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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-02 16:27:21 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-02 16:27:21 +0000 |
commit | 8595b89738a9446c330d7e5d31e93080e2a87246 (patch) | |
tree | 133fd6f62af6de207f8ec883ec3480d215ec0e5a /src/map | |
parent | d82ffd209180df707c4669f05928a837093d557d (diff) | |
download | hercules-8595b89738a9446c330d7e5d31e93080e2a87246.tar.gz hercules-8595b89738a9446c330d7e5d31e93080e2a87246.tar.bz2 hercules-8595b89738a9446c330d7e5d31e93080e2a87246.tar.xz hercules-8595b89738a9446c330d7e5d31e93080e2a87246.zip |
- Moved setting a mob's level from mob_spawn to status_calc_mob, resetting their level on death has also been removed (as it is handled now on spawn)
- Fixed a bug in status_revive
- Updated Holy Cross, Investigate and Finger Offensive to be usable by all weapons.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6938 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mob.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 10 |
2 files changed, 9 insertions, 5 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index f1a4f9f82..c18f83b66 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -665,9 +665,6 @@ int mob_spawn (struct mob_data *md) md->target_id = 0; md->move_fail_count = 0; - if (!md->level) // [Valaris] - md->level=md->db->lv; - // md->master_id = 0; md->master_dist = 0; @@ -2124,7 +2121,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(mvp_sd->state.event_kill_mob) npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } - if(md->level) md->level=0; if(md->deletetimer!=-1) { delete_timer(md->deletetimer,mob_timer_delete); diff --git a/src/map/status.c b/src/map/status.c index adeb09be1..4552d9d9f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -760,7 +760,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per return 0; //Invalid target. hp = status->max_hp * per_hp/100; - sp = status->max_sp * per_hp/100; + sp = status->max_sp * per_sp/100; if(hp > status->max_hp - status->hp) hp = status->max_hp - status->hp; @@ -1015,6 +1015,14 @@ int status_calc_mob(struct mob_data* md, int first) struct block_list *mbl = NULL; int flag=0; + if(first) + { //Set basic level on respawn. + if (md->spawn) + md->level = md->spawn->level; + else + md->level = md->db->lv; // [Valaris] + } + //Check if we need custom base-status if (battle_config.mobs_level_up && md->level != md->db->lv) flag|=1; |