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authorhemagx <hemagx2@gmail.com>2015-12-26 11:17:14 +0200
committerHaru <haru@dotalux.com>2016-01-06 15:09:40 +0100
commitb69f7b8a5755a54df963c18ca2cdef530f05658b (patch)
treef8329b1aa55bf2c0f2ce6dc1d743f5debd4b30ab /src/map
parent756be9835054a3b2b8ebace388546fa15ffd4a92 (diff)
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Change all TBL_PC to struct map_session_data as per style guidelines
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.c54
-rw-r--r--src/map/battle.c133
-rw-r--r--src/map/battleground.c4
-rw-r--r--src/map/chrif.c12
-rw-r--r--src/map/chrif.h6
-rw-r--r--src/map/clif.c120
-rw-r--r--src/map/guild.c20
-rw-r--r--src/map/guild.h6
-rw-r--r--src/map/homunculus.c2
-rw-r--r--src/map/instance.c2
-rw-r--r--src/map/intif.c10
-rw-r--r--src/map/map.c30
-rw-r--r--src/map/mob.c14
-rw-r--r--src/map/npc.c7
-rw-r--r--src/map/party.c18
-rw-r--r--src/map/party.h5
-rw-r--r--src/map/pc.c21
-rw-r--r--src/map/pc_groups.c2
-rw-r--r--src/map/quest.c18
-rw-r--r--src/map/quest.h19
-rw-r--r--src/map/script.c879
-rw-r--r--src/map/script.h10
-rw-r--r--src/map/skill.c65
-rw-r--r--src/map/status.c295
-rw-r--r--src/map/status.h12
-rw-r--r--src/map/unit.c14
26 files changed, 863 insertions, 915 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index ffd09caeb..b508c9adb 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -640,7 +640,7 @@ ACMD(who) {
StrBuf->Init(&buf);
iter = mapit_getallusers();
- for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if (!((pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) || pc_isinvisible(pl_sd)) && pc_get_group_level(pl_sd) > level)) { // you can look only lower or same level
if (stristr(pl_sd->status.name, player_name) == NULL // search with no case sensitive
|| (map_id >= 0 && pl_sd->bl.m != map_id))
@@ -731,7 +731,7 @@ ACMD(whogm)
level = pc_get_group_level(sd);
iter = mapit_getallusers();
- for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
int pl_level = pc_get_group_level(pl_sd);
if (!pl_level)
continue;
@@ -1563,7 +1563,7 @@ int atcommand_stopattack(struct block_list *bl,va_list ap)
*------------------------------------------*/
int atcommand_pvpoff_sub(struct block_list *bl,va_list ap)
{
- TBL_PC* sd = (TBL_PC*)bl;
+ struct map_session_data *sd = (struct map_session_data *)bl;
nullpo_ret(bl);
clif->pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
@@ -1598,7 +1598,7 @@ ACMD(pvpoff)
*------------------------------------------*/
int atcommand_pvpon_sub(struct block_list *bl,va_list ap)
{
- TBL_PC* sd = (TBL_PC*)bl;
+ struct map_session_data *sd = (struct map_session_data *)bl;
nullpo_ret(bl);
if (sd->pvp_timer == INVALID_TIMER) {
sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0);
@@ -2959,10 +2959,8 @@ ACMD(doom)
struct s_mapiterator* iter;
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
- {
- if (pl_sd->fd != fd && pc_get_group_level(sd) >= pc_get_group_level(pl_sd))
- {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
+ if (pl_sd->fd != fd && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) {
status_kill(&pl_sd->bl);
clif->specialeffect(&pl_sd->bl,450,AREA);
clif->message(pl_sd->fd, msg_fd(fd,61)); // The holy messenger has given judgment.
@@ -2984,10 +2982,8 @@ ACMD(doommap)
struct s_mapiterator* iter;
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
- {
- if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc_get_group_level(sd) >= pc_get_group_level(pl_sd))
- {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
+ if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) {
status_kill(&pl_sd->bl);
clif->specialeffect(&pl_sd->bl,450,AREA);
clif->message(pl_sd->fd, msg_fd(fd,61)); // The holy messenger has given judgment.
@@ -3021,7 +3017,7 @@ ACMD(raise)
struct s_mapiterator* iter;
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter))
if( pc_isdead(pl_sd) )
atcommand->raise_sub(pl_sd);
mapit->free(iter);
@@ -3040,7 +3036,7 @@ ACMD(raisemap)
struct s_mapiterator* iter;
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter))
if (sd->bl.m == pl_sd->bl.m && pc_isdead(pl_sd) )
atcommand->raise_sub(pl_sd);
mapit->free(iter);
@@ -3089,8 +3085,7 @@ ACMD(kickall)
struct s_mapiterator* iter;
iter = mapit_getallusers();
- for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter))
- {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kick only lower or same gm level
if (sd->status.account_id != pl_sd->status.account_id)
clif->GM_kick(NULL, pl_sd);
@@ -3424,7 +3419,7 @@ ACMD(recallall)
count = 0;
iter = mapit_getallusers();
- for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if (sd->status.account_id != pl_sd->status.account_id && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) {
if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)
continue; // Don't waste time warping the character to the same place.
@@ -3484,8 +3479,7 @@ ACMD(guildrecall)
count = 0;
iter = mapit_getallusers();
- for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter))
- {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id) {
if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
continue; // Skip GMs greater than you... or chars already on the cell
@@ -3541,7 +3535,7 @@ ACMD(partyrecall)
count = 0;
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id) {
if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
continue; // Skip GMs greater than you... or chars already on the cell
@@ -3704,7 +3698,7 @@ ACMD(reloadscript) {
//atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" );
iter = mapit_getallusers();
- for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if (pl_sd->npc_id || pl_sd->npc_shopid) {
if (pl_sd->state.using_fake_npc) {
clif->clearunit_single(pl_sd->npc_id, CLR_OUTSIGHT, pl_sd->fd);
@@ -3780,7 +3774,7 @@ ACMD(mapinfo) {
// count chats (for initial message)
chat_num = 0;
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if( pl_sd->mapindex == m_index ) {
if( pl_sd->state.vending )
vend_num++;
@@ -3925,8 +3919,7 @@ ACMD(mapinfo) {
case 1:
clif->message(fd, msg_fd(fd,1098)); // ----- Players in Map -----
iter = mapit_getallusers();
- for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter))
- {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if (pl_sd->mapindex == m_index) {
safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1099), // Player '%s' (session #%d) | Location: %d,%d
pl_sd->status.name, pl_sd->fd, pl_sd->bl.x, pl_sd->bl.y);
@@ -3963,8 +3956,7 @@ ACMD(mapinfo) {
case 3:
clif->message(fd, msg_fd(fd,1113)); // ----- Chats in Map -----
iter = mapit_getallusers();
- for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter))
- {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if ((cd = (struct chat_data*)map->id2bl(pl_sd->chatID)) != NULL &&
pl_sd->mapindex == m_index &&
cd->usersd[0] == pl_sd)
@@ -4749,7 +4741,7 @@ ACMD(disguiseall)
}
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter))
pc->disguise(pl_sd, mob_id);
mapit->free(iter);
@@ -4829,7 +4821,7 @@ ACMD(undisguiseall) {
struct s_mapiterator* iter;
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter))
if( pl_sd->disguise != -1 )
pc->disguise(pl_sd, -1);
mapit->free(iter);
@@ -6536,7 +6528,7 @@ ACMD(refreshall)
struct s_mapiterator* iter;
iter = mapit_getallusers();
- for (iter_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); iter_sd = (TBL_PC*)mapit->next(iter))
+ for (iter_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); iter_sd = (struct map_session_data *)mapit->next(iter))
clif->refresh(iter_sd);
mapit->free(iter);
return true;
@@ -7419,7 +7411,7 @@ ACMD(sizeall)
size = cap_value(size,0,2);
iter = mapit_getallusers();
- for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if (pl_sd->state.size != size) {
if (pl_sd->state.size) {
pl_sd->state.size = SZ_SMALL;
@@ -9822,7 +9814,7 @@ bool atcommand_exec(const int fd, struct map_session_data *sd, const char *messa
//Reconstructed message
char atcmd_msg[CHAT_SIZE_MAX];
- TBL_PC * ssd = NULL; //sd for target
+ struct map_session_data *ssd = NULL; //sd for target
AtCommandInfo * info;
nullpo_retr(false, sd);
diff --git a/src/map/battle.c b/src/map/battle.c
index 201cd6a00..1eec1f14a 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -234,9 +234,13 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) {
struct block_list* target = map->id2bl(dat->target_id);
if( !target || status->isdead(target) ) {/* nothing we can do */
- if( dat->src_type == BL_PC && (src = map->id2bl(dat->src_id)) != NULL && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
- ((TBL_PC*)src)->state.hold_recalc = 0;
- status_calc_pc(((TBL_PC*)src),SCO_FORCE);
+ if (dat->src_type == BL_PC
+ && (src = map->id2bl(dat->src_id)) != NULL
+ && --((struct map_session_data *)src)->delayed_damage == 0
+ && ((struct map_session_data *)src)->state.hold_recalc
+ ) {
+ ((struct map_session_data *)src)->state.hold_recalc = 0;
+ status_calc_pc((struct map_session_data *)src, SCO_FORCE);
}
ers_free(battle->delay_damage_ers, dat);
return 0;
@@ -249,7 +253,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) {
battle_config.fix_warp_hit_delay_abuse ?
(dat->skill_id == MO_EXTREMITYFIST || target->m != src->m || check_distance_bl(src, target, dat->distance))
:
- ((target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER)
+ ((target->type != BL_PC || ((struct map_session_data *)target)->invincible_timer == INVALID_TIMER)
&& (dat->skill_id == MO_EXTREMITYFIST || (target->m == src->m && check_distance_bl(src, target, dat->distance))))
)) {
map->freeblock_lock();
@@ -268,9 +272,13 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) {
map->freeblock_unlock();
}
- if( src && src->type == BL_PC && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) {
- ((TBL_PC*)src)->state.hold_recalc = 0;
- status_calc_pc(((TBL_PC*)src),SCO_FORCE);
+ if (src != NULL
+ && src->type == BL_PC
+ && --((struct map_session_data *)src)->delayed_damage == 0
+ && ((struct map_session_data*)src)->state.hold_recalc
+ ) {
+ ((struct map_session_data *)src)->state.hold_recalc = 0;
+ status_calc_pc((struct map_session_data *)src, SCO_FORCE);
}
}
ers_free(battle->delay_damage_ers, dat);
@@ -318,7 +326,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct
amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex]
if( src->type == BL_PC ) {
- ((TBL_PC*)src)->delayed_damage++;
+ ((struct map_session_data *)src)->delayed_damage++;
}
timer->add(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
@@ -532,11 +540,11 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin
s_ele = st->rhw.ele;
s_ele_ = st->lhw.ele;
if ( src->type == BL_PC ) {
- if ( ((TBL_PC*)src)->charm_type != CHARM_TYPE_NONE && ((TBL_PC*)src)->charm_count >= MAX_SPIRITCHARM ) {
- s_ele = s_ele_ = ((TBL_PC*)src)->charm_type;
+ if (((struct map_session_data *)src)->charm_type != CHARM_TYPE_NONE && ((struct map_session_data *)src)->charm_count >= MAX_SPIRITCHARM) {
+ s_ele = s_ele_ = ((struct map_session_data*)src)->charm_type;
}
- if ( flag & 2 && ((TBL_PC*)src)->bonus.arrow_ele )
- s_ele = ((TBL_PC*)src)->bonus.arrow_ele;
+ if (flag&2 && ((struct map_session_data *)src)->bonus.arrow_ele)
+ s_ele = ((struct map_session_data *)src)->bonus.arrow_ele;
}
}
if (src->type == BL_PC) {
@@ -2863,7 +2871,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
struct block_list *d_bl = map->id2bl(sce_d->val1);
if (d_bl && check_distance_bl(bl, d_bl, sce_d->val3)
&& ((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id)
- || (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id))
+ || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce_d->val2] == bl->id))
) {
// if player is target of devotion, show guard effect on the devotion caster rather than the target
clif->skill_nodamage(d_bl, d_bl, CR_AUTOGUARD, sce->val1, 1);
@@ -3123,7 +3131,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&(BF_SHORT|BF_WEAPON) && damage > 0 ) {
sce->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX);
if( src->type == BL_PC ) {
- TBL_PC *ssd = BL_CAST(BL_PC, src);
+ struct map_session_data *ssd = BL_CAST(BL_PC, src);
if (ssd && ssd->status.weapon != W_BOW)
skill->break_equip(src, EQP_WEAPON, 3000, BCT_SELF);
} else
@@ -3302,8 +3310,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (!skill_id || (element = skill->get_ele(skill_id, skill_lv)) == -1) {
// Take weapon's element
struct status_data *sstatus = NULL;
- if (src->type == BL_PC && ((TBL_PC*)src)->bonus.arrow_ele) {
- element = ((TBL_PC*)src)->bonus.arrow_ele;
+ if (src->type == BL_PC && ((struct map_session_data *)src)->bonus.arrow_ele) {
+ element = ((struct map_session_data *)src)->bonus.arrow_ele;
} else if ((sstatus = status->get_status_data(src)) != NULL) {
element = sstatus->rhw.ele;
}
@@ -3371,7 +3379,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
}
}
if(src->type != BL_MOB) {
- struct guild *g = src->type == BL_PC ? ((TBL_PC *)src)->guild : guild->search(status->get_guild_id(src));
+ struct guild *g = src->type == BL_PC ? ((struct map_session_data *)src)->guild : guild->search(status->get_guild_id(src));
if (class_ == MOBID_EMPELIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0))
return 0;
@@ -3420,7 +3428,8 @@ int battle_calc_drain(int64 damage, int rate, int per) {
/*==========================================
* Consumes ammo for the given skill.
*------------------------------------------*/
-void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) {
+void battle_consume_ammo(struct map_session_data *sd, int skill_id, int lv)
+{
int qty=1;
nullpo_retv(sd);
@@ -3499,7 +3508,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
short s_ele = 0;
unsigned int skillratio = 100; //Skill dmg modifiers.
- TBL_PC *sd;
+ struct map_session_data *sd = NULL;
struct status_change *sc;
struct Damage ad;
struct status_data *sstatus = status->get_status_data(src);
@@ -5596,14 +5605,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
}
//Reject Sword bugreport:4493 by Daegaladh
- if(wd.damage && tsc && tsc->data[SC_SWORDREJECT] &&
- (src->type!=BL_PC || (
- ((TBL_PC *)src)->weapontype1 == W_DAGGER ||
- ((TBL_PC *)src)->weapontype1 == W_1HSWORD ||
- ((TBL_PC *)src)->status.weapon == W_2HSWORD
- )) &&
- rnd()%100 < tsc->data[SC_SWORDREJECT]->val2
- ) {
+ if (wd.damage != 0
+ && tsc != NULL && tsc->data[SC_SWORDREJECT] != NULL
+ && (sd == NULL || sd->weapontype1 == W_DAGGER || sd->weapontype1 == W_1HSWORD || sd->status.weapon == W_2HSWORD)
+ && rnd()%100 < tsc->data[SC_SWORDREJECT]->val2
+ ) {
ATK_RATER(50);
status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,BDT_NORMAL,0));
clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1);
@@ -5893,7 +5899,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
#undef NORMALIZE_RDAMAGE
}
-void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss)
+void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss)
{
struct weapon_data *wd;
int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i;
@@ -5970,13 +5976,13 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
nullpo_ret(src);
map->freeblock_lock();
if( src->type == BL_PC )
- battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
+ battle->drain((struct map_session_data *)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
if( amotion )
battle->delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true);
else
status_fix_damage(src,bl,damage,0);
clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0);
- if( !(src->type == BL_PC && ((TBL_PC*)src)->state.autocast) )
+ if (!(src->type == BL_PC && ((struct map_session_data *)src)->state.autocast))
skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
map->freeblock_unlock();
}
@@ -6190,19 +6196,20 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
struct status_change_entry *sce = tsc->data[SC_DEVOTION];
struct block_list *d_bl = map->id2bl(sce->val1);
- if( d_bl && (
- (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) ||
- (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id)
- ) && check_distance_bl(target, d_bl, sce->val3) )
- {
+ if (d_bl != NULL
+ && ((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == target->id)
+ || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce->val2] == target->id)
+ )
+ && check_distance_bl(target, d_bl, sce->val3)
+ ) {
clif->damage(d_bl, d_bl, 0, 0, damage, 0, BDT_NORMAL, 0);
status_fix_damage(NULL, d_bl, damage, 0);
- }
- else
+ } else {
status_change_end(target, SC_DEVOTION, INVALID_TIMER);
+ }
} else if( tsc->data[SC_CIRCLE_OF_FIRE_OPTION] && (wd.flag&BF_SHORT) && target->type == BL_PC ) {
- struct elemental_data *ed = ((TBL_PC*)target)->ed;
- if( ed ) {
+ struct elemental_data *ed = ((struct map_session_data *)target)->ed;
+ if (ed != NULL) {
clif->skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, BDT_SKILL);
skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag);
}
@@ -6438,11 +6445,11 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if ( s_bl->type == BL_PC ) {
switch( t_bl->type ) {
case BL_MOB: // Source => PC, Target => MOB
- if (pc_has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVM) )
+ if (pc_has_permission((struct map_session_data *)s_bl, PC_PERM_DISABLE_PVM) )
return 0;
break;
case BL_PC:
- if (pc_has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVP))
+ if (pc_has_permission((struct map_session_data *)s_bl, PC_PERM_DISABLE_PVP))
return 0;
break;
default:/* anything else goes */
@@ -6451,25 +6458,26 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
}
switch( target->type ) { // Checks on actual target
- case BL_PC: {
- struct status_change* sc = status->get_sc(src);
- if( ((TBL_PC*)target)->invincible_timer != INVALID_TIMER ) {
- switch( battle->get_current_skill(src) ) {
- /* TODO a proper distinction should be established bugreport:8397 */
- case PR_SANCTUARY:
- case PR_MAGNIFICAT:
- break;
- default:
- return -1;
- }
- }
- if ( pc_isinvisible((TBL_PC*)target) )
- return -1; //Cannot be targeted yet.
