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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 03:53:29 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 03:53:29 +0000
commit1800c885bb10c31ac22ba222e79ae17e7459e8ac (patch)
tree5f479b72d13c248c5018b37d7c9c5f1313c4861f /src/map
parent1ee38cb82d69a58dbff91a148d68658ab679e352 (diff)
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- Added new column to mob_db Sprite_Name to hold the mob's sprite name. Columns Name and JName now hold the mob's english and kro names respectively.
- Currently both Name and Jname have the KRO names, so someone will have to update them. - Updated mob_db.sql and mob_db2.sql to latest. - Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/mob.c177
-rw-r--r--src/map/mob.h2
4 files changed, 98 insertions, 85 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 1136ec989..f05edf291 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3884,6 +3884,8 @@ static const struct battle_data_short {
{ "mob_max_status_def", &battle_config.mob_max_sc_def },
{ "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio },
{ "autospell_stacking", &battle_config.autospell_stacking },
+ { "override_mob_names", &battle_config.override_mob_names },
+
};
static const struct battle_data_int {
@@ -4285,6 +4287,7 @@ void battle_set_defaults() {
battle_config.sg_miracle_skill_ratio=1;
battle_config.sg_miracle_skill_duration=600000;
battle_config.autospell_stacking = 0;
+ battle_config.override_mob_names = 0;
}
void battle_validate_conf() {
diff --git a/src/map/battle.h b/src/map/battle.h
index 5b32fecdf..4918fc0a1 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -422,6 +422,7 @@ extern struct Battle_Config {
unsigned short sg_miracle_skill_ratio;
int sg_miracle_skill_duration;
unsigned short autospell_stacking; //Enables autospell cards to stack. [Skotlex]
+ unsigned short override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
} battle_config;
diff --git a/src/map/mob.c b/src/map/mob.c
index 81f5bb928..2ff43cdc9 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -74,7 +74,7 @@ int mobdb_searchname(const char *str)
mob = mob_db(i);
if(mob == mob_dummy) //Skip dummy mobs.
continue;
- if(strcmpi(mob->name,str)==0 || strcmp(mob->jname,str)==0 ||
+ if(strcmpi(mob->name,str)==0 || strcmpi(mob->jname,str)==0 ||
memcmp(mob->name,str,NAME_LENGTH)==0 || memcmp(mob->jname,str,NAME_LENGTH)==0)
return i;
}
@@ -174,9 +174,9 @@ int mob_parse_dataset(struct spawn_data *data) {
if (!data->level)
data->level = mob_db(data->class_)->lv;
- if(strcmp(data->name,"--en--")==0)
+ if(battle_config.override_mob_names==1 || strcmp(data->name,"--en--")==0)
strncpy(data->name,mob_db(data->class_)->name,NAME_LENGTH-1);
- else if(strcmp(data->name,"--ja--")==0)
+ else if(battle_config.override_mob_names==2 || strcmp(data->name,"--ja--")==0)
strncpy(data->name,mob_db(data->class_)->jname,NAME_LENGTH-1);
return 1;
@@ -625,6 +625,8 @@ int mob_spawn (struct mob_data *md)
md->speed=md->db->speed;
if (md->spawn)
memcpy(md->name,md->spawn->name,NAME_LENGTH);
