diff options
author | Haru <haru@dotalux.com> | 2015-01-20 04:36:08 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2015-01-20 04:41:33 +0100 |
commit | 4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4 (patch) | |
tree | dab9d12a6a4b95a37598e27e6e86d6047360d61b /src/map | |
parent | 03709c136ad300be631adfd38dc36c2433bda718 (diff) | |
download | hercules-4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4.tar.gz hercules-4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4.tar.bz2 hercules-4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4.tar.xz hercules-4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4.zip |
Minor fixes and tweaks suggested by cppcheck
- Variable scopes reduced
- Parenthesized ambiguous expressions
- Removed or added NULL checks where (un)necessary
- Corrected format strings
- Fixed typos potentially leading to bugs
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/HPMmap.c | 10 | ||||
-rw-r--r-- | src/map/atcommand.c | 143 | ||||
-rw-r--r-- | src/map/battle.c | 44 | ||||
-rw-r--r-- | src/map/battleground.c | 32 | ||||
-rw-r--r-- | src/map/buyingstore.c | 10 | ||||
-rw-r--r-- | src/map/chrif.c | 5 | ||||
-rw-r--r-- | src/map/clif.c | 111 | ||||
-rw-r--r-- | src/map/guild.c | 28 | ||||
-rw-r--r-- | src/map/homunculus.c | 2 | ||||
-rw-r--r-- | src/map/instance.c | 17 | ||||
-rw-r--r-- | src/map/intif.c | 18 | ||||
-rw-r--r-- | src/map/itemdb.c | 43 | ||||
-rw-r--r-- | src/map/map.c | 38 | ||||
-rw-r--r-- | src/map/mapreg_sql.c | 12 | ||||
-rw-r--r-- | src/map/mob.c | 61 | ||||
-rw-r--r-- | src/map/npc.c | 75 | ||||
-rw-r--r-- | src/map/party.c | 33 | ||||
-rw-r--r-- | src/map/pc.c | 162 | ||||
-rw-r--r-- | src/map/pc.h | 9 | ||||
-rw-r--r-- | src/map/pet.c | 32 | ||||
-rw-r--r-- | src/map/script.c | 825 | ||||
-rw-r--r-- | src/map/skill.c | 388 | ||||
-rw-r--r-- | src/map/status.c | 238 | ||||
-rw-r--r-- | src/map/trade.c | 5 | ||||
-rw-r--r-- | src/map/unit.c | 45 |
25 files changed, 1188 insertions, 1198 deletions
diff --git a/src/map/HPMmap.c b/src/map/HPMmap.c index cb4e79108..f3a83ff0f 100644 --- a/src/map/HPMmap.c +++ b/src/map/HPMmap.c @@ -173,17 +173,15 @@ void HPM_map_do_init(void) { } void HPM_map_do_final(void) { - unsigned char i; - - if( atcommand_list ) + if (atcommand_list) aFree(atcommand_list); /** * why is pcg->HPM being cleared here? because PCG's do_final is not final, * is used on reload, and would thus cause plugin-provided permissions to go away **/ - if( pcg->HPMpermissions ) - { - for( i = 0; i < pcg->HPMpermissions_count; i++ ) { + if (pcg->HPMpermissions) { + unsigned char i; + for (i = 0; i < pcg->HPMpermissions_count; i++) { aFree(pcg->HPMpermissions[i].name); } aFree(pcg->HPMpermissions); diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 34ef4ec30..977a4f24a 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -160,7 +160,7 @@ static inline const char* atcommand_help_string(AtCommandInfo *info) { *------------------------------------------*/ ACMD(send) { - int len=0,off,end,type; + int len=0,type; long num; // read message type as hex number (without the 0x) @@ -200,24 +200,24 @@ ACMD(send) } while(0) //define GET_VALUE if (type > 0 && type < MAX_PACKET_DB) { - if(len) - {// show packet length + int off = 2; + if (len) { + // show packet length sprintf(atcmd_output, msg_txt(904), type, packet_db[type].len); // Packet 0x%x length: %d clif->message(fd, atcmd_output); return true; } len=packet_db[type].len; - off=2; - if(len == 0) - {// unknown packet - ERROR + if (len == 0) { + // unknown packet - ERROR sprintf(atcmd_output, msg_txt(905), type); // Unknown packet: 0x%x clif->message(fd, atcmd_output); return false; - } else if(len == -1) - {// dynamic packet - len=SHRT_MAX-4; // maximum length - off=4; + } else if (len == -1) { + // dynamic packet + len = SHRT_MAX-4; // maximum length + off = 4; } WFIFOHEAD(sd->fd, len); WFIFOW(sd->fd,0)=TOW(type); @@ -251,6 +251,7 @@ ACMD(send) } else if(TOUPPER(*message) == 'S') {// string - escapes are valid // get string length - num <= 0 means not fixed length (default) + int end; ++message; if(*message == '"'){ num=0; @@ -551,7 +552,6 @@ ACMD(jump) ACMD(who) { struct map_session_data *pl_sd = NULL; struct s_mapiterator *iter = NULL; - char map_name[MAP_NAME_LENGTH_EXT] = ""; char player_name[NAME_LENGTH] = ""; int count = 0; int level = 0; @@ -565,6 +565,7 @@ ACMD(who) { int map_id = -1; if (stristr(info->command, "map") != NULL) { + char map_name[MAP_NAME_LENGTH_EXT] = ""; if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = map->mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } else { @@ -652,7 +653,7 @@ ACMD(whogm) struct map_session_data* pl_sd; struct s_mapiterator* iter; int j, count; - int pl_level, level; + int level; char match_text[CHAT_SIZE_MAX]; char player_name[NAME_LENGTH]; struct guild *g; @@ -671,14 +672,12 @@ ACMD(whogm) level = pc_get_group_level(sd); iter = mapit_getallusers(); - for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) - { - pl_level = pc_get_group_level(pl_sd); + for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) { + int pl_level = pc_get_group_level(pl_sd); if (!pl_level) continue; - if (match_text[0]) - { + if (match_text[0]) { memcpy(player_name, pl_sd->status.name, NAME_LENGTH); for (j = 0; player_name[j]; j++) player_name[j] = TOLOWER(player_name[j]); @@ -1716,7 +1715,6 @@ ACMD(hair_color) * @go [city_number or city_name] - Updated by Harbin *------------------------------------------*/ ACMD(go) { - int i; int town = INT_MAX; // Initialized to INT_MAX instead of -1 to avoid conflicts with those who map [-3:-1] to @memo locations. char map_name[MAP_NAME_LENGTH]; @@ -1792,6 +1790,7 @@ ACMD(go) { } if (town < 0 || town >= ARRAYLENGTH(data)) { + int i; map_name[MAP_NAME_LENGTH-1] = '\0'; // Match maps on the list @@ -1861,7 +1860,7 @@ ACMD(monster) int mob_id; int number = 0; int count; - int i, k, range; + int i, range; short mx, my; unsigned int size; @@ -1921,6 +1920,7 @@ ACMD(monster) count = 0; range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { + int k; map->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); k = mob->once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE|(mob_id == MOBID_EMPERIUM?0x200:0x0)); count += (k != 0) ? 1 : 0; @@ -1989,7 +1989,7 @@ ACMD(killmonster) { *------------------------------------------*/ ACMD(refine) { - int i,j, position = 0, refine = 0, current_position, final_refine; + int j, position = 0, refine = 0, current_position, final_refine; int count; memset(atcmd_output, '\0', sizeof(atcmd_output)); @@ -2023,28 +2023,29 @@ ACMD(refine) count = 0; for (j = 0; j < EQI_MAX; j++) { - if ((i = sd->equip_index[j]) < 0) + int idx = sd->equip_index[j]; + if (idx < 0) continue; if(j == EQI_AMMO) continue; /* can't equip ammo */ - if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == i) + if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == idx) continue; - if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == i) + if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == idx) continue; - if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == i || sd->equip_index[EQI_HEAD_LOW] == i)) + if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == idx || sd->equip_index[EQI_HEAD_LOW] == idx)) continue; - if(position && !(sd->status.inventory[i].equip & position)) + if(position && !(sd->status.inventory[idx].equip & position)) continue; - final_refine = cap_value(sd->status.inventory[i].refine + refine, 0, MAX_REFINE); - if (sd->status.inventory[i].refine != final_refine) { - sd->status.inventory[i].refine = final_refine; - current_position = sd->status.inventory[i].equip; - pc->unequipitem(sd, i, 3); - clif->refine(fd, 0, i, sd->status.inventory[i].refine); - clif->delitem(sd, i, 1, 3); - clif->additem(sd, i, 1, 0); - pc->equipitem(sd, i, current_position); + final_refine = cap_value(sd->status.inventory[idx].refine + refine, 0, MAX_REFINE); + if (sd->status.inventory[idx].refine != final_refine) { + sd->status.inventory[idx].refine = final_refine; + current_position = sd->status.inventory[idx].equip; + pc->unequipitem(sd, idx, 3); + clif->refine(fd, 0, idx, sd->status.inventory[idx].refine); + clif->delitem(sd, idx, 1, 3); + clif->additem(sd, idx, 1, 0); + pc->equipitem(sd, idx, current_position); clif->misceffect(&sd->bl, 3); count++; } @@ -2707,8 +2708,8 @@ ACMD(char_block) *------------------------------------------*/ ACMD(char_ban) { - char * modif_p; - int year, month, day, hour, minute, second, value; + char *modif_p; + int year, month, day, hour, minute, second; time_t timestamp; struct tm *tmtime; @@ -2725,7 +2726,7 @@ ACMD(char_ban) modif_p = atcmd_output; year = month = day = hour = minute = second = 0; while (modif_p[0] != '\0') { - value = atoi(modif_p); + int value = atoi(modif_p); if (value == 0) modif_p++; else { @@ -3649,7 +3650,6 @@ ACMD(reloadscript) { ACMD(mapinfo) { struct map_session_data* pl_sd; struct s_mapiterator* iter; - struct npc_data *nd = NULL; struct chat_data *cd = NULL; char direction[12]; int i, m_id, chat_num = 0, list = 0, vend_num = 0; @@ -3841,7 +3841,7 @@ ACMD(mapinfo) { case 2: clif->message(fd, msg_txt(1100)); // ----- NPCs in Map ----- for (i = 0; i < map->list[m_id].npc_num;) { - nd = map->list[m_id].npc[i]; + struct npc_data *nd = map->list[m_id].npc[i]; switch(nd->dir) { case 0: strcpy(direction, msg_txt(1101)); break; // North case 1: strcpy(direction, msg_txt(1102)); break; // North West @@ -4441,7 +4441,7 @@ ACMD(unjail) { ACMD(jailfor) { struct map_session_data *pl_sd = NULL; - int year, month, day, hour, minute, value; + int year, month, day, hour, minute; char * modif_p; int jailtime = 0,x,y; short m_index = 0; @@ -4456,7 +4456,7 @@ ACMD(jailfor) { modif_p = atcmd_output; year = month = day = hour = minute = 0; while (modif_p[0] != '\0') { - value = atoi(modif_p); + int value = atoi(modif_p); if (value == 0) modif_p++; else { @@ -4664,7 +4664,6 @@ ACMD(disguiseguild) { int id = 0, i; char monster[NAME_LENGTH], guild_name[NAME_LENGTH]; - struct map_session_data *pl_sd; struct guild *g; memset(monster, '\0', sizeof(monster)); @@ -4696,9 +4695,11 @@ ACMD(disguiseguild) return false; } - for (i = 0; i < g->max_member; i++) - if ((pl_sd = g->member[i].sd) && !pc_hasmount(pl_sd)) + for (i = 0; i < g->max_member; i++) { + struct map_session_data *pl_sd = g->member[i].sd; + if (pl_sd && !pc_hasmount(pl_sd)) pc->disguise(pl_sd, id); + } clif->message(fd, msg_txt(122)); // Disguise applied. return true; @@ -4745,7 +4746,6 @@ ACMD(undisguiseall) { ACMD(undisguiseguild) { char guild_name[NAME_LENGTH]; - struct map_session_data *pl_sd; struct guild *g; int i; @@ -4761,9 +4761,11 @@ ACMD(undisguiseguild) return false; } - for(i = 0; i < g->max_member; i++) - if( (pl_sd = g->member[i].sd) && pl_sd->disguise != -1 ) + for(i = 0; i < g->max_member; i++) { + struct map_session_data *pl_sd = g->member[i].sd; + if (pl_sd && pl_sd->disguise != -1) pc->disguise(pl_sd, -1); + } clif->message(fd, msg_txt(124)); // Disguise removed. @@ -5177,7 +5179,7 @@ ACMD(clearcart) #define MAX_SKILLID_PARTIAL_RESULTS 5 #define MAX_SKILLID_PARTIAL_RESULTS_LEN 74 /* "skill " (6) + "%d:" (up to 5) + "%s" (up to 30) + " (%s)" (up to 33) */ ACMD(skillid) { - int idx, i, found = 0; + int i, found = 0; size_t skillen; DBIterator* iter; DBKey key; @@ -5193,8 +5195,8 @@ ACMD(skillid) { iter = db_iterator(skill->name2id_db); - for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { - idx = skill->get_index(DB->data2i(data)); + for (data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key)) { + int idx = skill->get_index(DB->data2i(data)); if (strnicmp(key.str, message, skillen) == 0 || strnicmp(skill->db[idx].desc, message, skillen) == 0) { sprintf(atcmd_output, msg_txt(1164), DB->data2i(data), skill->db[idx].desc, key.str); // skill %d: %s (%s) clif->message(fd, atcmd_output); @@ -5703,7 +5705,6 @@ ACMD(autolootitem) * chriser,Aleos *------------------------------------------*/ ACMD(autoloottype) { - int i; uint8 action = 3; // 1=add, 2=remove, 3=help+list (default), 4=reset enum item_types type = -1; int ITEM_NONE = 0; @@ -5777,6 +5778,7 @@ ACMD(autoloottype) { if (sd->state.autoloottype == ITEM_NONE) { clif->message(fd, msg_txt(1495)); // Your autoloottype list is empty. } else { + int i; clif->message(fd, msg_txt(1496)); // Item types on your autoloottype list: for(i=0; i < IT_MAX; i++) { if (sd->state.autoloottype&(1<<i)) { @@ -6153,7 +6155,6 @@ ACMD(pettalk) ACMD(users) { char buf[CHAT_SIZE_MAX]; - int i; int users[MAX_MAPINDEX]; int users_all; struct s_mapiterator* iter; @@ -6177,11 +6178,12 @@ ACMD(users) } mapit->free(iter); - if( users_all ) { + if (users_all) { + int i; // display results for each map - for( i = 0; i < MAX_MAPINDEX; ++i ) { - if( users[i] == 0 ) - continue;// empty + for (i = 0; i < MAX_MAPINDEX; ++i) { + if (users[i] == 0) + continue; // empty safesnprintf(buf, sizeof(buf), "%s: %d (%.2f%%)", mapindex_id2name(i), users[i], (float)(100.0f*users[i]/users_all)); clif->message(sd->fd, buf); @@ -6504,7 +6506,7 @@ ACMD(mobinfo) struct item_data *item_data; struct mob_db *monster, *mob_array[MAX_SEARCH]; int count; - int i, j, k; + int i, k; memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(atcmd_output2, '\0', sizeof(atcmd_output2)); @@ -6534,6 +6536,7 @@ ACMD(mobinfo) for (k = 0; k < count; k++) { unsigned int job_exp, base_exp; + int j; monster = mob_array[k]; @@ -6566,12 +6569,14 @@ ACMD(mobinfo) #ifdef RENEWAL sprintf(atcmd_output, msg_txt(1291), // ATK : %d~%d MATK : %d~%d Range : %d~%d~%d Size : %s Race : %s Element : %s(Lv : %d) MOB_ATK1(monster), MOB_ATK2(monster), MOB_MATK1(monster), MOB_MATK2(monster), monster->status.rhw.range, + monster->range2 , monster->range3, msize[monster->status.size], + mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv); #else sprintf(atcmd_output, msg_txt(1244), // ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d) monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range, -#endif monster->range2 , monster->range3, msize[monster->status.size], mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv); +#endif clif->message(fd, atcmd_output); // drops @@ -7054,7 +7059,7 @@ ACMD(homshuffle) *------------------------------------------*/ ACMD(iteminfo) { - struct item_data *item_data, *item_array[MAX_SEARCH]; + struct item_data *item_array[MAX_SEARCH]; int i, count = 1; if (!message || !*message) { @@ -7075,7 +7080,7 @@ ACMD(iteminfo) count = MAX_SEARCH; } for (i = 0; i < count; i++) { - item_data = item_array[i]; + struct item_data *item_data = item_array[i]; sprintf(atcmd_output, msg_txt(1277), // Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s item_data->name,item_data->jname,item_data->slot,item_data->nameid, itemdb->typename(item_data->type), @@ -7105,7 +7110,7 @@ ACMD(iteminfo) *------------------------------------------*/ ACMD(whodrops) { - struct item_data *item_data, *item_array[MAX_SEARCH]; + struct item_data *item_array[MAX_SEARCH]; int i,j, count = 1; if (!message || !*message) { @@ -7126,7 +7131,7 @@ ACMD(whodrops) count = MAX_SEARCH; } for (i = 0; i < count; i++) { - item_data = item_array[i]; + struct item_data *item_data = item_array[i]; sprintf(atcmd_output, msg_txt(1285), item_data->jname,item_data->slot); // Item: '%s'[%d] clif->message(fd, atcmd_output); @@ -7149,7 +7154,7 @@ ACMD(whodrops) ACMD(whereis) { - struct mob_db *monster, *mob_array[MAX_SEARCH]; + struct mob_db *mob_array[MAX_SEARCH]; int count; int i, j, k; @@ -7177,7 +7182,7 @@ ACMD(whereis) count = MAX_SEARCH; } for (k = 0; k < count; k++) { - monster = mob_array[k]; + struct mob_db *monster = mob_array[k]; snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1289), monster->jname); // %s spawns in: clif->message(fd, atcmd_output); @@ -7650,7 +7655,7 @@ ACMD(duel) { } if( message[0] ) { - if(sscanf(message, "%d", &maxpl) >= 1) { + if(sscanf(message, "%u", &maxpl) >= 1) { if(maxpl < 2 || maxpl > 65535) { clif->message(fd, msg_txt(357)); // "Duel: Invalid value." return false; @@ -8664,9 +8669,10 @@ ACMD(join) { clif->message(fd, atcmd_output); } if( channel->type == hChSys_ALLY ) { - struct guild *g = sd->guild, *sg = NULL; + struct guild *g = sd->guild; int i; for (i = 0; i < MAX_GUILDALLIANCE; i++) { + struct guild *sg = NULL; if( g->alliance[i].opposition == 0 && g->alliance[i].guild_id && (sg = guild->search(g->alliance[i].guild_id) ) ) { if( !(sg->channel->banned && idb_exists(sg->channel->banned, sd->status.account_id))) { clif->chsys_join(sg->channel,sd); @@ -9304,7 +9310,7 @@ ACMD(costume){ /* for debugging purposes (so users can easily provide us with debug info) */ /* should be trashed as soon as its no longer necessary */ ACMD(skdebug) { - sprintf(atcmd_output,"second: %d; third: %d",sd->sktree.second,sd->sktree.third); + sprintf(atcmd_output,"second: %u; third: %u", sd->sktree.second, sd->sktree.third); clif->message(fd,atcmd_output); sprintf(atcmd_output,"pc_calc_skilltree_normalize_job: %d",pc->calc_skilltree_normalize_job(sd)); clif->message(fd,atcmd_output); @@ -9767,7 +9773,7 @@ void atcommand_get_suggestions(struct map_session_data* sd, const char *name, bo */ bool atcommand_exec(const int fd, struct map_session_data *sd, const char *message, bool player_invoked) { char charname[NAME_LENGTH], params[100]; - char charname2[NAME_LENGTH], params2[100]; + char charname2[NAME_LENGTH]; char command[100]; char output[CHAT_SIZE_MAX]; @@ -9805,6 +9811,7 @@ bool atcommand_exec(const int fd, struct map_session_data *sd, const char *messa if (*message == atcommand->char_symbol) { do { + char params2[100]; int x, y, z; //Checks to see if #command has a name or a name + parameters. diff --git a/src/map/battle.c b/src/map/battle.c index ddfa8df0b..0201e0e3a 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -261,7 +261,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct if (sc && sc->data[SC_DEVOTION] && sc->data[SC_DEVOTION]->val1) d_tbl = map->id2bl(sc->data[SC_DEVOTION]->val1); - if( d_tbl && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3) && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD ) + if (d_tbl && sc && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3) && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD) damage = 0; if ( !battle_config.delay_battle_damage || amotion <= 1 ) { @@ -488,11 +488,12 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u */ /* 'battle_calc_base_damage' is used on renewal, 'battle_calc_base_damage2' otherwise. */ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) { - int64 damage, batk; + int64 damage; struct status_data *st = status->get_status_data(src); struct status_change *sc = status->get_sc(src); - if (src->type == BL_PC){ + if (src->type == BL_PC) { + int64 batk; // Property from mild wind bypasses it if (sc && sc->data[SC_TK_SEVENWIND]) batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, sc, st->batk, false), nk, n_ele, s_ele, s_ele_, false, flag); @@ -2740,7 +2741,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam } if ((sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2) { int delay; - struct block_list *d_bl = NULL; struct status_change_entry *sce_d = sc->data[SC_DEVOTION]; // different delay depending on skill level [celest] @@ -2754,7 +2754,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if (sce_d) { // If the target is too far away from the devotion caster, autoguard has no effect // Autoguard will be disabled later on - if ((d_bl = map->id2bl(sce_d->val1)) && check_distance_bl(bl, d_bl, sce_d->val3) + struct block_list *d_bl = map->id2bl(sce_d->val1); + if (d_bl && check_distance_bl(bl, d_bl, sce_d->val3) && ((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) || (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id)) ) { @@ -3108,9 +3109,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam } } if( tsc->data[SC_POISONINGWEAPON] ) { - short rate = 100; struct status_data *tstatus = status->get_status_data(bl); if ( !(flag&BF_SKILL) && (flag&BF_WEAPON) && damage > 0 && rnd()%100 < tsc->data[SC_POISONINGWEAPON]->val3 ) { + short rate = 100; if ( tsc->data[SC_POISONINGWEAPON]->val1 == 9 ) // Oblivion Curse gives a 2nd success chance after the 1st one passes which is reducible. [Rytech] rate = 100 - tstatus->int_ * 4 / 5; sc_start(src,bl,tsc->data[SC_POISONINGWEAPON]->val2,rate,tsc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON,1) - (tstatus->vit + tstatus->luk) / 2 * 1000); @@ -3348,7 +3349,7 @@ int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) { * battle_calc_magic_attack [DracoRPG] *------------------------------------------*/ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) { - int i, nk; + int nk; short s_ele = 0; unsigned int skillratio = 100; //Skill dmg modifiers. @@ -3371,13 +3372,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list //Initial Values ad.damage = 1; ad.div_=skill->get_num(skill_id,skill_lv); - ad.amotion=skill->get_inf(skill_id)&INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills. + ad.amotion = (skill->get_inf(skill_id)&INF_GROUND_SKILL) ? 0 : sstatus->amotion; //Amotion should be 0 for ground skills. ad.dmotion=tstatus->dmotion; ad.blewcount = skill->get_blewcount(skill_id,skill_lv); ad.flag=BF_MAGIC|BF_SKILL; ad.dmg_lv=ATK_DEF; nk = skill->get_nk(skill_id); - flag.imdef = nk&NK_IGNORE_DEF?1:0; + flag.imdef = (nk&NK_IGNORE_DEF)? 1 : 0; sd = BL_CAST(BL_PC, src); @@ -3389,6 +3390,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if (s_ele == -1){ // pl=-1 : the skill takes the weapon's element s_ele = sstatus->rhw.ele; if( sd ){ //Summoning 10 spiritcharm will endow your weapon + int i; ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] >= MAX_SPIRITCHARM); if( i < SPIRITS_TYPE_SPHERE ) s_ele = i; } @@ -3414,7 +3416,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list //Skill Range Criteria ad.flag |= battle->range_type(src, target, skill_id, skill_lv); - flag.infdef=(tstatus->mode&MD_PLANT?1:0); + flag.infdef = (tstatus->mode&MD_PLANT) ? 1 : 0; if( !flag.infdef && target->type == BL_SKILL && ((TBL_SKILL*)target)->group->unit_id == UNT_REVERBERATION ) flag.infdef = 1; // Reverberation takes 1 damage @@ -3432,7 +3434,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list s_ele = ELE_DARK; break; case KO_KAIHOU: - if( sd ){ + if (sd) { + int i; ARR_FIND(SPIRITS_TYPE_CHARM_WATER, SPIRITS_TYPE_SPHERE, i, sd->spiritcharm[i] > 0); if( i < SPIRITS_TYPE_SPHERE ) s_ele = i; @@ -3449,6 +3452,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if (!flag.infdef) //No need to do the math for plants { + int i; #ifdef RENEWAL ad.damage = 0; //reinitialize.. #endif @@ -3703,7 +3707,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * nullpo_retr(md, target); //Some initial values - md.amotion=skill->get_inf(skill_id)&INF_GROUND_SKILL?0:sstatus->amotion; + md.amotion = (skill->get_inf(skill_id)&INF_GROUND_SKILL) ? 0 : sstatus->amotion; md.dmotion=tstatus->dmotion; md.div_=skill->get_num( skill_id,skill_lv ); md.blewcount=skill->get_blewcount(skill_id,skill_lv); @@ -4174,8 +4178,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list nk = skill->get_nk(skill_id); if( !skill_id && wflag ) //If flag, this is splash damage from Baphomet Card and it always hits. nk |= NK_NO_CARDFIX_ATK|NK_IGNORE_FLEE; - flag.hit = nk&NK_IGNORE_FLEE?1:0; - flag.idef = flag.idef2 = nk&NK_IGNORE_DEF?1:0; + flag.hit = (nk&NK_IGNORE_FLEE) ? 1 : 0; + flag.idef = flag.idef2 = (nk&NK_IGNORE_DEF) ? 