- if( sc && sc->count ) {
- if( sc->data[SC_SIREN] && sc->data[SC_SIREN]->val2 == target->id )
+ case BL_PC:
+ {
+ struct status_change *sc = status->get_sc(src);
+ if (((struct map_session_data *)target)->invincible_timer != INVALID_TIMER) {
+ switch( battle->get_current_skill(src) ) {
+ /* TODO a proper distinction should be established bugreport:8397 */
+ case PR_SANCTUARY:
+ case PR_MAGNIFICAT:
+ break;
+ default:
return -1;
}
}
+ if (pc_isinvisible((struct map_session_data *)target))
+ return -1; //Cannot be targeted yet.
+ if (sc && sc->count) {
+ if (sc->data[SC_SIREN] && sc->data[SC_SIREN]->val2 == target->id)
+ return -1;
+ }
+ }
break;
case BL_MOB:
{
@@ -6565,7 +6573,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if( sd->state.monster_ignore && flag&BCT_ENEMY )
return 0; // Global immunity only to Attacks
- if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma )
+ if (sd->status.karma && s_bl->type == BL_PC && ((struct map_session_data *)s_bl)->status.karma)
state |= BCT_ENEMY; // Characters with bad karma may fight amongst them
if( sd->state.killable ) {
state |= BCT_ENEMY; // Everything can kill it
@@ -6629,7 +6637,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
} else if( sd->duel_group
&& !((!battle_config.duel_allow_pvp && map->list[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m)))
) {
- if( t_bl->type == BL_PC && (sd->duel_group == ((TBL_PC*)t_bl)->duel_group) )
+ if (t_bl->type == BL_PC && (sd->duel_group == ((struct map_session_data *)t_bl)->duel_group))
return (BCT_ENEMY&flag)?1:-1; // Duel targets can ONLY be your enemy, nothing else.
else if (src->type != BL_SKILL || (flag&BCT_ALL) != BCT_ALL)
return 0;
@@ -6720,9 +6728,10 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if( state&BCT_ENEMY && map->list[m].flag.battleground && sbg_id && sbg_id == tbg_id )
state &= ~BCT_ENEMY;
- if( state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC )
- { // Prevent novice engagement on pk_mode (feature by Valaris)
- TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl;
+ if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC) {
+ // Prevent novice engagement on pk_mode (feature by Valaris)
+ struct map_session_data *sd = (struct map_session_data *)s_bl;
+ struct map_session_data *sd2 = (struct map_session_data *)t_bl;
if (
(sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
(sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
diff --git a/src/map/battleground.c b/src/map/battleground.c
index b2d6f0faf..05db70604 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -220,7 +220,7 @@ int bg_team_get_id(struct block_list *bl) {
nullpo_ret(bl);
switch( bl->type ) {
case BL_PC:
- return ((TBL_PC*)bl)->bg_id;
+ return ((struct map_session_data *)bl)->bg_id;
case BL_PET:
if( ((TBL_PET*)bl)->msd )
return ((TBL_PET*)bl)->msd->bg_id;
@@ -655,7 +655,7 @@ int bg_afk_timer(int tid, int64 tick, int id, intptr_t data) {
int count = 0;
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if( !sd->bg_queue.arena || !sd->bg_id )
continue;
if( DIFF_TICK(sockt->last_tick, sd->idletime) > bg->mafksec )
diff --git a/src/map/chrif.c b/src/map/chrif.c
index e9227db73..a39859609 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -163,7 +163,8 @@ bool chrif_auth_delete(int account_id, int char_id, enum sd_state state) {
}
//Moves the sd character to the auth_db structure.
-bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) {
+bool chrif_sd_to_auth(struct map_session_data *sd, enum sd_state state)
+{
struct auth_node *node;
nullpo_retr(false, sd);
@@ -191,7 +192,7 @@ bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) {
return true;
}
-bool chrif_auth_logout(TBL_PC* sd, enum sd_state state)
+bool chrif_auth_logout(struct map_session_data *sd, enum sd_state state)
{
nullpo_retr(false, sd);
if(sd->fd && state == ST_LOGOUT) { //Disassociate player, and free it after saving ack returns. [Skotlex]
@@ -204,7 +205,8 @@ bool chrif_auth_logout(TBL_PC* sd, enum sd_state state)
return chrif->sd_to_auth(sd, state);
}
-bool chrif_auth_finished(TBL_PC* sd) {
+bool chrif_auth_finished(struct map_session_data *sd)
+{
struct auth_node *node;
nullpo_retr(false, sd);
@@ -593,7 +595,7 @@ void chrif_authok(int fd) {
struct mmo_charstatus* charstatus;
struct auth_node *node;
bool changing_mapservers;
- TBL_PC* sd;
+ struct map_session_data *sd = NULL;
//Check if both servers agree on the struct's size
if( RFIFOW(fd,2) - 25 != sizeof(struct mmo_charstatus) ) {
@@ -1487,7 +1489,7 @@ bool send_users_tochar(void) {
WFIFOW(chrif->fd,0) = 0x2aff;
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
WFIFOL(chrif->fd,6+8*i) = sd->status.account_id;
WFIFOL(chrif->fd,6+8*i+4) = sd->status.char_id;
i++;
diff --git a/src/map/chrif.h b/src/map/chrif.h
index d57d4d42c..6a5ec36b6 100644
--- a/src/map/chrif.h
+++ b/src/map/chrif.h
@@ -21,9 +21,9 @@
#ifndef MAP_CHRIF_H
#define MAP_CHRIF_H
-#include "map/map.h" //TBL_PC
#include "common/hercules.h"
#include "common/db.h"
+#include "common/mmo.h"
struct eri;
struct map_session_data;
@@ -129,9 +129,9 @@ struct chrif_interface {
bool (*flush) (void);
void (*skillid2idx) (int fd);
- bool (*sd_to_auth) (TBL_PC* sd, enum sd_state state);
+ bool (*sd_to_auth) (struct map_session_data *sd, enum sd_state state);
int (*check_connect_char_server) (int tid, int64 tick, int id, intptr_t data);
- bool (*auth_logout) (TBL_PC* sd, enum sd_state state);
+ bool (*auth_logout) (struct map_session_data *sd, enum sd_state state);
void (*save_ack) (int fd);
int (*reconnect) (DBKey key, DBData *data, va_list ap);
int (*auth_db_cleanup_sub) (DBKey key, DBData *data, va_list ap);
diff --git a/src/map/clif.c b/src/map/clif.c
index 053017a4a..8928b447c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -190,8 +190,9 @@ static inline void RFIFOPOS2(int fd, unsigned short pos, short* x0, short* y0, s
#endif // 0
//To identify disguised characters.
-static inline bool disguised(struct block_list* bl) {
- return (bool)( bl->type == BL_PC && ((TBL_PC*)bl)->disguise != -1 );
+static inline bool disguised(struct block_list* bl)
+{
+ return (bool)(bl->type == BL_PC && ((struct map_session_data *)bl)->disguise != -1);
}
//Guarantees that the given string does not exceeds the allowed size, as well as making sure it's null terminated. [Skotlex]
@@ -404,7 +405,7 @@ bool clif_send(const void* buf, int len, struct block_list* bl, enum send_target
case ALL_CLIENT: //All player clients.
iter = mapit_getallusers();
- while( (tsd = (TBL_PC*)mapit->next(iter)) != NULL ) {
+ while ((tsd = (struct map_session_data *)mapit->next(iter)) != NULL) {
WFIFOHEAD(tsd->fd, len);
memcpy(WFIFOP(tsd->fd,0), buf, len);
WFIFOSET(tsd->fd,len);
@@ -414,7 +415,7 @@ bool clif_send(const void* buf, int len, struct block_list* bl, enum send_target
case ALL_SAMEMAP: //All players on the same map
iter = mapit_getallusers();
- while ((tsd = (TBL_PC*)mapit->next(iter)) != NULL) {
+ while ((tsd = (struct map_session_data *)mapit->next(iter)) != NULL) {
if (bl && bl->m == tsd->bl.m) {
WFIFOHEAD(tsd->fd, len);
memcpy(WFIFOP(tsd->fd,0), buf, len);
@@ -505,7 +506,7 @@ bool clif_send(const void* buf, int len, struct block_list* bl, enum send_target
break;
iter = mapit_getallusers();
- while( (tsd = (TBL_PC*)mapit->next(iter)) != NULL ) {
+ while ((tsd = (struct map_session_data *)mapit->next(iter)) != NULL) {
if( tsd->partyspy == p->party.party_id ) {
WFIFOHEAD(tsd->fd, len);
memcpy(WFIFOP(tsd->fd,0), buf, len);
@@ -521,7 +522,7 @@ bool clif_send(const void* buf, int len, struct block_list* bl, enum send_target
if (!sd || !sd->duel_group) break; //Invalid usage.
iter = mapit_getallusers();
- while( (tsd = (TBL_PC*)mapit->next(iter)) != NULL ) {
+ while ((tsd = (struct map_session_data *)mapit->next(iter)) != NULL) {
if( type == DUEL_WOS && bl->id == tsd->bl.id )
continue;
if( sd->duel_group == tsd->duel_group ) {
@@ -584,7 +585,7 @@ bool clif_send(const void* buf, int len, struct block_list* bl, enum send_target
break;
iter = mapit_getallusers();
- while( (tsd = (TBL_PC*)mapit->next(iter)) != NULL ) {
+ while ((tsd = (struct map_session_data *)mapit->next(iter)) != NULL) {
if( tsd->guildspy == g->guild_id ) {
WFIFOHEAD(tsd->fd, len);
memcpy(WFIFOP(tsd->fd,0), buf, len);
@@ -1422,25 +1423,25 @@ bool clif_spawn(struct block_list *bl)
switch (bl->type) {
case BL_PC:
- {
- TBL_PC *sd = ((TBL_PC*)bl);
- int i;
- if (sd->spiritball > 0)
- clif->spiritball(&sd->bl);
- if(sd->state.size==SZ_BIG) // tiny/big players [Valaris]
- clif->specialeffect(bl,423,AREA);
- else if(sd->state.size==SZ_MEDIUM)
- clif->specialeffect(bl,421,AREA);
- if( sd->bg_id && map->list[sd->bl.m].flag.battleground )
- clif->sendbgemblem_area(sd);
- for( i = 0; i < sd->sc_display_count; i++ ) {
- clif->sc_load(&sd->bl, sd->bl.id,AREA,status->dbs->IconChangeTable[sd->sc_display[i]->type],sd->sc_display[i]->val1,sd->sc_display[i]->val2,sd->sc_display[i]->val3);
- }
- if (sd->charm_type != CHARM_TYPE_NONE && sd->charm_count > 0)
- clif->spiritcharm(sd);
- if (sd->status.robe)
- clif->refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA);
+ {
+ struct map_session_data *sd = ((struct map_session_data *)bl);
+ int i;
+ if (sd->spiritball > 0)
+ clif->spiritball(&sd->bl);
+ if (sd->state.size == SZ_BIG) // tiny/big players [Valaris]
+ clif->specialeffect(bl,423,AREA);
+ else if (sd->state.size == SZ_MEDIUM)
+ clif->specialeffect(bl,421,AREA);
+ if (sd->bg_id != 0 && map->list[sd->bl.m].flag.battleground)
+ clif->sendbgemblem_area(sd);
+ for (i = 0; i < sd->sc_display_count; i++) {
+ clif->sc_load(&sd->bl, sd->bl.id,AREA,status->dbs->IconChangeTable[sd->sc_display[i]->type],sd->sc_display[i]->val1,sd->sc_display[i]->val2,sd->sc_display[i]->val3);
}
+ if (sd->charm_type != CHARM_TYPE_NONE && sd->charm_count > 0)
+ clif->spiritcharm(sd);
+ if (sd->status.robe)
+ clif->refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA);
+ }
break;
case BL_MOB:
{
@@ -1688,14 +1689,14 @@ void clif_move2(struct block_list *bl, struct view_data *vd, struct unit_data *u
switch(bl->type) {
case BL_PC:
- {
- TBL_PC *sd = ((TBL_PC*)bl);
- //clif_movepc(sd);
- if(sd->state.size==SZ_BIG) // tiny/big players [Valaris]
- clif->specialeffect(&sd->bl,423,AREA);
- else if(sd->state.size==SZ_MEDIUM)
- clif->specialeffect(&sd->bl,421,AREA);
- }
+ {
+ struct map_session_data *sd = ((struct map_session_data *)bl);
+ //clif_movepc(sd);
+ if(sd->state.size==SZ_BIG) // tiny/big players [Valaris]
+ clif->specialeffect(&sd->bl,423,AREA);
+ else if(sd->state.size==SZ_MEDIUM)
+ clif->specialeffect(&sd->bl,421,AREA);
+ }
break;
case BL_MOB:
{
@@ -2774,7 +2775,7 @@ int clif_hpmeter_sub(struct block_list *bl, va_list ap) {
#endif
sd = va_arg(ap, struct map_session_data *);
- tsd = (TBL_PC *)bl;
+ tsd = (struct map_session_data *)bl;
nullpo_ret(sd);
nullpo_ret(tsd);
@@ -4182,18 +4183,18 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) {
switch (bl->type) {
case BL_PC:
- {
- TBL_PC* tsd = (TBL_PC*)bl;
- clif->getareachar_pc(sd, tsd);
- if(tsd->state.size==SZ_BIG) // tiny/big players [Valaris]
- clif->specialeffect_single(bl,423,sd->fd);
- else if(tsd->state.size==SZ_MEDIUM)
- clif->specialeffect_single(bl,421,sd->fd);
- if( tsd->bg_id && map->list[tsd->bl.m].flag.battleground )
- clif->sendbgemblem_single(sd->fd,tsd);
- if ( tsd->status.robe )
- clif->refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF);
- }
+ {
+ struct map_session_data *tsd = (struct map_session_data *)bl;
+ clif->getareachar_pc(sd, tsd);
+ if (tsd->state.size == SZ_BIG) // tiny/big players [Valaris]
+ clif->specialeffect_single(bl,423,sd->fd);
+ else if (tsd->state.size == SZ_MEDIUM)
+ clif->specialeffect_single(bl,421,sd->fd);
+ if (tsd->bg_id != 0 && map->list[tsd->bl.m].flag.battleground)
+ clif->sendbgemblem_single(sd->fd,tsd);
+ if (tsd->status.robe)
+ clif->refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF);
+ }
break;
case BL_MER: // Devotion Effects
if( ((TBL_MER*)bl)->devotion_flag )
@@ -4523,7 +4524,7 @@ void clif_getareachar_skillunit(struct block_list *bl, struct skill_unit *su, en
clif->send(&p,sizeof(p),bl,target);
if(su->group->skill_id == WZ_ICEWALL)
- clif->changemapcell(bl->type == BL_PC ? ((TBL_PC*)bl)->fd : 0,su->bl.m,su->bl.x,su->bl.y,5,SELF);
+ clif->changemapcell(bl->type == BL_PC ? ((struct map_session_data *)bl)->fd : 0, su->bl.m, su->bl.x, su->bl.y, 5, SELF);
}
/*==========================================
@@ -4603,7 +4604,7 @@ int clif_outsight(struct block_list *bl,va_list ap)
{
struct block_list *tbl;
struct view_data *vd;
- TBL_PC *sd, *tsd;
+ struct map_session_data *sd, *tsd;
tbl=va_arg(ap,struct block_list*);
if(bl == tbl) return 0;
// bl can be null pointer? and after if BL_PC, sd will be null pointer too
@@ -4660,7 +4661,7 @@ int clif_outsight(struct block_list *bl,va_list ap)
int clif_insight(struct block_list *bl,va_list ap)
{
struct block_list *tbl;
- TBL_PC *sd, *tsd;
+ struct map_session_data *sd, *tsd;
tbl=va_arg(ap,struct block_list*);
if (bl == tbl) return 0;
@@ -5669,11 +5670,12 @@ void clif_resurrection(struct block_list *bl,int type)
clif->send(buf,packet_len(0x148),bl, type == 1 ? AREA : AREA_WOS);
if (disguised(bl)) {
- if( ((TBL_PC*)bl)->fontcolor ) {
+ if (((struct map_session_data *)bl)->fontcolor) {
WBUFL(buf,2)=-bl->id;
clif->send(buf,packet_len(0x148),bl, SELF);
- } else
+ } else {
clif->spawn(bl);
+ }
}
}
@@ -7013,7 +7015,7 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd)
*------------------------------------------*/
void clif_spiritball(struct block_list *bl) {
unsigned char buf[16];
- TBL_PC *sd = BL_CAST(BL_PC,bl);
+ struct map_session_data *sd = BL_CAST(BL_PC,bl);
TBL_HOM *hd = BL_CAST(BL_HOM,bl);
nullpo_retv(bl);
@@ -8468,9 +8470,9 @@ void clif_charnameack (int fd, struct block_list *bl)
}
// if no recipient specified just update nearby clients
- if (fd == 0)
+ if (fd == 0) {
clif->send(buf, packet_len(cmd), bl, AREA);
- else {
+ } else {
WFIFOHEAD(fd, packet_len(cmd));
memcpy(WFIFOP(fd, 0), buf, packet_len(cmd));
WFIFOSET(fd, packet_len(cmd));
@@ -9087,7 +9089,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) {
return;
}
- CREATE(sd, TBL_PC, 1);
+ CREATE(sd, struct map_session_data, 1);
sd->fd = fd;
sd->cryptKey = (( ((( clif->cryptKey[0] * clif->cryptKey[1] ) + clif->cryptKey[2]) & 0xFFFFFFFF)
