diff options
author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-05 18:07:31 +0000 |
---|---|---|
committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-05 18:07:31 +0000 |
commit | a7574756fd69e9935bbb98d0d0fe6c3d3645d71f (patch) | |
tree | df23a8e42a8a66d8334f3408f2ac445bc782a083 /src/map | |
parent | 888584986b05b663898726aa5bf9f4ea9f3d8495 (diff) | |
download | hercules-a7574756fd69e9935bbb98d0d0fe6c3d3645d71f.tar.gz hercules-a7574756fd69e9935bbb98d0d0fe6c3d3645d71f.tar.bz2 hercules-a7574756fd69e9935bbb98d0d0fe6c3d3645d71f.tar.xz hercules-a7574756fd69e9935bbb98d0d0fe6c3d3645d71f.zip |
* update from Skotlex
- Fixed NPC_STOP's visual effect not clearing when the status ends
- Corrected @homshuffle making the skill tree be lost.
- Corrected homunculus skills being unusable if the master was sitting or inflicted by a disabling status (eg: petrify, stun)
- Some fixes to the cell no stacking mod (mainly mobs would just get stuck behind each other and not properly surround you)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10856 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 3 | ||||
-rw-r--r-- | src/map/clif.c | 116 | ||||
-rw-r--r-- | src/map/status.c | 2 | ||||
-rw-r--r-- | src/map/status.h | 1 | ||||
-rw-r--r-- | src/map/unit.c | 26 |
5 files changed, 100 insertions, 48 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index bfcb2600c..ccd5b37ed 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -8550,7 +8550,7 @@ int atcommand_homshuffle(const int fd, struct map_session_data* sd, const char* struct homun_data *hd; int lv, i, skillpts; unsigned int exp; - struct skill b_skill; + struct skill b_skill[MAX_HOMUNSKILL]; TBL_PC* tsd = sd; nullpo_retr(-1, sd); @@ -8591,6 +8591,7 @@ int atcommand_homshuffle(const int fd, struct map_session_data* sd, const char* hd->homunculus.exp = exp; memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); hd->homunculus.skillpts = skillpts; + clif_homskillinfoblock(hd->master); status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); clif_misceffect2(&hd->bl,568); diff --git a/src/map/clif.c b/src/map/clif.c index e7bab9ebc..07e9716a3 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -869,9 +869,11 @@ static int clif_set0078(struct block_list* bl, unsigned char* buf) WBUFW(buf,30)=vd->cloth_color; WBUFW(buf,32)=sd?sd->head_dir:0; WBUFL(buf,34)=guild_id; - WBUFL(buf,38)=emblem_id; - if (sd) + WBUFW(buf,38)=emblem_id; + if (sd) { + WBUFW(buf,40)=sd->status.manner; WBUFB(buf,44)=sd->status.karma; + } WBUFB(buf,45)=vd->sex; WBUFPOS(buf,46,bl->x,bl->y,dir); WBUFB(buf,49)=5; @@ -894,9 +896,9 @@ static int clif_set0078(struct block_list* bl, unsigned char* buf) WBUFW(buf,42)=sc->opt3; } WBUFW(buf,14)=vd->class_; - WBUFW(buf,16)=vd->hair_style; //Required for pets. + WBUFW(buf,16)=vd->hair_style; //Required for pets (removes attack cursor) //18W: Weapon - WBUFW(buf,20)=vd->head_bottom; //Pet armor + WBUFW(buf,20)=vd->head_bottom; //Pet armor (ignored by client) if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS) { //The hell, why flags work like this? WBUFL(buf,22)=emblem_id; @@ -907,22 +909,22 @@ static int clif_set0078(struct block_list* bl, unsigned char* buf) //26W: Head mid //28W: Hair color //30W: Clothes color - WBUFW(buf,32)=dir; + //32W: Head dir WBUFL(buf,34)=guild_id; - WBUFL(buf,38)=emblem_id; - //42W: Manner + WBUFW(buf,38)=emblem_id; + //40W: Manner //44B: Karma //45B: Sex WBUFPOS(buf,46,bl->x,bl->y,dir); - //WBUFB(buf,49)=5; - //WBUFB(buf,50)=5; + //49B: ??? + //50B: ??? //51B: Sit/Stand WBUFW(buf,52)=clif_setlevel(lv); return packet_len(0x78); } /*========================================== - * + * Prepares 'unit walking' packet *------------------------------------------*/ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit_data *ud, unsigned char *buf) { @@ -972,8 +974,8 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit } WBUFB(buf,53)=vd->sex; WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFB(buf,60)=0; - WBUFB(buf,61)=0; + WBUFB(buf,60)=5; + WBUFB(buf,61)=5; WBUFW(buf,62)=clif_setlevel(lv); return packet_len(0x22c); @@ -1037,9 +1039,11 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit WBUFW(buf,34)=vd->cloth_color; WBUFW(buf,36)=sd?sd->head_dir:0; WBUFL(buf,38)=guild_id; - WBUFL(buf,42)=emblem_id; - if (sd) + WBUFW(buf,42)=emblem_id; + if (sd) { + WBUFW(buf,44)=sd->status.manner; WBUFB(buf,48)=sd->status.karma; + } WBUFB(buf,49)=vd->sex; WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8); WBUFB(buf,56)=5; @@ -1063,15 +1067,23 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit WBUFL(buf,48)=sc->opt3; } WBUFW(buf,16)=vd->class_; - WBUFW(buf,18)=vd->hair_style; //For pets + WBUFW(buf,18)=vd->hair_style; //Required for pets (removes attack cursor) + //20L: Weapon/Shield WBUFW(buf,24)=vd->head_bottom; //Pet armor WBUFL(buf,26)=gettick(); - WBUFW(buf,38)=unit_getdir(bl); + //30W: Head top + //32W: Head mid + //34W: Hair color + //36W: Cloth color + //38W: Head dir WBUFL(buf,40)=guild_id; - WBUFL(buf,44)=emblem_id; + WBUFW(buf,44)=emblem_id; + //46W: Manner + //52B: Karma + //53B: Sex WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFB(buf,60)=0; - WBUFB(buf,61)=0; + //60B: ??? + //61B: ??? WBUFW(buf,62)=clif_setlevel(lv); return packet_len(0x22c); #else @@ -1088,11 +1100,21 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit } WBUFW(buf,14)=vd->class_; WBUFW(buf,16)=vd->hair_style; //For pets - WBUFW(buf,20)=vd->head_bottom; //Pet armor + //18W: Weapon + WBUFW(buf,20)=vd->head_bottom; //Pet armor WBUFL(buf,22)=gettick(); - WBUFW(buf,36)=unit_getdir(bl); + //26W: Shield + //28W: Head top + //30W: Head mid + //32W: Hair color + //34W: Cloth color + //36W: Head dir WBUFL(buf,38)=guild_id; - WBUFL(buf,42)=emblem_id; + WBUFW(buf,42)=emblem_id; + //44W: Manner + //46W: Opt3 + //48B: Karma + //49B: Sex WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8); WBUFB(buf,56)=5; WBUFB(buf,57)=5; @@ -1109,6 +1131,7 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit static void clif_setdisguise(struct map_session_data *sd, unsigned char *buf,int len, int flag) { if (flag) { + WBUFL(buf,2)=sd->bl.id; #if PACKETVER > 6 switch (WBUFW(buf,0)) { case 0x22c: @@ -1119,7 +1142,6 @@ static void clif_setdisguise(struct map_session_data *sd, unsigned char *buf,int break; default: #endif - WBUFL(buf,2)=sd->bl.id; WBUFW(buf,12)=OPTION_INVISIBLE; WBUFW(buf,14)=sd->status.class_; #if PACKETVER > 6 @@ -1259,7 +1281,7 @@ int clif_spawn(struct block_list *bl) return 0; if (pcdb_checkid(vd->class_)) - { //Player spawn packet. + { // player spawn packet clif_set0078(bl, buf); switch(WBUFW(buf,0)) { @@ -1289,7 +1311,7 @@ int clif_spawn(struct block_list *bl) break; #endif } - } else { //Mob spawn packet. + } else { // npc/mob/pet/homun spawn packet struct status_change *sc = status_get_sc(bl); memset(buf,0,sizeof(buf)); WBUFW(buf,0)=0x7c; @@ -1300,9 +1322,21 @@ int clif_spawn(struct block_list *bl) WBUFW(buf,10)=sc->opt2; WBUFW(buf,12)=sc->option; } + //14W: Hair Style + //16W: Weapon + //18W: Head bottom WBUFW(buf,20)=vd->class_; - + //22W: Shield + //24W: Head top + //26W: Head mid + //28W: Hair color + //30W: Cloth color + //32W: Head dir + //34B: karma + //35B: Sex WBUFPOS(buf,36,bl->x,bl->y,unit_getdir(bl)); + //39B: ??? + //40B: ??? clif_send(buf,packet_len(0x7c),bl,AREA_WOS); if (disguised(bl)) { WBUFL(buf,2)=-bl->id; @@ -1337,9 +1371,9 @@ int clif_spawn(struct block_list *bl) break; case BL_PET: { - unsigned char buf[64]; - int len = clif_set0078(bl, buf); - clif_send(buf, len, bl, AREA_WOS); + TBL_PET* pd = (TBL_PET*)bl; + clif_pet_equip(pd); // needed to display pet equip properly + clif_send_petdata_area(pd, 5, battle_config.pet_hair_style); // removes the attack cursor } break; } @@ -3728,9 +3762,16 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) break; case BL_PET: { - unsigned char buf[64]; - int len = clif_set0078(bl, buf); - clif_send(buf, len, &sd->bl, SELF); + // needed to display pet equip properly + //TODO: adjust clif_pet_equip() to support a 'target', then rewrite this mess into a function call + TBL_PET* pd = (TBL_PET*)bl; + int fd = sd->fd; + WFIFOHEAD(fd,packet_len(0x1a4)); + WFIFOW(fd,0) = 0x1a4; + WFIFOB(fd,2) = 