+ else if (battle_config.override_mob_names == 1)
+ memcpy(md->name,md->db->name,NAME_LENGTH);
else
memcpy(md->name,md->db->jname,NAME_LENGTH);
}
@@ -1990,7 +1992,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
struct item_data *i_data;
char message[128];
i_data = itemdb_search(ditem->item_data.nameid);
- sprintf (message, msg_txt(541), (mvp_sd?mvp_sd->status.name:"???"), md->db->jname, i_data->jname, (float)drop_rate/100);
+ sprintf (message, msg_txt(541), (mvp_sd?mvp_sd->status.name:"???"), md->name, i_data->jname, (float)drop_rate/100);
//MSG: "'%s' won %s's %s (chance: %%%0.02f)"
intif_GMmessage(message,strlen(message)+1,0);
}
@@ -2107,7 +2109,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
struct item_data *i_data;
char message[128];
i_data = itemdb_exists(item.nameid);
- sprintf (message, msg_txt(541), mvp_sd?mvp_sd->status.name :"???", md->db->jname, i_data->jname, (float)drop_rate/100);
+ sprintf (message, msg_txt(541), mvp_sd?mvp_sd->status.name :"???", md->name, i_data->jname, (float)drop_rate/100);
//MSG: "'%s' won %s's %s (chance: %%%0.02f)"
intif_GMmessage(message,strlen(message)+1,0);
}
@@ -2264,7 +2266,10 @@ int mob_class_change (struct mob_data *md, int class_)
if(md->hp > md->max_hp) md->hp = md->max_hp;
else if(md->hp < 1) md->hp = 1;
- memcpy(md->name,md->db->jname,NAME_LENGTH-1);
+ if (battle_config.override_mob_names==1)
+ memcpy(md->name,md->db->name,NAME_LENGTH-1);
+ else
+ memcpy(md->name,md->db->jname,NAME_LENGTH-1);
md->speed = md->db->speed;
md->def_ele = md->db->element;
@@ -2769,7 +2774,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
} else {
if (battle_config.error_log)
ShowWarning("Wrong mob skill target 'around' for non-ground skill %d (%s). Mob %d - %s\n",
- ms[i].skill_id, skill_get_name(ms[i].skill_id), md->class_, md->db->jname);
+ ms[i].skill_id, skill_get_name(ms[i].skill_id), md->class_, md->db->sprite);
continue;
}
}
@@ -2841,6 +2846,7 @@ int mob_clone_spawn(struct map_session_data *sd, char *map, int x, int y, const
return 0;
mob_db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db));
+ sprintf(mob_db_data[class_]->sprite,sd->status.name);
sprintf(mob_db_data[class_]->name,sd->status.name);
sprintf(mob_db_data[class_]->jname,sd->status.name);
mob_db_data[class_]->lv=status_get_lv(&sd->bl);
@@ -3044,7 +3050,8 @@ static int mob_makedummymobdb(int class_)
}
//Initialize dummy data.
mob_dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob.
- sprintf(mob_dummy->name,"DUMMY");
+ sprintf(mob_dummy->sprite,"DUMMY");
+ sprintf(mob_dummy->name,"Dummy");
sprintf(mob_dummy->jname,"Dummy");
mob_dummy->lv=1;
mob_dummy->max_hp=1000;
@@ -3137,13 +3144,14 @@ static int mob_readdb(void)
mob_db_data[class_] = aCalloc(1, sizeof (struct mob_data));
mob_db_data[class_]->vd.class_ = class_;
- memcpy(mob_db_data[class_]->name, str[1], NAME_LENGTH-1);
- memcpy(mob_db_data[class_]->jname, str[2], NAME_LENGTH-1);
- mob_db_data[class_]->lv = atoi(str[3]);
- mob_db_data[class_]->max_hp = atoi(str[4]);
- mob_db_data[class_]->max_sp = atoi(str[5]);
-
