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authorflaviojs <flaviojs@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-06-23 19:49:17 +0000
committerflaviojs <flaviojs@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-06-23 19:49:17 +0000
commit61eba2c6dca99935b2d0702188f1a2dde1f242db (patch)
tree01227533a6d23301abd4f00eceac94c04738fdf7 /src/map
parentf80a5e94f547d398549b1ad4ba030eea73dcd949 (diff)
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* Made chrif_save always call pc_makesavestatus. (no reason to prevent the call, and was interfering with multi map-server; fixes bugreport:1400)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14863 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/chrif.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 252bb3aaf..8542e618e 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -268,9 +268,8 @@ int chrif_save(struct map_session_data *sd, int flag)
{
nullpo_retr(-1, sd);
- if (!flag) //The flag check is needed to prevent 'nosave' taking effect when a jailed player logs out.
- pc_makesavestatus(sd);
-
+ pc_makesavestatus(sd);
+
if (flag && sd->state.active) //Store player data which is quitting.
{
//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]