1 : 0; #ifdef RENEWAL flag.tdef = 0; #endif @@ -5427,7 +5431,6 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st int64 damage = wd->damage + wd->damage2, rdamage = 0, trdamage = 0; struct map_session_data *sd, *tsd; struct status_change *sc; - struct status_change *ssc; int64 tick = timer->gettick(); int delay = 50, rdelay = 0; #ifdef RENEWAL @@ -5515,6 +5518,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st } if( wd->dmg_lv >= ATK_BLOCK ) {/* yes block still applies, somehow gravity thinks it makes sense. */ + struct status_change *ssc; if( sc ) { struct status_change_entry *sce_d = sc->data[SC_DEVOTION]; struct block_list *d_bl = NULL; @@ -5604,10 +5608,8 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st } } -#ifdef __clang_analyzer__ - // Tell Clang's static analyzer that we want to += it even the value is currently unused (it'd be used if we added new checks) + // Tell analyzers/compilers that we want to += it even the value is currently unused (it'd be used if we added new checks) (void)delay; -#endif // __clang_analyzer /* something caused reflect */ if( trdamage ) { @@ -5737,10 +5739,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t { int index = sd->equip_index[EQI_AMMO]; if (index<0) { - if (sd->weapontype1 > W_KATAR || sd->weapontype1 < W_HUUMA) - clif->skill_fail(sd, 0, USESKILL_FAIL_NEED_MORE_BULLET, 0); - else + if (sd->weapontype1 > W_KATAR && sd->weapontype1 < W_HUUMA) clif->arrow_fail(sd, 0); + else + clif->skill_fail(sd, 0, USESKILL_FAIL_NEED_MORE_BULLET, 0); return ATK_NONE; } //Ammo check by Ishizu-chan diff --git a/src/map/battleground.c b/src/map/battleground.c index ee241c5b8..2d4ba6bf1 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -47,12 +47,12 @@ struct map_session_data* bg_getavailablesd(struct battleground_data *bgd) { /// Deletes BG Team from db bool bg_team_delete(int bg_id) { int i; - struct map_session_data *sd; struct battleground_data *bgd = bg->team_search(bg_id); if( bgd == NULL ) return false; for( i = 0; i < MAX_BG_MEMBERS; i++ ) { - if( (sd = bgd->members[i].sd) == NULL ) + struct map_session_data *sd = bgd->members[i].sd; + if (sd == NULL) continue; bg->send_dot_remove(sd); @@ -81,7 +81,6 @@ void bg_send_dot_remove(struct map_session_data *sd) { bool bg_team_join(int bg_id, struct map_session_data *sd) { int i; struct battleground_data *bgd = bg->team_search(bg_id); - struct map_session_data *pl_sd; if( bgd == NULL || sd == NULL || sd->bg_id ) return false; @@ -106,7 +105,8 @@ bool bg_team_join(int bg_id, struct map_session_data *sd) { guild->send_dot_remove(sd); for( i = 0; i < MAX_BG_MEMBERS; i++ ) { - if( (pl_sd = bgd->members[i].sd) != NULL && pl_sd != sd ) + struct map_session_data *pl_sd = bgd->members[i].sd; + if (pl_sd != NULL && pl_sd != sd) clif->hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp); } @@ -119,7 +119,6 @@ bool bg_team_join(int bg_id, struct map_session_data *sd) { int bg_team_leave(struct map_session_data *sd, enum bg_team_leave_type flag) { int i, bg_id; struct battleground_data *bgd; - char output[128]; if( sd == NULL || !sd->bg_id ) return 0; @@ -139,8 +138,9 @@ int bg_team_leave(struct map_session_data *sd, enum bg_team_leave_type flag) { memset(&bgd->members[i], 0, sizeof(bgd->members[0])); } - if( --bgd->count != 0 ) { - switch( flag ) { + if (--bgd->count != 0) { + char output[128]; + switch (flag) { default: case BGTL_QUIT: sprintf(output, "Server : %s has quit the game...", sd->status.name); @@ -305,7 +305,7 @@ void bg_config_read(void) { config_setting_t *settings = libconfig->setting_get_elem(data, 0); config_setting_t *arenas; const char *delay_var; - int i, arena_count = 0, offline = 0; + int offline = 0; if( !libconfig->setting_lookup_string(settings, "global_delay_var", &delay_var) ) delay_var = "BG_Delay_Tick"; @@ -319,7 +319,8 @@ void bg_config_read(void) { bg->queue_on = true; if( (arenas = libconfig->setting_get_member(settings, "arenas")) != NULL ) { - arena_count = libconfig->setting_length(arenas); + int i; + int arena_count = libconfig->setting_length(arenas); CREATE( bg->arena, struct bg_arena *, arena_count ); for(i = 0; i < arena_count; i++) { config_setting_t *arena = libconfig->setting_get_elem(arenas, i); @@ -855,15 +856,14 @@ void do_init_battleground(bool minimal) { bg->config_read(); } -void do_final_battleground(void) { - int i; - +void do_final_battleground(void) +{ db_destroy(bg->team_db); - if( bg->arena ) - { - for( i = 0; i < bg->arenas; i++ ) { - if( bg->arena[i] ) + if (bg->arena) { + int i; + for (i = 0; i < bg->arenas; i++) { + if (bg->arena[i]) aFree(bg->arena[i]); } aFree(bg->arena); diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c index 8efffa342..a53acdbb0 100644 --- a/src/map/buyingstore.c +++ b/src/map/buyingstore.c @@ -65,10 +65,9 @@ bool buyingstore_setup(struct map_session_data* sd, unsigned char slots) void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count) { unsigned int i, weight, listidx; - struct item_data* id; - if( !result || count == 0 ) - {// canceled, or no items + if (!result || count == 0) { + // canceled, or no items return; } @@ -107,10 +106,11 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha weight = sd->weight; // check item list - for( i = 0; i < count; i++ ) - {// itemlist: <name id>.W <amount>.W <price>.L + for (i = 0; i < count; i++) { + // itemlist: <name id>.W <amount>.W <price>.L unsigned short nameid, amount; int price, idx; + struct item_data* id; nameid = RBUFW(itemlist,i*8+0); amount = RBUFW(itemlist,i*8+2); diff --git a/src/map/chrif.c b/src/map/chrif.c index 153216cef..fd12ed013 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -655,9 +655,9 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used ( */ int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) { struct auth_node *node = DB->data2ptr(data); - const char* states[] = { "Login", "Logout", "Map change" }; if(DIFF_TICK(timer->gettick(),node->node_created)>60000) { + const char* states[] = { "Login", "Logout", "Map change" }; switch (node->state) { case ST_LOGOUT: //Re-save attempt (->sd should never be null here). @@ -1148,7 +1148,6 @@ bool chrif_load_scdata(int fd) { #ifdef ENABLE_SC_SAVING struct map_session_data *sd; - struct status_change_data *data; int aid, cid, i, count; aid = RFIFOL(fd,4); //Player Account ID @@ -1169,7 +1168,7 @@ bool chrif_load_scdata(int fd) { count = RFIFOW(fd,12); //sc_count for (i = 0; i < count; i++) { - data = (struct status_change_data*)RFIFOP(fd,14 + i*sizeof(struct status_change_data)); + struct status_change_data *data = (struct status_change_data*)RFIFOP(fd,14 + i*sizeof(struct status_change_data)); status->change_start(NULL, &sd->bl, (sc_type)data->type, 10000, data->val1, data->val2, data->val3, data->val4, data->tick, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK|SCFLAG_LOADED|SCFLAG_FIXEDRATE); } diff --git a/src/map/clif.c b/src/map/clif.c index da3b7b07f..d39d87a8f 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1512,7 +1512,7 @@ void clif_homskillinfoblock(struct map_session_data *sd) { struct homun_data *hd; int fd; int i,j; - int len=4,id; + int len=4; nullpo_retv(sd); fd = sd->fd; @@ -1525,7 +1525,8 @@ void clif_homskillinfoblock(struct map_session_data *sd) { WFIFOW(fd,0)=0x235; for ( i = 0; i < MAX_HOMUNSKILL; i++){ - if( (id = hd->homunculus.hskill[i].id) != 0 ){ + int id = hd->homunculus.hskill[i].id; + if (id != 0) { j = id - HM_SKILLBASE; WFIFOW(fd,len ) = id; WFIFOW(fd,len+2) = skill->get_inf(id); @@ -2421,7 +2422,7 @@ void clif_item_equip(short idx, struct EQUIPITEM_INFO *p, struct item *i, struct #endif #if PACKETVER >= 20100629 - p->wItemSpriteNumber = id->equip&EQP_VISIBLE ? id->look : 0; + p->wItemSpriteNumber = (id->equip&EQP_VISIBLE) ? id->look : 0; #endif #if PACKETVER >= 20120925 @@ -3242,18 +3243,16 @@ void clif_changelook(struct block_list *bl,int type,int val) if( !vd->cloth_color ) break; - if( sd ) { - if( sd->sc.option&OPTION_WEDDING && battle_config.wedding_ignorepalette ) - vd->cloth_color = 0; - if( sd->sc.option&OPTION_XMAS && battle_config.xmas_ignorepalette ) - vd->cloth_color = 0; - if( sd->sc.option&OPTION_SUMMER && battle_config.summer_ignorepalette ) - vd->cloth_color = 0; - if( sd->sc.option&OPTION_HANBOK && battle_config.hanbok_ignorepalette ) - vd->cloth_color = 0; - if( sd->sc.option&OPTION_OKTOBERFEST /* TODO: config? */ ) - vd->cloth_color = 0; - } + if (sd->sc.option&OPTION_WEDDING && battle_config.wedding_ignorepalette) + vd->cloth_color = 0; + if (sd->sc.option&OPTION_XMAS && battle_config.xmas_ignorepalette) + vd->cloth_color = 0; + if (sd->sc.option&OPTION_SUMMER && battle_config.summer_ignorepalette) + vd->cloth_color = 0; + if (sd->sc.option&OPTION_HANBOK && battle_config.hanbok_ignorepalette) + vd->cloth_color = 0; + if (sd->sc.option&OPTION_OKTOBERFEST /* TODO: config? */) + vd->cloth_color = 0; break; case LOOK_HAIR: vd->hair_style = val; @@ -3477,7 +3476,7 @@ void clif_arrow_fail(struct map_session_data *sd,int type) /// 01ad <packet len>.W { <name id>.W }* void clif_arrow_create_list(struct map_session_data *sd) { - int i, c, j; + int i, c; int fd; nullpo_retv(sd); @@ -3487,6 +3486,7 @@ void clif_arrow_create_list(struct map_session_data *sd) WFIFOW(fd,0) = 0x1ad; for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) { + int j; if (skill->arrow_db[i].nameid > 0 && (j = pc->search_inventory(sd, skill->arrow_db[i].nameid)) != INDEX_NOT_FOUND && !sd->status.inventory[j].equip && sd->status.inventory[j].identify @@ -5420,11 +5420,11 @@ void clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) { WBUFW(buf, 4) = status->get_lv(dst); WBUFW(buf, 6) = dstatus->size; WBUFL(buf, 8) = dstatus->hp; - WBUFW(buf,12) = (battle_config.estimation_type&1?dstatus->def:0) - + (battle_config.estimation_type&2?dstatus->def2:0); + WBUFW(buf,12) = ((battle_config.estimation_type&1) ? dstatus->def : 0) + + ((battle_config.estimation_type&2) ? dstatus->def2 : 0); WBUFW(buf,14) = dstatus->race; - WBUFW(buf,16) = (battle_config.estimation_type&1?dstatus->mdef:0) - + (battle_config.estimation_type&2?dstatus->mdef2:0); + WBUFW(buf,16) = ((battle_config.estimation_type&1) ? dstatus->mdef : 0) + + ((battle_config.estimation_type&2) ? dstatus->mdef2 : 0); WBUFW(buf,18) = dstatus->def_ele; for(i=0;i<9;i++) { WBUFB(buf,20+i)= (unsigned char)battle->attr_ratio(i+1,dstatus->def_ele, dstatus->ele_lv); @@ -6103,7 +6103,6 @@ void clif_item_repair_list(struct map_session_data *sd,struct map_session_data * { int i,c; int fd; - int nameid; nullpo_retv(sd); nullpo_retv(dstsd); @@ -6112,8 +6111,9 @@ void clif_item_repair_list(struct map_session_data *sd,struct map_session_data * WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4); WFIFOW(fd,0)=0x1fc; - for(i=c=0;i<MAX_INVENTORY;i++){ - if((nameid=dstsd->status.inventory[i].nameid) > 0 && dstsd->status.inventory[i].attribute!=0){// && skill_can_repair(sd,nameid)){ + for (i = c = 0; i < MAX_INVENTORY; i++) { + int nameid = dstsd->status.inventory[i].nameid; + if (nameid > 0 && dstsd->status.inventory[i].attribute != 0) { // && skill_can_repair(sd,nameid)) { WFIFOW(fd,c*13+4) = i; WFIFOW(fd,c*13+6) = nameid; WFIFOB(fd,c*13+8) = dstsd->status.inventory[i].refine; @@ -6177,7 +6177,6 @@ void clif_item_refine_list(struct map_session_data *sd) int i,c; int fd; uint16 skill_lv; - int wlv; nullpo_retv(sd); @@ -6187,9 +6186,9 @@ void clif_item_refine_list(struct map_session_data *sd) WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4); WFIFOW(fd,0)=0x221; - for(i=c=0;i<MAX_INVENTORY;i++){ + for (i = c = 0; i < MAX_INVENTORY; i++) { if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify - && (wlv=itemdb_wlv(sd->status.inventory[i].nameid)) >=1 + && itemdb_wlv(sd->status.inventory[i].nameid) >= 1 && !sd->inventory_data[i]->flag.no_refine && !(sd->status.inventory[i].equip&EQP_ARMS)){ WFIFOW(fd,c*13+ 4)=i+2; @@ -8540,7 +8539,7 @@ void clif_refresh(struct map_session_data *sd) void clif_charnameack (int fd, struct block_list *bl) { unsigned char buf[103]; - int cmd = 0x95, i, ps = -1; + int cmd = 0x95; nullpo_retv(bl); @@ -8553,6 +8552,7 @@ void clif_charnameack (int fd, struct block_list *bl) struct map_session_data *ssd = (struct map_session_data *)bl; struct party_data *p = NULL; struct guild *g = NULL; + int ps = -1; //Requesting your own "shadow" name. [Skotlex] if (ssd->fd == fd && ssd->disguise != -1) @@ -8570,7 +8570,8 @@ void clif_charnameack (int fd, struct block_list *bl) p = party->search(ssd->status.party_id); } if( ssd->status.guild_id ) { - if( ( g = ssd->guild ) != NULL ) { + if ((g = ssd->guild ) != NULL) { + int i; ARR_FIND(0, g->max_member, i, g->member[i].account_id == ssd->status.account_id && g->member[i].char_id == ssd->status.char_id); if( i < g->max_member ) ps = g->member[i].position; } @@ -8634,7 +8635,7 @@ void clif_charnameack (int fd, struct block_list *bl) if( battle_config.show_mob_info&1 ) str_p += sprintf(str_p, "HP: %u/%u | ", md->status.hp, md->status.max_hp); if( battle_config.show_mob_info&2 ) - str_p += sprintf(str_p, "HP: %d%% | ", get_percentage(md->status.hp, md->status.max_hp)); + str_p += sprintf(str_p, "HP: %u%% | ", get_percentage(md->status.hp, md->status.max_hp)); //Even thought mobhp ain't a name, we send it as one so the client //can parse it. [Skotlex] if( str_p != mobhp ) @@ -8952,19 +8953,18 @@ void clif_equpcheckbox(struct map_session_data* sd) /// 0859 <packet len>.W <name>.24B <class>.W <hairstyle>.W <bottom-viewid>.W <mid-viewid>.W <up-viewid>.W <haircolor>.W <cloth-dye>.W <gender>.B {equip item}.28B* (ZC_EQUIPWIN_MICROSCOPE2, PACKETVER >= 20101124) /// 0859 <packet len>.W <name>.24B <class>.W <hairstyle>.W <bottom-viewid>.W <mid-viewid>.W <up-viewid>.W <robe>.W <haircolor>.W <cloth-dye>.W <gender>.B {equip item}.28B* (ZC_EQUIPWIN_MICROSCOPE2, PACKETVER >= 20110111) void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* tsd) { - int i, k, equip = 0; + int i, equip = 0; nullpo_retv(sd); nullpo_retv(tsd); - for( i = 0; i < EQI_MAX; i++ ) { - if( (k = tsd->equip_index[i]) >= 0 ) { - + for (i = 0; i < EQI_MAX; i++) { + int k = tsd->equip_index[i]; + if (k >= 0) { if (tsd->status.inventory[k].nameid <= 0 || tsd->inventory_data[k] == NULL) // Item doesn't exist continue; clif_item_equip(k+2,&viewequip_list.list[equip++],&tsd->status.inventory[k],tsd->inventory_data[k],pc->equippoint(tsd,k)); - } } @@ -10267,12 +10267,11 @@ void clif_hercules_chsys_left(struct hChSysCh *channel, struct map_session_data void clif_hercules_chsys_quitg(struct map_session_data *sd) { unsigned char i; - struct hChSysCh *channel = NULL; for( i = 0; i < sd->channel_count; i++ ) { - if( (channel = sd->channels[i] ) != NULL && channel->type == hChSys_ALLY ) { - - if ( !idb_remove(channel->users,sd->status.char_id) ) + struct hChSysCh *channel = sd->channels[i]; + if (channel != NULL && channel->type == hChSys_ALLY) { + if (!idb_remove(channel->users,sd->status.char_id)) continue; if( channel == sd->gcbind ) @@ -10310,10 +10309,10 @@ void clif_hercules_chsys_quitg(struct map_session_data *sd) { void clif_hercules_chsys_quit(struct map_session_data *sd) { unsigned char i; - struct hChSysCh *channel = NULL; - for( i = 0; i < sd->channel_count; i++ ) { - if( (channel = sd->channels[i] ) != NULL ) { + for (i = 0; i < sd->channel_count; i++) { + struct hChSysCh *channel = sd->channels[i]; + if (channel != NULL) { idb_remove(channel->users,sd->status.char_id); if( channel == sd->gcbind ) @@ -10480,8 +10479,9 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) clif->chsys_send(channel,sd,message); } else if( channel->pass[0] == '\0' && !(channel->banned && idb_exists(channel->banned, sd->status.account_id)) ) { if( channel->type == hChSys_ALLY ) { - struct guild *g = sd->guild, *sg = NULL; + struct guild *g = sd->guild; for (k = 0; k < MAX_GUILDALLIANCE; k++) { + struct guild *sg = NULL; if( g->alliance[k].opposition == 0 && g->alliance[k].guild_id && (sg = guild->search(g->alliance[k].guild_id) ) ) { if( !(sg->channel->banned && idb_exists(sg->channel->banned, sd->status.account_id))) clif->chsys_join(sg->channel,sd); @@ -13081,7 +13081,7 @@ bool clif_validate_emblem(const uint8 *emblem, unsigned long emblem_len) { #endif // not NetBSD < 6 / Solaris uint8 buf[1800]; // no well-formed emblem bitmap is larger than 1782 (24 bit) / 1654 (8 bit) bytes unsigned long buf_len = sizeof(buf); - int header = 0, bitmap = 0, offbits = 0, palettesize = 0, i = 0; + int header = 0, bitmap = 0, offbits = 0, palettesize = 0; if( decode_zip(buf, &buf_len, emblem, emblem_len) != 0 || buf_len < BITMAPFILEHEADER_SIZE + BITMAPINFOHEADER_SIZE || RBUFW(buf,0) != 0x4d42 // BITMAPFILEHEADER.bfType (signature) @@ -13127,6 +13127,7 @@ bool clif_validate_emblem(const uint8 *emblem, unsigned long emblem_len) { if( battle_config.client_emblem_max_blank_percent < 100 ) { int required_pixels = BITMAP_WIDTH * BITMAP_HEIGHT * (100 - battle_config.client_emblem_max_blank_percent) / 100; int found_pixels = 0; + int i; /// Checks what percentage of a guild emblem is blank. A blank emblem /// consists solely of magenta pixels. Since the client uses 16-bit /// colors, any magenta shade that reduces to #ff00ff passes off as @@ -13141,7 +13142,7 @@ bool clif_validate_emblem(const uint8 *emblem, unsigned long emblem_len) { const uint8 *indexes = (const uint8 *)RBUFP(buf,offbits); const uint32 *palette = (const uint32 *)RBUFP(buf,BITMAPFILEHEADER_SIZE + BITMAPINFOHEADER_SIZE); - for( i = 0; i < BITMAP_WIDTH * BITMAP_HEIGHT; i++ ) { + for (i = 0; i < BITMAP_WIDTH * BITMAP_HEIGHT; i++) { if( indexes[i] >= palettesize ) // Invalid color return false; @@ -13159,7 +13160,7 @@ bool clif_validate_emblem(const uint8 *emblem, unsigned long emblem_len) { { const struct s_bitmaptripple *pixels = (const struct s_bitmaptripple*)RBUFP(buf,offbits); - for( i = 0; i < BITMAP_WIDTH * BITMAP_HEIGHT; i++ ) { + for (i = 0; i < BITMAP_WIDTH * BITMAP_HEIGHT; i++) { // if( pixels[i].r < 0xF8 || pixels[i].g > 0x07 || pixels[i].b < 0xF8 ) if( ( pixels[i].rgb&0xF8F8F8 ) != 0xF800F8 ) { if( ++found_pixels >= required_pixels ) { @@ -15221,7 +15222,6 @@ void clif_Auction_results(struct map_session_data *sd, short count, short pages, int i, fd = sd->fd, len = sizeof(struct auction_data); struct auction_data auction; struct item_data *item; - int k; WFIFOHEAD(fd,12 + (count * 83)); WFIFOW(fd,0) = 0x252; @@ -15230,8 +15230,8 @@ void clif_Auction_results(struct map_session_data *sd, short count, short pages, WFIFOL(fd,8) = count; for( i = 0; i < count; i++ ) { + int k = 12 + (i * 83); memcpy(&auction, RBUFP(buf,i * len), len); - k = 12 + (i * 83); WFIFOL(fd,k) = auction.auction_id; safestrncpy((char*)WFIFOP(fd,4+k), auction.seller_name, NAME_LENGTH); @@ -15904,7 +15904,6 @@ void clif_quest_send_mission(struct map_session_data *sd) { void clif_quest_add(struct map_session_data *sd, struct quest *qd) { int fd = sd->fd; int i; - struct mob_db *monster; struct quest_db *qi = quest->db(qd->quest_id); WFIFOHEAD(fd, packet_len(0x2b3)); @@ -15916,6 +15915,7 @@ void clif_quest_add(struct map_session_data *sd, struct quest *qd) { WFIFOW(fd, 15) = qi->num_objectives; for( i = 0; i < qi->num_objectives; i++ ) { + struct mob_db *monster; WFIFOL(fd, i*30+17) = qi->mob[i]; WFIFOW(fd, i*30+21) = qd->count[i]; monster = mob->db(qi->mob[i]); @@ -16142,7 +16142,7 @@ void clif_mercenary_info(struct map_session_data *sd) { void clif_mercenary_skillblock(struct map_session_data *sd) { struct mercenary_data *md; - int fd, i, len = 4, id, j; + int fd, i, len = 4, j; if( sd == NULL || (md = sd->md) == NULL ) return; @@ -16150,9 +16150,9 @@ void clif_mercenary_skillblock(struct map_session_data *sd) fd = sd->fd; WFIFOHEAD(fd,4+37*MAX_MERCSKILL); WFIFOW(fd,0) = 0x29d; - for( i = 0; i < MAX_MERCSKILL; i++ ) - { - if( (id = md->db->skill[i].id) == 0 ) + for (i = 0; i < MAX_MERCSKILL; i++) { + int id = md->db->skill[i].id; + if (id == 0) continue; j = id - MC_SKILLBASE; WFIFOW(fd,len) = id; @@ -16177,10 +16177,11 @@ void clif_mercenary_skillblock(struct map_session_data *sd) void clif_parse_mercenary_action(int fd, struct map_session_data* sd) { int option = RFIFOB(fd,2); - if( sd->md == NULL ) + if (sd->md == NULL) return; - if( option == 2 ) mercenary->delete(sd->md, 2); + if (option == 2) + mercenary->delete(sd->md, 2); } @@ -18264,11 +18265,11 @@ void clif_npc_market_open(struct map_session_data *sd, struct npc_data *nd) { #if PACKETVER >= 20131223 struct npc_item_list *shop = nd->u.scr.shop->item; unsigned short shop_size = nd->u.scr.shop->items, i, c; - struct item_data *id = NULL; npcmarket_open.PacketType = npcmarketopenType; for(i = 0, c = 0; i < shop_size; i++) { + struct item_data *id = NULL; if( shop[i].nameid && (id = itemdb->exists(shop[i].nameid)) ) { npcmarket_open.list[c].nameid = shop[i].nameid; npcmarket_open.list[c].price = shop[i].value; diff --git a/src/map/guild.c b/src/map/guild.c index 3d5a0e09e..913bd0e4a 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -746,12 +746,12 @@ void guild_member_joined(struct map_session_data *sd) sd->guild = g; if (clif->hChSys->ally && clif->hChSys->ally_autojoin) { - struct guild* sg = NULL; struct hChSysCh *channel = g->channel; if( !(channel->banned && idb_exists(channel->banned, sd->status.account_id) ) ) clif->chsys_join(channel,sd); for (i = 0; i < MAX_GUILDALLIANCE; i++) { + struct guild* sg = NULL; if( g->alliance[i].opposition == 0 && g->alliance[i].guild_id && (sg = guild->search(g->alliance[i].guild_id) ) ) { if( !(sg->channel->banned && idb_exists(sg->channel->banned, sd->status.account_id))) clif->chsys_join(sg->channel,sd); @@ -1155,7 +1155,6 @@ int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) { int i; - struct map_session_data *sd; struct guild *g=guild->search(guild_id); if(g==NULL) return 0; @@ -1164,7 +1163,8 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) memcpy(g->mes2,mes2,MAX_GUILDMES2); for(i=0;i<g->max_member;i++){ - if((sd=g->member[i].sd)!=NULL) + struct map_session_data *sd = g->member[i].sd; + if (sd != NULL) clif->guild_notice(sd,g); } return 0; @@ -1688,11 +1688,13 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members - struct map_session_data *msd; - if(g[i]!=NULL) - for(j=0;j<g[i]->max_member;j++) - if((msd=g[i]->member[j].sd)!=NULL) + if (g[i] != NULL) { + for (j = 0; j < g[i]->max_member; j++) { + struct map_session_data *msd = g[i]->member[j].sd; + if (msd != NULL) clif->guild_allianceinfo(msd); + } + } } return 0; } @@ -1939,12 +1941,12 @@ int guild_break(struct map_session_data *sd,char *name) { */ void guild_castle_map_init(void) { - DBIterator* iter = NULL; int num = db_size(guild->castle_db); if (num > 0) { struct guild_castle* gc = NULL; int *castle_ids, *cursor; + DBIterator* iter = NULL; CREATE(castle_ids, int, num); cursor = castle_ids; @@ -1980,11 +1982,12 @@ int guild_castledatasave(int castle_id, int index, int value) case 1: // The castle's owner has changed? Update or remove Guardians too. [Skotlex] { int i; - struct mob_data *gd; gc->guild_id = value; - for (i = 0; i < MAX_GUARDIANS; i++) + for (i = 0; i < MAX_GUARDIANS; i++) { + struct mob_data *gd; if (gc->guardian[i].visible && (gd = map->id2md(gc->guardian[i].id)) != NULL) mob->guardian_guildchange(gd); + } break; } case 2: @@ -1992,11 +1995,12 @@ int guild_castledatasave(int castle_id, int index, int value) case 3: // defense invest change -> recalculate guardian hp { int i; - struct mob_data *gd; gc->defense = value; - for (i = 0; i < MAX_GUARDIANS; i++) + for (i = 0; i < MAX_GUARDIANS; i++) { + struct mob_data *gd; if (gc->guardian[i].visible && (gd = map->id2md(gc->guardian[i].id)) != NULL) status_calc_mob(gd, SCO_NONE); + } break; } case 4: diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 1d226749b..17336a00d 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -1211,7 +1211,6 @@ void homunculus_skill_db_read(void) { } void homunculus_exp_db_read(void) { - FILE *fp; char line[1024]; int i, j=0; char *filename[]={ @@ -1220,6 +1219,7 @@ void homunculus_exp_db_read(void) { memset(homun->exptable,0,sizeof(homun->exptable)); for(i = 0; i < 2; i++) { + FILE *fp; sprintf(line, "%s/%s", map->db_path, filename[i]); if( (fp=fopen(line,"r")) == NULL) { if(i != 0) diff --git a/src/map/instance.c b/src/map/instance.c index 890d455ff..a2d363fc9 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -57,7 +57,7 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ struct party_data *p = NULL; struct guild *g = NULL; short *iptr = NULL; - int i, j; + int i; switch ( type ) { case IOT_NONE: @@ -122,8 +122,9 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ safestrncpy( instance->list[i].name, name, sizeof(instance->list[i].name) ); if( type != IOT_NONE ) { + int j; ARR_FIND(0, *icptr, j, iptr[j] == -1); - if( j == *icptr ) { + if (j == *icptr) { switch( type ) { case IOT_CHAR: RECREATE(sd->instance, short, ++*icptr); @@ -138,8 +139,9 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ g->instance[g->instances-1] = i; break; } - } else + } else { iptr[j] = i; + } } clif->instance(i, 1, 0); // Start instancing window @@ -507,7 +509,7 @@ void instance_destroy(int instance_id) { struct party_data *p = NULL; struct guild *g = NULL; short *iptr = NULL; - int type, j, last = 0; + int type, j; unsigned int now = (unsigned int)time(NULL); if( !instance->valid(instance_id) ) @@ -557,9 +559,10 @@ void instance_destroy(int instance_id) { iptr[j] = -1; } - if (instance->list[instance_id].map) - { - while( instance->list[instance_id].num_map && last != instance->list[instance_id].map[0] ) { // Remove all maps from instance + if (instance->list[instance_id].map) { + int last = 0; + while (instance->list[instance_id].num_map && last != instance->list[instance_id].map[0]) { + // Remove all maps from instance last = instance->list[instance_id].map[0]; instance->del_map( instance->list[instance_id].map[0] ); } diff --git a/src/map/intif.c b/src/map/intif.c index aac04df33..4dbb7e3eb 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -395,9 +395,9 @@ int intif_request_registry(struct map_session_data *sd, int flag) WFIFOW(inter_fd,0) = 0x3005; WFIFOL(inter_fd,2) = sd->status.account_id; WFIFOL(inter_fd,6) = sd->status.char_id; - WFIFOB(inter_fd,10) = (flag&1?1:0); //Request Acc Reg 2 - WFIFOB(inter_fd,11) = (flag&2?1:0); //Request Acc Reg - WFIFOB(inter_fd,12) = (flag&4?1:0); //Request Char Reg + WFIFOB(inter_fd,10) = (flag&1) ? 1 : 0; //Request Acc Reg 2 + WFIFOB(inter_fd,11) = (flag&2) ? 1 : 0; //Request Acc Reg + WFIFOB(inter_fd,12) = (flag&4) ? 