diff options
author | malufett <malufett.eat.my.binaries@gmail.com> | 2014-12-26 07:28:10 +0800 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2014-12-26 07:28:10 +0800 |
commit | 6dd08befa6064a652d0d98e7cb85f0e353992dd5 (patch) | |
tree | 1eba127574e172fc6802572d0be413887e0ced0d /src/map | |
parent | dfdbc6e81eb37c2b23d5dcbcf0f94e4a9d0de2a7 (diff) | |
download | hercules-6dd08befa6064a652d0d98e7cb85f0e353992dd5.tar.gz hercules-6dd08befa6064a652d0d98e7cb85f0e353992dd5.tar.bz2 hercules-6dd08befa6064a652d0d98e7cb85f0e353992dd5.tar.xz hercules-6dd08befa6064a652d0d98e7cb85f0e353992dd5.zip |
Updated KG/OB Spirit Charms to official behavior
-http://hercules.ws/board/tracker/issue-8170-oborokagerou-charm/
-http://hercules.ws/board/tracker/issue-8274-ninja-charms-not-giving-proper-bonuses/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 75 | ||||
-rw-r--r-- | src/map/clif.c | 33 | ||||
-rw-r--r-- | src/map/clif.h | 2 | ||||
-rw-r--r-- | src/map/map.h | 9 | ||||
-rw-r--r-- | src/map/pc.c | 64 | ||||
-rw-r--r-- | src/map/pc.h | 13 | ||||
-rw-r--r-- | src/map/skill.c | 26 | ||||
-rw-r--r-- | src/map/status.c | 5 | ||||
-rw-r--r-- | src/map/unit.c | 4 |
9 files changed, 128 insertions, 103 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 459af3a81..f740d6518 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -401,24 +401,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d break; } } //end tsc check - if( src && src->type == BL_PC ){ - struct map_session_data *sd = BL_CAST(BL_PC, src); - int s; - ARR_FIND(1, 6, s, sd->charm[s] > 0); - - if( s < 5 && atk_elem == s ) - ratio += sd->charm[s] * 2; // +2% custom value - } - if( target && target->type == BL_PC ) { - struct map_session_data *tsd = BL_CAST(BL_PC, target); - int t; - - ARR_FIND(1, 6, t, tsd->charm[t] > 0); - - if( t < 5 && atk_elem == t ) - damage -= damage * ( tsd->charm[t] * 3 ) / 100;// -3% custom value - } if( ratio < 100 ) return damage - (damage * (100 - ratio) / 100); else @@ -1251,14 +1234,16 @@ int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_ def2 = status->calc_def2(target, tsc, def2, false); // status def(RE) #endif - if( sd ){ - i = sd->ignore_def[is_boss(target)?RC_BOSS:RC_NONBOSS]; + if ( sd ) { + i = sd->ignore_def[is_boss(target) ? RC_BOSS : RC_NONBOSS]; i += sd->ignore_def[tstatus->race]; - if( i ){ - if( i > 100 ) i = 100; + if ( i ) { + if ( i > 100 ) i = 100; def1 -= def1 * i / 100; def2 -= def2 * i / 100; } + if ( sd->spiritcharm[SPIRITS_TYPE_CHARM_LAND] > 0 ) // hidden from status window + def1 += 10 * def1 * sd->spiritcharm[SPIRITS_TYPE_CHARM_LAND] / 100; } if( sc && sc->data[SC_EXPIATIO] ){ @@ -1497,20 +1482,38 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block break; case NJ_KOUENKA: skillratio -= 10; + if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_FIRE] > 0 ) + skillratio += 20 * sd->spiritcharm[SPIRITS_TYPE_CHARM_FIRE]; break; case NJ_KAENSIN: skillratio -= 50; + if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_FIRE] > 0 ) + skillratio += 10 * sd->spiritcharm[SPIRITS_TYPE_CHARM_FIRE]; break; case NJ_BAKUENRYU: - skillratio += 50 * (skill_lv-1); + skillratio += 50 * (skill_lv - 1); + if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_FIRE] > 0 ) + skillratio += 15 * sd->spiritcharm[SPIRITS_TYPE_CHARM_FIRE]; break; +#ifdef