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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-15 13:06:43 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-15 13:06:43 +0000
commit7ce8cd3af8480f5236497ccd59b75d221070927f (patch)
treee1d2532d18e52452c6052e8d716ee5fcfe7ee7a7 /src/map
parentdb4d0797f6bb0a54e0955b330a3ccd7675b7b95c (diff)
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- Corrected traps
- Some minor changes to Hiding, Cloaking and Chasewalk - Corrected Cannibalize - Updated Marionette Control, Berserk * Changed the weather gm commands to be able to toggle on and off * Added Jawaii and Ayothaya to @go list * Changed the default values for ranged, magic and misc damage rate in battle_athena * Removed redundant 'berserkdamagetick' * Added changes to map.h according to Shinomori * Changed Parasite in mob_db git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@570 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.c80
-rw-r--r--src/map/map.h5
-rw-r--r--src/map/pc.c42
-rw-r--r--src/map/skill.c71
4 files changed, 134 insertions, 64 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index ff7ff00da..9ee2bdb14 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -2900,6 +2900,8 @@ int atcommand_go(
{ "louyang.gat", 217, 40 }, // 14=Lou Yang
{ "new_1-1.gat", 53, 111 }, // 15=Start point
{ "sec_pri.gat", 23, 61 }, // 16=Prison
+ { "jawaii.gat", 249, 127 }, // 17=Jawaii
+ { "ayothaya.gat", 151, 117 }, // 18=Ayothaya
};
nullpo_retr(-1, sd);
@@ -2925,7 +2927,8 @@ int atcommand_go(
clif_displaymessage(fd, " 0=Prontera 7=Lutie 14=Lou Yang");
clif_displaymessage(fd, " 1=Morroc 8=Comodo 15=Start point");
clif_displaymessage(fd, " 2=Geffen 9=Yuno 16=Prison");
- clif_displaymessage(fd, " 3=Payon 10=Amatsu");
+ clif_displaymessage(fd, " 3=Payon 10=Amatsu 17=Jawaii");
+ clif_displaymessage(fd, " 18=Ayothaya");
return -1;
} else {
// get possible name of the city and add .gat if not in the name
@@ -2980,6 +2983,12 @@ int atcommand_go(
strncmp(map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters)
strncmp(map_name, "jails.gat", 3) == 0) { // name of the position
town = 16;
+ } else if (strncmp(map_name, "jawaii.gat", 3) == 0 || // 3 first characters
+ strncmp(map_name, "jawai.gat", 3) == 0) { // writing error (3 first characters)
+ town = 17;
+ } else if (strncmp(map_name, "ayothaya.gat", 4) == 0 || // 3 first characters
+ strncmp(map_name, "ayotaya.gat", 4) == 0) { // writing error (3 first characters)
+ town = 18;
}
if (town >= -3 && town <= -1) {
@@ -7601,11 +7610,14 @@ atcommand_rain(
int effno = 0;
nullpo_retr(-1, sd);
effno = 161;
- if (effno < 0 || map[sd->bl.m].flag.rain)
- return -1;
-
- map[sd->bl.m].flag.rain=1;
- clif_specialeffect(&sd->bl,effno,2);
+ if (map[sd->bl.m].flag.rain) {
+ map[sd->bl.m].flag.rain=0;
+ clif_displaymessage(fd, "The rain has stopped.");
+ } else {
+ map[sd->bl.m].flag.rain=1;
+ clif_specialeffect(&sd->bl,effno,2);
+ clif_displaymessage(fd, "It is made to rain.");
+ }
return 0;
}
/*==========================================
@@ -7620,11 +7632,15 @@ atcommand_snow(
int effno = 0;
effno = 162;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.m].flag.snow)
- return -1;
-
- map[sd->bl.m].flag.snow=1;
- clif_specialeffect(&sd->bl,effno,2);
+ if (map[sd->bl.m].flag.snow) {
+ map[sd->bl.m].flag.snow=0;
+ clif_displaymessage(fd, "Snow has stopped falling.");
+ } else {
+ map[sd->bl.m].flag.snow=1;
+ clif_specialeffect(&sd->bl,effno,2);
+ clif_displaymessage(fd, "It is made to snow.");
+ }
+
return 0;
}
@@ -7640,11 +7656,14 @@ atcommand_sakura(
int effno = 0;
effno = 163;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.m].flag.sakura)
- return -1;
-
