_quest(void) { + quest->clear(); +} + +/** + * Reloads the quest database. + */ void do_reload_quest(void) { - memset(&quest->db, 0, sizeof(quest->db)); + quest->clear(); + quest->read_db(); + + // Update quest data for players, to ensure no entries about removed quests are left over. + map->foreachpc(&quest_reload_check_sub); } +/** + * Initializes default values for the quest interface. + */ void quest_defaults(void) { quest = &quest_s; - + memset(&quest->db, 0, sizeof(quest->db)); + memset(&quest->dummy, 0, sizeof(quest->dummy)); /* */ quest->init = do_init_quest; + quest->final = do_final_quest; quest->reload = do_reload_quest; /* */ - quest->search_db = quest_search_db; + quest->db = quest_db; quest->pc_login = quest_pc_login; quest->add = quest_add; quest->change = quest_change; @@ -380,5 +534,6 @@ void quest_defaults(void) { quest->update_objective = quest_update_objective; quest->update_status = quest_update_status; quest->check = quest_check; + quest->clear = quest_clear_db; quest->read_db = quest_read_db; } diff --git a/src/map/quest.h b/src/map/quest.h index 0725a8c46..28815a6c3 100644 --- a/src/map/quest.h +++ b/src/map/quest.h @@ -5,7 +5,9 @@ #ifndef _QUEST_H_ #define _QUEST_H_ -struct s_quest_db { +#define MAX_QUEST_DB (60355+1) // Highest quest ID + 1 + +struct quest_db { int id; unsigned int time; int mob[MAX_QUEST_OBJECTIVES]; @@ -14,23 +16,31 @@ struct s_quest_db { //char name[NAME_LENGTH]; }; -typedef enum quest_check_type { HAVEQUEST, PLAYTIME, HUNTING } quest_check_type; +// Questlog check types +enum quest_check_type { + HAVEQUEST, ///< Query the state of the given quest + PLAYTIME, ///< Check if the given quest has been completed or has yet to expire + HUNTING, ///< Check if the given hunting quest's requirements have been met +}; struct quest_interface { - struct s_quest_db db[MAX_QUEST_DB]; + struct quest_db *db_data[MAX_QUEST_DB]; ///< Quest database + struct quest_db dummy; ///< Dummy entry for invalid quest lookups /* */ void (*init) (bool minimal); + void (*final) (void); void (*reload) (void); /* */ - int (*search_db) (int quest_id); + struct quest_db *(*db) (int quest_id); int (*pc_login) (TBL_PC *sd); int (*add) (TBL_PC *sd, int quest_id); int (*change) (TBL_PC *sd, int qid1, int qid2); int (*delete) (TBL_PC *sd, int quest_id); int (*update_objective_sub) (struct block_list *bl, va_list ap); void (*update_objective) (TBL_PC *sd, int mob_id); - int (*update_status) (TBL_PC *sd, int quest_id, quest_state qs); - int (*check) (TBL_PC *sd, int quest_id, quest_check_type type); + int (*update_status) (TBL_PC *sd, int quest_id, enum quest_state qs); + int (*check) (TBL_PC *sd, int quest_id, enum quest_check_type type); + void (*clear) (void); int (*read_db) (void); }; diff --git a/src/map/script.c b/src/map/script.c index 853f0c44f..79d2ac969 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -15889,20 +15889,20 @@ BUILDIN(questinfo) return true; } -BUILDIN(setquest) -{ +BUILDIN(setquest) { struct map_session_data *sd = script->rid2sd(st); unsigned short i; - - if (!sd) - return false; + int quest_id; + nullpo_retr(false,sd); - quest->add(sd, script_getnum(st, 2)); + quest_id = script_getnum(st, 2); + + quest->add(sd, quest_id); // If questinfo is set, remove quest bubble once quest is set. for(i = 0; i < map->list[sd->bl.m].qi_count; i++) { struct questinfo *qi = &map->list[sd->bl.m].qi_data[i]; - if( qi->quest_id == script_getnum(st, 2) ) { + if( qi->quest_id == quest_id ) { #if PACKETVER >= 20120410 clif->quest_show_event(sd, &qi->nd->bl, 9999, 0); #else @@ -15914,8 +15914,7 @@ BUILDIN(setquest) return true; } -BUILDIN(erasequest) -{ +BUILDIN(erasequest) { struct map_session_data *sd = script->rid2sd(st); nullpo_retr(false,sd); @@ -15923,8 +15922,7 @@ BUILDIN(erasequest) return true; } -BUILDIN(completequest) -{ +BUILDIN(completequest) { struct map_session_data *sd = script->rid2sd(st); nullpo_retr(false,sd); @@ -15932,8 +15930,7 @@ BUILDIN(completequest) return true; } -BUILDIN(changequest) -{ +BUILDIN(changequest) { struct map_session_data *sd = script->rid2sd(st); nullpo_retr(false,sd); @@ -15941,15 +15938,14 @@ BUILDIN(changequest) return true; } -BUILDIN(checkquest) -{ +BUILDIN(checkquest) { struct map_session_data *sd = script->rid2sd(st); - quest_check_type type = HAVEQUEST; + enum quest_check_type type = HAVEQUEST; nullpo_retr(false,sd); if( script_hasdata(st, 3) ) - type = (quest_check_type)script_getnum(st, 3); + type = (enum quest_check_type)script_getnum(st, 3); script_pushint(st, quest->check(sd, script_getnum(st, 2), type)); diff --git a/src/map/unit.c b/src/map/unit.c index 872ad1f8b..28dd68e7d 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2393,6 +2393,11 @@ int unit_free(struct block_list *bl, clr_type clrtype) { aFree(sd->queues); sd->queues = NULL; } + if( sd->quest_log != NULL ) { + aFree(sd->quest_log); + sd->quest_log = NULL; + sd->num_quests = sd->avail_quests = 0; + } for( k = 0; k < sd->hdatac; k++ ) { if( sd->hdata[k]->flag.free ) { |