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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-23 14:08:34 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-23 14:08:34 +0000 |
commit | c6b5397e443179b28e6e094452fd4966ceb36798 (patch) | |
tree | 89a2fb6d78fb5449d62ac888d1384d6f45440f47 /src/map | |
parent | 3194533c578cb83b3c3b5e1fd2f9f151db2e53bc (diff) | |
download | hercules-c6b5397e443179b28e6e094452fd4966ceb36798.tar.gz hercules-c6b5397e443179b28e6e094452fd4966ceb36798.tar.bz2 hercules-c6b5397e443179b28e6e094452fd4966ceb36798.tar.xz hercules-c6b5397e443179b28e6e094452fd4966ceb36798.zip |
- Added view_data support to mercenary.*, so that the Homunculus entries are no longer required on the mob_db.
- Removed homunculus entries from mob_db.
- Added the status icon to NPC_CHANGEUNDEAD and the Flee/Hit foods
- Corrected the check that lets you walk when vending/chatting/etc.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9697 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/mercenary.c | 16 | ||||
-rw-r--r-- | src/map/mercenary.h | 6 | ||||
-rw-r--r-- | src/map/status.c | 10 | ||||
-rw-r--r-- | src/map/status.h | 4 |
5 files changed, 34 insertions, 6 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 355d001fd..6fe7694b0 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8449,7 +8449,9 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) { return; } - if (clif_cant_act(sd) && sd->sc.opt1 != OPT1_STONEWAIT) + if (sd->sc.opt1 && sd->sc.opt1 == OPT1_STONEWAIT) + ; //You CAN walk on this OPT1 value. + else if (clif_cant_act(sd)) return; if(sd->sc.count && sd->sc.data[SC_RUN].timer != -1) diff --git a/src/map/mercenary.c b/src/map/mercenary.c index b776ed4b5..7e222b016 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -44,6 +44,16 @@ static int merc_hom_hungry(int tid,unsigned int tick,int id,int data); static unsigned int hexptbl[MAX_LEVEL]; +//For holding the view data of npc classes. [Skotlex] +static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS]; + +struct view_data* merc_get_hom_viewdata(int class_) +{ //Returns the viewdata for homunculus + if (homdb_checkid(class_)) + return &hom_viewdb[class_-HM_CLASS_BASE]; + return NULL; +} + void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) { clif_hominfo(hd->master,hd,0); @@ -976,11 +986,17 @@ void merc_skill_reload(void) int do_init_merc(void) { + int class_; read_homunculusdb(); read_homunculus_expdb(); read_homunculus_skilldb(); // Add homunc timer function to timer func list [Toms] add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); + + //Stock view data for homuncs + memset(&hom_viewdb, 0, sizeof(hom_viewdb)); + for (class_ = HM_CLASS_BASE; class_ <= HM_CLASS_MAX; class_++) + hom_viewdb[class_-HM_CLASS_BASE].class_ = class_; return 0; } diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 91ce62a33..b7b0dd635 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -43,13 +43,13 @@ enum { SP_INTIMATE = 0x100, SP_HUNGRY = 0x200 }; + +#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) + // merc_is_hom_alive(struct homun_data *) #define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) int do_init_merc(void); int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator -void merc_load_sub(struct homun_data *hd, struct map_session_data *sd); -void merc_load_exptables(void); -char *merc_hom_skill_get_name(int id); void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); int merc_hom_dead(struct homun_data *hd, struct block_list *src); void merc_hom_skillup(struct homun_data *hd,int skillnum); diff --git a/src/map/status.c b/src/map/status.c index 320045761..f448f006a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -418,14 +418,18 @@ void initChangeTables(void) { StatusIconChangeTable[SC_INCSTR] = SI_INCSTR; StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; StatusIconChangeTable[SC_INTRAVISION] = SI_INTRAVISION; -#if PACKETVER > 7 + //This seems wrong as it sets the same icon to all skills that change your + //element, but alas, all of them are mob-target only with the exception of + //NPC_CHANGEUNDEAD, so this should be alright. [Skotlex] + StatusIconChangeTable[SC_ELEMENTALCHANGE] = SI_UNDEAD; StatusIconChangeTable[SC_STRFOOD] = SI_FOODSTR; StatusIconChangeTable[SC_AGIFOOD] = SI_FOODAGI; StatusIconChangeTable[SC_VITFOOD] = SI_FOODVIT; StatusIconChangeTable[SC_INTFOOD] = SI_FOODDEX; StatusIconChangeTable[SC_DEXFOOD] = SI_FOODINT; StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK; -#endif + StatusIconChangeTable[SC_FLEEFOOD] = SI_FOODFLEE; + StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT; //Other SC which are not necessarily associated to skills. StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD; StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD; @@ -4223,6 +4227,8 @@ void status_set_viewdata(struct block_list *bl, int class_) vd = mob_get_viewdata(class_); else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS)) vd = npc_get_viewdata(class_); + else if (homdb_checkid(class_)) + vd = merc_get_hom_viewdata(class_); else vd = NULL; diff --git a/src/map/status.h b/src/map/status.h index 968bdd301..954e10b7a 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -330,6 +330,7 @@ enum { SI_WATERWEAPON = 91, SI_WINDWEAPON = 92, SI_EARTHWEAPON = 93, + SI_UNDEAD = 97, // 102 = again gloria - from what I saw on screenshots, I wonder if it isn't gospel... [DracoRPG] SI_AURABLADE = 103, SI_PARRYING = 104, @@ -406,6 +407,9 @@ enum { SI_FOODDEX = 244, SI_FOODINT = 245, SI_FOODLUK = 246, + SI_FOODFLEE = 247, + SI_FOODHIT = 248, + SI_FOODCRI = 249, }; // JOINTBEAT stackable ailments |