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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-03 15:30:11 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-03 15:30:11 +0000 |
commit | 69f88875ae6da9a4d0f192ecc1812972c58c0400 (patch) | |
tree | 888309d649db05b8623682324b2bb0a257babc89 /src/map | |
parent | bf45f06c19fde93a3e3699e0ca400909392ce02b (diff) | |
download | hercules-69f88875ae6da9a4d0f192ecc1812972c58c0400.tar.gz hercules-69f88875ae6da9a4d0f192ecc1812972c58c0400.tar.bz2 hercules-69f88875ae6da9a4d0f192ecc1812972c58c0400.tar.xz hercules-69f88875ae6da9a4d0f192ecc1812972c58c0400.zip |
* Some clean ups on autocast and itemskill code. (see topic:220921 for some info)
- Autocasted Teleport now skips the menu.
- Fixed nullpo info when defensive autocasts are triggered. (follow up to r13815)
- Fixed Warp portal used in item script never worked.
- Item skills now bypass skill delay check.
- Implemented SM_SELFPROVOKE.
- Updated item db using 'itemskill' for some items.
* Basic skills will never be reset.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13841 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 16 | ||||
-rw-r--r-- | src/map/pc.c | 14 | ||||
-rw-r--r-- | src/map/pc.h | 1 | ||||
-rw-r--r-- | src/map/skill.c | 77 | ||||
-rw-r--r-- | src/map/status.c | 1 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
6 files changed, 62 insertions, 49 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index d24007de9..ba774497c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9481,8 +9481,11 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) } else if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 ) { - clif_skill_fail(sd, skillnum, 4, 0); - return; + if( sd->skillitem != skillnum ) + { + clif_skill_fail(sd, skillnum, 4, 0); + return; + } } if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) ) @@ -9490,7 +9493,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) if( sd->sc.data[SC_BASILICA] && (skillnum != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) ) return; // On basilica only caster can use Basilica again to stop it. - + if( sd->menuskill_id ) { if( sd->menuskill_id == SA_TAMINGMONSTER ) @@ -9604,8 +9607,11 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skil if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 ) { - clif_skill_fail(sd, skillnum, 4, 0); - return; + if( sd->skillitem != skillnum ) + { + clif_skill_fail(sd, skillnum, 4, 0); + return; + } } if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) ) diff --git a/src/map/pc.c b/src/map/pc.c index cbee0b000..0b658b90b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3487,10 +3487,7 @@ int pc_useitem(struct map_session_data *sd,int n) //Since most delay-consume items involve using a "skill-type" target cursor, //perform a skill-use check before going through. [Skotlex] //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. - if (sd->inventory_data[n]->flag.delay_consume && ( - sd->ud.skilltimer != -1 || - DIFF_TICK(tick, sd->ud.canact_tick) < 0 || - !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0))) + if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 || !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0) ) ) return 0; sd->itemid = sd->status.inventory[n].nameid; @@ -5147,7 +5144,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills. continue; - // Don't reset trick dead if not a novice/baby + // Don't reset trick dead if not a novice/baby if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY ) { sd->status.skill[i].lv = 0; @@ -5155,6 +5152,13 @@ int pc_resetskill(struct map_session_data* sd, int flag) continue; } + if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY ) + { // Official server does not include Basic Skill to be resetted. [Jobbie] + sd->status.skill[i].lv = 9; + sd->status.skill[i].flag = 0; + continue; + } + if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn ) { //Only handle quest skills in a special way when you can't learn them manually if( battle_config.quest_skill_reset && !(flag&2) ) diff --git a/src/map/pc.h b/src/map/pc.h index 3b4ae9193..ea8a13dec 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -96,6 +96,7 @@ struct map_session_data { unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3) unsigned snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used. unsigned abra_flag : 1; // Abracadabra bugfix by Aru + unsigned autocast : 1; // Autospell flag [Inkfish] unsigned autotrade : 1; //By Fantik unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet) unsigned showdelay :1; diff --git a/src/map/skill.c b/src/map/skill.c index a55ba6339..bcd25556d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1008,7 +1008,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int else tbl = bl; - skill_consume_requirement(sd,skill,skilllv,2); // Autocasts don't consume sp + sd->state.autocast = 1; + skill_consume_requirement(sd,skill,skilllv,1); switch (skill_get_casttype(skill)) { case