@@ -9890,7 +9892,7 @@ void clif_changed_dir(struct block_list *bl, enum send_target target)
nullpo_retv(bl);
WBUFW(buf,0) = 0x9c;
WBUFL(buf,2) = bl->id;
- WBUFW(buf,6) = bl->type==BL_PC?((TBL_PC*)bl)->head_dir:0;
+ WBUFW(buf,6) = bl->type == BL_PC ? ((struct map_session_data *)bl)->head_dir : 0;
WBUFB(buf,8) = unit->getdir(bl);
clif->send(buf, packet_len(0x9c), bl, target);
@@ -17604,7 +17606,7 @@ void clif_status_change_end(struct block_list *bl, int tid, enum send_target tar
nullpo_retv(bl);
- if( bl->type == BL_PC && !((TBL_PC*)bl)->state.active )
+ if (bl->type == BL_PC && !((struct map_session_data *)bl)->state.active)
return;
p.PacketType = status_change_endType;
@@ -18638,7 +18640,7 @@ unsigned short clif_parse_cmd_optional( int fd, struct map_session_data *sd ) {
*------------------------------------------*/
int clif_parse(int fd) {
int cmd, packet_len;
- TBL_PC* sd;
+ struct map_session_data *sd;
int pnum;
//TODO apply delays or disconnect based on packet throughput [FlavioJS]
@@ -18648,7 +18650,7 @@ int clif_parse(int fd) {
unsigned short (*parse_cmd_func)(int fd, struct map_session_data *sd);
// begin main client packet processing loop
- sd = (TBL_PC *)sockt->session[fd]->session_data;
+ sd = (struct map_session_data *)sockt->session[fd]->session_data;
if (sockt->session[fd]->flag.eof) {
if (sd) {
diff --git a/src/map/guild.c b/src/map/guild.c
index 10511067a..0dd4c876b 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -57,8 +57,9 @@ struct guild_interface *guild;
/*==========================================
* Retrieves and validates the sd pointer for this guild member [Skotlex]
*------------------------------------------*/
-TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id) {
- TBL_PC* sd = map->id2sd(account_id);
+struct map_session_data *guild_sd_check(int guild_id, int account_id, int char_id)
+{
+ struct map_session_data *sd = map->id2sd(account_id);
if (!(sd && sd->status.char_id == char_id))
return NULL;
@@ -441,8 +442,7 @@ int guild_check_member(struct guild *g)
nullpo_ret(g);
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
- {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if( sd->status.guild_id != g->guild_id )
continue;
@@ -465,7 +465,7 @@ int guild_recv_noinfo(int guild_id)
struct s_mapiterator* iter;
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if( sd->status.guild_id == guild_id )
sd->status.guild_id = 0; // erase guild
}
@@ -505,7 +505,7 @@ int guild_recv_info(struct guild *sg) {
tg[i] = guild->search(sg->alliance[i].guild_id);
}
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if (!sd->status.guild_id)
continue; // Not interested in guildless users
@@ -939,14 +939,14 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c
void guild_retrieveitembound(int char_id,int aid,int guild_id) {
#ifdef GP_BOUND_ITEMS
- TBL_PC *sd = map->charid2sd(char_id);
- if(sd){ //Character is online
+ struct map_session_data *sd = map->charid2sd(char_id);
+ if (sd != NULL) { //Character is online
pc->bound_clear(sd,IBT_GUILD);
} else { //Character is offline, ask char server to do the job
struct guild_storage *gstor = idb_get(gstorage->db,guild_id);
if(gstor && gstor->storage_status == 1) { //Someone is in guild storage, close them
struct s_mapiterator* iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if(sd->status.guild_id == guild_id && sd->state.storage_flag == STORAGE_FLAG_GUILD) {
gstorage->close(sd);
break;
@@ -1328,7 +1328,7 @@ int guild_getexp(struct map_session_data *sd,int exp)
/*====================================================
* Ask to increase guildskill skill_id
*---------------------------------------------------*/
-int guild_skillup(TBL_PC* sd, uint16 skill_id)
+int guild_skillup(struct map_session_data *sd, uint16 skill_id)
{
struct guild* g;
int idx = skill_id - GD_SKILLBASE;
diff --git a/src/map/guild.h b/src/map/guild.h
index 4b6e860d8..10749f8ad 100644
--- a/src/map/guild.h
+++ b/src/map/guild.h
@@ -21,11 +21,13 @@
#ifndef MAP_GUILD_H
#define MAP_GUILD_H
-#include "map/map.h" // EVENT_NAME_LENGTH, TBL_PC
+#include "map/map.h" // EVENT_NAME_LENGTH
#include "common/hercules.h"
#include "common/db.h"
#include "common/mmo.h"
+struct map_session_data;
+
/**
* Defines
**/
@@ -161,7 +163,7 @@ struct guild_interface {
void (*retrieveitembound) (int char_id,int aid,int guild_id);
/* */
int (*payexp_timer) (int tid, int64 tick, int id, intptr_t data);
- TBL_PC* (*sd_check) (int guild_id, int account_id, int char_id);
+ struct map_session_data *(*sd_check) (int guild_id, int account_id, int char_id);
bool (*read_guildskill_tree_db) (char* split[], int columns, int current);
bool (*read_castledb) (char* str[], int columns, int current);
int (*payexp_timer_sub) (DBKey key, DBData *data, va_list ap);
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index d81eeb2da..8ba8ba93b 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -580,7 +580,7 @@ void homunculus_healed (struct homun_data *hd) {
void homunculus_save(struct homun_data *hd) {
// copy data that must be saved in homunculus struct ( hp / sp )
- TBL_PC * sd;
+ struct map_session_data *sd = NULL;
//Do not check for max_hp/max_sp caps as current could be higher to max due
//to status changes/skills (they will be capped as needed upon stat
//calculation on login)
diff --git a/src/map/instance.c b/src/map/instance.c
index ff6f8bdab..e3f381254 100644
--- a/src/map/instance.c
+++ b/src/map/instance.c
@@ -724,7 +724,7 @@ void do_reload_instance(void) {
}
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if(sd && map->list[sd->bl.m].instance_id >= 0) {
pc->setpos(sd,instance->list[map->list[sd->bl.m].instance_id].respawn.map,instance->list[map->list[sd->bl.m].instance_id].respawn.x,instance->list[map->list[sd->bl.m].instance_id].respawn.y,CLR_TELEPORT);
}
diff --git a/src/map/intif.c b/src/map/intif.c
index 016b4f7d3..ed5078088 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -1496,7 +1496,8 @@ QUESTLOG SYSTEM FUNCTIONS
*
* @param sd Character's data
*/
-void intif_request_questlog(TBL_PC *sd) {
+void intif_request_questlog(struct map_session_data *sd)
+{
nullpo_retv(sd);
WFIFOHEAD(inter_fd,6);
WFIFOW(inter_fd,0) = 0x3060;
@@ -1513,7 +1514,7 @@ void intif_request_questlog(TBL_PC *sd) {
*/
void intif_parse_QuestLog(int fd) {
int char_id = RFIFOL(fd, 4), num_received = (RFIFOW(fd, 2)-8)/sizeof(struct quest);
- TBL_PC *sd = map->charid2sd(char_id);
+ struct map_session_data *sd = map->charid2sd(char_id);
if (!sd) // User not online anymore
return;
@@ -1568,7 +1569,7 @@ void intif_parse_QuestLog(int fd) {
*/
void intif_parse_QuestSave(int fd) {
int cid = RFIFOL(fd, 2);
- TBL_PC *sd = map->id2sd(cid);
+ struct map_session_data *sd = map->id2sd(cid);
if( !RFIFOB(fd, 6) )
ShowError("intif_parse_QuestSave: Failed to save quest(s) for character %d!\n", cid);
@@ -1582,7 +1583,8 @@ void intif_parse_QuestSave(int fd) {
* @param sd Character's data
* @return 0 in case of success, nonzero otherwise
*/
-int intif_quest_save(TBL_PC *sd) {
+int intif_quest_save(struct map_session_data *sd)
+{
int len = sizeof(struct quest)*sd->num_quests + 8;
if(intif->CheckForCharServer())
diff --git a/src/map/map.c b/src/map/map.c
index dcbc3f6f5..dd6996af2 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -350,12 +350,13 @@ int map_moveblock(struct block_list *bl, int x1, int y1, int64 tick) {
skill->unit_move(bl,tick,3);
- if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
+ if (bl->type == BL_PC && ((struct map_session_data *)bl)->shadowform_id != 0) {
+ //Shadow Form Target Moving
struct block_list *d_bl;
- if( (d_bl = map->id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
+ if ((d_bl = map->id2bl(((struct map_session_data *)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10)) {
if( d_bl )
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
- ((TBL_PC*)bl)->shadowform_id = 0;
+ ((struct map_session_data *)bl)->shadowform_id = 0;
}
}
@@ -391,7 +392,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, int64 tick) {
}
}
/* Guild Aura Moving */
- if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) {
+ if (bl->type == BL_PC && ((struct map_session_data *)bl)->state.gmaster_flag) {
if (sc->data[SC_LEADERSHIP])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_GLORYWOUNDS])
@@ -1738,9 +1739,8 @@ void map_addiddb(struct block_list *bl)
{
nullpo_retv(bl);
- if( bl->type == BL_PC )
- {
- TBL_PC* sd = (TBL_PC*)bl;
+ if (bl->type == BL_PC) {
+ struct map_session_data *sd = (struct map_session_data *)bl;
idb_put(map->pc_db,sd->bl.id,sd);
idb_put(map->charid_db,sd->status.char_id,sd);
}
@@ -1766,14 +1766,11 @@ void map_deliddb(struct block_list *bl)
{
nullpo_retv(bl);
- if( bl->type == BL_PC )
- {
- TBL_PC* sd = (TBL_PC*)bl;
+ if (bl->type == BL_PC) {
+ struct map_session_data *sd = (struct map_session_data *)bl;
idb_remove(map->pc_db,sd->bl.id);
idb_remove(map->charid_db,sd->status.char_id);
- }
- else if( bl->type == BL_MOB )
- {
+ } else if (bl->type == BL_MOB) {
idb_remove(map->mobid_db,bl->id);
idb_remove(map->bossid_db,bl->id);
}
@@ -1982,8 +1979,7 @@ struct map_session_data * map_nick2sd(const char *nick)
iter = mapit_getallusers();
found_sd = NULL;
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
- {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if( battle_config.partial_name_scan )
{// partial name search
if( strnicmp(sd->status.name, nick, nicklen) == 0 )
@@ -5384,7 +5380,7 @@ int do_final(void) {
//Ladies and babies first.
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter))
map->quit(sd);
mapit->free(iter);
@@ -5528,7 +5524,7 @@ void do_shutdown(void)
{
struct map_session_data* sd;
struct s_mapiterator* iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter))
clif->GM_kick(NULL, sd);
mapit->free(iter);
sockt->flush_fifos();
diff --git a/src/map/mob.c b/src/map/mob.c
index 16b5417b9..76fc44c87 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1073,8 +1073,8 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
switch (bl->type) {
case BL_PC:
- if (((TBL_PC*)bl)->state.gangsterparadise &&
- !(status_get_mode(&md->bl)&MD_BOSS))
+ if (((struct map_session_data *)bl)->state.gangsterparadise
+ && !(status_get_mode(&md->bl)&MD_BOSS))
return 0; //Gangster paradise protection.
default:
if (battle_config.hom_setting&0x4 &&
@@ -1444,9 +1444,9 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
if (!tbl || tbl->m != md->bl.m
|| (md->ud.attacktimer == INVALID_TIMER && !status->check_skilluse(&md->bl, tbl, 0, 0))
|| (md->ud.walktimer != INVALID_TIMER && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase))
- || ( tbl->type == BL_PC
- && ((((TBL_PC*)tbl)->state.gangsterparadise && !(mode&MD_BOSS))
- || ((TBL_PC*)tbl)->invincible_timer != INVALID_TIMER)
+ || (tbl->type == BL_PC
+ && ((((struct map_session_data *)tbl)->state.gangsterparadise && !(mode&MD_BOSS))
+ || ((struct map_session_data *)tbl)->invincible_timer != INVALID_TIMER)
)
) {
//No valid target
@@ -1847,7 +1847,7 @@ int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) {
*------------------------------------------*/
void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
{
- TBL_PC* sd;
+ struct map_session_data *sd = NULL;
//Logs items, dropped by mobs [Lupus]
logs->pick_mob(md, loot?LOG_TYPE_LOOT:LOG_TYPE_PICKDROP_MONSTER, -ditem->item_data.amount, &ditem->item_data, NULL);
@@ -1945,7 +1945,7 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
{
case BL_PC:
{
- struct map_session_data *sd = (TBL_PC*)src;
+ struct map_session_data *sd = (struct map_session_data *)src;
char_id = sd->status.char_id;
if( damage )
md->attacked_id = src->id;
diff --git a/src/map/npc.c b/src/map/npc.c
index a7d4cdab0..c4ed896a9 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -212,9 +212,8 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
nullpo_ret(bl);
nullpo_ret(nd=va_arg(ap,struct npc_data *));
- if(bl->type == BL_PC)
- {
- TBL_PC *sd = (TBL_PC*)bl;
+ if (bl->type == BL_PC) {
+ struct map_session_data *sd = (struct map_session_data *)bl;
if (nd->option&OPTION_INVISIBLE)
return 1;
@@ -2296,7 +2295,7 @@ int npc_unload(struct npc_data* nd, bool single)
iter = mapit_geteachpc();
for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) {
- struct map_session_data *sd = ((TBL_PC*)bl);
+ struct map_session_data *sd = (struct map_session_data *)bl;
if( sd && sd->npc_timer_id != INVALID_TIMER ) {
const struct TimerData *td = timer->get(sd->npc_timer_id);
diff --git a/src/map/party.c b/src/map/party.c
index 1b5989f41..a1f315c54 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -96,8 +96,9 @@ struct map_session_data* party_getavailablesd(struct party_data *p)
/*==========================================
* Retrieves and validates the sd pointer for this party member [Skotlex]
*------------------------------------------*/
-TBL_PC* party_sd_check(int party_id, int account_id, int char_id) {
- TBL_PC* sd = map->id2sd(account_id);
+struct map_session_data *party_sd_check(int party_id, int account_id, int char_id)
+{
+ struct map_session_data *sd = map->id2sd(account_id);
if (!(sd && sd->status.char_id == char_id))
return NULL;
@@ -973,16 +974,16 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid)
{
- TBL_PC* target = NULL;
+ struct map_session_data *target = NULL;
int i;
if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1)))
{
//item distribution to party members.
if (battle_config.party_share_type&2) {
//Round Robin
- TBL_PC* psd;
i = p->itemc;
do {
+ struct map_session_data *psd;
i++;
if (i >= MAX_PARTY)
i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc"
@@ -1000,7 +1001,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i
} while (i != p->itemc);
} else {
//Random pick
- TBL_PC* psd[MAX_PARTY];
+ struct map_session_data *psd[MAX_PARTY];
int count = 0;
//Collect pick candidates
for (i = 0; i < MAX_PARTY; i++) {
@@ -1048,7 +1049,7 @@ int party_send_dot_remove(struct map_session_data *sd)
// party_foreachsamemap(party->sub_count, sd, 0, &c);
int party_sub_count(struct block_list *bl, va_list ap)
{
- struct map_session_data *sd = (TBL_PC *)bl;
+ struct map_session_data *sd = (struct map_session_data *)bl;
if (sd->state.autotrade)
return 0;
@@ -1109,8 +1110,9 @@ int party_vforeachsamemap(int (*func)(struct block_list*,va_list), struct map_se
}
// Special check for Minstrel's and Wanderer's chorus skills.
