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author(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-06 16:41:57 +0000
committer(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-06 16:41:57 +0000
commitb5e60b9d709ada7b94cfb8196df9f9c2e1881a01 (patch)
treefa4ce91e27dd6f97abbbcca704adc2d8802d2cf7 /src/map
parent37054522efee220a79e72bb36a9c8e4309286348 (diff)
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Fixed some EOL issues
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1056 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/status.c9646
-rw-r--r--src/map/status.h162
2 files changed, 4904 insertions, 4904 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 03cbd37b2..27f134354 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1,4823 +1,4823 @@
-
-// �X�e�[�^�X�v�Z�A��Ԉُ폈��
-#include <time.h>
-#include <ctype.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <memory.h>
-
-#include "pc.h"
-#include "map.h"
-#include "pet.h"
-#include "mob.h"
-#include "clif.h"
-#include "guild.h"
-#include "skill.h"
-#include "itemdb.h"
-#include "battle.h"
-#include "chrif.h"
-#include "status.h"
-
-#include "timer.h"
-#include "nullpo.h"
-#include "script.h"
-#include "showmsg.h"
-
-static int max_weight_base[MAX_PC_CLASS];
-static int hp_coefficient[MAX_PC_CLASS];
-static int hp_coefficient2[MAX_PC_CLASS];
-static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL];
-static int sp_coefficient[MAX_PC_CLASS];
-static int aspd_base[MAX_PC_CLASS][20];
-static int refinebonus[5][3]; // ���B�{�[�i�X�e�[�u��(refine_db.txt)
-int percentrefinery[5][10]; // ���B������(refine_db.txt)
-static int atkmods[3][20]; // ����ATK�T�C�Y�C��(size_fix.txt)
-static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL];
-
-/*==========================================
- * ���B�{�[�i�X
- *------------------------------------------
- */
-int status_getrefinebonus(int lv,int type)
-{
- if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
- return refinebonus[lv][type];
- return 0;
-}
-
-/*==========================================
- * ���B������
- *------------------------------------------
- */
-int status_percentrefinery(struct map_session_data *sd,struct item *item)
-{
- int percent;
-
- nullpo_retr(0, item);
- percent=percentrefinery[itemdb_wlv(item->nameid)][(int)item->refine];
-
- percent += pc_checkskill(sd,BS_WEAPONRESEARCH); // ���팤���X�L������
-
- // �m���̗L���͈̓`�F�b�N
- if( percent > 100 ){
- percent = 100;
- }
- if( percent < 0 ){
- percent = 0;
- }
-
- return percent;
-}
-
-/*==========================================
- * �p�����[�^�v�Z
- * first==0�̎��A�v�Z�Ώۂ̃p�����[�^���Ăяo���O����
- * �� �������ꍇ������send���邪�A
- * �\���I�ɕω��������p�����[�^�͎��O��send����悤��
- *------------------------------------------
- */
-
-int status_calc_pc(struct map_session_data* sd,int first)
-{
- int b_speed,b_max_hp,b_max_sp,b_hp,b_sp,b_weight,b_max_weight,b_paramb[6],b_parame[6],b_hit,b_flee;
- int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2,b_class;
- int b_base_atk;
- struct skill b_skill[MAX_SKILL];
- int i,bl,index;
- int skill,aspd_rate,wele,wele_,def_ele,refinedef=0;
- int pele=0,pdef_ele=0;
- int str,dstr,dex;
- struct pc_base_job s_class;
-
- nullpo_retr(0, sd);
-
- //?����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- s_class = pc_calc_base_job(sd->status.class_);
-
- b_speed = sd->speed;
- b_max_hp = sd->status.max_hp;
- b_max_sp = sd->status.max_sp;
- b_hp = sd->status.hp;
- b_sp = sd->status.sp;
- b_weight = sd->weight;
- b_max_weight = sd->max_weight;
- memcpy(b_paramb,&sd->paramb,sizeof(b_paramb));
- memcpy(b_parame,&sd->paramc,sizeof(b_parame));
- memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
- b_hit = sd->hit;
- b_flee = sd->flee;
- b_aspd = sd->aspd;
- b_watk = sd->watk;
- b_def = sd->def;
- b_watk2 = sd->watk2;
- b_def2 = sd->def2;
- b_flee2 = sd->flee2;
- b_critical = sd->critical;
- b_attackrange = sd->attackrange;
- b_matk1 = sd->matk1;
- b_matk2 = sd->matk2;
- b_mdef = sd->mdef;
- b_mdef2 = sd->mdef2;
- b_class = sd->view_class;
- sd->view_class = sd->status.class_;
- b_base_atk = sd->base_atk;
-
- pc_calc_skilltree(sd); // �X�L���c��?�̌v�Z
-
- sd->max_weight = max_weight_base[s_class.job]+sd->status.str*300;
-
- if(first&1) {
- sd->weight=0;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL)
- continue;
- sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount;
- }
- sd->cart_max_weight=battle_config.max_cart_weight;
- sd->cart_weight=0;
- sd->cart_max_num=MAX_CART;
- sd->cart_num=0;
- for(i=0;i<MAX_CART;i++){
- if(sd->status.cart[i].nameid==0)
- continue;
- sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount;
- sd->cart_num++;
- }
- }
-
- memset(sd->paramb,0,sizeof(sd->paramb));
- memset(sd->parame,0,sizeof(sd->parame));
- sd->hit = 0;
- sd->flee = 0;
- sd->flee2 = 0;
- sd->critical = 0;
- sd->aspd = 0;
- sd->watk = 0;
- sd->def = 0;
- sd->mdef = 0;
- sd->watk2 = 0;
- sd->def2 = 0;
- sd->mdef2 = 0;
- sd->status.max_hp = 0;
- sd->status.max_sp = 0;
- sd->attackrange = 0;
- sd->attackrange_ = 0;
- sd->atk_ele = 0;
- sd->def_ele = 0;
- sd->star =0;
- sd->overrefine =0;
- sd->matk1 =0;
- sd->matk2 =0;
- sd->speed = DEFAULT_WALK_SPEED ;
- sd->hprate=battle_config.hp_rate;
- sd->sprate=battle_config.sp_rate;
- sd->castrate=100;
- sd->delayrate=100;
- sd->dsprate=100;
- sd->base_atk=0;
- sd->arrow_atk=0;
- sd->arrow_ele=0;
- sd->arrow_hit=0;
- sd->arrow_range=0;
- sd->nhealhp=sd->nhealsp=sd->nshealhp=sd->nshealsp=sd->nsshealhp=sd->nsshealsp=0;
- memset(sd->addele,0,sizeof(sd->addele));
- memset(sd->addrace,0,sizeof(sd->addrace));
- memset(sd->addsize,0,sizeof(sd->addsize));
- memset(sd->addele_,0,sizeof(sd->addele_));
- memset(sd->addrace_,0,sizeof(sd->addrace_));
- memset(sd->addsize_,0,sizeof(sd->addsize_));
- memset(sd->subele,0,sizeof(sd->subele));
- memset(sd->subrace,0,sizeof(sd->subrace));
- memset(sd->addeff,0,sizeof(sd->addeff));
- memset(sd->addeff2,0,sizeof(sd->addeff2));
- memset(sd->reseff,0,sizeof(sd->reseff));
- memset(&sd->special_state,0,sizeof(sd->special_state));
- memset(sd->weapon_coma_ele,0,sizeof(sd->weapon_coma_ele));
- memset(sd->weapon_coma_race,0,sizeof(sd->weapon_coma_race));
- memset(sd->weapon_atk,0,sizeof(sd->weapon_atk));
- memset(sd->weapon_atk_rate,0,sizeof(sd->weapon_atk_rate));
-
- sd->watk_ = 0; //�񓁗��p(?)
- sd->watk_2 = 0;
- sd->atk_ele_ = 0;
- sd->star_ = 0;
- sd->overrefine_ = 0;
-
- sd->aspd_rate = 100;
- sd->speed_rate = 100;
- sd->hprecov_rate = 100;
- sd->sprecov_rate = 100;
- sd->critical_def = 0;
- sd->double_rate = 0;
- sd->near_attack_def_rate = sd->long_attack_def_rate = 0;
- sd->atk_rate = sd->matk_rate = 100;
- sd->ignore_def_ele = sd->ignore_def_race = 0;
- sd->ignore_def_ele_ = sd->ignore_def_race_ = 0;
- sd->ignore_mdef_ele = sd->ignore_mdef_race = 0;
- sd->arrow_cri = 0;
- sd->magic_def_rate = sd->misc_def_rate = 0;
- memset(sd->arrow_addele,0,sizeof(sd->arrow_addele));
- memset(sd->arrow_addrace,0,sizeof(sd->arrow_addrace));
- memset(sd->arrow_addsize,0,sizeof(sd->arrow_addsize));
- memset(sd->arrow_addeff,0,sizeof(sd->arrow_addeff));
- memset(sd->arrow_addeff2,0,sizeof(sd->arrow_addeff2));
- memset(sd->magic_addele,0,sizeof(sd->magic_addele));
- memset(sd->magic_addrace,0,sizeof(sd->magic_addrace));
- memset(sd->magic_subrace,0,sizeof(sd->magic_subrace));
- sd->perfect_hit = 0;
- sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
- sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
- sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0;
- sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0;
- sd->get_zeny_num = 0;
- sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0;
- sd->add_def_class_count = sd->add_mdef_class_count = 0;
- sd->monster_drop_item_count = 0;
- memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate));
- memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_));
- memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate));
- memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate));
- memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate));
- memset(sd->monster_drop_race,0,sizeof(sd->monster_drop_race));
- memset(sd->monster_drop_itemrate,0,sizeof(sd->monster_drop_itemrate));
- sd->speed_add_rate = sd->aspd_add_rate = 100;
- sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0;
- sd->splash_range = sd->splash_add_range = 0;
- sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0;
- sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate = sd->sp_drain_per = 0;
- sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ = sd->sp_drain_per_ = 0;
- sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0;
- sd->magic_damage_return = 0; //AppleGirl Was Here
- sd->random_attack_increase_add = sd->random_attack_increase_per = 0;
- sd->hp_drain_value = sd->hp_drain_value_ = sd->sp_drain_value = sd->sp_drain_value_ = 0;
- sd->unbreakable_equip = 0;
-
-
- if(!sd->disguiseflag && sd->disguise) {
- sd->disguise=0;
- clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
- clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
- clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
- clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
- clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
- clif_clearchar(&sd->bl, 9);
- pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
- }
-
- for(i=0;i<10;i++) {
- index = sd->equip_index[i];
- if(index < 0)
- continue;
- if(i == 9 && sd->equip_index[8] == index)
- continue;
- if(i == 5 && sd->equip_index[4] == index)
- continue;
- if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
- continue;
-
- if(sd->inventory_data[index]) {
- if(sd->inventory_data[index]->type == 4) {
- if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
- int j;
- for(j=0;j<sd->inventory_data[index]->slot;j++){ // �J?�h
- int c=sd->status.inventory[index].card[j];
- if(c>0){
- if(i == 8 && sd->status.inventory[index].equip == 0x20)
- sd->state.lr_flag = 1;
- run_script(itemdb_equipscript(c),0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- }
- }
- }
- }
- else if(sd->inventory_data[index]->type==5){ // �h��
- if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
- int j;
- for(j=0;j<sd->inventory_data[index]->slot;j++){ // �J?�h
- int c=sd->status.inventory[index].card[j];
- if(c>0)
- run_script(itemdb_equipscript(c),0,sd->bl.id,0);
- }
- }
- }
- }
- }
- wele = sd->atk_ele;
- wele_ = sd->atk_ele_;
- def_ele = sd->def_ele;
- if(sd->status.pet_id > 0) {
- struct pet_data *pd=sd->pd;
- if((pd && battle_config.pet_status_support==1) && (battle_config.pet_equip_required==0 || (battle_config.pet_equip_required && pd->equip > 0))) {
- if(sd->status.pet_id > 0 && sd->petDB && sd->pet.intimate > 0)
- run_script(sd->petDB->script,0,sd->bl.id,0);
- pele = sd->atk_ele;
- pdef_ele = sd->def_ele;
- sd->atk_ele = sd->def_ele = 0;
- }
- }
- memcpy(sd->paramcard,sd->parame,sizeof(sd->paramcard));
-
- // ?���i�ɂ��X�e?�^�X?���͂�����?�s
- for(i=0;i<10;i++) {
- index = sd->equip_index[i];
- if(index < 0)
- continue;
- if(i == 9 && sd->equip_index[8] == index)
- continue;
- if(i == 5 && sd->equip_index[4] == index)
- continue;
- if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
- continue;
- if(sd->inventory_data[index]) {
- sd->def += sd->inventory_data[index]->def;
- if(sd->inventory_data[index]->type == 4) {
- int r,wlv = sd->inventory_data[index]->wlv;
- if(i == 8 && sd->status.inventory[index].equip == 0x20) {
- //�񓁗��p�f?�^����
- sd->watk_ += sd->inventory_data[index]->atk;
- sd->watk_2 = (r=sd->status.inventory[index].refine)* // ��?�U?��
- refinebonus[wlv][0];
- if( (r-=refinebonus[wlv][2])>0 ) // ��?��?�{?�i�X
- sd->overrefine_ = r*refinebonus[wlv][1];
-
- if(sd->status.inventory[index].card[0]==0x00ff){ // ��������
- sd->star_ = (sd->status.inventory[index].card[1]>>8); // ���̂�����
- wele_= (sd->status.inventory[index].card[1]&0x0f); // ? ��
- }
- sd->attackrange_ += sd->inventory_data[index]->range;
- sd->state.lr_flag = 1;
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- }
- else { //�񓁗�����ȊO
- sd->watk += sd->inventory_data[index]->atk;
- sd->watk2 += (r=sd->status.inventory[index].refine)* // ��?�U?��
- refinebonus[wlv][0];
- if( (r-=refinebonus[wlv][2])>0 ) // ��?��?�{?�i�X
- sd->overrefine += r*refinebonus[wlv][1];
-
- if(sd->status.inventory[index].card[0]==0x00ff){ // ��������
- sd->star += (sd->status.inventory[index].card[1]>>8); // ���̂�����
- wele = (sd->status.inventory[index].card[1]&0x0f); // ? ��
- }
- sd->attackrange += sd->inventory_data[index]->range;
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
- }
- }
- else if(sd->inventory_data[index]->type == 5) {
- sd->watk += sd->inventory_data[index]->atk;
- refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
- }
- }
- }
-
- if(sd->equip_index[10] >= 0){ // ��
- index = sd->equip_index[10];
- if(sd->inventory_data[index]){ //�܂�?���������Ă��Ȃ�
- sd->state.lr_flag = 2;
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- sd->arrow_atk += sd->inventory_data[index]->atk;
- }
- }
- sd->def += (refinedef+50)/100;
-
- if(sd->attackrange < 1) sd->attackrange = 1;
- if(sd->attackrange_ < 1) sd->attackrange_ = 1;
- if(sd->attackrange < sd->attackrange_)
- sd->attackrange = sd->attackrange_;
- if(sd->status.weapon == 11)
- sd->attackrange += sd->arrow_range;
- if(wele > 0)
- sd->atk_ele = wele;
- if(wele_ > 0)
- sd->atk_ele_ = wele_;
- if(def_ele > 0)
- sd->def_ele = def_ele;
- if(battle_config.pet_status_support) {
- if(pele > 0 && !sd->atk_ele)
- sd->atk_ele = pele;
- if(pdef_ele > 0 && !sd->def_ele)
- sd->def_ele = pdef_ele;
- }
- sd->double_rate += sd->double_add_rate;
- sd->perfect_hit += sd->perfect_hit_add;
- sd->get_zeny_num += sd->get_zeny_add_num;
- sd->splash_range += sd->splash_add_range;
- if(sd->speed_add_rate != 100)
- sd->speed_rate += sd->speed_add_rate - 100;
- if(sd->aspd_add_rate != 100)
- sd->aspd_rate += sd->aspd_add_rate - 100;
-
- // ����ATK�T�C�Y�␳ (�E��)
- sd->atkmods[0] = atkmods[0][sd->weapontype1];
- sd->atkmods[1] = atkmods[1][sd->weapontype1];
- sd->atkmods[2] = atkmods[2][sd->weapontype1];
- //����ATK�T�C�Y�␳ (����)
- sd->atkmods_[0] = atkmods[0][sd->weapontype2];
- sd->atkmods_[1] = atkmods[1][sd->weapontype2];
- sd->atkmods_[2] = atkmods[2][sd->weapontype2];
-
- // job�{?�i�X��
- for(i=0;i<sd->status.job_level && i<MAX_LEVEL;i++){
- if(job_bonus[s_class.upper][s_class.job][i])
- sd->paramb[job_bonus[s_class.upper][s_class.job][i]-1]++;
- }
-
- if( (skill=pc_checkskill(sd,MC_INCCARRY))>0 ) // skill can be used with an item now, thanks to orn [Valaris]
- sd->max_weight += skill*2000;
-
- if( (skill=pc_checkskill(sd,AC_OWL))>0 ) // �ӂ��낤�̖�
- sd->paramb[4] += skill;
-
- if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) { // Hilt binding gives +1 str +4 atk
- sd->paramb[0] ++;
- sd->base_atk += 4;
- }
- if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // Dragonology increases +1 int every 2 levels
- sd->paramb[3] += (skill+1)*0.5;
- }
-
- // New guild skills - Celest
- if (sd->status.guild_id > 0 && !(first&4)) {
- struct guild *g;
- if ((g = guild_search(sd->status.guild_id)) && strcmp(sd->status.name,g->master)==0) {
- if (!sd->state.leadership_flag && guild_checkskill(g, GD_LEADERSHIP)>0) {
- skill_unitsetting(&sd->bl,GD_LEADERSHIP,1,sd->bl.x,sd->bl.y,0);
- }
- if (!sd->state.glorywounds_flag && guild_checkskill(g, GD_GLORYWOUNDS)>0) {
- skill_unitsetting(&sd->bl,GD_GLORYWOUNDS,1,sd->bl.x,sd->bl.y,0);
- }
- if (!sd->state.soulcold_flag && guild_checkskill(g, GD_SOULCOLD)>0) {
- skill_unitsetting(&sd->bl,GD_SOULCOLD,1,sd->bl.x,sd->bl.y,0);
- }
- if (!sd->state.hawkeyes_flag && guild_checkskill(g, GD_HAWKEYES)>0) {
- skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0);
- }
- }
- else if (g) {
- if (sd->sc_count && sd->sc_data[SC_BATTLEORDERS].timer != -1) {
- sd->paramb[0]+= 5;
- sd->paramb[3]+= 5;
- sd->paramb[4]+= 5;
- }
- if (sd->state.leadership_flag)
- sd->paramb[0] += 2;
- if (sd->state.glorywounds_flag)
- sd->paramb[2] += 2;
- if (sd->state.soulcold_flag)
- sd->paramb[1] += 2;
- if (sd->state.hawkeyes_flag)
- sd->paramb[4] += 2;
- }
- }
-
- // �X�e?�^�X?���ɂ���{�p����?�^�␳
- if(sd->sc_count){
- if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // �W���͌���
- sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
- sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
- }
- if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // ���x?��
- sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1;
- sd->speed -= sd->speed *25/100;
- }
- if(sd->sc_data[SC_DECREASEAGI].timer!=-1) { // ���x����(agi��battle.c��)
- sd->speed = sd->speed *125/100;
- sd->paramb[1] -= 2 + sd->sc_data[SC_DECREASEAGI].val1; // reduce agility [celest]
- }
- if(sd->sc_data[SC_CLOAKING].timer!=-1) {
- sd->critical_rate += 100; // critical increases
- sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100;
- }
- if(sd->sc_data[SC_CHASEWALK].timer!=-1) {
- sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; // slow down by chasewalk
- if(sd->sc_data[SC_CHASEWALK].val4)
- sd->paramb[0] += (1<<(sd->sc_data[SC_CHASEWALK].val1-1)); // increases strength after 10 seconds
- }
- if(sd->sc_data[SC_SLOWDOWN].timer!=-1)
- sd->speed = sd->speed*150/100;
- if(sd->sc_data[SC_SPEEDUP0].timer!=-1)
- sd->speed -= sd->speed*25/100;
- if(sd->sc_data[SC_BLESSING].timer!=-1){ // �u���b�V���O
- sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1;
- sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1;
- sd->paramb[4]+= sd->sc_data[SC_BLESSING].val1;
- }
- if(sd->sc_data[SC_GLORIA].timer!=-1) // �O�����A
- sd->paramb[5]+= 30;
- if(sd->sc_data[SC_LOUD].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ���E�h�{�C�X
- sd->paramb[0]+= 4;
- if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // �N�@�O�}�C�A
- //int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
- //int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
- //sd->paramb[1]-= agib > 50 ? 50 : agib;
- //sd->paramb[4]-= dexb > 50 ? 50 : dexb;
- sd->paramb[1]-= sd->sc_data[SC_QUAGMIRE].val1*5;
- sd->paramb[4]-= sd->sc_data[SC_QUAGMIRE].val1*5;
- sd->speed = sd->speed*3/2;
- }
- if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // �g�D��?�T�C�g
- sd->paramb[0]+= 5;
- sd->paramb[1]+= 5;
- sd->paramb[2]+= 5;
- sd->paramb[3]+= 5;
- sd->paramb[4]+= 5;
- sd->paramb[5]+= 5;
- }
- if(sd->sc_data[SC_MARIONETTE].timer!=-1){
- struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3);
- if (psd) { // if partner is found
- sd->paramb[0]-= sd->status.str/2; // bonuses not included
- sd->paramb[1]-= sd->status.agi/2;
- sd->paramb[2]-= sd->status.vit/2;
- sd->paramb[3]-= sd->status.int_/2;
- sd->paramb[4]-= sd->status.dex/2;
- sd->paramb[5]-= sd->status.luk/2;
- }
- }
- else if(sd->sc_data[SC_MARIONETTE2].timer!=-1){
- struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3);
- if (psd) { // if partner is found
- sd->paramb[0] += sd->status.str+psd->status.str/2 > 99 ? 99-sd->status.str : psd->status.str/2;
- sd->paramb[1] += sd->status.agi+psd->status.agi/2 > 99 ? 99-sd->status.agi : psd->status.agi/2;
- sd->paramb[2] += sd->status.vit+psd->status.vit/2 > 99 ? 99-sd->status.vit : psd->status.vit/2;
- sd->paramb[3] += sd->status.int_+psd->status.int_/2 > 99 ? 99-sd->status.int_ : psd->status.int_/2;
- sd->paramb[4] += sd->status.dex+psd->status.dex/2 > 99 ? 99-sd->status.dex : psd->status.dex/2;
- sd->paramb[5] += sd->status.luk+psd->status.luk/2 > 99 ? 99-sd->status.luk : psd->status.luk/2;
- }
- }
- if(sd->sc_data[SC_GOSPEL].timer!=-1 && sd->sc_data[SC_GOSPEL].val4 == BCT_PARTY){
- if (sd->sc_data[SC_GOSPEL].val3 == 6) {
- sd->paramb[0]+= 2;
- sd->paramb[1]+= 2;
- sd->paramb[2]+= 2;
- sd->paramb[3]+= 2;
- sd->paramb[4]+= 2;
- sd->paramb[5]+= 2;
- }
- }
- }
-
- //1�x������łȂ�Job70�X�p�m�r��+10
- if(s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){
- sd->paramb[0]+= 15;
- sd->paramb[1]+= 15;
- sd->paramb[2]+= 15;
- sd->paramb[3]+= 15;
- sd->paramb[4]+= 15;
- sd->paramb[5]+= 15;
- }
- sd->paramc[0]=sd->status.str+sd->paramb[0]+sd->parame[0];
- sd->paramc[1]=sd->status.agi+sd->paramb[1]+sd->parame[1];
- sd->paramc[2]=sd->status.vit+sd->paramb[2]+sd->parame[2];
- sd->paramc[3]=sd->status.int_+sd->paramb[3]+sd->parame[3];
- sd->paramc[4]=sd->status.dex+sd->paramb[4]+sd->parame[4];
- sd->paramc[5]=sd->status.luk+sd->paramb[5]+sd->parame[5];
- for(i=0;i<6;i++)
- if(sd->paramc[i] < 0) sd->paramc[i] = 0;
-
- if (sd->sc_count) {
- if (sd->sc_data[SC_CURSE].timer!=-1)
- sd->paramc[5] = 0;
- }
-
- if(sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) {
- str = sd->paramc[4];
- dex = sd->paramc[0];
- }
- else {
- str = sd->paramc[0];
- dex = sd->paramc[4];
- }
- dstr = str/10;
- sd->base_atk += str + dstr*dstr + dex/5 + sd->paramc[5]/5;
- sd->matk1 += sd->paramc[3]+(sd->paramc[3]/5)*(sd->paramc[3]/5);
- sd->matk2 += sd->paramc[3]+(sd->paramc[3]/7)*(sd->paramc[3]/7);
- if(sd->matk1 < sd->matk2) {
- int temp = sd->matk2;
- sd->matk2 = sd->matk1;
- sd->matk1 = temp;
- }
- sd->hit += sd->paramc[4] + sd->status.base_level;
- sd->flee += sd->paramc[1] + sd->status.base_level;
- sd->def2 += sd->paramc[2];
- sd->mdef2 += sd->paramc[3];
- sd->flee2 += sd->paramc[5]+10;
- sd->critical += (sd->paramc[5]*3)+10;
-
- if(sd->base_atk < 1)
- sd->base_atk = 1;
- if(sd->critical_rate != 100)
- sd->critical = (sd->critical*sd->critical_rate)/100;
- if(sd->critical < 10) sd->critical = 10;
- if(sd->hit_rate != 100)
- sd->hit = (sd->hit*sd->hit_rate)/100;
- if(sd->hit < 1) sd->hit = 1;
- if(sd->flee_rate != 100)
- sd->flee = (sd->flee*sd->flee_rate)/100;
- if(sd->flee < 1) sd->flee = 1;
- if(sd->flee2_rate != 100)
- sd->flee2 = (sd->flee2*sd->flee2_rate)/100;
- if(sd->flee2 < 10) sd->flee2 = 10;
- if(sd->def_rate != 100)
- sd->def = (sd->def*sd->def_rate)/100;
- if(sd->def < 0) sd->def = 0;
- if(sd->def2_rate != 100)
- sd->def2 = (sd->def2*sd->def2_rate)/100;
- if(sd->def2 < 1) sd->def2 = 1;
- if(sd->mdef_rate != 100)
- sd->mdef = (sd->mdef*sd->mdef_rate)/100;
- if(sd->mdef < 0) sd->mdef = 0;
- if(sd->mdef2_rate != 100)
- sd->mdef2 = (sd->mdef2*sd->mdef2_rate)/100;
- if(sd->mdef2 < 1) sd->mdef2 = 1;
-
- // �񓁗� ASPD �C��
- if (sd->status.weapon <= 16)
- sd->aspd += aspd_base[s_class.job][sd->status.weapon]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->status.weapon]/1000;
- else
- sd->aspd += (
- (aspd_base[s_class.job][sd->weapontype1]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype1]/1000) +
- (aspd_base[s_class.job][sd->weapontype2]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype2]/1000)
- ) * 140 / 200;
-
- aspd_rate = sd->aspd_rate;
-
- //�U?���x?��
-
- if((skill=pc_checkskill(sd,AC_VULTURE))>0){ // ���V�̖�
- sd->hit += skill;
- if(sd->status.weapon == 11)
- sd->attackrange += skill;
- }
-
- if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) // ����?���̖�����?��
- sd->hit += skill*2;
- if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) // �g���l���h���C�u // �g���l���h���C�u
- sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9);
- if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // �J?�g�ɂ�鑬�x�ቺ
- sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1);
- else if (pc_isriding(sd)) { // �y�R�y�R?��ɂ�鑬�x?��
- sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
- sd->max_weight += 10000;
- }
- if((skill=pc_checkskill(sd,CR_TRUST))>0) { // �t�F�C�X
- sd->status.max_hp += skill*200;
- sd->subele[6] += skill*5;
- }
- if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
- sd->subele[0] += skill;
- sd->subele[3] += skill*5;
- }
- if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 )
- aspd_rate -= skill*0.5;
-
- bl=sd->status.base_level;
-
- sd->status.max_hp += (3500 + bl*hp_coefficient2[s_class.job] + hp_sigma_val[s_class.job][(bl > 0)? bl-1:0])/100 * (100 + sd->paramc[2])/100 + (sd->parame[2] - sd->paramcard[2]);
- if (s_class.upper==1) // [MouseJstr]
- sd->status.max_hp = sd->status.max_hp * 130/100;
- else if (s_class.upper==2)
- sd->status.max_hp = sd->status.max_hp * 70/100;
-
- if(sd->hprate!=100)
- sd->status.max_hp = sd->status.max_hp*sd->hprate/100;
-
- if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ // �o?�T?�N
- sd->status.max_hp = sd->status.max_hp * 3;
- // sd->status.hp = sd->status.hp * 3;
- if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
- sd->status.max_hp = battle_config.max_hp;
- if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris
- sd->status.hp = battle_config.max_hp;
- }
- if(s_class.job == 23 && sd->status.base_level >= 99){
- sd->status.max_hp = sd->status.max_hp + 2000;
- }
-
- if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
- sd->status.max_hp = battle_config.max_hp;
- if(sd->status.max_hp <= 0) sd->status.max_hp = 1; // end
-
- // �ő�SP�v�Z
- sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)/100 * (100 + sd->paramc[3])/100 + (sd->parame[3] - sd->paramcard[3]);
- if (s_class.upper==1) // [MouseJstr]
- sd->status.max_sp = sd->status.max_sp * 130/100;
- else if (s_class.upper==2)
- sd->status.max_sp = sd->status.max_sp * 70/100;
- if(sd->sprate!=100)
- sd->status.max_sp = sd->status.max_sp*sd->sprate/100;
-
- if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // ���f�B�e�C�e�B�I
- sd->status.max_sp += sd->status.max_sp*skill/100;
- if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) /* �\�E���h���C�� */
- sd->status.max_sp += sd->status.max_sp*2*skill/100;
-
- if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
- sd->status.max_sp = battle_config.max_sp;
-
- //���R��HP
- sd->nhealhp = 1 + (sd->paramc[2]/5) + (sd->status.max_hp/200);
- if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) { /* HP�񕜗͌��� */
- sd->nshealhp = skill*5 + (sd->status.max_hp*skill/500);
- if(sd->nshealhp > 0x7fff) sd->nshealhp = 0x7fff;
- }
- //���R��SP
- sd->nhealsp = 1 + (sd->paramc[3]/6) + (sd->status.max_sp/100);
- if(sd->paramc[3] >= 120)
- sd->nhealsp += ((sd->paramc[3]-120)>>1) + 4;
- if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) { /* SP�񕜗͌��� */
- sd->nshealsp = skill*3 + (sd->status.max_sp*skill/500);
- if(sd->nshealsp > 0x7fff) sd->nshealsp = 0x7fff;
- }
-
- if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) {
- sd->nsshealhp = skill*4 + (sd->status.max_hp*skill/500);
- sd->nsshealsp = skill*2 + (sd->status.max_sp*skill/500);
- if(sd->nsshealhp > 0x7fff) sd->nsshealhp = 0x7fff;
- if(sd->nsshealsp > 0x7fff) sd->nsshealsp = 0x7fff;
- }
- if(sd->hprecov_rate != 100) {
- sd->nhealhp = sd->nhealhp*sd->hprecov_rate/100;
- if(sd->nhealhp < 1) sd->nhealhp = 1;
- }
- if(sd->sprecov_rate != 100) {
- sd->nhealsp = sd->nhealsp*sd->sprecov_rate/100;
- if(sd->nhealsp < 1) sd->nhealsp = 1;
- }
- /* if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) { // f?fffBfefCfefBfI,I'SPR,A*,I',E`,��Z((c)��R��n~.��,E',(c),(c),e'
- sd->nhealsp += 3*skill*(sd->status.max_sp)/100;
- if(sd->nhealsp > 0x7fff) sd->nhealsp = 0x7fff;
- } Increase natural SP regen instead of colossal SP Recovery effect [DracoRPG]*/
-
- // �푰�ϐ��i����ł����́H �f�B�o�C���v���e�N�V�����Ɠ���?�������邩���j
- if( (skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // �h���S�m���W?
- skill = skill*4;
- sd->addrace[9]+=skill;
- sd->addrace_[9]+=skill;
- sd->subrace[9]+=skill;
- sd->magic_addrace[9]+=skill;
- sd->magic_subrace[9]-=skill;
- }
-
- //Flee�㏸
- if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // ���?��
- if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23){
- sd->flee += skill*3;
- }
- if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018)
- sd->flee += skill*4;
- if(sd->status.class_==12||sd->status.class_==4013)
- sd->speed -= sd->speed *(skill*1.5)/100;
- }
- if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // ���؂�
- sd->flee += (skill*3)>>1;
-
- // �X�L����X�e?�^�X�ُ�ɂ��?��̃p����?�^�␳
- if(sd->sc_count){
- // ATK/DEF?���`
- if(sd->sc_data[SC_ANGELUS].timer!=-1) // �G���W�F���X
- sd->def2 = sd->def2*(110+5*sd->sc_data[SC_ANGELUS].val1)/100;
- if(sd->sc_data[SC_IMPOSITIO].timer!=-1) {// �C���|�V�e�B�I�}�k�X
- sd->watk += sd->sc_data[SC_IMPOSITIO].val1*5;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
- sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1*5;
- }
- if(sd->sc_data[SC_PROVOKE].timer!=-1){ // �v���{�b�N
- sd->def2 = sd->def2*(100-6*sd->sc_data[SC_PROVOKE].val1)/100;
- sd->base_atk = sd->base_atk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
- sd->watk = sd->watk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
- sd->watk_ = sd->watk_*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
- }
- if(sd->sc_data[SC_ENDURE].timer!=-1)
- sd->mdef2 += sd->sc_data[SC_ENDURE].val1;
- if(sd->sc_data[SC_MINDBREAKER].timer!=-1){ // �v���{�b�N
- sd->mdef2 = sd->mdef2*(100-6*sd->sc_data[SC_MINDBREAKER].val1)/100;
- sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100;
- sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100;
- }
- if(sd->sc_data[SC_POISON].timer!=-1) // ��?��
- sd->def2 = sd->def2*75/100;
- if(sd->sc_data[SC_CURSE].timer!=-1){
- sd->base_atk = sd->base_atk*75/100;
- sd->watk = sd->watk*75/100;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
- sd->watk_ = sd->watk_*75/100;
- }
- if(sd->sc_data[SC_DRUMBATTLE].timer!=-1){ // ?���ۂ̋���
- sd->watk += sd->sc_data[SC_DRUMBATTLE].val2;
- sd->def += sd->sc_data[SC_DRUMBATTLE].val3;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
- sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2;
- }
- if(sd->sc_data[SC_NIBELUNGEN].timer!=-1) { // �j?�x�����O�̎w��
- index = sd->equip_index[9];
- /*if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
- sd->watk += sd->sc_data[SC_NIBELUNGEN].val3;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
- sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3;
- index = sd->equip_index[9];*/
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
- sd->watk2 += sd->sc_data[SC_NIBELUNGEN].val3;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
- sd->watk_2 += sd->sc_data[SC_NIBELUNGEN].val3;
- }
-
- if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // �{���P?�m
- sd->watk += sd->sc_data[SC_VIOLENTGALE].val3;
- }
-
- if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1)
- sd->def = sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2)/100;
- if(sd->sc_data[SC_ETERNALCHAOS].timer!=-1) // �G�^?�i���J�I�X
- sd->def=0;
-
- if(sd->sc_data[SC_CONCENTRATION].timer!=-1){ //�R���Z���g��?�V����
- sd->watk = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
- sd->watk_ = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
- sd->def = sd->def * (100 - 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
- }
-
- if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //���@��?��
- sd->matk1 = sd->matk1*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
- sd->matk2 = sd->matk2*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
- }
- if(sd->sc_data[SC_ATKPOT].timer!=-1)
- sd->watk += sd->sc_data[SC_ATKPOT].val1;
- if(sd->sc_data[SC_MATKPOT].timer!=-1){
- sd->matk1 += sd->sc_data[SC_MATKPOT].val1;
- sd->matk2 += sd->sc_data[SC_MATKPOT].val1;
- }
-
- // ASPD/�ړ����x?���n
- if(sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
- aspd_rate -= 30;
- if(sd->sc_data[SC_ADRENALINE].timer != -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
- sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // �A�h���i�������b�V��
- if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
- aspd_rate -= 30;
- else
- aspd_rate -= 25;
- }
- if(sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 &&
- sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // �X�s�A�N�B�b�P��
- aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2;
- if(sd->sc_data[SC_ASSNCROS].timer!=-1 && // �[�z�̃A�T�V���N���X
- sd->sc_data[SC_TWOHANDQUICKEN].timer==-1 && sd->sc_data[SC_ADRENALINE].timer==-1 && sd->sc_data[SC_SPEARSQUICKEN].timer==-1 &&
- sd->sc_data[SC_DONTFORGETME].timer == -1)
- aspd_rate -= 5+sd->sc_data[SC_ASSNCROS].val1+sd->sc_data[SC_ASSNCROS].val2+sd->sc_data[SC_ASSNCROS].val3;
- if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ // ����Y��Ȃ���
- aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16);
- sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
- }
- if( sd->sc_data[i=SC_SPEEDPOTION3].timer!=-1 ||
- sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
- sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 ||
- sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? ���|?�V����
- aspd_rate -= sd->sc_data[i].val2;
- if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) //�E�B���h�E�H?�N�b�Lv*2%���Z
- sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
- if(sd->sc_data[SC_CARTBOOST].timer!=-1) // �J?�g�u?�X�g
- sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
- if(sd->sc_data[SC_BERSERK].timer!=-1) //�o?�T?�N����IA�Ɠ������炢�����H
- sd->speed -= sd->speed *25/100;
- if(sd->sc_data[SC_WEDDING].timer!=-1) //��������?���̂�?��
- sd->speed = 2*DEFAULT_WALK_SPEED;
-
- // HIT/FLEE?���n
- if(sd->sc_data[SC_WHISTLE].timer!=-1){ // ���J
- sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1
- +sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3>>16))/100;
- sd->flee2+= (sd->sc_data[SC_WHISTLE].val1+sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3&0xffff)) * 10;
- }
- if(sd->sc_data[SC_HUMMING].timer!=-1) // �n�~���O
- sd->hit += (sd->sc_data[SC_HUMMING].val1*2+sd->sc_data[SC_HUMMING].val2
- +sd->sc_data[SC_HUMMING].val3) * sd->hit/100;
- if(sd->sc_data[SC_VIOLENTGALE].timer!=-1 && sd->def_ele==4){ // �o�C�I�����g�Q�C��
- sd->flee += sd->flee*sd->sc_data[SC_VIOLENTGALE].val3/100;
- }
- if(sd->sc_data[SC_BLIND].timer!=-1){ // ��?
- sd->hit -= sd->hit*25/100;
- sd->flee -= sd->flee*25/100;
- }
- if(sd->sc_data[SC_WINDWALK].timer!=-1) // �E�B���h�E�H?�N
- sd->flee += sd->flee*(sd->sc_data[SC_WINDWALK].val2)/100;
- if(sd->sc_data[SC_SPIDERWEB].timer!=-1) //�X�p�C�_?�E�F�u
- sd->flee -= sd->flee*50/100;
- if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //�g�D��?�T�C�g
- sd->hit += 3*(sd->sc_data[SC_TRUESIGHT].val1);
- if(sd->sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g��?�V����
- sd->hit += (10*(sd->sc_data[SC_CONCENTRATION].val1));
-
- // �ϐ�
- if(sd->sc_data[SC_SIEGFRIED].timer!=-1){ // �s���g�̃W?�N�t��?�h
- sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- }
- if(sd->sc_data[SC_PROVIDENCE].timer!=-1){ // �v�����B�f���X
- sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? ��?��
- sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? ?��
- }
-
- // ���̑�
- if(sd->sc_data[SC_APPLEIDUN].timer!=-1){ // �C�h�D���̗ь�
- sd->status.max_hp += ((5+sd->sc_data[SC_APPLEIDUN].val1*2+((sd->sc_data[SC_APPLEIDUN].val2+1)>>1)
- +sd->sc_data[SC_APPLEIDUN].val3/10) * sd->status.max_hp)/100;
- if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp)
- sd->status.max_hp = battle_config.max_hp;
- }
- if(sd->sc_data[SC_DELUGE].timer!=-1 && sd->def_ele==1){ // �f����?�W
- sd->status.max_hp += sd->status.max_hp*sd->sc_data[SC_DELUGE].val3/100;
- if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp)
- sd->status.max_hp = battle_config.max_hp;
- }
- if(sd->sc_data[SC_SERVICE4U].timer!=-1) { // �T?�r�X�t�H?��?