CAST_GROUND: skill_castend_pos2(src, tbl->x, tbl->y, skill, skilllv, tick, 0); @@ -1020,6 +1021,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int skill_castend_damage_id(src, tbl, skill, skilllv, tick, 0); break; } + sd->state.autocast = 0; //Set canact delay. [Skotlex] ud = unit_bl2ud(src); if (ud) { @@ -1030,7 +1032,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int clif_status_change(src, SI_ACTIONDELAY, 1, rate); } } - //break; //Only one auto skill comes off at a time. } } @@ -1106,13 +1107,15 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s else tbl = bl; + sd->state.autocast = 1; + skill_consume_requirement(sd,skill,skilllv,1); switch( skill_get_casttype(skill) ) { case CAST_GROUND: skill_castend_pos2(&sd->bl, tbl->x, tbl->y, skill, skilllv, tick, 0); break; case CAST_NODAMAGE: skill_castend_nodamage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break; case CAST_DAMAGE: skill_castend_damage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break; } - //break; + sd->state.autocast = 0; } if( sd->autoscript3[0].script ) @@ -1263,7 +1266,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * else tbl = src; - skill_consume_requirement(sd,skillid,skilllv,2); // Autocasts don't consume sp + dstsd->state.autocast = 1; + skill_consume_requirement(dstsd,skillid,skilllv,1); switch (skill_get_casttype(skillid)) { case CAST_GROUND: skill_castend_pos2(bl, tbl->x, tbl->y, skillid, skilllv, tick, 0); @@ -1275,6 +1279,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * skill_castend_damage_id(bl, tbl, skillid, skilllv, tick, 0); break; } + dstsd->state.autocast = 0; //Set canact delay. [Skotlex] ud = unit_bl2ud(bl); if (ud) { @@ -1285,7 +1290,6 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * clif_status_change(bl, SI_ACTIONDELAY, 1, rate); } } - //break; //trigger only one auto-spell per hit. } } //Auto-script when attacked @@ -3077,7 +3081,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int battle_consume_ammo(sd, skillid, skilllv); if( !sd->state.skillonskill ) skill_onskillusage(sd, bl, skillid, tick); - skill_consume_requirement(sd,skillid,skilllv,4); + skill_consume_requirement(sd,skillid,skilllv,2); } return 0; @@ -3750,6 +3754,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case SM_PROVOKE: + case SM_SELFPROVOKE: case MER_PROVOKE: if( (tstatus->mode&MD_BOSS) || battle_check_undead(tstatus->race,tstatus->def_ele) ) { @@ -3758,7 +3763,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } //TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex] clif_skill_nodamage(src,bl,skillid,skilllv, - (i = sc_start(bl,type, 50 + 3*skilllv + status_get_lv(src) - status_get_lv(bl), skilllv, skill_get_time(skillid,skilllv)))); + (i = sc_start(bl,type, skillid == SM_SELFPROVOKE ? 100:( 50 + 3*skilllv + status_get_lv(src) - status_get_lv(bl)), skilllv, skill_get_time(skillid,skilllv)))); if( !i ) { if( sd ) @@ -4365,24 +4370,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_displaymessage(sd->fd, "Duel: Can't use teleport in duel."); break; } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - // FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!! So, I don't know what was intened to do. - // Now, Teleport thru items won't show the menu but normal casted and autocasted will. [Inkfish] - if( skilllv == 1 ) + if( sd->state.autocast || sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu || skilllv > 2 ) { - if( !battle_config.skip_teleport_lv1_menu && sd->skillitem != AL_TELEPORT ) // possibility to skip menu [LuzZza] - clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0); - else + if( skilllv == 1 ) pc_randomwarp(sd,3); - } - else - { - if( sd->skillitem != AL_TELEPORT ) - clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0); - else //Autocasted Teleport level 2?? + else pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); + break; } + + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if( skilllv == 1 ) + clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0); + else + clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0); } else unit_warp(bl,-1,-1,-1,3); break; @@ -5634,7 +5636,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in battle_consume_ammo(sd, skillid, skilllv); if( !sd->state.skillonskill ) skill_onskillusage(sd, bl, skillid, tick); - skill_consume_requirement(sd,skillid,skilllv,4); + skill_consume_requirement(sd,skillid,skilllv,2); } map_freeblock_unlock(); @@ -5793,7 +5795,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) if (sd) { clif_skill_fail(sd,ud->skillid,0,0); if(battle_config.skill_out_range_consume) //Consume items anyway. [Skotlex] - skill_consume_requirement(sd,ud->skillid,ud->skilllv,7); + skill_consume_requirement(sd,ud->skillid,ud->skilllv,3); } break; } @@ -5803,7 +5805,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) if( !skill_check_condition_castend(sd, ud->skillid, ud->skilllv) ) break; else - skill_consume_requirement(sd,ud->skillid,ud->skilllv,3); + skill_consume_requirement(sd,ud->skillid,ud->skilllv,1); } if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) ) @@ -5862,7 +5864,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check. } - if( sd && sd->skillitem == ud->skillid ) + if( sd && ud->skillid != SA_ABRACADABRA ) // Hocus-Pocus has just set the data so leave it as it is.