1 : 0; //Request Char Reg WFIFOSET(inter_fd,13); return 0; @@ -968,7 +968,7 @@ void mapif_parse_WisToGM(int fd) { int permission, mes_len; char Wisp_name[NAME_LENGTH]; - char mbuf[255]; + char mbuf[255] = { 0 }; char *message; mes_len = RFIFOW(fd,2) - 32; @@ -987,7 +987,7 @@ void mapif_parse_WisToGM(int fd) // Request player registre void intif_parse_Registers(int fd) { - int i, flag; + int flag; struct map_session_data *sd; int account_id = RFIFOL(fd,4), char_id = RFIFOL(fd,8); struct auth_node *node = chrif->auth_check(account_id, char_id, ST_LOGIN); @@ -1025,9 +1025,9 @@ void intif_parse_Registers(int fd) pc->reg_load = true; if( RFIFOW(fd, 14) ) { - char key[32], sval[254]; + char key[32]; unsigned int index; - int max = RFIFOW(fd, 14), cursor = 16, ival; + int max = RFIFOW(fd, 14), cursor = 16, i; script->parser_current_file = "loading char/acc variables";//for script_add_str to refer to here in case errors occur @@ -1037,8 +1037,9 @@ void intif_parse_Registers(int fd) * str type * { keyLength(B), key(<keyLength>), index(L), valLength(B), val(<valLength>) } **/ - if( type ) { + if (type) { for(i = 0; i < max; i++) { + char sval[254]; safestrncpy(key, (char*)RFIFOP(fd, cursor + 1), RFIFOB(fd, cursor)); cursor += RFIFOB(fd, cursor) + 1; @@ -1058,6 +1059,7 @@ void intif_parse_Registers(int fd) **/ } else { for(i = 0; i < max; i++) { + int ival; safestrncpy(key, (char*)RFIFOP(fd, cursor + 1), RFIFOB(fd, cursor)); cursor += RFIFOB(fd, cursor) + 1; diff --git a/src/map/itemdb.c b/src/map/itemdb.c index be182be72..6559005a2 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -1122,7 +1122,7 @@ void itemdb_read_packages(void) { void itemdb_read_chains(void) { config_t item_chain_conf; - config_setting_t *itc = NULL, *entry = NULL; + config_setting_t *itc = NULL; #ifdef RENEWAL const char *config_filename = "db/re/item_chain.conf"; // FIXME hardcoded name #else @@ -1146,6 +1146,7 @@ void itemdb_read_chains(void) { struct item_chain_entry *prev = NULL; const char *name = config_setting_name(itc); int c = 0; + config_setting_t *entry = NULL; script->set_constant2(name,i-1,0); itemdb->chains[count].qty = (unsigned short)libconfig->setting_length(itc); @@ -2094,7 +2095,6 @@ bool itemdb_is_item_usable(struct item_data *item) /// Destroys the item_data. void destroy_item_data(struct item_data* self, int free_self) { - int v; if( self == NULL ) return; // free scripts @@ -2108,11 +2108,12 @@ void destroy_item_data(struct item_data* self, int free_self) aFree(self->combos); if (self->hdata) { - for (v = 0; v < self->hdatac; v++ ) { - if (self->hdata[v]->flag.free ) { - aFree(self->hdata[v]->data); + int i; + for (i = 0; i < self->hdatac; i++ ) { + if (self->hdata[i]->flag.free ) { + aFree(self->hdata[i]->data); } - aFree(self->hdata[v]); + aFree(self->hdata[i]); } aFree(self->hdata); } @@ -2157,10 +2158,9 @@ void itemdb_clear(bool total) { itemdb->groups = NULL; itemdb->group_count = 0; - if( itemdb->chains ) - { - for( i = 0; i < itemdb->chain_count; i++ ) { - if( itemdb->chains[i].items ) + if (itemdb->chains) { + for (i = 0; i < itemdb->chain_count; i++) { + if (itemdb->chains[i].items) aFree(itemdb->chains[i].items); } aFree(itemdb->chains); @@ -2169,14 +2169,12 @@ void itemdb_clear(bool total) { itemdb->chains = NULL; itemdb->chain_count = 0; - if( itemdb->packages ) - { - for( i = 0; i < itemdb->package_count; i++ ) { - int c; - if (itemdb->packages[i].random_groups) - { - for( c = 0; c < itemdb->packages[i].random_qty; c++ ) - aFree(itemdb->packages[i].random_groups[c].random_list); + if (itemdb->packages) { + for (i = 0; i < itemdb->package_count; i++) { + if (itemdb->packages[i].random_groups) { + int j; + for (j = 0; j < itemdb->packages[i].random_qty; j++) + aFree(itemdb->packages[i].random_groups[j].random_list); aFree(itemdb->packages[i].random_groups); } if( itemdb->packages[i].must_items ) @@ -2187,10 +2185,9 @@ void itemdb_clear(bool total) { } itemdb->package_count = 0; - if( itemdb->combos ) - { - for(i = 0; i < itemdb->combo_count; i++) { - if( itemdb->combos[i]->script ) // Check if script was loaded + if (itemdb->combos) { + for (i = 0; i < itemdb->combo_count; i++) { + if (itemdb->combos[i]->script) // Check if script was loaded script->free_code(itemdb->combos[i]->script); aFree(itemdb->combos[i]); } @@ -2200,7 +2197,7 @@ void itemdb_clear(bool total) { itemdb->combos = NULL; itemdb->combo_count = 0; - if( total ) + if (total) return; itemdb->other->clear(itemdb->other, itemdb->final_sub); diff --git a/src/map/map.c b/src/map/map.c index e71085fda..dcc0532dd 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1251,7 +1251,6 @@ int map_vforeachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 //method specific variables int magnitude2, len_limit; //The square of the magnitude - int k; int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1; len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1); @@ -1260,7 +1259,7 @@ int map_vforeachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 if (length) { //Adjust final position to fit in the given area. //TODO: Find an alternate method which does not requires a square root calculation. - k = (int)sqrt((float)magnitude2); + int k = (int)sqrt((float)magnitude2); mx1 = x0 + (x1 - x0) * length / k; my1 = y0 + (y1 - y0) * length / k; len_limit = MAGNITUDE2(x0, y0, mx1, my1); @@ -1596,7 +1595,7 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i nullpo_ret(item_data); - if(!map->searchrandfreecell(m,&x,&y,flags&2?1:0)) + if (!map->searchrandfreecell(m, &x, &y, (flags&2)?1:0)) return 0; r=rnd(); @@ -1614,11 +1613,11 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i } fitem->first_get_charid = first_charid; - fitem->first_get_tick = timer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); + fitem->first_get_tick = timer->gettick() + ((flags&1) ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); fitem->second_get_charid = second_charid; - fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); + fitem->second_get_tick = fitem->first_get_tick + ((flags&1) ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); fitem->third_get_charid = third_charid; - fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time); + fitem->third_get_tick = fitem->second_get_tick + ((flags&1) ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time); memcpy(&fitem->item_data,item_data,sizeof(*item_data)); fitem->item_data.amount=amount; @@ -1649,7 +1648,6 @@ void map_addnickdb(int charid, const char* nick) { struct charid2nick* p; struct charid_request* req; - struct map_session_data* sd; if( map->charid2sd(charid) ) return;// already online @@ -1657,11 +1655,12 @@ void map_addnickdb(int charid, const char* nick) p = idb_ensure(map->nick_db, charid, map->create_charid2nick); safestrncpy(p->nick, nick, sizeof(p->nick)); - while( p->requests ) { + while (p->requests) { + struct map_session_data* sd; req = p->requests; p->requests = req->next; sd = map->charid2sd(req->charid); - if( sd ) + if (sd) clif->solved_charname(sd->fd, charid, p->nick); aFree(req); } @@ -1673,17 +1672,17 @@ void map_delnickdb(int charid, const char* name) { struct charid2nick* p; struct charid_request* req; - struct map_session_data* sd; DBData data; if (!map->nick_db->remove(map->nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL) return; - while( p->requests ) { + while (p->requests) { + struct map_session_data* sd; req = p->requests; p->requests = req->next; sd = map->charid2sd(req->charid); - if( sd ) + if (sd) clif->solved_charname(sd->fd, charid, name); aFree(req); } @@ -2557,16 +2556,15 @@ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) { short xi = *x-bl->x; short yi = *y-bl->y; - short i=0, j; + short i=0; int dist2 = xi*xi + yi*yi; short dist = (short)sqrt((float)dist2); - short segment; if (dist < 1) dist =1; do { - j = 1 + 2*(rnd()%4); //Pick a random diagonal direction - segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction + int j = 1 + 2*(rnd()%4); //Pick a random diagonal direction + short segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction xi = bl->x + segment*dirx[j]; segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; @@ -2613,10 +2611,10 @@ int map_cell2gat(struct mapcell cell) { return 1; // default to 'wall' } void map_cellfromcache(struct map_data *m) { - char decode_buffer[MAX_MAP_SIZE]; - struct map_cache_map_info *info = NULL; + struct map_cache_map_info *info = (struct map_cache_map_info *)m->cellPos; - if( (info = (struct map_cache_map_info *)m->cellPos) ) { + if (info) { + char decode_buffer[MAX_MAP_SIZE]; unsigned long size, xy; int i; @@ -4588,7 +4586,7 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { } else if ( !strcmpi(flag,"invincible_time_inc") ) { if( !state ) { if( map->list[m].invincible_time_inc != 0 ) { - sprintf(rflag,"invincible_time_inc\t%d",map->list[m].invincible_time_inc); + sprintf(rflag,"invincible_time_inc\t%u",map->list[m].invincible_time_inc); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { diff --git a/src/map/mapreg_sql.c b/src/map/mapreg_sql.c index f026fde00..0092a6c61 100644 --- a/src/map/mapreg_sql.c +++ b/src/map/mapreg_sql.c @@ -220,13 +220,11 @@ void script_load_mapreg(void) { * Saves permanent variables to database. */ void script_save_mapreg(void) { - DBIterator* iter; - struct mapreg_save *m = NULL; - - if( mapreg->dirty ) { - iter = db_iterator(mapreg->regs.vars); - for( m = dbi_first(iter); dbi_exists(iter); m = dbi_next(iter) ) { - if( m->save ) { + if (mapreg->dirty) { + DBIterator *iter = db_iterator(mapreg->regs.vars); + struct mapreg_save *m; + for (m = dbi_first(iter); dbi_exists(iter); m = dbi_next(iter)) { + if (m->save) { int num = script_getvarid(m->uid); int i = script_getvaridx(m->uid); const char* name = script->get_str(num); diff --git a/src/map/mob.c b/src/map/mob.c index 3d883a2f1..26cb51ddc 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -96,9 +96,8 @@ struct mob_chat *mob_chat(short id) { int mobdb_searchname(const char *str) { int i; - struct mob_db* monster; for(i=0;i<=MAX_MOB_DB;i++){ - monster = mob->db(i); + struct mob_db *monster = mob->db(i); if(monster == mob->dummy) //Skip dummy mobs. continue; if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0) @@ -345,7 +344,6 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) { *sd, // Source *pl_sd, // Owner *t_sd; // Mob Target - struct status_change_entry *sce; struct mob_data *md; int64 tick = timer->gettick(); char output[128]; @@ -369,6 +367,7 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) { t_sd = BL_CAST(BL_PC,s_bl); do { + struct status_change_entry *sce; if( map->list[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) return false; // Ignores GVG, PVP and AllowKS map flags @@ -947,7 +946,7 @@ int mob_spawn (struct mob_data *md) //md->master_id = 0; md->master_dist = 0; - md->state.aggressive = md->status.mode&MD_ANGRY?1:0; + md->state.aggressive = (md->status.mode&MD_ANGRY) ? 1 : 0; md->state.skillstate = MSS_IDLE; md->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME; md->last_linktime = tick; @@ -1323,7 +1322,7 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) { *------------------------------------------*/ int mob_randomwalk(struct mob_data *md, int64 tick) { const int retrycount=20; - int i,x,y,c,d; + int i,c,d; int speed; nullpo_ret(md); @@ -1339,8 +1338,8 @@ int mob_randomwalk(struct mob_data *md, int64 tick) { for (i = 0; i < retrycount; i++) { // Search of a movable place int r=rnd(); - x=r%(d*2+1)-d; - y=r/(d*2+1)%(d*2+1)-d; + int x=r%(d*2+1)-d; + int y=r/(d*2+1)%(d*2+1)-d; x+=md->bl.x; y+=md->bl.y; @@ -1814,10 +1813,11 @@ struct item_drop* mob_setlootitem(struct item* item) *------------------------------------------*/ int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) { struct item_drop_list *list; - struct item_drop *ditem, *ditem_prev; + struct item_drop *ditem; list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { + struct item_drop *ditem_prev; map->addflooritem(&ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,0); @@ -2095,7 +2095,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { int id,zeny; unsigned int base_exp,job_exp; } pt[DAMAGELOG_SIZE]; - int i, temp, count, m = md->bl.m, pnum = 0; + int i, temp, count, m = md->bl.m; int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are eligible for exp distribution unsigned int mvp_damage; int64 tick = timer->gettick(); @@ -2179,6 +2179,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { && (!map->list[m].flag.nobaseexp || !map->list[m].flag.nojobexp) //Gives Exp ) { //Experience calculation. int bonus = 100; //Bonus on top of your share (common to all attackers). + int pnum = 0; if (md->sc.data[SC_RICHMANKIM]) bonus += md->sc.data[SC_RICHMANKIM]->val2; if(sd) { @@ -2422,7 +2423,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { if ( sd->add_drop[i].race == -md->class_ || ( sd->add_drop[i].race > 0 && ( sd->add_drop[i].race & (1<<mstatus->race) || - sd->add_drop[i].race & (1<<(mstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS)) + sd->add_drop[i].race & (1<<((mstatus->mode&MD_BOSS)?RC_BOSS:RC_NONBOSS)) ))) { //check if the bonus item drop rate should be multiplied with mob level/10 [Lupus] @@ -3101,7 +3102,7 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) { return 0; //Skill act delay only affects non-event skills. //Pick a starting position and loop from that. - i = battle_config.mob_ai&0x100?rnd()%md->db->maxskill:0; + i = (battle_config.mob_ai&0x100) ? rnd()%md->db->maxskill : 0; for (n = 0; n < md->db->maxskill; i++, n++) { int c2, flag = 0; @@ -3346,7 +3347,7 @@ int mob_is_clone(int class_) //Returns: ID of newly crafted copy. int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration) { int class_; - int i,j,h,inf,skill_id, fd; + int i,j,h,inf, fd; struct mob_data *md; struct mob_skill *ms; struct mob_db* db; @@ -3399,7 +3400,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons //Go Backwards to give better priority to advanced skills. for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][j].idx; - skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id; + int skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id; if (!skill_id || sd->status.skill[idx].lv < 1 || (skill->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ) @@ -3660,7 +3661,7 @@ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int va bool mob_parse_dbrow(char** str) { struct mob_db *db, entry; struct status_data *mstatus; - int class_, i, k; + int class_, i; double exp, maxhp; struct mob_data data; @@ -3832,7 +3833,7 @@ bool mob_parse_dbrow(char** str) { int rate = 0, rate_adjust, type; unsigned short ratemin, ratemax; struct item_data *id; - k = 31 + MAX_MVP_DROP*2 + i*2; + int k = 31 + MAX_MVP_DROP*2 + i*2; db->dropitem[i].nameid = atoi(str[k]); if (!db->dropitem[i].nameid) { db->dropitem[i].p = 0; //No drop. @@ -4055,7 +4056,6 @@ bool mob_readdb_mobavail(char* str[], int columns, int current) *------------------------------------------*/ int mob_read_randommonster(void) { - FILE *fp; char line[1024]; char *str[10],*p; int i,j; @@ -4068,7 +4068,8 @@ int mob_read_randommonster(void) memset(&summon, 0, sizeof(summon)); - for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) { + for (i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++) { + FILE *fp; unsigned int count = 0; mob->db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one sprintf(line, "%s/%s", map->db_path, mobfile[i]); @@ -4577,21 +4578,18 @@ int mob_read_sqlskilldb(void) { *------------------------------------------*/ bool mob_readdb_race2(char* fields[], int columns, int current) { - int race, mobid, i; + int race, i; race = atoi(fields[0]); - if (race < RC2_NONE || race >= RC2_MAX) - { + if (race < RC2_NONE || race >= RC2_MAX) { ShowWarning("mob_readdb_race2: Unknown race2 %d.\n", race); return false; } - for(i = 1; i<columns; i++) - { - mobid = atoi(fields[i]); - if (mob->db(mobid) == mob->dummy) - { + for (i = 1; i < columns; i++) { + int mobid = atoi(fields[i]); + if (mob->db(mobid) == mob->dummy) { ShowWarning("mob_readdb_race2: Unknown mob id %d for race2 %d.\n", mobid, race); continue; } @@ -4715,14 +4713,13 @@ int do_init_mob(bool minimal) { void mob_destroy_mob_db(int index) { struct mob_db *data = mob->db_data[index]; - int v; - if (data->hdata) - { - for (v = 0; v < data->hdatac; v++ ) { - if (data->hdata[v]->flag.free ) { - aFree(data->hdata[v]->data); + if (data->hdata) { + int i; + for (i = 0; i < data->hdatac; i++) { + if (data->hdata[i]->flag.free ) { + aFree(data->hdata[i]->data); } - aFree(data->hdata[v]); + aFree(data->hdata[i]); } aFree(data->hdata); } diff --git a/src/map/npc.c b/src/map/npc.c index c00094f8c..6cc192f66 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -646,12 +646,11 @@ int npc_timerevent_start(struct npc_data* nd, int rid) { int npc_timerevent_stop(struct npc_data* nd) { struct map_session_data *sd = NULL; - const struct TimerData *td = NULL; int *tid; nullpo_ret(nd); - if( nd->u.scr.rid && !(sd = map->id2sd(nd->u.scr.rid)) ) { + if (nd->u.scr.rid && !(sd = map->id2sd(nd->u.scr.rid))) { ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; } @@ -660,17 +659,15 @@ int npc_timerevent_stop(struct npc_data* nd) return 0; // Delete timer - if ( *tid != INVALID_TIMER ) - { - td = timer->get(*tid); - if( td && td->data ) + if (*tid != INVALID_TIMER) { + const struct TimerData *td = timer->get(*tid); + if (td && td->data) ers_free(npc->timer_event_ers, (void*)td->data); timer->delete(*tid,npc->timerevent); *tid = INVALID_TIMER; } - if( !sd && nd->u.scr.timertick ) - { + if (!sd && nd->u.scr.timertick) { nd->u.scr.timer += DIFF_TICK32(timer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } @@ -2013,7 +2010,7 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li { char npc_ev[EVENT_NAME_LENGTH]; char card_slot[NAME_LENGTH]; - int i, j, idx; + int i, j; int key_nameid = 0; int key_amount = 0; int key_refine = 0; @@ -2036,21 +2033,20 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li } // save list of to be sold items - for( i = 0; i < n; i++ ) - { - idx = item_list[i*2]-2; + for (i = 0; i < n; i++) { + int idx = item_list[i*2]-2; script->setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid); script->setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount); - if( itemdb->isequip(sd->status.inventory[idx].nameid) ) - {// process equipment based information into the arrays + if (itemdb->isequip(sd->status.inventory[idx].nameid)) { + // process equipment based information into the arrays script->setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine); script->setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute); script->setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify); - for( j = 0; j < MAX_SLOTS; j++ ) - {// store each of the cards from the equipment in the array + for (j = 0; j < MAX_SLOTS; j++) { + // store each of the cards from the equipment in the array snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script->setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]); } @@ -2224,9 +2220,8 @@ void npc_unload_duplicates(struct npc_data* nd) { //Removes an npc from map and db. //Single is to free name (for duplicates). -int npc_unload(struct npc_data* nd, bool single) { - unsigned int i; - +int npc_unload(struct npc_data* nd, bool single) +{ nullpo_ret(nd); if( nd->ud && nd->ud != &npc->base_ud ) { @@ -2322,10 +2317,10 @@ int npc_unload(struct npc_data* nd, bool single) { nd->ud = NULL; } - if( nd->hdata ) - { - for( i = 0; i < nd->hdatac; i++ ) { - if( nd->hdata[i]->flag.free ) { + if (nd->hdata) { + unsigned int i; + for (i = 0; i < nd->hdatac; i++) { + if (nd->hdata[i]->flag.free) { aFree(nd->hdata[i]->data); } aFree(nd->hdata[i]); @@ -2346,11 +2341,9 @@ int npc_unload(struct npc_data* nd, bool single) { void npc_clearsrcfile(void) { struct npc_src_list* file = npc->src_files; - struct npc_src_list* file_tofree; - while( file != NULL ) - { - file_tofree = file; + while (file != NULL) { + struct npc_src_list *file_tofree = file; file = file->next; aFree(file_tofree); } @@ -2889,9 +2882,9 @@ const char* npc_skip_script(const char* start, const char* buffer, const char* f /// -%TAB%script%TAB%<NPC Name>%TAB%-1,{<code>} /// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>} /// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>} -const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) { +const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) +{ int x, y, dir = 0, m, xs = 0, ys = 0; // [Valaris] thanks to fov - char mapname[32]; struct script_code *scriptroot; int i; const char* end; @@ -2901,13 +2894,15 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* int label_list_num; struct npc_data* nd; - if( strcmp(w1, "-") == 0 ) - {// floating npc + if (strcmp(w1, "-") == 0) { + // floating npc x = 0; y = 0; m = -1; - } else {// npc in a map - if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ) { + } else { + // npc in a map + char mapname[32]; + if (sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4) { ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return NULL;// unknown format, don't continue @@ -3020,7 +3015,6 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* /// !!Only NPO_ONINIT is available trough options!! const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) { int x, y, dir, m, xs = -1, ys = -1; - char mapname[32]; char srcname[128]; int i; const char* end; @@ -3053,14 +3047,18 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch type = dnd->subtype; // get placement - if( (type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0 ) {// floating shop/chashshop/script + if ((type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0) { + // floating shop/chashshop/script x = y = dir = 0; m = -1; } else { + char mapname[32]; int fields = sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir); - if( type == WARP && fields == 3 ) { // <map name>,<x>,<y> + if (type == WARP && fields == 3) { + // <map name>,<x>,<y> dir = 0; - } else if( fields != 4 ) {// <map name>,<x>,<y>,<facing> + } else if (fields != 4) { + // <map name>,<x>,<y>,<facing> ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue @@ -4383,7 +4381,6 @@ void npc_process_files( int npc_min ) { //Clear then reload npcs files int npc_reload(void) { - int16 m, i; int npc_new_min = npc_id; struct s_mapiterator* iter; struct block_list* bl; @@ -4421,7 +4418,9 @@ int npc_reload(void) { mapit->free(iter); if(battle_config.dynamic_mobs) {// dynamic check by [random] + int16 m; for (m = 0; m < map->count; m++) { + int16 i; for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { if (map->list[m].moblist[i] != NULL) { aFree(map->list[m].moblist[i]); diff --git a/src/map/party.c b/src/map/party.c index 1df916630..f2071de12 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -98,19 +98,17 @@ TBL_PC* party_sd_check(int party_id, int account_id, int char_id) { int party_db_final(DBKey key, DBData *data, va_list ap) { struct party_data *p; - if( ( p = DB->data2ptr(data) ) ) { - int j; - - if( p->instance ) + if ((p = DB->data2ptr(data))) { + if (p->instance) aFree(p->instance); - if (p->hdata) - { - for (j = 0; j < p->hdatac; j++) { - if (p->hdata[j]->flag.free) { - aFree(p->hdata[j]->data); + if (p->hdata) { + int i; + for (i = 0; i < p->hdatac; i++) { + if (p->hdata[i]->flag.free) { + aFree(p->hdata[i]->data); } - aFree(p->hdata[j]); + aFree(p->hdata[i]); } aFree(p->hdata); } @@ -245,31 +243,32 @@ int party_recv_info(struct party* sp, int char_id) int removed_count = 0; int added[MAX_PARTY];// member_id in new data int added_count = 0; - int i,j; + int j; int member_id; nullpo_ret(sp); p = (struct party_data*)idb_get(party->db, sp->party_id); if( p != NULL ) {// diff members - for( member_id = 0; member_id < MAX_PARTY; ++member_id ) { + int i; + for (member_id = 0; member_id < MAX_PARTY; ++member_id) { member = &p->party.member[member_id]; - if( member->char_id == 0 ) + if (member->char_id == 0) continue;// empty ARR_FIND(0, MAX_PARTY, i, sp->member[i].account_id == member->account_id && sp->member[i].char_id == member->char_id); - if( i == MAX_PARTY ) + if (i == MAX_PARTY) removed[removed_count++] = member_id; } - for( member_id = 0; member_id < MAX_PARTY; ++member_id ) { + for (member_id = 0; member_id < MAX_PARTY; ++member_id) { member = &sp->member[member_id]; - if( member->char_id == 0 ) + if (member->char_id == 0) continue;// empty ARR_FIND(0, MAX_PARTY, i, p->party.member[i].account_id == member->account_id && p->party.member[i].char_id == member->char_id); - if( i == MAX_PARTY ) + if (i == MAX_PARTY) added[added_count++] = member_id; } } else { diff --git a/src/map/pc.c b/src/map/pc.c index b64bdea80..af630a5c6 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -273,7 +273,7 @@ int pc_check_banding( struct block_list *bl, va_list ap ) { int pc_banding(struct map_session_data *sd, uint16 skill_lv) { int c; int b_sd[MAX_PARTY]; // In case of a full Royal Guard party. - int i, j, hp, extra_hp = 0, tmp_qty = 0, tmp_hp; + int i, j, hp, extra_hp = 0, tmp_qty = 0; struct map_session_data *bsd; struct status_change *sc; int range = skill->get_splash(LG_BANDING,skill_lv); @@ -309,10 +309,10 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { hp = hp / i; // If a Royal Guard have full HP, give more HP to others that haven't full HP. - for( j = 0; j < i; j++ ) { + for (j = 0; j < i; j++) { + int tmp_hp; bsd = map->id2sd(b_sd[j]); - if( bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0 ) - { + if (bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0) { extra_hp += tmp_hp; tmp_qty++; } @@ -664,12 +664,12 @@ int pc_equippoint(struct map_session_data *sd,int n) int pc_setinventorydata(struct map_session_data *sd) { - int i,id; + int i; nullpo_ret(sd); - for(i=0;i<MAX_INVENTORY;i++) { - id = sd->status.inventory[i].nameid; + for (i = 0; i < MAX_INVENTORY; i++) { + int id = sd->status.inventory[i].nameid; sd->inventory_data[i] = id?itemdb->search(id):NULL; } return 0; @@ -760,11 +760,10 @@ int pc_setequipindex(struct map_session_data *sd) bool pc_isequipped(struct map_session_data *sd, int nameid) { - int i, j, index; + int i, j; - for( i = 0; i < EQI_MAX; i++ ) - { - index = sd->equip_index[i]; + for (i = 0; i < EQI_MAX; i++) { + int index = sd->equip_index[i]; if( index < 0 ) continue; if( i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue; @@ -1241,7 +1240,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) *------------------------------------------*/ int pc_reg_received(struct map_session_data *sd) { - int i,j, idx = 0; + int i, idx = 0; sd->vars_ok = true; @@ -1263,8 +1262,10 @@ int pc_reg_received(struct map_session_data *sd) } //SG map and mob read [Komurka] - for(i=0;i<MAX_PC_FEELHATE;i++) { //for now - someone need to make reading from txt/sql - if ((j = pc_readglobalreg(sd,script->add_str(pc->sg_info[i].feel_var)))!