- sd->status.max_sp += sd->status.max_sp*(10+sd->sc_data[SC_SERVICE4U].val1+sd->sc_data[SC_SERVICE4U].val2
- +sd->sc_data[SC_SERVICE4U].val3)/100;
- if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
- sd->status.max_sp = battle_config.max_sp;
- sd->dsprate-=(10+sd->sc_data[SC_SERVICE4U].val1*3+sd->sc_data[SC_SERVICE4U].val2
- +sd->sc_data[SC_SERVICE4U].val3);
- if(sd->dsprate<0)sd->dsprate=0;
- }
-
- if(sd->sc_data[SC_FORTUNE].timer!=-1) // �K�^�̃L�X
- sd->critical += (10+sd->sc_data[SC_FORTUNE].val1+sd->sc_data[SC_FORTUNE].val2
- +sd->sc_data[SC_FORTUNE].val3)*10;
-
- if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1){ // �����g��
- if(s_class.job==23)
- sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1*100;
- else
- sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2;
- }
-
- if(sd->sc_data[SC_STEELBODY].timer!=-1){ // ����
- sd->def = 90;
- sd->mdef = 90;
- aspd_rate += 25;
- sd->speed = (sd->speed * 125) / 100;
- }
- if(sd->sc_data[SC_DEFENDER].timer != -1) {
- sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50);
- // removed as of 12/14's patch [celest]
- //sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
- }
- if(sd->sc_data[SC_ENCPOISON].timer != -1)
- sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;
-
- if( sd->sc_data[SC_DANCING].timer!=-1 ){ // ���t/�_���X�g�p��
- sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)));
- //sd->speed*=4;
- sd->nhealsp = 0;
- sd->nshealsp = 0;
- sd->nsshealsp = 0;
- }
- if(sd->sc_data[SC_CURSE].timer!=-1)
- sd->speed += 450;
-
- if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //�g�D��?�T�C�g
- sd->critical += sd->critical*(sd->sc_data[SC_TRUESIGHT].val1)/100;
-
-/* if(sd->sc_data[SC_VOLCANO].timer!=-1) // �G���`�����g�|�C�Y��(?����battle.c��)
- sd->addeff[2]+=sd->sc_data[SC_VOLCANO].val2;//% of granting
- if(sd->sc_data[SC_DELUGE].timer!=-1) // �G���`�����g�|�C�Y��(?����battle.c��)
- sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting
- */
- if(sd->sc_data[SC_BERSERK].timer!=-1) { //All Def/MDef reduced to 0 while in Berserk [DracoRPG]
- sd->def = sd->def2 = 0;
- sd->mdef = sd->mdef2 = 0;
- sd->flee -= sd->flee*50/100;
- aspd_rate -= 30;
- //sd->base_atk *= 3;
- }
- if(sd->sc_data[SC_KEEPING].timer!=-1)
- sd->def = 100;
- if(sd->sc_data[SC_BARRIER].timer!=-1)
- sd->mdef = 100;
-
- if(sd->sc_data[SC_JOINTBEAT].timer!=-1) { // Random break [DracoRPG]
- switch(sd->sc_data[SC_JOINTBEAT].val2) {
- case 1: //Ankle break
- sd->speed_rate += 50;
- break;
- case 2: //Wrist break
- sd->aspd_rate += 25;
- break;
- case 3: //Knee break
- sd->speed_rate += 30;
- sd->aspd_rate += 10;
- break;
- case 4: //Shoulder break
- sd->def2 -= sd->def2*50/100;
- break;
- case 5: //Waist break
- sd->def2 -= sd->def2*50/100;
- sd->base_atk -= sd->base_atk*25/100;
- break;
- }
- }
-
- if(sd->sc_data[SC_GOSPEL].timer!=-1) {
- if (sd->sc_data[SC_GOSPEL].val4 == BCT_PARTY){
- switch (sd->sc_data[SC_GOSPEL].val3)
- {
- case 4:
- sd->status.max_hp += sd->status.max_hp * 25 / 100;
- if(sd->status.max_hp > battle_config.max_hp)
- sd->status.max_hp = battle_config.max_hp;
- break;
- case 5:
- sd->status.max_sp += sd->status.max_sp * 25 / 100;
- if(sd->status.max_sp > battle_config.max_sp)
- sd->status.max_sp = battle_config.max_sp;
- break;
- case 11:
- sd->def += sd->def * 25 / 100;
- sd->def2 += sd->def2 * 25 / 100;
- break;
- case 12:
- sd->base_atk += sd->base_atk * 8 / 100;
- break;
- case 13:
- sd->flee += sd->flee * 5 / 100;
- break;
- case 14:
- sd->hit += sd->hit * 5 / 100;
- break;
- }
- } else if (sd->sc_data[SC_GOSPEL].val4 == BCT_ENEMY){
- switch (sd->sc_data[SC_GOSPEL].val3)
- {
- case 5:
- sd->def = 0;
- sd->def2 = 0;
- break;
- case 6:
- sd->base_atk = 0;
- sd->watk = 0;
- sd->watk2 = 0;
- break;
- case 7:
- sd->flee = 0;
- break;
- case 8:
- sd->speed_rate += 75;
- aspd_rate += 75;
- break;
- }
- }
- }
- }
-
- if (sd->speed_rate <= 0)
- sd->speed_rate = 1;
-
- if(sd->speed_rate != 100)
- sd->speed = sd->speed*sd->speed_rate/100;
- if(sd->speed < 1) sd->speed = 1;
- if(aspd_rate != 100)
- sd->aspd = sd->aspd*aspd_rate/100;
- if(pc_isriding(sd)) // �R���C��
- sd->aspd = sd->aspd*(100 + 10*(5 - pc_checkskill(sd,KN_CAVALIERMASTERY)))/ 100;
- if(sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd;
- sd->amotion = sd->aspd;
- sd->dmotion = 800-sd->paramc[1]*4;
- if(sd->dmotion<400)
- sd->dmotion = 400;
- if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
- sd->prev_speed = sd->speed;
- sd->speed = sd->speed*(175 - skill*5)/100;
- }
-
- if(sd->status.hp>sd->status.max_hp)
- sd->status.hp=sd->status.max_hp;
- if(sd->status.sp>sd->status.max_sp)
- sd->status.sp=sd->status.max_sp;
-
- if(first&4)
- return 0;
- if(first&3) {
- clif_updatestatus(sd,SP_SPEED);
- clif_updatestatus(sd,SP_MAXHP);
- clif_updatestatus(sd,SP_MAXSP);
- if(first&1) {
- clif_updatestatus(sd,SP_HP);
- clif_updatestatus(sd,SP_SP);
- }
- return 0;
- }
-
- if(b_class != sd->view_class) {
- clif_changelook(&sd->bl,LOOK_BASE,sd->view_class);
-#if PACKETVER < 4
- clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
- clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
-#else
- clif_changelook(&sd->bl,LOOK_WEAPON,0);
-#endif
- }
-
- if( memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)) || b_attackrange != sd->attackrange)
- clif_skillinfoblock(sd); // �X�L�����M
-
- if(b_speed != sd->speed)
- clif_updatestatus(sd,SP_SPEED);
- if(b_weight != sd->weight)
- clif_updatestatus(sd,SP_WEIGHT);
- if(b_max_weight != sd->max_weight) {
- clif_updatestatus(sd,SP_MAXWEIGHT);
- pc_checkweighticon(sd);
- }
- for(i=0;i<6;i++)
- if(b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i])
- clif_updatestatus(sd,SP_STR+i);
- if(b_hit != sd->hit)
- clif_updatestatus(sd,SP_HIT);
- if(b_flee != sd->flee)
- clif_updatestatus(sd,SP_FLEE1);
- if(b_aspd != sd->aspd)
- clif_updatestatus(sd,SP_ASPD);
- if(b_watk != sd->watk || b_base_atk != sd->base_atk)
- clif_updatestatus(sd,SP_ATK1);
- if(b_def != sd->def)
- clif_updatestatus(sd,SP_DEF1);
- if(b_watk2 != sd->watk2)
- clif_updatestatus(sd,SP_ATK2);
- if(b_def2 != sd->def2)
- clif_updatestatus(sd,SP_DEF2);
- if(b_flee2 != sd->flee2)
- clif_updatestatus(sd,SP_FLEE2);
- if(b_critical != sd->critical)
- clif_updatestatus(sd,SP_CRITICAL);
- if(b_matk1 != sd->matk1)
- clif_updatestatus(sd,SP_MATK1);
- if(b_matk2 != sd->matk2)
- clif_updatestatus(sd,SP_MATK2);
- if(b_mdef != sd->mdef)
- clif_updatestatus(sd,SP_MDEF1);
- if(b_mdef2 != sd->mdef2)
- clif_updatestatus(sd,SP_MDEF2);
- if(b_attackrange != sd->attackrange)
- clif_updatestatus(sd,SP_ATTACKRANGE);
- if(b_max_hp != sd->status.max_hp)
- clif_updatestatus(sd,SP_MAXHP);
- if(b_max_sp != sd->status.max_sp)
- clif_updatestatus(sd,SP_MAXSP);
- if(b_hp != sd->status.hp)
- clif_updatestatus(sd,SP_HP);
- if(b_sp != sd->status.sp)
- clif_updatestatus(sd,SP_SP);
-
-/* if(before.cart_num != before.cart_num || before.cart_max_num != before.cart_max_num ||
- before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight )
- clif_updatestatus(sd,SP_CARTINFO);*/
-
- //if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
- if(sd->status.hp<sd->status.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 &&
- (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ) && !pc_isdead(sd))
- // �I?�g�o?�T?�N?��
- status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0);
-
- return 0;
-}
-
-/*==========================================
- * For quick calculating [Celest]
- *------------------------------------------
- */
-int status_calc_speed (struct map_session_data *sd)
-{
- int b_speed, skill;
- struct pc_base_job s_class;
-
- nullpo_retr(0, sd);
-
- s_class = pc_calc_base_job(sd->status.class_);
-
- b_speed = sd->speed;
- sd->speed = DEFAULT_WALK_SPEED ;
-
- if(sd->sc_count){
- if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // ���x?��
- sd->speed -= sd->speed *25/100;
- }
- if(sd->sc_data[SC_DECREASEAGI].timer!=-1) {
- sd->speed = sd->speed *125/100;
- }
- if(sd->sc_data[SC_CLOAKING].timer!=-1) {
- sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100;
- }
- if(sd->sc_data[SC_CHASEWALK].timer!=-1) {
- sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100;
- }
- if(sd->sc_data[SC_QUAGMIRE].timer!=-1){
- sd->speed = sd->speed*3/2;
- }
- if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) {
- sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
- }
- if(sd->sc_data[SC_CARTBOOST].timer!=-1) {
- sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
- }
- if(sd->sc_data[SC_BERSERK].timer!=-1) {
- sd->speed -= sd->speed *25/100;
- }
- if(sd->sc_data[SC_WEDDING].timer!=-1) {
- sd->speed = 2*DEFAULT_WALK_SPEED;
- }
- if(sd->sc_data[SC_DONTFORGETME].timer!=-1){
- sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
- }
- if(sd->sc_data[SC_STEELBODY].timer!=-1){
- sd->speed = (sd->speed * 125) / 100;
- }
- if(sd->sc_data[SC_DEFENDER].timer != -1) {
- // removed as of 12/14's patch [celest]
- //sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
- }
- if( sd->sc_data[SC_DANCING].timer!=-1 ){
- sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)));
- }
- if(sd->sc_data[SC_CURSE].timer!=-1)
- sd->speed += 450;
- if(sd->sc_data[SC_SLOWDOWN].timer!=-1)
- sd->speed = sd->speed*150/100;
- if(sd->sc_data[SC_SPEEDUP0].timer!=-1)
- sd->speed -= sd->speed*25/100;
- }
-
- if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 )
- sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9);
- if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0)
- sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1);
- else if (pc_isriding(sd)) {
- sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
- }
- if((skill=pc_checkskill(sd,TF_MISS))>0)
- if(s_class.job==12)
- sd->speed -= sd->speed *(skill*1.5)/100;
-
- if(sd->speed_rate != 100)
- sd->speed = sd->speed*sd->speed_rate/100;
- if(sd->speed < 1) sd->speed = 1;
-
- if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
- sd->prev_speed = sd->speed;
- sd->speed = sd->speed*(175 - skill*5)/100;
- }
-
- if(b_speed != sd->speed)
- clif_updatestatus(sd,SP_SPEED);
-
- return 0;
-}
-
-/*==========================================
- * �Ώۂ�Class��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_class(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return ((struct mob_data *)bl)->class_;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->status.class_;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- return ((struct pet_data *)bl)->class_;
- else
- return 0;
-}
-/*==========================================
- * �Ώۂ̕�����Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_dir(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return ((struct mob_data *)bl)->dir;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->dir;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- return ((struct pet_data *)bl)->dir;
- else
- return 0;
-}
-/*==========================================
- * �Ώۂ̃��x����Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_lv(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return ((struct mob_data *)bl)->level;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->status.base_level;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- return ((struct pet_data *)bl)->msd->pet.level;
- else
- return 0;
-}
-
-/*==========================================
- * �Ώۂ̎˒���Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_range(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return mob_db[((struct mob_data *)bl)->class_].range;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->attackrange;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- return mob_db[((struct pet_data *)bl)->class_].range;
- else
- return 0;
-}
-/*==========================================
- * �Ώۂ�HP��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_hp(struct block_list *bl)
-{
- nullpo_retr(1, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return ((struct mob_data *)bl)->hp;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->status.hp;
- else
- return 1;
-}
-/*==========================================
- * �Ώۂ�MHP��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_max_hp(struct block_list *bl)
-{
- nullpo_retr(1, bl);
-
- if(bl->type==BL_PC && ((struct map_session_data *)bl))
- return ((struct map_session_data *)bl)->status.max_hp;
- else {
- struct status_change *sc_data;
- int max_hp = 1;
-
- if(bl->type == BL_MOB) {
- struct mob_data *md;
- nullpo_retr(1, md = (struct mob_data *)bl);
- max_hp = mob_db[md->class_].max_hp;
-
- if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
- max_hp += (md->level - mob_db[md->class_].lv) * status_get_vit(bl);
-
- if(mob_db[md->class_].mexp > 0) {
- if(battle_config.mvp_hp_rate != 100)
- max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
- }
- else {
- if(battle_config.monster_hp_rate != 100)
- max_hp = (max_hp * battle_config.monster_hp_rate)/100;
- }
- }
- else if(bl->type == BL_PET) {
- struct pet_data *pd;
- nullpo_retr(1, pd = (struct pet_data*)bl);
- max_hp = mob_db[pd->class_].max_hp;
-
- if(mob_db[pd->class_].mexp > 0) {
- if(battle_config.mvp_hp_rate != 100)
- max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
- }
- else {
- if(battle_config.monster_hp_rate != 100)
- max_hp = (max_hp * battle_config.monster_hp_rate)/100;
- }
- }
-
- sc_data = status_get_sc_data(bl);
- if(sc_data) {
- if(sc_data[SC_APPLEIDUN].timer != -1)
- max_hp += ((5 + sc_data[SC_APPLEIDUN].val1 * 2 + ((sc_data[SC_APPLEIDUN].val2 + 1) >> 1)
- + sc_data[SC_APPLEIDUN].val3 / 10) * max_hp)/100;
- if(sc_data[SC_GOSPEL].timer != -1 &&
- sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
- sc_data[SC_GOSPEL].val3 == 4)
- max_hp += max_hp * 25 / 100;
- }
- if(max_hp < 1) max_hp = 1;
- return max_hp;
- }
- return 1;
-}
-/*==========================================
- * �Ώۂ�Str��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_str(struct block_list *bl)
-{
- int str = 0;
- nullpo_retr(0, bl);
-
- if (bl->type == BL_PC && ((struct map_session_data *)bl))
- return ((struct map_session_data *)bl)->paramc[0];
- else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
-
- if(bl->type == BL_MOB && ((struct mob_data *)bl)) {
- str = mob_db[((struct mob_data *)bl)->class_].str;
- if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
- str += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
- }
- else if(bl->type == BL_PET && ((struct pet_data *)bl))
- str = mob_db[((struct pet_data *)bl)->class_].str;
-
- if(sc_data) {
- if(sc_data[SC_LOUD].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1)
- str += 4;
- if( sc_data[SC_BLESSING].timer != -1){ // �u���b�V���O
- int race = status_get_race(bl);
- if(battle_check_undead(race,status_get_elem_type(bl)) || race == 6)
- str >>= 1; // �� ��/�s��
- else str += sc_data[SC_BLESSING].val1; // ���̑�
- }
- if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
- str += 5;
- }
- }
- if(str < 0) str = 0;
- return str;
-}
-/*==========================================
- * �Ώۂ�Agi��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-
-int status_get_agi(struct block_list *bl)
-{
- int agi=0;
- nullpo_retr(0, bl);
-
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->paramc[1];
- else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
- if(bl->type == BL_MOB && (struct mob_data *)bl) {
- agi = mob_db[((struct mob_data *)bl)->class_].agi;
- if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris]
- agi += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
- }
- else if(bl->type == BL_PET && (struct pet_data *)bl)
- agi = mob_db[((struct pet_data *)bl)->class_].agi;
-
- if(sc_data) {
- if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // ���x����(PC��pc.c��)
- agi += 2 + sc_data[SC_INCREASEAGI].val1;
- if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1)
- agi += agi * (2 + sc_data[SC_CONCENTRATE].val1)/100;
- if(sc_data[SC_DECREASEAGI].timer!=-1) // ���x����
- agi -= 2 + sc_data[SC_DECREASEAGI].val1;
- if(sc_data[SC_QUAGMIRE].timer!=-1 ) { // �N�@�O�}�C�A
- //agi >>= 1;
- //int agib = agi*(sc_data[SC_QUAGMIRE].val1*10)/100;
- //agi -= agib > 50 ? 50 : agib;
- agi -= sc_data[SC_QUAGMIRE].val1*10;
- }
- if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
- agi += 5;
- }
- }
- if(agi < 0) agi = 0;
- return agi;
-}
-/*==========================================
- * �Ώۂ�Vit��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_vit(struct block_list *bl)
-{
- int vit = 0;
- nullpo_retr(0, bl);
-
- if(bl->type == BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->paramc[2];
- else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
- if(bl->type == BL_MOB && (struct mob_data *)bl) {
- vit = mob_db[((struct mob_data *)bl)->class_].vit;
- if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
- vit += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
- }
- else if(bl->type == BL_PET && (struct pet_data *)bl)
- vit = mob_db[((struct pet_data *)bl)->class_].vit;
- if(sc_data) {
- if(sc_data[SC_STRIPARMOR].timer != -1)
- vit = vit*60/100;
- if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
- vit += 5;
- }
- }
- if(vit < 0) vit = 0;
- return vit;
-}
-/*==========================================
- * �Ώۂ�Int��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_int(struct block_list *bl)
-{
- int int_=0;
- nullpo_retr(0, bl);
-
- if(bl->type == BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->paramc[3];
- else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
- if(bl->type == BL_MOB && (struct mob_data *)bl){
- int_ = mob_db[((struct mob_data *)bl)->class_].int_;
- if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
- int_ += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
- }
- else if(bl->type == BL_PET && (struct pet_data *)bl)
- int_ = mob_db[((struct pet_data *)bl)->class_].int_;
-
- if(sc_data) {
- if(sc_data[SC_BLESSING].timer != -1){ // �u���b�V���O
- int race = status_get_race(bl);
- if(battle_check_undead(race,status_get_elem_type(bl)) || race == 6 )
- int_ >>= 1; // �� ��/�s��
- else
- int_ += sc_data[SC_BLESSING].val1; // ���̑�
- }
- if(sc_data[SC_STRIPHELM].timer != -1)
- int_ = int_*60/100;
- if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
- int_ += 5;
- }
- }
- if(int_ < 0) int_ = 0;
- return int_;
-}
-/*==========================================
- * �Ώۂ�Dex��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_dex(struct block_list *bl)
-{
- int dex = 0;
- nullpo_retr(0, bl);
-
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->paramc[4];
- else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
- if(bl->type == BL_MOB && (struct mob_data *)bl) {
- dex = mob_db[((struct mob_data *)bl)->class_].dex;
- if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
- dex += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
- }
- else if(bl->type == BL_PET && (struct pet_data *)bl)
- dex = mob_db[((struct pet_data *)bl)->class_].dex;
-
- if(sc_data) {
- if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1)
- dex += dex*(2+sc_data[SC_CONCENTRATE].val1)/100;
- if(sc_data[SC_BLESSING].timer != -1){ // �u���b�V���O
- int race = status_get_race(bl);
- if(battle_check_undead(race,status_get_elem_type(bl)) || race == 6 )
- dex >>= 1; // �� ��/�s��
- else dex += sc_data[SC_BLESSING].val1; // ���̑�
- }
- if(sc_data[SC_QUAGMIRE].timer!=-1) { // �N�@�O�}�C�A
- // dex >>= 1;
- //int dexb = dex*(sc_data[SC_QUAGMIRE].val1*10)/100;
- //dex -= dexb > 50 ? 50 : dexb;
- dex -= sc_data[SC_QUAGMIRE].val1*10;
- }
- if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
- dex += 5;
- }
- }
- if(dex < 0) dex = 0;
- return dex;
-}
-/*==========================================
- * �Ώۂ�Luk��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_luk(struct block_list *bl)
-{
- int luk = 0;
- nullpo_retr(0, bl);
-
- if(bl->type == BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->paramc[5];
- else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
- if(bl->type == BL_MOB && (struct mob_data *)bl) {
- luk = mob_db[((struct mob_data *)bl)->class_].luk;
- if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
- luk += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
- }
- else if(bl->type == BL_PET && (struct pet_data *)bl)
- luk = mob_db[((struct pet_data *)bl)->class_].luk;
- if(sc_data) {
- if(sc_data[SC_GLORIA].timer!=-1) // �O�����A(PC��pc.c��)
- luk += 30;
- if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
- luk += 5;
- if(sc_data[SC_CURSE].timer!=-1) // ��
- luk = 0;
- }
- }
- if(luk < 0) luk = 0;
- return luk;
-}
-
-/*==========================================
- * �Ώۂ�Flee��Ԃ�(�ėp)
- * �߂�͐�����1�ȏ�
- *------------------------------------------
- */
-int status_get_flee(struct block_list *bl)
-{
- int flee = 1;
- nullpo_retr(1, bl);
-
- if(bl->type == BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->flee;
- else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
- flee = status_get_agi(bl) + status_get_lv(bl);
-
- if(sc_data){
- if(sc_data[SC_WHISTLE].timer!=-1)
- flee += flee*(sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2
- +(sc_data[SC_WHISTLE].val3>>16))/100;
- if(sc_data[SC_BLIND].timer!=-1)
- flee -= flee*25/100;
- if(sc_data[SC_WINDWALK].timer!=-1) // �E�B���h�E�H�[�N
- flee += flee*(sc_data[SC_WINDWALK].val2)/100;
- if(sc_data[SC_SPIDERWEB].timer!=-1) //�X�p�C�_�[�E�F�u
- flee -= flee*50/100;
- if(sc_data[SC_GOSPEL].timer!=-1) {
- if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
- sc_data[SC_GOSPEL].val3 == 13)
- flee += flee*5/100;
- else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
- sc_data[SC_GOSPEL].val3 == 7)
- flee = 0;
- }
- }
- }
- if(flee < 1) flee = 1;
- return flee;
-}
-/*==========================================
- * �Ώۂ�Hit��Ԃ�(�ėp)
- * �߂�͐�����1�ȏ�
- *------------------------------------------
- */
-int status_get_hit(struct block_list *bl)
-{
- int hit = 1;
- nullpo_retr(1, bl);
- if(bl->type == BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->hit;
- else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
- hit = status_get_dex(bl) + status_get_lv(bl);
-
- if(sc_data) {
- if(sc_data[SC_HUMMING].timer!=-1) //
- hit += hit*(sc_data[SC_HUMMING].val1*2+sc_data[SC_HUMMING].val2
- +sc_data[SC_HUMMING].val3)/100;
- if(sc_data[SC_BLIND].timer!=-1) // ��
- hit -= hit*25/100;
- if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
- hit += 3*(sc_data[SC_TRUESIGHT].val1);
- if(sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
- hit += (hit*(10*(sc_data[SC_CONCENTRATION].val1)))/100;
- if(sc_data[SC_GOSPEL].timer!=-1 &&
- sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
- sc_data[SC_GOSPEL].val3 == 14)
- hit += hit*5/100;
- }
- }
- if(hit < 1) hit = 1;
- return hit;
-}
-/*==========================================
- * �Ώۂ̊��S�����Ԃ�(�ėp)
- * �߂�͐�����1�ȏ�
- *------------------------------------------
- */
-int status_get_flee2(struct block_list *bl)
-{
- int flee2 = 1;
- nullpo_retr(1, bl);
-
- if(bl->type==BL_PC && (struct map_session_data *)bl){
- return ((struct map_session_data *)bl)->flee2;
- } else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
- flee2 = status_get_luk(bl)+1;
-
- if(sc_data) {
- if(sc_data[SC_WHISTLE].timer!=-1)
- flee2 += (sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2
- +(sc_data[SC_WHISTLE].val3&0xffff))*10;
- }
- }
- if(flee2 < 1) flee2 = 1;
- return flee2;
-}
-/*==========================================
- * �Ώۂ̃N���e�B�J����Ԃ�(�ėp)
- * �߂�͐�����1�ȏ�
- *------------------------------------------
- */
-int status_get_critical(struct block_list *bl)
-{
- int critical = 1;
- nullpo_retr(1, bl);
-
- if(bl->type == BL_PC && (struct map_session_data *)bl){
- return ((struct map_session_data *)bl)->critical;
- } else {
- struct status_change *sc_data;
- sc_data = status_get_sc_data(bl);
- critical = status_get_luk(bl)*3 + 1;
-
- if(sc_data) {
- if(sc_data[SC_FORTUNE].timer!=-1)
- critical += (10+sc_data[SC_FORTUNE].val1+sc_data[SC_FORTUNE].val2
- + sc_data[SC_FORTUNE].val3)*10;
- if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1)
- critical += sc_data[SC_EXPLOSIONSPIRITS].val2;
- if(sc_data[SC_TRUESIGHT].timer!=-1) //�g�D���[�T�C�g
- critical += critical*sc_data[SC_TRUESIGHT].val1/100;
- }
- }
- if(critical < 1) critical = 1;
- return critical;
-}
-/*==========================================
- * base_atk�̎擾
- * �߂�͐�����1�ȏ�
- *------------------------------------------
- */
-int status_get_baseatk(struct block_list *bl)
-{
- int batk = 1;
- nullpo_retr(1, bl);
-
- if(bl->type==BL_PC && (struct map_session_data *)bl) {
- batk = ((struct map_session_data *)bl)->base_atk; //�ݒ肳��Ă���base_atk
- if (((struct map_session_data *)bl)->status.weapon < 16)
- batk += ((struct map_session_data *)bl)->weapon_atk[((struct map_session_data *)bl)->status.weapon];
- } else { //����ȊO�Ȃ�
- struct status_change *sc_data;
- int str,dstr;
- str = status_get_str(bl); //STR
- dstr = str/10;
- batk = dstr*dstr + str; //base_atk���v�Z����
- sc_data = status_get_sc_data(bl);
-
- if(sc_data) { //��Ԉُ킠��
- if(sc_data[SC_PROVOKE].timer!=-1) //PC�Ńv���{�b�N(SM_PROVOKE)���
- batk = batk*(100+2*sc_data[SC_PROVOKE].val1)/100; //base_atk����
- if(sc_data[SC_CURSE].timer!=-1) //���������
- batk -= batk*25/100; //base_atk��25%����
- if(sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
- batk += batk*(5*sc_data[SC_CONCENTRATION].val1)/100;
- }
- }
- if(batk < 1) batk = 1; //base_atk�͍Œ�ł�1
- return batk;
-}
-/*==========================================
- * �Ώۂ�Atk��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_atk(struct block_list *bl)
-{
- int atk = 0;
- nullpo_retr(0, bl);
-
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data*)bl)->watk;
- else {
- struct status_change *sc_data;
- sc_data=status_get_sc_data(bl);
-
- if(bl->type == BL_MOB && (struct mob_data *)bl)
- atk = mob_db[((struct mob_data*)bl)->class_].atk1;
- else if(bl->type == BL_PET && (struct pet_data *)bl)
- atk = mob_db[((struct pet_data*)bl)->class_].atk1;
-
- if(sc_data) {
- if(sc_data[SC_PROVOKE].timer!=-1)
- atk = atk*(100+2*sc_data[SC_PROVOKE].val1)/100;
- if(sc_data[SC_CURSE].timer!=-1)
- atk -= atk*25/100;
- if(sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
- atk += atk*(5*sc_data[SC_CONCENTRATION].val1)/100;
-
- if(sc_data[SC_GOSPEL].timer!=-1) {
- if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
- sc_data[SC_GOSPEL].val3 == 12)
- atk += atk*8/100;
- else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
- sc_data[SC_GOSPEL].val3 == 6)
- atk = 0;
- }
- }
- }
- if(atk < 0) atk = 0;
- return atk;
-}
-/*==========================================
- * �Ώۂ̍���Atk��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_atk_(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl){
- int atk=((struct map_session_data*)bl)->watk_;
- return atk;
- }
- else
- return 0;
-}
-/*==========================================
- * �Ώۂ�Atk2��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_atk2(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data*)bl)->watk2;
- else {
- struct status_change *sc_data=status_get_sc_data(bl);
- int atk2=0;
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- atk2 = mob_db[((struct mob_data*)bl)->class_].atk2;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- atk2 = mob_db[((struct pet_data*)bl)->class_].atk2;
- if(sc_data) {
- if( sc_data[SC_IMPOSITIO].timer!=-1)
- atk2 += sc_data[SC_IMPOSITIO].val1*5;
- if( sc_data[SC_PROVOKE].timer!=-1 )
- atk2 = atk2*(100+2*sc_data[SC_PROVOKE].val1)/100;
- if( sc_data[SC_CURSE].timer!=-1 )
- atk2 -= atk2*25/100;
- if(sc_data[SC_DRUMBATTLE].timer!=-1)
- atk2 += sc_data[SC_DRUMBATTLE].val2;
- if(sc_data[SC_NIBELUNGEN].timer!=-1 && (status_get_element(bl)/10) >= 8 )
- atk2 += sc_data[SC_NIBELUNGEN].val3;
- if(sc_data[SC_STRIPWEAPON].timer!=-1)
- atk2 = atk2*sc_data[SC_STRIPWEAPON].val2/100;
- if(sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
- atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100;
- }
- if(atk2 < 0) atk2 = 0;
- return atk2;
- }
- return 0;
-}
-/*==========================================
- * �Ώۂ̍���Atk2��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_atk_2(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data*)bl)->watk_2;
- else
- return 0;
-}
-/*==========================================
- * �Ώۂ�MAtk1��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_matk1(struct block_list *bl)
-{
- int matk = 0;
- nullpo_retr(0, bl);
-
- if(bl->type == BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->matk1;
- else {
- struct status_change *sc_data;
- int int_ = status_get_int(bl);
- matk = int_+(int_/5)*(int_/5);
-
- sc_data = status_get_sc_data(bl);
- if(sc_data) {
- if(sc_data[SC_MINDBREAKER].timer!=-1)
- matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100;
- }
- }
- return matk;
-}
-/*==========================================
- * �Ώۂ�MAtk2��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_matk2(struct block_list *bl)
-{
- int matk = 0;
- nullpo_retr(0, bl);
-
- if(bl->type == BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->matk2;
- else {
- struct status_change *sc_data = status_get_sc_data(bl);
- int int_ = status_get_int(bl);
- matk = int_+(int_/7)*(int_/7);
-
- if(sc_data) {
- if(sc_data[SC_MINDBREAKER].timer!=-1)
- matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100;
- }
- }
- return matk;
-}
-/*==========================================
- * �Ώۂ�Def��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_def(struct block_list *bl)
-{
- struct status_change *sc_data;
- int def=0,skilltimer=-1,skillid=0;
-
- nullpo_retr(0, bl);
- sc_data=status_get_sc_data(bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl){
- def = ((struct map_session_data *)bl)->def;
- skilltimer = ((struct map_session_data *)bl)->skilltimer;
- skillid = ((struct map_session_data *)bl)->skillid;
- }
- else if(bl->type==BL_MOB && (struct mob_data *)bl) {
- def = mob_db[((struct mob_data *)bl)->class_].def;
- skilltimer = ((struct mob_data *)bl)->skilltimer;
- skillid = ((struct mob_data *)bl)->skillid;
- }
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- def = mob_db[((struct pet_data *)bl)->class_].def;
-
- if(def < 1000000) {
- if(sc_data) {
- //�����A�Ή����͉E�V�t�g
- if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))
- def >>= 1;
-
- if (bl->type != BL_PC) {
- //�L�[�s���O����DEF100
- if( sc_data[SC_KEEPING].timer!=-1)
- def = 100;
- //�v���{�b�N���͌��Z
- if( sc_data[SC_PROVOKE].timer!=-1)
- def = (def*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100;
- //�푾�ۂ̋������͉��Z
- if( sc_data[SC_DRUMBATTLE].timer!=-1)
- def += sc_data[SC_DRUMBATTLE].val3;
- //�łɂ������Ă��鎞�͌��Z
- if(sc_data[SC_POISON].timer!=-1)
- def = def*75/100;
- //�X�g���b�v�V�[���h���͌��Z
- if(sc_data[SC_STRIPSHIELD].timer!=-1)
- def = def*sc_data[SC_STRIPSHIELD].val2/100;
- //�V�O�i���N���V�X���͌��Z
- if(sc_data[SC_SIGNUMCRUCIS].timer!=-1)
- def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2)/100;
- //�i���̍��׎���DEF0�ɂȂ�
- if(sc_data[SC_ETERNALCHAOS].timer!=-1)
- def = 0;
- //�R���Z���g���[�V�������͌��Z
- if( sc_data[SC_CONCENTRATION].timer!=-1)
- def = (def*(100 - 5*sc_data[SC_CONCENTRATION].val1))/100;
-
- if(sc_data[SC_GOSPEL].timer!=-1) {
- if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
- sc_data[SC_GOSPEL].val3 == 11)
- def += def*25/100;
- else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
- sc_data[SC_GOSPEL].val3 == 5)
- def = 0;
- }
- if(sc_data[SC_JOINTBEAT].timer!=-1) {
- if (sc_data[SC_JOINTBEAT].val2 == 4)
- def -= def*50/100;
- else if (sc_data[SC_JOINTBEAT].val2 == 5)
- def -= def*25/100;
- }
- }
- }
- //�r�����͉r�������Z���Ɋ�Â��Č��Z
- if(skilltimer != -1) {
- int def_rate = skill_get_castdef(skillid);
- if(def_rate != 0)
- def = (def * (100 - def_rate))/100;
- }
- }
- if(def < 0) def = 0;
- return def;
-}
-/*==========================================
- * �Ώۂ�MDef��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_mdef(struct block_list *bl)
-{
- struct status_change *sc_data;
- int mdef=0;
-
- nullpo_retr(0, bl);
- sc_data=status_get_sc_data(bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- mdef = ((struct map_session_data *)bl)->mdef;
- else if(bl->type==BL_MOB && (struct mob_data *)bl)
- mdef = mob_db[((struct mob_data *)bl)->class_].mdef;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- mdef = mob_db[((struct pet_data *)bl)->class_].mdef;
-
- if(mdef < 1000000) {
- if(sc_data) {
- //�o���A�[��Ԏ���MDEF100
- if(sc_data[SC_BARRIER].timer != -1)
- mdef = 100;
- //�����A�Ή�����1.25�{
- if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))
- mdef = mdef*125/100;
- if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC)
- mdef -= (mdef*6*sc_data[SC_MINDBREAKER].val1)/100;
- }
- }
- if(mdef < 0) mdef = 0;
- return mdef;
-}
-/*==========================================
- * �Ώۂ�Def2��Ԃ�(�ėp)
- * �߂�͐�����1�ȏ�
- *------------------------------------------
- */
-int status_get_def2(struct block_list *bl)
-{
- int def2 = 1;
- nullpo_retr(1, bl);
-
- if(bl->type==BL_PC)
- return ((struct map_session_data *)bl)->def2;
- else {
- struct status_change *sc_data;
-
- if(bl->type==BL_MOB)
- def2 = mob_db[((struct mob_data *)bl)->class_].vit;
- else if(bl->type==BL_PET)
- def2 = mob_db[((struct pet_data *)bl)->class_].vit;
-
- sc_data = status_get_sc_data(bl);
- if(sc_data) {
- if(sc_data[SC_ANGELUS].timer != -1)
- def2 = def2*(110+5*sc_data[SC_ANGELUS].val1)/100;
- if(sc_data[SC_PROVOKE].timer!=-1)
- def2 = (def2*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100;
- if(sc_data[SC_POISON].timer!=-1)
- def2 = def2*75/100;
- //�R���Z���g���[�V�������͌��Z
- if( sc_data[SC_CONCENTRATION].timer!=-1)
- def2 = def2*(100 - 5*sc_data[SC_CONCENTRATION].val1)/100;
-
- if(sc_data[SC_GOSPEL].timer!=-1) {
- if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
- sc_data[SC_GOSPEL].val3 == 11)
- def2 += def2*25/100;
- else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
- sc_data[SC_GOSPEL].val3 == 5)
- def2 = 0;
- }
- }
- }
- if(def2 < 1) def2 = 1;
- return def2;
-}
-/*==========================================
- * �Ώۂ�MDef2��Ԃ�(�ėp)
- * �߂�͐�����0�ȏ�
- *------------------------------------------
- */
-int status_get_mdef2(struct block_list *bl)
-{
- int mdef2 = 0;
- nullpo_retr(0, bl);
-
- if(bl->type == BL_PC)
- return ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1);
- else {
- struct status_change *sc_data = status_get_sc_data(bl);
- if(bl->type == BL_MOB)
- mdef2 = mob_db[((struct mob_data *)bl)->class_].int_ + (mob_db[((struct mob_data *)bl)->class_].vit>>1);
- else if(bl->type == BL_PET)
- mdef2 = mob_db[((struct pet_data *)bl)->class_].int_ + (mob_db[((struct pet_data *)bl)->class_].vit>>1);
- if(sc_data) {
- if(sc_data[SC_MINDBREAKER].timer!=-1)
- mdef2 -= (mdef2*6*sc_data[SC_MINDBREAKER].val1)/100;
- }
- }
- if(mdef2 < 0) mdef2 = 0;
- return mdef2;
-}
-/*==========================================
- * �Ώۂ�Speed(�ړ����x)��Ԃ�(�ėp)
- * �߂�͐�����1�ȏ�
- * Speed�͏������ق����ړ����x������
- *------------------------------------------
- */
-int status_get_speed(struct block_list *bl)
-{
- nullpo_retr(1000, bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->speed;
- else {
- struct status_change *sc_data=status_get_sc_data(bl);
- int speed = 1000;
- if(bl->type==BL_MOB && (struct mob_data *)bl) {
- speed = ((struct mob_data *)bl)->speed;
- if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
- speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
- }
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- speed = ((struct pet_data *)bl)->msd->petDB->speed;
-
- if(sc_data) {
- //���x��������25%���Z
- if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_DONTFORGETME].timer == -1)
- speed -= speed*25/100;
- //���x��������25%���Z
- if(sc_data[SC_DECREASEAGI].timer!=-1)
- speed = speed*125/100;
- //�N�@�O�}�C�A����50%���Z
- if(sc_data[SC_QUAGMIRE].timer!=-1)
- speed = speed*3/2;
- //����Y��Ȃ��Łc���͉��Z
- if(sc_data[SC_DONTFORGETME].timer!=-1)
- speed = speed*(100+sc_data[SC_DONTFORGETME].val1*2 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3&0xffff))/100;
- //��������25%���Z
- if(sc_data[SC_STEELBODY].timer!=-1)
- speed = speed*125/100;
- //�f�B�t�F���_�[���͉��Z
- // removed as of 12/14's patch [celest]
- /*if(sc_data[SC_DEFENDER].timer!=-1)
- speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;*/
- //�x���Ԃ�4�{�x��
- if(sc_data[SC_DANCING].timer!=-1 )
- speed *= 6;
- //�􂢎���450���Z
- if(sc_data[SC_CURSE].timer!=-1)
- speed = speed + 450;
- //�E�B���h�E�H�[�N����Lv*2%���Z
- if(sc_data[SC_WINDWALK].timer!=-1 && sc_data[SC_INCREASEAGI].timer==-1)
- speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100;
- if(sc_data[SC_SLOWDOWN].timer!=-1)
- speed = speed*150/100;
- if(sc_data[SC_SPEEDUP0].timer!=-1)
- speed -= speed*25/100;
- if(sc_data[SC_GOSPEL].timer!=-1 &&
- sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
- sc_data[SC_GOSPEL].val3 == 8)
- speed = speed*125/100;
- if(sc_data[SC_JOINTBEAT].timer!=-1) {
- if (sc_data[SC_JOINTBEAT].val2 == 1)
- speed = speed*150/100;
- else if (sc_data[SC_JOINTBEAT].val2 == 3)
- speed = speed*130/100;
- }
- }
- if(speed < 1) speed = 1;
- return speed;
- }
-
- return 1000;
-}
-/*==========================================
- * �Ώۂ�aDelay(�U�����f�B���C)��Ԃ�(�ėp)
- * aDelay�͏������ق����U�����x������
- *------------------------------------------
- */
-int status_get_adelay(struct block_list *bl)
-{
- nullpo_retr(4000, bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return (((struct map_session_data *)bl)->aspd<<1);
- else {
- struct status_change *sc_data=status_get_sc_data(bl);
- int adelay=4000,aspd_rate = 100,i;
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- adelay = mob_db[((struct mob_data *)bl)->class_].adelay;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- adelay = mob_db[((struct pet_data *)bl)->class_].adelay;
-
- if(sc_data) {
- //�c�[�n���h�N�C�b�P���g�p���ŃN�@�O�}�C�A�ł�����Y��Ȃ��Łc�ł��Ȃ�����3�����Z
- if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
- aspd_rate -= 30;
- //�A�h���i�������b�V���g�p���Ńc�[�n���h�N�C�b�P���ł��N�@�O�}�C�A�ł�����Y��Ȃ��Łc�ł��Ȃ�����
- if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
- sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // �A�h���i�������b�V��
- //�g�p�҂ƃp�[�e�B�����o�[�Ŋi�����o��ݒ�łȂ����3�����Z
- if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
- aspd_rate -= 30;
- //�����łȂ����2.5�����Z
- else
- aspd_rate -= 25;
- }
- //�X�s�A�N�B�b�P�����͌��Z
- if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 &&
- sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // �X�s�A�N�B�b�P��
- aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2;
- //�[���̃A�T�V���N���X���͌��Z
- if(sc_data[SC_ASSNCROS].timer!=-1 && // �[�z�̃A�T�V���N���X
- sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 &&
- sc_data[SC_DONTFORGETME].timer == -1)
- aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3;
- //����Y��Ȃ��Łc���͉��Z
- if(sc_data[SC_DONTFORGETME].timer!=-1) // ����Y��Ȃ���
- aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16);
- //������25%���Z
- if(sc_data[SC_STEELBODY].timer!=-1) // ����
- aspd_rate += 25;
- //�����|�[�V�����g�p���͌��Z
- if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
- aspd_rate -= sc_data[i].val2;
- //�f�B�t�F���_�[���͉��Z
- if(sc_data[SC_DEFENDER].timer != -1)
- adelay += (1100 - sc_data[SC_DEFENDER].val1*100);
- if(sc_data[SC_GOSPEL].timer!=-1 &&
- sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
- sc_data[SC_GOSPEL].val3 == 8)
- aspd_rate = aspd_rate*125/100;
- if(sc_data[SC_JOINTBEAT].timer!=-1) {
- if (sc_data[SC_JOINTBEAT].val2 == 2)
- aspd_rate = aspd_rate*125/100;
- else if (sc_data[SC_JOINTBEAT].val2 == 3)
- aspd_rate = aspd_rate*110/100;
- }
- }
- if(aspd_rate != 100)
- adelay = adelay*aspd_rate/100;
- if(adelay < battle_config.monster_max_aspd<<1) adelay = battle_config.monster_max_aspd<<1;
- return adelay;
- }
- return 4000;
-}
-int status_get_amotion(struct block_list *bl)
-{
- nullpo_retr(2000, bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->amotion;
- else {
- struct status_change *sc_data=status_get_sc_data(bl);
- int amotion=2000,aspd_rate = 100,i;
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- amotion = mob_db[((struct mob_data *)bl)->class_].amotion;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- amotion = mob_db[((struct pet_data *)bl)->class_].amotion;
-
- if(sc_data) {
- if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
- aspd_rate -= 30;
- if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
- sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // �A�h���i�������b�V��
- if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
- aspd_rate -= 30;
- else
- aspd_rate -= 25;
- }
- if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 &&
- sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // �X�s�A�N�B�b�P��
- aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2;
- if(sc_data[SC_ASSNCROS].timer!=-1 && // �[�z�̃A�T�V���N���X
- sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 &&
- sc_data[SC_DONTFORGETME].timer == -1)
- aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3;
- if(sc_data[SC_DONTFORGETME].timer!=-1) // ����Y��Ȃ���
- aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16);
- if(sc_data[SC_STEELBODY].timer!=-1) // ����
- aspd_rate += 25;
- if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
- aspd_rate -= sc_data[i].val2;
- if(sc_data[SC_DEFENDER].timer != -1)
- amotion += (550 - sc_data[SC_DEFENDER].val1*50);
- }
- if(aspd_rate != 100)
- amotion = amotion*aspd_rate/100;
- if(amotion < battle_config.monster_max_aspd) amotion = battle_config.monster_max_aspd;
- return amotion;
- }
- return 2000;
-}
-int status_get_dmotion(struct block_list *bl)
-{
- int ret;
- struct status_change *sc_data;
-
- nullpo_retr(0, bl);
- sc_data = status_get_sc_data(bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl){
- ret=mob_db[((struct mob_data *)bl)->class_].dmotion;
- if(battle_config.monster_damage_delay_rate != 100)
- ret = ret*battle_config.monster_damage_delay_rate/400;
- }
- else if(bl->type==BL_PC && (struct map_session_data *)bl){
- ret=((struct map_session_data *)bl)->dmotion;
- if(battle_config.pc_damage_delay_rate != 100)
- ret = ret*battle_config.pc_damage_delay_rate/400;
- }
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- ret=mob_db[((struct pet_data *)bl)->class_].dmotion;
- else
- return 2000;
-
- if((sc_data && (sc_data[SC_ENDURE].timer!=-1 || sc_data[SC_BERSERK].timer!=-1)) ||
- (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.infinite_endure))
- ret=0;
-
- return ret;
-}
-int status_get_element(struct block_list *bl)
-{
- int ret = 20;
- struct status_change *sc_data;
-
- nullpo_retr(ret, bl);
- sc_data = status_get_sc_data(bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl) // 10�̈ʁ�Lv*2�A�P�̈ʁ�����
- ret=((struct mob_data *)bl)->def_ele;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- ret=20+((struct map_session_data *)bl)->def_ele; // �h�䑮��Lv1
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- ret = mob_db[((struct pet_data *)bl)->class_].element;
-
- if(sc_data) {
- if( sc_data[SC_BENEDICTIO].timer!=-1 ) // ���̍~��
- ret=26;
- if( sc_data[SC_FREEZE].timer!=-1 ) // ����
- ret=21;
- if( sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0)
- ret=22;
- }
-
- return ret;
-}
-
-int status_get_attack_element(struct block_list *bl)
-{
- int ret = 0;
- struct status_change *sc_data=status_get_sc_data(bl);
-
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- ret=0;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- ret=((struct map_session_data *)bl)->atk_ele;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- ret=0;
-
- if(sc_data) {
- if( sc_data[SC_FROSTWEAPON].timer!=-1) // �t���X�g�E�F�|��
- ret=1;
- if( sc_data[SC_SEISMICWEAPON].timer!=-1) // �T�C�Y�~�b�N�E�F�|��
- ret=2;
- if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // �t���[�������`���[
- ret=3;
- if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ���C�g�j���O���[�_�[
- ret=4;
- if( sc_data[SC_ENCPOISON].timer!=-1) // �G���`�����g�|�C�Y��
- ret=5;
- if( sc_data[SC_ASPERSIO].timer!=-1) // �A�X�y���V�I
- ret=6;
- }
-
- return ret;
-}
-int status_get_attack_element2(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl) {
- int ret = ((struct map_session_data *)bl)->atk_ele_;
- struct status_change *sc_data = ((struct map_session_data *)bl)->sc_data;
-
- if(sc_data) {
- if( sc_data[SC_FROSTWEAPON].timer!=-1) // �t���X�g�E�F�|��
- ret=1;
- if( sc_data[SC_SEISMICWEAPON].timer!=-1) // �T�C�Y�~�b�N�E�F�|��
- ret=2;
- if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // �t���[�������`���[
- ret=3;
- if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ���C�g�j���O���[�_�[
- ret=4;
- if( sc_data[SC_ENCPOISON].timer!=-1) // �G���`�����g�|�C�Y��
- ret=5;
- if( sc_data[SC_ASPERSIO].timer!=-1) // �A�X�y���V�I
- ret=6;
- }
- return ret;
- }
- return 0;
-}
-int status_get_party_id(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->status.party_id;
- else if(bl->type==BL_MOB && (struct mob_data *)bl){
- struct mob_data *md=(struct mob_data *)bl;
- if( md->master_id>0 )
- return -md->master_id;
- return -md->bl.id;
- }
- else if(bl->type==BL_SKILL && (struct skill_unit *)bl)
- return ((struct skill_unit *)bl)->group->party_id;
- else
- return 0;
-}
-int status_get_guild_id(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data *)bl)->status.guild_id;
- else if(bl->type==BL_MOB && (struct mob_data *)bl)
- return ((struct mob_data *)bl)->class_;
- else if(bl->type==BL_SKILL && (struct skill_unit *)bl)
- return ((struct skill_unit *)bl)->group->guild_id;
- else
- return 0;
-}
-int status_get_race(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return mob_db[((struct mob_data *)bl)->class_].race;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return 7;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- return mob_db[((struct pet_data *)bl)->class_].race;
- else
- return 0;
-}
-int status_get_size(struct block_list *bl)
-{
- nullpo_retr(1, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return mob_db[((struct mob_data *)bl)->class_].size;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return 1;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- return mob_db[((struct pet_data *)bl)->class_].size;
- else
- return 1;
-}
-int status_get_mode(struct block_list *bl)
-{
- nullpo_retr(0x01, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return mob_db[((struct mob_data *)bl)->class_].mode;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- return mob_db[((struct pet_data *)bl)->class_].mode;
- else
- return 0x01; // �Ƃ肠���������Ƃ������Ƃ�1
-}
-
-int status_get_mexp(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return mob_db[((struct mob_data *)bl)->class_].mexp;
- else if(bl->type==BL_PET && (struct pet_data *)bl)
- return mob_db[((struct pet_data *)bl)->class_].mexp;
- else
- return 0;
-}
-
-// StatusChange�n�̏���
-struct status_change *status_get_sc_data(struct block_list *bl)
-{
- nullpo_retr(NULL, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return ((struct mob_data*)bl)->sc_data;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return ((struct map_session_data*)bl)->sc_data;
- return NULL;
-}
-short *status_get_sc_count(struct block_list *bl)
-{
- nullpo_retr(NULL, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return &((struct mob_data*)bl)->sc_count;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return &((struct map_session_data*)bl)->sc_count;
- return NULL;
-}
-short *status_get_opt1(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return &((struct mob_data*)bl)->opt1;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return &((struct map_session_data*)bl)->opt1;
- else if(bl->type==BL_NPC && (struct npc_data *)bl)
- return &((struct npc_data*)bl)->opt1;
- return 0;
-}
-short *status_get_opt2(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return &((struct mob_data*)bl)->opt2;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return &((struct map_session_data*)bl)->opt2;
- else if(bl->type==BL_NPC && (struct npc_data *)bl)
- return &((struct npc_data*)bl)->opt2;
- return 0;
-}
-short *status_get_opt3(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return &((struct mob_data*)bl)->opt3;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return &((struct map_session_data*)bl)->opt3;
- else if(bl->type==BL_NPC && (struct npc_data *)bl)
- return &((struct npc_data*)bl)->opt3;
- return 0;
-}
-short *status_get_option(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB && (struct mob_data *)bl)
- return &((struct mob_data*)bl)->option;
- else if(bl->type==BL_PC && (struct map_session_data *)bl)
- return &((struct map_session_data*)bl)->status.option;
- else if(bl->type==BL_NPC && (struct npc_data *)bl)
- return &((struct npc_data*)bl)->option;
- return 0;
-}
-
-int status_get_sc_def(struct block_list *bl, int type)
-{
- int sc_def;
- nullpo_retr(0, bl);
-
- switch (type)
- {
- case SP_MDEF1: // mdef
- sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
- break;
- case SP_MDEF2: // int
- sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3);
- break;
- case SP_DEF1: // def
- sc_def = 100 - (3 + status_get_def(bl) + status_get_luk(bl)/3);
- break;
- case SP_DEF2: // vit
- sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
- break;
- case SP_LUK: // luck
- sc_def = 100 - (3 + status_get_luk(bl));
- break;
-
- case SC_STONE:
- case SC_FREEZE:
- sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
- break;
- case SC_STAN:
- case SC_POISON:
- case SC_SILENCE:
- sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
- break;
- case SC_SLEEP:
- case SC_CONFUSION:
- case SC_BLIND:
- sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3);
- break;
- case SC_CURSE:
- sc_def = 100 - (3 + status_get_luk(bl));
- break;
-
- default:
- sc_def = 100;
- break;
- }
-
- if(bl->type == BL_MOB && sc_def < 50)
- sc_def = 50;
- else if(bl->type == BL_PC) {
- struct status_change* sc_data = status_get_sc_data(bl);
- if (sc_data && sc_data[SC_GOSPEL].timer != -1 &&
- sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
- sc_data[SC_GOSPEL].val3 == 3)
- sc_def -= 25;
- }
-
- return (sc_def < 0) ? 0 : sc_def;
-}
-
-/*==========================================
- * �X�e�[�^�X�ُ�J�n
- *------------------------------------------
- */
-int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag)
-{
- struct map_session_data *sd = NULL;
- struct status_change* sc_data;
- short *sc_count, *option, *opt1, *opt2, *opt3;
- int opt_flag = 0, calc_flag = 0,updateflag = 0, save_flag = 0, race, mode, elem, undead_flag;
- int scdef=0;
-
- nullpo_retr(0, bl);
- if(bl->type == BL_SKILL)
- return 0;
- nullpo_retr(0, sc_data=status_get_sc_data(bl));
- nullpo_retr(0, sc_count=status_get_sc_count(bl));
- nullpo_retr(0, option=status_get_option(bl));
- nullpo_retr(0, opt1=status_get_opt1(bl));
- nullpo_retr(0, opt2=status_get_opt2(bl));
- nullpo_retr(0, opt3=status_get_opt3(bl));
-
-
- race=status_get_race(bl);
- mode=status_get_mode(bl);
- elem=status_get_elem_type(bl);
- undead_flag=battle_check_undead(race,elem);
-
- if(type == SC_AETERNA && (sc_data[SC_STONE].timer != -1 || sc_data[SC_FREEZE].timer != -1) )
- return 0;
-
- switch(type){
- case SC_STONE:
- case SC_FREEZE:
- scdef=3+status_get_mdef(bl)+status_get_luk(bl)/3;
- break;
- case SC_STAN:
- case SC_SILENCE:
- case SC_POISON:
- case SC_DPOISON:
- scdef=3+status_get_vit(bl)+status_get_luk(bl)/3;
- break;
- case SC_SLEEP:
- case SC_BLIND:
- scdef=3+status_get_int(bl)+status_get_luk(bl)/3;
- break;
- case SC_CURSE:
- scdef=3+status_get_luk(bl);
- break;
-
-// case SC_CONFUSION:
- default:
- scdef=0;
- }
- if(scdef>=100)
- return 0;
- if(bl->type==BL_PC){
- sd=(struct map_session_data *)bl;
- if( sd && type == SC_ADRENALINE && !(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)))
- return 0;
-
- if(SC_STONE<=type && type<=SC_BLIND){ /* �J?�h�ɂ��ϐ� */
- if( sd && sd->reseff[type-SC_STONE] > 0 && rand()%10000<sd->reseff[type-SC_STONE]){
- if(battle_config.battle_log)
- printf("PC %d skill_sc_start: card�ɂ��ُ�ϐ�?��\n",sd->bl.id);
- return 0;
- }
- }
- }
- else if(bl->type == BL_MOB) {
- }
- else {
- if(battle_config.error_log)
- printf("status_change_start: neither MOB nor PC !\n");
- return 0;
- }
-
- if(type==SC_FREEZE && undead_flag && !(flag&1))
- return 0;
-
- if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) &&
- sc_data[type].timer != -1 && sc_data[type].val2 && !val2)
- return 0;
-
- if(mode & 0x20 && (type==SC_STONE || type==SC_FREEZE ||
- type==SC_STAN || type==SC_SLEEP || type==SC_SILENCE || type==SC_QUAGMIRE || type == SC_DECREASEAGI || type == SC_SIGNUMCRUCIS || type == SC_PROVOKE ||
- (type == SC_BLESSING && (undead_flag || race == 6))) && !(flag&1)){
- /* �{�X�ɂ�?���Ȃ�(�������J?�h�ɂ��?�ʂ͓K�p�����) */
- return 0;
- }
- if(type==SC_FREEZE || type==SC_STAN || type==SC_SLEEP)
- battle_stopwalking(bl,1);
-
- if(sc_data[type].timer != -1){ /* ���łɓ����ُ�ɂȂ��Ă���ꍇ�^�C�}���� */
- if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
- type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3
- && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
- return 0;
- if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON)
- return 0;/* ?���������ł��Ȃ�?�Ԉُ�ł��鎞��?�Ԉُ���s��Ȃ� */
- if(type == SC_GRAFFITI){ //�ُ풆�ɂ�����x?�Ԉُ�ɂȂ������ɉ������Ă���ēx������
- status_change_end(bl,type,-1);
- } else {
- (*sc_count)--;
- delete_timer(sc_data[type].timer, status_change_timer);
- sc_data[type].timer = -1;
- }
- }
-
- switch(type){ /* �ُ�̎�ނ��Ƃ�?�� */
- case SC_PROVOKE: /* �v���{�b�N */
- calc_flag = 1;
- if(tick <= 0) tick = 1000; /* (�I?�g�o?�T?�N) */
- break;
- case SC_ENDURE: /* �C���f���A */
- if(tick <= 0) tick = 1000 * 60;
- calc_flag = 1; // for updating mdef
- val2 = 7; // [Celest]
- break;
- case SC_AUTOBERSERK:
- {
- tick = 60*1000;
- if (bl->type == BL_PC && sd->status.hp<sd->status.max_hp>>2 &&
- (sc_data[SC_PROVOKE].timer==-1 || sc_data[SC_PROVOKE].val2==0))
- status_change_start(bl,SC_PROVOKE,10,1,0,0,0,0);
- }
- break;
- case SC_CONCENTRATE: /* �W���͌��� */
- calc_flag = 1;
- break;
- case SC_BLESSING: /* �u���b�V���O */
- {
- if(bl->type == BL_PC || (!undead_flag && race != 6)) {
- if(sc_data[SC_CURSE].timer!=-1 )
- status_change_end(bl,SC_CURSE,-1);
- if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2 == 0)
- status_change_end(bl,SC_STONE,-1);
- }
- calc_flag = 1;
- }
- break;
- case SC_ANGELUS: /* �A���[���X */
- calc_flag = 1;
- break;
- case SC_INCREASEAGI: /* ���x�㏸ */
- calc_flag = 1;
- if(sc_data[SC_DECREASEAGI].timer!=-1 )
- status_change_end(bl,SC_DECREASEAGI,-1);
- // the effect will still remain [celest]
-// if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H?�N */
-// status_change_end(bl,SC_WINDWALK,-1);
- break;
- case SC_DECREASEAGI: /* ���x���� */
- if (bl->type == BL_PC) // Celest
- tick>>=1;
- calc_flag = 1;
- if(sc_data[SC_INCREASEAGI].timer!=-1 )
- status_change_end(bl,SC_INCREASEAGI,-1);
- if(sc_data[SC_ADRENALINE].timer!=-1 )
- status_change_end(bl,SC_ADRENALINE,-1);
- if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
- status_change_end(bl,SC_SPEARSQUICKEN,-1);
- if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- break;
- case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */
- calc_flag = 1;
-// val2 = 14 + val1;
- val2 = 10 + val1*2;
- tick = 600*1000;
- clif_emotion(bl,4);
- break;
- case SC_SLOWPOISON:
- if (sc_data[SC_POISON].timer == -1 && sc_data[SC_DPOISON].timer == -1)
- return 0;
- break;
- case SC_TWOHANDQUICKEN: /* 2HQ */
- if(sc_data[SC_DECREASEAGI].timer!=-1)
- return 0;
- *opt3 |= 1;
- calc_flag = 1;
- break;
- case SC_ADRENALINE: /* �A�h���i�������b�V�� */
- if(sc_data[SC_DECREASEAGI].timer!=-1)
- return 0;
- calc_flag = 1;
- break;
- case SC_WEAPONPERFECTION: /* �E�F�|���p?�t�F�N�V���� */
- // Lasting time penalties have been removed on sakray as of 12/14 [celest]
- //if(battle_config.party_skill_penalty && !val2) tick /= 5;
- break;
- case SC_OVERTHRUST: /* �I?�o?�X���X�g */
- *opt3 |= 2;
- // Lasting time penalties have been removed on sakray as of 12/14 [celest]
- //if(battle_config.party_skill_penalty && !val2) tick /= 10;
- break;
- case SC_MAXIMIZEPOWER: /* �}�L�V�}�C�Y�p��?(SP��1���鎞��,val2�ɂ�) */
- if(bl->type == BL_PC)
- val2 = tick;
- else
- tick = 5000*val1;
- break;
- case SC_ENCPOISON: /* �G���`�����g�|�C�Y�� */
- calc_flag = 1;
- val2=(((val1 - 1) / 2) + 3)*100; /* �ŕt?�m�� */
- skill_encchant_eremental_end(bl,SC_ENCPOISON);
- break;
- case SC_EDP: // [Celest]
- val2 = val1 + 2; /* �ғŕt?�m��(%) */
- calc_flag = 1;
- break;
- case SC_POISONREACT: /* �|�C�Y�����A�N�g */
- val2=val1/2 + val1%2; // [Celest]
- break;
- case SC_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */
- calc_flag = 1;
- break;
- case SC_ASPERSIO: /* �A�X�y���V�I */
- skill_encchant_eremental_end(bl,SC_ASPERSIO);
- break;
- case SC_SUFFRAGIUM: /* �T�t���M�� */
- case SC_BENEDICTIO: /* ��? */
- case SC_MAGNIFICAT: /* �}�O�j�t�B�J?�g */
- case SC_AETERNA: /* �G?�e���i */
- break;
- case SC_ENERGYCOAT: /* �G�i�W?�R?�g */
- *opt3 |= 4;
- break;
- case SC_MAGICROD:
- val2 = val1*20;
- break;
- case SC_KYRIE: /* �L���G�G���C�\�� */
- val2 = status_get_max_hp(bl) * (val1 * 2 + 10) / 100;/* �ϋv�x */
- val3 = (val1 / 2 + 5); /* ��? */
-// -- moonsoul (added to undo assumptio status if target has it)
- if(sc_data[SC_ASSUMPTIO].timer!=-1 )
- status_change_end(bl,SC_ASSUMPTIO,-1);
- break;
- case SC_MINDBREAKER:
- calc_flag = 1;
- if(tick <= 0) tick = 1000; /* (�I?�g�o?�T?�N) */
- case SC_GLORIA: /* �O�����A */
- calc_flag = 1;
- break;
- case SC_LOUD: /* ���E�h�{�C�X */
- calc_flag = 1;
- break;
- case SC_TRICKDEAD: /* ���񂾂ӂ� */
- if (bl->type == BL_PC) {
- pc_stopattack((struct map_session_data *)sd);
- }
- break;
- case SC_QUAGMIRE: /* �N�@�O�}�C�A */
- calc_flag = 1;
- if(sc_data[SC_CONCENTRATE].timer!=-1 ) /* �W���͌������ */
- status_change_end(bl,SC_CONCENTRATE,-1);
- if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* ���x�㏸���� */
- status_change_end(bl,SC_INCREASEAGI,-1);
- if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
- status_change_end(bl,SC_SPEARSQUICKEN,-1);
- if(sc_data[SC_ADRENALINE].timer!=-1 )
- status_change_end(bl,SC_ADRENALINE,-1);
- if(sc_data[SC_LOUD].timer!=-1 )
- status_change_end(bl,SC_LOUD,-1);
- if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* �g�D��?�T�C�g */
- status_change_end(bl,SC_TRUESIGHT,-1);
- if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H?�N */
- status_change_end(bl,SC_WINDWALK,-1);
- if(sc_data[SC_CARTBOOST].timer!=-1 ) /* �J?�g�u?�X�g */
- status_change_end(bl,SC_CARTBOOST,-1);
- break;
- case SC_MAGICPOWER:
- calc_flag = 1;
- val2 = 1;
- break;
- case SC_SACRIFICE:
- val2 = 5;
- break;
- case SC_FLAMELAUNCHER: /* �t��?�������`��? */
- skill_encchant_eremental_end(bl,SC_FLAMELAUNCHER);
- break;
- case SC_FROSTWEAPON: /* �t���X�g�E�F�|�� */
- skill_encchant_eremental_end(bl,SC_FROSTWEAPON);
- break;
- case SC_LIGHTNINGLOADER: /* ���C�g�j���O��?�_? */
- skill_encchant_eremental_end(bl,SC_LIGHTNINGLOADER);
- break;
- case SC_SEISMICWEAPON: /* �T�C�Y�~�b�N�E�F�|�� */
- skill_encchant_eremental_end(bl,SC_SEISMICWEAPON);
- break;
- case SC_DEVOTION: /* �f�B�{?�V���� */
- calc_flag = 1;
- break;
- case SC_PROVIDENCE: /* �v�����B�f���X */
- calc_flag = 1;
- val2=val1*5;
- break;
- case SC_REFLECTSHIELD:
- val2=10+val1*3;
- break;
- case SC_STRIPWEAPON:
- if (val2==0) val2=90;
- break;
- case SC_STRIPSHIELD:
- if (val2==0) val2=85;
- break;
- case SC_STRIPARMOR:
- case SC_STRIPHELM:
- case SC_CP_WEAPON:
- case SC_CP_SHIELD:
- case SC_CP_ARMOR:
- case SC_CP_HELM:
- break;
-
- case SC_AUTOSPELL: /* �I?�g�X�y�� */
- val4 = 5 + val1*2;
- break;
-
- case SC_VOLCANO:
- calc_flag = 1;
- val3 = val1*10;
- val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
- break;
- case SC_DELUGE:
- calc_flag = 1;
- val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) );
- val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
- break;
- case SC_VIOLENTGALE:
- calc_flag = 1;
- val3 = val1*3;
- val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
- break;
-
- case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */
- calc_flag = 1;
- val2 = 20+val1;
- *opt3 |= 1;
- break;
- case SC_COMBO:
- break;
- case SC_BLADESTOP_WAIT: /* ���n���(�҂�) */
- break;
- case SC_BLADESTOP: /* ���n��� */
- if(val2==2) clif_bladestop((struct block_list *)val3,(struct block_list *)val4,1);
- *opt3 |= 32;
- break;
-
- case SC_LULLABY: /* �q��S */
- val2 = 11;
- break;
- case SC_RICHMANKIM:
- break;
- case SC_ETERNALCHAOS: /* �G�^?�i���J�I�X */
- calc_flag = 1;
- break;
- case SC_DRUMBATTLE: /* ?���ۂ̋��� */
- calc_flag = 1;
- val2 = (val1+1)*25;
- val3 = (val1+1)*2;
- break;
- case SC_NIBELUNGEN: /* �j?�x�����O�̎w�� */
- calc_flag = 1;
- //val2 = (val1+2)*50;
- val3 = (val1+2)*25;
- break;
- case SC_ROKISWEIL: /* ���L�̋��� */
- break;
- case SC_INTOABYSS: /* �[���̒��� */
- break;
- case SC_SIEGFRIED: /* �s���g�̃W?�N�t��?�h */
- calc_flag = 1;
- val2 = 55 + val1*5;
- val3 = val1*10;
- break;
- case SC_DISSONANCE: /* �s���a�� */
- val2 = 10;
- break;
- case SC_WHISTLE: /* ���J */
- calc_flag = 1;
- break;
- case SC_ASSNCROS: /* �[�z�̃A�T�V���N���X */
- calc_flag = 1;
- break;
- case SC_POEMBRAGI: /* �u���M�̎� */
- break;
- case SC_APPLEIDUN: /* �C�h�D���̗ь� */
- calc_flag = 1;
- break;
- case SC_UGLYDANCE: /* ��������ȃ_���X */
- val2 = 10;
- break;
- case SC_HUMMING: /* �n�~���O */
- calc_flag = 1;
- break;
- case SC_DONTFORGETME: /* ����Y��Ȃ��� */
- calc_flag = 1;
- if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* ���x�㏸���� */
- status_change_end(bl,SC_INCREASEAGI,-1);
- if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
- status_change_end(bl,SC_SPEARSQUICKEN,-1);
- if(sc_data[SC_ADRENALINE].timer!=-1 )
- status_change_end(bl,SC_ADRENALINE,-1);
- if(sc_data[SC_ASSNCROS].timer!=-1 )
- status_change_end(bl,SC_ASSNCROS,-1);
- if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* �g�D��?�T�C�g */
- status_change_end(bl,SC_TRUESIGHT,-1);
- if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H?�N */
- status_change_end(bl,SC_WINDWALK,-1);
- if(sc_data[SC_CARTBOOST].timer!=-1 ) /* �J?�g�u?�X�g */
- status_change_end(bl,SC_CARTBOOST,-1);
- break;
- case SC_FORTUNE: /* �K�^�̃L�X */
- calc_flag = 1;
- break;
- case SC_SERVICE4U: /* �T?�r�X�t�H?��? */
- calc_flag = 1;
- break;
- case SC_MOONLIT:
- val2 = bl->id;
- break;
- case SC_DANCING: /* �_���X/���t�� */
- calc_flag = 1;
- val3= tick / 1000;
- tick = 1000;
- break;
-
- case SC_EXPLOSIONSPIRITS: // �����g��
- calc_flag = 1;
- val2 = 75 + 25*val1;
- *opt3 |= 8;
- break;
- case SC_STEELBODY: // ����
- calc_flag = 1;
- *opt3 |= 16;
- break;
- case SC_EXTREMITYFIST: /* ���C���e���� */
- break;
- case SC_AUTOCOUNTER:
- val3 = val4 = 0;
- break;
-
- case SC_SPEEDPOTION0: /* ?���|?�V���� */
- case SC_SPEEDPOTION1:
- case SC_SPEEDPOTION2:
- case SC_SPEEDPOTION3:
- calc_flag = 1;
- tick = 1000 * tick;
- val2 = 5*(2+type-SC_SPEEDPOTION0);
- break;
-
- /* atk & matk potions [Valaris] */
- case SC_ATKPOT:
- case SC_MATKPOT:
- calc_flag = 1;
- tick = 1000 * tick;
- break;
- case SC_WEDDING: //�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
- {
- time_t timer;
-
- calc_flag = 1;
- tick = 10000;
- if(!val2)
- val2 = time(&timer);
- }
- break;
- case SC_NOCHAT: //�`���b�g�֎~?��
- {
- time_t timer;
-
- if(!battle_config.muting_players)
- break;
-
- tick = 60000;
- if(!val2)
- val2 = time(&timer);
- updateflag = SP_MANNER;
- save_flag = 1; // celest
- }
- break;
- case SC_SELFDESTRUCTION: //����
- clif_skillcasting(bl,bl->id, bl->id,0,0,331,skill_get_time(val2,val1));
- val3 = tick / 1000;
- tick = 1000;
- break;
-
- /* option1 */
- case SC_STONE: /* �Ή� */
- if(!(flag&2)) {
- int sc_def = status_get_mdef(bl)*200;
- tick = tick - sc_def;
- }
- val3 = tick/1000;
- if(val3 < 1) val3 = 1;
- tick = 5000;
- val2 = 1;
- break;
- case SC_SLEEP: /* ���� */
- if(!(flag&2)) {
-// int sc_def = 100 - (status_get_int(bl) + status_get_luk(bl)/3);
-// tick = tick * sc_def / 100;
-// if(tick < 1000) tick = 1000;
- tick = 30000;//�����̓X�e?�^�X�ϐ���?��炸30�b
- }
- break;
- case SC_FREEZE: /* ���� */
- if(!(flag&2)) {
- int sc_def = 100 - status_get_mdef(bl);
- tick = tick * sc_def / 100;
- }
- break;
- case SC_STAN: /* �X�^���ival2�Ƀ~���b�Z�b�g�j */
- if(!(flag&2)) {
- int sc_def = status_get_sc_def_vit(bl);
- tick = tick * sc_def / 100;
- }
- break;
-
- /* option2 */
- case SC_DPOISON: /* �ғ� */
- {
- int mhp = status_get_max_hp(bl);
- int hp = status_get_hp(bl);
- // MHP?1/4????????
- if (hp > mhp>>2) {
- if(bl->type == BL_PC) {
- int diff = mhp*10/100;
- if (hp - diff < mhp>>2)
- hp = hp - (mhp>>2);
- pc_heal((struct map_session_data *)bl, -hp, 0);
- } else if(bl->type == BL_MOB) {
- struct mob_data *md = (struct mob_data *)bl;
- hp -= mhp*15/100;
- if (hp > mhp>>2)
- md->hp = hp;
- else
- md->hp = mhp>>2;
- }
- }
- } // fall through
- case SC_POISON: /* �� */
- calc_flag = 1;
- if(!(flag&2)) {
- int sc_def = 100 - (status_get_vit(bl) + status_get_luk(bl)/5);
- tick = tick * sc_def / 100;
- }
- val3 = tick/1000;
- if(val3 < 1) val3 = 1;
- tick = 1000;
- break;
- case SC_SILENCE: /* ��?�i���b�N�X�f�r?�i�j */
- if(!(flag&2)) {
- int sc_def = 100 - status_get_vit(bl);
- tick = tick * sc_def / 100;
- }
- break;
- case SC_CONFUSION:
- val2 = tick;
- tick = 100;
- clif_emotion(bl,1);
- if (sd) {
- pc_stop_walking (sd, 0);
- }
- break;
- case SC_BLIND: /* ��? */
- calc_flag = 1;
- if(!(flag&2)) {
- int sc_def = status_get_lv(bl)/10 + status_get_int(bl)/15;
- tick = 30000 - sc_def;
- }
- break;
- case SC_CURSE:
- calc_flag = 1;
- if(!(flag&2)) {
- int sc_def = 100 - status_get_vit(bl);
- tick = tick * sc_def / 100;
- }
- break;
-
- /* option */
- case SC_HIDING: /* �n�C�f�B���O */
- calc_flag = 1;
- if(bl->type == BL_PC) {
- val2 = tick / 1000; /* ��?���� */
- tick = 1000;
- }
- break;
- case SC_CHASEWALK:
- case SC_CLOAKING: /* �N��?�L���O */
- if(bl->type == BL_PC) {
- calc_flag = 1; // [Celest]
- val2 = tick;
- val3 = type==SC_CLOAKING ? 130-val1*3 : 135-val1*5;
- }
- else
- tick = 5000*val1;
- break;
- case SC_SIGHT: /* �T�C�g/���A�t */
- case SC_RUWACH:
- val2 = tick/250;
- tick = 10;
- break;
-
- /* �Z?�t�e�B�E�H?���A�j��?�} */
- case SC_SAFETYWALL: case SC_PNEUMA:
- tick=((struct skill_unit *)val2)->group->limit;
- break;
-
- /* �A���N�� */
- case SC_ANKLE:
- break;
-
- /* �E�H?�^?�{?�� */
- case SC_WATERBALL:
- tick=150;
- if(val1>5) //���x����5�ȏ�̏ꍇ��25?�ɐ���(1?�ڂ͂��łɑł��Ă�̂�-1)
- val3=5*5-1;
- else
- val3= (val1|1)*(val1|1)-1;
- break;
-
- /* �X�L������Ȃ�/���Ԃ�?�W���Ȃ� */
- case SC_RIDING:
- calc_flag = 1;
- tick = 600*1000;
- break;
- case SC_FALCON:
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_BROKNWEAPON:
- case SC_BROKNARMOR:
- tick=600*1000;
- break;
-
- case SC_AUTOGUARD:
- {
- int i,t;
- for(i=val2=0;i<val1;i++) {
- t = 5-(i>>1);
- val2 += (t < 0)? 1:t;
- }
- }
- break;
-
- case SC_DEFENDER:
- calc_flag = 1;
- val2 = 5 + val1*15;
- break;
-
- case SC_KEEPING:
- case SC_BARRIER:
- calc_flag = 1;
-
- case SC_HALLUCINATION:
- break;
-
- case SC_CONCENTRATION: /* �R���Z���g��?�V���� */
- *opt3 |= 1;
- calc_flag = 1;
- break;
-
- case SC_TENSIONRELAX: /* �e���V���������b�N�X */
- calc_flag = 1;
- if(bl->type == BL_PC) {
- tick = 10000;
- }
- break;
-
- case SC_AURABLADE: /* �I?���u��?�h */
- case SC_PARRYING: /* �p���C���O */
-// case SC_ASSUMPTIO: /* */
- case SC_HEADCRUSH: /* �w�b�h�N���b�V�� */
-// case SC_JOINTBEAT: /* �W���C���g�r?�g */
-// case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
-
- //�Ƃ肠������?��
- break;
-
-// -- moonsoul (for new upper class related skill status effects)
-/*
- case SC_AURABLADE:
- val2 = val1*10;
- break;
- case SC_PARRYING:
- val2=val1*3;
- break;
- case SC_CONCENTRATION:
- calc_flag=1;
- val2=val1*10;
- val3=val1*5;
- break;
- case SC_TENSIONRELAX:
-// val2 = 10;
-// val3 = 15;
- break;
- case SC_BERSERK:
- calc_flag=1;
- break;
- case SC_ASSUMPTIO:
- if(sc_data[SC_KYRIE].timer!=-1 )
- status_change_end(bl,SC_KYRIE,-1);
- break;*/
-
- case SC_WINDWALK: /* �E�C���h�E�H?�N */
- calc_flag = 1;
- val2 = (val1 / 2); //Flee�㏸��
- break;
-
- case SC_JOINTBEAT: // Random break [DracoRPG]
- calc_flag = 1;
- val2 = rand()%6 + 1;
- if (val2 == 6) status_change_start(bl,SC_BLEEDING,val1,0,0,0,skill_get_time2(type,val1),0);
- break;
-
- case SC_BERSERK: /* �o?�T?�N */
- if(sd){
- sd->status.hp = sd->status.max_hp * 3;
- sd->status.sp = 0;
- clif_updatestatus(sd,SP_HP);
- clif_updatestatus(sd,SP_SP);
- clif_status_change(bl,SC_INCREASEAGI,1); /* �A�C�R���\�� */
- sd->canregen_tick = gettick() + 300000;
- }
- *opt3 |= 128;
- tick = 10000;
- calc_flag = 1;
- break;
-
- case SC_ASSUMPTIO: /* �A�X���v�e�B�I */
- if(sc_data[SC_KYRIE].timer!=-1 )
- status_change_end(bl,SC_KYRIE,-1);
- break;
- *opt3 |= 2048;
- break;
-
- case SC_BASILICA: // [celest]
- break;
-
- case SC_GOSPEL:
- if (val4 == BCT_SELF) { // self effect
- int i;
- if (sd) {
- sd->canact_tick += tick;
- sd->canmove_tick += tick;
- }
- val2 = tick;
- tick = 1000;
- for (i=0; i<=26; i++) {
- if(sc_data[i].timer!=-1)
- status_change_end(bl,i,-1);
- }
- for (i=58; i<=62; i++) {
- if(sc_data[i].timer!=-1)
- status_change_end(bl,i,-1);
- }
- for (i=132; i<=136; i++) {
- if(sc_data[i].timer!=-1)
- status_change_end(bl,i,-1);
- }
- }
- break;
-
- case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
- case SC_MARIONETTE2:
- val2 = tick;
- if (!val3)
- return 0;
- tick = 1000;
- calc_flag = 1;
- *opt3 |= 1024;
- break;
-
- case SC_MELTDOWN: /* �����g�_�E�� */
- case SC_CARTBOOST: /* �J?�g�u?�X�g */
- case SC_TRUESIGHT: /* �g�D��?�T�C�g */
- case SC_SPIDERWEB: /* �X�p�C�_?�E�F�b�u */
- calc_flag = 1;
- break;
-
- case SC_REJECTSWORD: /* ���W�F�N�g�\?�h */
- val2 = 3; //3��U?�𒵂˕Ԃ�
- break;
-
- case SC_MEMORIZE: /* �������C�Y */
- val2 = 3; //3��r����1/3�ɂ���
- break;
-
- case SC_GRAFFITI: /* �O���t�B�e�B */
- {
- struct skill_unit_group *sg = skill_unitsetting(bl,RG_GRAFFITI,val1,val2,val3,0);
- if(sg)
- val4 = (int)sg;
- }
- break;
-
- case SC_SPLASHER: /* �x�i���X�v���b�V��? */
- break;
-
- case SC_FOGWALL:
- val2 = 75;
- // calc_flag = 1; // not sure of effects yet [celest]
- break;
-
- case SC_PRESERVE:
- break;
-
- case SC_BLOCKSKILL:
- if (!tick) tick = 60000;
- if (!val3) val3 = -1;
- break;
-
- case SC_SLOWDOWN:
- case SC_SPEEDUP0:
- calc_flag = 1;
- break;
-
- case SC_REGENERATION:
- val1 = 2;
- case SC_BATTLEORDERS:
- tick = 60000; // 1 minute
- calc_flag = 1;
- break;
-
- default:
- if(battle_config.error_log)
- printf("UnknownStatusChange [%d]\n", type);
- return 0;
- }
-
- if(bl->type==BL_PC &&
- (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS))
- clif_status_change(bl,type,1); /* �A�C�R���\�� */
-
- /* option��?�X */
- switch(type){
- case SC_STONE:
- case SC_FREEZE:
- case SC_STAN:
- case SC_SLEEP:
- battle_stopattack(bl); /* �U?��~ */
- skill_stop_dancing(bl,0); /* ���t/�_���X�̒�? */
- { /* �����Ɋ|����Ȃ��X�e?�^�X�ُ������ */
- int i;
- for(i = SC_STONE; i <= SC_SLEEP; i++){
- if(sc_data[i].timer != -1){
- (*sc_count)--;
- delete_timer(sc_data[i].timer, status_change_timer);
- sc_data[i].timer = -1;
- }
- }
- }
- if(type == SC_STONE)
- *opt1 = 6;
- else
- *opt1 = type - SC_STONE + 1;
- opt_flag = 1;
- break;
- case SC_POISON:
- case SC_CURSE:
- case SC_SILENCE:
- case SC_BLIND:
- *opt2 |= 1<<(type-SC_POISON);
- opt_flag = 1;
- break;
- case SC_DPOISON: // �b��œł̃G�t�F�N�g���g�p
- *opt2 |= 1;
- opt_flag = 1;
- break;
- case SC_SIGNUMCRUCIS:
- *opt2 |= 0x40;
- opt_flag = 1;
- break;
- case SC_HIDING:
- case SC_CLOAKING:
- battle_stopattack(bl); /* �U?��~ */
- *option |= ((type==SC_HIDING)?2:4);
- opt_flag =1 ;
- break;
- case SC_CHASEWALK:
- battle_stopattack(bl); /* �U?��~ */
- *option |= 16388;
- opt_flag =1 ;
- break;
- case SC_SIGHT:
- *option |= 1;
- opt_flag = 1;
- break;
- case SC_RUWACH:
- *option |= 8192;
- opt_flag = 1;
- break;
- case SC_WEDDING:
- *option |= 4096;
- opt_flag = 1;
- }
-
- if(opt_flag) /* option��?�X */
- clif_changeoption(bl);
-
- (*sc_count)++; /* �X�e?�^�X�ُ��? */
-
- sc_data[type].val1 = val1;
- sc_data[type].val2 = val2;
- sc_data[type].val3 = val3;
- sc_data[type].val4 = val4;
- /* �^�C�}?�ݒ� */
- sc_data[type].timer = add_timer(
- gettick() + tick, status_change_timer, bl->id, type);
-
- if(bl->type==BL_PC && calc_flag)
- status_calc_pc(sd,0); /* �X�e?�^�X�Čv�Z */
-
- if(bl->type==BL_PC && save_flag)
- chrif_save(sd); // save the player status
-
- if(bl->type==BL_PC && updateflag)
- clif_updatestatus(sd,updateflag); /* �X�e?�^�X���N���C�A���g�ɑ��� */
-
- return 0;
-}
-/*==========================================