-int party_sub_count_chorus(struct block_list *bl, va_list ap) {
- struct map_session_data *sd = (TBL_PC *)bl;
+int party_sub_count_chorus(struct block_list *bl, va_list ap)
+{
+ struct map_session_data *sd = (struct map_session_data *)bl;
if (sd->state.autotrade)
return 0;
diff --git a/src/map/party.h b/src/map/party.h
index eb3442b92..828916b88 100644
--- a/src/map/party.h
+++ b/src/map/party.h
@@ -21,7 +21,6 @@
#ifndef MAP_PARTY_H
#define MAP_PARTY_H
-#include "map/map.h" // TBL_PC
#include "common/hercules.h"
#include "common/db.h"
#include "common/mmo.h" // struct party
@@ -31,7 +30,9 @@
#define PARTY_BOOKING_JOBS 6
#define PARTY_BOOKING_RESULTS 10
+struct block_list;
struct hplugin_data_store;
+struct map_session_data;
struct party_member_data {
struct map_session_data *sd;
@@ -141,7 +142,7 @@ struct party_interface {
int (*foreachsamemap) (int (*func)(struct block_list *,va_list),struct map_session_data *sd,int range,...);
int (*send_xy_timer) (int tid, int64 tick, int id, intptr_t data);
void (*fill_member) (struct party_member* member, struct map_session_data* sd, unsigned int leader);
- TBL_PC* (*sd_check) (int party_id, int account_id, int char_id);
+ struct map_session_data *(*sd_check) (int party_id, int account_id, int char_id);
void (*check_state) (struct party_data *p);
struct party_booking_ad_info* (*create_booking_data) (void);
int (*db_final) (DBKey key, DBData *data, va_list ap);
diff --git a/src/map/pc.c b/src/map/pc.c
index b6b6787e9..880acd654 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3976,7 +3976,7 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4
* Grants a player a given skill.
* Flag values: @see enum pc_skill_flag
*------------------------------------------*/
-int pc_skill(TBL_PC* sd, int id, int level, int flag)
+int pc_skill(struct map_session_data *sd, int id, int level, int flag)
{
uint16 index = 0;
nullpo_ret(sd);
@@ -8778,7 +8778,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
* @param sd Target player.
* @param flag New state.
**/
-void pc_setfalcon(TBL_PC* sd, bool flag)
+void pc_setfalcon(struct map_session_data *sd, bool flag)
{
if (flag) {
if (pc->checkskill(sd,HT_FALCON) > 0) // add falcon if he have the skill
@@ -8796,7 +8796,7 @@ void pc_setfalcon(TBL_PC* sd, bool flag)
* @param sd Target player.
* @param flag New state.
**/
-void pc_setridingpeco(TBL_PC* sd, bool flag)
+void pc_setridingpeco(struct map_session_data *sd, bool flag)
{
if (flag) {
if (pc->checkskill(sd, KN_RIDING))
@@ -8832,7 +8832,7 @@ void pc_setmadogear(struct map_session_data *sd, bool flag)
* @param sd Target player.
* @param type New state. This must be a valid OPTION_DRAGON* or 0.
**/
-void pc_setridingdragon(TBL_PC* sd, unsigned int type)
+void pc_setridingdragon(struct map_session_data *sd, unsigned int type)
{
if (type&OPTION_DRAGON) {
// Ensure only one dragon is set at a time.
@@ -8864,7 +8864,7 @@ void pc_setridingdragon(TBL_PC* sd, unsigned int type)
* @param sd Target player.
* @param flag New state.
**/
-void pc_setridingwug(TBL_PC* sd, bool flag)
+void pc_setridingwug(struct map_session_data *sd, bool flag)
{
if (flag) {
if (pc->checkskill(sd, RA_WUGRIDER) > 0)
@@ -10259,8 +10259,7 @@ int pc_autosave(int tid, int64 tick, int id, intptr_t data) {
save_flag = 1; //Noone was saved, so save first found char.
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
- {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if(sd->bl.id == last_save_id && save_flag != 1) {
save_flag = 1;
continue;
@@ -10814,7 +10813,7 @@ void pc_read_skill_tree(void)
/* lets update all players skill tree */
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter))
clif->skillinfoblock(sd);
mapit->free(iter);
}
@@ -11197,7 +11196,7 @@ int pc_global_expiration_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data* sd;
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if( sd->expiration_time )
pc->expire_check(sd);
}
@@ -11243,7 +11242,7 @@ void pc_autotrade_load(void)
SQL->GetData(map->mysql_handle, 2, &data, NULL); sex = atoi(data);
SQL->GetData(map->mysql_handle, 3, &data, NULL); safestrncpy(title, data, sizeof(title));
- CREATE(sd, TBL_PC, 1);
+ CREATE(sd, struct map_session_data, 1);
pc->setnewpc(sd, account_id, char_id, 0, 0, sex, 0);
@@ -11389,7 +11388,7 @@ void pc_autotrade_prepare(struct map_session_data *sd) {
map->quit(sd);
chrif->auth_delete(account_id, char_id, ST_LOGOUT);
- CREATE(sd, TBL_PC, 1);
+ CREATE(sd, struct map_session_data, 1);
pc->setnewpc(sd, account_id, char_id, 0, 0, sex, 0);
diff --git a/src/map/pc_groups.c b/src/map/pc_groups.c
index 675a8b62e..cfb28cbd5 100644
--- a/src/map/pc_groups.c
+++ b/src/map/pc_groups.c
@@ -508,7 +508,7 @@ void pc_groups_reload(void) {
/* refresh online users permissions */
iter = mapit_getallusers();
- for (sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter)) {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if (pc->set_group(sd, sd->group_id) != 0) {
ShowWarning("pc_groups_reload: %s (AID:%d) has unknown group id (%d)! kicking...\n",
sd->status.name, sd->status.account_id, pc_get_group_id(sd));
diff --git a/src/map/quest.c b/src/map/quest.c
index 9a6200138..bec358187 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -75,7 +75,7 @@ struct quest_db *quest_db(int quest_id) {
* @param sd Player's data
* @return 0 in case of success, nonzero otherwise (i.e. the player has no quests)
*/
-int quest_pc_login(TBL_PC *sd)
+int quest_pc_login(struct map_session_data *sd)
{
#if PACKETVER < 20141022
int i;
@@ -106,7 +106,8 @@ int quest_pc_login(TBL_PC *sd)
* @param quest_id ID of the quest to add.
* @return 0 in case of success, nonzero otherwise
*/
-int quest_add(TBL_PC *sd, int quest_id) {
+int quest_add(struct map_session_data *sd, int quest_id)
+{
int n;
struct quest_db *qi = quest->db(quest_id);
@@ -157,7 +158,8 @@ int quest_add(TBL_PC *sd, int quest_id) {
* @param qid2 New quest to add
* @return 0 in case of success, nonzero otherwise
*/
-int quest_change(TBL_PC *sd, int qid1, int qid2) {
+int quest_change(struct map_session_data *sd, int qid1, int qid2)
+{
int i;
struct quest_db *qi = quest->db(qid2);
@@ -207,7 +209,8 @@ int quest_change(TBL_PC *sd, int qid1, int qid2) {
* @param quest_id ID of the quest to remove
* @return 0 in case of success, nonzero otherwise
*/
-int quest_delete(TBL_PC *sd, int quest_id) {
+int quest_delete(struct map_session_data *sd, int quest_id)
+{
int i;
//Search for quest
@@ -276,7 +279,7 @@ int quest_update_objective_sub(struct block_list *bl, va_list ap) {
* @param sd Character's data
* @param mob_id Monster ID
*/
-void quest_update_objective(TBL_PC *sd, int mob_id)
+void quest_update_objective(struct map_session_data *sd, int mob_id)
{
int i,j;
@@ -331,7 +334,8 @@ void quest_update_objective(TBL_PC *sd, int mob_id)
* @param qs New quest state
* @return 0 in case of success, nonzero otherwise
*/
-int quest_update_status(TBL_PC *sd, int quest_id, enum quest_state qs) {
+int quest_update_status(struct map_session_data *sd, int quest_id, enum quest_state qs)
+{
int i;
ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
@@ -380,7 +384,7 @@ int quest_update_status(TBL_PC *sd, int quest_id, enum quest_state qs) {
* 1 if the quest's timeout has expired
* 0 otherwise
*/
-int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type)
+int quest_check(struct map_session_data *sd, int quest_id, enum quest_check_type type)
{
int i;
diff --git a/src/map/quest.h b/src/map/quest.h
index 567f0692a..8e2cb4e23 100644
--- a/src/map/quest.h
+++ b/src/map/quest.h
@@ -21,9 +21,12 @@
#ifndef MAP_QUEST_H
#define MAP_QUEST_H
-#include "map/map.h" // TBL_PC
#include "common/hercules.h"
#include "common/conf.h"
+#include "common/mmo.h" // enum quest_state
+
+struct block_list;
+struct map_session_data;
#define MAX_QUEST_DB (60355+1) // Highest quest ID + 1
@@ -64,14 +67,14 @@ struct quest_interface {
void (*reload) (void);
/* */
struct quest_db *(*db) (int quest_id);
- int (*pc_login) (TBL_PC *sd);
- int (*add) (TBL_PC *sd, int quest_id);
- int (*change) (TBL_PC *sd, int qid1, int qid2);
- int (*delete) (TBL_PC *sd, int quest_id);
+ int (*pc_login) (struct map_session_data *sd);
+ int (*add) (struct map_session_data *sd, int quest_id);
+ int (*change) (struct map_session_data *sd, int qid1, int qid2);
+ int (*delete) (struct map_session_data *sd, int quest_id);
int (*update_objective_sub) (struct block_list *bl, va_list ap);
- void (*update_objective) (TBL_PC *sd, int mob_id);
- int (*update_status) (TBL_PC *sd, int quest_id, enum quest_state qs);
- int (*check) (TBL_PC *sd, int quest_id, enum quest_check_type type);
+ void (*update_objective) (struct map_session_data *sd, int mob_id);
+ int (*update_status) (struct map_session_data *sd, int quest_id, enum quest_state qs);
+ int (*check) (struct map_session_data *sd, int quest_id, enum quest_check_type type);
void (*clear) (void);
int (*read_db) (void);
struct quest_db *(*read_db_sub) (config_setting_t *cs, int n, const char *source);
diff --git a/src/map/script.c b/src/map/script.c
index 1e19cb85b..28ad217df 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -2633,8 +2633,9 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
/// Returns the player attached to this script, identified by the rid.
/// If there is no player attached, the script is terminated.
-TBL_PC *script_rid2sd(struct script_state *st) {
- TBL_PC *sd;
+struct map_session_data *script_rid2sd(struct script_state *st)
+{
+ struct map_session_data *sd;
if( !( sd = map->id2sd(st->rid) ) ) {
ShowError("script_rid2sd: fatal error ! player not attached!\n");
script->reportfunc(st);
@@ -2644,8 +2645,9 @@ TBL_PC *script_rid2sd(struct script_state *st) {
return sd;
}
-TBL_PC *script_id2sd(struct script_state *st, int account_id) {
- TBL_PC *sd;
+struct map_session_data *script_id2sd(struct script_state *st, int account_id)
+{
+ struct map_session_data *sd;
if ((sd = map->id2sd(account_id)) == NULL) {
ShowWarning("script_id2sd: Player with account ID '%d' not found!\n", account_id);
script->reportfunc(st);
@@ -2654,8 +2656,9 @@ TBL_PC *script_id2sd(struct script_state *st, int account_id) {
return sd;
}
-TBL_PC *script_charid2sd(struct script_state *st, int char_id) {
- TBL_PC *sd;
+struct map_session_data *script_charid2sd(struct script_state *st, int char_id)
+{
+ struct map_session_data *sd;
if ((sd = map->charid2sd(char_id)) == NULL) {
ShowWarning("script_charid2sd: Player with char ID '%d' not found!\n", char_id);
script->reportfunc(st);
@@ -2664,8 +2667,9 @@ TBL_PC *script_charid2sd(struct script_state *st, int char_id) {
return sd;
}
-TBL_PC *script_nick2sd(struct script_state *st, const char *name) {
- TBL_PC *sd;
+struct map_session_data *script_nick2sd(struct script_state *st, const char *name)
+{
+ struct map_session_data *sd;
if ((sd = map->nick2sd(name)) == NULL) {
ShowWarning("script_nick2sd: Player name '%s' not found!\n", name);
script->reportfunc(st);
@@ -2717,7 +2721,7 @@ struct script_data *get_val(struct script_state* st, struct script_data* data) {
const char* name;
char prefix;
char postfix;
- TBL_PC* sd = NULL;
+ struct map_session_data *sd = NULL;
if( !data_isreference(data) )
return data;// not a variable/constant
@@ -3146,7 +3150,8 @@ void set_reg_instance_num(struct script_state* st, int64 num, const char* name,
*
* TODO: return values are screwed up, have been for some time (reaad: years), e.g. some functions return 1 failure and success.
*------------------------------------------*/
-int set_reg(struct script_state* st, TBL_PC* sd, int64 num, const char* name, const void* value, struct reg_db *ref) {
+int set_reg(struct script_state *st, struct map_session_data *sd, int64 num, const char *name, const void *value, struct reg_db *ref)
+{
char prefix = name[0];
if (strlen(name) > SCRIPT_VARNAME_LENGTH) {
@@ -3231,11 +3236,13 @@ int set_reg(struct script_state* st, TBL_PC* sd, int64 num, const char* name, co
}
}
-int set_var(TBL_PC* sd, char* name, void* val) {
+int set_var(struct map_session_data *sd, char *name, void *val)
+{
return script->set_reg(NULL, sd, reference_uid(script->add_str(name),0), name, val, NULL);
}
-void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct reg_db *ref) {
+void setd_sub(struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct reg_db *ref)
+{
script->set_reg(st, sd, reference_uid(script->add_str(varname),elem), varname, value, ref);
}
@@ -4156,7 +4163,7 @@ void script_stop_instances(struct script_code *code) {
int run_script_timer(int tid, int64 tick, int id, intptr_t data) {
struct script_state *st = idb_get(script->st_db,(int)data);
if( st ) {
- TBL_PC *sd = map->id2sd(st->rid);
+ struct map_session_data *sd = map->id2sd(st->rid);
if((sd && sd->status.char_id != id) || (st->rid && !sd)) { //Character mismatch. Cancel execution.
st->rid = 0;
@@ -4241,7 +4248,7 @@ void script_attach_state(struct script_state* st) {
void run_script_main(struct script_state *st) {
int cmdcount = script->config.check_cmdcount;
int gotocount = script->config.check_gotocount;
- TBL_PC *sd;
+ struct map_session_data *sd;
struct script_stack *stack = st->stack;
struct npc_data *nd;
@@ -5158,8 +5165,9 @@ const char *script_getfuncname(struct script_state *st) {
/// If a dialog doesn't exist yet, one is created.
///
/// mes "<message>";
-BUILDIN(mes) {
- TBL_PC* sd = script->rid2sd(st);
+BUILDIN(mes)
+{
+ struct map_session_data *sd = script->rid2sd(st);
if( sd == NULL )
return true;
@@ -5183,10 +5191,8 @@ BUILDIN(mes) {
/// next;
BUILDIN(next)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_WAIT;
@@ -5200,11 +5206,10 @@ BUILDIN(next)
/// The dialog is closed when the button is pressed.
///
/// close;
-BUILDIN(close) {
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+BUILDIN(close)
+{
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
st->state = sd->state.dialog == 1 ? CLOSE : END;
@@ -5216,11 +5221,10 @@ BUILDIN(close) {
/// The dialog is closed and the script continues when the button is pressed.