- exp = (double)atoi(str[6]) * (double)battle_config.base_exp_rate / 100.;
+ memcpy(mob_db_data[class_]->sprite, str[1], NAME_LENGTH-1);
+ memcpy(mob_db_data[class_]->name, str[2], NAME_LENGTH-1);
+ memcpy(mob_db_data[class_]->jname, str[3], NAME_LENGTH-1);
+ mob_db_data[class_]->lv = atoi(str[4]);
+ mob_db_data[class_]->max_hp = atoi(str[5]);
+ mob_db_data[class_]->max_sp = atoi(str[6]);
+
+ exp = (double)atoi(str[7]) * (double)battle_config.base_exp_rate / 100.;
if (exp < 0)
mob_db_data[class_]->base_exp = 0;
if (exp > UINT_MAX)
@@ -3151,7 +3159,7 @@ static int mob_readdb(void)
else
mob_db_data[class_]->base_exp = (unsigned int)exp;
- exp = (double)atoi(str[7]) * (double)battle_config.job_exp_rate / 100.;
+ exp = (double)atoi(str[8]) * (double)battle_config.job_exp_rate / 100.;
if (exp < 0)
mob_db_data[class_]->job_exp = 0;
else if (exp > UINT_MAX)
@@ -3159,39 +3167,39 @@ static int mob_readdb(void)
else
mob_db_data[class_]->job_exp = (unsigned int)exp;
- mob_db_data[class_]->range=atoi(str[8]);
- mob_db_data[class_]->atk1=atoi(str[9]);
- mob_db_data[class_]->atk2=atoi(str[10]);
- mob_db_data[class_]->def=atoi(str[11]);
- mob_db_data[class_]->mdef=atoi(str[12]);
- mob_db_data[class_]->str=atoi(str[13]);
- mob_db_data[class_]->agi=atoi(str[14]);
- mob_db_data[class_]->vit=atoi(str[15]);
- mob_db_data[class_]->int_=atoi(str[16]);
- mob_db_data[class_]->dex=atoi(str[17]);
- mob_db_data[class_]->luk=atoi(str[18]);
- mob_db_data[class_]->range2=atoi(str[19]);
- mob_db_data[class_]->range3=atoi(str[20]);
- mob_db_data[class_]->size=atoi(str[21]);
- mob_db_data[class_]->race=atoi(str[22]);
- mob_db_data[class_]->element=atoi(str[23]);
- mob_db_data[class_]->mode=atoi(str[24]);
- mob_db_data[class_]->speed=atoi(str[25]);
- mob_db_data[class_]->adelay=atoi(str[26]);
- mob_db_data[class_]->amotion=atoi(str[27]);
- mob_db_data[class_]->dmotion=atoi(str[28]);
+ mob_db_data[class_]->range=atoi(str[9]);
+ mob_db_data[class_]->atk1=atoi(str[10]);
+ mob_db_data[class_]->atk2=atoi(str[11]);
+ mob_db_data[class_]->def=atoi(str[12]);
+ mob_db_data[class_]->mdef=atoi(str[13]);
+ mob_db_data[class_]->str=atoi(str[14]);
+ mob_db_data[class_]->agi=atoi(str[15]);
+ mob_db_data[class_]->vit=atoi(str[16]);
+ mob_db_data[class_]->int_=atoi(str[17]);
+ mob_db_data[class_]->dex=atoi(str[18]);
+ mob_db_data[class_]->luk=atoi(str[19]);
+ mob_db_data[class_]->range2=atoi(str[20]);
+ mob_db_data[class_]->range3=atoi(str[21]);
+ mob_db_data[class_]->size=atoi(str[22]);
+ mob_db_data[class_]->race=atoi(str[23]);
+ mob_db_data[class_]->element=atoi(str[24]);
+ mob_db_data[class_]->mode=atoi(str[25]);
+ mob_db_data[class_]->speed=atoi(str[26]);
+ mob_db_data[class_]->adelay=atoi(str[27]);
+ mob_db_data[class_]->amotion=atoi(str[28]);
+ mob_db_data[class_]->dmotion=atoi(str[29]);
for(i=0;i<10;i++){ // 8 -> 10 Lupus
int rate = 0,rate_adjust,type,ratemin,ratemax;
struct item_data *id;
- mob_db_data[class_]->dropitem[i].nameid=atoi(str[29+i*2]);
+ mob_db_data[class_]->dropitem[i].nameid=atoi(str[30+i*2]);
if (!mob_db_data[class_]->dropitem[i].nameid) {
//No drop.