- * �X�e�[�^�X�ُ�S����
- *------------------------------------------
- */
-int status_change_clear(struct block_list *bl,int type)
-{
- struct status_change* sc_data;
- short *sc_count, *option, *opt1, *opt2, *opt3;
- int i;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, sc_data = status_get_sc_data(bl));
- nullpo_retr(0, sc_count = status_get_sc_count(bl));
- nullpo_retr(0, option = status_get_option(bl));
- nullpo_retr(0, opt1 = status_get_opt1(bl));
- nullpo_retr(0, opt2 = status_get_opt2(bl));
- nullpo_retr(0, opt3 = status_get_opt3(bl));
-
- if (*sc_count == 0)
- return 0;
- for(i = 0; i < MAX_STATUSCHANGE; i++){
- if(sc_data[i].timer != -1){ /* �ُ킪����Ȃ�^�C�}?���폜���� */
- status_change_end(bl, i, -1);
- }
- }
- *sc_count = 0;
- *opt1 = 0;
- *opt2 = 0;
- *opt3 = 0;
- *option &= OPTION_MASK;
-
- if (night_flag == 1 && type == BL_PC && !map[bl->m].flag.indoors && // by [Yor]
- !map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) // [celest]
- *opt2 |= STATE_BLIND;
-
- if(!type || type&2)
- clif_changeoption(bl);
-
- return 0;
-}
-
-/*==========================================
- * �X�e�[�^�X�ُ�I��
- *------------------------------------------
- */
-int status_change_end( struct block_list* bl , int type,int tid )
-{
- struct status_change* sc_data;
- int opt_flag=0, calc_flag = 0;
- short *sc_count, *option, *opt1, *opt2, *opt3;
-
- nullpo_retr(0, bl);
- if(bl->type!=BL_PC && bl->type!=BL_MOB) {
- if(battle_config.error_log)
- printf("status_change_end: neither MOB nor PC !\n");
- return 0;
- }
- nullpo_retr(0, sc_data = status_get_sc_data(bl));
- nullpo_retr(0, sc_count = status_get_sc_count(bl));
- nullpo_retr(0, option = status_get_option(bl));
- nullpo_retr(0, opt1 = status_get_opt1(bl));
- nullpo_retr(0, opt2 = status_get_opt2(bl));
- nullpo_retr(0, opt3 = status_get_opt3(bl));
-
- if ((*sc_count) > 0 && sc_data[type].timer != -1 && (sc_data[type].timer == tid || tid == -1)) {
-
- if (tid == -1) // �^�C�}����Ă΂�Ă��Ȃ��Ȃ�^�C�}�폜������
- delete_timer(sc_data[type].timer,status_change_timer);
-
- /* �Y?�ُ̈�𐳏��?�� */
- sc_data[type].timer=-1;
- (*sc_count)--;
-
- switch(type){ /* �ُ�̎�ނ��Ƃ�?�� */
- case SC_PROVOKE: /* �v���{�b�N */
- case SC_ENDURE: // celest
- case SC_CONCENTRATE: /* �W���͌��� */
- case SC_BLESSING: /* �u���b�V���O */
- case SC_ANGELUS: /* �A���[���X */
- case SC_INCREASEAGI: /* ���x�㏸ */
- case SC_DECREASEAGI: /* ���x���� */
- case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */
- case SC_HIDING:
- case SC_TWOHANDQUICKEN: /* 2HQ */
- case SC_ADRENALINE: /* �A�h���i�������b�V�� */
- case SC_ENCPOISON: /* �G���`�����g�|�C�Y�� */
- case SC_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */
- case SC_GLORIA: /* �O�����A */
- case SC_LOUD: /* ���E�h�{�C�X */
- case SC_QUAGMIRE: /* �N�@�O�}�C�A */
- case SC_PROVIDENCE: /* �v�����B�f���X */
- case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */
- case SC_VOLCANO:
- case SC_DELUGE:
- case SC_VIOLENTGALE:
- case SC_ETERNALCHAOS: /* �G�^?�i���J�I�X */
- case SC_DRUMBATTLE: /* ?���ۂ̋��� */
- case SC_NIBELUNGEN: /* �j?�x�����O�̎w�� */
- case SC_SIEGFRIED: /* �s���g�̃W?�N�t��?�h */
- case SC_WHISTLE: /* ���J */
- case SC_ASSNCROS: /* �[�z�̃A�T�V���N���X */
- case SC_HUMMING: /* �n�~���O */
- case SC_DONTFORGETME: /* ����Y��Ȃ��� */
- case SC_FORTUNE: /* �K�^�̃L�X */
- case SC_SERVICE4U: /* �T?�r�X�t�H?��? */
- case SC_EXPLOSIONSPIRITS: // �����g��
- case SC_STEELBODY: // ����
- case SC_DEFENDER:
- case SC_SPEEDPOTION0: /* ?���|?�V���� */
- case SC_SPEEDPOTION1:
- case SC_SPEEDPOTION2:
- case SC_SPEEDPOTION3:
- case SC_APPLEIDUN: /* �C�h�D���̗ь� */
- case SC_RIDING:
- case SC_BLADESTOP_WAIT:
- case SC_AURABLADE: /* �I?���u��?�h */
- case SC_PARRYING: /* �p���C���O */
- case SC_CONCENTRATION: /* �R���Z���g��?�V���� */
- case SC_TENSIONRELAX: /* �e���V���������b�N�X */
- case SC_ASSUMPTIO: /* �A�V�����v�e�B�I */
- case SC_WINDWALK: /* �E�C���h�E�H?�N */
- case SC_TRUESIGHT: /* �g�D��?�T�C�g */
- case SC_SPIDERWEB: /* �X�p�C�_?�E�F�b�u */
- case SC_MAGICPOWER: /* ���@��?�� */
- case SC_CHASEWALK:
- case SC_ATKPOT: /* attack potion [Valaris] */
- case SC_MATKPOT: /* magic attack potion [Valaris] */
- case SC_WEDDING: //�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
- case SC_MELTDOWN: /* �����g�_�E�� */
- // Celest
- case SC_EDP:
- case SC_SLOWDOWN:
- case SC_SPEEDUP0:
-/* case SC_LEADERSHIP:
- case SC_GLORYWOUNDS:
- case SC_SOULCOLD:
- case SC_HAWKEYES:*/
- case SC_BATTLEORDERS:
- case SC_REGENERATION:
- calc_flag = 1;
- break;
- case SC_AUTOBERSERK:
- if (sc_data[SC_PROVOKE].timer != -1)
- status_change_end(bl,SC_PROVOKE,-1);
- break;
- case SC_BERSERK: /* �o?�T?�N */
- calc_flag = 1;
- clif_status_change(bl,SC_INCREASEAGI,0); /* �A�C�R������ */
- break;
- case SC_DEVOTION: /* �f�B�{?�V���� */
- {
- struct map_session_data *md = map_id2sd(sc_data[type].val1);
- sc_data[type].val1=sc_data[type].val2=0;
- skill_devotion(md,bl->id);
- calc_flag = 1;
- }
- break;
- case SC_BLADESTOP:
- {
- struct status_change *t_sc_data = status_get_sc_data((struct block_list *)sc_data[type].val4);
- //�Е����؂ꂽ�̂ő���̔��n?�Ԃ��؂�ĂȂ��̂Ȃ����
- if(t_sc_data && t_sc_data[SC_BLADESTOP].timer!=-1)
- status_change_end((struct block_list *)sc_data[type].val4,SC_BLADESTOP,-1);
-
- if(sc_data[type].val2==2)
- clif_bladestop((struct block_list *)sc_data[type].val3,(struct block_list *)sc_data[type].val4,0);
- }
- break;
- case SC_DANCING:
- {
- struct map_session_data *dsd;
- struct status_change *d_sc_data;
- if(sc_data[type].val4 && (dsd=map_id2sd(sc_data[type].val4))){
- d_sc_data = dsd->sc_data;
- //���t�ő��肪����ꍇ�����val4��0�ɂ���
- if(d_sc_data && d_sc_data[type].timer!=-1)
- d_sc_data[type].val4=0;
- }
- }
- calc_flag = 1;
- break;
- case SC_GRAFFITI:
- {
- struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[type].val4; //val4���O���t�B�e�B��group_id
- if(sg)
- skill_delunitgroup(sg);
- }
- break;
- case SC_NOCHAT: //�`���b�g�֎~?��
- {
- struct map_session_data *sd=NULL;
- if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
- if (sd->status.manner >= 0) // weeee ^^ [celest]
- sd->status.manner = 0;
- clif_updatestatus(sd,SP_MANNER);
- }
- }
- break;
- case SC_SPLASHER: /* �x�i���X�v���b�V��? */
- {
- struct block_list *src=map_id2bl(sc_data[type].val3);
- if(src && tid!=-1){
- //�����Ƀ_��?�W����?3*3�Ƀ_��?�W
- skill_castend_damage_id(src, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 );
- }
- }
- break;
- case SC_SELFDESTRUCTION: /* ���� */
- {
- //�����̃_��?�W��0�ɂ���
- struct mob_data *md=NULL;
- if(bl->type == BL_MOB && (md=(struct mob_data*)bl))
- skill_castend_damage_id(bl, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 );
- }
- break;
- /* option1 */
- case SC_FREEZE:
- sc_data[type].val3 = 0;
- break;
-
- /* option2 */
- case SC_POISON: /* �� */
- case SC_BLIND: /* ��? */
- case SC_CURSE:
- calc_flag = 1;
- break;
-
- // celest
- case SC_CONFUSION:
- {
- struct map_session_data *sd=NULL;
- if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
- sd->next_walktime = -1;
- }
- }
- break;
-
- case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
- case SC_MARIONETTE2: /// Marionette target
- {
- // check for partner and end their marionette status as well
- int type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE;
- struct block_list *pbl = map_id2bl(sc_data[type].val3);
- if (pbl) {
- struct status_change* sc_data;
- if (*status_get_sc_count(pbl) > 0 &&
- (sc_data = status_get_sc_data(pbl)) &&
- sc_data[type2].timer != -1)
- status_change_end(pbl, type2, -1);
- }
- calc_flag = 1;
- }
- break;
- }
-
- if(bl->type==BL_PC &&
- (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS))
- clif_status_change(bl,type,0); /* �A�C�R������ */
-
- switch(type){ /* �����?��Ƃ��Ȃɂ�?�����K�v */
- case SC_STONE:
- case SC_FREEZE:
- case SC_STAN:
- case SC_SLEEP:
- *opt1 = 0;
- opt_flag = 1;
- break;
-
- case SC_POISON:
- if (sc_data[SC_DPOISON].timer != -1) //
- break; // DPOISON�p�̃I�v�V����
- *opt2 &= ~1; // ��?�p�ɗp�ӂ��ꂽ�ꍇ�ɂ�
- opt_flag = 1; // �����͍폜����
- break; //
- case SC_CURSE:
- case SC_SILENCE:
- case SC_BLIND:
- *opt2 &= ~(1<<(type-SC_POISON));
- opt_flag = 1;
- break;
- case SC_DPOISON:
- if (sc_data[SC_POISON].timer != -1) // DPOISON�p�̃I�v�V������
- break; // �p�ӂ��ꂽ��폜
- *opt2 &= ~1; // ��?�ԉ���
- opt_flag = 1;
- break;
- case SC_SIGNUMCRUCIS:
- *opt2 &= ~0x40;
- opt_flag = 1;
- break;
-
- case SC_HIDING:
- case SC_CLOAKING:
- *option &= ~((type == SC_HIDING) ? 2 : 4);
- calc_flag = 1; // orn
- opt_flag = 1 ;
- break;
-
- case SC_CHASEWALK:
- *option &= ~16388;
- opt_flag = 1 ;
- break;
-
- case SC_SIGHT:
- *option &= ~1;
- opt_flag = 1;
- break;
- case SC_WEDDING: //�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
- *option &= ~4096;
- opt_flag = 1;
- break;
- case SC_RUWACH:
- *option &= ~8192;
- opt_flag = 1;
- break;
-
- //opt3
- case SC_TWOHANDQUICKEN: /* 2HQ */
- case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */
- case SC_CONCENTRATION: /* �R���Z���g��?�V���� */
- *opt3 &= ~1;
- break;
- case SC_OVERTHRUST: /* �I?�o?�X���X�g */
- *opt3 &= ~2;
- break;
- case SC_ENERGYCOAT: /* �G�i�W?�R?�g */
- *opt3 &= ~4;
- break;
- case SC_EXPLOSIONSPIRITS: // �����g��
- *opt3 &= ~8;
- break;
- case SC_STEELBODY: // ����
- *opt3 &= ~16;
- break;
- case SC_BLADESTOP: /* ���n��� */
- *opt3 &= ~32;
- break;
- case SC_BERSERK: /* �o?�T?�N */
- *opt3 &= ~128;
- break;
- case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
- case SC_MARIONETTE2:
- *opt3 &= ~1024;
- break;
- case SC_ASSUMPTIO: /* �A�X���v�e�B�I */
- *opt3 &= ~2048;
- break;
- }
-
- if (night_flag == 1 && (*opt2 & STATE_BLIND) == 0 && bl->type == BL_PC && // by [Yor]
- !map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) { // [celest]
- *opt2 |= STATE_BLIND;
- opt_flag = 1;
- }
-
- if(opt_flag) /* option��?�X��?���� */
- clif_changeoption(bl);
-
- if (bl->type == BL_PC && calc_flag)
- status_calc_pc((struct map_session_data *)bl,0); /* �X�e?�^�X�Čv�Z */
- }
-
- return 0;
-}
-
-
-/*==========================================
- * �X�e�[�^�X�ُ�I���^�C�}�[
- *------------------------------------------
- */
-int status_change_timer(int tid, unsigned int tick, int id, int data)
-{
- int type=data;
- struct block_list *bl;
- struct map_session_data *sd=NULL;
- struct status_change *sc_data;
- //short *sc_count; //�g���ĂȂ��H
-
- nullpo_retr(0, bl=map_id2bl(id));
- nullpo_retr(0, sc_data=status_get_sc_data(bl));
-
- if(bl->type==BL_PC)
- nullpo_retr(0, sd=(struct map_session_data *)bl);
-
- //sc_count=status_get_sc_count(bl); //�g���ĂȂ��H
-
- if(sc_data[type].timer != tid) {
- if(battle_config.error_log)
- printf("status_change_timer %d != %d\n",tid,sc_data[type].timer);
- return 0;
- }
-
- switch(type){ /* �����?���ɂȂ�ꍇ */
- case SC_MAXIMIZEPOWER: /* �}�L�V�}�C�Y�p��? */
- case SC_CLOAKING:
- if(sd){
- if( sd->status.sp > 0 ){ /* SP�؂��܂Ŏ�? */
- sd->status.sp--;
- clif_updatestatus(sd,SP_SP);
- sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
- sc_data[type].val2+tick, status_change_timer, bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_CHASEWALK:
- if(sd){
- int sp = 10+sc_data[SC_CHASEWALK].val1*2;
- if (map[sd->bl.m].flag.gvg) sp *= 5;
- if( sd->status.sp > sp){
- sd->status.sp -= sp; // update sp cost [Celest]
- clif_updatestatus(sd,SP_SP);
- sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
- sc_data[type].val2+tick, status_change_timer, bl->id, data);
- sc_data[SC_CHASEWALK].val4++;
- if (sc_data[SC_CHASEWALK].val4 > 3)
- sc_data[SC_CHASEWALK].val4 = 0;
- status_calc_pc (sd, 0);
- return 0;
- }
- }
- break;
-
- case SC_HIDING: /* �n�C�f�B���O */
- if(sd){ /* SP�������āA���Ԑ����̊Ԃ͎�? */
- if( sd->status.sp > 0 && (--sc_data[type].val2)>0 ){
- if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
- sd->status.sp--;
- clif_updatestatus(sd,SP_SP);
- }
- sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
- 1000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_SIGHT: /* �T�C�g */
- case SC_RUWACH: /* ���A�t */
- {
- int range = 5;
- if ( type == SC_SIGHT ) range = 7;
- map_foreachinarea( status_change_timer_sub,
- bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0,
- bl,type,tick);
-
- if( (--sc_data[type].val2)>0 ){
- sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
- 250+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */
- {
- int race = status_get_race(bl);
- if(race == 6 || battle_check_undead(race,status_get_elem_type(bl))) {
- sc_data[type].timer=add_timer(1000*600+tick,status_change_timer, bl->id, data );
- return 0;
- }
- }
- break;
-
- case SC_PROVOKE: /* �v���{�b�N/�I?�g�o?�T?�N */
- if(sc_data[type].val2!=0){ /* �I?�g�o?�T?�N�i�P�b���Ƃ�HP�`�F�b�N�j */
- if(sd && sd->status.hp>sd->status.max_hp>>2) /* ��~ */
- break;
- sc_data[type].timer=add_timer( 1000+tick,status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_WATERBALL: /* �E�H?�^?�{?�� */
- {
- struct block_list *target=map_id2bl(sc_data[type].val2);
- nullpo_retb(target);
- nullpo_retb(target->prev);
- skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0);
- if((--sc_data[type].val3)>0) {
- sc_data[type].timer=add_timer( 150+tick,status_change_timer, bl->id, data );
- return 0;
- }
- }
- break;
-
- case SC_ENDURE: /* �C���f���A */
- case SC_AUTOBERSERK: // Celest
- if(sd && sd->special_state.infinite_endure) {
-#ifdef TWILIGHT
- sc_data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
-#else
- sc_data[type].timer=add_timer( 1000*60+tick,status_change_timer, bl->id, data );
-#endif
- //sc_data[type].val2=1;
- return 0;
- }
- break;
-
- case SC_DISSONANCE: /* �s���a�� */
- if( (--sc_data[type].val2)>0){
- struct skill_unit *unit=
- (struct skill_unit *)sc_data[type].val4;
- struct block_list *src;
- /*if(!unit || !unit->group)
- break;
- src=map_id2bl(unit->group->src_id);
- if(!src)
- break;*/
- nullpo_retb(unit);
- nullpo_retb(unit->group);
- nullpo_retr(0, src=map_id2bl(unit->group->src_id));
- skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0);
- sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick,
- status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_LULLABY: /* �q��S */
- if( (--sc_data[type].val2)>0){
- struct skill_unit *unit=
- (struct skill_unit *)sc_data[type].val4;
- nullpo_retb(unit);
- nullpo_retb(unit->group);
- if(unit->group->src_id == bl->id)
- break;
- skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick);
- if (unit->group != 0)
- sc_data[type].timer=add_timer(skill_get_time(unit->group->skill_id,unit->group->skill_lv)/10+tick,
- status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_STONE:
- if(sc_data[type].val2 != 0) {
- short *opt1 = status_get_opt1(bl);
- sc_data[type].val2 = 0;
- sc_data[type].val4 = 0;
- battle_stopwalking(bl,1);
- if(opt1) {
- *opt1 = 1;
- clif_changeoption(bl);
- }
- sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
- return 0;
- }
- else if( (--sc_data[type].val3) > 0) {
- int hp = status_get_max_hp(bl);
- if((++sc_data[type].val4)%5 == 0 && status_get_hp(bl) > hp>>2) {
- hp = hp/100;
- if(hp < 1) hp = 1;
- if(sd)
- pc_heal(sd,-hp,0);
- else if(bl->type == BL_MOB){
- struct mob_data *md;
- if((md=((struct mob_data *)bl)) == NULL)
- break;
- md->hp -= hp;
- }
- }
- sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
- return 0;
- }
- break;
- case SC_POISON:
- if(sc_data[SC_SLOWPOISON].timer == -1) {
- if( (--sc_data[type].val3) > 0) {
- int hp = status_get_max_hp(bl);
- if(status_get_hp(bl) > hp>>2) {
- if(bl->type == BL_PC) {
- hp = 3 + hp*3/200;
- pc_heal((struct map_session_data *)bl,-hp,0);
- }
- else if(bl->type == BL_MOB) {
- struct mob_data *md;
- nullpo_retr(0, md=(struct mob_data *)bl);
- /*if((md=((struct mob_data *)bl)) == NULL)
- break;*/
- hp = 3 + hp/200;
- md->hp -= hp;
- }
- }
- sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
- }
- }
- else
- sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
- break;
- case SC_DPOISON:
- if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) {
- int hp = status_get_max_hp(bl);
- if (status_get_hp(bl) > hp>>2) {
- if(sd) {
- hp = 3 + hp/50;
- pc_heal(sd, -hp, 0);
- } else if (bl->type == BL_MOB) {
- struct mob_data *md;
- nullpo_retr(0, md=(struct mob_data *)bl);
- /*if ((md=((struct mob_data *)bl)) == NULL)
- break;*/
- hp = 3 + hp/100;
- md->hp -= hp;
- }
- }
- }
- if (sc_data[type].val3 > 0)
- sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
- break;
-
- case SC_TENSIONRELAX: /* �e���V���������b�N�X */
- if(sd){ /* SP�������āAHP��?�^���łȂ����?? */
- if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){
-/* if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
- sd->status.sp -= 12;
- clif_updatestatus(sd,SP_SP);
- } */
- sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
- 10000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- if(sd->status.max_hp <= sd->status.hp)
- status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
- }
- break;
- case SC_HEADCRUSH: // temporary damage [celest]
-// case SC_BLEEDING:
- if((--sc_data[type].val3) > 0) {
- int hp = status_get_max_hp(bl);
- if(sd) {
- hp = 3 + hp*3/200;
- pc_heal(sd,-hp,0);
- }
- else if(bl->type == BL_MOB) {
- struct mob_data *md;
- nullpo_retr(0, md=(struct mob_data *)bl);
- /*if((md=((struct mob_data *)bl)) == NULL)
- break;*/
- hp = 3 + hp/200;
- md->hp -= hp;
- }
- sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
- }
- break;
-
- /* ���Ԑ؂ꖳ���H�H */
- case SC_AETERNA:
- case SC_TRICKDEAD:
- case SC_RIDING:
- case SC_FALCON:
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_MAGICPOWER: /* ���@��?�� */
- case SC_REJECTSWORD: /* ���W�F�N�g�\?�h */
- case SC_MEMORIZE: /* �������C�Y */
- case SC_BROKNWEAPON:
- case SC_BROKNARMOR:
- case SC_SACRIFICE:
-// if(sc_data[type].timer==tid)
- sc_data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
- return 0;
-
- case SC_DANCING: //�_���X�X�L���̎���SP����
- {
- int s=0;
- if(sd){
- if(sd->status.sp > 0 && (--sc_data[type].val3)>0){
- switch(sc_data[type].val1){
- case BD_RICHMANKIM: /* �j�����h�̉� 3�b��SP1 */
- case BD_DRUMBATTLEFIELD: /* ?���ۂ̋��� 3�b��SP1 */
- case BD_RINGNIBELUNGEN: /* �j?�x�����O�̎w�� 3�b��SP1 */
- case BD_SIEGFRIED: /* �s���g�̃W?�N�t��?�h 3�b��SP1 */
- case BA_DISSONANCE: /* �s���a�� 3�b��SP1 */
- case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X 3�b��SP1 */
- case DC_UGLYDANCE: /* ��������ȃ_���X 3�b��SP1 */
- s=3;
- break;
- case BD_LULLABY: /* �q��� 4�b��SP1 */
- case BD_ETERNALCHAOS: /* �i���̍��� 4�b��SP1 */
- case BD_ROKISWEIL: /* ���L�̋��� 4�b��SP1 */
- case DC_FORTUNEKISS: /* �K�^�̃L�X 4�b��SP1 */
- s=4;
- break;
- case BD_INTOABYSS: /* �[���̒��� 5�b��SP1 */
- case BA_WHISTLE: /* ���J 5�b��SP1 */
- case DC_HUMMING: /* �n�~���O 5�b��SP1 */
- case BA_POEMBRAGI: /* �u���M�̎� 5�b��SP1 */
- case DC_SERVICEFORYOU: /* �T?�r�X�t�H?��? 5�b��SP1 */
- s=5;
- break;
- case BA_APPLEIDUN: /* �C�h�D���̗ь� 6�b��SP1 */
- s=6;
- break;
- case DC_DONTFORGETME: /* ����Y��Ȃ��Łc 10�b��SP1 */
- case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� 10�b��SP1�H */
- s=10;
- break;
- }
- if(s && ((sc_data[type].val3 % s) == 0)){
- sd->status.sp--;
- clif_updatestatus(sd,SP_SP);
- }
- sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
- 1000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- }
- break;
- case SC_BERSERK: /* �o?�T?�N */
- if(sd){ /* HP��100�ȏ�Ȃ�?? */
- if( (sd->status.hp - sd->status.max_hp*5/100) > 100 ){ // 5% every 10 seconds [DracoRPG]
- sd->status.hp -= sd->status.max_hp*5/100; // changed to max hp [celest]
- clif_updatestatus(sd,SP_HP);
- sc_data[type].timer = add_timer( /* �^�C�}?�Đݒ� */
- 10000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
- case SC_WEDDING: //�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
- if(sd){
- time_t timer;
- if(time(&timer) < ((sc_data[type].val2) + 3600)){ //1���Ԃ����Ă��Ȃ��̂�??
- sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
- 10000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
- case SC_NOCHAT: //�`���b�g�֎~?��
- if(sd && battle_config.muting_players){
- time_t timer;
- if((++sd->status.manner) && time(&timer) < ((sc_data[type].val2) + 60*(0-sd->status.manner))){ //�J�n����status.manner��?���ĂȂ��̂�??
- clif_updatestatus(sd,SP_MANNER);
- sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ�(60�b) */
- 60000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
- case SC_SELFDESTRUCTION: /* ���� */
- if(--sc_data[type].val3>0){
- struct mob_data *md;
- if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->speed > 250){
- md->speed -= 250;
- md->next_walktime=tick;
- }
- sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
- 1000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
-
- case SC_SPLASHER:
- if (sc_data[type].val4 % 1000 == 0) {
- char timer[2];
- sprintf (timer, "%d", sc_data[type].val4/1000);
- clif_message(bl, timer);
- }
- if((sc_data[type].val4 -= 500) > 0) {
- sc_data[type].timer = add_timer(
- 500 + tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
-
- case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
- case SC_MARIONETTE2:
- {
- struct block_list *pbl = map_id2bl(sc_data[type].val3);
- if (pbl && battle_check_range(bl, pbl, 7) &&
- (sc_data[type].val2 -= 1000)>0) {
- sc_data[type].timer = add_timer(
- 1000 + tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
-
-/* case SC_LEADERSHIP:
- case SC_GLORYWOUNDS:
- case SC_SOULCOLD:
- case SC_HAWKEYES:
- if (sd) {
- sc_data[type].timer = add_timer(
- 1000+tick, status_change_timer,
- bl->id, data);
- }
- break;*/
-
- // Celest
- case SC_CONFUSION:
- {
- int i = 3000;
- //struct mob_data *md;
- if (sd) {
- pc_randomwalk (sd, gettick());
- sd->next_walktime = tick + (i=1000 + rand()%1000);
- } /*else if (bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->mode&1 && mob_can_move(md)) {
- md->state.state=MS_WALK;
- if( DIFF_TICK(md->next_walktime,tick) > + 7000 &&
- (md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len) )
- md->next_walktime = tick + 3000*rand()%2000;
- mob_randomwalk(md,tick);
- }*/
- if ((sc_data[type].val2 -= 1000) > 0) {
- sc_data[type].timer = add_timer(
- i + tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_GOSPEL:
- {
- int calc_flag = 0;
- if (sc_data[type].val3 > 0) {
- sc_data[type].val3 = 0;
- calc_flag = 1;
- }
- if(sd && sc_data[type].val4 == BCT_SELF){
- int hp, sp;
- hp = (sc_data[type].val1 > 5) ? 45 : 30;
- sp = (sc_data[type].val1 > 5) ? 35 : 20;
- if(sd->status.hp - hp > 0 &&
- sd->status.sp - sp > 0){
- sd->status.hp -= hp;
- sd->status.sp -= sp;
- clif_updatestatus(sd,SP_HP);
- clif_updatestatus(sd,SP_SP);
- if ((sc_data[type].val2 -= 10000) > 0) {
- sc_data[type].timer = add_timer(
- 10000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- } else if (sd && sc_data[type].val4 == BCT_PARTY) {
- int i;
- switch ((i = rand() % 12)) {
- case 1: // heal between 100-1000
- {
- struct block_list tbl;
- int heal = rand() % 900 + 100;
- tbl.id = 0;
- tbl.m = bl->m;
- tbl.x = bl->x;
- tbl.y = bl->y;
- clif_skill_nodamage(&tbl,bl,AL_HEAL,heal,1);
- battle_heal(NULL,bl,heal,0,0);
- }
- break;
- case 2: // end negative status
- {
- int j;
- for (j=0; j<4; j++)
- if(sc_data[i + SC_POISON].timer!=-1) {
- status_change_end(bl,j,-1);
- break;
- }
- }
- break;
- case 3: // +25% resistance to negative status
- case 4: // +25% max hp
- case 5: // +25% max sp
- case 6: // +2 to all stats
- case 11: // +25% armor and vit def
- case 12: // +8% atk
- case 13: // +5% flee
- case 14: // +5% hit
- sc_data[type].val3 = i;
- if (i == 6 ||
- (i >= 11 && i <= 14))
- calc_flag = 1;
- break;
- case 7: // level 5 bless
- {
- struct block_list tbl;
- tbl.id = 0;
- tbl.m = bl->m;
- tbl.x = bl->x;
- tbl.y = bl->y;
- clif_skill_nodamage(&tbl,bl,AL_BLESSING,5,1);
- status_change_start(bl,SkillStatusChangeTable[AL_BLESSING],5,0,0,0,10000,0 );
- }
- break;
- case 8: // level 5 increase agility
- {
- struct block_list tbl;
- tbl.id = 0;
- tbl.m = bl->m;
- tbl.x = bl->x;
- tbl.y = bl->y;
- clif_skill_nodamage(&tbl,bl,AL_INCAGI,5,1);
- status_change_start(bl,SkillStatusChangeTable[AL_INCAGI],5,0,0,0,10000,0 );
- }
- break;
- case 9: // holy element to weapon
- {
- struct block_list tbl;
- tbl.id = 0;
- tbl.m = bl->m;
- tbl.x = bl->x;
- tbl.y = bl->y;
- clif_skill_nodamage(&tbl,bl,PR_ASPERSIO,1,1);
- status_change_start(bl,SkillStatusChangeTable[PR_ASPERSIO],1,0,0,0,10000,0 );
- }
- break;
- case 10: // holy element to armour
- {
- struct block_list tbl;
- tbl.id = 0;
- tbl.m = bl->m;
- tbl.x = bl->x;
- tbl.y = bl->y;
- clif_skill_nodamage(&tbl,bl,PR_BENEDICTIO,1,1);
- status_change_start(bl,SkillStatusChangeTable[PR_BENEDICTIO],1,0,0,0,10000,0 );
- }
- break;
- default:
- break;
- }
- } else if (sc_data[type].val4 == BCT_ENEMY) {
- int i;
- switch ((i = rand() % 8)) {
- case 1: // damage between 300-800
- case 2: // damage between 150-550 (ignore def)
- battle_damage(NULL, bl, rand() % 500,0); // temporary damage
- break;
- case 3: // random status effect
- {
- int effect[3] = {
- SC_CURSE,
- SC_BLIND,
- SC_POISON };
- status_change_start(bl,effect[rand()%3],1,0,0,0,10000,0 );
- }
- break;
- case 4: // level 10 provoke
- {
- struct block_list tbl;
- tbl.id = 0;
- tbl.m = bl->m;
- tbl.x = bl->x;
- tbl.y = bl->y;
- clif_skill_nodamage(&tbl,bl,SM_PROVOKE,1,1);
- status_change_start(bl,SkillStatusChangeTable[SM_PROVOKE],10,0,0,0,10000,0 );
- }
- break;
- case 5: // 0 def
- case 6: // 0 atk
- case 7: // 0 flee
- case 8: // -75% move speed and aspd
- sc_data[type].val3 = i;
- calc_flag = 1;
- break;
- default:
- break;
- }
- }
- if (sd && calc_flag)
- status_calc_pc (sd, 0);
- }
- break;
- }
-
- return status_change_end( bl,type,tid );
-}
-
-/*==========================================
- * �X�e�[�^�X�ُ�^�C�}�[�͈͏���
- *------------------------------------------
- */
-int status_change_timer_sub(struct block_list *bl, va_list ap )
-{
- struct block_list *src;
- int type;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, src=va_arg(ap,struct block_list*));
- type=va_arg(ap,int);
- tick=va_arg(ap,unsigned int);
-
- if(bl->type!=BL_PC && bl->type!=BL_MOB)
- return 0;
-
- switch( type ){
- case SC_SIGHT: /* �T�C�g */
- case SC_CONCENTRATE:
- if( (*status_get_option(bl))&6 ){
- status_change_end( bl, SC_HIDING, -1);
- status_change_end( bl, SC_CLOAKING, -1);
- }
- break;
- case SC_RUWACH: /* ���A�t */
- if( (*status_get_option(bl))&6 ){
- struct status_change *sc_data = status_get_sc_data(bl); // check whether the target is hiding/cloaking [celest]
- if (sc_data && (sc_data[SC_HIDING].timer != -1 || // if the target is using a special hiding, i.e not using normal hiding/cloaking, don't bother
- sc_data[SC_CLOAKING].timer != -1)) {
- status_change_end( bl, SC_HIDING, -1);
- status_change_end( bl, SC_CLOAKING, -1);
- }
- if(battle_check_target( src,bl, BCT_ENEMY ) > 0)
- skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0);
- }
- break;
- }
- return 0;
-}
-
-
-static int status_calc_sigma(void)
-{
- int i,j,k;
-
- for(i=0;i<MAX_PC_CLASS;i++) {
- memset(hp_sigma_val[i],0,sizeof(hp_sigma_val[i]));
- for(k=0,j=2;j<=MAX_LEVEL;j++) {
- k += hp_coefficient[i]*j + 50;
- k -= k%100;
- hp_sigma_val[i][j-1] = k;
- }
- }
- return 0;
-}
-
-int status_readdb(void) {
- int i,j,k;
- FILE *fp;
- char line[1024],*p;
-
- // JOB�␳?�l�P
- fp=fopen("db/job_db1.txt","r");
- if(fp==NULL){
- printf("can't read db/job_db1.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[50];
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<21 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(j<21)
- continue;
- max_weight_base[i]=atoi(split[0]);
- hp_coefficient[i]=atoi(split[1]);
- hp_coefficient2[i]=atoi(split[2]);
- sp_coefficient[i]=atoi(split[3]);
- for(j=0;j<17;j++)
- aspd_base[i][j]=atoi(split[j+4]);
- i++;
-// -- moonsoul (below two lines added to accommodate high numbered new class ids)
- if(i==24)
- i=4001;
- if(i==MAX_PC_CLASS)
- break;
- }
- fclose(fp);
- sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db1.txt");
- ShowStatus(tmp_output);
-
- // JOB�{?�i�X
- memset(job_bonus,0,sizeof(job_bonus));
- fp=fopen("db/job_db2.txt","r");
- if(fp==NULL){
- printf("can't read db/job_db2.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<MAX_LEVEL && p;j++){
- if(sscanf(p,"%d",&k)==0)
- break;
- job_bonus[0][i][j]=k;
- job_bonus[2][i][j]=k; //�{�q�E�̃{?�i�X�͕�����Ȃ��̂�?
- p=strchr(p,',');
- if(p) p++;
- }
- i++;
-// -- moonsoul (below two lines added to accommodate high numbered new class ids)
- if(i==24)
- i=4001;
- if(i==MAX_PC_CLASS)
- break;
- }
- fclose(fp);
- sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db2.txt");
- ShowStatus(tmp_output);
-
- // JOB�{?�i�X2 ?���E�p
- fp=fopen("db/job_db2-2.txt","r");
- if(fp==NULL){
- printf("can't read db/job_db2-2.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<MAX_LEVEL && p;j++){
- if(sscanf(p,"%d",&k)==0)
- break;
- job_bonus[1][i][j]=k;
- p=strchr(p,',');
- if(p) p++;
- }
- i++;
- if(i==MAX_PC_CLASS)
- break;
- }
- fclose(fp);
- sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db2-2.txt");
- ShowStatus(tmp_output);
-
- // �T�C�Y�␳�e?�u��
- for(i=0;i<3;i++)
- for(j=0;j<20;j++)
- atkmods[i][j]=100;
- fp=fopen("db/size_fix.txt","r");
- if(fp==NULL){
- printf("can't read db/size_fix.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[20];
- if(line[0]=='/' && line[1]=='/')
- continue;
- if(atoi(line)<=0)
- continue;
- memset(split,0,sizeof(split));
- for(j=0,p=line;j<20 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- for(j=0;j<20 && split[j];j++)
- atkmods[i][j]=atoi(split[j]);
- i++;
- }
- fclose(fp);
- sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/size_fix.txt");
- ShowStatus(tmp_output);
-
- // ��?�f?�^�e?�u��
- for(i=0;i<5;i++){
- for(j=0;j<10;j++)
- percentrefinery[i][j]=100;
- refinebonus[i][0]=0;
- refinebonus[i][1]=0;
- refinebonus[i][2]=10;
- }
- fp=fopen("db/refine_db.txt","r");
- if(fp==NULL){
- printf("can't read db/refine_db.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[16];
- if(line[0]=='/' && line[1]=='/')
- continue;
- if(atoi(line)<=0)
- continue;
- memset(split,0,sizeof(split));
- for(j=0,p=line;j<16 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- refinebonus[i][0]=atoi(split[0]); // ��?�{?�i�X
- refinebonus[i][1]=atoi(split[1]); // ��?��?�{?�i�X
- refinebonus[i][2]=atoi(split[2]); // ���S��?���E
- for(j=0;j<10 && split[j];j++)
- percentrefinery[i][j]=atoi(split[j+3]);
- i++;
- }
- fclose(fp); //Lupus. close this file!!!
- sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/refine_db.txt");
- ShowStatus(tmp_output);
-
- return 0;
-}
-
-/*==========================================
- * �X�L���֌W����������
- *------------------------------------------
- */
-int do_init_status(void)
-{
- add_timer_func_list(status_change_timer,"status_change_timer");
- status_readdb();
- status_calc_sigma();
- return 0;
-}
+
+// �X�e�[�^�X�v�Z�A��Ԉُ폈��
+#include <time.h>
+#include <ctype.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <memory.h>
+
+#include "pc.h"
+#include "map.h"
+#include "pet.h"
+#include "mob.h"
+#include "clif.h"
+#include "guild.h"
+#include "skill.h"
+#include "itemdb.h"
+#include "battle.h"
+#include "chrif.h"
+#include "status.h"
+
+#include "timer.h"
+#include "nullpo.h"
+#include "script.h"
+#include "showmsg.h"
+
+static int max_weight_base[MAX_PC_CLASS];
+static int hp_coefficient[MAX_PC_CLASS];
+static int hp_coefficient2[MAX_PC_CLASS];
+static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL];
+static int sp_coefficient[MAX_PC_CLASS];
+static int aspd_base[MAX_PC_CLASS][20];
+static int refinebonus[5][3]; // ���B�{�[�i�X�e�[�u��(refine_db.txt)
+int percentrefinery[5][10]; // ���B������(refine_db.txt)
+static int atkmods[3][20]; // ����ATK�T�C�Y�C��(size_fix.txt)
+static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL];
+
+/*==========================================
+ * ���B�{�[�i�X
+ *------------------------------------------
+ */
+int status_getrefinebonus(int lv,int type)
+{
+ if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
+ return refinebonus[lv][type];
+ return 0;
+}
+
+/*==========================================
+ * ���B������
+ *------------------------------------------
+ */
+int status_percentrefinery(struct map_session_data *sd,struct item *item)
+{
+ int percent;
+
+ nullpo_retr(0, item);
+ percent=percentrefinery[itemdb_wlv(item->nameid)][(int)item->refine];
+
+ percent += pc_checkskill(sd,BS_WEAPONRESEARCH); // ���팤���X�L������
+
+ // �m���̗L���͈̓`�F�b�N
+ if( percent > 100 ){
+ percent = 100;
+ }
+ if( percent < 0 ){
+ percent = 0;
+ }
+
+ return percent;
+}
+
+/*==========================================
+ * �p�����[�^�v�Z
+ * first==0�̎��A�v�Z�Ώۂ̃p�����[�^���Ăяo���O����
+ * �� �������ꍇ������send���邪�A
+ * �\���I�ɕω��������p�����[�^�͎��O��send����悤��
+ *------------------------------------------
+ */
+
+int status_calc_pc(struct map_session_data* sd,int first)
+{
+ int b_speed,b_max_hp,b_max_sp,b_hp,b_sp,b_weight,b_max_weight,b_paramb[6],b_parame[6],b_hit,b_flee;
+ int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2,b_class;
+ int b_base_atk;
+ struct skill b_skill[MAX_SKILL];
+ int i,bl,index;
+ int skill,aspd_rate,wele,wele_,def_ele,refinedef=0;
+ int pele=0,pdef_ele=0;
+ int str,dstr,dex;
+ struct pc_base_job s_class;
+
+ nullpo_retr(0, sd);
+
+ //?����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ s_class = pc_calc_base_job(sd->status.class_);
+
+ b_speed = sd->speed;
+ b_max_hp = sd->status.max_hp;
+ b_max_sp = sd->status.max_sp;
+ b_hp = sd->status.hp;
+ b_sp = sd->status.sp;
+ b_weight = sd->weight;
+ b_max_weight = sd->max_weight;
+ memcpy(b_paramb,&sd->paramb,sizeof(b_paramb));
+ memcpy(b_parame,&sd->paramc,sizeof(b_parame));
+ memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
+ b_hit = sd->hit;
+ b_flee = sd->flee;
+ b_aspd = sd->aspd;
+ b_watk = sd->watk;
+ b_def = sd->def;
+ b_watk2 = sd->watk2;
+ b_def2 = sd->def2;
+ b_flee2 = sd->flee2;
+ b_critical = sd->critical;
+ b_attackrange = sd->attackrange;
+ b_matk1 = sd->matk1;
+ b_matk2 = sd->matk2;
+ b_mdef = sd->mdef;
+ b_mdef2 = sd->mdef2;
+ b_class = sd->view_class;
+ sd->view_class = sd->status.class_;
+ b_base_atk = sd->base_atk;
+
+ pc_calc_skilltree(sd); // �X�L���c��?�̌v�Z
+
+ sd->max_weight = max_weight_base[s_class.job]+sd->status.str*300;
+
+ if(first&1) {
+ sd->weight=0;
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL)
+ continue;
+ sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount;
+ }
+ sd->cart_max_weight=battle_config.max_cart_weight;
+ sd->cart_weight=0;
+ sd->cart_max_num=MAX_CART;
+ sd->cart_num=0;
+ for(i=0;i<MAX_CART;i++){
+ if(sd->status.cart[i].nameid==0)
+ continue;
+ sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount;
+ sd->cart_num++;
+ }
+ }
+
+ memset(sd->paramb,0,sizeof(sd->paramb));
+ memset(sd->parame,0,sizeof(sd->parame));
+ sd->hit = 0;
+ sd->flee = 0;
+ sd->flee2 = 0;
+ sd->critical = 0;
+ sd->aspd = 0;
+ sd->watk = 0;
+ sd->def = 0;
+ sd->mdef = 0;
+ sd->watk2 = 0;
+ sd->def2 = 0;
+ sd->mdef2 = 0;
+ sd->status.max_hp = 0;
+ sd->status.max_sp = 0;
+ sd->attackrange = 0;
+ sd->attackrange_ = 0;
+ sd->atk_ele = 0;
+ sd->def_ele = 0;
+ sd->star =0;
+ sd->overrefine =0;
+ sd->matk1 =0;
+ sd->matk2 =0;
+ sd->speed = DEFAULT_WALK_SPEED ;
+ sd->hprate=battle_config.hp_rate;
+ sd->sprate=battle_config.sp_rate;
+ sd->castrate=100;
+ sd->delayrate=100;
+ sd->dsprate=100;
+ sd->base_atk=0;
+ sd->arrow_atk=0;
+ sd->arrow_ele=0;
+ sd->arrow_hit=0;
+ sd->arrow_range=0;
+ sd->nhealhp=sd->nhealsp=sd->nshealhp=sd->nshealsp=sd->nsshealhp=sd->nsshealsp=0;
+ memset(sd->addele,0,sizeof(sd->addele));
+ memset(sd->addrace,0,sizeof(sd->addrace));
+ memset(sd->addsize,0,sizeof(sd->addsize));
+ memset(sd->addele_,0,sizeof(sd->addele_));
+ memset(sd->addrace_,0,sizeof(sd->addrace_));
+ memset(sd->addsize_,0,sizeof(sd->addsize_));
+ memset(sd->subele,0,sizeof(sd->subele));
+ memset(sd->subrace,0,sizeof(sd->subrace));
+ memset(sd->addeff,0,sizeof(sd->addeff));
+ memset(sd->addeff2,0,sizeof(sd->addeff2));
+ memset(sd->reseff,0,sizeof(sd->reseff));
+ memset(&sd->special_state,0,sizeof(sd->special_state));
+ memset(sd->weapon_coma_ele,0,sizeof(sd->weapon_coma_ele));
+ memset(sd->weapon_coma_race,0,sizeof(sd->weapon_coma_race));
+ memset(sd->weapon_atk,0,sizeof(sd->weapon_atk));
+ memset(sd->weapon_atk_rate,0,sizeof(sd->weapon_atk_rate));
+
+ sd->watk_ = 0; //�񓁗��p(?)