3; + WFIFOL(fd,3) = pd->bl.id; + WFIFOL(fd,7) = pd->vd.head_bottom; + WFIFOSET(fd,packet_len(0x1a4)); } break; } @@ -8023,7 +8064,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) map_addblock(&sd->pd->bl); clif_spawn(&sd->pd->bl); clif_send_petdata(sd,0,0); - clif_send_petdata(sd,5,battle_config.pet_hair_style); clif_send_petstatus(sd); // skill_unit_move(&sd->pd->bl,gettick(),1); } @@ -9420,11 +9460,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) int skillnum, skilllv, tmp, target_id; unsigned int tick = gettick(); - if (clif_cant_act(sd)) - return; - if (pc_issit(sd)) - return; - skilllv = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); if (skilllv < 1) skilllv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex] skillnum = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]); @@ -9442,6 +9477,11 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) return; } + if (clif_cant_act(sd)) + return; + if (pc_issit(sd)) + return; + if (skillnotok(skillnum, sd)) return; diff --git a/src/map/status.c b/src/map/status.c index 8672f81a8..dda86240c 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -276,7 +276,7 @@ void initChangeTables(void) set_sc(DC_SERVICEFORYOU, SC_SERVICE4U, SI_BLANK, SCB_MAXSP|SCB_PC); add_sc(NPC_DARKCROSS, SC_BLIND); add_sc(NPC_GRANDDARKNESS, SC_BLIND); - add_sc(NPC_STOP, SC_STOP); + set_sc(NPC_STOP, SC_STOP, SI_STOP, SCB_NONE); set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE); set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE); set_sc(NPC_CHANGEUNDEAD, SC_CHANGEUNDEAD, SI_UNDEAD, SCB_DEF_ELE); diff --git a/src/map/status.h b/src/map/status.h index 2e01a1e7c..e1907d234 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -336,6 +336,7 @@ enum { SI_WATERWEAPON = 91, SI_WINDWEAPON = 92, SI_EARTHWEAPON = 93, + SI_STOP = 95, SI_UNDEAD = 97, // 102 = again gloria - from what I saw on screenshots, I wonder if it isn't gospel... [DracoRPG] SI_AURABLADE = 103, diff --git a/src/map/unit.c b/src/map/unit.c index c05b8e25a..f09444b4c 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -317,6 +317,11 @@ int unit_walktoxy( struct block_list *bl, int x, int y, int flag) return unit_walktoxy_sub(bl); } +//To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach) +#define set_mobstate(bl, flag) \ + if((bl)->type == BL_MOB && (flag)) \ + ((TBL_MOB*)(bl))->state.skillstate = ((TBL_MOB*)(bl))->state.aggressive?MSS_FOLLOW:MSS_RUSH; + static int unit_walktobl_sub(int tid,unsigned int tick,int id,int data) { struct block_list *bl = map_id2bl(id); @@ -327,7 +332,10 @@ static int unit_walktobl_sub(int tid,unsigned int tick,int id,int data) if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); else if (unit_can_move(bl)) - unit_walktoxy_sub(bl); + { + if (unit_walktoxy_sub(bl)) + set_mobstate(bl, ud->state.attack_continue); + } } return 0; } @@ -361,13 +369,10 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int sc = status_get_sc(bl); if (sc && sc->count && sc->data[SC_CONFUSION].timer != -1) //Randomize the target position map_random_dir(bl, &ud->to_x, &ud->to_y); - - //Set Mob's CHASE/FOLLOW states. - if(bl->type == BL_MOB && flag&2) - ((TBL_MOB*)bl)->state.skillstate = ((TBL_MOB*)bl)->state.aggressive?MSS_FOLLOW:MSS_RUSH; if(ud->walktimer != -1) { ud->state.change_walk_target = 1; + set_mobstate(bl, flag&2); return 1; } @@ -385,8 +390,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int ud->attacktimer = -1; } - return unit_walktoxy_sub(bl); + if (unit_walktoxy_sub(bl)) { + set_mobstate(bl, flag&2); + return 1; + } + return 0; } +#undef set_mobstate int unit_run(struct block_list *bl) { @@ -1317,9 +1327,9 @@ int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, i dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); - if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOREACH)) + if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { //Look for a suitable cell to place in. - for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOREACH);i++); + for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); if (i==9) return 0; //No valid cells. dx = dirx[i]; dy = diry[i]; |