///
/// close2;
-BUILDIN(close2) {
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+BUILDIN(close2)
+{
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
if( sd->state.dialog == 1 )
@@ -5290,10 +5294,8 @@ BUILDIN(menu)
{
int i;
const char* text;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
#ifdef SECURE_NPCTIMEOUT
@@ -5414,10 +5416,8 @@ BUILDIN(select)
{
int i;
const char* text;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
#ifdef SECURE_NPCTIMEOUT
@@ -5491,10 +5491,8 @@ BUILDIN(prompt)
{
int i;
const char *text;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
#ifdef SECURE_NPCTIMEOUT
@@ -5821,10 +5819,8 @@ BUILDIN(warp)
int x,y;
int warp_clean = 1;
const char* str;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
str = script_getstr(st,2);
@@ -5864,9 +5860,9 @@ int buildin_areawarp_sub(struct block_list *bl,va_list ap)
x3 = va_arg(ap,int);
y3 = va_arg(ap,int);
- if(index == 0)
- pc->randomwarp((TBL_PC *)bl,CLR_TELEPORT);
- else if(x3 && y3) {
+ if (index == 0) {
+ pc->randomwarp((struct map_session_data *)bl, CLR_TELEPORT);
+ } else if (x3 != 0 && y3 != 0) {
int max, tx, ty, j = 0;
// choose a suitable max number of attempts
@@ -5880,10 +5876,10 @@ int buildin_areawarp_sub(struct block_list *bl,va_list ap)
j++;
} while (map->getcell(index, bl, tx, ty, CELL_CHKNOPASS) && j < max);
- pc->setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
+ pc->setpos((struct map_session_data *)bl, index, tx, ty, CLR_OUTSIGHT);
+ } else {
+ pc->setpos((struct map_session_data *)bl,index,x2,y2,CLR_OUTSIGHT);
}
- else
- pc->setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
return 0;
}
BUILDIN(areawarp)
@@ -5933,7 +5929,7 @@ int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
int hp, sp;
hp = va_arg(ap, int);
sp = va_arg(ap, int);
- pc->percentheal((TBL_PC *)bl,hp,sp);
+ pc->percentheal((struct map_session_data *)bl, hp, sp);
return 0;
}
BUILDIN(areapercentheal) {
@@ -5965,7 +5961,7 @@ BUILDIN(areapercentheal) {
BUILDIN(warpchar) {
int x,y,a;
const char *str;
- TBL_PC *sd;
+ struct map_session_data *sd;
str=script_getstr(st,2);
x=script_getnum(st,3);
@@ -5993,8 +5989,8 @@ BUILDIN(warpchar) {
*------------------------------------------*/
BUILDIN(warpparty)
{
- TBL_PC *sd = NULL;
- TBL_PC *pl_sd;
+ struct map_session_data *sd = NULL;
+ struct map_session_data *pl_sd;
struct party_data* p;
int type;
int map_index;
@@ -6082,8 +6078,8 @@ BUILDIN(warpparty)
*------------------------------------------*/
BUILDIN(warpguild)
{
- TBL_PC *sd = NULL;
- TBL_PC *pl_sd;
+ struct map_session_data *sd = NULL;
+ struct map_session_data *pl_sd;
struct guild* g;
struct s_mapiterator* iter;
int type;
@@ -6108,8 +6104,7 @@ BUILDIN(warpguild)
}
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
- {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if( pl_sd->status.guild_id != gid )
continue;
@@ -6140,12 +6135,12 @@ BUILDIN(warpguild)
/*==========================================
* Force Heal a player (hp and sp)
*------------------------------------------*/
-BUILDIN(heal) {
- TBL_PC *sd;
+BUILDIN(heal)
+{
int hp,sp;
-
- sd = script->rid2sd(st);
- if (!sd) return true;
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
hp=script_getnum(st,2);
sp=script_getnum(st,3);
@@ -6157,7 +6152,7 @@ BUILDIN(heal) {
*------------------------------------------*/
BUILDIN(itemheal)
{
- TBL_PC *sd;
+ struct map_session_data *sd;
int hp,sp;
hp=script_getnum(st,2);
@@ -6180,7 +6175,7 @@ BUILDIN(itemheal)
BUILDIN(percentheal)
{
int hp,sp;
- TBL_PC* sd;
+ struct map_session_data *sd;
hp=script_getnum(st,2);
sp=script_getnum(st,3);
@@ -6213,12 +6208,9 @@ BUILDIN(jobchange)
if( script_hasdata(st,3) )
upper=script_getnum(st,3);
- if (pc->db_checkid(job))
- {
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ if (pc->db_checkid(job)) {
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
pc->jobchange(sd, job, upper);
@@ -6246,15 +6238,13 @@ BUILDIN(jobname)
/// input(<var>{,<min>{,<max>}}) -> <int>
BUILDIN(input)
{
- TBL_PC* sd;
struct script_data* data;
int64 uid;
const char* name;
int min;
int max;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
data = script_getdata(st,2);
@@ -6308,8 +6298,9 @@ BUILDIN(copyarray);
/// The value is converted to the type of the variable.
///
/// set(<variable>,<value>) -> <variable>
-BUILDIN(__setr) {
- TBL_PC* sd = NULL;
+BUILDIN(__setr)
+{
+ struct map_session_data *sd = NULL;
struct script_data* data;
//struct script_data* datavalue;
int64 num;
@@ -6402,7 +6393,7 @@ BUILDIN(setarray)
uint32 end;
int32 id;
int32 i;
- TBL_PC* sd = NULL;
+ struct map_session_data *sd = NULL;
data = script_getdata(st, 2);
if( !data_isreference(data) || reference_toconstant(data) )
@@ -6453,7 +6444,7 @@ BUILDIN(cleararray)
uint32 end;
int32 id;
void* v;
- TBL_PC* sd = NULL;
+ struct map_session_data *sd = NULL;
data = script_getdata(st, 2);
if( !data_isreference(data) )
@@ -6506,7 +6497,7 @@ BUILDIN(copyarray)
void* v;
int32 i;
uint32 count;
- TBL_PC* sd = NULL;
+ struct map_session_data *sd = NULL;
data1 = script_getdata(st, 2);
data2 = script_getdata(st, 3);
@@ -6608,7 +6599,7 @@ BUILDIN(deletearray)
const char* name;
unsigned int start, end, i;
int id;
- TBL_PC *sd = NULL;
+ struct map_session_data *sd = NULL;
struct script_array *sa = NULL;
struct reg_db *src = NULL;
void *value;
@@ -6757,7 +6748,7 @@ BUILDIN(getelementofarray)
BUILDIN(setlook)
{
int type,val;
- TBL_PC* sd;
+ struct map_session_data *sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
@@ -6774,7 +6765,7 @@ BUILDIN(setlook)
BUILDIN(changelook)
{ // As setlook but only client side
int type,val;
- TBL_PC* sd;
+ struct map_session_data *sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
@@ -6793,10 +6784,8 @@ BUILDIN(changelook)
*------------------------------------------*/
BUILDIN(cutin)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
clif->cutin(sd,script_getstr(st,2),script_getnum(st,3));
@@ -6809,7 +6798,7 @@ BUILDIN(cutin)
BUILDIN(viewpoint)
{
int type,x,y,id,color;
- TBL_PC* sd;
+ struct map_session_data *sd;
type=script_getnum(st,2);
x=script_getnum(st,3);
@@ -6834,8 +6823,8 @@ BUILDIN(countitem) {
int count = 0;
struct item_data* id = NULL;
- TBL_PC* sd = script->rid2sd(st);
- if( !sd )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
if( script_isstringtype(st, 2) ) {
@@ -6872,8 +6861,8 @@ BUILDIN(countitem2) {
int i;
struct item_data* id = NULL;
- TBL_PC* sd = script->rid2sd(st);
- if( !sd )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
if( script_isstringtype(st, 2) ) {
@@ -7017,8 +7006,7 @@ BUILDIN(checkweight2)
int32 idx_it, idx_nb;
int nb_it, nb_nb; //array size
- TBL_PC *sd = script->rid2sd(st);
-
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -7110,7 +7098,7 @@ BUILDIN(checkweight2)
BUILDIN(getitem) {
int nameid,amount,get_count,i,flag = 0, offset = 0;
struct item it;
- TBL_PC *sd;
+ struct map_session_data *sd;
struct item_data *item_data;
if( script_isstringtype(st, 2) ) {
@@ -7196,7 +7184,7 @@ BUILDIN(getitem2)
{
int nameid,amount,flag = 0, offset = 0;
int iden,ref,attr,c1,c2,c3,c4, bound = 0;
- TBL_PC *sd;
+ struct map_session_data *sd;
if( !strcmp(script->getfuncname(st),"getitembound2") ) {
bound = script_getnum(st,11);
@@ -7353,7 +7341,7 @@ BUILDIN(rentitem) {
BUILDIN(getnameditem) {
int nameid;
struct item item_tmp;
- TBL_PC *sd, *tsd;
+ struct map_session_data *sd, *tsd;
sd = script->rid2sd(st);
if (sd == NULL) // Player not attached!
@@ -7466,9 +7454,9 @@ BUILDIN(makeitem)
y = script_getnum(st,6);
if(strcmp(mapname,"this")==0) {
- TBL_PC *sd;
- sd = script->rid2sd(st);
- if (!sd) return true; //Failed...
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true; //Failed...
m=sd->bl.m;
} else
m=map->mapname2mapid(mapname);
@@ -7621,8 +7609,9 @@ bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool e
///
/// delitem <item id>,<amount>{,<account id>}
/// delitem "<item name>",<amount>{,<account id>}
-BUILDIN(delitem) {
- TBL_PC *sd;
+BUILDIN(delitem)
+{
+ struct map_session_data *sd;
struct item it;
if (script_hasdata(st,4)) {
@@ -7677,8 +7666,9 @@ BUILDIN(delitem) {
///
/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
-BUILDIN(delitem2) {
- TBL_PC *sd;
+BUILDIN(delitem2)
+{
+ struct map_session_data *sd;
struct item it;
if (script_hasdata(st,11)) {
@@ -7741,18 +7731,16 @@ BUILDIN(delitem2) {
*------------------------------------------*/
BUILDIN(enableitemuse)
{
- TBL_PC *sd;
- sd=script->rid2sd(st);
- if (sd)
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd != NULL)
st->npc_item_flag = sd->npc_item_flag = 1;
return true;
}
BUILDIN(disableitemuse)
{
- TBL_PC *sd;
- sd=script->rid2sd(st);
- if (sd)
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd != NULL)
st->npc_item_flag = sd->npc_item_flag = 0;
return true;
}
@@ -7763,7 +7751,7 @@ BUILDIN(disableitemuse)
*------------------------------------------*/
BUILDIN(readparam) {
int type;
- TBL_PC *sd;
+ struct map_session_data *sd;
type=script_getnum(st,2);
if (script_hasdata(st,3))
@@ -7792,7 +7780,7 @@ BUILDIN(readparam) {
*------------------------------------------*/
BUILDIN(getcharid) {
int num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
if( script_hasdata(st,3) )
@@ -8066,13 +8054,11 @@ BUILDIN(getguildmember)
*------------------------------------------*/
BUILDIN(strcharinfo)
{
- TBL_PC *sd;
int num;
struct guild* g;
struct party_data* p;
-
- sd=script->rid2sd(st);
- if (!sd) //Avoid crashing....
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL) //Avoid crashing....
return true;
num=script_getnum(st,2);
@@ -8166,7 +8152,7 @@ BUILDIN(strnpcinfo) {
BUILDIN(charid2rid)
{
int cid = script_getnum(st, 2);
- TBL_PC *sd = map->charid2sd(cid);
+ struct map_session_data *sd = map->charid2sd(cid);
if (sd == NULL) {
script_pushint(st, 0);
@@ -8183,11 +8169,9 @@ BUILDIN(charid2rid)
BUILDIN(getequipid)
{
int i, num;
- TBL_PC* sd;
struct item_data* item;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
num = script_getnum(st,2) - 1;
@@ -8221,11 +8205,9 @@ BUILDIN(getequipid)
BUILDIN(getequipname)
{
int i, num;
- TBL_PC* sd;
struct item_data* item;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
num = script_getnum(st,2) - 1;
@@ -8258,10 +8240,8 @@ BUILDIN(getequipname)
BUILDIN(getbrokenid)
{
int i,num,id=0,brokencounter=0;
- TBL_PC *sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
num=script_getnum(st,2);
@@ -8286,10 +8266,7 @@ BUILDIN(getbrokenid)
BUILDIN(getbrokencount)
{
int i, counter = 0;
- TBL_PC *sd;
-
- sd = script->rid2sd(st);
-
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -8310,10 +8287,8 @@ BUILDIN(repair)
{
int i,num;
int repaircounter=0;
- TBL_PC *sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
num=script_getnum(st,2);
@@ -8339,10 +8314,8 @@ BUILDIN(repair)
BUILDIN(repairall)
{
int i, repaircounter = 0;
- TBL_PC *sd;
-
- sd = script->rid2sd(st);
- if(sd == NULL)
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
for(i = 0; i < MAX_INVENTORY; i++)
@@ -8370,7 +8343,7 @@ BUILDIN(repairall)
BUILDIN(getequipisequiped)
{
int i = -1,num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8397,7 +8370,7 @@ BUILDIN(getequipisequiped)
BUILDIN(getequipisenableref)
{
int i = -1,num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8423,7 +8396,7 @@ BUILDIN(getequipisenableref)
BUILDIN(getequipisidentify)
{
int i = -1,num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8449,7 +8422,7 @@ BUILDIN(getequipisidentify)
BUILDIN(getequiprefinerycnt)
{
int i = -1,num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8476,7 +8449,7 @@ BUILDIN(getequiprefinerycnt)
BUILDIN(getequipweaponlv)
{
int i = -1,num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8501,7 +8474,7 @@ BUILDIN(getequipweaponlv)
*------------------------------------------*/
BUILDIN(getequippercentrefinery) {
int i = -1,num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8524,7 +8497,7 @@ BUILDIN(getequippercentrefinery) {
BUILDIN(successrefitem)
{
int i = -1 , num, up = 1;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8585,7 +8558,7 @@ BUILDIN(successrefitem)
BUILDIN(failedrefitem)
{
int i=-1,num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8613,7 +8586,7 @@ BUILDIN(failedrefitem)
BUILDIN(downrefitem)
{
int i = -1, num, down = 1;
- TBL_PC *sd;
+ struct map_session_data *sd;
sd = script->rid2sd(st);
if (sd == NULL)
@@ -8654,7 +8627,7 @@ BUILDIN(downrefitem)
BUILDIN(delequip)
{
int i=-1,num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8681,7 +8654,7 @@ BUILDIN(delequip)
*------------------------------------------*/
BUILDIN(statusup) {
int type;
- TBL_PC *sd;
+ struct map_session_data *sd;
type=script_getnum(st,2);
sd = script->rid2sd(st);
@@ -8698,7 +8671,7 @@ BUILDIN(statusup) {
BUILDIN(statusup2)
{
int type,val;
- TBL_PC *sd;
+ struct map_session_data *sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
@@ -8725,10 +8698,8 @@ BUILDIN(bonus) {
int val3 = 0;
int val4 = 0;
int val5 = 0;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true; // no player attached
type = script_getnum(st,2);
@@ -8806,11 +8777,9 @@ BUILDIN(autobonus) {
unsigned int dur;
short rate;
short atk_type = 0;
- TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true; // no player attached
if( sd->state.autobonus&sd->status.inventory[status->current_equip_item_index].equip )
@@ -8842,11 +8811,9 @@ BUILDIN(autobonus2) {
unsigned int dur;
short rate;
short atk_type = 0;
- TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true; // no player attached
if( sd->state.autobonus&sd->status.inventory[status->current_equip_item_index].equip )
@@ -8877,11 +8844,9 @@ BUILDIN(autobonus2) {
BUILDIN(autobonus3) {
unsigned int dur;
short rate,atk_type;
- TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true; // no player attached
if( sd->state.autobonus&sd->status.inventory[status->current_equip_item_index].equip )
@@ -8922,10 +8887,8 @@ BUILDIN(skill) {
int id;
int level;
int flag = SKILL_GRANT_TEMPORARY;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
@@ -8950,10 +8913,8 @@ BUILDIN(addtoskill) {
int id;
int level;
int flag = SKILL_GRANT_TEMPSTACK;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
@@ -8973,11 +8934,9 @@ BUILDIN(guildskill) {
int skill_id, id, max_points;
int level;
- TBL_PC* sd;
struct guild *gd;
struct guild_skill gd_skill;
-
- sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true; // no player attached, report source
@@ -9007,12 +8966,11 @@ BUILDIN(guildskill) {
///
/// getskilllv(<skill id>) -> <level>
/// getskilllv("<skill name>") -> <level>
-BUILDIN(getskilllv) {
+BUILDIN(getskilllv)
+{
int id;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
@@ -9057,10 +9015,8 @@ BUILDIN(basicskillcheck)
/// getgmlevel() -> <level>
BUILDIN(getgmlevel)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
script_pushint(st, pc_get_group_level(sd));
@@ -9097,9 +9053,7 @@ BUILDIN(setgroupid) {
/// getgroupid() -> <int>
BUILDIN(getgroupid)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true; // no player attached, report source
script_pushint(st, pc_get_group_id(sd));
@@ -9133,10 +9087,8 @@ BUILDIN(end) {
BUILDIN(checkoption)
{
int option;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