mob_db_data[class_]->dropitem[i].p = 0;
continue;
}
type = itemdb_type(mob_db_data[class_]->dropitem[i].nameid);
- rate = atoi(str[30+i*2]);
+ rate = atoi(str[31+i*2]);
if (class_ >= 1324 && class_ <= 1363)
{ //Treasure box drop rates [Skotlex]
rate_adjust = battle_config.item_rate_treasure;
@@ -3250,8 +3258,8 @@ static int mob_readdb(void)
}
}
// MVP EXP Bonus, Chance: MEXP,ExpPer
- mob_db_data[class_]->mexp=atoi(str[49])*battle_config.mvp_exp_rate/100;
- mob_db_data[class_]->mexpper=atoi(str[50]);
+ mob_db_data[class_]->mexp=atoi(str[50])*battle_config.mvp_exp_rate/100;
+ mob_db_data[class_]->mexpper=atoi(str[51]);
//Now that we know if it is an mvp or not,
//apply battle_config modifiers [Skotlex]
maxhp = (double)mob_db_data[class_]->max_hp;
@@ -3262,19 +3270,19 @@ static int mob_readdb(void)
} else if (battle_config.monster_hp_rate != 100) //Normal mob
maxhp = maxhp * (double)battle_config.monster_hp_rate /100.;
if (maxhp < 1) maxhp = 1;
- else if (maxhp > 0x7fffffff) maxhp = 0x7fffffff;
+ else if (maxhp > INT_MAX) maxhp = INT_MAX;
mob_db_data[class_]->max_hp = (int)maxhp;
// MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
for(i=0;i<3;i++){
struct item_data *id;
- mob_db_data[class_]->mvpitem[i].nameid=atoi(str[51+i*2]);
+ mob_db_data[class_]->mvpitem[i].nameid=atoi(str[52+i*2]);
if (!mob_db_data[class_]->mvpitem[i].nameid) {
//No item....
mob_db_data[class_]->mvpitem[i].p = 0;
continue;
}
- mob_db_data[class_]->mvpitem[i].p= mob_drop_adjust(atoi(str[52+i*2]), battle_config.item_rate_mvp,
+ mob_db_data[class_]->mvpitem[i].p= mob_drop_adjust(atoi(str[53+i*2]), battle_config.item_rate_mvp,
battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
@@ -3288,7 +3296,7 @@ static int mob_readdb(void)
}
if (mob_db_data[class_]->max_hp <= 0) {
- ShowWarning ("Mob %d (%s) has no HP, using poring data for it\n", class_, mob_db_data[class_]->jname);
+ ShowWarning ("Mob %d (%s) has no HP, using poring data for it\n", class_, mob_db_data[class_]->name);
mob_makedummymobdb(class_);
}
}
@@ -3561,7 +3569,7 @@ static int mob_readskilldb(void)
if(i==MAX_MOBSKILL){
if (mob_id != last_mob_id) {
ShowWarning("mob_skill: readdb: too many skill! Line %d in %d[%s]\n",
- count,mob_id,mob_db_data[mob_id]->jname);
+ count,mob_id,mob_db_data[mob_id]->sprite);
last_mob_id = mob_id;
}
continue;
@@ -3583,7 +3591,7 @@ static int mob_readskilldb(void)
if (mob_id < 0)
ShowWarning("Invalid Skill ID (%d) for all mobs\n", j);
else
- ShowWarning("Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->jname);
+ ShowWarning("Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
continue;
}
ms->skill_id=j;
@@ -3761,13 +3769,14 @@ static int mob_read_sqldb(void)
ln++;
mob_db_data[class_]->vd.class_ = class_;
- memcpy(mob_db_data[class_]->name, TO_STR(1), NAME_LENGTH-1);
- memcpy(mob_db_data[class_]->jname, TO_STR(2), NAME_LENGTH-1);
- mob_db_data[class_]->lv = TO_INT(3);
- mob_db_data[class_]->max_hp = TO_INT(4);
- mob_db_data[class_]->max_sp = TO_INT(5);
-