=0) { + for (i = 0; i < MAX_PC_FEELHATE; i++) { + //for now - someone need to make reading from txt/sql + int j = pc_readglobalreg(sd,script->add_str(pc->sg_info[i].feel_var)); + if (j != 0) { sd->feel_map[i].index = j; sd->feel_map[i].m = map->mapindex2mapid(j); } else { @@ -1355,12 +1356,13 @@ int pc_reg_received(struct map_session_data *sd) } int pc_calc_skillpoint(struct map_session_data* sd) { - int i,skill_lv,inf2,skill_point=0; + int i,inf2,skill_point=0; nullpo_ret(sd); - for(i=1;i<MAX_SKILL;i++){ - if( (skill_lv = pc->checkskill2(sd,i)) > 0) { + for (i = 1; i < MAX_SKILL; i++) { + int skill_lv = pc->checkskill2(sd,i); + if (skill_lv > 0) { inf2 = skill->db[i].inf2; if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL|INF2_GUILD_SKILL)) //Do not count wedding/link skills. [Skotlex] @@ -1570,22 +1572,23 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id) c = pc->class2idx(c); do { flag = 0; - for( i = 0; i < MAX_SKILL_TREE && (id=pc->skill_tree[c][i].id)>0; i++ ) { - int j, f = 1, k, idx = pc->skill_tree[c][i].idx; + for (i = 0; i < MAX_SKILL_TREE && (id=pc->skill_tree[c][i].id)>0; i++) { + int j, f = 1, idx = pc->skill_tree[c][i].idx; if( sd->status.skill[idx].id ) //Already learned continue; - for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { - if( (k = pc->skill_tree[c][i].need[j].id) ) { + for (j = 0; j < MAX_PC_SKILL_REQUIRE; j++) { + int k = pc->skill_tree[c][i].need[j].id; + if (k) { int idx2 = pc->skill_tree[c][i].need[j].idx; - if( sd->status.skill[idx2].id == 0 || sd->status.skill[idx2].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[idx2].flag == SKILL_FLAG_PLAGIARIZED ) + if (sd->status.skill[idx2].id == 0 || sd->status.skill[idx2].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[idx2].flag == SKILL_FLAG_PLAGIARIZED) k = 0; //Not learned. - else if( sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level + else if (sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0; else k = pc->checkskill2(sd,idx2); - if( k < pc->skill_tree[c][i].need[j].lv ) { + if (k < pc->skill_tree[c][i].need[j].lv) { f = 0; break; } @@ -3475,12 +3478,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 switch(type) { case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, status->current_equip_card_id); + pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1) ? type2 : -type2, (val&2) ? -type3 : type3, type4, 0, status->current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, status->current_equip_card_id); + pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1) ? type2 : -type2, (val&2) ? -type3 : type3, type4, BF_NORMAL|BF_SKILL, status->current_equip_card_id); break; case SP_AUTOSPELL_ONSKILL: @@ -3539,17 +3542,17 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4 switch(type){ case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, status->current_equip_card_id); + pc->bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1) ? type2 : -type2, (val&2) ? -type3 : type3, type4, type5, status->current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, status->current_equip_card_id); + pc->bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1) ? type2 : -type2, (val&2) ? -type3 : type3, type4, type5, status->current_equip_card_id); break; case SP_AUTOSPELL_ONSKILL: if(sd->state.lr_flag != 2) - pc->bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, status->current_equip_card_id); + pc->bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1) ? -type3 : type3, (val&2) ? -type4 : type4, type5, status->current_equip_card_id); break; default: @@ -4165,7 +4168,6 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) { int flag=0; int64 tick = timer->gettick(); - struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; struct party_data *p=NULL; nullpo_ret(sd); @@ -4180,29 +4182,25 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) if (sd->status.party_id) p = party->search(sd->status.party_id); - if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) { - first_sd = map->charid2sd(fitem->first_get_charid); - if(DIFF_TICK(tick,fitem->first_get_tick) < 0) { + if (fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) { + struct map_session_data *first_sd = map->charid2sd(fitem->first_get_charid); + if (DIFF_TICK(tick,fitem->first_get_tick) < 0) { if (!(p && p->party.item&1 && first_sd && first_sd->status.party_id == sd->status.party_id )) return 0; - } - else - if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) { - second_sd = map->charid2sd(fitem->second_get_charid); - if(DIFF_TICK(tick, fitem->second_get_tick) < 0) { - if(!(p && p->party.item&1 && + } else if (fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) { + struct map_session_data *second_sd = map->charid2sd(fitem->second_get_charid); + if (DIFF_TICK(tick, fitem->second_get_tick) < 0) { + if (!(p && p->party.item&1 && ((first_sd && first_sd->status.party_id == sd->status.party_id) || (second_sd && second_sd->status.party_id == sd->status.party_id)) )) return 0; - } - else - if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) { - third_sd = map->charid2sd(fitem->third_get_charid); - if(DIFF_TICK(tick,fitem->third_get_tick) < 0) { - if(!(p && p->party.item&1 && + } else if (fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) { + struct map_session_data *third_sd = map->charid2sd(fitem->third_get_charid); + if (DIFF_TICK(tick,fitem->third_get_tick) < 0) { + if (!(p && p->party.item&1 && ((first_sd && first_sd->status.party_id == sd->status.party_id) || (second_sd && second_sd->status.party_id == sd->status.party_id) || (third_sd && third_sd->status.party_id == sd->status.party_id)) @@ -4383,7 +4381,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) //Not equipable by class. [Skotlex] if (!( (1<<(sd->class_&MAPID_BASEMASK)) & - (item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)]) + (item->class_base[(sd->class_&JOBL_2_1) ? 1 : ((sd->class_&JOBL_2_2) ? 2 : 0)]) )) return 0; @@ -6013,7 +6011,7 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in if (sd->expaddrace[st->race]) bonus += sd->expaddrace[st->race]; - bonus += sd->expaddrace[st->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; + bonus += sd->expaddrace[(st->mode&MD_BOSS) ? RC_BOSS : RC_NONBOSS]; if (battle_config.pk_mode && (int)(status->get_lv(src) - sd->status.base_level) >= 20) @@ -6453,7 +6451,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { *------------------------------------------*/ int pc_allskillup(struct map_session_data *sd) { - int i,id; + int i; nullpo_ret(sd); @@ -6481,10 +6479,10 @@ int pc_allskillup(struct map_session_data *sd) } } } else { - int inf2; - for(i=0;i < MAX_SKILL_TREE && (id=pc->skill_tree[pc->class2idx(sd->status.class_)][i].id)>0;i++){ + int id; + for (i = 0; i < MAX_SKILL_TREE && (id=pc->skill_tree[pc->class2idx(sd->status.class_)][i].id) > 0; i++) { int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][i].idx; - inf2 = skill->db[idx].inf2; + int inf2 = skill->db[idx].inf2; if ( (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || @@ -6607,7 +6605,7 @@ int pc_resetstate(struct map_session_data* sd) return 0; } - sd->status.status_point = pc->statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points + sd->status.status_point = pc->statp[sd->status.base_level] + ((sd->class_&JOBL_UPPER) ? 52 : 0); // extra 52+48=100 stat points } else { @@ -6664,7 +6662,7 @@ int pc_resetstate(struct map_session_data* sd) *------------------------------------------*/ int pc_resetskill(struct map_session_data* sd, int flag) { - int i, lv, inf2, skill_point=0; + int i, inf2, skill_point=0; nullpo_ret(sd); if( flag&4 && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER ) @@ -6708,8 +6706,10 @@ int pc_resetskill(struct map_session_data* sd, int flag) } for( i = 1; i < MAX_SKILL; i++ ) { + // FIXME: We're looping on i = [1..MAX_SKILL-1] (which makes sense as index for sd->status.skill[]) but then we're using the + // same i to access skill->db[], and especially to check skill_ischangesex(). This is wrong. uint16 skill_id = 0; - lv = sd->status.skill[i].lv; + int lv = sd->status.skill[i].lv; if (lv < 1) continue; inf2 = skill->db[i].inf2; @@ -7311,7 +7311,7 @@ int pc_readparam(struct map_session_data* sd,int type) case SP_JOBLEVEL: val = sd->status.job_level; break; case SP_CLASS: val = sd->status.class_; break; case SP_BASEJOB: val = pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. - case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break; + case SP_UPPER: val = (sd->class_&JOBL_UPPER) ? 1 : ((sd->class_&JOBL_BABY) ? 2 : 0); break; case SP_BASECLASS: val = pc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] case SP_SEX: val = sd->status.sex; break; case SP_WEIGHT: val = sd->weight; break; @@ -7452,8 +7452,6 @@ int pc_readparam(struct map_session_data* sd,int type) *------------------------------------------*/ int pc_setparam(struct map_session_data *sd,int type,int val) { - int i = 0; - nullpo_ret(sd); switch(type){ @@ -7461,7 +7459,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max val = pc->maxbaselv(sd); if ((unsigned int)val > sd->status.base_level) { - int stat=0; + int stat = 0, i; for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) stat += pc->gets_status_point(sd->status.base_level + i); sd->status.status_point += stat; @@ -8464,7 +8462,6 @@ char* pc_readregistry_str(struct map_session_data *sd, int64 reg) { **/ int pc_setregistry(struct map_session_data *sd, int64 reg, int val) { struct script_reg_num *p = NULL; - int i; const char *regname = script->get_str( script_getvarid(reg) ); unsigned int index = script_getvaridx(reg); @@ -8472,7 +8469,7 @@ int pc_setregistry(struct map_session_data *sd, int64 reg, int val) { switch( regname[0] ) { default: //Char reg if( !strcmp(regname,"PC_DIE_COUNTER") && sd->die_counter != val ) { - i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); + int i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); sd->die_counter = val; if( i ) status_calc_pc(sd,SCO_NONE); // Lost the bonus. @@ -9267,27 +9264,28 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { *------------------------------------------*/ int pc_checkitem(struct map_session_data *sd) { - int i, id, calc_flag = 0; + int i, calc_flag = 0; nullpo_ret(sd); - if( sd->state.vending ) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam) + if (sd->state.vending) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam) return 0; - if( sd->state.itemcheck ) { // check for invalid(ated) items - for( i = 0; i < MAX_INVENTORY; i++ ) { + if (sd->state.itemcheck) { // check for invalid(ated) items + int id; + for (i = 0; i < MAX_INVENTORY; i++) { id = sd->status.inventory[i].nameid; if (!id) continue; - if( !itemdb_available(id) ) { + if (!itemdb_available(id)) { ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id); pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); continue; } - if ( !sd->status.inventory[i].unique_id && !itemdb->isstackable(id) ) + if (!sd->status.inventory[i].unique_id && !itemdb->isstackable(id)) sd->status.inventory[i].unique_id = itemdb->unique_id(sd); } @@ -9959,8 +9957,8 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max) { static int warning=0; int i,j; - double f; for (i=0; i<max; i++) { + double f; if (!str) break; f = atof(str); if (f < 0) @@ -10121,8 +10119,8 @@ void pc_read_skill_tree(void) { jnamelen = ARRAYLENGTH(jnames); - while( (skt = libconfig->setting_get_elem(skill_tree_conf.root,i++)) ) { - int k, idx; + while ((skt = libconfig->setting_get_elem(skill_tree_conf.root,i++))) { + int k; const char *name = config_setting_name(skt); ARR_FIND(0, jnamelen, k, strcmpi(jnames[k].name,name) == 0 ); @@ -10135,15 +10133,14 @@ void pc_read_skill_tree(void) { if( ( skills = libconfig->setting_get_member(skt,"skills") ) ) { int c = 0; + int idx = pc->class2idx(jnames[k].id); - idx = pc->class2idx(jnames[k].id); - - while( ( sk = libconfig->setting_get_elem(skills,c++) ) ) { + while ((sk = libconfig->setting_get_elem(skills,c++))) { const char *sk_name = config_setting_name(sk); int skill_id; if( ( skill_id = skill->name2id(sk_name) ) ) { - int skidx, offset = 0, h = 0, rlen = 0, rskid = 0; + int skidx, offset = 0, h = 0, rlen = 0; ARR_FIND( 0, MAX_SKILL_TREE, skidx, pc->skill_tree[idx][skidx].id == 0 || pc->skill_tree[idx][skidx].id == skill_id ); if (skidx == MAX_SKILL_TREE) { @@ -10169,9 +10166,10 @@ void pc_read_skill_tree(void) { pc->skill_tree[idx][skidx].joblv = 0; } - for( h = offset; h < rlen && h < MAX_PC_SKILL_REQUIRE; h++ ) { + for (h = offset; h < rlen && h < MAX_PC_SKILL_REQUIRE; h++) { config_setting_t *rsk = libconfig->setting_get_elem(sk,h); - if( rsk && ( rskid = skill->name2id(config_setting_name(rsk)) ) ) { + int rskid; + if (rsk && ( rskid = skill->name2id(config_setting_name(rsk)))) { pc->skill_tree[idx][skidx].need[h].id = rskid; pc->skill_tree[idx][skidx].need[h].idx = skill->get_index(rskid); pc->skill_tree[idx][skidx].need[h].lv = (unsigned char)libconfig->setting_get_int(rsk); @@ -10191,9 +10189,8 @@ void pc_read_skill_tree(void) { i = 0; while( (skt = libconfig->setting_get_elem(skill_tree_conf.root,i++)) ) { - int k, idx, v = 0; + int k, idx; const char *name = config_setting_name(skt); - const char *iname; ARR_FIND(0, jnamelen, k, strcmpi(jnames[k].name,name) == 0 ); @@ -10205,7 +10202,9 @@ void pc_read_skill_tree(void) { idx = pc->class2idx(jnames[k].id); if( ( inherit = libconfig->setting_get_member(skt,"inherit") ) ) { - while( ( iname = libconfig->setting_get_string_elem(inherit, v++) ) ) { + const char *iname; + int v = 0; + while ((iname = libconfig->setting_get_string_elem(inherit, v++))) { int b = 0, a, d, f, fidx; ARR_FIND(0, jnamelen, b, strcmpi(jnames[b].name,iname) == 0 ); @@ -10638,14 +10637,15 @@ void pc_expire_check(struct map_session_data *sd) { /** * Loads autotraders ***/ -void pc_autotrade_load(void) { - struct map_session_data *sd; +void pc_autotrade_load(void) +{ char *data; if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `account_id`,`char_id`,`sex`,`title` FROM `%s`",map->autotrade_merchants_db)) Sql_ShowDebug(map->mysql_handle); - while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) { + while (SQL_SUCCESS == SQL->NextRow(map->mysql_handle)) { + struct map_session_data *sd; int account_id, char_id; char title[MESSAGE_SIZE]; unsigned char sex; diff --git a/src/map/pc.h b/src/map/pc.h index 152701119..b7839147d 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -599,7 +599,14 @@ struct map_session_data { #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE ) #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle->bc->natural_heal_weight_rate ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) -#define pc_maxparameter(sd) ( (((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO || ((sd)->class_&MAPID_UPPERMASK) == MAPID_REBELLION || ((sd)->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E) ? battle->bc->max_extended_parameter : (sd)->class_&JOBL_THIRD ? ((sd)->class_&JOBL_BABY ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter) : ((sd)->class_&JOBL_BABY ? battle->bc->max_baby_parameter : battle->bc->max_parameter) ) +#define pc_maxparameter(sd) ( \ + ( ((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO \ + || ((sd)->class_&MAPID_UPPERMASK) == MAPID_REBELLION \ + || ((sd)->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E \ + ) ? battle->bc->max_extended_parameter : ((sd)->class_&JOBL_THIRD) ? \ + (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_third_parameter : battle->bc->max_third_parameter ) : \ + (((sd)->class_&JOBL_BABY) ? battle->bc->max_baby_parameter : battle->bc->max_parameter) \ + ) /// Generic check for mounts #define pc_hasmount(sd) ( (sd)->sc.option&(OPTION_RIDING|OPTION_WUGRIDER|OPTION_DRAGON|OPTION_MADOGEAR) ) /// Knight classes Peco / Gryphon diff --git a/src/map/pet.c b/src/map/pet.c index 3d155b179..f78a4a488 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -120,7 +120,7 @@ int pet_attackskill(struct pet_data *pd, int target_id) { if (inf & INF_GROUND_SKILL) unit->skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv); else //Offensive self skill? Could be stuff like GX. - unit->skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv); + unit->skilluse_id(&pd->bl,(inf&INF_SELF_SKILL) ? pd->bl.id : bl->id, pd->a_skill->id, pd->a_skill->lv); return 1; //Skill invoked. } return 0; @@ -786,14 +786,15 @@ int pet_randomwalk(struct pet_data *pd, int64 tick) { Assert((pd->msd == 0) || (pd->msd->pd == pd)); - if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit->can_move(&pd->bl)) { + if (DIFF_TICK(pd->next_walktime,tick) < 0 && unit->can_move(&pd->bl)) { const int retrycount=20; - int i,x,y,c,d=12-pd->move_fail_count; - if(d<5) d=5; - for(i=0;i<retrycount;i++){ + int i,c,d=12-pd->move_fail_count; + if (d < 5) + d=5; + for (i = 0; i < retrycount; i++) { int r=rnd(); - x=pd->bl.x+r%(d*2+1)-d; - y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; + int x=pd->bl.x+r%(d*2+1)-d; + int y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; if(map->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&pd->bl,x,y,0)) { pd->move_fail_count=0; break; @@ -976,10 +977,11 @@ int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) int pet_delay_item_drop(int tid, int64 tick, int id, intptr_t data) { struct item_drop_list *list; - struct item_drop *ditem, *ditem_prev; + struct item_drop *ditem; list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { + struct item_drop *ditem_prev; map->addflooritem(&ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,0); @@ -996,7 +998,6 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) int i,flag=0; struct item_drop_list *dlist; struct item_drop *ditem; - struct item *it; if(!pd || !pd->loot || !pd->loot->count) return 0; dlist = ers_alloc(pet->item_drop_list_ers, struct item_drop_list); @@ -1008,18 +1009,17 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) dlist->third_charid = 0; dlist->item = NULL; - for(i=0;i<pd->loot->count;i++) { - it = &pd->loot->item[i]; - if(sd){ - if((flag = pc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ + for (i = 0; i < pd->loot->count; i++) { + struct item *it = &pd->loot->item[i]; + if (sd) { + if ((flag = pc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))) { clif->additem(sd,0,0,flag); ditem = ers_alloc(pet->item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); ditem->next = dlist->item; dlist->item = ditem; } - } - else { + } else { ditem = ers_alloc(pet->item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); ditem->next = dlist->item; @@ -1163,7 +1163,6 @@ int pet_skill_support_timer(int tid, int64 tick, int id, intptr_t data) { int read_petdb() { char* filename[] = {"pet_db.txt","pet_db2.txt"}; - FILE *fp; int nameid,i,j,k; // Remove any previous scripts in case reloaddb was invoked. @@ -1188,6 +1187,7 @@ int read_petdb() for( i = 0; i < ARRAYLENGTH(filename); i++ ) { char line[1024]; int lines, entries; + FILE *fp; sprintf(line, "%s/%s", map->db_path, filename[i]); fp=fopen(line,"r"); diff --git a/src/map/script.c b/src/map/script.c index 828e02ab1..b098ed899 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -245,35 +245,32 @@ void script_reportdata(struct script_data* data) /// Reports on the console information about the current built-in function. void script_reportfunc(struct script_state* st) { - int i, params, id; + int params, id; struct script_data* data; - if( !script_hasdata(st,0) ) - {// no stack + if (!script_hasdata(st,0)) { + // no stack return; } data = script_getdata(st,0); - if( !data_isreference(data) || script->str_data[reference_getid(data)].type != C_FUNC ) - {// script currently not executing a built-in function or corrupt stack + if (!data_isreference(data) || script->str_data[reference_getid(data)].type != C_FUNC) { + // script currently not executing a built-in function or corrupt stack return; } id = reference_getid(data); params = script_lastdata(st)-1; - if( params > 0 ) - { + if (params > 0) { + int i; ShowDebug("Function: %s (%d parameter%s):\n", script->get_str(id), params, ( params == 1 ) ? "" : "s"); - for( i = 2; i <= script_lastdata(st); i++ ) - { + for (i = 2; i <= script_lastdata(st); i++) { script->reportdata(script_getdata(st,i)); } - } - else - { + } else { ShowDebug("Function: %s (no parameters)\n", script->get_str(id)); } } @@ -427,21 +424,24 @@ void script_local_casecheck_clear(void) { script_casecheck_clear_sub(&script->local_casecheck); } -const char *script_casecheck_add_str_sub(struct casecheck_data *ccd, const char *p) { +const char *script_casecheck_add_str_sub(struct casecheck_data *ccd, const char *p) +{ #ifdef ENABLE_CASE_CHECK - int len, i; + int len; int h = script->calc_hash_ci(p); - if( ccd->str_hash[h] == 0 ) { //empty bucket, add new node here + if (ccd->str_hash[h] == 0) { + //empty bucket, add new node here ccd->str_hash[h] = ccd->str_num; } else { - const char *s = NULL; - for( i = ccd->str_hash[h]; ; i = ccd->str_data[i].next ) { + int i; + for (i = ccd->str_hash[h]; ; i = ccd->str_data[i].next) { + const char *s = NULL; Assert( i >= 0 && i < ccd->str_size ); s = ccd->str_buf+ccd->str_data[i].str; - if( strcasecmp(s,p) == 0 ) { + if (strcasecmp(s,p) == 0) { return s; // string already in list } - if( ccd->str_data[i].next == 0 ) + if (ccd->str_data[i].next == 0) break; // reached the end } @@ -492,15 +492,18 @@ const char *script_local_casecheck_add_str(const char *p) { /// If an identical string is already present, returns its id instead. int script_add_str(const char* p) { - int i, len, h = script->calc_hash(p); + int len, h = script->calc_hash(p); #ifdef ENABLE_CASE_CHECK const char *existingentry = NULL; #endif // ENABLE_CASE_CHECK - if( script->str_hash[h] == 0 ) {// empty bucket, add new node here + if (script->str_hash[h] == 0) { + // empty bucket, add new node here script->str_hash[h] = script->str_num; - } else {// scan for end of list, or occurence of identical string - for( i = script->str_hash[h]; ; i = script->str_data[i].next ) { + } else { + // scan for end of list, or occurence of identical string + int i; + for (i = script->str_hash[h]; ; i = script->str_data[i].next) { if( strcmp(script->get_str(i),p) == 0 ) { return i; // string already in list } @@ -513,9 +516,10 @@ int script_add_str(const char* p) } #ifdef ENABLE_CASE_CHECK - if( (strncmp(p, ".@", 2) == 0) ) // Local scope vars are checked separately to decrease false positives + if( (strncmp(p, ".@", 2) == 0) ) { + // Local scope vars are checked separately to decrease false positives existingentry = script->local_casecheck.add_str(p); - else { + } else { existingentry = script->global_casecheck.add_str(p); if( existingentry ) { if( strcasecmp(p, "disguise") == 0 || strcasecmp(p, "Poison_Spore") == 0 @@ -646,7 +650,7 @@ void add_scriptl(int l) *------------------------------------------*/ void set_label(int l,int pos, const char* script_pos) { - int i,next; + int i; if(script->str_data[l].type==C_INT || script->str_data[l].type==C_PARAM || script->str_data[l].type==C_FUNC) { //Prevent overwriting constants values, parameters and built-in functions [Skotlex] @@ -659,11 +663,11 @@ void set_label(int l,int pos, const char* script_pos) } script->str_data[l].type=(script->str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); script->str_data[l].label=pos; - for(i=script->str_data[l].backpatch;i>=0 && i!=0x00ffffff;) { - next=GETVALUE(script->buf,i); + for (i = script->str_data[l].backpatch; i >= 0 && i != 0x00ffffff; ) { + int next = GETVALUE(script->buf,i); script->buf[i-1]=(script->str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); SETVALUE(script->buf,i,pos); - i=next; + i = next; } } @@ -882,10 +886,10 @@ void parse_nextline(bool first, const char* p) * Pushes a variable into stack, processing its array index if needed. * @see parse_variable */ -void parse_variable_sub_push(int word, const char *p2) { - const char* p3 = NULL; - +void parse_variable_sub_push(int word, const char *p2) +{ if( p2 ) { + const char* p3 = NULL; // process the variable index // push the getelementofarray method into the stack @@ -913,8 +917,9 @@ void parse_variable_sub_push(int word, const char *p2) { /// Parse a variable assignment using the direct equals operator /// @param p script position where the function should run from /// @return NULL if not a variable assignment, the new position otherwise -const char* parse_variable(const char* p) { - int i, j, word; +const char* parse_variable(const char* p) +{ + int word; c_op type = C_NOP; const char *p2 = NULL; const char *var = p; @@ -934,9 +939,10 @@ const char* parse_variable(const char* p) { return NULL; } - if( *p == '[' ) { + if (*p == '[') { + int i, j; // array variable so process the array as appropriate - for( p2 = p, i = 0, j = 1; p; ++ i ) { + for (p2 = p, i = 0, j = 1; p; ++ i) { if( *p ++ == ']' && --(j) == 0 ) break; if( *p == '[' ) ++ j; } @@ -1086,14 +1092,15 @@ bool is_number(const char *p) { /*========================================== * Analysis section *------------------------------------------*/ -const char* parse_simpleexpr(const char *p) { - int i; +const char* parse_simpleexpr(const char *p) +{ p=script->skip_space(p); if(*p==';' || *p==',') disp_error_message("parse_simpleexpr: unexpected end of expression",p); if(*p=='(') { - if( (i=script->syntax.curly_count-1) >= 0 && script->syntax.curly[i].type == TYPE_ARGLIST ) + int i = script->syntax.curly_count-1; + if (i >= 0 && script->syntax.curly[i].type == TYPE_ARGLIST) ++script->syntax.curly[i].count; p=script->parse_subexpr(p+1,-1); p=script->skip_space(p); @@ -1199,14 +1206,14 @@ const char* parse_simpleexpr(const char *p) { /*========================================== * Analysis of the expression *------------------------------------------*/ -const char* script_parse_subexpr(const char* p,int limit) { +const char* script_parse_subexpr(const char* p,int limit) +{ int op,opl,len; - const char* tmpp; p=script->skip_space(p); if( *p == '-' ) { - tmpp = script->skip_space(p+1); + const char *tmpp = script->skip_space(p+1); if( *tmpp == ';' || *tmpp == ',' ) { script->addl(LABEL_NEXTLINE); p++; @@ -2342,19 +2349,18 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o RECREATE(script->buf,unsigned char,script->pos); // default unknown references to variables - for(i=LABEL_START;i<script->str_num;i++) { - if(script->str_data[i].type==C_NOP) { - int j,next; + for (i = LABEL_START; i < script->str_num; i++) { + if (script->str_data[i].type == C_NOP) { + int j; script->str_data[i].type=C_NAME; script->str_data[i].label=i; - for(j=script->str_data[i].backpatch;j>=0 && j!