option = script_getnum(st,2);
@@ -9154,10 +9106,8 @@ BUILDIN(checkoption)
BUILDIN(checkoption1)
{
int opt1;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
opt1 = script_getnum(st,2);
@@ -9175,10 +9125,8 @@ BUILDIN(checkoption1)
BUILDIN(checkoption2)
{
int opt2;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
opt2 = script_getnum(st,2);
@@ -9201,10 +9149,8 @@ BUILDIN(setoption)
{
int option;
int flag = 1;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
option = script_getnum(st,2);
@@ -9234,10 +9180,8 @@ BUILDIN(setoption)
/// @author Valaris
BUILDIN(checkcart)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
if( pc_iscarton(sd) )
@@ -9262,10 +9206,8 @@ BUILDIN(checkcart)
BUILDIN(setcart)
{
int type = 1;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
if( script_hasdata(st,2) )
@@ -9282,9 +9224,7 @@ BUILDIN(setcart)
/// @author Valaris
BUILDIN(checkfalcon)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;// no player attached, report source
@@ -9304,9 +9244,7 @@ BUILDIN(checkfalcon)
BUILDIN(setfalcon)
{
bool flag = true;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;// no player attached, report source
@@ -9342,9 +9280,7 @@ enum setmount_type {
*/
BUILDIN(checkmount)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true; // no player attached, report source
@@ -9388,9 +9324,7 @@ BUILDIN(checkmount)
BUILDIN(setmount)
{
int flag = SETMOUNT_TYPE_AUTODETECT;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;// no player attached, report source
@@ -9454,10 +9388,8 @@ BUILDIN(setmount)
///
BUILDIN(checkwug)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;// no player attached, report source
if( pc_iswug(sd) || pc_isridingwug(sd) )
@@ -9477,9 +9409,7 @@ BUILDIN(savepoint) {
int y;
short mapid;
const char* str;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true; // no player attached, report source
@@ -9595,23 +9525,21 @@ BUILDIN(gettimestr)
/*==========================================
* Open player storage
*------------------------------------------*/
-BUILDIN(openstorage) {
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+BUILDIN(openstorage)
+{
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
storage->open(sd);
return true;
}
-BUILDIN(guildopenstorage) {
- TBL_PC* sd;
+BUILDIN(guildopenstorage)
+{
int ret;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
ret = gstorage->open(sd);
@@ -9624,13 +9552,12 @@ BUILDIN(guildopenstorage) {
*------------------------------------------*/
/// itemskill <skill id>,<level>{,flag
/// itemskill "<skill name>",<level>{,flag
-BUILDIN(itemskill) {
+BUILDIN(itemskill)
+{
int id;
int lv;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL || sd->ud.skilltimer != INVALID_TIMER)
return true;
id = ( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
@@ -9653,10 +9580,8 @@ BUILDIN(itemskill) {
BUILDIN(produce)
{
int trigger;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
trigger=script_getnum(st,2);
@@ -9669,10 +9594,8 @@ BUILDIN(produce)
BUILDIN(cooking)
{
int trigger;
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
trigger=script_getnum(st,2);
@@ -9684,7 +9607,7 @@ BUILDIN(cooking)
*------------------------------------------*/
BUILDIN(makepet)
{
- TBL_PC* sd;
+ struct map_session_data *sd;
int id,pet_id;
id=script_getnum(st,2);
@@ -9711,12 +9634,10 @@ BUILDIN(makepet)
*------------------------------------------*/
BUILDIN(getexp)
{
- TBL_PC* sd;
int base=0,job=0;
double bonus;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
base=script_getnum(st,2);
@@ -9739,11 +9660,9 @@ BUILDIN(getexp)
*------------------------------------------*/
BUILDIN(guildgetexp)
{
- TBL_PC* sd;
int exp;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
exp = script_getnum(st,2);
@@ -9758,8 +9677,9 @@ BUILDIN(guildgetexp)
/*==========================================
* Changes the guild master of a guild [Skotlex]
*------------------------------------------*/
-BUILDIN(guildchangegm) {
- TBL_PC *sd;
+BUILDIN(guildchangegm)
+{
+ struct map_session_data *sd;
int guild_id;
const char *name;
@@ -10058,7 +9978,7 @@ BUILDIN(killmonsterall) {
* clone map, x, y, event, char_id, master_id, mode, flag, duration
*------------------------------------------*/
BUILDIN(clone) {
- TBL_PC *sd, *msd=NULL;
+ struct map_session_data *sd, *msd = NULL;
int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
unsigned int duration = 0;
const char *mapname, *event;
@@ -10139,7 +10059,7 @@ BUILDIN(addtimer)
{
int tick = script_getnum(st,2);
const char* event = script_getstr(st, 3);
- TBL_PC* sd;
+ struct map_session_data *sd;
script->check_event(st, event);
sd = script->rid2sd(st);
@@ -10157,7 +10077,7 @@ BUILDIN(addtimer)
BUILDIN(deltimer)
{
const char *event;
- TBL_PC* sd;
+ struct map_session_data *sd;
event=script_getstr(st, 2);
sd = script->rid2sd(st);
@@ -10174,7 +10094,7 @@ BUILDIN(addtimercount)
{
const char *event;
int tick;
- TBL_PC* sd;
+ struct map_session_data *sd;
event=script_getstr(st, 2);
tick=script_getnum(st,3);
@@ -10218,10 +10138,9 @@ BUILDIN(initnpctimer)
if( !nd )
return true;
- if( flag ) //Attach
- {
- TBL_PC* sd = script->rid2sd(st);
- if( sd == NULL )
+ if (flag) { //Attach
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
nd->u.scr.rid = sd->bl.id;
}
@@ -10262,10 +10181,9 @@ BUILDIN(startnpctimer)
if( !nd )
return true;
- if( flag ) //Attach
- {
- TBL_PC* sd = script->rid2sd(st);
- if( sd == NULL )
+ if (flag) { //Attach
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
nd->u.scr.rid = sd->bl.id;
}
@@ -10311,9 +10229,10 @@ BUILDIN(stopnpctimer) {
}
/*==========================================
*------------------------------------------*/
-BUILDIN(getnpctimer) {
+BUILDIN(getnpctimer)
+{
struct npc_data *nd;
- TBL_PC *sd;
+ struct map_session_data *sd;
int type = script_getnum(st,2);
int val = 0;
@@ -10374,8 +10293,9 @@ BUILDIN(setnpctimer)
/*==========================================
* attaches the player rid to the timer [Celest]
*------------------------------------------*/
-BUILDIN(attachnpctimer) {
- TBL_PC *sd;
+BUILDIN(attachnpctimer)
+{
+ struct map_session_data *sd;
struct npc_data *nd = (struct npc_data *)map->id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
@@ -10496,10 +10416,8 @@ int buildin_announce_sub(struct block_list *bl, va_list ap)
* itemeffect "<item name>"; */
BUILDIN(itemeffect) {
TBL_NPC *nd;
- TBL_PC *sd;
struct item_data *item_data;
-
- sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -10611,7 +10529,7 @@ BUILDIN(getusers) {
*------------------------------------------*/
BUILDIN(getusersname)
{
- TBL_PC *sd, *pl_sd;
+ struct map_session_data *sd, *pl_sd;
int /*disp_num=1,*/ group_level = 0;
struct s_mapiterator* iter;
@@ -10620,8 +10538,7 @@ BUILDIN(getusersname)
group_level = pc_get_group_level(sd);
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
- {
+ for (pl_sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); pl_sd = (struct map_session_data *)mapit->next(iter)) {
if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level)
continue; // skip hidden sessions
@@ -10700,7 +10617,7 @@ BUILDIN(getareausers)
}
idx = 3;
} else {
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL) {
script_pushint(st, -1);
return true;
@@ -11029,7 +10946,7 @@ BUILDIN(debugmes)
BUILDIN(catchpet)
{
int pet_id;
- TBL_PC *sd;
+ struct map_session_data *sd;
pet_id= script_getnum(st,2);
sd=script->rid2sd(st);
@@ -11045,10 +10962,8 @@ BUILDIN(catchpet)
*------------------------------------------*/
BUILDIN(homunculus_evolution)
{
- TBL_PC *sd;
-
- sd=script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
if(homun_alive(sd->hd)) {
@@ -11067,11 +10982,9 @@ BUILDIN(homunculus_evolution)
*------------------------------------------*/
BUILDIN(homunculus_mutate)
{
- TBL_PC *sd;
bool success = false;
-
- sd = script->rid2sd(st);
- if( sd == NULL || sd->hd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL || sd->hd == NULL)
return true;
if (sd->hd->homunculus.vaporize == HOM_ST_MORPH) {
@@ -11110,11 +11023,9 @@ BUILDIN(homunculus_mutate)
*------------------------------------------*/
BUILDIN(homunculus_morphembryo)
{
- TBL_PC *sd;
bool success = false;
-
- sd = script->rid2sd(st);
- if( sd == NULL || sd->hd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL || sd->hd == NULL)
return true;
if (homun_alive(sd->hd)) {
@@ -11153,10 +11064,10 @@ BUILDIN(homunculus_morphembryo)
* 1 = Homunculus is vaporized (rest)
* 2 = Homunculus is in morph state
*------------------------------------------*/
-BUILDIN(homunculus_checkcall) {
- TBL_PC *sd = script->rid2sd(st);
-
- if( sd == NULL || !sd->hd )
+BUILDIN(homunculus_checkcall)
+{
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL || sd->hd == NULL)
script_pushint(st, -1);
else
script_pushint(st, sd->hd->homunculus.vaporize);
@@ -11165,11 +11076,10 @@ BUILDIN(homunculus_checkcall) {
}
// [Zephyrus]
-BUILDIN(homunculus_shuffle) {
- TBL_PC *sd;
-
- sd=script->rid2sd(st);
- if( sd == NULL )
+BUILDIN(homunculus_shuffle)
+{
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
if(homun_alive(sd->hd))
@@ -11182,12 +11092,11 @@ BUILDIN(homunculus_shuffle) {
BUILDIN(eaclass)
{
int class_;
- if( script_hasdata(st,2) )
+ if (script_hasdata(st,2)) {
class_ = script_getnum(st,2);
- else {
- TBL_PC *sd;
- sd=script->rid2sd(st);
- if( !sd )
+ } else {
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
class_ = sd->status.class_;
}
@@ -11199,10 +11108,10 @@ BUILDIN(roclass)
{
int class_ =script_getnum(st,2);
int sex;
- if( script_hasdata(st,3) )
+ if (script_hasdata(st,3)) {
sex = script_getnum(st,3);
- else {
- TBL_PC *sd;
+ } else {
+ struct map_session_data *sd;
if (st->rid && (sd=script->rid2sd(st)) != NULL)
sex = sd->status.sex;
else
@@ -11217,9 +11126,8 @@ BUILDIN(roclass)
*------------------------------------------*/
BUILDIN(birthpet)
{
- TBL_PC *sd;
- sd=script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
if( sd->status.pet_id )
@@ -11241,12 +11149,9 @@ BUILDIN(birthpet)
*------------------------------------------*/
BUILDIN(resetlvl)
{
- TBL_PC *sd;
-
int type=script_getnum(st,2);
-
- sd=script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
pc->resetlvl(sd,type);
@@ -11257,7 +11162,7 @@ BUILDIN(resetlvl)
*------------------------------------------*/
BUILDIN(resetstatus)
{
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
pc->resetstate(sd);
@@ -11269,7 +11174,7 @@ BUILDIN(resetstatus)
*------------------------------------------*/
BUILDIN(resetskill)
{
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
pc->resetskill(sd, PCRESETSKILL_RESYNC);
@@ -11281,7 +11186,7 @@ BUILDIN(resetskill)
*------------------------------------------*/
BUILDIN(skillpointcount)
{
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
script_pushint(st,sd->status.skill_point + pc->resetskill(sd, PCRESETSKILL_RECOUNT));
@@ -11291,8 +11196,9 @@ BUILDIN(skillpointcount)
/*==========================================
*
*------------------------------------------*/
-BUILDIN(changebase) {
- TBL_PC *sd=NULL;
+BUILDIN(changebase)
+{
+ struct map_session_data *sd = NULL;
int vclass;
if (script_hasdata(st,3))
@@ -11318,10 +11224,10 @@ BUILDIN(changebase) {
return true;
}
-static TBL_PC *prepareChangeSex(struct script_state* st)
+static struct map_session_data *prepareChangeSex(struct script_state *st)
{
int i;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return NULL;
@@ -11338,7 +11244,7 @@ static TBL_PC *prepareChangeSex(struct script_state* st)
*------------------------------------------*/
BUILDIN(changesex)
{
- TBL_PC *sd = prepareChangeSex(st);
+ struct map_session_data *sd = prepareChangeSex(st);
if (sd == NULL)
return true;
chrif->changesex(sd, true);
@@ -11350,7 +11256,7 @@ BUILDIN(changesex)
*------------------------------------------*/
BUILDIN(changecharsex)
{
- TBL_PC *sd = prepareChangeSex(st);
+ struct map_session_data *sd = prepareChangeSex(st);
if (sd == NULL)
return true;
chrif->changesex(sd, false);
@@ -11568,7 +11474,7 @@ BUILDIN(warpwaitingpc)
n = script_getnum(st,5);
for (i = 0; i < n && cd->users > 0; i++) {
- TBL_PC* sd = cd->usersd[0];
+ struct map_session_data *sd = cd->usersd[0];
if (strcmp(map_name,"SavePoint") == 0 && map->list[sd->bl.m].flag.noteleport) {
// can't teleport on this map
@@ -11638,10 +11544,11 @@ BUILDIN(detachrid)
/*==========================================
* Chk if account connected, (and charid from account if specified)
*------------------------------------------*/
-BUILDIN(isloggedin) {
- TBL_PC* sd = map->id2sd(script_getnum(st,2));
- if (script_hasdata(st,3) && sd &&
- sd->status.char_id != script_getnum(st,3))
+BUILDIN(isloggedin)
+{
+ struct map_session_data *sd = map->id2sd(script_getnum(st,2));
+ if (script_hasdata(st,3) && sd != NULL
+ && sd->status.char_id != script_getnum(st,3))
sd = NULL;
script->push_val(st->stack,C_INT,sd!=NULL,NULL);
return true;
@@ -11741,8 +11648,9 @@ BUILDIN(getmapflag)
return true;
}
/* pvp timer handling */
-int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
- TBL_PC* sd = (TBL_PC*)bl;
+int script_mapflag_pvp_sub(struct block_list *bl, va_list ap)
+{
+ struct map_session_data *sd = (struct map_session_data *)bl;
if (sd->pvp_timer == INVALID_TIMER) {
sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
@@ -11945,10 +11853,11 @@ BUILDIN(removemapflag) {
return true;
}
-BUILDIN(pvpon) {
+BUILDIN(pvpon)
+{
int16 m;
const char *str;
- TBL_PC* sd = NULL;
+ struct map_session_data *sd = NULL;
struct s_mapiterator* iter;
struct block_list bl;
@@ -11973,8 +11882,7 @@ BUILDIN(pvpon) {
return true;
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
- {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
continue; // not applicable
@@ -11990,9 +11898,9 @@ BUILDIN(pvpon) {
return true;
}
-int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
+int buildin_pvpoff_sub(struct block_list *bl, va_list ap)
{
- TBL_PC* sd = (TBL_PC*)bl;
+ struct map_session_data *sd = (struct map_session_data *)bl;
clif->pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
timer->delete(sd->pvp_timer, pc->calc_pvprank_timer);
@@ -12084,7 +11992,7 @@ BUILDIN(emotion) {
player=script_getnum(st,3);
if (player != 0) {
- TBL_PC *sd = NULL;
+ struct map_session_data *sd = NULL;
if (script_hasdata(st,4))
sd = script->nick2sd(st, script_getstr(st,4));
else
@@ -12310,7 +12218,7 @@ BUILDIN(requestguildinfo)
BUILDIN(getequipcardcnt)
{
int i=-1,j,num;
- TBL_PC *sd;
+ struct map_session_data *sd;
int count;
num=script_getnum(st,2);
@@ -12349,7 +12257,7 @@ BUILDIN(successremovecards)
{
int i=-1,c,cardflag=0;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
int num = script_getnum(st,2);
if (sd == NULL)
@@ -12420,7 +12328,7 @@ BUILDIN(failedremovecards)
{
int i=-1,c,cardflag=0;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
int num = script_getnum(st,2);
int typefail = script_getnum(st,3);
@@ -12594,8 +12502,8 @@ BUILDIN(mobcount) {
BUILDIN(marriage) {
const char *partner=script_getstr(st,2);
- TBL_PC *sd=script->rid2sd(st);
- TBL_PC *p_sd = script->nick2sd(st, partner);
+ struct map_session_data *sd = script->rid2sd(st);
+ struct map_session_data *p_sd = script->nick2sd(st, partner);
if (sd == NULL || p_sd == NULL || pc->marriage(sd,p_sd) < 0) {