- map[sd->bl.m].flag.sakura=1;
- clif_specialeffect(&sd->bl,effno,2);
+ if (map[sd->bl.m].flag.sakura) {
+ map[sd->bl.m].flag.sakura=0;
+ clif_displaymessage(fd, "Cherry tree leaves is made to fall.");
+ } else {
+ map[sd->bl.m].flag.sakura=1;
+ clif_specialeffect(&sd->bl,effno,2);
+ clif_displaymessage(fd, "Cherry tree leaves is made to fall.");
+ }
return 0;
}
@@ -7660,11 +7679,14 @@ atcommand_fog(
int effno = 0;
effno = 233;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.m].flag.fog)
- return -1;
-
- map[sd->bl.m].flag.fog=1;
- clif_specialeffect(&sd->bl,effno,2);
+ if (map[sd->bl.m].flag.fog) {
+ map[sd->bl.m].flag.fog=0;
+ clif_displaymessage(fd, "The fog has gone.");
+ } else {
+ map[sd->bl.m].flag.fog=1;
+ clif_specialeffect(&sd->bl,effno,2);
+ clif_displaymessage(fd, "Fog hangs over.");
+ }
return 0;
}
@@ -7681,11 +7703,15 @@ atcommand_leaves(
int effno = 0;
effno = 333;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.m].flag.leaves)
- return -1;
+ if (map[sd->bl.m].flag.leaves) {
+ map[sd->bl.m].flag.leaves=0;
+ clif_displaymessage(fd, "Leaves no longer fall.");
+ } else {
+ map[sd->bl.m].flag.leaves=1;
+ clif_specialeffect(&sd->bl,effno,2);
+ clif_displaymessage(fd, "Fallen leaves fall.");
+ }
- map[sd->bl.m].flag.leaves=1;
- clif_specialeffect(&sd->bl,effno,2);
return 0;
}
@@ -7698,14 +7724,14 @@ atcommand_clearweather(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
- int effno = 0;
+ //int effno = 0;
nullpo_retr(-1, sd);
map[sd->bl.m].flag.rain=0;
map[sd->bl.m].flag.snow=0;
map[sd->bl.m].flag.sakura=0;
map[sd->bl.m].flag.fog=0;
map[sd->bl.m].flag.leaves=0;
- clif_specialeffect(&sd->bl,effno,2);
+ //clif_specialeffect(&sd->bl,effno,2); // not required. [celest]
return 0;
}
diff --git a/src/map/map.h b/src/map/map.h
index 3ad6105ad..060bfb451 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -212,10 +212,11 @@ struct map_session_data {
unsigned int canact_tick;
unsigned int canmove_tick;
unsigned int canlog_tick;
+ unsigned int canregen_tick;
int hp_sub,sp_sub;
int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
// -- moonsoul (new tick for berserk self-damage)
- int berserkdamagetick;
+// int berserkdamagetick;
int fame;
short view_class;
@@ -481,8 +482,8 @@ enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
struct map_data {
char name[24];
- char *alias; // [MouseJstr]
unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
+ char *alias; // [MouseJstr]
struct block_list **block;
struct block_list **block_mob;
int *block_count,*block_mob_count;
diff --git a/src/map/pc.c b/src/map/pc.c
index 7c5a8c077..9c6e777ca 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1559,15 +1559,18 @@ int pc_calcstatus(struct map_session_data* sd,int first)
sd->paramb[5]+= 5;
}
if(sd->sc_data[SC_MARIONETTE].timer!=-1){
- sd->paramb[0]-= sd->status.str/2; // bonuses not included
- sd->paramb[1]-= sd->status.agi/2;
- sd->paramb[2]-= sd->status.vit/2;
- sd->paramb[3]-= sd->status.int_/2;
- sd->paramb[4]-= sd->status.dex/2;
- sd->paramb[5]-= sd->status.luk/2;
+ struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3);
+ if (psd) { // if partner is found
+ sd->paramb[0]-= sd->status.str/2; // bonuses not included
+ sd->paramb[1]-= sd->status.agi/2;
+ sd->paramb[2]-= sd->status.vit/2;
+ sd->paramb[3]-= sd->status.int_/2;
+ sd->paramb[4]-= sd->status.dex/2;
+ sd->paramb[5]-= sd->status.luk/2;
+ }
}
else if(sd->sc_data[SC_MARIONETTE2].timer!=-1){
- struct map_session_data *psd = (struct map_session_data *)map_id2bl(sd->sc_data[SC_MARIONETTE2].val3);
+ struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3);
if (psd) { // if partner is found
sd->paramb[0] += sd->status.str+psd->status.str/2 > 99 ? 99-sd->status.str : psd->status.str/2;
