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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-09 02:58:34 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-09 02:58:34 +0000 |
commit | 6a3573e5f5bf52330b278dd0736112bf7f6f8938 (patch) | |
tree | cff3d1c4004e3a6a8aa9556f1cecd5953bf6ed16 /src/map | |
parent | 3d56a0bf4a4ac9da69eac47560b18e2f770d2747 (diff) | |
download | hercules-6a3573e5f5bf52330b278dd0736112bf7f6f8938.tar.gz hercules-6a3573e5f5bf52330b278dd0736112bf7f6f8938.tar.bz2 hercules-6a3573e5f5bf52330b278dd0736112bf7f6f8938.tar.xz hercules-6a3573e5f5bf52330b278dd0736112bf7f6f8938.zip |
Added renewal behavior to safety wall (exclusive to remode)
- Safety Wall now possesses a lifetime equal to 3 times the health of the caster, when the wall absorbs this much damage, the wall is removed and any remaining damage is dealt to the player.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15554 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 13 | ||||
-rw-r--r-- | src/map/skill.c | 12 |
2 files changed, 22 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index efcf199aa..6cf116db4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -386,10 +386,23 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag { struct skill_unit_group* group = skill_id2group(sc->data[SC_SAFETYWALL]->val3); if (group) { + /** + * in RE, SW possesses a lifetime equal to 3 times the caster's health + **/ + #if REMODE + if ( ( group->val2 - damage) > 0 ) { + group->val2 -= damage; + d->dmg_lv = ATK_BLOCK; + return 0; + } else + damage -= group->val2; + skill_delunitgroup(group); + #else if (--group->val2<=0) skill_delunitgroup(group); d->dmg_lv = ATK_BLOCK; return 0; + #endif } status_change_end(bl, SC_SAFETYWALL, INVALID_TIMER); } diff --git a/src/map/skill.c b/src/map/skill.c index 3179853c2..5b931e99f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8850,10 +8850,16 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli status = status_get_status_data(src); sc = status_get_sc(src); // for traps, firewall and fogwall - celest - switch( skillid ) - { + switch( skillid ) { case MG_SAFETYWALL: - val2=skilllv+1; + #if REMODE + /** + * According to data provided in RE, SW life is equal to 3 times caster's health + **/ + val2 = status_get_max_hp(src) * 3; + #else + val2 = skilllv+1; + #endif break; case MG_FIREWALL: if(sc && sc->data[SC_VIOLENTGALE]) |