=0x00ffffff;) { - next=GETVALUE(script->buf,j); + for (j = script->str_data[i].backpatch; j >= 0 && j != 0x00ffffff; ) { + int next = GETVALUE(script->buf,j); SETVALUE(script->buf,j,i); - j=next; + j = next; } - } - else if( script->str_data[i].type == C_USERFUNC ) - {// 'function name;' without follow-up code + } else if(script->str_data[i].type == C_USERFUNC) { + // 'function name;' without follow-up code ShowError("parse_script: function '%s' declared but not defined.\n", script->str_buf+script->str_data[i].str); if (retval) *retval = EXIT_FAILURE; unresolved_names = true; @@ -2596,12 +2602,12 @@ void script_array_ensure_zero(struct script_state *st, struct map_session_data * const char *name = script->get_str(script_getvarid(uid)); // is here st can be null pointer and st->rid is wrong? struct reg_db *src = script->array_src(st, sd ? sd : st->rid ? map->id2sd(st->rid) : NULL, name, ref); - struct script_array *sa = NULL; bool insert = false; - if( sd && !st ) /* when sd comes, st isn't available */ + if (sd && !st) { + /* when sd comes, st isn't available */ insert = true; - else { + } else { if( is_string_variable(name) ) { char* str = (char*)script->get_val2(st, uid, ref); if( str && *str ) @@ -2615,8 +2621,9 @@ void script_array_ensure_zero(struct script_state *st, struct map_session_data * } } - if( src && src->arrays ) { - if( (sa = idb_get(src->arrays, script_getvarid(uid)) ) ) { + if (src && src->arrays) { + struct script_array *sa = idb_get(src->arrays, script_getvarid(uid)); + if (sa) { unsigned int i; ARR_FIND(0, sa->size, i, sa->members[i] == 0); @@ -2627,7 +2634,7 @@ void script_array_ensure_zero(struct script_state *st, struct map_session_data * } script->array_add_member(sa,0); - } else if( insert ) { + } else if (insert) { script->array_update(src,reference_uid(script_getvarid(uid), 0),false); } } @@ -3669,75 +3676,75 @@ void op_1(struct script_state* st, int op) /// @param func Built-in function for which the arguments are intended. void script_check_buildin_argtype(struct script_state* st, int func) { - char type; int idx, invalid = 0; char* sf = script->buildin[script->str_data[func].val]; - for( idx = 2; script_hasdata(st, idx); idx++ ) { + for (idx = 2; script_hasdata(st, idx); idx++) { struct script_data* data = script_getdata(st, idx); + char type = sf[idx-2]; + const char* name = NULL; - type = sf[idx-2]; - - if( type == '?' || type == '*' ) {// optional argument or unknown number of optional parameters ( no types are after this ) + if (type == '?' || type == '*') { + // optional argument or unknown number of optional parameters ( no types are after this ) break; - } else if( type == 0 ) {// more arguments than necessary ( should not happen, as it is checked before ) + } + if (type == 0) { + // more arguments than necessary ( should not happen, as it is checked before ) ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script->op2name(data->type)); invalid++; break; - } else { - const char* name = NULL; + } - if( data_isreference(data) ) - {// get name for variables to determine the type they refer to - name = reference_getname(data); - } + if (data_isreference(data)) { + // get name for variables to determine the type they refer to + name = reference_getname(data); + } - switch( type ) { - case 'v': - if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) ) - {// variant - ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1); - script->reportdata(data); - invalid++; - } - break; - case 's': - if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) ) - {// string - ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1); - script->reportdata(data); - invalid++; - } - break; - case 'i': - if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) ) - {// int ( params and constants are always int ) - ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1); - script->reportdata(data); - invalid++; - } - break; - case 'r': - if( !data_isreference(data) || reference_toconstant(data) ) - {// variables - ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script->op2name(data->type)); - script->reportdata(data); - invalid++; - } - break; - case 'l': - if( !data_islabel(data) && !data_isfunclabel(data) ) - {// label - ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script->op2name(data->type)); - script->reportdata(data); - invalid++; - } - break; - } + switch (type) { + case 'v': + if (!data_isstring(data) && !data_isint(data) && !data_isreference(data)) { + // variant + ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1); + script->reportdata(data); + invalid++; + } + break; + case 's': + if (!data_isstring(data) && !(data_isreference(data) && is_string_variable(name))) { + // string + ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1); + script->reportdata(data); + invalid++; + } + break; + case 'i': + if (!data_isint(data) && !(data_isreference(data) && (reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name)))) { + // int ( params and constants are always int ) + ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1); + script->reportdata(data); + invalid++; + } + break; + case 'r': + if (!data_isreference(data) || reference_toconstant(data)) { + // variables + ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script->op2name(data->type)); + script->reportdata(data); + invalid++; + } + break; + case 'l': + if (!data_islabel(data) && !data_isfunclabel(data)) { + // label + ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script->op2name(data->type)); + script->reportdata(data); + invalid++; + } + break; } } - if(invalid) { + if (invalid) { ShowDebug("Function: %s\n", script->get_str(func)); script->reportsrc(st); } @@ -4649,13 +4656,11 @@ BUILDIN(menu) #endif // TODO detect multiple scripts waiting for input at the same time, and what to do when that happens - if( sd->state.menu_or_input == 0 ) - { + if (sd->state.menu_or_input == 0) { struct StringBuf buf; - struct script_data* data; - if( script_lastdata(st) % 2 == 0 ) - {// argument count is not even (1st argument is at index 2) + if (script_lastdata(st) % 2 == 0) { + // argument count is not even (1st argument is at index 2) ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1)); st->state = END; return false; @@ -4663,13 +4668,12 @@ BUILDIN(menu) StrBuf->Init(&buf); sd->npc_menu = 0; - for( i = 2; i < script_lastdata(st); i += 2 ) - { + for (i = 2; i < script_lastdata(st); i += 2) { + // target label + struct script_data* data = script_getdata(st, i+1); // menu options text = script_getstr(st, i); - // target label - data = script_getdata(st, i+1); if( !data_islabel(data) ) {// not a label StrBuf->Destroy(&buf); @@ -5131,22 +5135,21 @@ BUILDIN(rand) { int range; int min; - int max; - if( script_hasdata(st,3) ) - {// min,max + if (script_hasdata(st,3)) { + // min,max + int max; min = script_getnum(st,2); max = script_getnum(st,3); if( max < min ) swap(min, max); range = max - min + 1; - } - else - {// range + } else { + // range min = 0; range = script_getnum(st,2); } - if( range <= 1 ) + if (range <= 1) script_pushint(st, min); else script_pushint(st, rnd()%range + min); @@ -6258,7 +6261,7 @@ BUILDIN(countitem2) { *------------------------------------------*/ BUILDIN(checkweight) { - int nameid, amount, slots, amount2=0; + int slots, amount2=0; unsigned int weight=0, i, nbargs; struct item_data* id = NULL; struct map_session_data* sd; @@ -6274,11 +6277,12 @@ BUILDIN(checkweight) } slots = pc->inventoryblank(sd); //nb of empty slot - for( i = 2; i < nbargs; i += 2 ) { - if( script_isstringtype(st, i) ) { + for (i = 2; i < nbargs; i += 2) { + int nameid, amount; + if (script_isstringtype(st, i)) { // item name id = itemdb->search_name(script_getstr(st, i)); - } else if ( script_isinttype(st, i) ) { + } else if (script_isinttype(st, i)) { // item id id = itemdb->exists(script_getnum(st, i)); } else { @@ -6340,7 +6344,6 @@ BUILDIN(checkweight) BUILDIN(checkweight2) { //variable sub checkweight - int32 nameid=-1, amount=-1; int i=0, amount2=0, slots=0, weight=0; short fail=0; @@ -6388,7 +6391,8 @@ BUILDIN(checkweight2) slots = pc->inventoryblank(sd); for(i=0; i<nb_it; i++) { - nameid = (int32)h64BPTRSIZE(script->get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it))); + int32 nameid = (int32)h64BPTRSIZE(script->get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it))); + int32 amount; script_removetop(st, -1, 0); amount = (int32)h64BPTRSIZE(script->get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb))); script_removetop(st, -1, 0); @@ -6527,8 +6531,9 @@ BUILDIN(getitem) { /*========================================== * *------------------------------------------*/ -BUILDIN(getitem2) { - int nameid,amount,i,flag = 0, offset = 0; +BUILDIN(getitem2) +{ + int nameid,amount,flag = 0, offset = 0; int iden,ref,attr,c1,c2,c3,c4, bound = 0; TBL_PC *sd; @@ -6574,15 +6579,15 @@ BUILDIN(getitem2) { return false; } - if(nameid<0) { // Invalide nameid + if (nameid < 0) { // Invalide nameid nameid = -nameid; flag = 1; } - if(nameid > 0) { + if (nameid > 0) { struct item item_tmp; struct item_data *item_data = itemdb->exists(nameid); - int get_count; + int get_count, i; memset(&item_tmp,0,sizeof(item_tmp)); if (item_data == NULL) return -1; @@ -6779,17 +6784,17 @@ BUILDIN(makeitem) int x,y,m; const char *mapname; struct item item_tmp; - struct item_data *item_data; if( script_isstringtype(st, 2) ) { const char *name = script_getstr(st, 2); - if( (item_data = itemdb->search_name(name)) ) - nameid=item_data->nameid; + struct item_data *item_data = itemdb->search_name(name); + if (item_data) + nameid = item_data->nameid; else - nameid=UNKNOWN_ITEM_ID; + nameid = UNKNOWN_ITEM_ID; } else { nameid = script_getnum(st, 2); - if( nameid <= 0 || !(item_data = itemdb->exists(nameid)) ) { + if( nameid <= 0 || !itemdb->exists(nameid)) { ShowError("makeitem: Nonexistant item %d requested.\n", nameid); return false; //No item created. } @@ -6854,60 +6859,52 @@ void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, b bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool exact_match) { bool delete_items = false; - int i, amount, important; + int i, amount; struct item* inv; // prefer always non-equipped items it->equip = 0; // when searching for nameid only, prefer additionally - if( !exact_match ) - { + if (!exact_match) { // non-refined items it->refine = 0; // card-less items memset(it->card, 0, sizeof(it->card)); } - for(;;) - { + for (;;) { + int important = 0; amount = it->amount; - important = 0; // 1st pass -- less important items / exact match - for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ ) - { + for (i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++) { inv = &sd->status.inventory[i]; - if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid ) - {// wrong/invalid item + if (!inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid) { + // wrong/invalid item continue; } - if( inv->equip != it->equip || inv->refine != it->refine ) - {// not matching attributes + if (inv->equip != it->equip || inv->refine != it->refine) { + // not matching attributes important++; continue; } - if( exact_match ) - { - if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) ) - {// not matching exact attributes + if (exact_match) { + if (inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card))) { + // not matching exact attributes continue; } - } - else - { - if( sd->inventory_data[i]->type == IT_PETEGG ) - { - if( inv->card[0] == CARD0_PET && intif->CheckForCharServer() ) - {// pet which cannot be deleted + } else { + if (sd->inventory_data[i]->type == IT_PETEGG) { + if (inv->card[0] == CARD0_PET && intif->CheckForCharServer()) { + // pet which cannot be deleted continue; } - } - else if( memcmp(inv->card, it->card, sizeof(inv->card)) ) - {// named/carded item + } else if (memcmp(inv->card, it->card, sizeof(inv->card))) { + // named/carded item important++; continue; } @@ -6918,46 +6915,44 @@ bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool e } // 2nd pass -- any matching item - if( amount == 0 || important == 0 ) - {// either everything was already consumed or no items were skipped + if (amount == 0 || important == 0) { + // either everything was already consumed or no items were skipped ; - } - else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ ) - { - inv = &sd->status.inventory[i]; - - if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid ) - {// wrong/invalid item - continue; - } + } else { + for (i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++) { + inv = &sd->status.inventory[i]; - if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && intif->CheckForCharServer() ) - {// pet which cannot be deleted - continue; - } + if (!inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid) { + // wrong/invalid item + continue; + } - if( exact_match ) - { - if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) ) - {// not matching attributes + if (sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && intif->CheckForCharServer()) { + // pet which cannot be deleted continue; } - } - // count / delete item - script->buildin_delitem_delete(sd, i, &amount, delete_items); + if (exact_match) { + if (inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute + || memcmp(inv->card, it->card, sizeof(inv->card))) { + // not matching attributes + continue; + } + } + + // count / delete item + script->buildin_delitem_delete(sd, i, &amount, delete_items); + } } - if( amount ) - {// not enough items + if (amount) { + // not enough items return false; - } - else if( delete_items ) - {// we are done with the work + } else if(delete_items) { + // we are done with the work return true; - } - else - {// get rid of the items now + } else { + // get rid of the items now delete_items = true; } } @@ -7233,15 +7228,16 @@ BUILDIN(getpartyname) BUILDIN(getpartymember) { struct party_data *p; - int i,j=0,type=0; + int j=0,type=0; p=party->search(script_getnum(st,2)); - if( script_hasdata(st,3) ) + if (script_hasdata(st,3)) type=script_getnum(st,3); - if(p!=NULL) { - for(i=0;i<MAX_PARTY;i++) { + if ( p != NULL) { + int i; + for (i = 0; i < MAX_PARTY; i++) { if(p->party.member[i].account_id) { switch (type) { case 2: @@ -7853,22 +7849,23 @@ BUILDIN(getequippercentrefinery) { /*========================================== * Refine +1 item at pos and log and display refine *------------------------------------------*/ -BUILDIN(successrefitem) { - int i = -1 , num, ep, up = 1; +BUILDIN(successrefitem) +{ + int i = -1 , num, up = 1; TBL_PC *sd; num = script_getnum(st,2); sd = script->rid2sd(st); - if( sd == NULL ) + if (sd == NULL) return true; - if( script_hasdata(st, 3) ) + if (script_hasdata(st, 3)) up = script_getnum(st, 3); if (num > 0 && num <= ARRAYLENGTH(script->equip)) i=pc->checkequip(sd,script->equip[num-1]); - if(i >= 0) { - ep=sd->status.inventory[i].equip; + if (i >= 0) { + int ep = sd->status.inventory[i].equip; //Logs items, got from (N)PC scripts [Lupus] logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); @@ -7943,20 +7940,20 @@ BUILDIN(failedrefitem) *------------------------------------------*/ BUILDIN(downrefitem) { - int i = -1,num,ep, down = 1; + int i = -1, num, down = 1; TBL_PC *sd; sd = script->rid2sd(st); - if( sd == NULL ) + if (sd == NULL) return true; num = script_getnum(st,2); - if( script_hasdata(st, 3) ) + if (script_hasdata(st, 3)) down = script_getnum(st, 3); if (num > 0 && num <= ARRAYLENGTH(script->equip)) i = pc->checkequip(sd,script->equip[num-1]); - if(i >= 0) { - ep = sd->status.inventory[i].equip; + if (i >= 0) { + int ep = sd->status.inventory[i].equip; //Logs items, got from (N)PC scripts [Lupus] logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); @@ -9367,7 +9364,7 @@ BUILDIN(clone) { TBL_PC *sd, *msd=NULL; int char_id,master_id=0,x,y, mode = 0, flag = 0, m; unsigned int duration = 0; - const char *mapname, *event=""; + const char *mapname, *event; mapname=script_getstr(st,2); x=script_getnum(st,3); @@ -9953,7 +9950,7 @@ BUILDIN(getmapguildusers) const char *str; int16 m; int gid; - int i=0,c=0; + int c=0; struct guild *g = NULL; str=script_getstr(st,2); gid=script_getnum(st,3); @@ -9964,8 +9961,8 @@ BUILDIN(getmapguildusers) g = guild->search(gid); if (g) { - for(i = 0; i < g->max_member; i++) - { + int i; + for (i = 0; i < g->max_member; i++) { if (g->member[i].sd && g->member[i].sd->bl.m == m) c++; } @@ -10375,9 +10372,8 @@ BUILDIN(homunculus_evolution) * Checks for vaporized morph state * and deletes ITEMID_STRANGE_EMBRYO. *------------------------------------------*/ -BUILDIN(homunculus_mutate) { - int homun_id; - enum homun_type m_class, m_id; +BUILDIN(homunculus_mutate) +{ TBL_PC *sd; bool success = false; @@ -10385,9 +10381,11 @@ BUILDIN(homunculus_mutate) { if( sd == NULL || sd->hd == NULL ) return true; - if( sd->hd->homunculus.vaporize == HOM_ST_MORPH ) { + if (sd->hd->homunculus.vaporize == HOM_ST_MORPH) { + enum homun_type m_class, m_id; + int homun_id; int i = pc->search_inventory(sd, ITEMID_STRANGE_EMBRYO); - if( script_hasdata(st,2) ) + if (script_hasdata(st,2)) homun_id = script_getnum(st,2); else homun_id = 6048 + (rnd() % 4); @@ -10395,17 +10393,19 @@ BUILDIN(homunculus_mutate) { m_class = homun->class2type(sd->hd->homunculus.class_); m_id = homun->class2type(homun_id); - if( m_class == HT_EVO && m_id == HT_S && + if (m_class == HT_EVO && m_id == HT_S && sd->hd->homunculus.level >= 99 && i != INDEX_NOT_FOUND && !pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_SCRIPT) ) { sd->hd->homunculus.vaporize = HOM_ST_REST; // Remove morph state. homun->call(sd); // Respawn homunculus. homun->mutate(sd->hd, homun_id); success = true; - } else + } else { clif->emotion(&sd->hd->bl, E_SWT); - } else + } + } else { clif->emotion(&sd->hd->bl, E_SWT); + } script_pushint(st,success?1:0); return true; @@ -10415,9 +10415,8 @@ BUILDIN(homunculus_mutate) { * Puts homunculus into morph state * and gives ITEMID_STRANGE_EMBRYO. *------------------------------------------*/ -BUILDIN(homunculus_morphembryo) { - enum homun_type m_class; - int i = 0; +BUILDIN(homunculus_morphembryo) +{ TBL_PC *sd; bool success = false; @@ -10425,27 +10424,30 @@ BUILDIN(homunculus_morphembryo) { if( sd == NULL || sd->hd == NULL ) return true; - if( homun_alive(sd->hd) ) { - m_class = homun->class2type(sd->hd->homunculus.class_); + if (homun_alive(sd->hd)) { + enum homun_type m_class = homun->class2type(sd->hd->homunculus.class_); - if ( m_class == HT_EVO && sd->hd->homunculus.level >= 99 ) { + if (m_class == HT_EVO && sd->hd->homunculus.level >= 99) { struct item item_tmp; + int i = 0; memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = ITEMID_STRANGE_EMBRYO; item_tmp.identify = 1; - if( (i = pc->additem(sd, &item_tmp, 1, LOG_TYPE_SCRIPT)) ) { + if ((i = pc->additem(sd, &item_tmp, 1, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, i); clif->emotion(&sd->hd->bl, E_SWT); } else { homun->vaporize(sd, HOM_ST_MORPH); success = true; } - } else + } else { clif->emotion(&sd->hd->bl, E_SWT); - } else + } + } else { clif->emotion(&sd->hd->bl, E_SWT); + } script_pushint(st, success?1:0); return true; @@ -10701,9 +10703,9 @@ BUILDIN(globalmes) { /// Creates a waiting room (chat room) for this npc. /// /// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}}; -BUILDIN(waitingroom) { +BUILDIN(waitingroom) +{ struct npc_data* nd; - int pub = 1; const char* title = script_getstr(st, 2); int limit = script_getnum(st, 3); const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : ""; @@ -10713,8 +10715,10 @@ BUILDIN(waitingroom) { int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL; nd = (struct npc_data *)map->id2bl(st->oid); - if( nd != NULL ) + if (nd != NULL) { + int pub = 1; chat->create_npc_chat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl); + } return true; } @@ -10845,15 +10849,12 @@ BUILDIN(getwaitingroomstate) { /// /// warpwaitingpc "<map name>",<x>,<y>,<number of players>; /// warpwaitingpc "<map name>",<x>,<y>; -BUILDIN(warpwaitingpc) { - int x; - int y; - int i; - int n; +BUILDIN(warpwaitingpc) +{ + int x, y, i, n; const char* map_name; struct npc_data* nd; struct chat_data* cd; - TBL_PC* sd; nd = (struct npc_data *)map->id2bl(st->oid); if( nd == NULL || (cd=(struct chat_data *)map->id2bl(nd->chat_id)) == NULL ) @@ -10867,15 +10868,15 @@ BUILDIN(warpwaitingpc) { if( script_hasdata(st,5) ) n = script_getnum(st,5); - for( i = 0; i < n && cd->users > 0; i++ ) { - sd = cd->usersd[0]; + for (i = 0; i < n && cd->users > 0; i++) { + TBL_PC* sd = cd->usersd[0]; - if( strcmp(map_name,"SavePoint") == 0 && map->list[sd->bl.m].flag.noteleport ) { + if (strcmp(map_name,"SavePoint") == 0 && map->list[sd->bl.m].flag.noteleport) { // can't teleport on this map break; } - if( cd->zeny ) { + if (cd->zeny) { // fee set if( (uint32)sd->status.zeny < cd->zeny ) { // no zeny to cover set fee @@ -11644,8 +11645,9 @@ BUILDIN(getequipcardcnt) /// Removes all cards from the item found in the specified equipment slot of the invoking character, /// and give them to the character. If any cards were removed in this manner, it will also show a success effect. /// successremovecards <slot>; -BUILDIN(successremovecards) { - int i=-1,j,c,cardflag=0; +BUILDIN(successremovecards) +{ + int i=-1,c,cardflag=0; TBL_PC* sd = script->rid2sd(st); int num = script_getnum(st,2); @@ -11680,8 +11682,9 @@ BUILDIN(successremovecards) { } } - if(cardflag == 1) {//if card was remove remplace item with no card - int flag; + if (cardflag == 1) { + //if card was remove replace item with no card + int flag, j; struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); @@ -11696,7 +11699,7 @@ BUILDIN(successremovecards) { item_tmp.card[j]=sd->status.inventory[i].card[j]; pc->delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); - if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) { + if ((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) { //chk if can be spawn in inventory otherwise put on floor clif->additem(sd,0,0,flag); map->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); @@ -11713,8 +11716,9 @@ BUILDIN(successremovecards) { /// <type>=1 : will keep the item, but destroy the cards. /// <type>=2 : will keep the cards, but destroy the item. /// <type>=? : will just display the failure effect. -BUILDIN(failedremovecards) { - int i=-1,j,c,cardflag=0; +BUILDIN(failedremovecards) +{ + int i=-1,c,cardflag=0; TBL_PC* sd = script->rid2sd(st); int num = script_getnum(st,2); @@ -11753,14 +11757,13 @@ BUILDIN(failedremovecards) { } } - if(cardflag == 1) { - if(typefail == 0 || typefail == 2) { + if (cardflag == 1) { + if (typefail == 0 || typefail == 2) { // destroy the item pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - } - if(typefail == 1) { + } else if (typefail == 1) { // destroy the card - int flag; + int flag, j; struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); @@ -12213,7 +12216,6 @@ BUILDIN(getitemslots) BUILDIN(getiteminfo) { int item_id,n; - int *item_arr; struct item_data *i_data; item_id = script_getnum(st,2); @@ -12221,10 +12223,11 @@ BUILDIN(getiteminfo) i_data = itemdb->exists(item_id); if (i_data && n>=0 && n<=14) { - item_arr = (int*)&i_data->value_buy; + int *item_arr = (int*)&i_data->value_buy; script_pushint(st,item_arr[n]); - } else + } else { script_pushint(st,-1); + } return true; } @@ -12254,7 +12257,6 @@ BUILDIN(getiteminfo) BUILDIN(setiteminfo) { int item_id,n,value; - int *item_arr; struct item_data *i_data; item_id = script_getnum(st,2); @@ -12263,11 +12265,12 @@ BUILDIN(setiteminfo) i_data = itemdb->exists(item_id); if (i_data && n>=0 && n<=14) { - item_arr = (int*)&i_data->value_buy; + int *item_arr = (int*)&i_data->value_buy; item_arr[n] = value; script_pushint(st,value); - } else + } else { script_pushint(st,-1); + } return true; } @@ -12552,12 +12555,10 @@ BUILDIN(misceffect) *------------------------------------------*/ BUILDIN(playbgm) { - const char* name; - struct map_session_data* sd; + struct map_session_data* sd = script->rid2sd(st); - if( ( sd = script->rid2sd(st) ) != NULL ) - { - name = script_getstr(st,2); + if (sd != NULL) { + const char *name = script_getstr(st,2); clif->playBGM(sd, name); } @@ -13075,23 +13076,24 @@ BUILDIN(gethominfo) /// Retrieves information about character's mercenary /// getmercinfo <type>[,<char id>]; -BUILDIN(getmercinfo) { - int type, char_id; +BUILDIN(getmercinfo) +{ + int type; struct map_session_data* sd; struct mercenary_data* md; type = script_getnum(st,2); - if( script_hasdata(st,3) ) { - char_id = script_getnum(st,3); + if (script_hasdata(st,3)) { + int char_id = script_getnum(st,3); - if( ( sd = map->charid2sd(char_id) ) == NULL ) { + if ((sd = map->charid2sd(char_id)) == NULL) { ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id); script_pushnil(st); return false; } } else { - if( ( sd = script->rid2sd(st) ) == NULL ) + if ((sd = script->rid2sd(st)) == NULL) return true; } @@ -13213,15 +13215,13 @@ BUILDIN(message) { /*========================================== * npctalk (sends message to surrounding area) *------------------------------------------*/ -BUILDIN(npctalk) { - const char* str; - char name[NAME_LENGTH], message[256]; - +BUILDIN(npctalk) +{ struct npc_data* nd = (struct npc_data *)map->id2bl(st->oid); - str = script_getstr(st,2); + const char *str = script_getstr(st,2); - if(nd) - { + if (nd) { + char name[NAME_LENGTH], message[256]; safestrncpy(name, nd->name, sizeof(name)); strtok(name, "#"); // discard extra name identifier if present safesnprintf(message, sizeof(message), "%s : %s", name, str); @@ -13895,15 +13895,13 @@ BUILDIN(day) { //------------------------------------------------------- BUILDIN(unequip) { - int i; size_t num; TBL_PC *sd; num = script_getnum(st,2); sd = script->rid2sd(st); - if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(script->equip) ) - { - i = pc->checkequip(sd,script->equip[num-1]); + if (sd != NULL && num >= 1 && num <= ARRAYLENGTH(script->equip)) { + int i = pc->checkequip(sd,script->equip[num-1]); if (i >= 0) pc->unequipitem(sd,i,1|2); } @@ -14307,10 +14305,8 @@ BUILDIN(explode) BUILDIN(implode) { struct script_data* data = script_getdata(st, 2); - const char *glue = NULL, *name, *temp; + const char *name; uint32 array_size, id; - size_t len = 0, glue_len = 0, k = 0; - int i; TBL_PC* sd = NULL; @@ -14345,12 +14341,15 @@ BUILDIN(implode) //count chars array_size = script->array_highest_key(st,sd,name,reference_getref(data)) - 1; - if(array_size == -1) { + if (array_size == -1) { //empty array check (AmsTaff) ShowWarning("script:implode: array length = 0\n"); output = (char*)aMalloc(sizeof(char)*5); sprintf(output,"%s","NULL"); } else { + int i; + size_t len = 0, glue_len = 0, k = 0; + const char *glue = NULL, *temp; for(i = 0; i <= array_size; ++i) { temp = (char*) script->get_val2(st, reference_uid(id, i), reference_getref(data)); len += strlen(temp); @@ -14591,7 +14590,7 @@ BUILDIN(sscanf) { if(!data_isreference(data) || !reference_tovariable(data)) { ShowError("buildin_sscanf: Target argument is not a variable!