+ sd->watk_2 = 0;
+ sd->atk_ele_ = 0;
+ sd->star_ = 0;
+ sd->overrefine_ = 0;
+
+ sd->aspd_rate = 100;
+ sd->speed_rate = 100;
+ sd->hprecov_rate = 100;
+ sd->sprecov_rate = 100;
+ sd->critical_def = 0;
+ sd->double_rate = 0;
+ sd->near_attack_def_rate = sd->long_attack_def_rate = 0;
+ sd->atk_rate = sd->matk_rate = 100;
+ sd->ignore_def_ele = sd->ignore_def_race = 0;
+ sd->ignore_def_ele_ = sd->ignore_def_race_ = 0;
+ sd->ignore_mdef_ele = sd->ignore_mdef_race = 0;
+ sd->arrow_cri = 0;
+ sd->magic_def_rate = sd->misc_def_rate = 0;
+ memset(sd->arrow_addele,0,sizeof(sd->arrow_addele));
+ memset(sd->arrow_addrace,0,sizeof(sd->arrow_addrace));
+ memset(sd->arrow_addsize,0,sizeof(sd->arrow_addsize));
+ memset(sd->arrow_addeff,0,sizeof(sd->arrow_addeff));
+ memset(sd->arrow_addeff2,0,sizeof(sd->arrow_addeff2));
+ memset(sd->magic_addele,0,sizeof(sd->magic_addele));
+ memset(sd->magic_addrace,0,sizeof(sd->magic_addrace));
+ memset(sd->magic_subrace,0,sizeof(sd->magic_subrace));
+ sd->perfect_hit = 0;
+ sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
+ sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
+ sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0;
+ sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0;
+ sd->get_zeny_num = 0;
+ sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0;
+ sd->add_def_class_count = sd->add_mdef_class_count = 0;
+ sd->monster_drop_item_count = 0;
+ memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate));
+ memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_));
+ memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate));
+ memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate));
+ memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate));
+ memset(sd->monster_drop_race,0,sizeof(sd->monster_drop_race));
+ memset(sd->monster_drop_itemrate,0,sizeof(sd->monster_drop_itemrate));
+ sd->speed_add_rate = sd->aspd_add_rate = 100;
+ sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0;
+ sd->splash_range = sd->splash_add_range = 0;
+ sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0;
+ sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate = sd->sp_drain_per = 0;
+ sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ = sd->sp_drain_per_ = 0;
+ sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0;
+ sd->magic_damage_return = 0; //AppleGirl Was Here
+ sd->random_attack_increase_add = sd->random_attack_increase_per = 0;
+ sd->hp_drain_value = sd->hp_drain_value_ = sd->sp_drain_value = sd->sp_drain_value_ = 0;
+ sd->unbreakable_equip = 0;
+
+
+ if(!sd->disguiseflag && sd->disguise) {
+ sd->disguise=0;
+ clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
+ clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
+ clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
+ clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
+ clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
+ clif_clearchar(&sd->bl, 9);
+ pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
+ }
+
+ for(i=0;i<10;i++) {
+ index = sd->equip_index[i];
+ if(index < 0)
+ continue;
+ if(i == 9 && sd->equip_index[8] == index)
+ continue;
+ if(i == 5 && sd->equip_index[4] == index)
+ continue;
+ if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
+ continue;
+
+ if(sd->inventory_data[index]) {
+ if(sd->inventory_data[index]->type == 4) {
+ if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
+ int j;
+ for(j=0;j<sd->inventory_data[index]->slot;j++){ // �J?�h
+ int c=sd->status.inventory[index].card[j];
+ if(c>0){
+ if(i == 8 && sd->status.inventory[index].equip == 0x20)
+ sd->state.lr_flag = 1;
+ run_script(itemdb_equipscript(c),0,sd->bl.id,0);
+ sd->state.lr_flag = 0;
+ }
+ }
+ }
+ }
+ else if(sd->inventory_data[index]->type==5){ // �h��
+ if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
+ int j;
+ for(j=0;j<sd->inventory_data[index]->slot;j++){ // �J?�h
+ int c=sd->status.inventory[index].card[j];
+ if(c>0)
+ run_script(itemdb_equipscript(c),0,sd->bl.id,0);
+ }
+ }
+ }
+ }
+ }
+ wele = sd->atk_ele;
+ wele_ = sd->atk_ele_;
+ def_ele = sd->def_ele;
+ if(sd->status.pet_id > 0) {
+ struct pet_data *pd=sd->pd;
+ if((pd && battle_config.pet_status_support==1) && (battle_config.pet_equip_required==0 || (battle_config.pet_equip_required && pd->equip > 0))) {
+ if(sd->status.pet_id > 0 && sd->petDB && sd->pet.intimate > 0)
+ run_script(sd->petDB->script,0,sd->bl.id,0);
+ pele = sd->atk_ele;
+ pdef_ele = sd->def_ele;
+ sd->atk_ele = sd->def_ele = 0;
+ }
+ }
+ memcpy(sd->paramcard,sd->parame,sizeof(sd->paramcard));
+
+ // ?���i�ɂ��X�e?�^�X?���͂�����?�s
+ for(i=0;i<10;i++) {
+ index = sd->equip_index[i];
+ if(index < 0)
+ continue;
+ if(i == 9 && sd->equip_index[8] == index)
+ continue;
+ if(i == 5 && sd->equip_index[4] == index)
+ continue;
+ if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
+ continue;
+ if(sd->inventory_data[index]) {
+ sd->def += sd->inventory_data[index]->def;
+ if(sd->inventory_data[index]->type == 4) {
+ int r,wlv = sd->inventory_data[index]->wlv;
+ if(i == 8 && sd->status.inventory[index].equip == 0x20) {
+ //�񓁗��p�f?�^����
+ sd->watk_ += sd->inventory_data[index]->atk;
+ sd->watk_2 = (r=sd->status.inventory[index].refine)* // ��?�U?��
+ refinebonus[wlv][0];
+ if( (r-=refinebonus[wlv][2])>0 ) // ��?��?�{?�i�X
+ sd->overrefine_ = r*refinebonus[wlv][1];
+
+ if(sd->status.inventory[index].card[0]==0x00ff){ // ��������
+ sd->star_ = (sd->status.inventory[index].card[1]>>8); // ���̂�����
+ wele_= (sd->status.inventory[index].card[1]&0x0f); // ? ��
+ }
+ sd->attackrange_ += sd->inventory_data[index]->range;
+ sd->state.lr_flag = 1;
+ run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
+ sd->state.lr_flag = 0;
+ }
+ else { //�񓁗�����ȊO
+ sd->watk += sd->inventory_data[index]->atk;
+ sd->watk2 += (r=sd->status.inventory[index].refine)* // ��?�U?��
+ refinebonus[wlv][0];
+ if( (r-=refinebonus[wlv][2])>0 ) // ��?��?�{?�i�X
+ sd->overrefine += r*refinebonus[wlv][1];
+
+ if(sd->status.inventory[index].card[0]==0x00ff){ // ��������
+ sd->star += (sd->status.inventory[index].card[1]>>8); // ���̂�����
+ wele = (sd->status.inventory[index].card[1]&0x0f); // ? ��
+ }
+ sd->attackrange += sd->inventory_data[index]->range;
+ run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
+ }
+ }
+ else if(sd->inventory_data[index]->type == 5) {
+ sd->watk += sd->inventory_data[index]->atk;
+ refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
+ run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
+ }
+ }
+ }
+
+ if(sd->equip_index[10] >= 0){ // ��
+ index = sd->equip_index[10];
+ if(sd->inventory_data[index]){ //�܂�?���������Ă��Ȃ�
+ sd->state.lr_flag = 2;
+ run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
+ sd->state.lr_flag = 0;
+ sd->arrow_atk += sd->inventory_data[index]->atk;
+ }
+ }
+ sd->def += (refinedef+50)/100;
+
+ if(sd->attackrange < 1) sd->attackrange = 1;
+ if(sd->attackrange_ < 1) sd->attackrange_ = 1;
+ if(sd->attackrange < sd->attackrange_)
+ sd->attackrange = sd->attackrange_;
+ if(sd->status.weapon == 11)
+ sd->attackrange += sd->arrow_range;
+ if(wele > 0)
+ sd->atk_ele = wele;
+ if(wele_ > 0)
+ sd->atk_ele_ = wele_;
+ if(def_ele > 0)
+ sd->def_ele = def_ele;
+ if(battle_config.pet_status_support) {
+ if(pele > 0 && !sd->atk_ele)
+ sd->atk_ele = pele;
+ if(pdef_ele > 0 && !sd->def_ele)
+ sd->def_ele = pdef_ele;
+ }
+ sd->double_rate += sd->double_add_rate;
+ sd->perfect_hit += sd->perfect_hit_add;
+ sd->get_zeny_num += sd->get_zeny_add_num;
+ sd->splash_range += sd->splash_add_range;
+ if(sd->speed_add_rate != 100)
+ sd->speed_rate += sd->speed_add_rate - 100;
+ if(sd->aspd_add_rate != 100)
+ sd->aspd_rate += sd->aspd_add_rate - 100;
+
+ // ����ATK�T�C�Y�␳ (�E��)
+ sd->atkmods[0] = atkmods[0][sd->weapontype1];
+ sd->atkmods[1] = atkmods[1][sd->weapontype1];
+ sd->atkmods[2] = atkmods[2][sd->weapontype1];
+ //����ATK�T�C�Y�␳ (����)
+ sd->atkmods_[0] = atkmods[0][sd->weapontype2];
+ sd->atkmods_[1] = atkmods[1][sd->weapontype2];
+ sd->atkmods_[2] = atkmods[2][sd->weapontype2];
+
+ // job�{?�i�X��
+ for(i=0;i<sd->status.job_level && i<MAX_LEVEL;i++){
+ if(job_bonus[s_class.upper][s_class.job][i])
+ sd->paramb[job_bonus[s_class.upper][s_class.job][i]-1]++;
+ }
+
+ if( (skill=pc_checkskill(sd,MC_INCCARRY))>0 ) // skill can be used with an item now, thanks to orn [Valaris]
+ sd->max_weight += skill*2000;
+
+ if( (skill=pc_checkskill(sd,AC_OWL))>0 ) // �ӂ��낤�̖�
+ sd->paramb[4] += skill;
+
+ if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) { // Hilt binding gives +1 str +4 atk
+ sd->paramb[0] ++;
+ sd->base_atk += 4;
+ }
+ if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // Dragonology increases +1 int every 2 levels
+ sd->paramb[3] += (skill+1)*0.5;
+ }
+
+ // New guild skills - Celest
+ if (sd->status.guild_id > 0 && !(first&4)) {
+ struct guild *g;
+ if ((g = guild_search(sd->status.guild_id)) && strcmp(sd->status.name,g->master)==0) {
+ if (!sd->state.leadership_flag && guild_checkskill(g, GD_LEADERSHIP)>0) {
+ skill_unitsetting(&sd->bl,GD_LEADERSHIP,1,sd->bl.x,sd->bl.y,0);
+ }
+ if (!sd->state.glorywounds_flag && guild_checkskill(g, GD_GLORYWOUNDS)>0) {
+ skill_unitsetting(&sd->bl,GD_GLORYWOUNDS,1,sd->bl.x,sd->bl.y,0);
+ }
+ if (!sd->state.soulcold_flag && guild_checkskill(g, GD_SOULCOLD)>0) {
+ skill_unitsetting(&sd->bl,GD_SOULCOLD,1,sd->bl.x,sd->bl.y,0);
+ }
+ if (!sd->state.hawkeyes_flag && guild_checkskill(g, GD_HAWKEYES)>0) {
+ skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0);
+ }
+ }
+ else if (g) {
+ if (sd->sc_count && sd->sc_data[SC_BATTLEORDERS].timer != -1) {
+ sd->paramb[0]+= 5;
+ sd->paramb[3]+= 5;
+ sd->paramb[4]+= 5;
+ }
+ if (sd->state.leadership_flag)
+ sd->paramb[0] += 2;
+ if (sd->state.glorywounds_flag)
+ sd->paramb[2] += 2;
+ if (sd->state.soulcold_flag)
+ sd->paramb[1] += 2;
+ if (sd->state.hawkeyes_flag)
+ sd->paramb[4] += 2;
+ }
+ }
+
+ // �X�e?�^�X?���ɂ���{�p����?�^�␳
+ if(sd->sc_count){
+ if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // �W���͌���
+ sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
+ sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
+ }
+ if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // ���x?��
+ sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1;
+ sd->speed -= sd->speed *25/100;
+ }
+ if(sd->sc_data[SC_DECREASEAGI].timer!=-1) { // ���x����(agi��battle.c��)
+ sd->speed = sd->speed *125/100;
+ sd->paramb[1] -= 2 + sd->sc_data[SC_DECREASEAGI].val1; // reduce agility [celest]
+ }
+ if(sd->sc_data[SC_CLOAKING].timer!=-1) {
+ sd->critical_rate += 100; // critical increases
+ sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100;
+ }
+ if(sd->sc_data[SC_CHASEWALK].timer!=-1) {
+ sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; // slow down by chasewalk
+ if(sd->sc_data[SC_CHASEWALK].val4)
+ sd->paramb[0] += (1<<(sd->sc_data[SC_CHASEWALK].val1-1)); // increases strength after 10 seconds
+ }
+ if(sd->sc_data[SC_SLOWDOWN].timer!=-1)
+ sd->speed = sd->speed*150/100;
+ if(sd->sc_data[SC_SPEEDUP0].timer!=-1)
+ sd->speed -= sd->speed*25/100;
+ if(sd->sc_data[SC_BLESSING].timer!=-1){ // �u���b�V���O
+ sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1;
+ sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1;
+ sd->paramb[4]+= sd->sc_data[SC_BLESSING].val1;
+ }
+ if(sd->sc_data[SC_GLORIA].timer!=-1) // �O�����A
+ sd->paramb[5]+= 30;
+ if(sd->sc_data[SC_LOUD].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ���E�h�{�C�X
+ sd->paramb[0]+= 4;
+ if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // �N�@�O�}�C�A
+ //int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
+ //int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
+ //sd->paramb[1]-= agib > 50 ? 50 : agib;
+ //sd->paramb[4]-= dexb > 50 ? 50 : dexb;
+ sd->paramb[1]-= sd->sc_data[SC_QUAGMIRE].val1*5;
+ sd->paramb[4]-= sd->sc_data[SC_QUAGMIRE].val1*5;
+ sd->speed = sd->speed*3/2;
+ }
+ if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // �g�D��?�T�C�g
+ sd->paramb[0]+= 5;
+ sd->paramb[1]+= 5;
+ sd->paramb[2]+= 5;
+ sd->paramb[3]+= 5;
+ sd->paramb[4]+= 5;
+ sd->paramb[5]+= 5;
+ }
+ if(sd->sc_data[SC_MARIONETTE].timer!=-1){
+ struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3);
+ if (psd) { // if partner is found
+ sd->paramb[0]-= sd->status.str/2; // bonuses not included
+ sd->paramb[1]-= sd->status.agi/2;
+ sd->paramb[2]-= sd->status.vit/2;
+ sd->paramb[3]-= sd->status.int_/2;
+ sd->paramb[4]-= sd->status.dex/2;
+ sd->paramb[5]-= sd->status.luk/2;
+ }
+ }
+ else if(sd->sc_data[SC_MARIONETTE2].timer!=-1){
+ struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3);
+ if (psd) { // if partner is found
+ sd->paramb[0] += sd->status.str+psd->status.str/2 > 99 ? 99-sd->status.str : psd->status.str/2;
+ sd->paramb[1] += sd->status.agi+psd->status.agi/2 > 99 ? 99-sd->status.agi : psd->status.agi/2;
+ sd->paramb[2] += sd->status.vit+psd->status.vit/2 > 99 ? 99-sd->status.vit : psd->status.vit/2;
+ sd->paramb[3] += sd->status.int_+psd->status.int_/2 > 99 ? 99-sd->status.int_ : psd->status.int_/2;
+ sd->paramb[4] += sd->status.dex+psd->status.dex/2 > 99 ? 99-sd->status.dex : psd->status.dex/2;
+ sd->paramb[5] += sd->status.luk+psd->status.luk/2 > 99 ? 99-sd->status.luk : psd->status.luk/2;
+ }
+ }
+ if(sd->sc_data[SC_GOSPEL].timer!=-1 && sd->sc_data[SC_GOSPEL].val4 == BCT_PARTY){
+ if (sd->sc_data[SC_GOSPEL].val3 == 6) {
+ sd->paramb[0]+= 2;
+ sd->paramb[1]+= 2;
+ sd->paramb[2]+= 2;
+ sd->paramb[3]+= 2;
+ sd->paramb[4]+= 2;
+ sd->paramb[5]+= 2;
+ }
+ }
+ }
+
+ //1�x������łȂ�Job70�X�p�m�r��+10
+ if(s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){
+ sd->paramb[0]+= 15;
+ sd->paramb[1]+= 15;
+ sd->paramb[2]+= 15;
+ sd->paramb[3]+= 15;
+ sd->paramb[4]+= 15;
+ sd->paramb[5]+= 15;
+ }
+ sd->paramc[0]=sd->status.str+sd->paramb[0]+sd->parame[0];
+ sd->paramc[1]=sd->status.agi+sd->paramb[1]+sd->parame[1];
+ sd->paramc[2]=sd->status.vit+sd->paramb[2]+sd->parame[2];
+ sd->paramc[3]=sd->status.int_+sd->paramb[3]+sd->parame[3];
+ sd->paramc[4]=sd->status.dex+sd->paramb[4]+sd->parame[4];
+ sd->paramc[5]=sd->status.luk+sd->paramb[5]+sd->parame[5];
+ for(i=0;i<6;i++)
+ if(sd->paramc[i] < 0) sd->paramc[i] = 0;
+
+ if (sd->sc_count) {
+ if (sd->sc_data[SC_CURSE].timer!=-1)
+ sd->paramc[5] = 0;
+ }
+
+ if(sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) {
+ str = sd->paramc[4];
+ dex = sd->paramc[0];
+ }
+ else {
+ str = sd->paramc[0];
+ dex = sd->paramc[4];
+ }
+ dstr = str/10;
+ sd->base_atk += str + dstr*dstr + dex/5 + sd->paramc[5]/5;
+ sd->matk1 += sd->paramc[3]+(sd->paramc[3]/5)*(sd->paramc[3]/5);
+ sd->matk2 += sd->paramc[3]+(sd->paramc[3]/7)*(sd->paramc[3]/7);
+ if(sd->matk1 < sd->matk2) {
+ int temp = sd->matk2;
+ sd->matk2 = sd->matk1;
+ sd->matk1 = temp;
+ }
+ sd->hit += sd->paramc[4] + sd->status.base_level;
+ sd->flee += sd->paramc[1] + sd->status.base_level;
+ sd->def2 += sd->paramc[2];
+ sd->mdef2 += sd->paramc[3];
+ sd->flee2 += sd->paramc[5]+10;
+ sd->critical += (sd->paramc[5]*3)+10;
+
+ if(sd->base_atk < 1)
+ sd->base_atk = 1;
+ if(sd->critical_rate != 100)
+ sd->critical = (sd->critical*sd->critical_rate)/100;
+ if(sd->critical < 10) sd->critical = 10;
+ if(sd->hit_rate != 100)
+ sd->hit = (sd->hit*sd->hit_rate)/100;
+ if(sd->hit < 1) sd->hit = 1;
+ if(sd->flee_rate != 100)
+ sd->flee = (sd->flee*sd->flee_rate)/100;
+ if(sd->flee < 1) sd->flee = 1;
+ if(sd->flee2_rate != 100)
+ sd->flee2 = (sd->flee2*sd->flee2_rate)/100;
+ if(sd->flee2 < 10) sd->flee2 = 10;
+ if(sd->def_rate != 100)
+ sd->def = (sd->def*sd->def_rate)/100;
+ if(sd->def < 0) sd->def = 0;
+ if(sd->def2_rate != 100)
+ sd->def2 = (sd->def2*sd->def2_rate)/100;
+ if(sd->def2 < 1) sd->def2 = 1;
+ if(sd->mdef_rate != 100)
+ sd->mdef = (sd->mdef*sd->mdef_rate)/100;
+ if(sd->mdef < 0) sd->mdef = 0;
+ if(sd->mdef2_rate != 100)
+ sd->mdef2 = (sd->mdef2*sd->mdef2_rate)/100;
+ if(sd->mdef2 < 1) sd->mdef2 = 1;
+
+ // �񓁗� ASPD �C��
+ if (sd->status.weapon <= 16)
+ sd->aspd += aspd_base[s_class.job][sd->status.weapon]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->status.weapon]/1000;
+ else
+ sd->aspd += (
+ (aspd_base[s_class.job][sd->weapontype1]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype1]/1000) +
+ (aspd_base[s_class.job][sd->weapontype2]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype2]/1000)
+ ) * 140 / 200;
+
+ aspd_rate = sd->aspd_rate;
+
+ //�U?���x?��
+
+ if((skill=pc_checkskill(sd,AC_VULTURE))>0){ // ���V�̖�
+ sd->hit += skill;
+ if(sd->status.weapon == 11)
+ sd->attackrange += skill;
+ }
+
+ if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) // ����?���̖�����?��
+ sd->hit += skill*2;
+ if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) // �g���l���h���C�u // �g���l���h���C�u
+ sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9);
+ if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // �J?�g�ɂ�鑬�x�ቺ
+ sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1);
+ else if (pc_isriding(sd)) { // �y�R�y�R?��ɂ�鑬�x?��
+ sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
+ sd->max_weight += 10000;
+ }
+ if((skill=pc_checkskill(sd,CR_TRUST))>0) { // �t�F�C�X
+ sd->status.max_hp += skill*200;
+ sd->subele[6] += skill*5;
+ }
+ if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
+ sd->subele[0] += skill;
+ sd->subele[3] += skill*5;
+ }
+ if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 )
+ aspd_rate -= skill*0.5;
+
+ bl=sd->status.base_level;
+
+ sd->status.max_hp += (3500 + bl*hp_coefficient2[s_class.job] + hp_sigma_val[s_class.job][(bl > 0)? bl-1:0])/100 * (100 + sd->paramc[2])/100 + (sd->parame[2] - sd->paramcard[2]);
+ if (s_class.upper==1) // [MouseJstr]
+ sd->status.max_hp = sd->status.max_hp * 130/100;
+ else if (s_class.upper==2)
+ sd->status.max_hp = sd->status.max_hp * 70/100;
+
+ if(sd->hprate!=100)
+ sd->status.max_hp = sd->status.max_hp*sd->hprate/100;
+
+ if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ // �o?�T?�N
+ sd->status.max_hp = sd->status.max_hp * 3;
+ // sd->status.hp = sd->status.hp * 3;
+ if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
+ sd->status.max_hp = battle_config.max_hp;
+ if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris
+ sd->status.hp = battle_config.max_hp;
+ }
+ if(s_class.job == 23 && sd->status.base_level >= 99){
+ sd->status.max_hp = sd->status.max_hp + 2000;
+ }
+
+ if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
+ sd->status.max_hp = battle_config.max_hp;
+ if(sd->status.max_hp <= 0) sd->status.max_hp = 1; // end
+
+ // �ő�SP�v�Z
+ sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)/100 * (100 + sd->paramc[3])/100 + (sd->parame[3] - sd->paramcard[3]);
+ if (s_class.upper==1) // [MouseJstr]
+ sd->status.max_sp = sd->status.max_sp * 130/100;
+ else if (s_class.upper==2)
+ sd->status.max_sp = sd->status.max_sp * 70/100;
+ if(sd->sprate!=100)
+ sd->status.max_sp = sd->status.max_sp*sd->sprate/100;
+
+ if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // ���f�B�e�C�e�B�I
+ sd->status.max_sp += sd->status.max_sp*skill/100;
+ if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) /* �\�E���h���C�� */
+ sd->status.max_sp += sd->status.max_sp*2*skill/100;
+
+ if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
+ sd->status.max_sp = battle_config.max_sp;
+
+ //���R��HP
+ sd->nhealhp = 1 + (sd->paramc[2]/5) + (sd->status.max_hp/200);
+ if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) { /* HP�񕜗͌��� */
+ sd->nshealhp = skill*5 + (sd->status.max_hp*skill/500);
+ if(sd->nshealhp > 0x7fff) sd->nshealhp = 0x7fff;
+ }
+ //���R��SP
+ sd->nhealsp = 1 + (sd->paramc[3]/6) + (sd->status.max_sp/100);
+ if(sd->paramc[3] >= 120)
+ sd->nhealsp += ((sd->paramc[3]-120)>>1) + 4;
+ if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) { /* SP�񕜗͌��� */
+ sd->nshealsp = skill*3 + (sd->status.max_sp*skill/500);
+ if(sd->nshealsp > 0x7fff) sd->nshealsp = 0x7fff;
+ }
+
+ if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) {
+ sd->nsshealhp = skill*4 + (sd->status.max_hp*skill/500);
+ sd->nsshealsp = skill*2 + (sd->status.max_sp*skill/500);
+ if(sd->nsshealhp > 0x7fff) sd->nsshealhp = 0x7fff;
+ if(sd->nsshealsp > 0x7fff) sd->nsshealsp = 0x7fff;
+ }
+ if(sd->hprecov_rate != 100) {
+ sd->nhealhp = sd->nhealhp*sd->hprecov_rate/100;
+ if(sd->nhealhp < 1) sd->nhealhp = 1;
+ }
+ if(sd->sprecov_rate != 100) {
+ sd->nhealsp = sd->nhealsp*sd->sprecov_rate/100;
+ if(sd->nhealsp < 1) sd->nhealsp = 1;
+ }
+ /* if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) { // f?fffBfefCfefBfI,I'SPR,A*,I',E`,��Z((c)��R��n~.��,E',(c),(c),e'
+ sd->nhealsp += 3*skill*(sd->status.max_sp)/100;
+ if(sd->nhealsp > 0x7fff) sd->nhealsp = 0x7fff;
+ } Increase natural SP regen instead of colossal SP Recovery effect [DracoRPG]*/
+
+ // �푰�ϐ��i����ł����́H �f�B�o�C���v���e�N�V�����Ɠ���?�������邩���j
+ if( (skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // �h���S�m���W?
+ skill = skill*4;
+ sd->addrace[9]+=skill;
+ sd->addrace_[9]+=skill;
+ sd->subrace[9]+=skill;
+ sd->magic_addrace[9]+=skill;
+ sd->magic_subrace[9]-=skill;
+ }
+
+ //Flee�㏸
+ if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // ���?��
+ if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23){
+ sd->flee += skill*3;
+ }
+ if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018)
+ sd->flee += skill*4;
+ if(sd->status.class_==12||sd->status.class_==4013)
+ sd->speed -= sd->speed *(skill*1.5)/100;
+ }
+ if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // ���؂�
+ sd->flee += (skill*3)>>1;
+
+ // �X�L����X�e?�^�X�ُ�ɂ��?��̃p����?�^�␳
+ if(sd->sc_count){
+ // ATK/DEF?���`
+ if(sd->sc_data[SC_ANGELUS].timer!=-1) // �G���W�F���X
+ sd->def2 = sd->def2*(110+5*sd->sc_data[SC_ANGELUS].val1)/100;
+ if(sd->sc_data[SC_IMPOSITIO].timer!=-1) {// �C���|�V�e�B�I�}�k�X
+ sd->watk += sd->sc_data[SC_IMPOSITIO].val1*5;
+ index = sd->equip_index[8];
+ if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
+ sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1*5;
+ }
+ if(sd->sc_data[SC_PROVOKE].timer!=-1){ // �v���{�b�N
+ sd->def2 = sd->def2*(100-6*sd->sc_data[SC_PROVOKE].val1)/100;
+ sd->base_atk = sd->base_atk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
+ sd->watk = sd->watk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
+ index = sd->equip_index[8];
+ if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
+ sd->watk_ = sd->watk_*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
+ }
+ if(sd->sc_data[SC_ENDURE].timer!=-1)
+ sd->mdef2 += sd->sc_data[SC_ENDURE].val1;
+ if(sd->sc_data[SC_MINDBREAKER].timer!=-1){ // �v���{�b�N
+ sd->mdef2 = sd->mdef2*(100-6*sd->sc_data[SC_MINDBREAKER].val1)/100;
+ sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100;
+ sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100;
+ }
+ if(sd->sc_data[SC_POISON].timer!=-1) // ��?��
+ sd->def2 = sd->def2*75/100;
+ if(sd->sc_data[SC_CURSE].timer!=-1){
+ sd->base_atk = sd->base_atk*75/100;
+ sd->watk = sd->watk*75/100;
+ index = sd->equip_index[8];
+ if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
+ sd->watk_ = sd->watk_*75/100;
+ }
+ if(sd->sc_data[SC_DRUMBATTLE].timer!=-1){ // ?���ۂ̋���
+ sd->watk += sd->sc_data[SC_DRUMBATTLE].val2;
+ sd->def += sd->sc_data[SC_DRUMBATTLE].val3;
+ index = sd->equip_index[8];
+ if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
+ sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2;
+ }
+ if(sd->sc_data[SC_NIBELUNGEN].timer!=-1) { // �j?�x�����O�̎w��
+ index = sd->equip_index[9];
+ /*if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
+ sd->watk += sd->sc_data[SC_NIBELUNGEN].val3;
+ index = sd->equip_index[8];
+ if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
+ sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3;
+ index = sd->equip_index[9];*/
+ if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
+ sd->watk2 += sd->sc_data[SC_NIBELUNGEN].val3;
+ index = sd->equip_index[8];
+ if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
+ sd->watk_2 += sd->sc_data[SC_NIBELUNGEN].val3;
+ }
+
+ if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // �{���P?�m
+ sd->watk += sd->sc_data[SC_VIOLENTGALE].val3;
+ }
+
+ if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1)
+ sd->def = sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2)/100;
+ if(sd->sc_data[SC_ETERNALCHAOS].timer!=-1) // �G�^?�i���J�I�X
+ sd->def=0;
+
+ if(sd->sc_data[SC_CONCENTRATION].timer!=-1){ //�R���Z���g��?�V����
+ sd->watk = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
+ index = sd->equip_index[8];
+ if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
+ sd->watk_ = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
+ sd->def = sd->def * (100 - 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
+ }
+
+ if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //���@��?��
+ sd->matk1 = sd->matk1*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
+ sd->matk2 = sd->matk2*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100;
+ }
+ if(sd->sc_data[SC_ATKPOT].timer!=-1)
+ sd->watk += sd->sc_data[SC_ATKPOT].val1;
+ if(sd->sc_data[SC_MATKPOT].timer!=-1){
+ sd->matk1 += sd->sc_data[SC_MATKPOT].val1;
+ sd->matk2 += sd->sc_data[SC_MATKPOT].val1;
+ }
+
+ // ASPD/�ړ����x?���n
+ if(sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
+ aspd_rate -= 30;
+ if(sd->sc_data[SC_ADRENALINE].timer != -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
+ sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // �A�h���i�������b�V��
+ if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
+ aspd_rate -= 30;
+ else
+ aspd_rate -= 25;
+ }
+ if(sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 &&
+ sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // �X�s�A�N�B�b�P��
+ aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2;
+ if(sd->sc_data[SC_ASSNCROS].timer!=-1 && // �[�z�̃A�T�V���N���X
+ sd->sc_data[SC_TWOHANDQUICKEN].timer==-1 && sd->sc_data[SC_ADRENALINE].timer==-1 && sd->sc_data[SC_SPEARSQUICKEN].timer==-1 &&
+ sd->sc_data[SC_DONTFORGETME].timer == -1)
+ aspd_rate -= 5+sd->sc_data[SC_ASSNCROS].val1+sd->sc_data[SC_ASSNCROS].val2+sd->sc_data[SC_ASSNCROS].val3;
+ if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ // ����Y��Ȃ���
+ aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16);
+ sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
+ }
+ if( sd->sc_data[i=SC_SPEEDPOTION3].timer!=-1 ||
+ sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
+ sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 ||
+ sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? ���|?�V����
+ aspd_rate -= sd->sc_data[i].val2;
+ if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) //�E�B���h�E�H?�N�b�Lv*2%���Z
+ sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
+ if(sd->sc_data[SC_CARTBOOST].timer!=-1) // �J?�g�u?�X�g
+ sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
+ if(sd->sc_data[SC_BERSERK].timer!=-1) //�o?�T?�N����IA�Ɠ������炢�����H
+ sd->speed -= sd->speed *25/100;
+ if(sd->sc_data[SC_WEDDING].timer!=-1) //��������?���̂�?��
+ sd->speed = 2*DEFAULT_WALK_SPEED;
+
+ // HIT/FLEE?���n
+ if(sd->sc_data[SC_WHISTLE].timer!=-1){ // ���J
+ sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1
+ +sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3>>16))/100;
+ sd->flee2+= (sd->sc_data[SC_WHISTLE].val1+sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3&0xffff)) * 10;
+ }
+ if(sd->sc_data[SC_HUMMING].timer!=-1) // �n�~���O
+ sd->hit += (sd->sc_data[SC_HUMMING].val1*2+sd->sc_data[SC_HUMMING].val2
+ +sd->sc_data[SC_HUMMING].val3) * sd->hit/100;
+ if(sd->sc_data[SC_VIOLENTGALE].timer!=-1 && sd->def_ele==4){ // �o�C�I�����g�Q�C��
+ sd->flee += sd->flee*sd->sc_data[SC_VIOLENTGALE].val3/100;
+ }
+ if(sd->sc_data[SC_BLIND].timer!=-1){ // ��?
+ sd->hit -= sd->hit*25/100;
+ sd->flee -= sd->flee*25/100;
+ }
+ if(sd->sc_data[SC_WINDWALK].timer!=-1) // �E�B���h�E�H?�N
+ sd->flee += sd->flee*(sd->sc_data[SC_WINDWALK].val2)/100;
+ if(sd->sc_data[SC_SPIDERWEB].timer!=-1) //�X�p�C�_?�E�F�u
+ sd->flee -= sd->flee*50/100;
+ if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //�g�D��?�T�C�g
+ sd->hit += 3*(sd->sc_data[SC_TRUESIGHT].val1);
+ if(sd->sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g��?�V����
+ sd->hit += (10*(sd->sc_data[SC_CONCENTRATION].val1));
+
+ // �ϐ�
+ if(sd->sc_data[SC_SIEGFRIED].timer!=-1){ // �s���g�̃W?�N�t��?�h
+ sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ }
+ if(sd->sc_data[SC_PROVIDENCE].timer!=-1){ // �v�����B�f���X
+ sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? ��?��
+ sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? ?��
+ }
+
+ // ���̑�
+ if(sd->sc_data[SC_APPLEIDUN].timer!=-1){ // �C�h�D���̗ь�
+ sd->status.max_hp += ((5+sd->sc_data[SC_APPLEIDUN].val1*2+((sd->sc_data[SC_APPLEIDUN].val2+1)>>1)
+ +sd->sc_data[SC_APPLEIDUN].val3/10) * sd->status.max_hp)/100;
+ if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp)
+ sd->status.max_hp = battle_config.max_hp;
+ }
+ if(sd->sc_data[SC_DELUGE].timer!=-1 && sd->def_ele==1){ // �f����?�W
+ sd->status.max_hp += sd->status.max_hp*sd->sc_data[SC_DELUGE].val3/100;
+ if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp)
+ sd->status.max_hp = battle_config.max_hp;
+ }
+ if(sd->sc_data[SC_SERVICE4U].timer!=-1) { // �T?�r�X�t�H?��?
