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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-30 14:22:20 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-30 14:22:20 +0000 |
commit | aeee18c7d82d307ff53a1d4f113da26e513a6cf7 (patch) | |
tree | b3bd0ccea4745145b3bbfd2514c86398105fc9bd /src/map | |
parent | c3c791815f1a75df92a4a11bfb1f4410dc3c9d57 (diff) | |
download | hercules-aeee18c7d82d307ff53a1d4f113da26e513a6cf7.tar.gz hercules-aeee18c7d82d307ff53a1d4f113da26e513a6cf7.tar.bz2 hercules-aeee18c7d82d307ff53a1d4f113da26e513a6cf7.tar.xz hercules-aeee18c7d82d307ff53a1d4f113da26e513a6cf7.zip |
- Removed sending normal-damage packets instead of skill packets for splash-damaged skills, since... well, that's how Aegis does it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8548 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 0a6decf22..8f984019e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2054,10 +2054,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds break; } default: +// Aegis sends the same packet for both targetted and splash-targetted enemies, +// therefore SD_ANIMATION isn't really of any use... +/* if (flag&SD_ANIMATION) //Disable skill animation. dmg.dmotion = clif_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, 8, dmg.damage2); else +*/ dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type); break; |