RENEWAL + case NJ_HYOUSENSOU: + skillratio -= 30; + if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_WATER] > 0 ) + skillratio += 5 * sd->spiritcharm[SPIRITS_TYPE_CHARM_WATER]; +#endif case NJ_HYOUSYOURAKU: skillratio += 50 * skill_lv; + if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_WATER] > 0 ) + skillratio += 25 * sd->spiritcharm[SPIRITS_TYPE_CHARM_WATER]; break; case NJ_RAIGEKISAI: skillratio += 60 + 40 * skill_lv; + if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_WIND] > 0 ) + skillratio += 15 * sd->spiritcharm[SPIRITS_TYPE_CHARM_WIND]; break; case NJ_KAMAITACHI: + if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_WIND] > 0 ) + skillratio += 10 * sd->spiritcharm[SPIRITS_TYPE_CHARM_WIND]; case NPC_ENERGYDRAIN: skillratio += 100 * skill_lv; break; @@ -1536,6 +1539,8 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block break; case NJ_HUUJIN: skillratio += 50; + if ( sd && sd->spiritcharm[SPIRITS_TYPE_CHARM_WIND] > 0 ) + skillratio += 20 * sd->spiritcharm[SPIRITS_TYPE_CHARM_WIND]; break; #else case WZ_VERMILION: @@ -1757,12 +1762,12 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block skillratio += 100 * skill_lv; break; case KO_KAIHOU: - if( sd ){ - ARR_FIND(1, 6, i, sd->charm[i] > 0); - if( i < 5 ){ - skillratio += -100 + 200 * sd->charm[i]; + if ( sd ) { + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] > 0); + if ( i < SPIRITS_TYPE_SPHERE ) { + skillratio += -100 + 200 * sd->spiritcharm[i]; RE_LVL_DMOD(100); - pc->del_charm(sd, sd->charm[i], i); + pc->del_charm(sd, sd->spiritcharm[i], i); } } break; @@ -3366,9 +3371,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if (s_ele == -1){ // pl=-1 : the skill takes the weapon's element s_ele = sstatus->rhw.ele; - if( sd ){ //Summoning 10 charm will endow your weapon - ARR_FIND(1, 6, i, sd->charm[i] >= 10); - if( i < 5 ) s_ele = i; + if( sd ){ //Summoning 10 spiritcharm will endow your weapon + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] >= MAX_SPIRITCHARM); + if( i < SPIRITS_TYPE_SPHERE ) s_ele = i; } }else if (s_ele == -2) //Use status element s_ele = status_get_attack_sc_element(src,status->get_sc(src)); @@ -3411,8 +3416,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list break; case KO_KAIHOU: if( sd ){ - ARR_FIND(1, 6, i, sd->charm[i] > 0); - if( i < 5 ) + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] > 0); + if( i < SPIRITS_TYPE_SPHERE ) s_ele = i; } break; @@ -4257,9 +4262,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list { //Take weapon's element s_ele = sstatus->rhw.ele; s_ele_ = sstatus->lhw.ele; - if( sd ){ //Summoning 10 charm will endow your weapon. - ARR_FIND(1, 6, i, sd->charm[i] >= 10); - if( i < 5 ) s_ele = s_ele_ = i; + if( sd ){ //Summoning 10 spiritcharm will endow your weapon. + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] >= MAX_SPIRITCHARM); + if( i < SPIRITS_TYPE_SPHERE ) s_ele = s_ele_ = i; } if( flag.arrow && sd && sd->bonus.arrow_ele ) s_ele = sd->bonus.arrow_ele; diff --git a/src/map/clif.c b/src/map/clif.c index eff41422c..d7b10f2f4 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1277,11 +1277,15 @@ void clif_spiritball_single(int fd, struct map_session_data *sd) { * Kagerou/Oboro amulet spirit *------------------------------------------*/ void