- exp = (double)TO_INT(6) * (double)battle_config.base_exp_rate / 100.;
+ memcpy(mob_db_data[class_]->sprite, TO_STR(1), NAME_LENGTH-1);
+ memcpy(mob_db_data[class_]->name, TO_STR(2), NAME_LENGTH-1);
+ memcpy(mob_db_data[class_]->jname, TO_STR(3), NAME_LENGTH-1);
+ mob_db_data[class_]->lv = TO_INT(4);
+ mob_db_data[class_]->max_hp = TO_INT(5);
+ mob_db_data[class_]->max_sp = TO_INT(6);
+
+ exp = (double)TO_INT(7) * (double)battle_config.base_exp_rate / 100.;
if (exp < 0)
mob_db_data[class_]->base_exp = 0;
else if (exp > UINT_MAX)
@@ -3775,7 +3784,7 @@ static int mob_read_sqldb(void)
else
mob_db_data[class_]->base_exp = (unsigned int)exp;
- exp = (double)TO_INT(7) * (double)battle_config.job_exp_rate / 100.;
+ exp = (double)TO_INT(8) * (double)battle_config.job_exp_rate / 100.;
if (exp < 0)
mob_db_data[class_]->job_exp = 0;
else if (exp > UINT_MAX)
@@ -3783,39 +3792,39 @@ static int mob_read_sqldb(void)
else
mob_db_data[class_]->job_exp = (unsigned int)exp;
- mob_db_data[class_]->range = TO_INT(8);
- mob_db_data[class_]->atk1 = TO_INT(9);
- mob_db_data[class_]->atk2 = TO_INT(10);
- mob_db_data[class_]->def = TO_INT(11);
- mob_db_data[class_]->mdef = TO_INT(12);
- mob_db_data[class_]->str = TO_INT(13);
- mob_db_data[class_]->agi = TO_INT(14);
- mob_db_data[class_]->vit = TO_INT(15);
- mob_db_data[class_]->int_ = TO_INT(16);
- mob_db_data[class_]->dex = TO_INT(17);
- mob_db_data[class_]->luk = TO_INT(18);
- mob_db_data[class_]->range2 = TO_INT(19);
- mob_db_data[class_]->range3 = TO_INT(20);
- mob_db_data[class_]->size = TO_INT(21);
- mob_db_data[class_]->race = TO_INT(22);
- mob_db_data[class_]->element = TO_INT(23);
- mob_db_data[class_]->mode = TO_INT(24);
- mob_db_data[class_]->speed = TO_INT(25);
- mob_db_data[class_]->adelay = TO_INT(26);
- mob_db_data[class_]->amotion = TO_INT(27);
- mob_db_data[class_]->dmotion = TO_INT(28);
+ mob_db_data[class_]->range = TO_INT(9);
+ mob_db_data[class_]->atk1 = TO_INT(10);
+ mob_db_data[class_]->atk2 = TO_INT(11);
+ mob_db_data[class_]->def = TO_INT(12);
+ mob_db_data[class_]->mdef = TO_INT(13);
+ mob_db_data[class_]->str = TO_INT(14);
+ mob_db_data[class_]->agi = TO_INT(15);
+ mob_db_data[class_]->vit = TO_INT(16);
+ mob_db_data[class_]->int_ = TO_INT(17);
+ mob_db_data[class_]->dex = TO_INT(18);
+ mob_db_data[class_]->luk = TO_INT(19);
+ mob_db_data[class_]->range2 = TO_INT(20);
+ mob_db_data[class_]->range3 = TO_INT(21);
+ mob_db_data[class_]->size = TO_INT(22);
+ mob_db_data[class_]->race = TO_INT(23);
+ mob_db_data[class_]->element = TO_INT(24);
+ mob_db_data[class_]->mode = TO_INT(25);
+ mob_db_data[class_]->speed = TO_INT(26);
+ mob_db_data[class_]->adelay = TO_INT(27);
+ mob_db_data[class_]->amotion = TO_INT(28);
+ mob_db_data[class_]->dmotion = TO_INT(29);
for (i = 0; i < 10; i++){ // 8 -> 10 Lupus
int rate = 0, rate_adjust, type, ratemin, ratemax;
struct item_data *id;
- mob_db_data[class_]->dropitem[i].nameid=TO_INT(29+i*2);
+ mob_db_data[class_]->dropitem[i].nameid=TO_INT(30+i*2);
if (!mob_db_data[class_]->dropitem[i].nameid) {
//No drop.