\n"); script_pushint(st, -1); - if(buf) aFree(buf); + aFree(buf); if(ref_str) aFree(ref_str); return false; } @@ -15276,12 +15275,11 @@ BUILDIN(npcshopdelitem) { const char* npcname = script_getstr(st,2); struct npc_data* nd = npc->name2id(npcname); - unsigned int nameid; int n, i; int amount; int size; - if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) { + if (!nd || (nd->subtype != SHOP && nd->subtype != CASHSHOP)) { //Not found. script_pushint(st,0); return true; @@ -15291,13 +15289,11 @@ BUILDIN(npcshopdelitem) size = nd->u.shop.count; // remove specified items from the shop item list - for( i = 3; i < 3 + amount; i++ ) - { - nameid = script_getnum(st,i); + for (i = 3; i < 3 + amount; i++) { + unsigned int nameid = script_getnum(st,i); - ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid ); - if( n < size ) - { + ARR_FIND(0, size, n, nd->u.shop.shop_item[n].nameid == nameid); + if (n < size) { memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n)); size--; } @@ -16447,7 +16443,7 @@ BUILDIN(readbook) BUILDIN(questinfo) { struct npc_data *nd = map->id2nd(st->oid); - int quest_id, icon, job, color = 0; + int quest_id, icon; struct questinfo qi; if( nd == NULL || nd->bl.m == -1 ) @@ -16470,9 +16466,9 @@ BUILDIN(questinfo) qi.icon = (unsigned char)icon; qi.nd = nd; - if( script_hasdata(st, 4) ) { - color = script_getnum(st, 4); - if( color < 0 || color > 3 ) { + if (script_hasdata(st, 4)) { + int color = script_getnum(st, 4); + if (color < 0 || color > 3) { ShowWarning("buildin_questinfo: invalid color '%d', changing to 0\n",color); script->reportfunc(st); color = 0; @@ -16482,12 +16478,12 @@ BUILDIN(questinfo) qi.hasJob = false; - if(script_hasdata(st, 5)) { - job = script_getnum(st, 5); + if (script_hasdata(st, 5)) { + int job = script_getnum(st, 5); - if (!pc->db_checkid(job)) + if (!pc->db_checkid(job)) { ShowError("buildin_questinfo: Nonexistant Job Class.\n"); - else { + } else { qi.hasJob = true; qi.job = (unsigned short)job; } @@ -16525,14 +16521,15 @@ BUILDIN(setquest) { return true; } -BUILDIN(erasequest) { +BUILDIN(erasequest) +{ struct map_session_data *sd = script->rid2sd(st); - int quest_id; if( sd == NULL ) return false; if (script_hasdata(st, 3)) { + int quest_id; if (script_getnum(st, 3) < script_getnum(st, 2)) { ShowError("buildin_erasequest: The second quest id must be greater than the id of the first.\n"); return false; @@ -16547,14 +16544,15 @@ BUILDIN(erasequest) { return true; } -BUILDIN(completequest) { +BUILDIN(completequest) +{ struct map_session_data *sd = script->rid2sd(st); - int quest_id; if( sd == NULL ) return false; if (script_hasdata(st, 3)) { + int quest_id; if (script_getnum(st, 3) < script_getnum(st, 2)) { ShowError("buildin_completequest: The second quest id must be greater than the id of the first.\n"); return false; @@ -16663,7 +16661,6 @@ BUILDIN(waitingroom2bg) { struct chat_data *cd; const char *map_name, *ev = "", *dev = ""; int x, y, i, map_index = 0, bg_id, n; - struct map_session_data *sd; if( script_hasdata(st,7) ) nd = npc->name2id(script_getstr(st,7)); @@ -16691,16 +16688,16 @@ BUILDIN(waitingroom2bg) { ev = script_getstr(st,5); // Logout Event dev = script_getstr(st,6); // Die Event - if( (bg_id = bg->create(map_index, x, y, ev, dev)) == 0 ) - { // Creation failed + if ((bg_id = bg->create(map_index, x, y, ev, dev)) == 0) { + // Creation failed script_pushint(st,0); return true; } - n = cd->users; - for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ ) - { - if( (sd = cd->usersd[i]) != NULL && bg->team_join(bg_id, sd) ) + n = cd->users; // This is always < MAX_CHAT_USERS + for (i = 0; i < n && i < MAX_BG_MEMBERS; i++) { + struct map_session_data *sd = cd->usersd[i]; + if (sd != NULL && bg->team_join(bg_id, sd)) mapreg->setreg(reference_uid(script->add_str("$@arenamembers"), i), sd->bl.id); else mapreg->setreg(reference_uid(script->add_str("$@arenamembers"), i), 0); @@ -16826,13 +16823,13 @@ BUILDIN(bg_destroy) return true; } -BUILDIN(bg_getareausers) { +BUILDIN(bg_getareausers) +{ const char *str; int16 m, x0, y0, x1, y1; int bg_id; int i = 0, c = 0; struct battleground_data *bgd = NULL; - struct map_session_data *sd; bg_id = script_getnum(st,2); str = script_getstr(st,3); @@ -16847,11 +16844,11 @@ BUILDIN(bg_getareausers) { x1 = script_getnum(st,6); y1 = script_getnum(st,7); - for( i = 0; i < MAX_BG_MEMBERS; i++ ) - { - if( (sd = bgd->members[i].sd) == NULL ) + for (i = 0; i < MAX_BG_MEMBERS; i++) { + struct map_session_data *sd = bgd->members[i].sd; + if (sd == NULL) continue; - if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 ) + if (sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1) continue; c++; } @@ -16956,21 +16953,21 @@ BUILDIN(instance_destroy) { return true; } -BUILDIN(instance_attachmap) { - const char *name, *map_name = NULL; +BUILDIN(instance_attachmap) +{ + const char *map_name = NULL; int16 m; - int instance_id = -1; bool usebasename = false; + const char *name = script_getstr(st,2); + int instance_id = script_getnum(st,3); - name = script_getstr(st,2); - instance_id = script_getnum(st,3); - if( script_hasdata(st,4) && script_getnum(st,4) > 0 ) + if (script_hasdata(st,4) && script_getnum(st,4) > 0) usebasename = true; - if( script_hasdata(st, 5) ) + if (script_hasdata(st, 5)) map_name = script_getstr(st, 5); - if( (m = instance->add_map(name, instance_id, usebasename, map_name)) < 0 ) { // [Saithis] + if ((m = instance->add_map(name, instance_id, usebasename, map_name)) < 0) { // [Saithis] ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m); script_pushconststr(st, ""); return true; @@ -17001,10 +16998,10 @@ BUILDIN(instance_detachmap) { return true; } -BUILDIN(instance_attach) { - int instance_id = -1; +BUILDIN(instance_attach) +{ + int instance_id = script_getnum(st, 2); - instance_id = script_getnum(st, 2); if( !instance->valid(instance_id) ) return true; @@ -17228,8 +17225,8 @@ BUILDIN(instance_warpall) { * Example: instance_check_party (getcharid(1){,amount}{,min}{,max}); * Example 2: instance_check_party (getcharid(1),1,1,99); *------------------------------------------*/ -BUILDIN(instance_check_party) { - struct map_session_data *pl_sd; +BUILDIN(instance_check_party) +{ int amount, min, max, i, party_id, c = 0; struct party_data *p = NULL; @@ -17254,18 +17251,20 @@ BUILDIN(instance_check_party) { return true; } - for( i = 0; i < MAX_PARTY; i++ ) - if( (pl_sd = p->data[i].sd) ) - if(map->id2bl(pl_sd->bl.id)) { - if(pl_sd->status.base_level < min) { - script_pushint(st, 0); - return true; - } else if(pl_sd->status.base_level > max) { - script_pushint(st, 0); - return true; - } - c++; + for (i = 0; i < MAX_PARTY; i++) { + struct map_session_data *pl_sd = p->data[i].sd; + if (pl_sd && map->id2bl(pl_sd->bl.id)) { + if (pl_sd->status.base_level < min) { + script_pushint(st, 0); + return true; + } + if (pl_sd->status.base_level > max) { + script_pushint(st, 0); + return true; } + c++; + } + } if(c < amount) { script_pushint(st, 0); // Not enough Members in the Party to join Instance. @@ -17285,8 +17284,8 @@ BUILDIN(instance_check_party) { * Example: instance_check_guild (getcharid(2){,amount}{,min}{,max}); * Example 2: instance_check_guild (getcharid(2),1,1,99); *------------------------------------------*/ -BUILDIN(instance_check_guild){ - struct map_session_data *pl_sd; +BUILDIN(instance_check_guild) +{ int amount, min, max, i, guild_id, c = 0; struct guild *g = NULL; @@ -17311,18 +17310,20 @@ BUILDIN(instance_check_guild){ return true; } - for( i = 0; i < MAX_GUILD; i++ ) - if( (pl_sd = g->member[i].sd) ) - if( map->id2bl(pl_sd->bl.id) ){ - if( pl_sd->status.base_level < min ){ - script_pushint(st,0); - return true; - } else if( pl_sd->status.base_level > max ){ - script_pushint(st,0); - return true; - } - c++; + for( i = 0; i < MAX_GUILD; i++ ) { + struct map_session_data *pl_sd = g->member[i].sd; + if (pl_sd && map->id2bl(pl_sd->bl.id)) { + if (pl_sd->status.base_level < min) { + script_pushint(st,0); + return true; } + if (pl_sd->status.base_level > max) { + script_pushint(st,0); + return true; + } + c++; + } + } if( c < amount ) script_pushint(st,0); @@ -18011,23 +18012,21 @@ int script_cleanfloor_sub(struct block_list *bl, va_list ap) { return 0; } -BUILDIN(cleanmap) { - const char *mapname; - int16 m = -1; - int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0; +BUILDIN(cleanmap) +{ + const char *mapname = script_getstr(st, 2); + int16 m = map->mapname2mapid(mapname); - mapname = script_getstr(st, 2); - m = map->mapname2mapid(mapname); if ( m == -1 ) return false; if ((script_lastdata(st) - 2) < 4) { map->foreachinmap(script->cleanfloor_sub, m, BL_ITEM); } else { - x0 = script_getnum(st, 3); - y0 = script_getnum(st, 4); - x1 = script_getnum(st, 5); - y1 = script_getnum(st, 6); + int16 x0 = script_getnum(st, 3); + int16 y0 = script_getnum(st, 4); + int16 x1 = script_getnum(st, 5); + int16 y1 = script_getnum(st, 6); if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) { map->foreachinarea(script->cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM); } else { @@ -18095,7 +18094,6 @@ BUILDIN(montransform) { int tick; enum sc_type type; struct block_list* bl; - char msg[CHAT_SIZE_MAX]; int mob_id, val1, val2, val3, val4; val1 = val2 = val3 = val4 = 0; @@ -18145,6 +18143,7 @@ BUILDIN(montransform) { if( tick != 0 ) { struct map_session_data *sd = map->id2sd(bl->id); struct mob_db *monster = mob->db(mob_id); + char msg[CHAT_SIZE_MAX]; if( !sd ) return true; @@ -18220,41 +18219,41 @@ BUILDIN(queuesize) { return true; } -bool script_hqueue_add(int idx, int var) { +bool script_hqueue_add(int idx, int var) +{ if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 ) { ShowWarning("script_hqueue_add: unknown queue id %d\n",idx); return true; } else { - struct map_session_data *sd; int i; - - for(i = 0; i < script->hq[idx].size; i++) { - if( script->hq[idx].item[i] == var ) { + for (i = 0; i < script->hq[idx].size; i++) { + if (script->hq[idx].item[i] == var) { return true; } } - if( i == script->hq[idx].size ) { + if (i == script->hq[idx].size) { + struct map_session_data *sd; - for(i = 0; i < script->hq[idx].size; i++) { + for (i = 0; i < script->hq[idx].size; i++) { if( script->hq[idx].item[i] == 0 ) { break; } } - if( i == script->hq[idx].size ) + if (i == script->hq[idx].size) RECREATE(script->hq[idx].item, int, ++script->hq[idx].size); script->hq[idx].item[i] = var; script->hq[idx].items++; - if( var >= START_ACCOUNT_NUM && (sd = map->id2sd(var)) ) { - for(i = 0; i < sd->queues_count; i++) { - if( sd->queues[i] == -1 ) { + if (var >= START_ACCOUNT_NUM && (sd = map->id2sd(var))) { + for (i = 0; i < sd->queues_count; i++) { + if (sd->queues[i] == -1) { break; } } - if( i == sd->queues_count ) + if (i == sd->queues_count) RECREATE(sd->queues, int, ++sd->queues_count); sd->queues[i] = idx; @@ -18362,15 +18361,15 @@ BUILDIN(queueopt) { return true; } -bool script_hqueue_del(int idx) { +bool script_hqueue_del(int idx) +{ if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 ) { ShowWarning("script_queue_del: unknown queue id %d\n",idx); return true; } else { - struct map_session_data *sd; int i; - - for(i = 0; i < script->hq[idx].size; i++) { + for (i = 0; i < script->hq[idx].size; i++) { + struct map_session_data *sd; if( script->hq[idx].item[i] >= START_ACCOUNT_NUM && (sd = map->id2sd(script->hq[idx].item[i])) ) { int j; for(j = 0; j < sd->queues_count; j++) { @@ -18641,9 +18640,10 @@ BUILDIN(countbound) * 3 - Party Bound * 4 - Character Bound *------------------------------------------*/ -BUILDIN(checkbound){ +BUILDIN(checkbound) +{ int i, nameid = script_getnum(st,2); - int bound_type = 0, ref, attr, c1, c2, c3, c4; + int bound_type = 0; TBL_PC *sd; sd = script->rid2sd(st); @@ -18663,13 +18663,13 @@ BUILDIN(checkbound){ } ARR_FIND( 0, MAX_INVENTORY, i, (sd->status.inventory[i].nameid == nameid && - ( sd->status.inventory[i].refine == (script_hasdata(st,4)? (ref = script_getnum(st,4)) : sd->status.inventory[i].refine) ) && - ( sd->status.inventory[i].attribute == (script_hasdata(st,5)? (attr = script_getnum(st,5)) : sd->status.inventory[i].attribute) ) && - ( sd->status.inventory[i].card[0] == (script_hasdata(st,6)? (c1 = script_getnum(st,6)) : sd->status.inventory[i].card[0]) ) && - ( sd->status.inventory[i].card[1] == (script_hasdata(st,7)? (c2 = script_getnum(st,7)) : sd->status.inventory[i].card[1]) ) && - ( sd->status.inventory[i].card[2] == (script_hasdata(st,8)? (c3 = script_getnum(st,8)) : sd->status.inventory[i].card[2]) ) && - ( sd->status.inventory[i].card[3] == (script_hasdata(st,9)? (c4 = script_getnum(st,9)) : sd->status.inventory[i].card[3]) ) && - ((sd->status.inventory[i].bound > 0 && !bound_type) || sd->status.inventory[i].bound == bound_type )) ); + ( sd->status.inventory[i].refine == (script_hasdata(st,4)? script_getnum(st,4) : sd->status.inventory[i].refine) ) && + ( sd->status.inventory[i].attribute == (script_hasdata(st,5)? script_getnum(st,5) : sd->status.inventory[i].attribute) ) && + ( sd->status.inventory[i].card[0] == (script_hasdata(st,6)? script_getnum(st,6) : sd->status.inventory[i].card[0]) ) && + ( sd->status.inventory[i].card[1] == (script_hasdata(st,7)? script_getnum(st,7) : sd->status.inventory[i].card[1]) ) && + ( sd->status.inventory[i].card[2] == (script_hasdata(st,8)? script_getnum(st,8) : sd->status.inventory[i].card[2]) ) && + ( sd->status.inventory[i].card[3] == (script_hasdata(st,9)? script_getnum(st,9) : sd->status.inventory[i].card[3]) ) && + ((sd->status.inventory[i].bound > 0 && !bound_type) || sd->status.inventory[i].bound == bound_type )) ); if( i < MAX_INVENTORY ){ script_pushint(st, sd->status.inventory[i].bound); @@ -18766,30 +18766,30 @@ BUILDIN(instance_set_respawn) { * * @return 1 on success, 0 otherwise. **/ -BUILDIN(openshop) { +BUILDIN(openshop) +{ struct npc_data *nd; struct map_session_data *sd; - const char *name = NULL; - if( script_hasdata(st, 2) ) { - name = script_getstr(st, 2); - if( !(nd = npc->name2id(name)) || nd->subtype != SCRIPT ) { + if (script_hasdata(st, 2)) { + const char *name = script_getstr(st, 2); + if (!(nd = npc->name2id(name)) || nd->subtype != SCRIPT) { ShowWarning("buildin_openshop(\"%s\"): trying to run without a proper NPC!\n",name); return false; } - } else if( !(nd = map->id2nd(st->oid)) ) { + } else if (!(nd = map->id2nd(st->oid))) { ShowWarning("buildin_openshop: trying to run without a proper NPC!\n"); return false; } - if( !( sd = script->rid2sd(st) ) ) { + if (!( sd = script->rid2sd(st))) { ShowWarning("buildin_openshop: trying to run without a player attached!\n"); return false; - } else if ( !nd->u.scr.shop || !nd->u.scr.shop->items ) { + } else if (!nd->u.scr.shop || !nd->u.scr.shop->items) { ShowWarning("buildin_openshop: trying to open without any items!\n"); return false; } - if( !npc->trader_open(sd,nd) ) + if (!npc->trader_open(sd,nd)) script_pushint(st, 0); else script_pushint(st, 1); @@ -18925,12 +18925,13 @@ BUILDIN(stopselling) { * updates currently-attached player shop currency **/ /* setcurrency(<Val1>,{<Val2>}) */ -BUILDIN(setcurrency) { +BUILDIN(setcurrency) +{ int val1 = script_getnum(st,2), val2 = script_hasdata(st, 3) ? script_getnum(st,3) : 0; - struct npc_data *nd; + struct npc_data *nd = map->id2nd(st->oid); - if( !(nd = map->id2nd(st->oid)) ) { + if (!nd) { ShowWarning("buildin_setcurrency: trying to run without a proper NPC!\n"); return false; } diff --git a/src/map/skill.c b/src/map/skill.c index 2d992d24f..81095b4ac 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -384,16 +384,16 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk hp += hp * sc->data[SC_OFFERTORIUM]->val2 / 100; } sc = status->get_sc(target); - if( sc && sc->count ) { - if( sc->data[SC_CRITICALWOUND] && heal ) // Critical Wound has no effect on offensive heal. [Inkfish] + if (sc && sc->count) { + if(sc->data[SC_CRITICALWOUND] && heal) // Critical Wound has no effect on offensive heal. [Inkfish] hp -= hp * sc->data[SC_CRITICALWOUND]->val2/100; - if( sc->data[SC_DEATHHURT] && heal ) + if(sc->data[SC_DEATHHURT] && heal) hp -= hp * 20/100; - if( sc->data[SC_HEALPLUS] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN ) + if(sc->data[SC_HEALPLUS] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN) hp += hp * sc->data[SC_HEALPLUS]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish] - if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) + if(sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) hp += hp / 10; - if ( sc && sc->data[SC_VITALITYACTIVATION] ) + if (sc->data[SC_VITALITYACTIVATION]) hp = hp * 150 / 100; } @@ -1367,7 +1367,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 if( sd && sd->special_state.bonus_coma ) { rate = sd->weapon_coma_ele[tstatus->def_ele]; rate += sd->weapon_coma_race[tstatus->race]; - rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; + rate += sd->weapon_coma_race[(tstatus->mode&MD_BOSS) ? RC_BOSS : RC_NONBOSS]; if (rate) status->change_start(src, bl, SC_COMA, rate, 0, 0, src->id, 0, 0, SCFLAG_NONE); } @@ -1533,7 +1533,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 rate = skill->delay_fix(src, temp, auto_skill_lv); if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; - if ( battle_config.display_status_timers && sd ) + if (battle_config.display_status_timers) clif->status_change(src, SI_POSTDELAY, 1, rate, 0, 0, 0); } } @@ -1885,7 +1885,7 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b rate = skill->delay_fix(bl, auto_skill_id, auto_skill_lv); if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; - if ( battle_config.display_status_timers && dstsd ) + if (battle_config.display_status_timers) clif->status_change(bl, SI_POSTDELAY, 1, rate, 0, 0, 0); } } @@ -1920,12 +1920,13 @@ void skill_counter_additional_effect_unknown(struct block_list* src, struct bloc * - flag is a BCT_ flag to indicate which type of adjustment should be used * (BCT_ENEMY/BCT_PARTY/BCT_SELF) are the valid values. *------------------------------------------------------------------------*/ -int skill_break_equip (struct block_list *bl, unsigned short where, int rate, int flag) { +int skill_break_equip (struct block_list *bl, unsigned short where, int rate, int flag) +{ const int where_list[4] = {EQP_WEAPON, EQP_ARMOR, EQP_SHIELD, EQP_HELM}; const enum sc_type scatk[4] = {SC_NOEQUIPWEAPON, SC_NOEQUIPARMOR, SC_NOEQUIPSHIELD, SC_NOEQUIPHELM}; const enum sc_type scdef[4] = {SC_PROTECTWEAPON, SC_PROTECTARMOR, SC_PROTECTSHIELD, SC_PROTECTHELM}; struct status_change *sc = status->get_sc(bl); - int i,j; + int i; TBL_PC *sd; sd = BL_CAST(BL_PC, bl); if (sc && !sc->count) @@ -1973,7 +1974,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in return 0; if (sd) { for (i = 0; i < EQI_MAX; i++) { - j = sd->equip_index[i]; + int j = sd->equip_index[i]; if (j < 0 || sd->status.inventory[j].attribute == 1 || !sd->inventory_data[j]) continue; @@ -2258,16 +2259,16 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr #endif { short s_ele = skill->get_ele(skill_id, skill_lv); - + if (s_ele == -1) // the skill takes the weapon's element s_ele = sstatus->rhw.ele; else if (s_ele == -2) //Use status element s_ele = status_get_attack_sc_element(src,status->get_sc(src)); else if( s_ele == -3 ) //Use random element s_ele = rnd()%ELE_MAX; - + dmg.damage = battle->attr_fix(bl, bl, dmg.damage, s_ele, status_get_element(bl), status_get_element_level(bl)); - + if( sc && sc->data[SC_ENERGYCOAT] ) { struct status_data *st = status->get_status_data(bl); int per = 100*st->sp / st->max_sp -1; //100% should be counted as the 80~99% interval @@ -2296,7 +2297,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr if( (skill_id == AL_INCAGI || skill_id == AL_BLESSING || skill_id == CASH_BLESSING || skill_id == CASH_INCAGI || - skill_id == MER_INCAGI || skill_id == MER_BLESSING) && tsd->sc.data[SC_PROPERTYUNDEAD] ) + skill_id == MER_INCAGI || skill_id == MER_BLESSING) && tsd && tsd->sc.data[SC_PROPERTYUNDEAD] ) damage = 1; if( damage && sc && sc->data[SC_GENSOU] && dmg.flag&BF_MAGIC ){ @@ -2520,14 +2521,14 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case RA_CLUSTERBOMB: case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: - dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id,flag&SD_LEVEL?