clif_charm_single(int fd, struct map_session_data *sd, short type) { + + if ( type <= SPIRITS_TYPE_NONE || type >= SPIRITS_TYPE_SPHERE ) + return; + WFIFOHEAD(fd, packet_len(0x08cf)); WFIFOW(fd,0)=0x08cf; WFIFOL(fd,2)=sd->bl.id; WFIFOW(fd,6)=type; - WFIFOW(fd,8)=sd->charm[type]; + WFIFOW(fd,8)=sd->spiritcharm[type]; WFIFOSET(fd, packet_len(0x08cf)); } @@ -1367,10 +1371,8 @@ bool clif_spawn(struct block_list *bl) for( i = 0; i < sd->sc_display_count; i++ ) { clif->sc_load(&sd->bl, sd->bl.id,AREA,status->IconChangeTable[sd->sc_display[i]->type],sd->sc_display[i]->val1,sd->sc_display[i]->val2,sd->sc_display[i]->val3); } - for(i = 1; i < 5; i++){ - if( sd->charm[i] > 0 ) - clif->charm(sd, i); - } + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] > 0); + clif->spiritcharm(sd, i); if (sd->status.robe) clif->refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA); } @@ -4269,10 +4271,9 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds if(dstsd->spiritball > 0) clif->spiritball_single(sd->fd, dstsd); - for(i = 1; i < 5; i++){ - if( dstsd->charm[i] > 0 ) - clif->charm_single(sd->fd, dstsd, i); - } + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] > 0); + clif->charm_single(sd->fd, dstsd, i); + for( i = 0; i < dstsd->sc_display_count; i++ ) { clif->sc_load(&sd->bl,dstsd->bl.id,SELF,status->IconChangeTable[dstsd->sc_display[i]->type],dstsd->sc_display[i]->val1,dstsd->sc_display[i]->val2,dstsd->sc_display[i]->val3); } @@ -8489,10 +8490,9 @@ void clif_refresh(struct map_session_data *sd) clif->updatestatus(sd,SP_LUK); if (sd->spiritball) clif->spiritball_single(sd->fd, sd); - for(i = 1; i < 5; i++){ - if( sd->charm[i] > 0 ) - clif->charm_single(sd->fd, sd, i); - } + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] > 0); + clif->charm_single(sd->fd, sd, i); + if (sd->vd.cloth_color) clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); if(homun_alive(sd->hd)) @@ -17458,10 +17458,13 @@ void clif_charm(struct map_session_data *sd,short type) nullpo_retv(sd); + if ( type <= SPIRITS_TYPE_NONE || type >= SPIRITS_TYPE_SPHERE ) + return; + WBUFW(buf,0)=0x08cf; WBUFL(buf,2)=sd->bl.id; WBUFW(buf,6)=type; - WBUFW(buf,8)=sd->charm[type]; + WBUFW(buf,8)=sd->spiritcharm[type]; clif->send(buf,packet_len(0x08cf),&sd->bl,AREA); } /// Move Item from or to Personal Tab (CZ_WHATSOEVER) [FE] @@ -19155,7 +19158,7 @@ void clif_defaults(void) { clif->specialeffect_single = clif_specialeffect_single; clif->specialeffect_value = clif_specialeffect_value; clif->millenniumshield = clif_millenniumshield; - clif->charm = clif_charm; + clif->spiritcharm = clif_charm; clif->charm_single = clif_charm_single; clif->snap = clif_snap; clif->weather_check = clif_weather_check; diff --git a/src/map/clif.h b/src/map/clif.h index 4d11fc281..4c90a3a28 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -820,7 +820,7 @@ struct clif_interface { void (*specialeffect_single) (struct block_list* bl, int type, int fd); void (*specialeffect_value) (struct block_list* bl, int effect_id, int num, send_target target); void (*millenniumshield) (struct block_list *bl, short shields ); - void (*charm) (struct map_session_data *sd, short type); + void (*spiritcharm) (struct map_session_data *sd, short type); void (*charm_single) (int fd, struct map_session_data *sd, short