sd->paramb[1] += sd->status.agi+psd->status.agi/2 > 99 ? 99-sd->status.agi : psd->status.agi/2;
@@ -4080,6 +4083,7 @@ static int pc_walk(int tid,unsigned int tick,int id,int data)
sd->bl.y = y;
if(moveblock) map_addblock(&sd->bl);
+ #if 0
if (sd->status.guild_id > 0) {
struct skill_unit *su;
if (sd->sc_data[SC_LEADERSHIP].val4 && (su=(struct skill_unit *)sd->sc_data[SC_LEADERSHIP].val4)) {
@@ -4095,6 +4099,7 @@ static int pc_walk(int tid,unsigned int tick,int id,int data)
skill_unit_move_unit_group(su->group,sd->bl.m,dx,dy);
}
}
+ #endif
map_foreachinmovearea(clif_pcinsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,0,sd);
sd->walktimer = -1;
@@ -4200,6 +4205,22 @@ int pc_walktoxy(struct map_session_data *sd,int x,int y)
pc_walktoxy_sub(sd);
}
+ if (sd->sc_data && sd->status.guild_id > 0) {
+ struct skill_unit *su;
+ if (sd->sc_data[SC_LEADERSHIP].val4 && (su=(struct skill_unit *)sd->sc_data[SC_LEADERSHIP].val4)) {
+ skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
+ }
+ if (sd->sc_data[SC_GLORYWOUNDS].val4 && (su=(struct skill_unit *)sd->sc_data[SC_GLORYWOUNDS].val4)) {
+ skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
+ }
+ if (sd->sc_data[SC_SOULCOLD].val4 && (su=(struct skill_unit *)sd->sc_data[SC_SOULCOLD].val4)) {
+ skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
+ }
+ if (sd->sc_data[SC_HAWKEYES].val4 && (su=(struct skill_unit *)sd->sc_data[SC_HAWKEYES].val4)) {
+ skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
+ }
+ }
+
return 0;
}
@@ -7450,13 +7471,16 @@ static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) {
if ((battle_config.natural_heal_weight_rate > 100 || sd->weight*100/sd->max_weight < battle_config.natural_heal_weight_rate) &&
!pc_isdead(sd) &&
!pc_ishiding(sd) &&
- !(sd->sc_data[SC_POISON].timer != -1 && sd->sc_data[SC_SLOWPOISON].timer == -1) &&
- sd->sc_data[SC_BERSERK].timer == -1 ) {
+ //-- cannot regen for 5 minutes after using Berserk --- [Celest]
+ DIFF_TICK (gettick(), sd->canregen_tick)>=0 &&
+ (sd->sc_data && !(sd->sc_data[SC_POISON].timer != -1 && sd->sc_data[SC_SLOWPOISON].timer == -1) &&
+ sd->sc_data[SC_BERSERK].timer == -1 )) {
pc_natural_heal_hp(sd);
if( sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //阿修羅?態ではSPが回復しない
sd->sc_data[SC_DANCING].timer == -1 && //ダンス?態ではSPが回復しない
sd->sc_data[SC_BERSERK].timer == -1 ) //バ?サ?ク?態ではSPが回復しない
pc_natural_heal_sp(sd);
+ sd->canregen_tick = gettick();
} else {
sd->hp_sub = sd->inchealhptick = 0;
sd->sp_sub = sd->inchealsptick = 0;
diff --git a/src/map/skill.c b/src/map/skill.c
index 3a0d02c8d..cb4b37fad 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1,4 +1,4 @@
-// $Id: skill.c,v 1.8 2004/12/13 7:22:51 PM Celestia $
+// $Id: skill.c,v 1.8 2004/12/15 8:56:46 PM Celestia $
/* スキル?係 */
#include <stdio.h>
@@ -3579,14 +3579,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
struct status_change *tsc_data = battle_get_sc_data(bl);
int sc=SkillStatusChangeTable[skillid];
clif_skill_nodamage(src,bl,skillid,-1,1);
- if( tsc_data ){
- if( tsc_data[sc].timer==-1 )
- /* 付加する */
- skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- else
+ if(tsc_data && tsc_data[sc].timer!=-1 )
/* 解除する */
skill_status_change_end(bl, sc, -1);
- }
+ else
+ /* 付加する */
+ skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
}
break;
@@ -3595,14 +3593,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
struct status_change *tsc_data = battle_get_sc_data(bl);
int sc=SkillStatusChangeTable[skillid];
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( tsc_data ){
- if( tsc_data[sc].timer==-1 )
- /* 付加する */
- skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- else