script_pushint(st,0);
@@ -12604,8 +12512,9 @@ BUILDIN(marriage) {
script_pushint(st,1);
return true;
}
-BUILDIN(wedding_effect) {
- TBL_PC *sd = script->rid2sd(st);
+BUILDIN(wedding_effect)
+{
+ struct map_session_data *sd = script->rid2sd(st);
struct block_list *bl;
if (sd == NULL)
@@ -12617,8 +12526,8 @@ BUILDIN(wedding_effect) {
}
BUILDIN(divorce)
{
- TBL_PC *sd=script->rid2sd(st);
- if(sd==NULL || pc->divorce(sd) < 0) {
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL || pc->divorce(sd) < 0) {
script_pushint(st,0);
return true;
}
@@ -12627,7 +12536,7 @@ BUILDIN(divorce)
}
BUILDIN(ispartneron) {
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd==NULL || !pc->ismarried(sd)
|| map->charid2sd(sd->status.partner_id) == NULL) {
@@ -12641,7 +12550,7 @@ BUILDIN(ispartneron) {
BUILDIN(getpartnerid)
{
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -12651,7 +12560,7 @@ BUILDIN(getpartnerid)
BUILDIN(getchildid)
{
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -12661,7 +12570,7 @@ BUILDIN(getchildid)
BUILDIN(getmotherid)
{
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -12670,8 +12579,8 @@ BUILDIN(getmotherid)
}
BUILDIN(getfatherid) {
- TBL_PC *sd=script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
script_pushint(st,sd->status.father);
@@ -12683,8 +12592,8 @@ BUILDIN(warppartner)
int x,y;
unsigned short map_index;
const char *str;
- TBL_PC *sd=script->rid2sd(st);
- TBL_PC *p_sd=NULL;
+ struct map_session_data *sd = script->rid2sd(st);
+ struct map_session_data *p_sd = NULL;
if (sd == NULL || !pc->ismarried(sd)
|| (p_sd = script->charid2sd(st, sd->status.partner_id)) == NULL) {
@@ -12992,7 +12901,7 @@ BUILDIN(setiteminfo)
BUILDIN(getequipcardid)
{
int i=-1,num,slot;
- TBL_PC *sd;
+ struct map_session_data *sd;
num=script_getnum(st,2);
slot=script_getnum(st,3);
@@ -13018,9 +12927,9 @@ BUILDIN(petskillbonus)
{
struct pet_data *pd;
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
+ if (sd == NULL || sd->pd == NULL)
return true;
pd=sd->pd;
@@ -13055,9 +12964,9 @@ BUILDIN(petloot)
{
int max;
struct pet_data *pd;
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
+ if (sd == NULL || sd->pd == NULL)
return true;
max=script_getnum(st,2);
@@ -13091,8 +13000,9 @@ BUILDIN(petloot)
* @inventorylist_card(0..3), @inventorylist_expire
* @inventorylist_count = scalar
*------------------------------------------*/
-BUILDIN(getinventorylist){
- TBL_PC *sd=script->rid2sd(st);
+BUILDIN(getinventorylist)
+{
+ struct map_session_data *sd = script->rid2sd(st);
char card_var[NAME_LENGTH];
int i,j=0,k;
@@ -13123,8 +13033,9 @@ BUILDIN(getinventorylist){
return true;
}
-BUILDIN(getcartinventorylist){
- TBL_PC *sd=script->rid2sd(st);
+BUILDIN(getcartinventorylist)
+{
+ struct map_session_data *sd = script->rid2sd(st);
char card_var[26];
int i,j=0,k;
@@ -13153,9 +13064,10 @@ BUILDIN(getcartinventorylist){
BUILDIN(getskilllist)
{
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
int i,j=0;
- if(!sd) return true;
+ if (sd == NULL)
+ return true;
for(i=0;i<MAX_SKILL;i++) {
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0) {
pc->setreg(sd,reference_uid(script->add_str("@skilllist_id"), j),sd->status.skill[i].id);
@@ -13170,9 +13082,10 @@ BUILDIN(getskilllist)
BUILDIN(clearitem)
{
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
int i;
- if(sd==NULL) return true;
+ if (sd == NULL)
+ return true;
for (i=0; i<MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
pc->delitem(sd, i, sd->status.inventory[i].amount, 0, DELITEM_NORMAL, LOG_TYPE_SCRIPT);
@@ -13187,8 +13100,9 @@ BUILDIN(clearitem)
BUILDIN(disguise)
{
int id;
- TBL_PC* sd = script->rid2sd(st);
- if (sd == NULL) return true;
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
id = script_getnum(st,2);
@@ -13206,8 +13120,9 @@ BUILDIN(disguise)
*------------------------------------------*/
BUILDIN(undisguise)
{
- TBL_PC* sd = script->rid2sd(st);
- if (sd == NULL) return true;
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
if (sd->disguise != -1) {
pc->disguise(sd, -1);
@@ -13247,8 +13162,8 @@ BUILDIN(misceffect)
if (bl)
clif->specialeffect(bl,type,AREA);
} else {
- TBL_PC *sd=script->rid2sd(st);
- if(sd)
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd != NULL)
clif->specialeffect(&sd->bl,type,AREA);
}
return true;
@@ -13333,12 +13248,11 @@ BUILDIN(playbgmall) {
*------------------------------------------*/
BUILDIN(soundeffect)
{
- TBL_PC* sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
const char* name = script_getstr(st,2);
int type = script_getnum(st,3);
- if(sd)
- {
+ if (sd != NULL) {
clif->soundeffect(sd,&sd->bl,name,type);
}
return true;
@@ -13349,7 +13263,7 @@ int soundeffect_sub(struct block_list* bl,va_list ap)
char* name = va_arg(ap,char*);
int type = va_arg(ap,int);
- clif->soundeffect((TBL_PC *)bl, bl, name, type);
+ clif->soundeffect((struct map_session_data *)bl, bl, name, type);
return true;
}
@@ -13412,9 +13326,9 @@ BUILDIN(soundeffectall) {
BUILDIN(petrecovery)
{
struct pet_data *pd;
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
+ if (sd == NULL || sd->pd == NULL)
return true;
pd=sd->pd;
@@ -13438,9 +13352,10 @@ BUILDIN(petrecovery)
*------------------------------------------*/
/// petskillattack <skill id>,<level>,<div>,<rate>,<bonusrate>
/// petskillattack "<skill name>",<level>,<div>,<rate>,<bonusrate>
-BUILDIN(petskillattack) {
+BUILDIN(petskillattack)
+{
struct pet_data *pd;
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd==NULL || sd->pd==NULL)
return true;
@@ -13463,11 +13378,12 @@ BUILDIN(petskillattack) {
*------------------------------------------*/
/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
-BUILDIN(petskillsupport) {
+BUILDIN(petskillsupport)
+{
struct pet_data *pd;
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
+ if (sd == NULL || sd->pd == NULL)
return true;
pd=sd->pd;
@@ -13501,8 +13417,9 @@ BUILDIN(petskillsupport) {
*------------------------------------------*/
/// skilleffect <skill id>,<level>
/// skilleffect "<skill name>",<level>
-BUILDIN(skilleffect) {
- TBL_PC *sd;
+BUILDIN(skilleffect)
+{
+ struct map_session_data *sd;
uint16 skill_id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
@@ -13562,8 +13479,8 @@ BUILDIN(specialeffect) {
else
{
if (target == SELF) {
- TBL_PC *sd=script->rid2sd(st);
- if (sd)
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd != NULL)
clif->specialeffect_single(bl,type,sd->fd);
} else {
clif->specialeffect(bl, type, target);
@@ -13574,7 +13491,7 @@ BUILDIN(specialeffect) {
}
BUILDIN(specialeffect2) {
- TBL_PC *sd;
+ struct map_session_data *sd;
int type = script_getnum(st,2);
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
@@ -13594,10 +13511,10 @@ BUILDIN(specialeffect2) {
*------------------------------------------*/
BUILDIN(nude)
{
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
int i, calcflag = 0;
- if( sd == NULL )
+ if (sd == NULL)
return true;
for( i = 0 ; i < EQI_MAX; i++ ) {
@@ -13617,8 +13534,9 @@ BUILDIN(nude)
/*==========================================
* gmcommand [MouseJstr]
*------------------------------------------*/
-BUILDIN(atcommand) {
- TBL_PC *sd, *dummy_sd = NULL;
+BUILDIN(atcommand)
+{
+ struct map_session_data *sd, *dummy_sd = NULL;
int fd;
const char* cmd;
bool ret = true;
@@ -13660,7 +13578,7 @@ BUILDIN(atcommand) {
*/
BUILDIN(dispbottom)
{
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
const char *message = script_getstr(st,2);
if (sd == NULL)
@@ -13682,12 +13600,11 @@ BUILDIN(dispbottom)
*------------------------------------------*/
BUILDIN(recovery)
{
- TBL_PC* sd;
+ struct map_session_data *sd;
struct s_mapiterator* iter;
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
- {
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter)) {
if(pc_isdead(sd))
status->revive(&sd->bl, 100, 100);
else
@@ -13704,11 +13621,11 @@ BUILDIN(recovery)
*------------------------------------------*/
BUILDIN(getpetinfo)
{
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
TBL_PET *pd;
int type=script_getnum(st,2);
- if(!sd || !sd->pd) {
+ if (sd == NULL || sd->pd == NULL) {
if (type == 2)
script_pushconststr(st,"null");
else
@@ -13738,10 +13655,10 @@ BUILDIN(getpetinfo)
*------------------------------------------*/
BUILDIN(gethominfo)
{
- TBL_PC *sd=script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
int type = script_getnum(st,2);
- if(!sd || !sd->hd) {
+ if (sd == NULL || sd->hd == NULL) {
if (type == 2)
script_pushconststr(st,"null");
else
@@ -13820,7 +13737,7 @@ BUILDIN(getmercinfo)
BUILDIN(checkequipedcard)
{
int n,i,c=0;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -13890,7 +13807,7 @@ BUILDIN(movenpc) {
BUILDIN(message)
{
const char *message;
- TBL_PC *sd = NULL;
+ struct map_session_data *sd = NULL;
if (script_isstringtype(st,2))
sd = script->nick2sd(st, script_getstr(st,2));
@@ -14093,7 +14010,7 @@ BUILDIN(getnpcclass)
BUILDIN(getlook)
{
int type,val = -1;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -14122,7 +14039,7 @@ BUILDIN(getlook)
BUILDIN(getsavepoint)
{
int type;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -14165,7 +14082,7 @@ BUILDIN(getsavepoint)
BUILDIN(getmapxy)
{
struct block_list *bl = NULL;
- TBL_PC *sd=NULL;
+ struct map_session_data *sd = NULL;
int64 num;
const char *name;
@@ -14364,7 +14281,7 @@ BUILDIN(getmapxy)
BUILDIN(logmes)
{
const char *str;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -14378,12 +14295,11 @@ BUILDIN(summon)
{
int class_, timeout=0;
const char *str,*event="";
- TBL_PC *sd;
struct mob_data *md;
int64 tick = timer->gettick();
-
- sd=script->rid2sd(st);
- if (!sd) return true;
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
str = script_getstr(st,2);
class_ = script_getnum(st,3);
@@ -14426,7 +14342,7 @@ BUILDIN(isequippedcnt)
{
int i, j, k, id = 1;
int ret = 0;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -14478,7 +14394,7 @@ BUILDIN(isequipped)
int ret = -1;
//Original hash to reverse it when full check fails.
unsigned int setitem_hash = 0, setitem_hash2 = 0;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -14556,7 +14472,7 @@ BUILDIN(cardscnt)
int i, k, id = 1;
int ret = 0;
int index;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -14595,7 +14511,7 @@ BUILDIN(cardscnt)
*-------------------------------------------------------*/
BUILDIN(getrefine)
{
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -14622,7 +14538,7 @@ BUILDIN(day) {
BUILDIN(unequip)
{
size_t num;
- TBL_PC *sd;
+ struct map_session_data *sd;
num = script_getnum(st,2);
sd = script->rid2sd(st);
@@ -14637,11 +14553,9 @@ BUILDIN(unequip)
BUILDIN(equip)
{
int nameid=0,i;
- TBL_PC *sd;
struct item_data *item_data;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return false;
nameid=script_getnum(st,2);
@@ -14688,7 +14602,7 @@ BUILDIN(equip2)
{
int i,nameid,ref,attr,c0,c1,c2,c3;
struct item_data *item_data;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
@@ -14982,7 +14896,7 @@ BUILDIN(explode)
char *temp = NULL;
const char *name;
- TBL_PC* sd = NULL;
+ struct map_session_data *sd = NULL;
if (!data_isreference(data)) {
ShowError("script:explode: not a variable\n");
@@ -15041,7 +14955,7 @@ BUILDIN(implode)
const char *name;
uint32 array_size, id;
- TBL_PC* sd = NULL;
+ struct map_session_data *sd = NULL;
char *output;
@@ -15810,7 +15724,7 @@ BUILDIN(swap)
BUILDIN(setd)
{
- TBL_PC *sd=NULL;
+ struct map_session_data *sd = NULL;
char varname[100];
const char *buffer;
int elem;
@@ -15841,7 +15755,7 @@ BUILDIN(setd)
int buildin_query_sql_sub(struct script_state* st, Sql* handle)
{
int i, j;
- TBL_PC* sd = NULL;
+ struct map_session_data *sd = NULL;
const char* query;
struct script_data* data;
const char* name;
@@ -15968,11 +15882,10 @@ BUILDIN(getd) {
// Pet stat [Lance]
BUILDIN(petstat)
{
- TBL_PC *sd = NULL;
struct pet_data *pd;
int flag = script_getnum(st,2);
- sd = script->rid2sd(st);
- if(!sd || !sd->status.pet_id || !sd->pd) {
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL || sd->status.pet_id == 0 || sd->pd == NULL) {
if(flag == 2)
script_pushconststr(st, "");
else
@@ -15998,7 +15911,7 @@ BUILDIN(callshop)
struct npc_data *nd;
const char *shopname;
int flag = 0;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -16353,7 +16266,7 @@ BUILDIN(getmonsterinfo)
BUILDIN(checkvending) // check vending [Nab4]
{
- TBL_PC *sd = NULL;
+ struct map_session_data *sd = NULL;
if (script_hasdata(st,2))
sd = script->nick2sd(st, script_getstr(st,2));
@@ -16370,7 +16283,7 @@ BUILDIN(checkvending) // check vending [Nab4]
// check chatting [Marka]
BUILDIN(checkchatting) {
- TBL_PC *sd = NULL;
+ struct map_session_data *sd = NULL;
if (script_hasdata(st,2))
sd = script->nick2sd(st, script_getstr(st,2));
@@ -16386,7 +16299,7 @@ BUILDIN(checkchatting) {
}
BUILDIN(checkidle) {
- TBL_PC *sd = NULL;
+ struct map_session_data *sd = NULL;
if (script_hasdata(st, 2))
sd = script->nick2sd(st, script_getstr(st, 2));
@@ -16412,11 +16325,11 @@ BUILDIN(searchitem)
int32 start;
int32 id;
int32 i;
- TBL_PC* sd = NULL;
+ struct map_session_data *sd = NULL;
- if ((items[0] = itemdb->exists(atoi(itemname))))
+ if ((items[0] = itemdb->exists(atoi(itemname)))) {
count = 1;
- else {
+ } else {
count = itemdb->search_name_array(items, ARRAYLENGTH(items), itemname, 0);
if (count > MAX_SEARCH) count = MAX_SEARCH;
}
@@ -16470,7 +16383,7 @@ BUILDIN(rid2name) {
if((bl = map->id2bl(rid))) {
switch(bl->type) {
case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
- case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
+ case BL_PC: script_pushstrcopy(st, ((struct map_session_data *)bl)->status.name); break;
case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
@@ -16489,7 +16402,7 @@ BUILDIN(rid2name) {
BUILDIN(pcblockmove) {
int id, flag;
- TBL_PC *sd = NULL;
+ struct map_session_data *sd = NULL;
id = script_getnum(st,2);
flag = script_getnum(st,3);
@@ -16505,9 +16418,10 @@ BUILDIN(pcblockmove) {
return true;
}
-BUILDIN(pcfollow) {
+BUILDIN(pcfollow)
+{
int id, targetid;
- TBL_PC *sd = NULL;
+ struct map_session_data *sd = NULL;
id = script_getnum(st,2);
targetid = script_getnum(st,3);
@@ -16526,7 +16440,7 @@ BUILDIN(pcfollow) {
BUILDIN(pcstopfollow)
{
int id;
- TBL_PC *sd = NULL;
+ struct map_session_data *sd = NULL;
id = script_getnum(st,2);
@@ -16669,7 +16583,7 @@ BUILDIN(unitattack) {
}
if (script_isstringtype(st, 3)) {
- TBL_PC* sd = script->nick2sd(st, script_getstr(st, 3));
+ struct map_session_data *sd = script->nick2sd(st, script_getstr(st, 3));
if (sd != NULL)
target_bl = &sd->bl;
} else {
@@ -16689,7 +16603,7 @@ BUILDIN(unitattack) {
switch( unit_bl->type )
{
case BL_PC:
- clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, timer->gettick());
+ clif->pActionRequest_sub((struct map_session_data *)unit_bl, actiontype > 0 ? 0x07 : 0x00, target_bl->id, timer->gettick());
script_pushint(st, 1);
return true;
case BL_MOB:
@@ -16908,7 +16822,7 @@ BUILDIN(awake) {
for( tst = dbi_first(iter); dbi_exists(iter); tst = dbi_next(iter) ) {
if( tst->oid == nd->bl.id ) {
- TBL_PC* sd = map->id2sd(tst->rid);
+ struct map_session_data *sd = map->id2sd(tst->rid);
if( tst->sleep.timer == INVALID_TIMER ) {// already awake ???