type); void (*snap) ( struct block_list *bl, short x, short y ); void (*weather_check) (struct map_session_data *sd); diff --git a/src/map/map.h b/src/map/map.h index bb6e43ac3..1374c61fe 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -295,6 +295,15 @@ enum { ELE_MAX }; +enum { + SPIRITS_TYPE_NONE = 0, + SPIRITS_TYPE_CHARM_WATER, + SPIRITS_TYPE_CHARM_LAND, + SPIRITS_TYPE_CHARM_FIRE, + SPIRITS_TYPE_CHARM_WIND, + SPIRITS_TYPE_SPHERE +}; + enum auto_trigger_flag { ATF_SELF=0x01, ATF_TARGET=0x02, diff --git a/src/map/pc.c b/src/map/pc.c index 6c3a32152..1aef4e1c2 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -7004,11 +7004,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { //Reset ticks. sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; - if ( sd && sd->spiritball ) - pc->delspiritball(sd,sd->spiritball,0); - - for(i = 1; i < 5; i++) - pc->del_charm(sd, sd->charm[i], i); + RESET_SPIRITS(sd); if (src) { switch (src->type) { @@ -9797,28 +9793,28 @@ int pc_charm_timer(int tid, int64 tick, int id, intptr_t data) { if( (sd=(struct map_session_data *)map->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; - ARR_FIND(1, 5, type, sd->charm[type] > 0); + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, type, sd->spiritcharm[type] > 0); - if( sd->charm[type] <= 0 ) + if( sd->spiritcharm[type] <= 0 ) { - ShowError("pc_charm_timer: %d charm's available. (aid=%d cid=%d tid=%d)\n", sd->charm[type], sd->status.account_id, sd->status.char_id, tid); - sd->charm[type] = 0; + ShowError("pc_charm_timer: %d spiritcharm's available. (aid=%d cid=%d tid=%d)\n", sd->spiritcharm[type], sd->status.account_id, sd->status.char_id, tid); + sd->spiritcharm[type] = 0; return 0; } - ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == tid); - if( i == sd->charm[type] ) + ARR_FIND(0, sd->spiritcharm[type], i, sd->charm_timer[type][i] == tid); + if( i == sd->spiritcharm[type] ) { ShowError("pc_charm_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid); return 0; } - sd->charm[type]--; - if( i != sd->charm[type] ) - memmove(sd->charm_timer[type]+i, sd->charm_timer[type]+i+1, (sd->charm[type]-i)*sizeof(int)); - sd->charm_timer[type][sd->charm[type]] = INVALID_TIMER; + sd->spiritcharm[type]--; + if( i != sd->spiritcharm[type] ) + memmove(sd->charm_timer[type]+i, sd->charm_timer[type]+i+1, (sd->spiritcharm[type]-i)*sizeof(int)); + sd->charm_timer[type][sd->spiritcharm[type]] = INVALID_TIMER; - clif->charm(sd, type); + clif->spiritcharm(sd, type); return 0; } @@ -9831,27 +9827,27 @@ int pc_add_charm(struct map_session_data *sd,int interval,int max,int type) if(max > 10) max = 10; - if(sd->charm[type] < 0) - sd->charm[type] = 0; + if(sd->spiritcharm[type] < 0) + sd->spiritcharm[type] = 0; - if( sd->charm[type] && sd->charm[type] >= max ) + if( sd->spiritcharm[type] && sd->spiritcharm[type] >= max ) { if(sd->charm_timer[type][0] != INVALID_TIMER) timer->delete(sd->charm_timer[type][0],pc->charm_timer); - sd->charm[type]--; - if( sd->charm[type] != 0 ) - memmove(sd->charm_timer[type]+0, sd->charm_timer[type]+1, (sd->charm[type])*sizeof(int)); - sd->charm_timer[type][sd->charm[type]] = INVALID_TIMER; + sd->spiritcharm[type]--; + if( sd->spiritcharm[type] != 0 ) + memmove(sd->charm_timer[type]+0, sd->charm_timer[type]+1, (sd->spiritcharm[type])*sizeof(int)); + sd->charm_timer[type][sd->spiritcharm[type]] = INVALID_TIMER; } tid = timer->add(timer->gettick()+interval, pc->charm_timer, sd->bl.id, 0); - ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(timer->get(tid)->tick, timer->get(sd->charm_timer[type][i])->tick) < 0); - if( i != sd->charm[type] ) - memmove(sd->charm_timer[type]+i+1, sd->charm_timer[type]+i, (sd->charm[type]-i)*sizeof(int)); + ARR_FIND(0, sd->spiritcharm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(timer->get(tid)->tick, timer->get(sd->charm_timer[type][i])->tick) < 0); + if( i != sd->spiritcharm[type] ) + memmove(sd->charm_timer[type]+i+1, sd->charm_timer[type]+i, (sd->spiritcharm[type]-i)*sizeof(int)); sd->charm_timer[type][i] = tid; - sd->charm[type]++; + sd->spiritcharm[type]++; - clif->charm(sd, type); + clif->spiritcharm(sd, type); return 0; } @@ -9861,16 +9857,16 @@ int pc_del_charm(struct map_session_data *sd,int count,int type) nullpo_ret(sd); - if( sd->charm[type] <= 0 ) { - sd->charm[type] = 0; + if( sd->spiritcharm[type] <= 0 ) { + sd->spiritcharm[type] = 0; return 0; } if( count <= 0 ) return 0; - if( count > sd->charm[type] ) - count = sd->charm[type]; - sd->charm[type] -= count; + if( count > sd->spiritcharm[type] ) + count = sd->spiritcharm[type]; + sd->spiritcharm[type] -= count; if( count > 10 ) count = 10; @@ -9885,7 +9881,7 @@ int pc_del_charm(struct map_session_data *sd,int count,int type) sd->charm_timer[type][i] = INVALID_TIMER; } - clif->charm(sd, type); + clif->spiritcharm(sd, type); return 0; } /*========================================== diff --git a/src/map/pc.h b/src/map/pc.h index 0adb25a7b..28e6e4007 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -31,6 +31,15 @@ #define MAX_PC_FEELHATE 3 #define PVP_CALCRANK_INTERVAL 1000 // PVP calculation interval +#define RESET_SPIRITS(target) do { \ + if ( target ) { \ + if ( target->spiritball ) \ + pc->delspiritball(target, target->spiritball, 0); \ + for ( int c = SPIRITS_TYPE_CHARM_WATER; c < SPIRITS_TYPE_SPHERE; c++ ) \ + pc->del_charm(target, target->spiritcharm[c], c); \ + } \ +}while ( 0 ) + //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { @@ -366,8 +375,8 @@ struct map_session_data { short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] short spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; - short charm[ELE_POISON+1]; // There are actually 5 charm Fire, Ice, Wind, Earth & Poison maybe because its color violet. - int charm_timer[ELE_POISON+1][10]; + short spiritcharm[SPIRITS_TYPE_SPHERE]; + int charm_timer[SPIRITS_TYPE_SPHERE][MAX_SPIRITCHARM]; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION short mission_mobid; //Stores the target mob_id for TK_MISSION diff --git a/src/map/skill.c b/src/map/skill.c index c8737517d..098dc5d69 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6047,7 +6047,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin ) { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen] sp = dstsd->spiritball * 7; - pc->delspiritball(dstsd,dstsd->spiritball,0); + RESET_SPIRITS(dstsd); } else if (dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20) { // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen] sp = 2 * dstmd->level; @@ -8914,7 +8914,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER ) { sp = dstsd->spiritball; //1%sp per spiritball. - pc->delspiritball(dstsd, dstsd->spiritball, 0); + RESET_SPIRITS(dstsd); status_percent_heal(src, 0, sp); } clif->skill_nodamage(src, bl, skill_id, skill_lv, sp ? 