-1:skill_lv, 5); + dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, 5); if( dsrc != src ) // avoid damage display redundancy break; case HT_LANDMINE: dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, type); break; case WZ_SIGHTBLASTER: - dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, 5); + dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, 5); break; case AB_DUPLELIGHT_MELEE: case AB_DUPLELIGHT_MAGIC: @@ -2642,7 +2643,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr if (ud && DIFF_TICK(ud->attackabletime, tick + type) < 0) ud->attackabletime = tick + type; } - + shadow_flag = skill->check_shadowform(bl, damage, dmg.div_); if( !dmg.amotion ) { @@ -2690,11 +2691,11 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr break; } - + /* monsters with skill lv higher than MAX_SKILL_LEVEL may get this value beyond the max depending on conditions, we cap to the system's limit */ if( dsrc && dsrc->type == BL_MOB && skill_lv > MAX_SKILL_LEVEL && dmg.blewcount > 25 ) dmg.blewcount = 25; - + //blown-specific handling switch( skill_id ) { case LG_OVERBRAND_BRANDISH: @@ -2840,9 +2841,9 @@ void skill_attack_display_unknown(int *attack_type, struct block_list* src, stru if (bl->type == BL_SKILL ) { TBL_SKILL *su = (TBL_SKILL*)bl; if (su->group && skill->get_inf2(su->group->skill_id) & INF2_TRAP) // show damage on trap targets - clif->skill_damage(src, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, *flag & SD_LEVEL ? -1 : *skill_lv, 5); + clif->skill_damage(src, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, 5); } - dmg->dmotion = clif->skill_damage(dsrc, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, *flag & SD_LEVEL ? -1 : *skill_lv, *type); + dmg->dmotion = clif->skill_damage(dsrc, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, *type); } int skill_attack_copy_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { @@ -3248,22 +3249,20 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { /** * Warlock **/ - case WL_CHAINLIGHTNING_ATK: { - struct block_list *nbl = NULL; // Next Target of Chain - skill->attack(BF_MAGIC, src, src, target, skl->skill_id, skl->skill_lv, tick, (9-skl->type)); // Hit a Lightning on the current Target - skill->toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify - - if( skl->type < (4 + skl->skill_lv - 1) && skl->x < 3 ) - { // Remaining Chains Hit - nbl = battle->get_enemy_area(src, target->x, target->y, (skl->type>2)?2:3, // After 2 bounces, it will bounce to other targets in 7x7 range. - BL_CHAR|BL_SKILL, target->id); // Search for a new Target around current one... - if( nbl == NULL) - skl->x++; - else - skl->x = 0; - - skill->addtimerskill(src, tick + 651, (nbl?nbl:target)->id, skl->x, 0, WL_CHAINLIGHTNING_ATK, skl->skill_lv, skl->type + 1, skl->flag); - } + case WL_CHAINLIGHTNING_ATK: + skill->attack(BF_MAGIC, src, src, target, skl->skill_id, skl->skill_lv, tick, (9-skl->type)); // Hit a Lightning on the current Target + skill->toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify + + if (skl->type < (4 + skl->skill_lv - 1) && skl->x < 3) { + // Remaining Chains Hit + struct block_list *nbl = battle->get_enemy_area(src, target->x, target->y, (skl->type>2)?2:3, /* After 2 bounces, it will bounce to other targets in 7x7 range. */ + BL_CHAR|BL_SKILL, target->id); // Search for a new Target around current one... + if (nbl == NULL) + skl->x++; + else + skl->x = 0; + + skill->addtimerskill(src, tick + 651, (nbl?nbl:target)->id, skl->x, 0, WL_CHAINLIGHTNING_ATK, skl->skill_lv, skl->type + 1, skl->flag); } break; case WL_TETRAVORTEX_FIRE: @@ -3795,7 +3794,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 0; - + skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { @@ -4294,7 +4293,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,distance_bl(src,bl)-1,unit->getdir(src),0); - if( sd && tsd && sd->status.party_id && sd->status.party_id && sd->status.party_id == tsd->status.party_id ) // Don't damage party members. + if( sd && tsd && sd->status.party_id && tsd->status.party_id && sd->status.party_id == tsd->status.party_id ) // Don't damage party members. ; // No damage to Members else skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); @@ -4371,16 +4370,17 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 break; case WL_TETRAVORTEX: - if( sc ){ + if (sc) { int i = SC_SUMMON5, x = 0; int types[][2] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}}; - for(; i >= SC_SUMMON1; i--){ - if( sc->data[i] ){ - int skillid = WL_TETRAVORTEX_FIRE + (sc->data[i]->val1 - WLS_FIRE) + (sc->data[i]->val1 == WLS_WIND) - (sc->data[i]->val1 == WLS_WATER), sc_index = 0, rate = 0; - if( x < 4 ){ + for(; i >= SC_SUMMON1; i--) { + if (sc->data[i]) { + int skillid = WL_TETRAVORTEX_FIRE + (sc->data[i]->val1 - WLS_FIRE) + (sc->data[i]->val1 == WLS_WIND) - (sc->data[i]->val1 == WLS_WATER); + if (x < 4) { + int sc_index = 0, rate = 0; types[x][0] = (sc->data[i]->val1 - WLS_FIRE) + 1; types[x][1] = 25; // 25% each for equal sharing - if( x == 3 ){ + if (x == 3) { x = 0; sc_index = types[rnd()%4][0]; for(; x < 4; x++) @@ -4397,14 +4397,16 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 break; case WL_RELEASE: - if( sd ) { - int i, cooldown; + if (sd) { + int i; clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); skill->toggle_magicpower(src, skill_id); // Priority is to release SpellBook - if( sc && sc->data[SC_READING_SB] ) { // SpellBook + if (sc && sc->data[SC_READING_SB]) { + // SpellBook uint16 spell_skill_id, spell_skill_lv, point, s = 0; int spell[SC_SPELLBOOK7-SC_SPELLBOOK1 + 1]; + int cooldown; for(i = SC_SPELLBOOK7; i >= SC_SPELLBOOK1; i--) // List all available spell to be released if( sc->data[i] ) spell[s++] = i; @@ -4418,9 +4420,11 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 spell_skill_lv = sc->data[i]->val2; point = sc->data[i]->val3; status_change_end(src, (sc_type)i, INVALID_TIMER); - }else //something went wrong :( + } else { + //something went wrong :( break; - + } + if( sc->data[SC_READING_SB]->val2 > point ) sc->data[SC_READING_SB]->val2 -= point; else // Last spell to be released @@ -4949,11 +4953,11 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { else inf = 0; - if(inf2 & (INF2_PARTY_ONLY|INF2_GUILD_ONLY) && src != target) - { - inf |= - (inf2&INF2_PARTY_ONLY?BCT_PARTY:0)| - (inf2&INF2_GUILD_ONLY?BCT_GUILD:0); + if (inf2 & (INF2_PARTY_ONLY|INF2_GUILD_ONLY) && src != target) { + if (inf2&INF2_PARTY_ONLY) + inf |= BCT_PARTY; + if (inf2&INF2_GUILD_ONLY) + inf |= BCT_GUILD; //Remove neutral targets (but allow enemy if skill is designed to be so) inf &= ~BCT_NEUTRAL; } @@ -5074,11 +5078,11 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { // SC_MAGICPOWER needs to switch states before any damage is actually dealt skill->toggle_magicpower(src, ud->skill_id); - - /* On aegis damage skills are also increase by camouflage. Need confirmation on kRO. + +#if 0 // On aegis damage skills are also increase by camouflage. Need confirmation on kRO. if( ud->skill_id != RA_CAMOUFLAGE ) // only normal attack and auto cast skills benefit from its bonuses status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER); - */ +#endif // 0 if (skill->get_casttype(ud->skill_id) == CAST_NODAMAGE) skill->castend_nodamage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag); @@ -5888,12 +5892,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; - case KN_AUTOCOUNTER: sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); skill->addtimerskill(src, tick + 100, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag); break; - case SO_STRIKING: if (sd) { int bonus = 25 + 10 * skill_lv; @@ -5905,7 +5907,6 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin ); } break; - case NPC_STOP: if( clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(src,bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv)) ) ) @@ -6881,7 +6882,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; } } - + if( (i = pc->skillheal_bonus(sd, skill_id)) ) { hp += hp * i / 100; sp += sp * i / 100; @@ -7360,7 +7361,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin //If mode gets set by NPC_EMOTION then the target should be reset [Playtester] if(skill_id == NPC_EMOTION && md->db->skill[md->skill_idx].val[1]) mob->unlocktarget(md,tick); - + if(md->db->skill[md->skill_idx].val[1] || md->db->skill[md->skill_idx].val[2]) sc_start4(src, src, type, 100, skill_lv, md->db->skill[md->skill_idx].val[1], @@ -7693,8 +7694,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case CG_TAROTCARD: { - int eff, count = -1; - if( tsc && tsc->data[type] ){ + int count = -1; + if (tsc && tsc->data[type]) { map->freeblock_unlock(); return 0; } @@ -7707,7 +7708,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } status_zap(src,0,skill->db[skill->get_index(skill_id)].sp[skill_lv]); // consume sp only if succeeded [Inkfish] do { - eff = rnd() % 14; + int eff = rnd() % 14; if( eff == 5 ) clif->specialeffect(src, 528, AREA); else @@ -8396,7 +8397,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case AB_CHEAL: if( sd == NULL || sd->status.party_id == 0 || flag&1 ) { - if( sd && tstatus && !battle->check_undead(tstatus->race, tstatus->def_ele) && !tsc->data[SC_BERSERK] ) { + if (sd && tstatus && !battle->check_undead(tstatus->race, tstatus->def_ele) && !(tsc && tsc->data[SC_BERSERK])) { int lv = pc->checkskill(sd, AL_HEAL); int heal = skill->calc_heal(src, bl, AL_HEAL, lv, true); @@ -8473,9 +8474,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin //As of the behavior in official server Clearance is just a super version of Dispell skill. [Jobbie] if( bl->type != BL_MOB && battle->check_target(src,bl,BCT_PARTY) <= 0 && sd ) // Only affect mob, party or self. break; - + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - + if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rnd()%100 >= 60 + 8 * skill_lv) { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -9421,7 +9422,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin int duration = 3000; if( !sd->ed ) break; - + switch(sd->ed->db->class_){ case 2115:case 2124: case 2118:case 2121: @@ -9432,11 +9433,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin duration = 9000; break; } - + sd->skill_id_old = skill_id; elemental->action(sd->ed, bl, tick); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - + skill->blockpc_start(sd, skill_id, duration); } break; @@ -9778,12 +9779,12 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case MH_PYROCLASTIC: if( hd ){ struct block_list *s_bl = battle->get_master(src); - + if(s_bl) sc_start2(src, s_bl, type, 100, skill_lv, hd->homunculus.level, skill->get_time(skill_id, skill_lv)); //start on master - + sc_start2(src, bl, type, 100, skill_lv, hd->homunculus.level, skill->get_time(skill_id, skill_lv)); - + skill->blockhomun_start(hd, skill_id, skill->get_cooldown(skill_id, skill_lv)); } break; @@ -9881,9 +9882,9 @@ bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list /*========================================== * *------------------------------------------*/ -int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) { +int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) +{ struct block_list* src = map->id2bl(id); - int maxcount; struct map_session_data *sd; struct unit_data *ud = unit->bl2ud(src); struct mob_data *md; @@ -9913,6 +9914,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) { ud->skilltimer = INVALID_TIMER; do { + int maxcount; if( status->isdead(src) ) break; @@ -10041,10 +10043,10 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) { } static int check_npc_chaospanic(struct block_list* bl, va_list args) { TBL_NPC* nd = (TBL_NPC*)bl; - + if( nd->option&(OPTION_HIDE|OPTION_INVISIBLE) || nd->class_ != 45 ) return 0; - + return 1; } /* skill count without self */ @@ -10436,7 +10438,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); return 1; } - + skill->clear_unitgroup(src); if( skill->unitsetting(src,skill_id,skill_lv,x,y,0) ) sc_start4(src,src,type,100,skill_lv,0,0,src->id,skill->get_time(skill_id,skill_lv)); @@ -10971,13 +10973,13 @@ int skill_dance_overlap_sub(struct block_list* bl, va_list ap) { int skill_dance_overlap(struct skill_unit* su, int flag) { if (!su || !su->group || !(su->group->state.song_dance&0x1)) return 0; - + if (su->val1 != su->group->skill_id) { //Reset state su->val1 = su->group->skill_id; su->val2 &= ~UF_ENSEMBLE; } - + return map->foreachincell(skill->dance_overlap_sub, su->bl.m,su->bl.x,su->bl.y,BL_SKILL, su,flag); } @@ -11011,9 +11013,9 @@ bool skill_dance_switch(struct skill_unit* su, int flag) { } prevflag = flag; - if( !flag ) { + if (!flag) { //Transform - uint16 skill_id = su->val2&UF_SONG ? BA_DISSONANCE : DC_UGLYDANCE; + uint16 skill_id = (su->val2&UF_SONG) ? BA_DISSONANCE : DC_UGLYDANCE; // backup backup.skill_id = group->skill_id; @@ -11073,7 +11075,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ limit = limit * map->list[src->m].units[i]->modifier / 100; } } - + sd = BL_CAST(BL_PC, src); st = status->get_status_data(src); sc = status->get_sc(src); // for traps, firewall and fogwall - celest @@ -11418,7 +11420,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ group->target_flag=target; group->bl_flag= skill->get_unit_bl_target(skill_id); group->state.ammo_consume = (sd && sd->state.arrow_atk && skill_id != GS_GROUNDDRIFT); //Store if this skill needs to consume ammo. - group->state.song_dance = (unit_flag&(UF_DANCE|UF_SONG)?1:0)|(unit_flag&UF_ENSEMBLE?2:0); //Signals if this is a song/dance/duet + group->state.song_dance = ((unit_flag&(UF_DANCE|UF_SONG)) ? 1 : 0)|((unit_flag&UF_ENSEMBLE) ? 2 : 0); //Signals if this is a song/dance/duet group->state.guildaura = ( skill_id >= GD_LEADERSHIP && skill_id <= GD_HAWKEYES )?1:0; group->item_id = req_item; //if tick is greater than current, do not invoke onplace function just yet. [Skotlex] @@ -11440,7 +11442,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ } if ( sc_start4(src,src, SC_DANCING, 100, skill_id, group->group_id, skill_lv, - (group->state.song_dance&2?BCT_SELF:0), limit+1000) && + (group->state.song_dance&2) ? BCT_SELF : 0, limit+1000) && sd && group->state.song_dance&2 && skill_id != CG_HERMODE //Hermod is a encore with a warp! ) skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 1); @@ -12147,8 +12149,8 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 || (sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)) ) break; - - sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit); + + sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit); break; case UNT_TATAMIGAESHI: case UNT_DEMONSTRATION: @@ -13178,7 +13180,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL ) return 0; - + require = skill->get_requirement(sd,skill_id,skill_lv); //Can only update state when weapon/arrow info is checked. @@ -13226,7 +13228,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id return 0; if(sc->data[SC_BLADESTOP]) break; - if( sc && sc->data[SC_COMBOATTACK] ) { + if (sc->data[SC_COMBOATTACK]) { if( sc->data[SC_COMBOATTACK]->val1 == MO_TRIPLEATTACK ) break; clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_TRIPLEATTACK); @@ -13371,11 +13373,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case CG_MOONLIT: //Check there's no wall in the range+1 area around the caster. [Skotlex] { - int i,x,y,range = skill->get_splash(skill_id, skill_lv)+1; + int i,range = skill->get_splash(skill_id, skill_lv)+1; int size = range*2+1; for (i=0;i<size*size;i++) { - x = sd->bl.x+(i%size-range); - y = sd->bl.y+(i/size-range); + int x = sd->bl.x+(i%size-range); + int y = sd->bl.y+(i/size-range); if (map->getcell(sd->bl.m,x,y,CELL_CHKWALL)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -14034,7 +14036,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, } case NC_SILVERSNIPER: case NC_MAGICDECOY: { - int c = 0, j; + int c = 0; int maxcount = skill->get_maxcount(skill_id,skill_lv); int mob_class = 2042; if( skill_id == NC_MAGICDECOY ) @@ -14042,7 +14044,8 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) { if( skill_id == NC_MAGICDECOY ) { - for( j = mob_class; j <= 2046; j++ ) + int j; + for(j = mob_class; j <= 2046; j++) map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c); } else map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); @@ -14163,8 +14166,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin req = skill->get_requirement(sd,skill_id,skill_lv); - if( type&1 ) { - + if (type&1) { switch( skill_id ) { case CG_TAROTCARD: // TarotCard will consume sp in skill_cast_nodamage_id [Inkfish] case MC_IDENTIFY: @@ -14175,7 +14177,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin req.sp = 0; break; } - + if(req.hp || req.sp) status_zap(&sd->bl, req.hp, req.sp); @@ -14632,7 +14634,7 @@ int skill_castfix_sc (struct block_list *bl, int time) { if( time < 0 ) return 0; - + if( bl->type == BL_MOB ) // mobs casttime is fixed nothing to alter. return time; @@ -15128,22 +15130,20 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) { nullpo_retv(sd); - if (idx >= 0 && idx < MAX_INVENTORY) - { - int i = 0, ep = 0, per; - int material[5] = { - 0, - ITEMID_PHRACON, - ITEMID_EMVERETARCON, - ITEMID_ORIDECON, - ITEMID_ORIDECON, - }; + if (idx >= 0 && idx < MAX_INVENTORY) { struct item *item; struct item_data *ditem = sd->inventory_data[idx]; item = &sd->status.inventory[idx]; - if(item->nameid > 0 && ditem->type == IT_WEAPON) - { + if (item->nameid > 0 && ditem->type == IT_WEAPON) { + int material[5] = { + 0, + ITEMID_PHRACON, + ITEMID_EMVERETARCON, + ITEMID_ORIDECON, + ITEMID_ORIDECON, + }; + int i = 0, per; if( ditem->flag.no_refine ) { // if the item isn't refinable clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); @@ -15159,15 +15159,16 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) } per = status->get_refine_chance(ditem->wlv, (int)item->refine) * 10; - + // Aegis leaked formula. [malufett] if( sd->status.class_ == JOB_MECHANIC_T ) per += 100; else per += 5 * ((signed int)sd->status.job_level - 50); - + pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); if (per > rnd() % 1000) { + int ep = 0; logs->pick_pc(sd, LOG_TYPE_OTHER, -1, item, ditem); item->refine++; logs->pick_pc(sd, LOG_TYPE_OTHER, 1, item, ditem); @@ -15510,7 +15511,7 @@ int skill_graffitiremover (struct block_list *bl, va_list ap) { if(bl->type != BL_SKILL) return 0; - + su = ((struct skill_unit *)bl); if((su->group) && (su->group->unit_id == UNT_GRAFFITI)) @@ -15542,9 +15543,9 @@ int skill_detonator(struct block_list *bl, va_list ap) { if( bl->type != BL_SKILL ) return 0; - + su = (struct skill_unit *)bl; - + if( !su->group || su->group->src_id != src->id ) return 0; @@ -15594,10 +15595,10 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) { if( su == NULL || su->group == NULL || (*alive) == 0 ) return 0; - + if( su->group->state.guildaura ) /* guild auras are not canceled! */ return 0; - + switch (skill_id) { case SA_LANDPROTECTOR: if( su->group->skill_id == SA_LANDPROTECTOR ) {//Check for offensive Land Protector to delete both. [Skotlex] @@ -15907,16 +15908,16 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s return wall; } -bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit){ +bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) +{ struct status_change *sc; - struct block_list *src; nullpo_retr(false, bl); sc = status->get_sc(bl); - if( sc && sc->data[SC__SHADOWFORM] && damage ) { - src = map->id2bl(sc->data[SC__SHADOWFORM]->val2); + if (sc && sc->data[SC__SHADOWFORM] && damage) { + struct block_list *src = map->id2bl(sc->data[SC__SHADOWFORM]->val2); if( !src || src->m != bl->m ) { status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); @@ -16113,12 +16114,14 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, if(i == MAX_SKILLUNITGROUP) { // array is full, make room by discarding oldest group int j=0; - int64 maxdiff = 0, x, tick = timer->gettick(); - for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++) - if( (x=DIFF_TICK(tick,ud->skillunit[i]->tick)) > maxdiff ) { - maxdiff = x; + int64 maxdiff = 0, tick = timer->gettick(); + for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++) { + int64 diff = DIFF_TICK(tick,ud->skillunit[i]->tick); + if (diff > maxdiff) { + maxdiff = diff; j = i; } + } skill->del_unitgroup(ud->skillunit[j],ALC_MARK); //Since elements must have shifted, we use the last slot. i = MAX_SKILLUNITGROUP-1; @@ -16304,8 +16307,9 @@ int skill_clear_unitgroup (struct block_list *src) /*========================================== * *------------------------------------------*/ -struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl, struct skill_unit_group *group, int64 tick) { - int i,j=-1,k,s,id; +struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl, struct skill_unit_group *group, int64 tick) +{ + int i,j=-1,s,id; struct unit_data *ud; struct skill_unit_group_tickset *set; @@ -16324,7 +16328,7 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list id = s = group->group_id; for (i=0; i<MAX_SKILLUNITGROUPTICKSET; i++) { - k = (i+s) % MAX_SKILLUNITGROUPTICKSET; + int k = (i+s) % MAX_SKILLUNITGROUPTICKSET; if (set[k].id == id) return &set[k]; else if (j==-1 && (DIFF_TICK(tick,set[k].tick)>0 || set[k].id==0)) @@ -16841,14 +16845,15 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, } } - for(j=0;j<MAX_PRODUCE_RESOURCE;j++){ - int id,x,y; - if( (id=skill->produce_db[i].mat_id[j]) <= 0 ) + for (j = 0; j < MAX_PRODUCE_RESOURCE; j++) { + int id = skill->produce_db[i].mat_id[j]; + if (id <= 0) continue; if (skill->produce_db[i].mat_amount[j] <= 0) { if (pc->search_inventory(sd,id) == INDEX_NOT_FOUND) return 0; } else { + int x, y; for(y=0,x=0;y<MAX_INVENTORY;y++) if( sd->status.inventory[y].nameid == id ) x+=sd->status.inventory[y].amount; @@ -17657,7 +17662,7 @@ int skill_select_menu(struct map_session_data *sd,uint16 skill_id) { aslvl = sd->sc.data[SC_STOP]->val1; status_change_end(&sd->bl,SC_STOP,INVALID_TIMER); } - + idx = skill->get_index(skill_id); if( skill_id >= GS_GLITTERING || skill->get_type(skill_id) != BF_MAGIC || @@ -17681,8 +17686,8 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, if( n <= 0 ) return 1; - for( i = 0; i < n; i++ ) { - int nameid, add_amount, del_amount, idx, product, flag; + for (i = 0; i < n; i++) { + int nameid, add_amount, del_amount, idx, product; struct item tmp_item; idx = item_list[i*2+0]-2; @@ -17730,8 +17735,9 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, tmp_item.amount = add_amount; tmp_item.identify = 1; - if( tmp_item.amount ) { - if( (flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { + if (tmp_item.amount) { + int flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME); + if (flag) { clif->additem(sd,0,0,flag); map->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -17835,21 +17841,21 @@ int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) { if( ( cd = idb_get(skill->cd_db,sd->status.char_id) ) ) { int i; - + for( i = 0; i < cd->cursor; i++ ) { if( cd->entry[i]->skidx == data ) break; } - + if (i == cd->cursor) { ShowError("skill_blockpc_end: '%s': no data found for '%"PRIdPTR"'\n", sd->status.name, data); } else { int cursor = 0; - + ers_free(skill->cd_entry_ers, cd->entry[i]); - + cd->entry[i] = NULL; - + for( i = 0, cursor = 0; i < cd->cursor; i++ ) { if( !cd->entry[i] ) continue; @@ -17857,14 +17863,14 @@ int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) { cd->entry[cursor] = cd->entry[i]; cursor++; } - + if( (cd->cursor = cursor) == 0 ) { idb_remove(skill->cd_db,sd->status.char_id); ers_free(skill->cd_ers, cd); } } } - + sd->blockskill[data] = false; return 1; } @@ -17890,15 +17896,14 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) sd->blockskill[idx] = false; return -1; } - + if( battle_config.display_status_timers ) clif->skill_cooldown(sd, skill_id, tick); - + if( !(cd = idb_get(skill->cd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage cd = ers_alloc(skill->cd_ers, struct skill_cd); - + idb_put( skill->cd_db, sd->status.char_id, cd ); - } else { int i; @@ -17906,7 +17911,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) if( cd->entry[i] && cd->entry[i]->skidx == idx ) break; } - + if( i != cd->cursor ) {/* duplicate, update necessary */ cd->entry[i]->duration = tick; #if PACKETVER >= 20120604 @@ -17919,9 +17924,9 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) int cursor; /** somehow, the timer vanished. (bugreport:8367) **/ ers_free(skill->cd_entry_ers, cd->entry[i]); - + cd->entry[i] = NULL; - + for( i = 0, cursor = 0; i < cd->cursor; i++ ) { if( !cd->entry[i] ) continue; @@ -17929,20 +17934,19 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) cd->entry[cursor] = cd->entry[i]; cursor++; } - + cd->cursor = cursor; } } - } - + if( cd->cursor == MAX_SKILL_TREE ) { ShowError("skill_blockpc_start: '%s' got over '%d' skill cooldowns, no room to save!\n",sd->status.name,MAX_SKILL_TREE); return -1; } - + cd->entry[cd->cursor] = ers_alloc(skill->cd_entry_ers,struct skill_cd_entry); - + cd->entry[cd->cursor]->duration = tick; #if PACKETVER >= 20120604 cd->entry[cd->cursor]->total = tick; @@ -17951,7 +17955,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) cd->entry[cd->cursor]->skill_id = skill_id; cd->entry[cd->cursor]->started = now; cd->entry[cd->cursor]->timer = timer->add(now+tick,skill->blockpc_end,sd->bl.id,idx); - + cd->cursor++; sd->blockskill[idx] = true; @@ -18041,23 +18045,9 @@ void skill_usave_trigger(struct map_session_data *sd) { /* * */ -int skill_split_str (char *str, char **val, int num) { - int i; - - for( i = 0; i < num && str; i++ ) { - val[i] = str; - str = strchr(str,','); - if( str ) - *str++=0; - } - - return i; -} -/* - * - */ -int skill_split_atoi (char *str, int *val) { - int i, j, diff, step = 1; +int skill_split_atoi(char *str, int *val) +{ + int i, j, step = 1; for (i=0; i<MAX_SKILL_LEVEL; i++) { if (!str) break; @@ -18076,7 +18066,7 @@ int skill_split_atoi (char *str, int *val) { } //Check for linear change with increasing steps until we reach half of the data acquired. for (step = 1; step <= i/2; step++) { - diff = val[i-1] - val[i-step-1]; + int diff = val[i-1] - val[i-step-1]; for(j = i-1; j >= step; j--) if ((val[j]-val[j-step]) != diff) break; @@ -18100,8 +18090,9 @@ int skill_split_atoi (char *str, int *val) { /* * */ -void skill_init_unit_layout (void) { - int i,j,size,pos = 0; +void skill_init_unit_layout (void) +{ + int i,j,pos = 0; //when != it was already cleared during skill_defaults() no need to repeat if( runflag == MAPSERVER_ST_RUNNING ) @@ -18109,7 +18100,7 @@ void skill_init_unit_layout (void) { // standard square layouts go first for (i=0; i<=MAX_SQUARE_LAYOUT; i++) { - size = i*2+1; + int size = i*2+1; skill->unit_layout[i].count = size*size; for (j=0; j<size*size; j++) { skill->unit_layout[i].dx[j] = (j%size-i); @@ -18122,7 +18113,7 @@ void skill_init_unit_layout (void) { for (i=0;i<MAX_SKILL_DB;i++) { if (!skill->db[i].unit_id[0] || skill->db[i].unit_layout_type[0] != -1) continue; - + switch (skill->db[i].nameid) { case MG_FIREWALL: case WZ_ICEWALL: @@ -18541,16 +18532,16 @@ void skill_cooldown_save(struct map_session_data * sd) { int i; struct skill_cd* cd = NULL; int64 now = 0; - + // always check to make sure the session properly exists nullpo_retv(sd); - + if( !