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authorDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-17 07:40:12 +0000
committerDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-17 07:40:12 +0000
commitf13db5f2ef28fa672cf6e85381506fa1bc8d3842 (patch)
treede4d9b3d6e2ca3b1fbd0c440a4cb1d7f4456076d /src/map
parentf06ca93ee1b20398c45f5dcbb782e089260d7672 (diff)
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Skill lv up fix
Manually updated VS8 char_sql project git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7710 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/clif.c14
-rw-r--r--src/map/pc.c8
2 files changed, 7 insertions, 15 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index bfa2f7eb7..72798922c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1588,19 +1588,6 @@ void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd) { //[orn]
unit_walktoxy(&sd->hd->bl, sd->bl.x,sd->bl.y-1, 0); //move to master
}
-// player spend a skillpoint for homunculus
-void clif_parse_HomUseSKillPoint(int fd, struct map_session_data *sd) { //[orn]
- int skillid ;
- nullpo_retv(sd);
- nullpo_retv(sd->hd);
-
- if ( !sd->hd )
- return ;
- skillid = RFIFOW(fd,2);
-
- merc_hom_skillup(sd->hd, skillid);
-}
-
// Request a Homunculus move-to-position
void clif_parse_HomMoveTo(int fd,struct map_session_data *sd) { //[orn]
int x,y,cmd;
@@ -11917,7 +11904,6 @@ static int packetdb_readdb(void)
{clif_parse_HomMoveToMaster,"hommovetomaster"},
{clif_parse_HomMoveTo,"hommoveto"},
{clif_parse_HomAttack,"homattack"},
- {clif_parse_HomUseSKillPoint,"homuseskillpoint"},
{clif_parse_HomMenu,"hommenu"},
{NULL,NULL}
};
diff --git a/src/map/pc.c b/src/map/pc.c
index dc1ecbde7..f7c93c94f 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4371,10 +4371,16 @@ int pc_skillup(struct map_session_data *sd,int skill_num)
{
nullpo_retr(0, sd);
- if( skill_num>=GD_SKILLBASE){
+ if(skill_num >= GD_SKILLBASE){
guild_skillup(sd,skill_num,0);
return 0;
}
+
+ if(skill_num >= HM_SKILLBASE){
+ merc_hom_skillup(sd->hd, skill_num);
+ return 0;
+ }
+
if (skill_num < 0 || skill_num >= MAX_SKILL)
return 0;