1:0); @@ -9455,10 +9455,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin int i; int ttype = skill->get_ele(skill_id, skill_lv); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - ARR_FIND(1, 6, i, sd->charm[i] > 0 && ttype != i); - if( i < 6 ) - pc->del_charm(sd, sd->charm[i], i); // replace with a new one. - pc->add_charm(sd, skill->get_time(skill_id, skill_lv), 10, ttype); + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] > 0 && ttype != i); + if( i < SPIRITS_TYPE_SPHERE ) + pc->del_charm(sd, sd->spiritcharm[i], i); // replace with a new one. + pc->add_charm(sd, skill->get_time(skill_id, skill_lv), MAX_SPIRITCHARM, ttype); } break; @@ -11192,13 +11192,13 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ break; case KO_ZENKAI: if( sd ){ - ARR_FIND(1, 6, i, sd->charm[i] > 0); - if( i < 5 ){ - val1 = sd->charm[i]; // no. of aura + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] > 0); + if( i < SPIRITS_TYPE_SPHERE ){ + val1 = sd->spiritcharm[i]; // no. of aura val2 = i; // aura type limit += val1 * 1000; subunt = i - 1; - pc->del_charm(sd, sd->charm[i], i); + pc->del_charm(sd, sd->spiritcharm[i], i); } } break; @@ -13476,7 +13476,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case KO_DOHU_KOUKAI: { int ttype = skill->get_ele(skill_id, skill_lv); - if( sd->charm[ttype] >= 10 ){ + if( sd->spiritcharm[ttype] >= MAX_SPIRITCHARM ){ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0); return 0; } @@ -13486,8 +13486,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case KO_ZENKAI: { int i; - ARR_FIND(1, 6, i, sd->charm[i] > 0); // FIXME: 4 or 6? - if( i > 4 ) { + ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] > 0); + if( i >= SPIRITS_TYPE_SPHERE ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); return 0; } diff --git a/src/map/status.c b/src/map/status.c index 2a09b47d9..d761e9202 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -8635,7 +8635,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t break; case SC__ENERVATION: val2 = 20 + 10 * val1; // ATK Reduction - if( sd ) pc->delspiritball(sd,sd->spiritball,0); + if ( sd ) RESET_SPIRITS(sd); break; case SC__GROOMY: val2 = 20 + 10 * val1; //ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie] @@ -11477,6 +11477,9 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl if ( r ) max += (rnd() % 100) % r + 1; } + + if ( sd->spiritcharm[SPIRITS_TYPE_CHARM_LAND] > 0 ) + max += 10 * max * sd->spiritcharm[SPIRITS_TYPE_CHARM_LAND] / 100; } max = status->calc_watk(bl, sc, max, false); diff --git a/src/map/unit.c b/src/map/unit.c index 86e5a56d7..a5bd282a9 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2619,8 +2619,8 @@ int unit_free(struct block_list *bl, clr_type clrtype) { pc->cleareventtimer(sd); pc->inventory_rental_clear(sd); pc->delspiritball(sd,sd->spiritball,1); - for(i = 1; i < 5; i++) - pc->del_charm(sd, sd->charm[i], i); + for(i = SPIRITS_TYPE_CHARM_WATER; i < SPIRITS_TYPE_SPHERE; i++) + pc->del_charm(sd, sd->spiritcharm[i], i); if( sd->st && sd->st->state != RUN ) {// free attached scripts that are waiting script->free_state(sd->st); |