+ sd->status.max_sp += sd->status.max_sp*(10+sd->sc_data[SC_SERVICE4U].val1+sd->sc_data[SC_SERVICE4U].val2
+ +sd->sc_data[SC_SERVICE4U].val3)/100;
+ if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
+ sd->status.max_sp = battle_config.max_sp;
+ sd->dsprate-=(10+sd->sc_data[SC_SERVICE4U].val1*3+sd->sc_data[SC_SERVICE4U].val2
+ +sd->sc_data[SC_SERVICE4U].val3);
+ if(sd->dsprate<0)sd->dsprate=0;
+ }
+
+ if(sd->sc_data[SC_FORTUNE].timer!=-1) // �K�^�̃L�X
+ sd->critical += (10+sd->sc_data[SC_FORTUNE].val1+sd->sc_data[SC_FORTUNE].val2
+ +sd->sc_data[SC_FORTUNE].val3)*10;
+
+ if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1){ // �����g��
+ if(s_class.job==23)
+ sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1*100;
+ else
+ sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2;
+ }
+
+ if(sd->sc_data[SC_STEELBODY].timer!=-1){ // ����
+ sd->def = 90;
+ sd->mdef = 90;
+ aspd_rate += 25;
+ sd->speed = (sd->speed * 125) / 100;
+ }
+ if(sd->sc_data[SC_DEFENDER].timer != -1) {
+ sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50);
+ // removed as of 12/14's patch [celest]
+ //sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
+ }
+ if(sd->sc_data[SC_ENCPOISON].timer != -1)
+ sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;
+
+ if( sd->sc_data[SC_DANCING].timer!=-1 ){ // ���t/�_���X�g�p��
+ sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)));
+ //sd->speed*=4;
+ sd->nhealsp = 0;
+ sd->nshealsp = 0;
+ sd->nsshealsp = 0;
+ }
+ if(sd->sc_data[SC_CURSE].timer!=-1)
+ sd->speed += 450;
+
+ if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //�g�D��?�T�C�g
+ sd->critical += sd->critical*(sd->sc_data[SC_TRUESIGHT].val1)/100;
+
+/* if(sd->sc_data[SC_VOLCANO].timer!=-1) // �G���`�����g�|�C�Y��(?����battle.c��)
+ sd->addeff[2]+=sd->sc_data[SC_VOLCANO].val2;//% of granting
+ if(sd->sc_data[SC_DELUGE].timer!=-1) // �G���`�����g�|�C�Y��(?����battle.c��)
+ sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting
+ */
+ if(sd->sc_data[SC_BERSERK].timer!=-1) { //All Def/MDef reduced to 0 while in Berserk [DracoRPG]
+ sd->def = sd->def2 = 0;
+ sd->mdef = sd->mdef2 = 0;
+ sd->flee -= sd->flee*50/100;
+ aspd_rate -= 30;
+ //sd->base_atk *= 3;
+ }
+ if(sd->sc_data[SC_KEEPING].timer!=-1)
+ sd->def = 100;
+ if(sd->sc_data[SC_BARRIER].timer!=-1)
+ sd->mdef = 100;
+
+ if(sd->sc_data[SC_JOINTBEAT].timer!=-1) { // Random break [DracoRPG]
+ switch(sd->sc_data[SC_JOINTBEAT].val2) {
+ case 1: //Ankle break
+ sd->speed_rate += 50;
+ break;
+ case 2: //Wrist break
+ sd->aspd_rate += 25;
+ break;
+ case 3: //Knee break
+ sd->speed_rate += 30;
+ sd->aspd_rate += 10;
+ break;
+ case 4: //Shoulder break
+ sd->def2 -= sd->def2*50/100;
+ break;
+ case 5: //Waist break
+ sd->def2 -= sd->def2*50/100;
+ sd->base_atk -= sd->base_atk*25/100;
+ break;
+ }
+ }
+
+ if(sd->sc_data[SC_GOSPEL].timer!=-1) {
+ if (sd->sc_data[SC_GOSPEL].val4 == BCT_PARTY){
+ switch (sd->sc_data[SC_GOSPEL].val3)
+ {
+ case 4:
+ sd->status.max_hp += sd->status.max_hp * 25 / 100;
+ if(sd->status.max_hp > battle_config.max_hp)
+ sd->status.max_hp = battle_config.max_hp;
+ break;
+ case 5:
+ sd->status.max_sp += sd->status.max_sp * 25 / 100;
+ if(sd->status.max_sp > battle_config.max_sp)
+ sd->status.max_sp = battle_config.max_sp;
+ break;
+ case 11:
+ sd->def += sd->def * 25 / 100;
+ sd->def2 += sd->def2 * 25 / 100;
+ break;
+ case 12:
+ sd->base_atk += sd->base_atk * 8 / 100;
+ break;
+ case 13:
+ sd->flee += sd->flee * 5 / 100;
+ break;
+ case 14:
+ sd->hit += sd->hit * 5 / 100;
+ break;
+ }
+ } else if (sd->sc_data[SC_GOSPEL].val4 == BCT_ENEMY){
+ switch (sd->sc_data[SC_GOSPEL].val3)
+ {
+ case 5:
+ sd->def = 0;
+ sd->def2 = 0;
+ break;
+ case 6:
+ sd->base_atk = 0;
+ sd->watk = 0;
+ sd->watk2 = 0;
+ break;
+ case 7:
+ sd->flee = 0;
+ break;
+ case 8:
+ sd->speed_rate += 75;
+ aspd_rate += 75;
+ break;
+ }
+ }
+ }
+ }
+
+ if (sd->speed_rate <= 0)
+ sd->speed_rate = 1;
+
+ if(sd->speed_rate != 100)
+ sd->speed = sd->speed*sd->speed_rate/100;
+ if(sd->speed < 1) sd->speed = 1;
+ if(aspd_rate != 100)
+ sd->aspd = sd->aspd*aspd_rate/100;
+ if(pc_isriding(sd)) // �R���C��
+ sd->aspd = sd->aspd*(100 + 10*(5 - pc_checkskill(sd,KN_CAVALIERMASTERY)))/ 100;
+ if(sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd;
+ sd->amotion = sd->aspd;
+ sd->dmotion = 800-sd->paramc[1]*4;
+ if(sd->dmotion<400)
+ sd->dmotion = 400;
+ if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
+ sd->prev_speed = sd->speed;
+ sd->speed = sd->speed*(175 - skill*5)/100;
+ }
+
+ if(sd->status.hp>sd->status.max_hp)
+ sd->status.hp=sd->status.max_hp;
+ if(sd->status.sp>sd->status.max_sp)
+ sd->status.sp=sd->status.max_sp;
+
+ if(first&4)
+ return 0;
+ if(first&3) {
+ clif_updatestatus(sd,SP_SPEED);
+ clif_updatestatus(sd,SP_MAXHP);
+ clif_updatestatus(sd,SP_MAXSP);
+ if(first&1) {
+ clif_updatestatus(sd,SP_HP);
+ clif_updatestatus(sd,SP_SP);
+ }
+ return 0;
+ }
+
+ if(b_class != sd->view_class) {
+ clif_changelook(&sd->bl,LOOK_BASE,sd->view_class);
+#if PACKETVER < 4
+ clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
+ clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
+#else
+ clif_changelook(&sd->bl,LOOK_WEAPON,0);
+#endif
+ }
+
+ if( memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)) || b_attackrange != sd->attackrange)
+ clif_skillinfoblock(sd); // �X�L�����M
+
+ if(b_speed != sd->speed)
+ clif_updatestatus(sd,SP_SPEED);
+ if(b_weight != sd->weight)
+ clif_updatestatus(sd,SP_WEIGHT);
+ if(b_max_weight != sd->max_weight) {
+ clif_updatestatus(sd,SP_MAXWEIGHT);
+ pc_checkweighticon(sd);
+ }
+ for(i=0;i<6;i++)
+ if(b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i])
+ clif_updatestatus(sd,SP_STR+i);
+ if(b_hit != sd->hit)
+ clif_updatestatus(sd,SP_HIT);
+ if(b_flee != sd->flee)
+ clif_updatestatus(sd,SP_FLEE1);
+ if(b_aspd != sd->aspd)
+ clif_updatestatus(sd,SP_ASPD);
+ if(b_watk != sd->watk || b_base_atk != sd->base_atk)
+ clif_updatestatus(sd,SP_ATK1);
+ if(b_def != sd->def)
+ clif_updatestatus(sd,SP_DEF1);
+ if(b_watk2 != sd->watk2)
+ clif_updatestatus(sd,SP_ATK2);
+ if(b_def2 != sd->def2)
+ clif_updatestatus(sd,SP_DEF2);
+ if(b_flee2 != sd->flee2)
+ clif_updatestatus(sd,SP_FLEE2);
+ if(b_critical != sd->critical)
+ clif_updatestatus(sd,SP_CRITICAL);
+ if(b_matk1 != sd->matk1)
+ clif_updatestatus(sd,SP_MATK1);
+ if(b_matk2 != sd->matk2)
+ clif_updatestatus(sd,SP_MATK2);
+ if(b_mdef != sd->mdef)
+ clif_updatestatus(sd,SP_MDEF1);
+ if(b_mdef2 != sd->mdef2)
+ clif_updatestatus(sd,SP_MDEF2);
+ if(b_attackrange != sd->attackrange)
+ clif_updatestatus(sd,SP_ATTACKRANGE);
+ if(b_max_hp != sd->status.max_hp)
+ clif_updatestatus(sd,SP_MAXHP);
+ if(b_max_sp != sd->status.max_sp)
+ clif_updatestatus(sd,SP_MAXSP);
+ if(b_hp != sd->status.hp)
+ clif_updatestatus(sd,SP_HP);
+ if(b_sp != sd->status.sp)
+ clif_updatestatus(sd,SP_SP);
+
+/* if(before.cart_num != before.cart_num || before.cart_max_num != before.cart_max_num ||
+ before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight )
+ clif_updatestatus(sd,SP_CARTINFO);*/
+
+ //if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
+ if(sd->status.hp<sd->status.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 &&
+ (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ) && !pc_isdead(sd))
+ // �I?�g�o?�T?�N?��
+ status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0);
+
+ return 0;
+}
+
+/*==========================================
+ * For quick calculating [Celest]
+ *------------------------------------------
+ */
+int status_calc_speed (struct map_session_data *sd)
+{
+ int b_speed, skill;
+ struct pc_base_job s_class;
+
+ nullpo_retr(0, sd);
+
+ s_class = pc_calc_base_job(sd->status.class_);
+
+ b_speed = sd->speed;
+ sd->speed = DEFAULT_WALK_SPEED ;
+
+ if(sd->sc_count){
+ if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // ���x?��
+ sd->speed -= sd->speed *25/100;
+ }
+ if(sd->sc_data[SC_DECREASEAGI].timer!=-1) {
+ sd->speed = sd->speed *125/100;
+ }
+ if(sd->sc_data[SC_CLOAKING].timer!=-1) {
+ sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100;
+ }
+ if(sd->sc_data[SC_CHASEWALK].timer!=-1) {
+ sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100;
+ }
+ if(sd->sc_data[SC_QUAGMIRE].timer!=-1){
+ sd->speed = sd->speed*3/2;
+ }
+ if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) {
+ sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
+ }
+ if(sd->sc_data[SC_CARTBOOST].timer!=-1) {
+ sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
+ }
+ if(sd->sc_data[SC_BERSERK].timer!=-1) {
+ sd->speed -= sd->speed *25/100;
+ }
+ if(sd->sc_data[SC_WEDDING].timer!=-1) {
+ sd->speed = 2*DEFAULT_WALK_SPEED;
+ }
+ if(sd->sc_data[SC_DONTFORGETME].timer!=-1){
+ sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
+ }
+ if(sd->sc_data[SC_STEELBODY].timer!=-1){
+ sd->speed = (sd->speed * 125) / 100;
+ }
+ if(sd->sc_data[SC_DEFENDER].timer != -1) {
+ // removed as of 12/14's patch [celest]
+ //sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
+ }
+ if( sd->sc_data[SC_DANCING].timer!=-1 ){
+ sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)));
+ }
+ if(sd->sc_data[SC_CURSE].timer!=-1)
+ sd->speed += 450;
+ if(sd->sc_data[SC_SLOWDOWN].timer!=-1)
+ sd->speed = sd->speed*150/100;
+ if(sd->sc_data[SC_SPEEDUP0].timer!=-1)
+ sd->speed -= sd->speed*25/100;
+ }
+
+ if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 )
+ sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9);
+ if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0)
+ sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1);
+ else if (pc_isriding(sd)) {
+ sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
+ }
+ if((skill=pc_checkskill(sd,TF_MISS))>0)
+ if(s_class.job==12)
+ sd->speed -= sd->speed *(skill*1.5)/100;
+
+ if(sd->speed_rate != 100)
+ sd->speed = sd->speed*sd->speed_rate/100;
+ if(sd->speed < 1) sd->speed = 1;
+
+ if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
+ sd->prev_speed = sd->speed;
+ sd->speed = sd->speed*(175 - skill*5)/100;
+ }
+
+ if(b_speed != sd->speed)
+ clif_updatestatus(sd,SP_SPEED);
+
+ return 0;
+}
+
+/*==========================================
+ * �Ώۂ�Class��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_class(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return ((struct mob_data *)bl)->class_;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->status.class_;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ return ((struct pet_data *)bl)->class_;
+ else
+ return 0;
+}
+/*==========================================
+ * �Ώۂ̕�����Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_dir(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return ((struct mob_data *)bl)->dir;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->dir;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ return ((struct pet_data *)bl)->dir;
+ else
+ return 0;
+}
+/*==========================================
+ * �Ώۂ̃��x����Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_lv(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return ((struct mob_data *)bl)->level;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->status.base_level;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ return ((struct pet_data *)bl)->msd->pet.level;
+ else
+ return 0;
+}
+
+/*==========================================
+ * �Ώۂ̎˒���Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_range(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return mob_db[((struct mob_data *)bl)->class_].range;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->attackrange;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ return mob_db[((struct pet_data *)bl)->class_].range;
+ else
+ return 0;
+}
+/*==========================================
+ * �Ώۂ�HP��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_hp(struct block_list *bl)
+{
+ nullpo_retr(1, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return ((struct mob_data *)bl)->hp;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->status.hp;
+ else
+ return 1;
+}
+/*==========================================
+ * �Ώۂ�MHP��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_max_hp(struct block_list *bl)
+{
+ nullpo_retr(1, bl);
+
+ if(bl->type==BL_PC && ((struct map_session_data *)bl))
+ return ((struct map_session_data *)bl)->status.max_hp;
+ else {
+ struct status_change *sc_data;
+ int max_hp = 1;
+
+ if(bl->type == BL_MOB) {
+ struct mob_data *md;
+ nullpo_retr(1, md = (struct mob_data *)bl);
+ max_hp = mob_db[md->class_].max_hp;
+
+ if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
+ max_hp += (md->level - mob_db[md->class_].lv) * status_get_vit(bl);
+
+ if(mob_db[md->class_].mexp > 0) {
+ if(battle_config.mvp_hp_rate != 100)
+ max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
+ }
+ else {
+ if(battle_config.monster_hp_rate != 100)
+ max_hp = (max_hp * battle_config.monster_hp_rate)/100;
+ }
+ }
+ else if(bl->type == BL_PET) {
+ struct pet_data *pd;
+ nullpo_retr(1, pd = (struct pet_data*)bl);
+ max_hp = mob_db[pd->class_].max_hp;
+
+ if(mob_db[pd->class_].mexp > 0) {
+ if(battle_config.mvp_hp_rate != 100)
+ max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
+ }
+ else {
+ if(battle_config.monster_hp_rate != 100)
+ max_hp = (max_hp * battle_config.monster_hp_rate)/100;
+ }
+ }
+
+ sc_data = status_get_sc_data(bl);
+ if(sc_data) {
+ if(sc_data[SC_APPLEIDUN].timer != -1)
+ max_hp += ((5 + sc_data[SC_APPLEIDUN].val1 * 2 + ((sc_data[SC_APPLEIDUN].val2 + 1) >> 1)
+ + sc_data[SC_APPLEIDUN].val3 / 10) * max_hp)/100;
+ if(sc_data[SC_GOSPEL].timer != -1 &&
+ sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
+ sc_data[SC_GOSPEL].val3 == 4)
+ max_hp += max_hp * 25 / 100;
+ }
+ if(max_hp < 1) max_hp = 1;
+ return max_hp;
+ }
+ return 1;
+}
+/*==========================================
+ * �Ώۂ�Str��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_str(struct block_list *bl)
+{
+ int str = 0;
+ nullpo_retr(0, bl);
+
+ if (bl->type == BL_PC && ((struct map_session_data *)bl))
+ return ((struct map_session_data *)bl)->paramc[0];
+ else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+
+ if(bl->type == BL_MOB && ((struct mob_data *)bl)) {
+ str = mob_db[((struct mob_data *)bl)->class_].str;
+ if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
+ str += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
+ }
+ else if(bl->type == BL_PET && ((struct pet_data *)bl))
+ str = mob_db[((struct pet_data *)bl)->class_].str;
+
+ if(sc_data) {
+ if(sc_data[SC_LOUD].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1)
+ str += 4;
+ if( sc_data[SC_BLESSING].timer != -1){ // �u���b�V���O
+ int race = status_get_race(bl);
+ if(battle_check_undead(race,status_get_elem_type(bl)) || race == 6)
+ str >>= 1; // �� ��/�s��
+ else str += sc_data[SC_BLESSING].val1; // ���̑�
+ }
+ if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
+ str += 5;
+ }
+ }
+ if(str < 0) str = 0;
+ return str;
+}
+/*==========================================
+ * �Ώۂ�Agi��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+
+int status_get_agi(struct block_list *bl)
+{
+ int agi=0;
+ nullpo_retr(0, bl);
+
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->paramc[1];
+ else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+ if(bl->type == BL_MOB && (struct mob_data *)bl) {
+ agi = mob_db[((struct mob_data *)bl)->class_].agi;
+ if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris]
+ agi += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
+ }
+ else if(bl->type == BL_PET && (struct pet_data *)bl)
+ agi = mob_db[((struct pet_data *)bl)->class_].agi;
+
+ if(sc_data) {
+ if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // ���x����(PC��pc.c��)
+ agi += 2 + sc_data[SC_INCREASEAGI].val1;
+ if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1)
+ agi += agi * (2 + sc_data[SC_CONCENTRATE].val1)/100;
+ if(sc_data[SC_DECREASEAGI].timer!=-1) // ���x����
+ agi -= 2 + sc_data[SC_DECREASEAGI].val1;
+ if(sc_data[SC_QUAGMIRE].timer!=-1 ) { // �N�@�O�}�C�A
+ //agi >>= 1;
+ //int agib = agi*(sc_data[SC_QUAGMIRE].val1*10)/100;
+ //agi -= agib > 50 ? 50 : agib;
+ agi -= sc_data[SC_QUAGMIRE].val1*10;
+ }
+ if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
+ agi += 5;
+ }
+ }
+ if(agi < 0) agi = 0;
+ return agi;
+}
+/*==========================================
+ * �Ώۂ�Vit��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_vit(struct block_list *bl)
+{
+ int vit = 0;
+ nullpo_retr(0, bl);
+
+ if(bl->type == BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->paramc[2];
+ else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+ if(bl->type == BL_MOB && (struct mob_data *)bl) {
+ vit = mob_db[((struct mob_data *)bl)->class_].vit;
+ if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+ vit += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
+ }
+ else if(bl->type == BL_PET && (struct pet_data *)bl)
+ vit = mob_db[((struct pet_data *)bl)->class_].vit;
+ if(sc_data) {
+ if(sc_data[SC_STRIPARMOR].timer != -1)
+ vit = vit*60/100;
+ if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
+ vit += 5;
+ }
+ }
+ if(vit < 0) vit = 0;
+ return vit;
+}
+/*==========================================
+ * �Ώۂ�Int��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_int(struct block_list *bl)
+{
+ int int_=0;
+ nullpo_retr(0, bl);
+
+ if(bl->type == BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->paramc[3];
+ else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+ if(bl->type == BL_MOB && (struct mob_data *)bl){
+ int_ = mob_db[((struct mob_data *)bl)->class_].int_;
+ if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+ int_ += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
+ }
+ else if(bl->type == BL_PET && (struct pet_data *)bl)
+ int_ = mob_db[((struct pet_data *)bl)->class_].int_;
+
+ if(sc_data) {
+ if(sc_data[SC_BLESSING].timer != -1){ // �u���b�V���O
+ int race = status_get_race(bl);
+ if(battle_check_undead(race,status_get_elem_type(bl)) || race == 6 )
+ int_ >>= 1; // �� ��/�s��
+ else
+ int_ += sc_data[SC_BLESSING].val1; // ���̑�
+ }
+ if(sc_data[SC_STRIPHELM].timer != -1)
+ int_ = int_*60/100;
+ if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
+ int_ += 5;
+ }
+ }
+ if(int_ < 0) int_ = 0;
+ return int_;
+}
+/*==========================================
+ * �Ώۂ�Dex��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_dex(struct block_list *bl)
+{
+ int dex = 0;
+ nullpo_retr(0, bl);
+
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->paramc[4];
+ else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+ if(bl->type == BL_MOB && (struct mob_data *)bl) {
+ dex = mob_db[((struct mob_data *)bl)->class_].dex;
+ if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+ dex += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
+ }
+ else if(bl->type == BL_PET && (struct pet_data *)bl)
+ dex = mob_db[((struct pet_data *)bl)->class_].dex;
+
+ if(sc_data) {
+ if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1)
+ dex += dex*(2+sc_data[SC_CONCENTRATE].val1)/100;
+ if(sc_data[SC_BLESSING].timer != -1){ // �u���b�V���O
+ int race = status_get_race(bl);
+ if(battle_check_undead(race,status_get_elem_type(bl)) || race == 6 )
+ dex >>= 1; // �� ��/�s��
+ else dex += sc_data[SC_BLESSING].val1; // ���̑�
+ }
+ if(sc_data[SC_QUAGMIRE].timer!=-1) { // �N�@�O�}�C�A
+ // dex >>= 1;
+ //int dexb = dex*(sc_data[SC_QUAGMIRE].val1*10)/100;
+ //dex -= dexb > 50 ? 50 : dexb;
+ dex -= sc_data[SC_QUAGMIRE].val1*10;
+ }
+ if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
+ dex += 5;
+ }
+ }
+ if(dex < 0) dex = 0;
+ return dex;
+}
+/*==========================================
+ * �Ώۂ�Luk��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_luk(struct block_list *bl)
+{
+ int luk = 0;
+ nullpo_retr(0, bl);
+
+ if(bl->type == BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->paramc[5];
+ else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+ if(bl->type == BL_MOB && (struct mob_data *)bl) {
+ luk = mob_db[((struct mob_data *)bl)->class_].luk;
+ if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+ luk += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
+ }
+ else if(bl->type == BL_PET && (struct pet_data *)bl)
+ luk = mob_db[((struct pet_data *)bl)->class_].luk;
+ if(sc_data) {
+ if(sc_data[SC_GLORIA].timer!=-1) // �O�����A(PC��pc.c��)
+ luk += 30;
+ if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
+ luk += 5;
+ if(sc_data[SC_CURSE].timer!=-1) // ��
+ luk = 0;
+ }
+ }
+ if(luk < 0) luk = 0;
+ return luk;
+}
+
+/*==========================================
+ * �Ώۂ�Flee��Ԃ�(�ėp)
+ * �߂�͐�����1�ȏ�
+ *------------------------------------------
+ */
+int status_get_flee(struct block_list *bl)
+{
+ int flee = 1;
+ nullpo_retr(1, bl);
+
+ if(bl->type == BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->flee;
+ else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+ flee = status_get_agi(bl) + status_get_lv(bl);
+
+ if(sc_data){
+ if(sc_data[SC_WHISTLE].timer!=-1)
+ flee += flee*(sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2
+ +(sc_data[SC_WHISTLE].val3>>16))/100;
+ if(sc_data[SC_BLIND].timer!=-1)
+ flee -= flee*25/100;
+ if(sc_data[SC_WINDWALK].timer!=-1) // �E�B���h�E�H�[�N
+ flee += flee*(sc_data[SC_WINDWALK].val2)/100;
+ if(sc_data[SC_SPIDERWEB].timer!=-1) //�X�p�C�_�[�E�F�u
+ flee -= flee*50/100;
+ if(sc_data[SC_GOSPEL].timer!=-1) {
+ if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
+ sc_data[SC_GOSPEL].val3 == 13)
+ flee += flee*5/100;
+ else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
+ sc_data[SC_GOSPEL].val3 == 7)
+ flee = 0;
+ }
+ }
+ }
+ if(flee < 1) flee = 1;
+ return flee;
+}
+/*==========================================
+ * �Ώۂ�Hit��Ԃ�(�ėp)
+ * �߂�͐�����1�ȏ�
+ *------------------------------------------
+ */
+int status_get_hit(struct block_list *bl)
+{
+ int hit = 1;
+ nullpo_retr(1, bl);
+ if(bl->type == BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->hit;
+ else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+ hit = status_get_dex(bl) + status_get_lv(bl);
+
+ if(sc_data) {
+ if(sc_data[SC_HUMMING].timer!=-1) //
+ hit += hit*(sc_data[SC_HUMMING].val1*2+sc_data[SC_HUMMING].val2
+ +sc_data[SC_HUMMING].val3)/100;
+ if(sc_data[SC_BLIND].timer!=-1) // ��
+ hit -= hit*25/100;
+ if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
+ hit += 3*(sc_data[SC_TRUESIGHT].val1);
+ if(sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
+ hit += (hit*(10*(sc_data[SC_CONCENTRATION].val1)))/100;
+ if(sc_data[SC_GOSPEL].timer!=-1 &&
+ sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
+ sc_data[SC_GOSPEL].val3 == 14)
+ hit += hit*5/100;
+ }
+ }
+ if(hit < 1) hit = 1;
+ return hit;
+}
+/*==========================================
+ * �Ώۂ̊��S�����Ԃ�(�ėp)
+ * �߂�͐�����1�ȏ�
+ *------------------------------------------
+ */
+int status_get_flee2(struct block_list *bl)
+{
+ int flee2 = 1;
+ nullpo_retr(1, bl);
+
+ if(bl->type==BL_PC && (struct map_session_data *)bl){
+ return ((struct map_session_data *)bl)->flee2;
+ } else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+ flee2 = status_get_luk(bl)+1;
+
+ if(sc_data) {
+ if(sc_data[SC_WHISTLE].timer!=-1)
+ flee2 += (sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2
+ +(sc_data[SC_WHISTLE].val3&0xffff))*10;
+ }
+ }
+ if(flee2 < 1) flee2 = 1;
+ return flee2;
+}
+/*==========================================
+ * �Ώۂ̃N���e�B�J����Ԃ�(�ėp)
+ * �߂�͐�����1�ȏ�
+ *------------------------------------------
+ */
+int status_get_critical(struct block_list *bl)
+{
+ int critical = 1;
+ nullpo_retr(1, bl);
+
+ if(bl->type == BL_PC && (struct map_session_data *)bl){
+ return ((struct map_session_data *)bl)->critical;
+ } else {
+ struct status_change *sc_data;
+ sc_data = status_get_sc_data(bl);
+ critical = status_get_luk(bl)*3 + 1;
+
+ if(sc_data) {
+ if(sc_data[SC_FORTUNE].timer!=-1)
+ critical += (10+sc_data[SC_FORTUNE].val1+sc_data[SC_FORTUNE].val2
+ + sc_data[SC_FORTUNE].val3)*10;
+ if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1)
+ critical += sc_data[SC_EXPLOSIONSPIRITS].val2;
+ if(sc_data[SC_TRUESIGHT].timer!=-1) //�g�D���[�T�C�g
+ critical += critical*sc_data[SC_TRUESIGHT].val1/100;
+ }
+ }
+ if(critical < 1) critical = 1;
+ return critical;
+}
+/*==========================================
+ * base_atk�̎擾
+ * �߂�͐�����1�ȏ�
+ *------------------------------------------
+ */
+int status_get_baseatk(struct block_list *bl)
+{
+ int batk = 1;
+ nullpo_retr(1, bl);
+
+ if(bl->type==BL_PC && (struct map_session_data *)bl) {
+ batk = ((struct map_session_data *)bl)->base_atk; //�ݒ肳��Ă���base_atk
+ if (((struct map_session_data *)bl)->status.weapon < 16)
+ batk += ((struct map_session_data *)bl)->weapon_atk[((struct map_session_data *)bl)->status.weapon];
+ } else { //����ȊO�Ȃ�
+ struct status_change *sc_data;
+ int str,dstr;
+ str = status_get_str(bl); //STR
+ dstr = str/10;
+ batk = dstr*dstr + str; //base_atk���v�Z����
+ sc_data = status_get_sc_data(bl);
+
+ if(sc_data) { //��Ԉُ킠��
+ if(sc_data[SC_PROVOKE].timer!=-1) //PC�Ńv���{�b�N(SM_PROVOKE)���
+ batk = batk*(100+2*sc_data[SC_PROVOKE].val1)/100; //base_atk����
+ if(sc_data[SC_CURSE].timer!=-1) //���������
+ batk -= batk*25/100; //base_atk��25%����
+ if(sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
+ batk += batk*(5*sc_data[SC_CONCENTRATION].val1)/100;
+ }
+ }
+ if(batk < 1) batk = 1; //base_atk�͍Œ�ł�1
+ return batk;
+}
+/*==========================================
+ * �Ώۂ�Atk��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_atk(struct block_list *bl)
+{
+ int atk = 0;
+ nullpo_retr(0, bl);
+
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data*)bl)->watk;
+ else {
+ struct status_change *sc_data;
+ sc_data=status_get_sc_data(bl);
+
+ if(bl->type == BL_MOB && (struct mob_data *)bl)
+ atk = mob_db[((struct mob_data*)bl)->class_].atk1;
+ else if(bl->type == BL_PET && (struct pet_data *)bl)
+ atk = mob_db[((struct pet_data*)bl)->class_].atk1;
+
+ if(sc_data) {
+ if(sc_data[SC_PROVOKE].timer!=-1)
+ atk = atk*(100+2*sc_data[SC_PROVOKE].val1)/100;
+ if(sc_data[SC_CURSE].timer!=-1)
+ atk -= atk*25/100;
+ if(sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
+ atk += atk*(5*sc_data[SC_CONCENTRATION].val1)/100;
+
+ if(sc_data[SC_GOSPEL].timer!=-1) {
+ if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
+ sc_data[SC_GOSPEL].val3 == 12)
+ atk += atk*8/100;
+ else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
+ sc_data[SC_GOSPEL].val3 == 6)
+ atk = 0;
+ }
+ }
+ }
+ if(atk < 0) atk = 0;
+ return atk;
+}
+/*==========================================
+ * �Ώۂ̍���Atk��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_atk_(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl){
+ int atk=((struct map_session_data*)bl)->watk_;
+ return atk;
+ }
+ else
+ return 0;
+}
+/*==========================================
+ * �Ώۂ�Atk2��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_atk2(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data*)bl)->watk2;
+ else {
+ struct status_change *sc_data=status_get_sc_data(bl);
+ int atk2=0;
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ atk2 = mob_db[((struct mob_data*)bl)->class_].atk2;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ atk2 = mob_db[((struct pet_data*)bl)->class_].atk2;
+ if(sc_data) {
+ if( sc_data[SC_IMPOSITIO].timer!=-1)
+ atk2 += sc_data[SC_IMPOSITIO].val1*5;
+ if( sc_data[SC_PROVOKE].timer!=-1 )
+ atk2 = atk2*(100+2*sc_data[SC_PROVOKE].val1)/100;
+ if( sc_data[SC_CURSE].timer!=-1 )
+ atk2 -= atk2*25/100;
+ if(sc_data[SC_DRUMBATTLE].timer!=-1)
+ atk2 += sc_data[SC_DRUMBATTLE].val2;
+ if(sc_data[SC_NIBELUNGEN].timer!=-1 && (status_get_element(bl)/10) >= 8 )
+ atk2 += sc_data[SC_NIBELUNGEN].val3;
+ if(sc_data[SC_STRIPWEAPON].timer!=-1)
+ atk2 = atk2*sc_data[SC_STRIPWEAPON].val2/100;
+ if(sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
+ atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100;
+ }
+ if(atk2 < 0) atk2 = 0;
+ return atk2;
+ }
+ return 0;
+}
+/*==========================================
+ * �Ώۂ̍���Atk2��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_atk_2(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data*)bl)->watk_2;
+ else
+ return 0;
+}
+/*==========================================
+ * �Ώۂ�MAtk1��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_matk1(struct block_list *bl)
+{
+ int matk = 0;
+ nullpo_retr(0, bl);
+
+ if(bl->type == BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->matk1;
+ else {
+ struct status_change *sc_data;
+ int int_ = status_get_int(bl);
+ matk = int_+(int_/5)*(int_/5);
+
+ sc_data = status_get_sc_data(bl);
+ if(sc_data) {
+ if(sc_data[SC_MINDBREAKER].timer!=-1)
+ matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100;
+ }
+ }
+ return matk;
+}
+/*==========================================
+ * �Ώۂ�MAtk2��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_matk2(struct block_list *bl)
+{
+ int matk = 0;
+ nullpo_retr(0, bl);
+
+ if(bl->type == BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->matk2;
+ else {
+ struct status_change *sc_data = status_get_sc_data(bl);
+ int int_ = status_get_int(bl);
+ matk = int_+(int_/7)*(int_/7);
+
+ if(sc_data) {
+ if(sc_data[SC_MINDBREAKER].timer!=-1)
+ matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100;
+ }
+ }
+ return matk;
+}
+/*==========================================
+ * �Ώۂ�Def��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_def(struct block_list *bl)
+{
+ struct status_change *sc_data;
+ int def=0,skilltimer=-1,skillid=0;
+
+ nullpo_retr(0, bl);
+ sc_data=status_get_sc_data(bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl){
+ def = ((struct map_session_data *)bl)->def;
+ skilltimer = ((struct map_session_data *)bl)->skilltimer;
+ skillid = ((struct map_session_data *)bl)->skillid;
+ }
+ else if(bl->type==BL_MOB && (struct mob_data *)bl) {
+ def = mob_db[((struct mob_data *)bl)->class_].def;
+ skilltimer = ((struct mob_data *)bl)->skilltimer;
+ skillid = ((struct mob_data *)bl)->skillid;
+ }
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ def = mob_db[((struct pet_data *)bl)->class_].def;
+
+ if(def < 1000000) {
+ if(sc_data) {
+ //�����A�Ή����͉E�V�t�g
+ if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))
+ def >>= 1;
+
+ if (bl->type != BL_PC) {
+ //�L�[�s���O����DEF100
+ if( sc_data[SC_KEEPING].timer!=-1)
+ def = 100;
+ //�v���{�b�N���͌��Z
+ if( sc_data[SC_PROVOKE].timer!=-1)
+ def = (def*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100;
+ //�푾�ۂ̋������͉��Z
+ if( sc_data[SC_DRUMBATTLE].timer!=-1)
+ def += sc_data[SC_DRUMBATTLE].val3;
+ //�łɂ������Ă��鎞�͌��Z
+ if(sc_data[SC_POISON].timer!=-1)
+ def = def*75/100;
+ //�X�g���b�v�V�[���h���͌��Z
+ if(sc_data[SC_STRIPSHIELD].timer!=-1)
+ def = def*sc_data[SC_STRIPSHIELD].val2/100;
+ //�V�O�i���N���V�X���͌��Z
+ if(sc_data[SC_SIGNUMCRUCIS].timer!=-1)
+ def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2)/100;
+ //�i���̍��׎���DEF0�ɂȂ�
+ if(sc_data[SC_ETERNALCHAOS].timer!=-1)
+ def = 0;
+ //�R���Z���g���[�V�������͌��Z
+ if( sc_data[SC_CONCENTRATION].timer!=-1)
+ def = (def*(100 - 5*sc_data[SC_CONCENTRATION].val1))/100;
+
+ if(sc_data[SC_GOSPEL].timer!=-1) {
+ if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
+ sc_data[SC_GOSPEL].val3 == 11)
+ def += def*25/100;
+ else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
+ sc_data[SC_GOSPEL].val3 == 5)
+ def = 0;
+ }
+ if(sc_data[SC_JOINTBEAT].timer!=-1) {
+ if (sc_data[SC_JOINTBEAT].val2 == 4)
+ def -= def*50/100;
+ else if (sc_data[SC_JOINTBEAT].val2 == 5)
+ def -= def*25/100;
+ }
+ }
+ }
+ //�r�����͉r�������Z���Ɋ�Â��Č��Z
+ if(skilltimer != -1) {
+ int def_rate = skill_get_castdef(skillid);
+ if(def_rate != 0)
+ def = (def * (100 - def_rate))/100;
+ }
+ }
+ if(def < 0) def = 0;
+ return def;
+}
+/*==========================================
+ * �Ώۂ�MDef��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_mdef(struct block_list *bl)
+{
+ struct status_change *sc_data;
+ int mdef=0;
+
+ nullpo_retr(0, bl);
+ sc_data=status_get_sc_data(bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ mdef = ((struct map_session_data *)bl)->mdef;
+ else if(bl->type==BL_MOB && (struct mob_data *)bl)
+ mdef = mob_db[((struct mob_data *)bl)->class_].mdef;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ mdef = mob_db[((struct pet_data *)bl)->class_].mdef;
+
+ if(mdef < 1000000) {
+ if(sc_data) {
+ //�o���A�[��Ԏ���MDEF100
+ if(sc_data[SC_BARRIER].timer != -1)
+ mdef = 100;
+ //�����A�Ή�����1.25�{
+ if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))
+ mdef = mdef*125/100;
+ if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC)
+ mdef -= (mdef*6*sc_data[SC_MINDBREAKER].val1)/100;
+ }
+ }
+ if(mdef < 0) mdef = 0;
+ return mdef;
+}
+/*==========================================
+ * �Ώۂ�Def2��Ԃ�(�ėp)
+ * �߂�͐�����1�ȏ�
+ *------------------------------------------
+ */
+int status_get_def2(struct block_list *bl)
+{
+ int def2 = 1;
+ nullpo_retr(1, bl);
+
+ if(bl->type==BL_PC)
+ return ((struct map_session_data *)bl)->def2;
+ else {
+ struct status_change *sc_data;
+
+ if(bl->type==BL_MOB)
+ def2 = mob_db[((struct mob_data *)bl)->class_].vit;
+ else if(bl->type==BL_PET)
+ def2 = mob_db[((struct pet_data *)bl)->class_].vit;
+
+ sc_data = status_get_sc_data(bl);
+ if(sc_data) {
+ if(sc_data[SC_ANGELUS].timer != -1)
+ def2 = def2*(110+5*sc_data[SC_ANGELUS].val1)/100;
+ if(sc_data[SC_PROVOKE].timer!=-1)
+ def2 = (def2*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100;
+ if(sc_data[SC_POISON].timer!=-1)
+ def2 = def2*75/100;
+ //�R���Z���g���[�V�������͌��Z
+ if( sc_data[SC_CONCENTRATION].timer!=-1)
+ def2 = def2*(100 - 5*sc_data[SC_CONCENTRATION].val1)/100;
+
+ if(sc_data[SC_GOSPEL].timer!=-1) {
+ if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
+ sc_data[SC_GOSPEL].val3 == 11)
+ def2 += def2*25/100;
+ else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
+ sc_data[SC_GOSPEL].val3 == 5)
+ def2 = 0;
+ }
+ }
+ }
+ if(def2 < 1) def2 = 1;
+ return def2;
+}
+/*==========================================
+ * �Ώۂ�MDef2��Ԃ�(�ėp)
+ * �߂�͐�����0�ȏ�
+ *------------------------------------------
+ */
+int status_get_mdef2(struct block_list *bl)
+{
+ int mdef2 = 0;
+ nullpo_retr(0, bl);
+
+ if(bl->type == BL_PC)
+ return ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1);
+ else {
+ struct status_change *sc_data = status_get_sc_data(bl);
+ if(bl->type == BL_MOB)
+ mdef2 = mob_db[((struct mob_data *)bl)->class_].int_ + (mob_db[((struct mob_data *)bl)->class_].vit>>1);
+ else if(bl->type == BL_PET)
+ mdef2 = mob_db[((struct pet_data *)bl)->class_].int_ + (mob_db[((struct pet_data *)bl)->class_].vit>>1);
+ if(sc_data) {
+ if(sc_data[SC_MINDBREAKER].timer!=-1)
+ mdef2 -= (mdef2*6*sc_data[SC_MINDBREAKER].val1)/100;
+ }
+ }
+ if(mdef2 < 0) mdef2 = 0;
+ return mdef2;
+}
+/*==========================================
+ * �Ώۂ�Speed(�ړ����x)��Ԃ�(�ėp)
+ * �߂�͐�����1�ȏ�
+ * Speed�͏������ق����ړ����x������
+ *------------------------------------------
+ */
+int status_get_speed(struct block_list *bl)
+{
+ nullpo_retr(1000, bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->speed;
+ else {
+ struct status_change *sc_data=status_get_sc_data(bl);
+ int speed = 1000;
+ if(bl->type==BL_MOB && (struct mob_data *)bl) {
+ speed = ((struct mob_data *)bl)->speed;
+ if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+ speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv;
+ }
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ speed = ((struct pet_data *)bl)->msd->petDB->speed;
+
+ if(sc_data) {
+ //���x��������25%���Z
+ if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_DONTFORGETME].timer == -1)
+ speed -= speed*25/100;
+ //���x��������25%���Z
+ if(sc_data[SC_DECREASEAGI].timer!=-1)
+ speed = speed*125/100;
+ //�N�@�O�}�C�A����50%���Z
+ if(sc_data[SC_QUAGMIRE].timer!=-1)
+ speed = speed*3/2;
+ //����Y��Ȃ��Łc���͉��Z
+ if(sc_data[SC_DONTFORGETME].timer!=-1)
+ speed = speed*(100+sc_data[SC_DONTFORGETME].val1*2 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3&0xffff))/100;
+ //��������25%���Z
+ if(sc_data[SC_STEELBODY].timer!=-1)
+ speed = speed*125/100;
+ //�f�B�t�F���_�[���͉��Z
+ // removed as of 12/14's patch [celest]
+ /*if(sc_data[SC_DEFENDER].timer!=-1)
+ speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;*/
+ //�x���Ԃ�4�{�x��
+ if(sc_data[SC_DANCING].timer!=-1 )
+ speed *= 6;
+ //�􂢎���450���Z
+ if(sc_data[SC_CURSE].timer!=-1)
+ speed = speed + 450;
+ //�E�B���h�E�H�[�N����Lv*2%���Z
+ if(sc_data[SC_WINDWALK].timer!=-1 && sc_data[SC_INCREASEAGI].timer==-1)
+ speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100;
+ if(sc_data[SC_SLOWDOWN].timer!=-1)
+ speed = speed*150/100;
+ if(sc_data[SC_SPEEDUP0].timer!=-1)
+ speed -= speed*25/100;
+ if(sc_data[SC_GOSPEL].timer!=-1 &&
+ sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
+ sc_data[SC_GOSPEL].val3 == 8)
+ speed = speed*125/100;
+ if(sc_data[SC_JOINTBEAT].timer!=-1) {
+ if (sc_data[SC_JOINTBEAT].val2 == 1)
+ speed = speed*150/100;
+ else if (sc_data[SC_JOINTBEAT].val2 == 3)
+ speed = speed*130/100;
+ }
+ }
+ if(speed < 1) speed = 1;
+ return speed;
+ }
+
+ return 1000;
+}