+ if(tsc_data && tsc_data[sc].timer!=-1 )
/* 解除する */
skill_status_change_end(bl, sc, -1);
- }
+ else
+ /* 付加する */
+ skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
//skill_check_cloaking(bl);
}
break;
@@ -3612,14 +3608,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
struct status_change *tsc_data = battle_get_sc_data(bl);
int sc=SkillStatusChangeTable[skillid];
clif_skill_nodamage(src,bl,skillid,-1,1);
- if( tsc_data ){
- if( tsc_data[sc].timer==-1 )
- /* 付加する */
- skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- else
- /* 解除する */
- skill_status_change_end(bl, sc, -1);
- }
+ if(tsc_data && tsc_data[sc].timer!=-1 )
+ /* 解除する */
+ skill_status_change_end(bl, sc, -1);
+ else
+ /* 付加する */
+ skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
}
break;
@@ -5060,7 +5054,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
mx = x;// + (rand()%10 - 5);
my = y;// + (rand()%10 - 5);
- id=mob_once_spawn(sd,"this",mx,my,"--ja--", summons[skilllv] ,1,"");
+ id=mob_once_spawn(sd,"this",mx,my,"--ja--", summons[skilllv-1] ,1,"");
if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
md->master_id=sd->bl.id;
md->hp=2210+skilllv*200;
@@ -5359,6 +5353,8 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case HT_SANDMAN: /* サンドマン */
case HT_CLAYMORETRAP: /* クレイモア?トラップ */
limit=skill_get_time(skillid,skilllv);
+ // longer trap times in WOE [celest]
+ if (map[src->m].flag.gvg) limit *= 4;
range=2;
break;
case HT_SKIDTRAP: /* スキッドトラップ */
@@ -5369,6 +5365,9 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case HT_FREEZINGTRAP: /* フリ?ジングトラップ */
case HT_BLASTMINE: /* ブラストマイン */
limit=skill_get_time(skillid,skilllv);
+ // longer trap times in WOE [celest]
+ if (skillid != PF_SPIDERWEB && map[src->m].flag.gvg)
+ limit *= 4;
range=1;
break;
@@ -7115,7 +7114,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
int c=0;
int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill);
- int mob_class = (skill==AM_CANNIBALIZE)? summons[lv] :1142;
+ int mob_class = (skill==AM_CANNIBALIZE)? summons[lv-1] :1142;
if(battle_config.pc_land_skill_limit && maxcount>0) {
map_foreachinarea(skill_check_condition_mob_master_sub ,sd->bl.m, 0, 0, map[sd->bl.m].xs, map[sd->bl.m].ys, BL_MOB, sd->bl.id, mob_class,&c );
if(c >= maxcount){
@@ -8670,7 +8669,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
break;
case SC_BERSERK: /* バ?サ?ク */
calc_flag = 1;
- clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */
+ clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */
break;
case SC_DEVOTION: /* ディボ?ション */
{
@@ -9292,6 +9291,21 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
return 0;
}
break;
+
+ case SC_MARIONETTE: /* マリオネットコントロ?ル */
+ case SC_MARIONETTE2:
+ {
+ struct block_list *pbl = map_id2bl(sc_data[type].val3);
+ if (pbl && battle_check_range(bl, pbl, 7) &&
+ (sc_data[type].val2 -= 1000)>0) {
+ sc_data[type].timer = add_timer(
+ 1000 + tick, skill_status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ break;
+
case SC_LEADERSHIP:
case SC_GLORYWOUNDS:
case SC_SOULCOLD:
@@ -10038,10 +10052,11 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
case SC_BERSERK: /* バ?サ?ク */
if(sd){
sd->status.hp = sd->status.max_hp * 3;
- sd->status.sp = 0;
+ sd->status.sp = 0;
clif_updatestatus(sd,SP_HP);
clif_updatestatus(sd,SP_SP);
- clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */
+ clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */
+ sd->canregen_tick = gettick() + 300000;
}
*opt3 |= 128;
tick = 10000;
@@ -10060,6 +10075,10 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
case SC_MARIONETTE: /* マリオネットコントロ?ル */
case SC_MARIONETTE2:
+ val2 = tick;
+ if (!val3)
+ return 0;
+ tick = 1000;
calc_flag = 1;
*opt3 |= 1024;
break;