[Inkfish] sd->skillitem = sd->skillitemlv = 0; if (ud->skilltimer == -1) { @@ -5878,7 +5880,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) if (ud->skillid == MO_EXTREMITYFIST && sd && !(sc && sc->data[SC_FOGWALL])) { //When Asura fails... (except when it fails from Fog of Wall) //Consume SP/spheres - skill_consume_requirement(sd,ud->skillid, ud->skilllv,3); + skill_consume_requirement(sd,ud->skillid, ud->skilllv,1); status_set_sp(src, 0, 0); sc = &sd->sc; if (sc->count) @@ -5996,7 +5998,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data) if(battle_config.skill_add_range && !check_distance_blxy(src, ud->skillx, ud->skilly, skill_get_range2(src,ud->skillid,ud->skilllv)+battle_config.skill_add_range)) { if (sd && battle_config.skill_out_range_consume) //Consume items anyway. - skill_consume_requirement(sd,ud->skillid,ud->skilllv,7); + skill_consume_requirement(sd,ud->skillid,ud->skilllv,3); break; } } @@ -6006,7 +6008,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data) if( !skill_check_condition_castend(sd, ud->skillid, ud->skilllv) ) break; else - skill_consume_requirement(sd,ud->skillid,ud->skilllv,3); + skill_consume_requirement(sd,ud->skillid,ud->skilllv,1); } if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) ) @@ -6040,7 +6042,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data) map_freeblock_lock(); skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0); - if( sd && sd->skillitem == ud->skillid ) + if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish] sd->skillitem = sd->skillitemlv = 0; if (ud->skilltimer == -1) { @@ -6480,7 +6482,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk battle_consume_ammo(sd, skillid, skilllv); if( !sd->state.skillonskill ) skill_onskillusage(sd, NULL, skillid, tick); - skill_consume_requirement(sd,skillid,skilllv,4); + skill_consume_requirement(sd,skillid,skilllv,2); } return 0; @@ -6573,8 +6575,7 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char } } - //When it's an item-used warp-portal, the skill-lv used is lost.. assume max level. - lv = sd->skillitem==skill_num?skill_get_max(skill_num):pc_checkskill(sd,skill_num); + lv = sd->skillitem==skill_num?sd->skillitemlv:pc_checkskill(sd,skill_num); wx = sd->menuskill_val>>16; wy = sd->menuskill_val&0xffff; @@ -6597,7 +6598,8 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char return 0; } - skill_consume_requirement(sd,sd->menuskill_id,lv,4); + skill_consume_requirement(sd,sd->menuskill_id,lv,2); + sd->skillitem = sd->skillitemlv = 0; // Clear data that's skipped in 'skill_castend_pos' [Inkfish] if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) { skill_failed(sd); @@ -8670,6 +8672,8 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor return 1; } +// type&2: consume items (after skill was used) +// type&1: consume the others (before skill was used) int skill_consume_requirement( struct map_session_data *sd, short skill, short lv, short type) { int n,i; @@ -8681,14 +8685,11 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l if( type&1 ) { - if( skill == CG_TAROTCARD ) - req.sp = 0; // sp will be consumed in skill_cast_nodamage_id [Inkfish] + if( skill == CG_TAROTCARD || sd->state.autocast ) + req.sp = 0; // TarotCard will consume sp in skill_cast_nodamage_id [Inkfish] if(req.hp || req.sp) status_zap(&sd->bl, req.hp, req.sp); - } - if( type&2 ) - { if(req.spiritball > 0) pc_delspiritball(sd,req.spiritball,0); @@ -8702,7 +8703,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l } } - if( type&4 ) + if( type&2 ) { struct status_change *sc = &sd->sc; diff --git a/src/map/status.c b/src/map/status.c index df1706cb0..0b89ba5a9 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -341,6 +341,7 @@ void initChangeTables(void) set_sc( SL_SKE , SC_SKE , SI_BLANK , SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2 ); set_sc( SL_SKA , SC_SKA , SI_BLANK , SCB_DEF|SCB_MDEF|SCB_ASPD ); set_sc( SL_SMA , SC_SMA , SI_SMA , SCB_NONE ); + set_sc( SM_SELFPROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK ); set_sc( ST_PRESERVE , SC_PRESERVE , SI_PRESERVE , SCB_NONE ); set_sc( PF_DOUBLECASTING , SC_DOUBLECAST , SI_DOUBLECAST , SCB_NONE ); set_sc( HW_GRAVITATION , SC_GRAVITATION , SI_BLANK , SCB_ASPD ); diff --git a/src/map/unit.c b/src/map/unit.c index 05bfa1b50..9e7d813dc 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -951,7 +951,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh if (!skill_check_condition_castbegin(sd, skill_num, skill_lv)) return 0; } - //TODO: Add type-independant skill_check_condition function. + if( src->type == BL_MOB ) switch( skill_num ) { |