+/*==========================================
+ * �Ώۂ�aDelay(�U�����f�B���C)��Ԃ�(�ėp)
+ * aDelay�͏������ق����U�����x������
+ *------------------------------------------
+ */
+int status_get_adelay(struct block_list *bl)
+{
+ nullpo_retr(4000, bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return (((struct map_session_data *)bl)->aspd<<1);
+ else {
+ struct status_change *sc_data=status_get_sc_data(bl);
+ int adelay=4000,aspd_rate = 100,i;
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ adelay = mob_db[((struct mob_data *)bl)->class_].adelay;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ adelay = mob_db[((struct pet_data *)bl)->class_].adelay;
+
+ if(sc_data) {
+ //�c�[�n���h�N�C�b�P���g�p���ŃN�@�O�}�C�A�ł�����Y��Ȃ��Łc�ł��Ȃ�����3�����Z
+ if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
+ aspd_rate -= 30;
+ //�A�h���i�������b�V���g�p���Ńc�[�n���h�N�C�b�P���ł��N�@�O�}�C�A�ł�����Y��Ȃ��Łc�ł��Ȃ�����
+ if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
+ sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // �A�h���i�������b�V��
+ //�g�p�҂ƃp�[�e�B�����o�[�Ŋi�����o��ݒ�łȂ����3�����Z
+ if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
+ aspd_rate -= 30;
+ //�����łȂ����2.5�����Z
+ else
+ aspd_rate -= 25;
+ }
+ //�X�s�A�N�B�b�P�����͌��Z
+ if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 &&
+ sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // �X�s�A�N�B�b�P��
+ aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2;
+ //�[���̃A�T�V���N���X���͌��Z
+ if(sc_data[SC_ASSNCROS].timer!=-1 && // �[�z�̃A�T�V���N���X
+ sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 &&
+ sc_data[SC_DONTFORGETME].timer == -1)
+ aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3;
+ //����Y��Ȃ��Łc���͉��Z
+ if(sc_data[SC_DONTFORGETME].timer!=-1) // ����Y��Ȃ���
+ aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16);
+ //������25%���Z
+ if(sc_data[SC_STEELBODY].timer!=-1) // ����
+ aspd_rate += 25;
+ //�����|�[�V�����g�p���͌��Z
+ if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
+ aspd_rate -= sc_data[i].val2;
+ //�f�B�t�F���_�[���͉��Z
+ if(sc_data[SC_DEFENDER].timer != -1)
+ adelay += (1100 - sc_data[SC_DEFENDER].val1*100);
+ if(sc_data[SC_GOSPEL].timer!=-1 &&
+ sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
+ sc_data[SC_GOSPEL].val3 == 8)
+ aspd_rate = aspd_rate*125/100;
+ if(sc_data[SC_JOINTBEAT].timer!=-1) {
+ if (sc_data[SC_JOINTBEAT].val2 == 2)
+ aspd_rate = aspd_rate*125/100;
+ else if (sc_data[SC_JOINTBEAT].val2 == 3)
+ aspd_rate = aspd_rate*110/100;
+ }
+ }
+ if(aspd_rate != 100)
+ adelay = adelay*aspd_rate/100;
+ if(adelay < battle_config.monster_max_aspd<<1) adelay = battle_config.monster_max_aspd<<1;
+ return adelay;
+ }
+ return 4000;
+}
+int status_get_amotion(struct block_list *bl)
+{
+ nullpo_retr(2000, bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->amotion;
+ else {
+ struct status_change *sc_data=status_get_sc_data(bl);
+ int amotion=2000,aspd_rate = 100,i;
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ amotion = mob_db[((struct mob_data *)bl)->class_].amotion;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ amotion = mob_db[((struct pet_data *)bl)->class_].amotion;
+
+ if(sc_data) {
+ if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
+ aspd_rate -= 30;
+ if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
+ sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // �A�h���i�������b�V��
+ if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
+ aspd_rate -= 30;
+ else
+ aspd_rate -= 25;
+ }
+ if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 &&
+ sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // �X�s�A�N�B�b�P��
+ aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2;
+ if(sc_data[SC_ASSNCROS].timer!=-1 && // �[�z�̃A�T�V���N���X
+ sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 &&
+ sc_data[SC_DONTFORGETME].timer == -1)
+ aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3;
+ if(sc_data[SC_DONTFORGETME].timer!=-1) // ����Y��Ȃ���
+ aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16);
+ if(sc_data[SC_STEELBODY].timer!=-1) // ����
+ aspd_rate += 25;
+ if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
+ aspd_rate -= sc_data[i].val2;
+ if(sc_data[SC_DEFENDER].timer != -1)
+ amotion += (550 - sc_data[SC_DEFENDER].val1*50);
+ }
+ if(aspd_rate != 100)
+ amotion = amotion*aspd_rate/100;
+ if(amotion < battle_config.monster_max_aspd) amotion = battle_config.monster_max_aspd;
+ return amotion;
+ }
+ return 2000;
+}
+int status_get_dmotion(struct block_list *bl)
+{
+ int ret;
+ struct status_change *sc_data;
+
+ nullpo_retr(0, bl);
+ sc_data = status_get_sc_data(bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl){
+ ret=mob_db[((struct mob_data *)bl)->class_].dmotion;
+ if(battle_config.monster_damage_delay_rate != 100)
+ ret = ret*battle_config.monster_damage_delay_rate/400;
+ }
+ else if(bl->type==BL_PC && (struct map_session_data *)bl){
+ ret=((struct map_session_data *)bl)->dmotion;
+ if(battle_config.pc_damage_delay_rate != 100)
+ ret = ret*battle_config.pc_damage_delay_rate/400;
+ }
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ ret=mob_db[((struct pet_data *)bl)->class_].dmotion;
+ else
+ return 2000;
+
+ if((sc_data && (sc_data[SC_ENDURE].timer!=-1 || sc_data[SC_BERSERK].timer!=-1)) ||
+ (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.infinite_endure))
+ ret=0;
+
+ return ret;
+}
+int status_get_element(struct block_list *bl)
+{
+ int ret = 20;
+ struct status_change *sc_data;
+
+ nullpo_retr(ret, bl);
+ sc_data = status_get_sc_data(bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl) // 10�̈ʁ�Lv*2�A�P�̈ʁ�����
+ ret=((struct mob_data *)bl)->def_ele;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ ret=20+((struct map_session_data *)bl)->def_ele; // �h�䑮��Lv1
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ ret = mob_db[((struct pet_data *)bl)->class_].element;
+
+ if(sc_data) {
+ if( sc_data[SC_BENEDICTIO].timer!=-1 ) // ���̍~��
+ ret=26;
+ if( sc_data[SC_FREEZE].timer!=-1 ) // ����
+ ret=21;
+ if( sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0)
+ ret=22;
+ }
+
+ return ret;
+}
+
+int status_get_attack_element(struct block_list *bl)
+{
+ int ret = 0;
+ struct status_change *sc_data=status_get_sc_data(bl);
+
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ ret=0;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ ret=((struct map_session_data *)bl)->atk_ele;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ ret=0;
+
+ if(sc_data) {
+ if( sc_data[SC_FROSTWEAPON].timer!=-1) // �t���X�g�E�F�|��
+ ret=1;
+ if( sc_data[SC_SEISMICWEAPON].timer!=-1) // �T�C�Y�~�b�N�E�F�|��
+ ret=2;
+ if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // �t���[�������`���[
+ ret=3;
+ if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ���C�g�j���O���[�_�[
+ ret=4;
+ if( sc_data[SC_ENCPOISON].timer!=-1) // �G���`�����g�|�C�Y��
+ ret=5;
+ if( sc_data[SC_ASPERSIO].timer!=-1) // �A�X�y���V�I
+ ret=6;
+ }
+
+ return ret;
+}
+int status_get_attack_element2(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl) {
+ int ret = ((struct map_session_data *)bl)->atk_ele_;
+ struct status_change *sc_data = ((struct map_session_data *)bl)->sc_data;
+
+ if(sc_data) {
+ if( sc_data[SC_FROSTWEAPON].timer!=-1) // �t���X�g�E�F�|��
+ ret=1;
+ if( sc_data[SC_SEISMICWEAPON].timer!=-1) // �T�C�Y�~�b�N�E�F�|��
+ ret=2;
+ if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // �t���[�������`���[
+ ret=3;
+ if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ���C�g�j���O���[�_�[
+ ret=4;
+ if( sc_data[SC_ENCPOISON].timer!=-1) // �G���`�����g�|�C�Y��
+ ret=5;
+ if( sc_data[SC_ASPERSIO].timer!=-1) // �A�X�y���V�I
+ ret=6;
+ }
+ return ret;
+ }
+ return 0;
+}
+int status_get_party_id(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->status.party_id;
+ else if(bl->type==BL_MOB && (struct mob_data *)bl){
+ struct mob_data *md=(struct mob_data *)bl;
+ if( md->master_id>0 )
+ return -md->master_id;
+ return -md->bl.id;
+ }
+ else if(bl->type==BL_SKILL && (struct skill_unit *)bl)
+ return ((struct skill_unit *)bl)->group->party_id;
+ else
+ return 0;
+}
+int status_get_guild_id(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data *)bl)->status.guild_id;
+ else if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return ((struct mob_data *)bl)->class_;
+ else if(bl->type==BL_SKILL && (struct skill_unit *)bl)
+ return ((struct skill_unit *)bl)->group->guild_id;
+ else
+ return 0;
+}
+int status_get_race(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return mob_db[((struct mob_data *)bl)->class_].race;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return 7;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ return mob_db[((struct pet_data *)bl)->class_].race;
+ else
+ return 0;
+}
+int status_get_size(struct block_list *bl)
+{
+ nullpo_retr(1, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return mob_db[((struct mob_data *)bl)->class_].size;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return 1;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ return mob_db[((struct pet_data *)bl)->class_].size;
+ else
+ return 1;
+}
+int status_get_mode(struct block_list *bl)
+{
+ nullpo_retr(0x01, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return mob_db[((struct mob_data *)bl)->class_].mode;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ return mob_db[((struct pet_data *)bl)->class_].mode;
+ else
+ return 0x01; // �Ƃ肠���������Ƃ������Ƃ�1
+}
+
+int status_get_mexp(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return mob_db[((struct mob_data *)bl)->class_].mexp;
+ else if(bl->type==BL_PET && (struct pet_data *)bl)
+ return mob_db[((struct pet_data *)bl)->class_].mexp;
+ else
+ return 0;
+}
+
+// StatusChange�n�̏���
+struct status_change *status_get_sc_data(struct block_list *bl)
+{
+ nullpo_retr(NULL, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return ((struct mob_data*)bl)->sc_data;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return ((struct map_session_data*)bl)->sc_data;
+ return NULL;
+}
+short *status_get_sc_count(struct block_list *bl)
+{
+ nullpo_retr(NULL, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return &((struct mob_data*)bl)->sc_count;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return &((struct map_session_data*)bl)->sc_count;
+ return NULL;
+}
+short *status_get_opt1(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return &((struct mob_data*)bl)->opt1;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return &((struct map_session_data*)bl)->opt1;
+ else if(bl->type==BL_NPC && (struct npc_data *)bl)
+ return &((struct npc_data*)bl)->opt1;
+ return 0;
+}
+short *status_get_opt2(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return &((struct mob_data*)bl)->opt2;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return &((struct map_session_data*)bl)->opt2;
+ else if(bl->type==BL_NPC && (struct npc_data *)bl)
+ return &((struct npc_data*)bl)->opt2;
+ return 0;
+}
+short *status_get_opt3(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return &((struct mob_data*)bl)->opt3;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return &((struct map_session_data*)bl)->opt3;
+ else if(bl->type==BL_NPC && (struct npc_data *)bl)
+ return &((struct npc_data*)bl)->opt3;
+ return 0;
+}
+short *status_get_option(struct block_list *bl)
+{
+ nullpo_retr(0, bl);
+ if(bl->type==BL_MOB && (struct mob_data *)bl)
+ return &((struct mob_data*)bl)->option;
+ else if(bl->type==BL_PC && (struct map_session_data *)bl)
+ return &((struct map_session_data*)bl)->status.option;
+ else if(bl->type==BL_NPC && (struct npc_data *)bl)
+ return &((struct npc_data*)bl)->option;
+ return 0;
+}
+
+int status_get_sc_def(struct block_list *bl, int type)
+{
+ int sc_def;
+ nullpo_retr(0, bl);
+
+ switch (type)
+ {
+ case SP_MDEF1: // mdef
+ sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
+ break;
+ case SP_MDEF2: // int
+ sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3);
+ break;
+ case SP_DEF1: // def
+ sc_def = 100 - (3 + status_get_def(bl) + status_get_luk(bl)/3);
+ break;
+ case SP_DEF2: // vit
+ sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
+ break;
+ case SP_LUK: // luck
+ sc_def = 100 - (3 + status_get_luk(bl));
+ break;
+
+ case SC_STONE:
+ case SC_FREEZE:
+ sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3);
+ break;
+ case SC_STAN:
+ case SC_POISON:
+ case SC_SILENCE:
+ sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3);
+ break;
+ case SC_SLEEP:
+ case SC_CONFUSION:
+ case SC_BLIND:
+ sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3);
+ break;
+ case SC_CURSE:
+ sc_def = 100 - (3 + status_get_luk(bl));
+ break;
+
+ default:
+ sc_def = 100;
+ break;
+ }
+
+ if(bl->type == BL_MOB && sc_def < 50)
+ sc_def = 50;
+ else if(bl->type == BL_PC) {
+ struct status_change* sc_data = status_get_sc_data(bl);
+ if (sc_data && sc_data[SC_GOSPEL].timer != -1 &&
+ sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
+ sc_data[SC_GOSPEL].val3 == 3)
+ sc_def -= 25;
+ }
+
+ return (sc_def < 0) ? 0 : sc_def;
+}
+
+/*==========================================
+ * �X�e�[�^�X�ُ�J�n
+ *------------------------------------------
+ */
+int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag)
+{
+ struct map_session_data *sd = NULL;
+ struct status_change* sc_data;
+ short *sc_count, *option, *opt1, *opt2, *opt3;
+ int opt_flag = 0, calc_flag = 0,updateflag = 0, save_flag = 0, race, mode, elem, undead_flag;
+ int scdef=0;
+
+ nullpo_retr(0, bl);
+ if(bl->type == BL_SKILL)
+ return 0;
+ nullpo_retr(0, sc_data=status_get_sc_data(bl));
+ nullpo_retr(0, sc_count=status_get_sc_count(bl));
+ nullpo_retr(0, option=status_get_option(bl));
+ nullpo_retr(0, opt1=status_get_opt1(bl));
+ nullpo_retr(0, opt2=status_get_opt2(bl));
+ nullpo_retr(0, opt3=status_get_opt3(bl));
+
+
+ race=status_get_race(bl);
+ mode=status_get_mode(bl);
+ elem=status_get_elem_type(bl);
+ undead_flag=battle_check_undead(race,elem);
+
+ if(type == SC_AETERNA && (sc_data[SC_STONE].timer != -1 || sc_data[SC_FREEZE].timer != -1) )
+ return 0;
+
+ switch(type){
+ case SC_STONE:
+ case SC_FREEZE:
+ scdef=3+status_get_mdef(bl)+status_get_luk(bl)/3;
+ break;
+ case SC_STAN:
+ case SC_SILENCE:
+ case SC_POISON:
+ case SC_DPOISON:
+ scdef=3+status_get_vit(bl)+status_get_luk(bl)/3;
+ break;
+ case SC_SLEEP:
+ case SC_BLIND:
+ scdef=3+status_get_int(bl)+status_get_luk(bl)/3;
+ break;
+ case SC_CURSE:
+ scdef=3+status_get_luk(bl);
+ break;
+
+// case SC_CONFUSION:
+ default:
+ scdef=0;
+ }
+ if(scdef>=100)
+ return 0;
+ if(bl->type==BL_PC){
+ sd=(struct map_session_data *)bl;
+ if( sd && type == SC_ADRENALINE && !(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)))
+ return 0;
+
+ if(SC_STONE<=type && type<=SC_BLIND){ /* �J?�h�ɂ��ϐ� */
+ if( sd && sd->reseff[type-SC_STONE] > 0 && rand()%10000<sd->reseff[type-SC_STONE]){
+ if(battle_config.battle_log)
+ printf("PC %d skill_sc_start: card�ɂ��ُ�ϐ�?��\n",sd->bl.id);
+ return 0;
+ }
+ }
+ }
+ else if(bl->type == BL_MOB) {
+ }
+ else {
+ if(battle_config.error_log)
+ printf("status_change_start: neither MOB nor PC !\n");
+ return 0;
+ }
+
+ if(type==SC_FREEZE && undead_flag && !(flag&1))
+ return 0;
+
+ if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) &&
+ sc_data[type].timer != -1 && sc_data[type].val2 && !val2)
+ return 0;
+
+ if(mode & 0x20 && (type==SC_STONE || type==SC_FREEZE ||
+ type==SC_STAN || type==SC_SLEEP || type==SC_SILENCE || type==SC_QUAGMIRE || type == SC_DECREASEAGI || type == SC_SIGNUMCRUCIS || type == SC_PROVOKE ||
+ (type == SC_BLESSING && (undead_flag || race == 6))) && !(flag&1)){
+ /* �{�X�ɂ�?���Ȃ�(�������J?�h�ɂ��?�ʂ͓K�p�����) */
+ return 0;
+ }
+ if(type==SC_FREEZE || type==SC_STAN || type==SC_SLEEP)
+ battle_stopwalking(bl,1);
+
+ if(sc_data[type].timer != -1){ /* ���łɓ����ُ�ɂȂ��Ă���ꍇ�^�C�}���� */
+ if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
+ type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3
+ && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
+ return 0;
+ if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON)
+ return 0;/* ?���������ł��Ȃ�?�Ԉُ�ł��鎞��?�Ԉُ���s��Ȃ� */
+ if(type == SC_GRAFFITI){ //�ُ풆�ɂ�����x?�Ԉُ�ɂȂ������ɉ������Ă���ēx������
+ status_change_end(bl,type,-1);
+ } else {
+ (*sc_count)--;
+ delete_timer(sc_data[type].timer, status_change_timer);
+ sc_data[type].timer = -1;
+ }
+ }
+
+ switch(type){ /* �ُ�̎�ނ��Ƃ�?�� */
+ case SC_PROVOKE: /* �v���{�b�N */
+ calc_flag = 1;
+ if(tick <= 0) tick = 1000; /* (�I?�g�o?�T?�N) */
+ break;
+ case SC_ENDURE: /* �C���f���A */
+ if(tick <= 0) tick = 1000 * 60;
+ calc_flag = 1; // for updating mdef
+ val2 = 7; // [Celest]
+ break;
+ case SC_AUTOBERSERK:
+ {
+ tick = 60*1000;
+ if (bl->type == BL_PC && sd->status.hp<sd->status.max_hp>>2 &&
+ (sc_data[SC_PROVOKE].timer==-1 || sc_data[SC_PROVOKE].val2==0))
+ status_change_start(bl,SC_PROVOKE,10,1,0,0,0,0);
+ }
+ break;
+ case SC_CONCENTRATE: /* �W���͌��� */
+ calc_flag = 1;
+ break;
+ case SC_BLESSING: /* �u���b�V���O */
+ {
+ if(bl->type == BL_PC || (!undead_flag && race != 6)) {
+ if(sc_data[SC_CURSE].timer!=-1 )
+ status_change_end(bl,SC_CURSE,-1);
+ if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2 == 0)
+ status_change_end(bl,SC_STONE,-1);
+ }
+ calc_flag = 1;
+ }
+ break;
+ case SC_ANGELUS: /* �A���[���X */
+ calc_flag = 1;
+ break;
+ case SC_INCREASEAGI: /* ���x�㏸ */
+ calc_flag = 1;
+ if(sc_data[SC_DECREASEAGI].timer!=-1 )
+ status_change_end(bl,SC_DECREASEAGI,-1);
+ // the effect will still remain [celest]
+// if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H?�N */
+// status_change_end(bl,SC_WINDWALK,-1);
+ break;
+ case SC_DECREASEAGI: /* ���x���� */
+ if (bl->type == BL_PC) // Celest
+ tick>>=1;
+ calc_flag = 1;
+ if(sc_data[SC_INCREASEAGI].timer!=-1 )
+ status_change_end(bl,SC_INCREASEAGI,-1);
+ if(sc_data[SC_ADRENALINE].timer!=-1 )
+ status_change_end(bl,SC_ADRENALINE,-1);
+ if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
+ status_change_end(bl,SC_SPEARSQUICKEN,-1);
+ if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
+ status_change_end(bl,SC_TWOHANDQUICKEN,-1);
+ break;
+ case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */
+ calc_flag = 1;
+// val2 = 14 + val1;
+ val2 = 10 + val1*2;
+ tick = 600*1000;
+ clif_emotion(bl,4);
+ break;
+ case SC_SLOWPOISON:
+ if (sc_data[SC_POISON].timer == -1 && sc_data[SC_DPOISON].timer == -1)
+ return 0;
+ break;
+ case SC_TWOHANDQUICKEN: /* 2HQ */
+ if(sc_data[SC_DECREASEAGI].timer!=-1)
+ return 0;
+ *opt3 |= 1;
+ calc_flag = 1;
+ break;
+ case SC_ADRENALINE: /* �A�h���i�������b�V�� */
+ if(sc_data[SC_DECREASEAGI].timer!=-1)
+ return 0;
+ calc_flag = 1;
+ break;
+ case SC_WEAPONPERFECTION: /* �E�F�|���p?�t�F�N�V���� */
+ // Lasting time penalties have been removed on sakray as of 12/14 [celest]
+ //if(battle_config.party_skill_penalty && !val2) tick /= 5;
+ break;
+ case SC_OVERTHRUST: /* �I?�o?�X���X�g */
+ *opt3 |= 2;
+ // Lasting time penalties have been removed on sakray as of 12/14 [celest]
+ //if(battle_config.party_skill_penalty && !val2) tick /= 10;
+ break;
+ case SC_MAXIMIZEPOWER: /* �}�L�V�}�C�Y�p��?(SP��1���鎞��,val2�ɂ�) */
+ if(bl->type == BL_PC)
+ val2 = tick;
+ else
+ tick = 5000*val1;
+ break;
+ case SC_ENCPOISON: /* �G���`�����g�|�C�Y�� */
+ calc_flag = 1;
+ val2=(((val1 - 1) / 2) + 3)*100; /* �ŕt?�m�� */
+ skill_encchant_eremental_end(bl,SC_ENCPOISON);
+ break;
+ case SC_EDP: // [Celest]
+ val2 = val1 + 2; /* �ғŕt?�m��(%) */
+ calc_flag = 1;
+ break;
+ case SC_POISONREACT: /* �|�C�Y�����A�N�g */
+ val2=val1/2 + val1%2; // [Celest]
+ break;
+ case SC_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */
+ calc_flag = 1;
+ break;
+ case SC_ASPERSIO: /* �A�X�y���V�I */
+ skill_encchant_eremental_end(bl,SC_ASPERSIO);
+ break;
+ case SC_SUFFRAGIUM: /* �T�t���M�� */
+ case SC_BENEDICTIO: /* ��? */
+ case SC_MAGNIFICAT: /* �}�O�j�t�B�J?�g */
+ case SC_AETERNA: /* �G?�e���i */
+ break;
+ case SC_ENERGYCOAT: /* �G�i�W?�R?�g */
+ *opt3 |= 4;
+ break;
+ case SC_MAGICROD:
+ val2 = val1*20;
+ break;
+ case SC_KYRIE: /* �L���G�G���C�\�� */
+ val2 = status_get_max_hp(bl) * (val1 * 2 + 10) / 100;/* �ϋv�x */
+ val3 = (val1 / 2 + 5); /* ��? */
+// -- moonsoul (added to undo assumptio status if target has it)
+ if(sc_data[SC_ASSUMPTIO].timer!=-1 )
+ status_change_end(bl,SC_ASSUMPTIO,-1);
+ break;
+ case SC_MINDBREAKER:
+ calc_flag = 1;
+ if(tick <= 0) tick = 1000; /* (�I?�g�o?�T?�N) */
+ case SC_GLORIA: /* �O�����A */
+ calc_flag = 1;
+ break;
+ case SC_LOUD: /* ���E�h�{�C�X */
+ calc_flag = 1;
+ break;
+ case SC_TRICKDEAD: /* ���񂾂ӂ� */
+ if (bl->type == BL_PC) {
+ pc_stopattack((struct map_session_data *)sd);
+ }
+ break;
+ case SC_QUAGMIRE: /* �N�@�O�}�C�A */
+ calc_flag = 1;
+ if(sc_data[SC_CONCENTRATE].timer!=-1 ) /* �W���͌������ */
+ status_change_end(bl,SC_CONCENTRATE,-1);
+ if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* ���x�㏸���� */
+ status_change_end(bl,SC_INCREASEAGI,-1);
+ if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
+ status_change_end(bl,SC_TWOHANDQUICKEN,-1);
+ if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
+ status_change_end(bl,SC_SPEARSQUICKEN,-1);
+ if(sc_data[SC_ADRENALINE].timer!=-1 )
+ status_change_end(bl,SC_ADRENALINE,-1);
+ if(sc_data[SC_LOUD].timer!=-1 )
+ status_change_end(bl,SC_LOUD,-1);
+ if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* �g�D��?�T�C�g */
+ status_change_end(bl,SC_TRUESIGHT,-1);
+ if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H?�N */
+ status_change_end(bl,SC_WINDWALK,-1);
+ if(sc_data[SC_CARTBOOST].timer!=-1 ) /* �J?�g�u?�X�g */
+ status_change_end(bl,SC_CARTBOOST,-1);
+ break;
+ case SC_MAGICPOWER:
+ calc_flag = 1;
+ val2 = 1;
+ break;
+ case SC_SACRIFICE:
+ val2 = 5;
+ break;
+ case SC_FLAMELAUNCHER: /* �t��?�������`��? */
+ skill_encchant_eremental_end(bl,SC_FLAMELAUNCHER);
+ break;
+ case SC_FROSTWEAPON: /* �t���X�g�E�F�|�� */
+ skill_encchant_eremental_end(bl,SC_FROSTWEAPON);
+ break;
+ case SC_LIGHTNINGLOADER: /* ���C�g�j���O��?�_? */
+ skill_encchant_eremental_end(bl,SC_LIGHTNINGLOADER);
+ break;
+ case SC_SEISMICWEAPON: /* �T�C�Y�~�b�N�E�F�|�� */
+ skill_encchant_eremental_end(bl,SC_SEISMICWEAPON);
+ break;
+ case SC_DEVOTION: /* �f�B�{?�V���� */
+ calc_flag = 1;
+ break;
+ case SC_PROVIDENCE: /* �v�����B�f���X */
+ calc_flag = 1;
+ val2=val1*5;
+ break;
+ case SC_REFLECTSHIELD:
+ val2=10+val1*3;
+ break;
+ case SC_STRIPWEAPON:
+ if (val2==0) val2=90;
+ break;
+ case SC_STRIPSHIELD:
+ if (val2==0) val2=85;
+ break;
+ case SC_STRIPARMOR:
+ case SC_STRIPHELM:
+ case SC_CP_WEAPON:
+ case SC_CP_SHIELD:
+ case SC_CP_ARMOR:
+ case SC_CP_HELM:
+ break;
+
+ case SC_AUTOSPELL: /* �I?�g�X�y�� */
+ val4 = 5 + val1*2;
+ break;
+
+ case SC_VOLCANO:
+ calc_flag = 1;
+ val3 = val1*10;
+ val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
+ break;
+ case SC_DELUGE:
+ calc_flag = 1;
+ val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) );
+ val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
+ break;
+ case SC_VIOLENTGALE:
+ calc_flag = 1;
+ val3 = val1*3;
+ val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
+ break;
+
+ case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */
+ calc_flag = 1;
+ val2 = 20+val1;
+ *opt3 |= 1;
+ break;
+ case SC_COMBO:
+ break;
+ case SC_BLADESTOP_WAIT: /* ���n���(�҂�) */
+ break;
+ case SC_BLADESTOP: /* ���n��� */
+ if(val2==2) clif_bladestop((struct block_list *)val3,(struct block_list *)val4,1);
+ *opt3 |= 32;
+ break;
+
+ case SC_LULLABY: /* �q��S */
+ val2 = 11;
+ break;
+ case SC_RICHMANKIM:
+ break;
+ case SC_ETERNALCHAOS: /* �G�^?�i���J�I�X */
+ calc_flag = 1;
+ break;
+ case SC_DRUMBATTLE: /* ?���ۂ̋��� */
+ calc_flag = 1;
+ val2 = (val1+1)*25;
+ val3 = (val1+1)*2;
+ break;
+ case SC_NIBELUNGEN: /* �j?�x�����O�̎w�� */
+ calc_flag = 1;
+ //val2 = (val1+2)*50;
+ val3 = (val1+2)*25;
+ break;
+ case SC_ROKISWEIL: /* ���L�̋��� */
+ break;
+ case SC_INTOABYSS: /* �[���̒��� */
+ break;
+ case SC_SIEGFRIED: /* �s���g�̃W?�N�t��?�h */
+ calc_flag = 1;
+ val2 = 55 + val1*5;
+ val3 = val1*10;
+ break;
+ case SC_DISSONANCE: /* �s���a�� */
+ val2 = 10;
+ break;
+ case SC_WHISTLE: /* ���J */
+ calc_flag = 1;
+ break;
+ case SC_ASSNCROS: /* �[�z�̃A�T�V���N���X */
+ calc_flag = 1;
+ break;
+ case SC_POEMBRAGI: /* �u���M�̎� */
+ break;
+ case SC_APPLEIDUN: /* �C�h�D���̗ь� */
+ calc_flag = 1;
+ break;
+ case SC_UGLYDANCE: /* ��������ȃ_���X */
+ val2 = 10;
+ break;
+ case SC_HUMMING: /* �n�~���O */
+ calc_flag = 1;
+ break;
+ case SC_DONTFORGETME: /* ����Y��Ȃ��� */
+ calc_flag = 1;
+ if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* ���x�㏸���� */
+ status_change_end(bl,SC_INCREASEAGI,-1);
+ if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
+ status_change_end(bl,SC_TWOHANDQUICKEN,-1);
+ if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
+ status_change_end(bl,SC_SPEARSQUICKEN,-1);
+ if(sc_data[SC_ADRENALINE].timer!=-1 )
+ status_change_end(bl,SC_ADRENALINE,-1);
+ if(sc_data[SC_ASSNCROS].timer!=-1 )
+ status_change_end(bl,SC_ASSNCROS,-1);
+ if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* �g�D��?�T�C�g */
+ status_change_end(bl,SC_TRUESIGHT,-1);
+ if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H?�N */
+ status_change_end(bl,SC_WINDWALK,-1);
+ if(sc_data[SC_CARTBOOST].timer!=-1 ) /* �J?�g�u?�X�g */
+ status_change_end(bl,SC_CARTBOOST,-1);
+ break;
+ case SC_FORTUNE: /* �K�^�̃L�X */
+ calc_flag = 1;
+ break;
+ case SC_SERVICE4U: /* �T?�r�X�t�H?��? */
+ calc_flag = 1;
+ break;
+ case SC_MOONLIT:
+ val2 = bl->id;
+ break;
+ case SC_DANCING: /* �_���X/���t�� */
+ calc_flag = 1;
+ val3= tick / 1000;
+ tick = 1000;
+ break;
+
+ case SC_EXPLOSIONSPIRITS: // �����g��
+ calc_flag = 1;
+ val2 = 75 + 25*val1;
+ *opt3 |= 8;
+ break;
+ case SC_STEELBODY: // ����
+ calc_flag = 1;
+ *opt3 |= 16;
+ break;
+ case SC_EXTREMITYFIST: /* ���C���e���� */
+ break;
+ case SC_AUTOCOUNTER:
+ val3 = val4 = 0;
+ break;
+
+ case SC_SPEEDPOTION0: /* ?���|?�V���� */
+ case SC_SPEEDPOTION1:
+ case SC_SPEEDPOTION2:
+ case SC_SPEEDPOTION3:
+ calc_flag = 1;
+ tick = 1000 * tick;
+ val2 = 5*(2+type-SC_SPEEDPOTION0);
+ break;
+
+ /* atk & matk potions [Valaris] */
+ case SC_ATKPOT:
+ case SC_MATKPOT:
+ calc_flag = 1;
+ tick = 1000 * tick;
+ break;
+ case SC_WEDDING: //�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
+ {
+ time_t timer;
+
+ calc_flag = 1;
+ tick = 10000;
+ if(!val2)
+ val2 = time(&timer);
+ }
+ break;
+ case SC_NOCHAT: //�`���b�g�֎~?��
+ {
+ time_t timer;
+
+ if(!battle_config.muting_players)
+ break;
+
+ tick = 60000;
+ if(!val2)
+ val2 = time(&timer);
+ updateflag = SP_MANNER;
+ save_flag = 1; // celest
+ }
+ break;
+ case SC_SELFDESTRUCTION: //����
+ clif_skillcasting(bl,bl->id, bl->id,0,0,331,skill_get_time(val2,val1));
+ val3 = tick / 1000;
+ tick = 1000;
+ break;
+
+ /* option1 */
+ case SC_STONE: /* �Ή� */
+ if(!(flag&2)) {
+ int sc_def = status_get_mdef(bl)*200;
+ tick = tick - sc_def;
+ }
+ val3 = tick/1000;
+ if(val3 < 1) val3 = 1;
+ tick = 5000;
+ val2 = 1;
+ break;
+ case SC_SLEEP: /* ���� */
+ if(!(flag&2)) {
+// int sc_def = 100 - (status_get_int(bl) + status_get_luk(bl)/3);
+// tick = tick * sc_def / 100;
+// if(tick < 1000) tick = 1000;
+ tick = 30000;//�����̓X�e?�^�X�ϐ���?��炸30�b
+ }
+ break;
+ case SC_FREEZE: /* ���� */
+ if(!(flag&2)) {
+ int sc_def = 100 - status_get_mdef(bl);
+ tick = tick * sc_def / 100;
+ }
+ break;
+ case SC_STAN: /* �X�^���ival2�Ƀ~���b�Z�b�g�j */
+ if(!(flag&2)) {
+ int sc_def = status_get_sc_def_vit(bl);
+ tick = tick * sc_def / 100;
+ }
+ break;
+
+ /* option2 */
+ case SC_DPOISON: /* �ғ� */
+ {
+ int mhp = status_get_max_hp(bl);
+ int hp = status_get_hp(bl);
+ // MHP?1/4????????
+ if (hp > mhp>>2) {
+ if(bl->type == BL_PC) {
+ int diff = mhp*10/100;
+ if (hp - diff < mhp>>2)
+ hp = hp - (mhp>>2);
+ pc_heal((struct map_session_data *)bl, -hp, 0);
+ } else if(bl->type == BL_MOB) {
+ struct mob_data *md = (struct mob_data *)bl;
+ hp -= mhp*15/100;
+ if (hp > mhp>>2)
+ md->hp = hp;
+ else
+ md->hp = mhp>>2;
+ }
+ }
+ } // fall through
+ case SC_POISON: /* �� */
+ calc_flag = 1;
+ if(!(flag&2)) {
+ int sc_def = 100 - (status_get_vit(bl) + status_get_luk(bl)/5);
+ tick = tick * sc_def / 100;
+ }
+ val3 = tick/1000;
+ if(val3 < 1) val3 = 1;
+ tick = 1000;
+ break;
+ case SC_SILENCE: /* ��?�i���b�N�X�f�r?�i�j */
+ if(!(flag&2)) {
+ int sc_def = 100 - status_get_vit(bl);
+ tick = tick * sc_def / 100;
+ }
+ break;
+ case SC_CONFUSION:
+ val2 = tick;
+ tick = 100;
+ clif_emotion(bl,1);
+ if (sd) {
+ pc_stop_walking (sd, 0);
+ }
+ break;
+ case SC_BLIND: /* ��? */
+ calc_flag = 1;
+ if(!(flag&2)) {
+ int sc_def = status_get_lv(bl)/10 + status_get_int(bl)/15;
+ tick = 30000 - sc_def;
+ }
+ break;
+ case SC_CURSE:
+ calc_flag = 1;
+ if(!(flag&2)) {
+ int sc_def = 100 - status_get_vit(bl);
+ tick = tick * sc_def / 100;
+ }
+ break;
+
+ /* option */
+ case SC_HIDING: /* �n�C�f�B���O */
+ calc_flag = 1;
+ if(bl->type == BL_PC) {
+ val2 = tick / 1000; /* ��?���� */
+ tick = 1000;
+ }
+ break;
+ case SC_CHASEWALK:
+ case SC_CLOAKING: /* �N��?�L���O */
+ if(bl->type == BL_PC) {
+ calc_flag = 1; // [Celest]
+ val2 = tick;
+ val3 = type==SC_CLOAKING ? 130-val1*3 : 135-val1*5;
+ }
+ else
+ tick = 5000*val1;
+ break;
+ case SC_SIGHT: /* �T�C�g/���A�t */
+ case SC_RUWACH:
+ val2 = tick/250;
+ tick = 10;
+ break;
+
+ /* �Z?�t�e�B�E�H?���A�j��?�} */
+ case SC_SAFETYWALL: case SC_PNEUMA:
+ tick=((struct skill_unit *)val2)->group->limit;
+ break;
+
+ /* �A���N�� */
+ case SC_ANKLE:
+ break;
+
+ /* �E�H?�^?�{?�� */
+ case SC_WATERBALL:
+ tick=150;
+ if(val1>5) //���x����5�ȏ�̏ꍇ��25?�ɐ���(1?�ڂ͂��łɑł��Ă�̂�-1)
+ val3=5*5-1;
+ else
+ val3= (val1|1)*(val1|1)-1;
+ break;
+
+ /* �X�L������Ȃ�/���Ԃ�?�W���Ȃ� */
+ case SC_RIDING:
+ calc_flag = 1;
+ tick = 600*1000;
+ break;
+ case SC_FALCON:
+ case SC_WEIGHT50:
+ case SC_WEIGHT90:
+ case SC_BROKNWEAPON:
+ case SC_BROKNARMOR:
+ tick=600*1000;
+ break;
+
+ case SC_AUTOGUARD:
+ {
+ int i,t;
+ for(i=val2=0;i<val1;i++) {
+ t = 5-(i>>1);
+ val2 += (t < 0)? 1:t;
+ }
+ }
+ break;
+
+ case SC_DEFENDER:
+ calc_flag = 1;
+ val2 = 5 + val1*15;
+ break;
+
+ case SC_KEEPING:
+ case SC_BARRIER:
+ calc_flag = 1;
+
+ case SC_HALLUCINATION:
+ break;
+
+ case SC_CONCENTRATION: /* �R���Z���g��?�V���� */
+ *opt3 |= 1;
+ calc_flag = 1;
+ break;
+
+ case SC_TENSIONRELAX: /* �e���V���������b�N�X */
+ calc_flag = 1;
+ if(bl->type == BL_PC) {
+ tick = 10000;
+ }
+ break;
+
+ case SC_AURABLADE: /* �I?���u��?�h */
+ case SC_PARRYING: /* �p���C���O */
+// case SC_ASSUMPTIO: /* */
+ case SC_HEADCRUSH: /* �w�b�h�N���b�V�� */
+// case SC_JOINTBEAT: /* �W���C���g�r?�g */
+// case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
+
+ //�Ƃ肠������?��
+ break;
+
+// -- moonsoul (for new upper class related skill status effects)
+/*
+ case SC_AURABLADE:
+ val2 = val1*10;
+ break;
+ case SC_PARRYING:
+ val2=val1*3;
+ break;
+ case SC_CONCENTRATION:
+ calc_flag=1;
+ val2=val1*10;
+ val3=val1*5;
+ break;
+ case SC_TENSIONRELAX:
+// val2 = 10;
+// val3 = 15;
+ break;
+ case SC_BERSERK:
+ calc_flag=1;
+ break;
+ case SC_ASSUMPTIO:
+ if(sc_data[SC_KYRIE].timer!=-1 )
+ status_change_end(bl,SC_KYRIE,-1);
+ break;*/
+
+ case SC_WINDWALK: /* �E�C���h�E�H?�N */
+ calc_flag = 1;
+ val2 = (val1 / 2); //Flee�㏸��
+ break;
+
+ case SC_JOINTBEAT: // Random break [DracoRPG]
+ calc_flag = 1;
+ val2 = rand()%6 + 1;
+ if (val2 == 6) status_change_start(bl,SC_BLEEDING,val1,0,0,0,skill_get_time2(type,val1),0);
+ break;
+
+ case SC_BERSERK: /* �o?�T?�N */
+ if(sd){
+ sd->status.hp = sd->status.max_hp * 3;
+ sd->status.sp = 0;
+ clif_updatestatus(sd,SP_HP);
+ clif_updatestatus(sd,SP_SP);
+ clif_status_change(bl,SC_INCREASEAGI,1); /* �A�C�R���\�� */
+ sd->canregen_tick = gettick() + 300000;
+ }
+ *opt3 |= 128;
+ tick = 10000;
+ calc_flag = 1;
+ break;
+
+ case SC_ASSUMPTIO: /* �A�X���v�e�B�I */
+ if(sc_data[SC_KYRIE].timer!=-1 )
+ status_change_end(bl,SC_KYRIE,-1);
+ break;
+ *opt3 |= 2048;
+ break;
+
+ case SC_BASILICA: // [celest]
+ break;
+
+ case SC_GOSPEL:
+ if (val4 == BCT_SELF) { // self effect
+ int i;
+ if (sd) {
+ sd->canact_tick += tick;
+ sd->canmove_tick += tick;
+ }
+ val2 = tick;
+ tick = 1000;
+ for (i=0; i<=26; i++) {
+ if(sc_data[i].timer!=-1)
+ status_change_end(bl,i,-1);
+ }
+ for (i=58; i<=62; i++) {
+ if(sc_data[i].timer!=-1)
+ status_change_end(bl,i,-1);
+ }
+ for (i=132; i<=136; i++) {
+ if(sc_data[i].timer!=-1)
+ status_change_end(bl,i,-1);
+ }
+ }
+ break;
+
+ case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
+ case SC_MARIONETTE2:
+ val2 = tick;
+ if (!val3)
+ return 0;
+ tick = 1000;
+ calc_flag = 1;
+ *opt3 |= 1024;
+ break;
+
+ case SC_MELTDOWN: /* �����g�_�E�� */
+ case SC_CARTBOOST: /* �J?�g�u?�X�g */
+ case SC_TRUESIGHT: /* �g�D��?�T�C�g */
+ case SC_SPIDERWEB: /* �X�p�C�_?�E�F�b�u */
+ calc_flag = 1;
+ break;
+
+ case SC_REJECTSWORD: /* ���W�F�N�g�\?�h */
+ val2 = 3; //3��U?�𒵂˕Ԃ�
+ break;
+
+ case SC_MEMORIZE: /* �������C�Y */
+ val2 = 3; //3��r����1/3�ɂ���
+ break;
+
+ case SC_GRAFFITI: /* �O���t�B�e�B */
+ {
+ struct skill_unit_group *sg = skill_unitsetting(bl,RG_GRAFFITI,val1,val2,val3,0);
+ if(sg)
+ val4 = (int)sg;
+ }
+ break;
+
+ case SC_SPLASHER: /* �x�i���X�v���b�V��? */
+ break;
+
+ case SC_FOGWALL:
+ val2 = 75;
+ // calc_flag = 1; // not sure of effects yet [celest]
+ break;
+
+ case SC_PRESERVE:
+ break;
+
+ case SC_BLOCKSKILL:
+ if (!tick) tick = 60000;
+ if (!val3) val3 = -1;
+ break;
+
+ case SC_SLOWDOWN:
+ case SC_SPEEDUP0:
+ calc_flag = 1;
+ break;
+
+ case SC_REGENERATION:
+ val1 = 2;
+ case SC_BATTLEORDERS:
+ tick = 60000; // 1 minute
+ calc_flag = 1;
+ break;
+
+ default:
+ if(battle_config.error_log)
+ printf("UnknownStatusChange [%d]\n", type);
+ return 0;
+ }
+
+ if(bl->type==BL_PC &&
+ (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS))
+ clif_status_change(bl,type,1); /* �A�C�R���\�� */
+
+ /* option��?�X */
+ switch(type){
+ case SC_STONE:
+ case SC_FREEZE:
+ case SC_STAN:
+ case SC_SLEEP:
+ battle_stopattack(bl); /* �U?��~ */
+ skill_stop_dancing(bl,0); /* ���t/�_���X�̒�? */
+ { /* �����Ɋ|����Ȃ��X�e?�^�X�ُ������ */
+ int i;
+ for(i = SC_STONE; i <= SC_SLEEP; i++){
+ if(sc_data[i].timer != -1){
+ (*sc_count)--;
+ delete_timer(sc_data[i].timer, status_change_timer);
+ sc_data[i].timer = -1;
+ }
+ }
+ }
+ if(type == SC_STONE)
+ *opt1 = 6;
+ else
+ *opt1 = type - SC_STONE + 1;
+ opt_flag = 1;
+ break;
+ case SC_POISON:
+ case SC_CURSE:
+ case SC_SILENCE:
+ case SC_BLIND:
+ *opt2 |= 1<<(type-SC_POISON);
+ opt_flag = 1;
+ break;
+ case SC_DPOISON: // �b��œł̃G�t�F�N�g���g�p
+ *opt2 |= 1;
+ opt_flag = 1;
+ break;
+ case SC_SIGNUMCRUCIS:
+ *opt2 |= 0x40;
+ opt_flag = 1;
+ break;
+ case SC_HIDING:
+ case SC_CLOAKING:
+ battle_stopattack(bl); /* �U?��~ */
+ *option |= ((type==SC_HIDING)?2:4);
+ opt_flag =1 ;
+ break;
+ case SC_CHASEWALK:
+ battle_stopattack(bl); /* �U?��~ */
+ *option |= 16388;
+ opt_flag =1 ;
+ break;
+ case SC_SIGHT:
+ *option |= 1;
+ opt_flag = 1;
+ break;
+ case SC_RUWACH:
+ *option |= 8192;
+ opt_flag = 1;
+ break;
+ case SC_WEDDING:
+ *option |= 4096;
+ opt_flag = 1;
+ }
+
+ if(opt_flag) /* option��?�X */
+ clif_changeoption(bl);
+
+ (*sc_count)++; /* �X�e?�^�X�ُ��? */
+
+ sc_data[type].val1 = val1;
+ sc_data[type].val2 = val2;
+ sc_data[type].val3 = val3;
+ sc_data[type].val4 = val4;
+ /* �^�C�}?�ݒ� */
+ sc_data[type].timer = add_timer(
+ gettick() + tick, status_change_timer, bl->id, type);
+
+ if(bl->type==BL_PC && calc_flag)
+ status_calc_pc(sd,0); /* �X�e?�^�X�Čv�Z */
+
+ if(bl->type==BL_PC && save_flag)
+ chrif_save(sd); // save the player status
+
+ if(bl->type==BL_PC && updateflag)
+ clif_updatestatus(sd,updateflag); /* �X�e?�^�X���N���C�A���g�ɑ��� */
+
+ return 0;
+}
+/*==========================================
+ * �X�e�[�^�X�ُ�S����
+ *------------------------------------------
+ */
+int status_change_clear(struct block_list *bl,int type)
+{
+ struct status_change* sc_data;
+ short *sc_count, *option, *opt1, *opt2, *opt3;
+ int i;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, sc_data = status_get_sc_data(bl));
+ nullpo_retr(0, sc_count = status_get_sc_count(bl));
+ nullpo_retr(0, option = status_get_option(bl));
+ nullpo_retr(0, opt1 = status_get_opt1(bl));
+ nullpo_retr(0, opt2 = status_get_opt2(bl));
+ nullpo_retr(0, opt3 = status_get_opt3(bl));
+
+ if (*sc_count == 0)
+ return 0;
+ for(i = 0; i < MAX_STATUSCHANGE; i++){
+ if(sc_data[i].timer != -1){ /* �ُ킪����Ȃ�^�C�}?���폜���� */
+ status_change_end(bl, i, -1);
+ }
+ }
+ *sc_count = 0;
+ *opt1 = 0;
+ *opt2 = 0;
+ *opt3 = 0;
+ *option &= OPTION_MASK;
+
+ if (night_flag == 1 && type == BL_PC && !map[bl->m].flag.indoors && // by [Yor]
+ !map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) // [celest]
+ *opt2 |= STATE_BLIND;
+
+ if(!type || type&2)
+ clif_changeoption(bl);
+
+ return 0;
+}
+
+/*==========================================
+ * �X�e�[�^�X�ُ�I��
+ *------------------------------------------
+ */
+int status_change_end( struct block_list* bl , int type,int tid )
+{
+ struct status_change* sc_data;
+ int opt_flag=0, calc_flag = 0;