(cd = idb_get(skill->cd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character return; } - + now = timer->gettick(); - + // process each individual cooldown associated with the character for( i = 0; i < cd->cursor; i++ ) { cd->entry[i]->duration = DIFF_TICK32(cd->entry[i]->started+cd->entry[i]->duration,now); @@ -18560,7 +18551,7 @@ void skill_cooldown_save(struct map_session_data * sd) { } } } - + /** * reload stored skill cooldowns when a player logs in. * @param sd the affected player structure @@ -18578,9 +18569,9 @@ void skill_cooldown_load(struct map_session_data * sd) { } clif->cooldown_list(sd->fd,cd); - + now = timer->gettick(); - + // process each individual cooldown associated with the character for( i = 0; i < cd->cursor; i++ ) { cd->entry[i]->started = now; @@ -18608,7 +18599,7 @@ bool skill_parse_row_skilldb(char* split[], int columns, int current) { idx = skill->get_index(skill_id); if( !idx ) // invalid skill id return false; - + skill->db[idx].nameid = skill_id; skill->split_atoi(split[1],skill->db[idx].range); skill->db[idx].hit = atoi(split[2]); @@ -18639,7 +18630,7 @@ bool skill_parse_row_skilldb(char* split[], int columns, int current) { safestrncpy(skill->db[idx].desc, trim(split[16]), sizeof(skill->db[idx].desc)); strdb_iput(skill->name2id_db, skill->db[idx].name, skill_id); script->set_constant2(skill->db[idx].name,(int)skill_id,0); - + return true; } @@ -18820,7 +18811,7 @@ bool skill_parse_row_producedb(char* split[], int columns, int current) { skill->produce_db[current].mat_id[y] = atoi(split[x]); skill->produce_db[current].mat_amount[y] = atoi(split[x+1]); } - + return true; } @@ -18987,7 +18978,7 @@ bool skill_parse_row_changematerialdb(char* split[], int columns, int current) { void skill_readdb(bool minimal) { // init skill db structures db_clear(skill->name2id_db); - + /* when != it was called during init and this procedure was already performed by skill_defaults() */ if( runflag == MAPSERVER_ST_RUNNING ) { memset(skill->db,0,sizeof(skill->db) @@ -19043,9 +19034,9 @@ void skill_reload (void) { struct s_mapiterator *iter; struct map_session_data *sd; int i,c,k; - + skill->read_db(false); - + //[Ind/Hercules] refresh index cache for(c = 0; c < CLASS_COUNT; c++) { for( i = 0; i < MAX_SKILL_TREE; i++ ) { @@ -19091,7 +19082,7 @@ int do_init_skill(bool minimal) { ers_chunk_size(skill->cd_entry_ers, 100); ers_chunk_size(skill->unit_ers, 150); ers_chunk_size(skill->timer_ers, 150); - + timer->add_func_list(skill->unit_timer,"skill_unit_timer"); timer->add_func_list(skill->castend_id,"skill_castend_id"); timer->add_func_list(skill->castend_pos,"skill_castend_pos"); @@ -19099,12 +19090,11 @@ int do_init_skill(bool minimal) { timer->add_func_list(skill->blockpc_end, "skill_blockpc_end"); timer->add_interval(timer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL); - + return 0; } int do_final_skill(void) { - db_destroy(skill->name2id_db); db_destroy(skill->group_db); db_destroy(skill->unit_db); @@ -19121,7 +19111,7 @@ int do_final_skill(void) { void skill_defaults(void) { const int skill_enchant_eff[5] = { 10, 14, 17, 19, 20 }; const int skill_deluge_eff[5] = { 5, 9, 12, 14, 15 }; - + skill = &skill_s; skill->init = do_init_skill; skill->final = do_final_skill; diff --git a/src/map/status.c b/src/map/status.c index 6836d9b70..9ad8d849f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1284,7 +1284,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, //&4: Also delete object from memory. switch (target->type) { case BL_PC: flag = pc->dead((TBL_PC*)target,src); break; - case BL_MOB: flag = mob->dead((TBL_MOB*)target, src, flag&4?3:0); break; + case BL_MOB: flag = mob->dead((TBL_MOB*)target, src, (flag&4) ? 3 : 0); break; case BL_HOM: flag = homun->dead((TBL_HOM*)target); break; case BL_MER: flag = mercenary->dead((TBL_MER*)target); break; case BL_ELEM: flag = elemental->dead((TBL_ELEM*)target); break; @@ -1423,7 +1423,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { // send hp update to client switch(bl->type) { - case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; + case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,(flag&2) ? 1 : 0); break; case BL_MOB: mob->heal((TBL_MOB*)bl,hp); break; case BL_HOM: homun->healed((TBL_HOM*)bl); break; case BL_MER: mercenary->heal((TBL_MER*)bl,hp,sp); break; @@ -1905,7 +1905,7 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { if (flag&8 && mbl) { struct status_data *masterstatus = status->get_base_status(mbl); if ( masterstatus ) { - if (battle_config.slaves_inherit_speed&(masterstatus->mode&MD_CANMOVE ? 1 : 2)) + if (battle_config.slaves_inherit_speed&((masterstatus->mode&MD_CANMOVE) ? 1 : 2)) mstatus->speed = masterstatus->speed; if (mstatus->speed < 2) /* minimum for the unit to function properly */ mstatus->speed = 2; @@ -2479,16 +2479,16 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; - if(sd->inventory_data[index]) { - int j,c; + if (sd->inventory_data[index]) { + int j; struct item_data *data; //Card script execution. - if(itemdb_isspecial(sd->status.inventory[index].card[0])) + if (itemdb_isspecial(sd->status.inventory[index].card[0])) continue; - for(j=0;j<MAX_SLOTS;j++) { + for (j = 0; j < MAX_SLOTS; j++) { // Uses MAX_SLOTS to support Soul Bound system [Inkfish] - status->current_equip_card_id= c= sd->status.inventory[index].card[j]; + int c = status->current_equip_card_id = sd->status.inventory[index].card[j]; if(!c) continue; data = itemdb->exists(c); @@ -3689,7 +3689,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_MATK) { status->update_matk(bl); } - + if ( flag&SCB_DSPD ) { int dmotion; if ( bl->type&BL_PC ) { @@ -4691,7 +4691,7 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, || (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) ) watk += watk / 10; - if( sc && sc->data[SC_TIDAL_WEAPON] ) + if(sc->data[SC_TIDAL_WEAPON]) watk += watk * sc->data[SC_TIDAL_WEAPON]->val2 / 100; if(sc->data[SC_ANGRIFFS_MODUS]) watk += watk * sc->data[SC_ANGRIFFS_MODUS]->val2/100; @@ -4975,100 +4975,101 @@ signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, return (short)cap_value(flee2,10,SHRT_MAX); } -defType status_calc_def(struct block_list *bl, struct status_change *sc, int def, bool viewable) { +defType status_calc_def(struct block_list *bl, struct status_change *sc, int def, bool viewable) +{ - if(!sc || !sc->count) + if (!sc || !sc->count) return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); - if( !viewable ){ + if (!viewable) { /* some statuses that are hidden in the status window */ - if( sc && sc->data[SC_CAMOUFLAGE] ) + if (sc->data[SC_CAMOUFLAGE]) def -= def * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100; - if( sc->data[SC_OVERED_BOOST] && bl->type == BL_PC ) + if (sc->data[SC_OVERED_BOOST] && bl->type == BL_PC) def -= def * 50 / 100; - if( sc->data[SC_NEUTRALBARRIER] ) + if (sc->data[SC_NEUTRALBARRIER]) def += def * (10 + 5*sc->data[SC_NEUTRALBARRIER]->val1) / 100; - if( sc->data[SC_FORCEOFVANGUARD] ) + if (sc->data[SC_FORCEOFVANGUARD]) def += def * 2 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100; - if(sc->data[SC_DEFSET]) + if (sc->data[SC_DEFSET]) return sc->data[SC_DEFSET]->val1; return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); } if (sc->data[SC_BERSERK]) return 0; - if(sc->data[SC_SKA]) + if (sc->data[SC_SKA]) return sc->data[SC_SKA]->val3; - if(sc->data[SC_BARRIER]) + if (sc->data[SC_BARRIER]) return 100; - if(sc->data[SC_KEEPING]) + if (sc->data[SC_KEEPING]) return 90; #ifndef RENEWAL // does not provide 90 DEF in renewal mode - if(sc->data[SC_STEELBODY]) + if (sc->data[SC_STEELBODY]) return 90; #endif - if(sc->data[SC_STONEHARDSKIN]) + if (sc->data[SC_STONEHARDSKIN]) def += sc->data[SC_STONEHARDSKIN]->val1; - if(sc->data[SC_DRUMBATTLE]) + if (sc->data[SC_DRUMBATTLE]) def += sc->data[SC_DRUMBATTLE]->val3; - if(sc->data[SC_STONESKIN]) + if (sc->data[SC_STONESKIN]) def += sc->data[SC_STONESKIN]->val2; - if(sc->data[SC_HAMI_DEFENCE]) //[orn] + if (sc->data[SC_HAMI_DEFENCE]) //[orn] def += sc->data[SC_HAMI_DEFENCE]->val2; - if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) + if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) def += 50; - if(sc->data[SC_ODINS_POWER]) + if (sc->data[SC_ODINS_POWER]) def -= 20; #ifndef RENEWAL - if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) + if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) def >>=1; - if(sc->data[SC_FREEZE]) + if (sc->data[SC_FREEZE]) def >>=1; - if(sc->data[SC_INCDEFRATE]) + if (sc->data[SC_INCDEFRATE]) def += def * sc->data[SC_INCDEFRATE]->val1/100; #endif - if( sc->data[SC_ANGRIFFS_MODUS] ) + if (sc->data[SC_ANGRIFFS_MODUS]) def -= 30 + 20 * sc->data[SC_ANGRIFFS_MODUS]->val1; - if(sc->data[SC_CRUCIS]) + if (sc->data[SC_CRUCIS]) def -= def * sc->data[SC_CRUCIS]->val2/100; - if(sc->data[SC_LKCONCENTRATION]) + if (sc->data[SC_LKCONCENTRATION]) def -= def * sc->data[SC_LKCONCENTRATION]->val4/100; - if(sc->data[SC_SKE]) + if (sc->data[SC_SKE]) def >>=1; - if(sc->data[SC_PROVOKE] && bl->type != BL_PC) // Provoke doesn't alter player defense-> + if (sc->data[SC_PROVOKE] && bl->type != BL_PC) // Provoke doesn't alter player defense-> def -= def * sc->data[SC_PROVOKE]->val4/100; - if(sc->data[SC_NOEQUIPSHIELD]) + if (sc->data[SC_NOEQUIPSHIELD]) def -= def * sc->data[SC_NOEQUIPSHIELD]->val2/100; if (sc->data[SC_FLING]) def -= def * (sc->data[SC_FLING]->val2)/100; - if( sc->data[SC_ANALYZE] ) + if (sc->data[SC_ANALYZE]) def -= def * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100; - if(sc->data[SC_SATURDAY_NIGHT_FEVER]) + if (sc->data[SC_SATURDAY_NIGHT_FEVER]) def -= def * (10 + 10 * sc->data[SC_SATURDAY_NIGHT_FEVER]->val1) / 100; - if(sc->data[SC_EARTHDRIVE]) + if (sc->data[SC_EARTHDRIVE]) def -= def * 25 / 100; - if( sc->data[SC_ROCK_CRUSHER] ) + if (sc->data[SC_ROCK_CRUSHER]) def -= def * sc->data[SC_ROCK_CRUSHER]->val2 / 100; - if( sc->data[SC_FROSTMISTY] ) + if (sc->data[SC_FROSTMISTY]) def -= def * 10 / 100; - if( sc->data[SC_OVERED_BOOST] && bl->type == BL_HOM ) + if (sc->data[SC_OVERED_BOOST] && bl->type == BL_HOM) def -= def * 50 / 100; - if( sc->data[SC_POWER_OF_GAIA] ) + if (sc->data[SC_POWER_OF_GAIA]) def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100; - if( sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 2 ) + if (sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 2) def += sc->data[SC_SHIELDSPELL_REF]->val2; - if( sc->data[SC_PRESTIGE] ) + if (sc->data[SC_PRESTIGE]) def += def * sc->data[SC_PRESTIGE]->val1 / 100; - if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ - if(status_get_race(bl)==RC_PLANT) + if (sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)) { + if (status_get_race(bl)==RC_PLANT) def /= 2; } - if(sc->data[SC_UNLIMIT]) + if (sc->data[SC_UNLIMIT]) return 1; return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); @@ -5083,17 +5084,17 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i return (short)cap_value(def2,1,SHRT_MAX); #endif - if( !viewable ){ + if (!viewable) { /* some statuses that are hidden in the status window */ #ifdef RENEWAL - if( sc && sc->data[SC_ASSUMPTIO] ) + if (sc->data[SC_ASSUMPTIO]) def2 <<= 1; #endif - if( sc && sc->data[SC_CAMOUFLAGE] ) + if (sc->data[SC_CAMOUFLAGE]) def2 -= def2 * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100; - if(sc->data[SC_GENTLETOUCH_REVITALIZE]) + if (sc->data[SC_GENTLETOUCH_REVITALIZE]) def2 += sc->data[SC_GENTLETOUCH_REVITALIZE]->val2; - if(sc->data[SC_DEFSET]) + if (sc->data[SC_DEFSET]) return sc->data[SC_DEFSET]->val1; #ifdef RENEWAL return (short)cap_value(def2,SHRT_MIN,SHRT_MAX); @@ -5104,39 +5105,39 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i if (sc->data[SC_BERSERK]) return 0; - if(sc->data[SC_ETERNALCHAOS]) + if (sc->data[SC_ETERNALCHAOS]) return 0; - if(sc->data[SC_SUN_COMFORT]) + if (sc->data[SC_SUN_COMFORT]) def2 += sc->data[SC_SUN_COMFORT]->val2; - if( sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 1 ) + if (sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 1) def2 += (5 + sc->data[SC_BANDING]->val1) * (sc->data[SC_BANDING]->val2); - if(sc->data[SC_ANGELUS]) + if (sc->data[SC_ANGELUS]) #ifdef RENEWAL //in renewal only the VIT stat bonus is boosted by angelus def2 += status_get_vit(bl) / 2 * sc->data[SC_ANGELUS]->val2/100; #else def2 += def2 * sc->data[SC_ANGELUS]->val2/100; - if(sc->data[SC_LKCONCENTRATION]) + if (sc->data[SC_LKCONCENTRATION]) def2 -= def2 * sc->data[SC_LKCONCENTRATION]->val4/100; #endif - if(sc->data[SC_POISON]) + if (sc->data[SC_POISON]) def2 -= def2 * 25/100; - if(sc->data[SC_DPOISON]) + if (sc->data[SC_DPOISON]) def2 -= def2 * 25/100; - if(sc->data[SC_SKE]) + if (sc->data[SC_SKE]) def2 -= def2 * 50/100; - if(sc->data[SC_PROVOKE]) + if (sc->data[SC_PROVOKE]) def2 -= def2 * sc->data[SC_PROVOKE]->val4/100; - if(sc->data[SC_JOINTBEAT]) - def2 -= def2 * ( sc->data[SC_JOINTBEAT]->val2&BREAK_SHOULDER ? 50 : 0 ) / 100 - + def2 * ( sc->data[SC_JOINTBEAT]->val2&BREAK_WAIST ? 25 : 0 ) / 100; - if(sc->data[SC_FLING]) + if (sc->data[SC_JOINTBEAT]) + def2 -= def2 * ((sc->data[SC_JOINTBEAT]->val2&BREAK_SHOULDER) ? 50 : 0) / 100 + + def2 * ((sc->data[SC_JOINTBEAT]->val2&BREAK_WAIST) ? 25 : 0) / 100; + if (sc->data[SC_FLING]) def2 -= def2 * (sc->data[SC_FLING]->val3)/100; - if(sc->data[SC_ANALYZE]) + if (sc->data[SC_ANALYZE]) def2 -= def2 * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100; - if( sc->data[SC_ECHOSONG] ) + if (sc->data[SC_ECHOSONG]) def2 += def2 * sc->data[SC_ECHOSONG]->val3/100; - if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ - if(status_get_race(bl)==RC_PLANT) + if (sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)) { + if (status_get_race(bl)==RC_PLANT) def2 /= 2; } if (sc->data[SC_NEEDLE_OF_PARALYZE]) @@ -5313,7 +5314,7 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc if( sc->data[SC_WEDDING] ) val = max( val, 100 ); if( sc->data[SC_JOINTBEAT] && sc->data[SC_JOINTBEAT]->val2&(BREAK_ANKLE|BREAK_KNEE) ) - val = max( val, (sc->data[SC_JOINTBEAT]->val2&BREAK_ANKLE ? 50 : 0) + (sc->data[SC_JOINTBEAT]->val2&BREAK_KNEE ? 30 : 0) ); + val = max( val, ((sc->data[SC_JOINTBEAT]->val2&BREAK_ANKLE) ? 50 : 0) + ((sc->data[SC_JOINTBEAT]->val2&BREAK_KNEE) ? 30 : 0) ); if( sc->data[SC_CLOAKING] && (sc->data[SC_CLOAKING]->val4&1) == 0 ) val = max( val, sc->data[SC_CLOAKING]->val1 < 3 ? 300 : 30 - 3 * sc->data[SC_CLOAKING]->val1 ); if( sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY ) @@ -5430,12 +5431,13 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc // flag&2 - percentage value short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) { #ifdef RENEWAL_ASPD - int i, pots = 0, bonus = 0; + int pots = 0, bonus = 0; if (!sc || !sc->count) return 0; if (flag&1) { + int i; // ASPD fixed values if (sc->data[i=SC_ATTHASTE_INFINITY] || sc->data[i=SC_ATTHASTE_POTION3] @@ -5443,7 +5445,7 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl || sc->data[i=SC_ATTHASTE_POTION1] ) pots += sc->data[i]->val1; - + if (!sc->data[SC_QUAGMIRE]) { if(sc->data[SC_TWOHANDQUICKEN] && bonus < 7) bonus = 7; @@ -5559,9 +5561,9 @@ short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int if ((sc->data[SC_GUST_OPTION] || sc->data[SC_BLAST_OPTION] || sc->data[SC_WILD_STORM_OPTION])) aspd -= 50; // +5 ASPD - if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) + if (sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2) aspd -= (bl->type==BL_PC?pc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40; - if( sc && sc->data[SC_MTF_ASPD] ) + if (sc->data[SC_MTF_ASPD]) aspd -= 10; if (sc->data[SC_OVERED_BOOST]) // should be final and unmodifiable by any means @@ -7957,9 +7959,9 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_AUTOGUARD: if( !(flag&SCFLAG_NOAVOID) ) { struct map_session_data *tsd; - int i,t; - for( i = val2 = 0; i < val1; i++) { - t = 5-(i>>1); + int i; + for (i = val2 = 0; i < val1; i++) { + int t = 5-(i>>1); val2 += (t < 0)? 1:t; } @@ -8124,17 +8126,17 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t struct block_list *d_bl; struct status_change *d_sc; - if( (d_bl = map->id2bl(val1)) && (d_sc = status->get_sc(d_bl)) && d_sc->count ) { + if ((d_bl = map->id2bl(val1)) && (d_sc = status->get_sc(d_bl)) && d_sc->count) { // Inherits Status From Source const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; - enum sc_type type2; int i = (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground)?2:3; - while( i >= 0 ) { - type2 = types[i]; - if( d_sc->data[type2] ) + while (i >= 0) { + enum sc_type type2 = types[i]; + if (d_sc->data[type2]) { status->change_start(bl, bl, type2, 10000, d_sc->data[type2]->val1, 0, 0, 0, skill->get_time(status->sc2skill(type2),d_sc->data[type2]->val1), (type2 != SC_DEFENDER) ? SCFLAG_NOICON : SCFLAG_NONE); + } i--; } } @@ -9919,28 +9921,23 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const int prevline = 0; struct map_session_data *dsd; struct status_change_entry *dsc; - struct skill_unit_group *group; - if( sd ) - { - if( sd->delunit_prevfile ) - {// initially this is NULL, when a character logs in + if (sd) { + if (sd->delunit_prevfile) { + // initially this is NULL, when a character logs in prevfile = sd->delunit_prevfile; prevline = sd->delunit_prevline; - } - else - { + } else { prevfile = "<none>"; } sd->delunit_prevfile = file; sd->delunit_prevline = line; } - if(sce->val4 && sce->val4 != BCT_SELF && (dsd=map->id2sd(sce->val4))) - {// end status on partner as well + if (sce->val4 && sce->val4 != BCT_SELF && (dsd=map->id2sd(sce->val4))) { + // end status on partner as well dsc = dsd->sc.data[SC_DANCING]; - if(dsc) { - + if (dsc) { //This will prevent recursive loops. dsc->val2 = dsc->val4 = 0; @@ -9948,12 +9945,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } } - if(sce->val2) - {// erase associated land skill - group = skill->id2group(sce->val2); + if (sce->val2) { + // erase associated land skill + struct skill_unit_group *group = skill->id2group(sce->val2); - if( group == NULL ) - { + if (group == NULL) { ShowDebug("status_change_end: SC_DANCING is missing skill unit group (val1=%d, val2=%d, val3=%d, val4=%d, timer=%d, tid=%d, char_id=%d, map=%s, x=%d, y=%d, prev=%s:%d, from=%s:%d). Please report this! (#3504)\n", sce->val1, sce->val2, sce->val3, sce->val4, sce->timer, tid, sd ? sd->status.char_id : 0, @@ -9966,7 +9962,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const skill->del_unitgroup(group,ALC_MARK); } - if((sce->val1&0xFFFF) == CG_MOONLIT) + if ((sce->val1&0xFFFF) == CG_MOONLIT) clif->sc_end(bl,bl->id,AREA,SI_MOON); status_change_end(bl, SC_LONGING, INVALID_TIMER); @@ -10922,14 +10918,13 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { if( !flag ) { // Random Skill Cast if (sd && !pc_issit(sd)) { //can't cast if sit - int mushroom_skill_id = 0, i; + int mushroom_skill_id = 0; unit->stop_attack(bl); unit->skillcastcancel(bl,0); do { - i = rnd() % MAX_SKILL_MAGICMUSHROOM_DB; + int i = rnd() % MAX_SKILL_MAGICMUSHROOM_DB; mushroom_skill_id = skill->magicmushroom_db[i].skill_id; - } - while( mushroom_skill_id == 0 ); + } while (mushroom_skill_id == 0); switch( skill->get_casttype(mushroom_skill_id) ) { // Magic Mushroom skills are buffs or area damage case CAST_GROUND: @@ -10989,9 +10984,9 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { return 0; case SC_RENOVATIO: - if( --(sce->val4) > 0 ) { + if (--(sce->val4) > 0 ){ int heal = st->max_hp * 3 / 100; - if( sc && sc->data[SC_AKAITSUKI] && heal ) + if (sc->count && sc->data[SC_AKAITSUKI] && heal) heal = ~heal + 1; status->heal(bl, heal, 0, 2); sc_timer_next(5000 + tick, status->change_timer, bl->id, data); @@ -11452,14 +11447,16 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) { int status_get_total_def(struct block_list *src) { return status->get_status_data(src)->def2 + (short)status->get_def(src); } int status_get_total_mdef(struct block_list *src) { return status->get_status_data(src)->mdef2 + (short)status_get_mdef(src); } -int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag) { +int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag) +{ #ifdef RENEWAL - int min = 0, max = 0, dstr; - float strdex_bonus, variance; + int min = 0, max = 0; struct status_change *sc = status->get_sc(bl); - if ( bl->type == BL_PC && watk->atk ){ - if ( flag&2 ) + if (bl->type == BL_PC && watk->atk) { + float strdex_bonus, variance; + int dstr; + if (flag&2) dstr = status_get_dex(bl); else dstr = status_get_str(bl); @@ -11469,23 +11466,20 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl min = (int)(watk->atk - variance + strdex_bonus) + watk->atk2; max = (int)(watk->atk + variance + strdex_bonus) + watk->atk2; - } - else if ((bl->type == BL_MOB || bl->type == BL_MER) && watk->atk){ + } else if ((bl->type == BL_MOB || bl->type == BL_MER) && watk->atk) { min = watk->atk * 80 / 100; max = watk->atk * 120 / 100; - } - else if (bl->type == BL_HOM && watk->atk){ - if (flag & 4){ + } else if (bl->type == BL_HOM && watk->atk) { + if (flag & 4) { max = min = status->get_matk(bl, 2); - } - else{ + } else { min = watk->atk; max = watk->atk2; } } - if( !(flag&1) ){ - if( max > min ) + if (!(flag&1)) { + if (max > min) max = min + rnd()%(max - min + 1); else max = min; diff --git a/src/map/trade.c b/src/map/trade.c index 46acb4e16..379756394 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -239,7 +239,6 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) struct item inventory2[MAX_INVENTORY]; struct item_data *data; int trade_i, i, n; - short amount; // check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then. if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny)) @@ -252,8 +251,8 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) memcpy(&inventory2, &tsd->status.inventory, sizeof(struct item) * MAX_INVENTORY); // check free slot in both inventory - for(trade_i = 0; trade_i < 10; trade_i++) { - amount = sd->deal.item[trade_i].amount; + for (trade_i = 0; trade_i < 10; trade_i++) { + short amount = sd->deal.item[trade_i].amount; if (amount) { n = sd->deal.item[trade_i].index; if (amount > inventory[n].amount) diff --git a/src/map/unit.c b/src/map/unit.c index a6edef408..a1c739af3 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -112,13 +112,13 @@ int unit_walktoxy_sub(struct block_list *bl) if (ud->target_to && ud->chaserange>1) { //Generally speaking, the walk path is already to an adjacent tile //so we only need to shorten the path if the range is greater than 1. - uint8 dir; + //Trim the last part of the path to account for range, //but always move at least one cell when requested to move. for (i = (ud->chaserange*10)-10; i > 0 && ud->walkpath.path_len>1;) { - ud->walkpath.path_len--; - dir = ud->walkpath.path[ud->walkpath.path_len]; - if(dir&1) + ud->walkpath.path_len--; + uint8 dir = ud->walkpath.path[ud->walkpath.path_len]; + if (dir&1) i -= MOVE_COST*20; //When chasing, units will target a diamond-shaped area in range [Playtester] else i -= MOVE_COST; @@ -594,7 +594,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int ud->state.walk_easy = flag&1; ud->target_to = tbl->id; ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range - ud->state.attack_continue = flag&2?1:0; //Chase to attack. + ud->state.attack_continue = (flag&2) ? 1 : 0; //Chase to attack. unit->stop_attack(bl); //Sets target to 0 sc = status->get_sc(bl); @@ -1760,12 +1760,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui *----------------------------------------*/ int unit_set_target(struct unit_data* ud, int target_id) { - struct unit_data * ux; - struct block_list* target; - nullpo_ret(ud); - if( ud->target != target_id ) { + if (ud->target != target_id) { + struct unit_data * ux; + struct block_list* target; if( ud->target && (target = map->id2bl(ud->target)) && (ux = unit->bl2ud(target)) && ux->target_count > 0 ) ux->target_count --; if( target_id && (target = map->id2bl(target_id)) && (ux = unit->bl2ud(target)) ) @@ -1949,7 +1948,6 @@ bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) *------------------------------------------*/ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y) { - int i; short dx,dy; nullpo_retr(false, bl); nullpo_retr(false, tbl); @@ -1970,6 +1968,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, dy=(dy>0)?1:((dy<0)?-1:0); if (map->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { + int i; //Look for a suitable cell to place in. for(i=0;i<8 && map->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); if (i==8) return false; //No valid cells. @@ -1986,7 +1985,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, *------------------------------------------*/ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) { - int dx, dy, x, y, i, k; + int dx, dy, x, y; struct unit_data *ud = unit->bl2ud(bl); nullpo_ret(ud); @@ -2002,33 +2001,29 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) x = tx + dx; y = ty + dy; - if( !unit->can_reach_pos(bl, x, y, 0) ) - { + if (!unit->can_reach_pos(bl, x, y, 0)) { if( dx > 0 ) x--; else if( dx < 0 ) x++; if( dy > 0 ) y--; else if( dy < 0 ) y++; - if( !unit->can_reach_pos(bl, x, y, 0) ) - { - for( i = 0; i < 12; i++ ) - { - k = rnd()%8; // Pick a Random Dir + if (!unit->can_reach_pos(bl, x, y, 0)) { + int i; + for (i = 0; i < 12; i++) { + int k = rnd()%8; // Pick a Random Dir dx = -dirx[k] * 2; dy = -diry[k] * 2; x = tx + dx; y = ty + dy; - if( unit->can_reach_pos(bl, x, y, 0) ) + if (unit->can_reach_pos(bl, x, y, 0)) { break; - else - { + } else { if( dx > 0 ) x--; else if( dx < 0 ) x++; if( dy > 0 ) y--; else if( dy < 0 ) y++; if( unit->can_reach_pos(bl, x, y, 0) ) break; } } - if( i == 12 ) - { + if (i == 12) { x = tx; y = tx; // Exactly Master Position - if( !unit->can_reach_pos(bl, x, y, 0) ) + if (!unit->can_reach_pos(bl, x, y, 0)) return 1; } } @@ -2726,7 +2721,6 @@ int unit_free(struct block_list *bl, clr_type clrtype) { } case BL_MOB: { - unsigned int k; struct mob_data *md = (struct mob_data*)bl; if( md->spawn_timer != INVALID_TIMER ) { @@ -2784,6 +2778,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) { if (md->hdata) { + unsigned int k; for (k = 0; k < md->hdatac; k++) { if( md->hdata[k]->flag.free ) { aFree(md->hdata[k]->data); |