mob_db_data[class_]->dropitem[i].p = 0;
continue;
}
type = itemdb_type(mob_db_data[class_]->dropitem[i].nameid);
- rate = TO_INT(30+i*2);
+ rate = TO_INT(31+i*2);
if (class_ >= 1324 && class_ <= 1363)
{ //Treasure box drop rates [Skotlex]
rate_adjust = battle_config.item_rate_treasure;
@@ -3874,8 +3883,8 @@ static int mob_read_sqldb(void)
}
}
// MVP EXP Bonus, Chance: MEXP,ExpPer
- mob_db_data[class_]->mexp = TO_INT(49) * battle_config.mvp_exp_rate / 100;
- mob_db_data[class_]->mexpper = TO_INT(50);
+ mob_db_data[class_]->mexp = TO_INT(50) * battle_config.mvp_exp_rate / 100;
+ mob_db_data[class_]->mexpper = TO_INT(51);
//Now that we know if it is an mvp or not,
//apply battle_config modifiers [Skotlex]
maxhp = (double)mob_db_data[class_]->max_hp;
@@ -3886,19 +3895,19 @@ static int mob_read_sqldb(void)
} else if (battle_config.monster_hp_rate != 100) //Normal mob
maxhp = maxhp * (double)battle_config.monster_hp_rate /100.;
if (maxhp < 0) maxhp = 1;
- else if (maxhp > 0x7fffffff) maxhp = 0x7fffffff;
+ else if (maxhp > INT_MAX) maxhp = INT_MAX;
mob_db_data[class_]->max_hp = (int)maxhp;
// MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
for (i=0; i<3; i++) {
struct item_data *id;
- mob_db_data[class_]->mvpitem[i].nameid = TO_INT(51+i*2);
+ mob_db_data[class_]->mvpitem[i].nameid = TO_INT(52+i*2);
if (!mob_db_data[class_]->mvpitem[i].nameid) {
//No item....
mob_db_data[class_]->mvpitem[i].p = 0;
continue;
}
- mob_db_data[class_]->mvpitem[i].p = mob_drop_adjust(TO_INT(52+i*2),
+ mob_db_data[class_]->mvpitem[i].p = mob_drop_adjust(TO_INT(53+i*2),
battle_config.item_rate_mvp, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
@@ -3911,7 +3920,7 @@ static int mob_read_sqldb(void)
}
}
if (mob_db_data[class_]->max_hp <= 0) {
- ShowWarning ("Mob %d (%s) has no HP, using poring data for it\n", class_, mob_db_data[class_]->jname);
+ ShowWarning ("Mob %d (%s) has no HP, using poring data for it\n", class_, mob_db_data[class_]->sprite);
mob_makedummymobdb(class_);
}
}
diff --git a/src/map/mob.h b/src/map/mob.h
index 3a7a36d4a..3fb9a64b9 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -34,7 +34,7 @@ struct mob_skill {
};
struct mob_db {
- char name[NAME_LENGTH],jname[NAME_LENGTH];
+ char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
unsigned short lv;
int max_hp,max_sp;
unsigned int base_exp,job_exp;