+ short *sc_count, *option, *opt1, *opt2, *opt3;
+
+ nullpo_retr(0, bl);
+ if(bl->type!=BL_PC && bl->type!=BL_MOB) {
+ if(battle_config.error_log)
+ printf("status_change_end: neither MOB nor PC !\n");
+ return 0;
+ }
+ nullpo_retr(0, sc_data = status_get_sc_data(bl));
+ nullpo_retr(0, sc_count = status_get_sc_count(bl));
+ nullpo_retr(0, option = status_get_option(bl));
+ nullpo_retr(0, opt1 = status_get_opt1(bl));
+ nullpo_retr(0, opt2 = status_get_opt2(bl));
+ nullpo_retr(0, opt3 = status_get_opt3(bl));
+
+ if ((*sc_count) > 0 && sc_data[type].timer != -1 && (sc_data[type].timer == tid || tid == -1)) {
+
+ if (tid == -1) // �^�C�}����Ă΂�Ă��Ȃ��Ȃ�^�C�}�폜������
+ delete_timer(sc_data[type].timer,status_change_timer);
+
+ /* �Y?�ُ̈�𐳏��?�� */
+ sc_data[type].timer=-1;
+ (*sc_count)--;
+
+ switch(type){ /* �ُ�̎�ނ��Ƃ�?�� */
+ case SC_PROVOKE: /* �v���{�b�N */
+ case SC_ENDURE: // celest
+ case SC_CONCENTRATE: /* �W���͌��� */
+ case SC_BLESSING: /* �u���b�V���O */
+ case SC_ANGELUS: /* �A���[���X */
+ case SC_INCREASEAGI: /* ���x�㏸ */
+ case SC_DECREASEAGI: /* ���x���� */
+ case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */
+ case SC_HIDING:
+ case SC_TWOHANDQUICKEN: /* 2HQ */
+ case SC_ADRENALINE: /* �A�h���i�������b�V�� */
+ case SC_ENCPOISON: /* �G���`�����g�|�C�Y�� */
+ case SC_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */
+ case SC_GLORIA: /* �O�����A */
+ case SC_LOUD: /* ���E�h�{�C�X */
+ case SC_QUAGMIRE: /* �N�@�O�}�C�A */
+ case SC_PROVIDENCE: /* �v�����B�f���X */
+ case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */
+ case SC_VOLCANO:
+ case SC_DELUGE:
+ case SC_VIOLENTGALE:
+ case SC_ETERNALCHAOS: /* �G�^?�i���J�I�X */
+ case SC_DRUMBATTLE: /* ?���ۂ̋��� */
+ case SC_NIBELUNGEN: /* �j?�x�����O�̎w�� */
+ case SC_SIEGFRIED: /* �s���g�̃W?�N�t��?�h */
+ case SC_WHISTLE: /* ���J */
+ case SC_ASSNCROS: /* �[�z�̃A�T�V���N���X */
+ case SC_HUMMING: /* �n�~���O */
+ case SC_DONTFORGETME: /* ����Y��Ȃ��� */
+ case SC_FORTUNE: /* �K�^�̃L�X */
+ case SC_SERVICE4U: /* �T?�r�X�t�H?��? */
+ case SC_EXPLOSIONSPIRITS: // �����g��
+ case SC_STEELBODY: // ����
+ case SC_DEFENDER:
+ case SC_SPEEDPOTION0: /* ?���|?�V���� */
+ case SC_SPEEDPOTION1:
+ case SC_SPEEDPOTION2:
+ case SC_SPEEDPOTION3:
+ case SC_APPLEIDUN: /* �C�h�D���̗ь� */
+ case SC_RIDING:
+ case SC_BLADESTOP_WAIT:
+ case SC_AURABLADE: /* �I?���u��?�h */
+ case SC_PARRYING: /* �p���C���O */
+ case SC_CONCENTRATION: /* �R���Z���g��?�V���� */
+ case SC_TENSIONRELAX: /* �e���V���������b�N�X */
+ case SC_ASSUMPTIO: /* �A�V�����v�e�B�I */
+ case SC_WINDWALK: /* �E�C���h�E�H?�N */
+ case SC_TRUESIGHT: /* �g�D��?�T�C�g */
+ case SC_SPIDERWEB: /* �X�p�C�_?�E�F�b�u */
+ case SC_MAGICPOWER: /* ���@��?�� */
+ case SC_CHASEWALK:
+ case SC_ATKPOT: /* attack potion [Valaris] */
+ case SC_MATKPOT: /* magic attack potion [Valaris] */
+ case SC_WEDDING: //�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
+ case SC_MELTDOWN: /* �����g�_�E�� */
+ // Celest
+ case SC_EDP:
+ case SC_SLOWDOWN:
+ case SC_SPEEDUP0:
+/* case SC_LEADERSHIP:
+ case SC_GLORYWOUNDS:
+ case SC_SOULCOLD:
+ case SC_HAWKEYES:*/
+ case SC_BATTLEORDERS:
+ case SC_REGENERATION:
+ calc_flag = 1;
+ break;
+ case SC_AUTOBERSERK:
+ if (sc_data[SC_PROVOKE].timer != -1)
+ status_change_end(bl,SC_PROVOKE,-1);
+ break;
+ case SC_BERSERK: /* �o?�T?�N */
+ calc_flag = 1;
+ clif_status_change(bl,SC_INCREASEAGI,0); /* �A�C�R������ */
+ break;
+ case SC_DEVOTION: /* �f�B�{?�V���� */
+ {
+ struct map_session_data *md = map_id2sd(sc_data[type].val1);
+ sc_data[type].val1=sc_data[type].val2=0;
+ skill_devotion(md,bl->id);
+ calc_flag = 1;
+ }
+ break;
+ case SC_BLADESTOP:
+ {
+ struct status_change *t_sc_data = status_get_sc_data((struct block_list *)sc_data[type].val4);
+ //�Е����؂ꂽ�̂ő���̔��n?�Ԃ��؂�ĂȂ��̂Ȃ����
+ if(t_sc_data && t_sc_data[SC_BLADESTOP].timer!=-1)
+ status_change_end((struct block_list *)sc_data[type].val4,SC_BLADESTOP,-1);
+
+ if(sc_data[type].val2==2)
+ clif_bladestop((struct block_list *)sc_data[type].val3,(struct block_list *)sc_data[type].val4,0);
+ }
+ break;
+ case SC_DANCING:
+ {
+ struct map_session_data *dsd;
+ struct status_change *d_sc_data;
+ if(sc_data[type].val4 && (dsd=map_id2sd(sc_data[type].val4))){
+ d_sc_data = dsd->sc_data;
+ //���t�ő��肪����ꍇ�����val4��0�ɂ���
+ if(d_sc_data && d_sc_data[type].timer!=-1)
+ d_sc_data[type].val4=0;
+ }
+ }
+ calc_flag = 1;
+ break;
+ case SC_GRAFFITI:
+ {
+ struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[type].val4; //val4���O���t�B�e�B��group_id
+ if(sg)
+ skill_delunitgroup(sg);
+ }
+ break;
+ case SC_NOCHAT: //�`���b�g�֎~?��
+ {
+ struct map_session_data *sd=NULL;
+ if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
+ if (sd->status.manner >= 0) // weeee ^^ [celest]
+ sd->status.manner = 0;
+ clif_updatestatus(sd,SP_MANNER);
+ }
+ }
+ break;
+ case SC_SPLASHER: /* �x�i���X�v���b�V��? */
+ {
+ struct block_list *src=map_id2bl(sc_data[type].val3);
+ if(src && tid!=-1){
+ //�����Ƀ_��?�W����?3*3�Ƀ_��?�W
+ skill_castend_damage_id(src, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 );
+ }
+ }
+ break;
+ case SC_SELFDESTRUCTION: /* ���� */
+ {
+ //�����̃_��?�W��0�ɂ���
+ struct mob_data *md=NULL;
+ if(bl->type == BL_MOB && (md=(struct mob_data*)bl))
+ skill_castend_damage_id(bl, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 );
+ }
+ break;
+ /* option1 */
+ case SC_FREEZE:
+ sc_data[type].val3 = 0;
+ break;
+
+ /* option2 */
+ case SC_POISON: /* �� */
+ case SC_BLIND: /* ��? */
+ case SC_CURSE:
+ calc_flag = 1;
+ break;
+
+ // celest
+ case SC_CONFUSION:
+ {
+ struct map_session_data *sd=NULL;
+ if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
+ sd->next_walktime = -1;
+ }
+ }
+ break;
+
+ case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
+ case SC_MARIONETTE2: /// Marionette target
+ {
+ // check for partner and end their marionette status as well
+ int type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE;
+ struct block_list *pbl = map_id2bl(sc_data[type].val3);
+ if (pbl) {
+ struct status_change* sc_data;
+ if (*status_get_sc_count(pbl) > 0 &&
+ (sc_data = status_get_sc_data(pbl)) &&
+ sc_data[type2].timer != -1)
+ status_change_end(pbl, type2, -1);
+ }
+ calc_flag = 1;
+ }
+ break;
+ }
+
+ if(bl->type==BL_PC &&
+ (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS))
+ clif_status_change(bl,type,0); /* �A�C�R������ */
+
+ switch(type){ /* �����?��Ƃ��Ȃɂ�?�����K�v */
+ case SC_STONE:
+ case SC_FREEZE:
+ case SC_STAN:
+ case SC_SLEEP:
+ *opt1 = 0;
+ opt_flag = 1;
+ break;
+
+ case SC_POISON:
+ if (sc_data[SC_DPOISON].timer != -1) //
+ break; // DPOISON�p�̃I�v�V����
+ *opt2 &= ~1; // ��?�p�ɗp�ӂ��ꂽ�ꍇ�ɂ�
+ opt_flag = 1; // �����͍폜����
+ break; //
+ case SC_CURSE:
+ case SC_SILENCE:
+ case SC_BLIND:
+ *opt2 &= ~(1<<(type-SC_POISON));
+ opt_flag = 1;
+ break;
+ case SC_DPOISON:
+ if (sc_data[SC_POISON].timer != -1) // DPOISON�p�̃I�v�V������
+ break; // �p�ӂ��ꂽ��폜
+ *opt2 &= ~1; // ��?�ԉ���
+ opt_flag = 1;
+ break;
+ case SC_SIGNUMCRUCIS:
+ *opt2 &= ~0x40;
+ opt_flag = 1;
+ break;
+
+ case SC_HIDING:
+ case SC_CLOAKING:
+ *option &= ~((type == SC_HIDING) ? 2 : 4);
+ calc_flag = 1; // orn
+ opt_flag = 1 ;
+ break;
+
+ case SC_CHASEWALK:
+ *option &= ~16388;
+ opt_flag = 1 ;
+ break;
+
+ case SC_SIGHT:
+ *option &= ~1;
+ opt_flag = 1;
+ break;
+ case SC_WEDDING: //�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
+ *option &= ~4096;
+ opt_flag = 1;
+ break;
+ case SC_RUWACH:
+ *option &= ~8192;
+ opt_flag = 1;
+ break;
+
+ //opt3
+ case SC_TWOHANDQUICKEN: /* 2HQ */
+ case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */
+ case SC_CONCENTRATION: /* �R���Z���g��?�V���� */
+ *opt3 &= ~1;
+ break;
+ case SC_OVERTHRUST: /* �I?�o?�X���X�g */
+ *opt3 &= ~2;
+ break;
+ case SC_ENERGYCOAT: /* �G�i�W?�R?�g */
+ *opt3 &= ~4;
+ break;
+ case SC_EXPLOSIONSPIRITS: // �����g��
+ *opt3 &= ~8;
+ break;
+ case SC_STEELBODY: // ����
+ *opt3 &= ~16;
+ break;
+ case SC_BLADESTOP: /* ���n��� */
+ *opt3 &= ~32;
+ break;
+ case SC_BERSERK: /* �o?�T?�N */
+ *opt3 &= ~128;
+ break;
+ case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
+ case SC_MARIONETTE2:
+ *opt3 &= ~1024;
+ break;
+ case SC_ASSUMPTIO: /* �A�X���v�e�B�I */
+ *opt3 &= ~2048;
+ break;
+ }
+
+ if (night_flag == 1 && (*opt2 & STATE_BLIND) == 0 && bl->type == BL_PC && // by [Yor]
+ !map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) { // [celest]
+ *opt2 |= STATE_BLIND;
+ opt_flag = 1;
+ }
+
+ if(opt_flag) /* option��?�X��?���� */
+ clif_changeoption(bl);
+
+ if (bl->type == BL_PC && calc_flag)
+ status_calc_pc((struct map_session_data *)bl,0); /* �X�e?�^�X�Čv�Z */
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ * �X�e�[�^�X�ُ�I���^�C�}�[
+ *------------------------------------------
+ */
+int status_change_timer(int tid, unsigned int tick, int id, int data)
+{
+ int type=data;
+ struct block_list *bl;
+ struct map_session_data *sd=NULL;
+ struct status_change *sc_data;
+ //short *sc_count; //�g���ĂȂ��H
+
+ nullpo_retr(0, bl=map_id2bl(id));
+ nullpo_retr(0, sc_data=status_get_sc_data(bl));
+
+ if(bl->type==BL_PC)
+ nullpo_retr(0, sd=(struct map_session_data *)bl);
+
+ //sc_count=status_get_sc_count(bl); //�g���ĂȂ��H
+
+ if(sc_data[type].timer != tid) {
+ if(battle_config.error_log)
+ printf("status_change_timer %d != %d\n",tid,sc_data[type].timer);
+ return 0;
+ }
+
+ switch(type){ /* �����?���ɂȂ�ꍇ */
+ case SC_MAXIMIZEPOWER: /* �}�L�V�}�C�Y�p��? */
+ case SC_CLOAKING:
+ if(sd){
+ if( sd->status.sp > 0 ){ /* SP�؂��܂Ŏ�? */
+ sd->status.sp--;
+ clif_updatestatus(sd,SP_SP);
+ sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
+ sc_data[type].val2+tick, status_change_timer, bl->id, data);
+ return 0;
+ }
+ }
+ break;
+
+ case SC_CHASEWALK:
+ if(sd){
+ int sp = 10+sc_data[SC_CHASEWALK].val1*2;
+ if (map[sd->bl.m].flag.gvg) sp *= 5;
+ if( sd->status.sp > sp){
+ sd->status.sp -= sp; // update sp cost [Celest]
+ clif_updatestatus(sd,SP_SP);
+ sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
+ sc_data[type].val2+tick, status_change_timer, bl->id, data);
+ sc_data[SC_CHASEWALK].val4++;
+ if (sc_data[SC_CHASEWALK].val4 > 3)
+ sc_data[SC_CHASEWALK].val4 = 0;
+ status_calc_pc (sd, 0);
+ return 0;
+ }
+ }
+ break;
+
+ case SC_HIDING: /* �n�C�f�B���O */
+ if(sd){ /* SP�������āA���Ԑ����̊Ԃ͎�? */
+ if( sd->status.sp > 0 && (--sc_data[type].val2)>0 ){
+ if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
+ sd->status.sp--;
+ clif_updatestatus(sd,SP_SP);
+ }
+ sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
+ 1000+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ break;
+
+ case SC_SIGHT: /* �T�C�g */
+ case SC_RUWACH: /* ���A�t */
+ {
+ int range = 5;
+ if ( type == SC_SIGHT ) range = 7;
+ map_foreachinarea( status_change_timer_sub,
+ bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0,
+ bl,type,tick);
+
+ if( (--sc_data[type].val2)>0 ){
+ sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
+ 250+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ break;
+
+ case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */
+ {
+ int race = status_get_race(bl);
+ if(race == 6 || battle_check_undead(race,status_get_elem_type(bl))) {
+ sc_data[type].timer=add_timer(1000*600+tick,status_change_timer, bl->id, data );
+ return 0;
+ }
+ }
+ break;
+
+ case SC_PROVOKE: /* �v���{�b�N/�I?�g�o?�T?�N */
+ if(sc_data[type].val2!=0){ /* �I?�g�o?�T?�N�i�P�b���Ƃ�HP�`�F�b�N�j */
+ if(sd && sd->status.hp>sd->status.max_hp>>2) /* ��~ */
+ break;
+ sc_data[type].timer=add_timer( 1000+tick,status_change_timer, bl->id, data );
+ return 0;
+ }
+ break;
+
+ case SC_WATERBALL: /* �E�H?�^?�{?�� */
+ {
+ struct block_list *target=map_id2bl(sc_data[type].val2);
+ nullpo_retb(target);
+ nullpo_retb(target->prev);
+ skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0);
+ if((--sc_data[type].val3)>0) {
+ sc_data[type].timer=add_timer( 150+tick,status_change_timer, bl->id, data );
+ return 0;
+ }
+ }
+ break;
+
+ case SC_ENDURE: /* �C���f���A */
+ case SC_AUTOBERSERK: // Celest
+ if(sd && sd->special_state.infinite_endure) {
+#ifdef TWILIGHT
+ sc_data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
+#else
+ sc_data[type].timer=add_timer( 1000*60+tick,status_change_timer, bl->id, data );
+#endif
+ //sc_data[type].val2=1;
+ return 0;
+ }
+ break;
+
+ case SC_DISSONANCE: /* �s���a�� */
+ if( (--sc_data[type].val2)>0){
+ struct skill_unit *unit=
+ (struct skill_unit *)sc_data[type].val4;
+ struct block_list *src;
+ /*if(!unit || !unit->group)
+ break;
+ src=map_id2bl(unit->group->src_id);
+ if(!src)
+ break;*/
+ nullpo_retb(unit);
+ nullpo_retb(unit->group);
+ nullpo_retr(0, src=map_id2bl(unit->group->src_id));
+ skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0);
+ sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick,
+ status_change_timer, bl->id, data );
+ return 0;
+ }
+ break;
+
+ case SC_LULLABY: /* �q��S */
+ if( (--sc_data[type].val2)>0){
+ struct skill_unit *unit=
+ (struct skill_unit *)sc_data[type].val4;
+ nullpo_retb(unit);
+ nullpo_retb(unit->group);
+ if(unit->group->src_id == bl->id)
+ break;
+ skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick);
+ if (unit->group != 0)
+ sc_data[type].timer=add_timer(skill_get_time(unit->group->skill_id,unit->group->skill_lv)/10+tick,
+ status_change_timer, bl->id, data );
+ return 0;
+ }
+ break;
+
+ case SC_STONE:
+ if(sc_data[type].val2 != 0) {
+ short *opt1 = status_get_opt1(bl);
+ sc_data[type].val2 = 0;
+ sc_data[type].val4 = 0;
+ battle_stopwalking(bl,1);
+ if(opt1) {
+ *opt1 = 1;
+ clif_changeoption(bl);
+ }
+ sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
+ return 0;
+ }
+ else if( (--sc_data[type].val3) > 0) {
+ int hp = status_get_max_hp(bl);
+ if((++sc_data[type].val4)%5 == 0 && status_get_hp(bl) > hp>>2) {
+ hp = hp/100;
+ if(hp < 1) hp = 1;
+ if(sd)
+ pc_heal(sd,-hp,0);
+ else if(bl->type == BL_MOB){
+ struct mob_data *md;
+ if((md=((struct mob_data *)bl)) == NULL)
+ break;
+ md->hp -= hp;
+ }
+ }
+ sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
+ return 0;
+ }
+ break;
+ case SC_POISON:
+ if(sc_data[SC_SLOWPOISON].timer == -1) {
+ if( (--sc_data[type].val3) > 0) {
+ int hp = status_get_max_hp(bl);
+ if(status_get_hp(bl) > hp>>2) {
+ if(bl->type == BL_PC) {
+ hp = 3 + hp*3/200;
+ pc_heal((struct map_session_data *)bl,-hp,0);
+ }
+ else if(bl->type == BL_MOB) {
+ struct mob_data *md;
+ nullpo_retr(0, md=(struct mob_data *)bl);
+ /*if((md=((struct mob_data *)bl)) == NULL)
+ break;*/
+ hp = 3 + hp/200;
+ md->hp -= hp;
+ }
+ }
+ sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
+ }
+ }
+ else
+ sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
+ break;
+ case SC_DPOISON:
+ if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) {
+ int hp = status_get_max_hp(bl);
+ if (status_get_hp(bl) > hp>>2) {
+ if(sd) {
+ hp = 3 + hp/50;
+ pc_heal(sd, -hp, 0);
+ } else if (bl->type == BL_MOB) {
+ struct mob_data *md;
+ nullpo_retr(0, md=(struct mob_data *)bl);
+ /*if ((md=((struct mob_data *)bl)) == NULL)
+ break;*/
+ hp = 3 + hp/100;
+ md->hp -= hp;
+ }
+ }
+ }
+ if (sc_data[type].val3 > 0)
+ sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
+ break;
+
+ case SC_TENSIONRELAX: /* �e���V���������b�N�X */
+ if(sd){ /* SP�������āAHP��?�^���łȂ����?? */
+ if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){
+/* if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
+ sd->status.sp -= 12;
+ clif_updatestatus(sd,SP_SP);
+ } */
+ sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
+ 10000+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ if(sd->status.max_hp <= sd->status.hp)
+ status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
+ }
+ break;
+ case SC_HEADCRUSH: // temporary damage [celest]
+// case SC_BLEEDING:
+ if((--sc_data[type].val3) > 0) {
+ int hp = status_get_max_hp(bl);
+ if(sd) {
+ hp = 3 + hp*3/200;
+ pc_heal(sd,-hp,0);
+ }
+ else if(bl->type == BL_MOB) {
+ struct mob_data *md;
+ nullpo_retr(0, md=(struct mob_data *)bl);
+ /*if((md=((struct mob_data *)bl)) == NULL)
+ break;*/
+ hp = 3 + hp/200;
+ md->hp -= hp;
+ }
+ sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
+ }
+ break;
+
+ /* ���Ԑ؂ꖳ���H�H */
+ case SC_AETERNA:
+ case SC_TRICKDEAD:
+ case SC_RIDING:
+ case SC_FALCON:
+ case SC_WEIGHT50:
+ case SC_WEIGHT90:
+ case SC_MAGICPOWER: /* ���@��?�� */
+ case SC_REJECTSWORD: /* ���W�F�N�g�\?�h */
+ case SC_MEMORIZE: /* �������C�Y */
+ case SC_BROKNWEAPON:
+ case SC_BROKNARMOR:
+ case SC_SACRIFICE:
+// if(sc_data[type].timer==tid)
+ sc_data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
+ return 0;
+
+ case SC_DANCING: //�_���X�X�L���̎���SP����
+ {
+ int s=0;
+ if(sd){
+ if(sd->status.sp > 0 && (--sc_data[type].val3)>0){
+ switch(sc_data[type].val1){
+ case BD_RICHMANKIM: /* �j�����h�̉� 3�b��SP1 */
+ case BD_DRUMBATTLEFIELD: /* ?���ۂ̋��� 3�b��SP1 */
+ case BD_RINGNIBELUNGEN: /* �j?�x�����O�̎w�� 3�b��SP1 */
+ case BD_SIEGFRIED: /* �s���g�̃W?�N�t��?�h 3�b��SP1 */
+ case BA_DISSONANCE: /* �s���a�� 3�b��SP1 */
+ case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X 3�b��SP1 */
+ case DC_UGLYDANCE: /* ��������ȃ_���X 3�b��SP1 */
+ s=3;
+ break;
+ case BD_LULLABY: /* �q��� 4�b��SP1 */
+ case BD_ETERNALCHAOS: /* �i���̍��� 4�b��SP1 */
+ case BD_ROKISWEIL: /* ���L�̋��� 4�b��SP1 */
+ case DC_FORTUNEKISS: /* �K�^�̃L�X 4�b��SP1 */
+ s=4;
+ break;
+ case BD_INTOABYSS: /* �[���̒��� 5�b��SP1 */
+ case BA_WHISTLE: /* ���J 5�b��SP1 */
+ case DC_HUMMING: /* �n�~���O 5�b��SP1 */
+ case BA_POEMBRAGI: /* �u���M�̎� 5�b��SP1 */
+ case DC_SERVICEFORYOU: /* �T?�r�X�t�H?��? 5�b��SP1 */
+ s=5;
+ break;
+ case BA_APPLEIDUN: /* �C�h�D���̗ь� 6�b��SP1 */
+ s=6;
+ break;
+ case DC_DONTFORGETME: /* ����Y��Ȃ��Łc 10�b��SP1 */
+ case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� 10�b��SP1�H */
+ s=10;
+ break;
+ }
+ if(s && ((sc_data[type].val3 % s) == 0)){
+ sd->status.sp--;
+ clif_updatestatus(sd,SP_SP);
+ }
+ sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
+ 1000+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ }
+ break;
+ case SC_BERSERK: /* �o?�T?�N */
+ if(sd){ /* HP��100�ȏ�Ȃ�?? */
+ if( (sd->status.hp - sd->status.max_hp*5/100) > 100 ){ // 5% every 10 seconds [DracoRPG]
+ sd->status.hp -= sd->status.max_hp*5/100; // changed to max hp [celest]
+ clif_updatestatus(sd,SP_HP);
+ sc_data[type].timer = add_timer( /* �^�C�}?�Đݒ� */
+ 10000+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ break;
+ case SC_WEDDING: //�����p(�����ߏւɂȂ���?���̂�?���Ƃ�)
+ if(sd){
+ time_t timer;
+ if(time(&timer) < ((sc_data[type].val2) + 3600)){ //1���Ԃ����Ă��Ȃ��̂�??
+ sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
+ 10000+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ break;
+ case SC_NOCHAT: //�`���b�g�֎~?��
+ if(sd && battle_config.muting_players){
+ time_t timer;
+ if((++sd->status.manner) && time(&timer) < ((sc_data[type].val2) + 60*(0-sd->status.manner))){ //�J�n����status.manner��?���ĂȂ��̂�??
+ clif_updatestatus(sd,SP_MANNER);
+ sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ�(60�b) */
+ 60000+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ break;
+ case SC_SELFDESTRUCTION: /* ���� */
+ if(--sc_data[type].val3>0){
+ struct mob_data *md;
+ if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->speed > 250){
+ md->speed -= 250;
+ md->next_walktime=tick;
+ }
+ sc_data[type].timer=add_timer( /* �^�C�}?�Đݒ� */
+ 1000+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ break;
+
+ case SC_SPLASHER:
+ if (sc_data[type].val4 % 1000 == 0) {
+ char timer[2];
+ sprintf (timer, "%d", sc_data[type].val4/1000);
+ clif_message(bl, timer);
+ }
+ if((sc_data[type].val4 -= 500) > 0) {
+ sc_data[type].timer = add_timer(
+ 500 + tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ break;
+
+ case SC_MARIONETTE: /* �}���I�l�b�g�R���g��?�� */
+ case SC_MARIONETTE2:
+ {
+ struct block_list *pbl = map_id2bl(sc_data[type].val3);
+ if (pbl && battle_check_range(bl, pbl, 7) &&
+ (sc_data[type].val2 -= 1000)>0) {
+ sc_data[type].timer = add_timer(
+ 1000 + tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ break;
+
+/* case SC_LEADERSHIP:
+ case SC_GLORYWOUNDS:
+ case SC_SOULCOLD:
+ case SC_HAWKEYES:
+ if (sd) {
+ sc_data[type].timer = add_timer(
+ 1000+tick, status_change_timer,
+ bl->id, data);
+ }
+ break;*/
+
+ // Celest
+ case SC_CONFUSION:
+ {
+ int i = 3000;
+ //struct mob_data *md;
+ if (sd) {
+ pc_randomwalk (sd, gettick());
+ sd->next_walktime = tick + (i=1000 + rand()%1000);
+ } /*else if (bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->mode&1 && mob_can_move(md)) {
+ md->state.state=MS_WALK;
+ if( DIFF_TICK(md->next_walktime,tick) > + 7000 &&
+ (md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len) )
+ md->next_walktime = tick + 3000*rand()%2000;
+ mob_randomwalk(md,tick);
+ }*/
+ if ((sc_data[type].val2 -= 1000) > 0) {
+ sc_data[type].timer = add_timer(
+ i + tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ break;
+
+ case SC_GOSPEL:
+ {
+ int calc_flag = 0;
+ if (sc_data[type].val3 > 0) {
+ sc_data[type].val3 = 0;
+ calc_flag = 1;
+ }
+ if(sd && sc_data[type].val4 == BCT_SELF){
+ int hp, sp;
+ hp = (sc_data[type].val1 > 5) ? 45 : 30;
+ sp = (sc_data[type].val1 > 5) ? 35 : 20;
+ if(sd->status.hp - hp > 0 &&
+ sd->status.sp - sp > 0){
+ sd->status.hp -= hp;
+ sd->status.sp -= sp;
+ clif_updatestatus(sd,SP_HP);
+ clif_updatestatus(sd,SP_SP);
+ if ((sc_data[type].val2 -= 10000) > 0) {
+ sc_data[type].timer = add_timer(
+ 10000+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ } else if (sd && sc_data[type].val4 == BCT_PARTY) {
+ int i;
+ switch ((i = rand() % 12)) {
+ case 1: // heal between 100-1000
+ {
+ struct block_list tbl;
+ int heal = rand() % 900 + 100;
+ tbl.id = 0;
+ tbl.m = bl->m;
+ tbl.x = bl->x;
+ tbl.y = bl->y;
+ clif_skill_nodamage(&tbl,bl,AL_HEAL,heal,1);
+ battle_heal(NULL,bl,heal,0,0);
+ }
+ break;
+ case 2: // end negative status
+ {
+ int j;
+ for (j=0; j<4; j++)
+ if(sc_data[i + SC_POISON].timer!=-1) {
+ status_change_end(bl,j,-1);
+ break;
+ }
+ }
+ break;
+ case 3: // +25% resistance to negative status
+ case 4: // +25% max hp
+ case 5: // +25% max sp
+ case 6: // +2 to all stats
+ case 11: // +25% armor and vit def
+ case 12: // +8% atk
+ case 13: // +5% flee
+ case 14: // +5% hit
+ sc_data[type].val3 = i;
+ if (i == 6 ||
+ (i >= 11 && i <= 14))
+ calc_flag = 1;
+ break;
+ case 7: // level 5 bless
+ {
+ struct block_list tbl;
+ tbl.id = 0;
+ tbl.m = bl->m;
+ tbl.x = bl->x;
+ tbl.y = bl->y;
+ clif_skill_nodamage(&tbl,bl,AL_BLESSING,5,1);
+ status_change_start(bl,SkillStatusChangeTable[AL_BLESSING],5,0,0,0,10000,0 );
+ }
+ break;
+ case 8: // level 5 increase agility
+ {
+ struct block_list tbl;
+ tbl.id = 0;
+ tbl.m = bl->m;
+ tbl.x = bl->x;
+ tbl.y = bl->y;
+ clif_skill_nodamage(&tbl,bl,AL_INCAGI,5,1);
+ status_change_start(bl,SkillStatusChangeTable[AL_INCAGI],5,0,0,0,10000,0 );
+ }
+ break;
+ case 9: // holy element to weapon
+ {
+ struct block_list tbl;
+ tbl.id = 0;
+ tbl.m = bl->m;
+ tbl.x = bl->x;
+ tbl.y = bl->y;
+ clif_skill_nodamage(&tbl,bl,PR_ASPERSIO,1,1);
+ status_change_start(bl,SkillStatusChangeTable[PR_ASPERSIO],1,0,0,0,10000,0 );
+ }
+ break;
+ case 10: // holy element to armour
+ {
+ struct block_list tbl;
+ tbl.id = 0;
+ tbl.m = bl->m;
+ tbl.x = bl->x;
+ tbl.y = bl->y;
+ clif_skill_nodamage(&tbl,bl,PR_BENEDICTIO,1,1);
+ status_change_start(bl,SkillStatusChangeTable[PR_BENEDICTIO],1,0,0,0,10000,0 );
+ }
+ break;
+ default:
+ break;
+ }
+ } else if (sc_data[type].val4 == BCT_ENEMY) {
+ int i;
+ switch ((i = rand() % 8)) {
+ case 1: // damage between 300-800
+ case 2: // damage between 150-550 (ignore def)
+ battle_damage(NULL, bl, rand() % 500,0); // temporary damage
+ break;
+ case 3: // random status effect
+ {
+ int effect[3] = {
+ SC_CURSE,
+ SC_BLIND,
+ SC_POISON };
+ status_change_start(bl,effect[rand()%3],1,0,0,0,10000,0 );
+ }
+ break;
+ case 4: // level 10 provoke
+ {
+ struct block_list tbl;
+ tbl.id = 0;
+ tbl.m = bl->m;
+ tbl.x = bl->x;
+ tbl.y = bl->y;
+ clif_skill_nodamage(&tbl,bl,SM_PROVOKE,1,1);
+ status_change_start(bl,SkillStatusChangeTable[SM_PROVOKE],10,0,0,0,10000,0 );
+ }
+ break;
+ case 5: // 0 def
+ case 6: // 0 atk
+ case 7: // 0 flee
+ case 8: // -75% move speed and aspd
+ sc_data[type].val3 = i;
+ calc_flag = 1;
+ break;
+ default:
+ break;
+ }
+ }
+ if (sd && calc_flag)
+ status_calc_pc (sd, 0);
+ }
+ break;
+ }
+
+ return status_change_end( bl,type,tid );
+}
+
+/*==========================================
+ * �X�e�[�^�X�ُ�^�C�}�[�͈͏���
+ *------------------------------------------
+ */
+int status_change_timer_sub(struct block_list *bl, va_list ap )
+{
+ struct block_list *src;
+ int type;
+ unsigned int tick;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, src=va_arg(ap,struct block_list*));
+ type=va_arg(ap,int);
+ tick=va_arg(ap,unsigned int);
+
+ if(bl->type!=BL_PC && bl->type!=BL_MOB)
+ return 0;
+
+ switch( type ){
+ case SC_SIGHT: /* �T�C�g */
+ case SC_CONCENTRATE:
+ if( (*status_get_option(bl))&6 ){
+ status_change_end( bl, SC_HIDING, -1);
+ status_change_end( bl, SC_CLOAKING, -1);
+ }
+ break;
+ case SC_RUWACH: /* ���A�t */
+ if( (*status_get_option(bl))&6 ){
+ struct status_change *sc_data = status_get_sc_data(bl); // check whether the target is hiding/cloaking [celest]
+ if (sc_data && (sc_data[SC_HIDING].timer != -1 || // if the target is using a special hiding, i.e not using normal hiding/cloaking, don't bother
+ sc_data[SC_CLOAKING].timer != -1)) {
+ status_change_end( bl, SC_HIDING, -1);
+ status_change_end( bl, SC_CLOAKING, -1);
+ }
+ if(battle_check_target( src,bl, BCT_ENEMY ) > 0)
+ skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0);
+ }
+ break;
+ }
+ return 0;
+}
+
+
+static int status_calc_sigma(void)
+{
+ int i,j,k;
+
+ for(i=0;i<MAX_PC_CLASS;i++) {
+ memset(hp_sigma_val[i],0,sizeof(hp_sigma_val[i]));
+ for(k=0,j=2;j<=MAX_LEVEL;j++) {
+ k += hp_coefficient[i]*j + 50;
+ k -= k%100;
+ hp_sigma_val[i][j-1] = k;
+ }
+ }
+ return 0;
+}
+
+int status_readdb(void) {
+ int i,j,k;
+ FILE *fp;
+ char line[1024],*p;
+
+ // JOB�␳?�l�P
+ fp=fopen("db/job_db1.txt","r");
+ if(fp==NULL){
+ printf("can't read db/job_db1.txt\n");
+ return 1;
+ }
+ i=0;
+ while(fgets(line, sizeof(line)-1, fp)){
+ char *split[50];
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ for(j=0,p=line;j<21 && p;j++){
+ split[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ if(j<21)
+ continue;
+ max_weight_base[i]=atoi(split[0]);
+ hp_coefficient[i]=atoi(split[1]);
+ hp_coefficient2[i]=atoi(split[2]);
+ sp_coefficient[i]=atoi(split[3]);
+ for(j=0;j<17;j++)
+ aspd_base[i][j]=atoi(split[j+4]);
+ i++;
+// -- moonsoul (below two lines added to accommodate high numbered new class ids)
+ if(i==24)
+ i=4001;
+ if(i==MAX_PC_CLASS)
+ break;
+ }
+ fclose(fp);
+ sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db1.txt");
+ ShowStatus(tmp_output);
+
+ // JOB�{?�i�X
+ memset(job_bonus,0,sizeof(job_bonus));
+ fp=fopen("db/job_db2.txt","r");
+ if(fp==NULL){
+ printf("can't read db/job_db2.txt\n");
+ return 1;
+ }
+ i=0;
+ while(fgets(line, sizeof(line)-1, fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ for(j=0,p=line;j<MAX_LEVEL && p;j++){
+ if(sscanf(p,"%d",&k)==0)
+ break;
+ job_bonus[0][i][j]=k;
+ job_bonus[2][i][j]=k; //�{�q�E�̃{?�i�X�͕�����Ȃ��̂�?
+ p=strchr(p,',');
+ if(p) p++;
+ }
+ i++;
+// -- moonsoul (below two lines added to accommodate high numbered new class ids)
+ if(i==24)
+ i=4001;
+ if(i==MAX_PC_CLASS)
+ break;
+ }
+ fclose(fp);
+ sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db2.txt");
+ ShowStatus(tmp_output);
+
+ // JOB�{?�i�X2 ?���E�p
+ fp=fopen("db/job_db2-2.txt","r");
+ if(fp==NULL){
+ printf("can't read db/job_db2-2.txt\n");
+ return 1;
+ }
+ i=0;
+ while(fgets(line, sizeof(line)-1, fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ for(j=0,p=line;j<MAX_LEVEL && p;j++){
+ if(sscanf(p,"%d",&k)==0)
+ break;
+ job_bonus[1][i][j]=k;
+ p=strchr(p,',');
+ if(p) p++;
+ }
+ i++;
+ if(i==MAX_PC_CLASS)
+ break;
+ }
+ fclose(fp);
+ sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db2-2.txt");
+ ShowStatus(tmp_output);
+
+ // �T�C�Y�␳�e?�u��
+ for(i=0;i<3;i++)
+ for(j=0;j<20;j++)
+ atkmods[i][j]=100;
+ fp=fopen("db/size_fix.txt","r");
+ if(fp==NULL){
+ printf("can't read db/size_fix.txt\n");
+ return 1;
+ }
+ i=0;
+ while(fgets(line, sizeof(line)-1, fp)){
+ char *split[20];
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ if(atoi(line)<=0)
+ continue;
+ memset(split,0,sizeof(split));
+ for(j=0,p=line;j<20 && p;j++){
+ split[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ for(j=0;j<20 && split[j];j++)
+ atkmods[i][j]=atoi(split[j]);
+ i++;
+ }
+ fclose(fp);
+ sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/size_fix.txt");
+ ShowStatus(tmp_output);
+
+ // ��?�f?�^�e?�u��
+ for(i=0;i<5;i++){
+ for(j=0;j<10;j++)
+ percentrefinery[i][j]=100;
+ refinebonus[i][0]=0;
+ refinebonus[i][1]=0;
+ refinebonus[i][2]=10;
+ }
+ fp=fopen("db/refine_db.txt","r");
+ if(fp==NULL){
+ printf("can't read db/refine_db.txt\n");
+ return 1;
+ }
+ i=0;
+ while(fgets(line, sizeof(line)-1, fp)){
+ char *split[16];
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ if(atoi(line)<=0)
+ continue;
+ memset(split,0,sizeof(split));
+ for(j=0,p=line;j<16 && p;j++){
+ split[j]=p;
+ p=strchr(p,',');
+ if(p) *p++=0;
+ }
+ refinebonus[i][0]=atoi(split[0]); // ��?�{?�i�X
+ refinebonus[i][1]=atoi(split[1]); // ��?��?�{?�i�X
+ refinebonus[i][2]=atoi(split[2]); // ���S��?���E
+ for(j=0;j<10 && split[j];j++)
+ percentrefinery[i][j]=atoi(split[j+3]);
+ i++;
+ }
+ fclose(fp); //Lupus. close this file!!!
+ sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/refine_db.txt");
+ ShowStatus(tmp_output);
+
+ return 0;
+}
+
+/*==========================================
+ * �X�L���֌W����������
+ *------------------------------------------
+ */
+int do_init_status(void)
+{
+ add_timer_func_list(status_change_timer,"status_change_timer");
+ status_readdb();
+ status_calc_sigma();
+ return 0;
+}
diff --git a/src/map/status.h b/src/map/status.h
index 6ef1d4bb5..0a7dda382 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1,81 +1,81 @@
-#ifndef _STATUS_H_
-#define _STATUS_H_
-
-// �p�����[�^�����n battle.c ���ړ�
-int status_get_class(struct block_list *bl);
-int status_get_dir(struct block_list *bl);
-int status_get_lv(struct block_list *bl);
-int status_get_range(struct block_list *bl);
-int status_get_hp(struct block_list *bl);
-int status_get_max_hp(struct block_list *bl);
-int status_get_str(struct block_list *bl);
-int status_get_agi(struct block_list *bl);
-int status_get_vit(struct block_list *bl);
-int status_get_int(struct block_list *bl);
-int status_get_dex(struct block_list *bl);
-int status_get_luk(struct block_list *bl);
-int status_get_hit(struct block_list *bl);
-int status_get_flee(struct block_list *bl);
-int status_get_def(struct block_list *bl);
-int status_get_mdef(struct block_list *bl);
-int status_get_flee2(struct block_list *bl);
-int status_get_def2(struct block_list *bl);
-int status_get_mdef2(struct block_list *bl);
-int status_get_baseatk(struct block_list *bl);
-int status_get_atk(struct block_list *bl);
-int status_get_atk2(struct block_list *bl);
-int status_get_speed(struct block_list *bl);
-int status_get_adelay(struct block_list *bl);
-int status_get_amotion(struct block_list *bl);
-int status_get_dmotion(struct block_list *bl);
-int status_get_element(struct block_list *bl);
-int status_get_attack_element(struct block_list *bl);
-int status_get_attack_element2(struct block_list *bl); //���蕐�푮���擾
-#define status_get_elem_type(bl) (status_get_element(bl)%10)
-#define status_get_elem_level(bl) (status_get_element(bl)/10/2)
-int status_get_party_id(struct block_list *bl);
-int status_get_guild_id(struct block_list *bl);
-int status_get_race(struct block_list *bl);
-int status_get_size(struct block_list *bl);
-int status_get_mode(struct block_list *bl);
-int status_get_mexp(struct block_list *bl);
-
-struct status_change *status_get_sc_data(struct block_list *bl);
-short *status_get_sc_count(struct block_list *bl);
-short *status_get_opt1(struct block_list *bl);
-short *status_get_opt2(struct block_list *bl);
-short *status_get_opt3(struct block_list *bl);
-short *status_get_option(struct block_list *bl);
-
-int status_get_matk1(struct block_list *bl);
-int status_get_matk2(struct block_list *bl);
-int status_get_critical(struct block_list *bl);
-int status_get_atk_(struct block_list *bl);
-int status_get_atk_2(struct block_list *bl);
-int status_get_atk2(struct block_list *bl);
-
-int status_get_sc_def(struct block_list *bl, int type);
-#define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1))
-#define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2))
-#define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2))
-#define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK))
-
-// ��Ԉُ�֘A skill.c ���ړ�
-int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
-int status_change_end( struct block_list* bl , int type,int tid );
-int status_change_timer(int tid, unsigned int tick, int id, int data);
-int status_change_timer_sub(struct block_list *bl, va_list ap );
-int status_change_clear(struct block_list *bl,int type);
-
-// �X�e�[�^�X�v�Z pc.c ���番��
-// pc_calcstatus
-int status_calc_pc(struct map_session_data* sd,int first);
-int status_calc_speed(struct map_session_data*); // [Celest]
-// int status_calc_skilltree(struct map_session_data *sd);
-int status_getrefinebonus(int lv,int type);
-int status_percentrefinery(struct map_session_data *sd,struct item *item);
-extern int percentrefinery[5][10];
-
-int do_init_status(void);
-
-#endif
+#ifndef _STATUS_H_
+#define _STATUS_H_
+
+// �p�����[�^�����n battle.c ���ړ�
+int status_get_class(struct block_list *bl);
+int status_get_dir(struct block_list *bl);
+int status_get_lv(struct block_list *bl);
+int status_get_range(struct block_list *bl);
+int status_get_hp(struct block_list *bl);
+int status_get_max_hp(struct block_list *bl);
+int status_get_str(struct block_list *bl);
+int status_get_agi(struct block_list *bl);
+int status_get_vit(struct block_list *bl);
+int status_get_int(struct block_list *bl);
+int status_get_dex(struct block_list *bl);
+int status_get_luk(struct block_list *bl);
+int status_get_hit(struct block_list *bl);
+int status_get_flee(struct block_list *bl);
+int status_get_def(struct block_list *bl);
+int status_get_mdef(struct block_list *bl);
+int status_get_flee2(struct block_list *bl);
+int status_get_def2(struct block_list *bl);
+int status_get_mdef2(struct block_list *bl);
+int status_get_baseatk(struct block_list *bl);
+int status_get_atk(struct block_list *bl);
+int status_get_atk2(struct block_list *bl);
+int status_get_speed(struct block_list *bl);
+int status_get_adelay(struct block_list *bl);
+int status_get_amotion(struct block_list *bl);
+int status_get_dmotion(struct block_list *bl);
+int status_get_element(struct block_list *bl);
+int status_get_attack_element(struct block_list *bl);
+int status_get_attack_element2(struct block_list *bl); //���蕐�푮���擾
+#define status_get_elem_type(bl) (status_get_element(bl)%10)
+#define status_get_elem_level(bl) (status_get_element(bl)/10/2)
+int status_get_party_id(struct block_list *bl);
+int status_get_guild_id(struct block_list *bl);
+int status_get_race(struct block_list *bl);
+int status_get_size(struct block_list *bl);
+int status_get_mode(struct block_list *bl);
+int status_get_mexp(struct block_list *bl);
+
+struct status_change *status_get_sc_data(struct block_list *bl);
+short *status_get_sc_count(struct block_list *bl);
+short *status_get_opt1(struct block_list *bl);
+short *status_get_opt2(struct block_list *bl);
+short *status_get_opt3(struct block_list *bl);
+short *status_get_option(struct block_list *bl);
+
+int status_get_matk1(struct block_list *bl);
+int status_get_matk2(struct block_list *bl);
+int status_get_critical(struct block_list *bl);
+int status_get_atk_(struct block_list *bl);
+int status_get_atk_2(struct block_list *bl);
+int status_get_atk2(struct block_list *bl);
+
+int status_get_sc_def(struct block_list *bl, int type);
+#define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1))
+#define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2))
+#define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2))
+#define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK))
+
+// ��Ԉُ�֘A skill.c ���ړ�
+int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
+int status_change_end( struct block_list* bl , int type,int tid );
+int status_change_timer(int tid, unsigned int tick, int id, int data);
+int status_change_timer_sub(struct block_list *bl, va_list ap );
+int status_change_clear(struct block_list *bl,int type);
+
+// �X�e�[�^�X�v�Z pc.c ���番��
+// pc_calcstatus
+int status_calc_pc(struct map_session_data* sd,int first);
+int status_calc_speed(struct map_session_data*); // [Celest]
+// int status_calc_skilltree(struct map_session_data *sd);
+int status_getrefinebonus(int lv,int type);
+int status_percentrefinery(struct map_session_data *sd,struct item *item);
+extern int percentrefinery[5][10];
+
+int do_init_status(void);
+
+#endif