continue;
@@ -17023,10 +16937,8 @@ BUILDIN(warpportal) {
BUILDIN(openmail)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
mail->openmail(sd);
@@ -17036,10 +16948,8 @@ BUILDIN(openmail)
BUILDIN(openauction)
{
- TBL_PC* sd;
-
- sd = script->rid2sd(st);
- if( sd == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
clif->auction_openwindow(sd);
@@ -17478,8 +17388,9 @@ BUILDIN(questprogress)
return true;
}
-BUILDIN(showevent) {
- TBL_PC *sd = script->rid2sd(st);
+BUILDIN(showevent)
+{
+ struct map_session_data *sd = script->rid2sd(st);
struct npc_data *nd = map->id2nd(st->oid);
int icon, color = 0;
@@ -18036,8 +17947,9 @@ BUILDIN(has_instance) {
script_pushconststr(st, map->list[m].name);
return true;
}
-int buildin_instance_warpall_sub(struct block_list *bl,va_list ap) {
- struct map_session_data *sd = ((TBL_PC*)bl);
+int buildin_instance_warpall_sub(struct block_list *bl,va_list ap)
+{
+ struct map_session_data *sd = (struct map_session_data*)bl;
int map_index = va_arg(ap,int);
int x = va_arg(ap,int);
int y = va_arg(ap,int);
@@ -18420,9 +18332,10 @@ BUILDIN(showdigit)
/**
* Rune Knight
**/
-BUILDIN(makerune) {
- TBL_PC* sd;
- if( (sd = script->rid2sd(st)) == NULL )
+BUILDIN(makerune)
+{
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
clif->skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
sd->itemid = script_getnum(st,2);
@@ -18434,8 +18347,8 @@ BUILDIN(makerune) {
**/
BUILDIN(hascashmount)
{
- TBL_PC* sd;
- if( (sd = script->rid2sd(st)) == NULL )
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
if( sd->sc.data[SC_ALL_RIDING] )
script_pushint(st,1);
@@ -18453,8 +18366,8 @@ BUILDIN(hascashmount)
**/
BUILDIN(setcashmount)
{
- TBL_PC* sd;
- if ((sd = script->rid2sd(st)) == NULL)
+ struct map_session_data *sd = script->rid2sd(st);
+ if (sd == NULL)
return true;
if (pc_hasmount(sd)) {
clif->msgtable(sd, MSG_REINS_CANT_USE_MOUNTED);
@@ -18715,7 +18628,7 @@ BUILDIN(unbindatcmd) {
}
BUILDIN(useatcmd) {
- TBL_PC *sd, *dummy_sd = NULL;
+ struct map_session_data *sd, *dummy_sd = NULL;
int fd;
const char* cmd;
@@ -19584,7 +19497,7 @@ BUILDIN(bg_join_team) {
BUILDIN(countbound)
{
int i, type, j=0, k=0;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
@@ -19620,7 +19533,7 @@ BUILDIN(checkbound)
{
int i, nameid = script_getnum(st,2);
int bound_type = 0;
- TBL_PC *sd = script->rid2sd(st);
+ struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
diff --git a/src/map/script.h b/src/map/script.h
index b3e16b1b4..5f71662c6 100644
--- a/src/map/script.h
+++ b/src/map/script.h
@@ -647,10 +647,10 @@ struct script_interface {
bool (*addScript) (char *name, char *args, bool (*func)(struct script_state *st), bool isDeprecated);
int (*conv_num) (struct script_state *st,struct script_data *data);
const char* (*conv_str) (struct script_state *st,struct script_data *data);
- TBL_PC *(*rid2sd) (struct script_state *st);
- TBL_PC *(*id2sd) (struct script_state *st, int account_id);
- TBL_PC *(*charid2sd) (struct script_state *st, int char_id);
- TBL_PC *(*nick2sd) (struct script_state *st, const char *name);
+ struct map_session_data *(*rid2sd) (struct script_state *st);
+ struct map_session_data *(*id2sd) (struct script_state *st, int account_id);
+ struct map_session_data *(*charid2sd) (struct script_state *st, int char_id);
+ struct map_session_data *(*nick2sd) (struct script_state *st, const char *name);
void (*detach_rid) (struct script_state* st);
struct script_data* (*push_val)(struct script_stack* stack, enum c_op type, int64 val, struct reg_db *ref);
struct script_data *(*get_val) (struct script_state* st, struct script_data* data);
@@ -728,7 +728,7 @@ struct script_interface {
void (*read_constdb) (void);
const char* (*print_line) (StringBuf *buf, const char *p, const char *mark, int line);
void (*errorwarning_sub) (StringBuf *buf, const char *src, const char *file, int start_line, const char *error_msg, const char *error_pos);
- int (*set_reg) (struct script_state *st, TBL_PC *sd, int64 num, const char *name, const void *value, struct reg_db *ref);
+ int (*set_reg) (struct script_state *st, struct map_session_data *sd, int64 num, const char *name, const void *value, struct reg_db *ref);
void (*set_reg_ref_str) (struct script_state* st, struct reg_db *n, int64 num, const char* name, const char *str);
void (*set_reg_scope_str) (struct script_state* st, struct reg_db *n, int64 num, const char* name, const char *str);
void (*set_reg_npc_str) (struct script_state* st, struct reg_db *n, int64 num, const char* name, const char *str);
diff --git a/src/map/skill.c b/src/map/skill.c
index 5462340db..39f8ace34 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -288,8 +288,8 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case RA_ARROWSTORM:
case RA_AIMEDBOLT:
case RA_WUGBITE:
- if( bl->type == BL_PC )
- range += pc->checkskill((TBL_PC*)bl, AC_VULTURE);
+ if (bl->type == BL_PC)
+ range += pc->checkskill((struct map_session_data *)bl, AC_VULTURE);
else
range += 10; //Assume level 10?
break;
@@ -300,13 +300,13 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case GS_SPREADATTACK:
case GS_GROUNDDRIFT:
if (bl->type == BL_PC)
- range += pc->checkskill((TBL_PC*)bl, GS_SNAKEEYE);
+ range += pc->checkskill((struct map_session_data *)bl, GS_SNAKEEYE);
else
range += 10; //Assume level 10?
break;
case NJ_KIRIKAGE:
if (bl->type == BL_PC)
- range = skill->get_range(NJ_SHADOWJUMP,pc->checkskill((TBL_PC*)bl,NJ_SHADOWJUMP));
+ range = skill->get_range(NJ_SHADOWJUMP, pc->checkskill((struct map_session_data *)bl, NJ_SHADOWJUMP));
break;
/**
* Warlock
@@ -323,9 +323,9 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case WL_TETRAVORTEX:
case WL_EARTHSTRAIN:
case WL_RELEASE:
- if( bl->type == BL_PC )
- range += pc->checkskill((TBL_PC*)bl, WL_RADIUS);
- break;
+ if (bl->type == BL_PC)
+ range += pc->checkskill((struct map_session_data *)bl, WL_RADIUS);
+ break;
/**
* Ranger Bonus
**/
@@ -336,8 +336,8 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case RA_CLUSTERBOMB:
case RA_FIRINGTRAP:
case RA_ICEBOUNDTRAP:
- if( bl->type == BL_PC )
- range += (1 + pc->checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2;
+ if (bl->type == BL_PC)
+ range += (1 + pc->checkskill((struct map_session_data *)bl, RA_RESEARCHTRAP))/2;
}
if( !range && bl->type != BL_PC )
@@ -1957,8 +1957,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
const enum sc_type scdef[4] = {SC_PROTECTWEAPON, SC_PROTECTARMOR, SC_PROTECTSHIELD, SC_PROTECTHELM};
struct status_change *sc = status->get_sc(bl);
int i;
- TBL_PC *sd;
- sd = BL_CAST(BL_PC, bl);
+ struct map_session_data *sd = BL_CAST(BL_PC, bl);
if (sc && !sc->count)
sc = NULL;
@@ -2771,11 +2770,12 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
struct status_change_entry *sce = sc->data[SC_DEVOTION];
struct block_list *d_bl = map->id2bl(sce->val1);
- if( d_bl && (
- (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) ||
- (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == bl->id)
- ) && check_distance_bl(bl, d_bl, sce->val3) )
- {
+ if (d_bl != NULL
+ && ((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == bl->id)
+ || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce->val2] == bl->id)
+ )
+ && check_distance_bl(bl, d_bl, sce->val3)
+ ) {
if(!rmdamage){
clif->damage(d_bl,d_bl, 0, 0, damage, 0, BDT_NORMAL, 0);
status_fix_damage(NULL,d_bl, damage, 0);
@@ -3325,7 +3325,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
case SR_WINDMILL:
if( target->type == BL_PC ) {
struct map_session_data *tsd = NULL;
- if( (tsd = ((TBL_PC*)target)) && !pc_issit(tsd) ) {
+ if ((tsd = (struct map_session_data *)target) != NULL && !pc_issit(tsd)) {
pc_setsit(tsd);
skill->sit(tsd,1);
clif->sitting(&tsd->bl);
@@ -3348,7 +3348,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
if( distance_xy(src->x, src->y, target->x, target->y) >= 3 )
break;
- skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill(((TBL_PC*)src), skl->skill_id), tick, 0);
+ skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill((struct map_session_data *)src, skl->skill_id), tick, 0);
}
break;
case SC_ESCAPE:
@@ -3360,7 +3360,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
break;
case RK_HUNDREDSPEAR:
if(src->type == BL_PC) {
- int skill_lv = pc->checkskill((TBL_PC *)src, KN_SPEARBOOMERANG);
+ int skill_lv = pc->checkskill((struct map_session_data *)src, KN_SPEARBOOMERANG);
if(skill_lv > 0)
skill->attack(BF_WEAPON, src, src, target, KN_SPEARBOOMERANG, skill_lv, tick, skl->flag);
} else
@@ -11827,7 +11827,7 @@ void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, i
int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick) {
struct skill_unit_group *sg;
struct block_list *ss;
- TBL_PC* tsd;
+ struct map_session_data *tsd;
struct status_data *tstatus, *bst;
struct status_change *tsc, *ssc;
struct skill_unit_group_tickset *ts;
@@ -12416,7 +12416,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
break;
case UNT_DEMONIC_FIRE: {
- TBL_PC* sd = BL_CAST(BL_PC, ss);
+ struct map_session_data *sd = BL_CAST(BL_PC, ss);
switch( sg->val2 ) {
case 1:
case 2:
@@ -15574,7 +15574,7 @@ int skill_greed (struct block_list *bl, va_list ap) {
nullpo_ret(src = va_arg(ap, struct block_list *));
if(src->type == BL_PC && bl->type==BL_ITEM )
- pc->takeitem(((TBL_PC*)src), ((TBL_ITEM*)bl));
+ pc->takeitem((struct map_session_data *)src, (struct flooritem_data *)bl);
return 0;
}
@@ -15918,8 +15918,9 @@ bool skill_can_cloak(struct map_session_data *sd) {
* Verifies if an user can still be cloaked (AS_CLOAKING)
* Is called via map->foreachinrange when any kind of wall disapears
**/
-int skill_check_cloaking_end(struct block_list *bl, va_list ap) {
- TBL_PC *sd = BL_CAST(BL_PC, bl);
+int skill_check_cloaking_end(struct block_list *bl, va_list ap)
+{
+ struct map_session_data *sd = BL_CAST(BL_PC, bl);
if (sd && sd->sc.data[SC_CLOAKING] && !skill->can_cloak(sd))
status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
@@ -15972,7 +15973,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit)
if( src && (status->isdead(src) || !battle->check_target(bl,src,BCT_ENEMY)) ){
if( src->type == BL_PC )
- ((TBL_PC*)src)->shadowform_id = 0;
+ ((struct map_session_data *)src)->shadowform_id = 0;
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
return false;
}
@@ -15983,7 +15984,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit)
if( sc->data[SC__SHADOWFORM] && (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) {
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
if( src->type == BL_PC )
- ((TBL_PC*)src)->shadowform_id = 0;
+ ((struct map_session_data *)src)->shadowform_id = 0;
}
return true;
}
@@ -16224,7 +16225,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
return 0;
}
- if( src->type == BL_PC && !status->isdead(src) && ((TBL_PC*)src)->state.warping && !((TBL_PC*)src)->state.changemap ) {
+ if (src->type == BL_PC && !status->isdead(src) && ((struct map_session_data *)src)->state.warping && !((struct map_session_data *)src)->state.changemap) {
switch( group->skill_id ) {
case BA_DISSONANCE:
case BA_POEMBRAGI:
@@ -16236,7 +16237,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
case DC_DONTFORGETME:
case DC_FORTUNEKISS:
case DC_SERVICEFORYOU:
- skill->usave_add(((TBL_PC*)src), group->skill_id, group->skill_lv);
+ skill->usave_add((struct map_session_data *)src, group->skill_id, group->skill_lv);
break;
}
}
@@ -16302,7 +16303,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
}
if (src->type==BL_PC && group->state.ammo_consume)
- battle->consume_ammo((TBL_PC*)src, group->skill_id, group->skill_lv);
+ battle->consume_ammo((struct map_session_data *)src, group->skill_id, group->skill_lv);
group->alive_count=0;
@@ -17608,8 +17609,8 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) {
status_calc_bl(bl, status->sc2scb_flag(SC_MAGICPOWER));
#ifndef RENEWAL
if(bl->type == BL_PC){// update current display.
- clif->updatestatus(((TBL_PC *)bl),SP_MATK1);
- clif->updatestatus(((TBL_PC *)bl),SP_MATK2);
+ clif->updatestatus((struct map_session_data *)bl, SP_MATK1);
+ clif->updatestatus((struct map_session_data *)bl, SP_MATK2);
}
#endif
}
@@ -19106,7 +19107,7 @@ void skill_reload(void)
chrif->skillid2idx(0);
/* lets update all players skill tree : so that if any skill modes were changed they're properly updated */
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter))
clif->skillinfoblock(sd);
mapit->free(iter);
diff --git a/src/map/status.c b/src/map/status.c
index e96b881dd..4bbeed290 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1351,8 +1351,12 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
if (src && (sce = sc->data[SC_DEVOTION]) != NULL) {
struct block_list *d_bl = map->id2bl(sce->val1);
- if(d_bl &&((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == target->id)
- || (d_bl->type == BL_PC && ((TBL_PC *)d_bl)->devotion[sce->val2] == target->id)) && check_distance_bl(target, d_bl, sce->val3)) {
+ if (d_bl != NULL
+ && ((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == target->id)
+ || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce->val2] == target->id)
+ )
+ && check_distance_bl(target, d_bl, sce->val3)
+ ) {
clif->damage(d_bl, d_bl, 0, 0, hp, 0, BDT_NORMAL, 0);
status_fix_damage(NULL, d_bl, hp, 0);
return 0;
@@ -1412,14 +1416,15 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
}
switch (target->type) {
- case BL_PC: pc->damage((TBL_PC*)target,src,hp,sp); break;
+ case BL_PC: pc->damage((struct map_session_data *)target, src, hp, sp); break;
case BL_MOB: mob->damage((TBL_MOB*)target, src, hp); break;
case BL_HOM: homun->damaged((TBL_HOM*)target); break;
case BL_MER: mercenary->heal((TBL_MER*)target,hp,sp); break;
case BL_ELEM: elemental->heal((TBL_ELEM*)target,hp,sp); break;
}
- if( src && target->type == BL_PC && (((TBL_PC*)target)->disguise) > 0 ) {// stop walking when attacked in disguise to prevent walk-delay bug
+ if (src != NULL && target->type == BL_PC && ((struct map_session_data *)target)->disguise > 0) {
+ // stop walking when attacked in disguise to prevent walk-delay bug
unit->stop_walking(target, STOPWALKING_FLAG_FIXPOS);
}
@@ -1437,7 +1442,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
//&2: Also remove object from map.
//&4: Also delete object from memory.
switch (target->type) {
- case BL_PC: flag = pc->dead((TBL_PC*)target,src); break;
+ case BL_PC: flag = pc->dead((struct map_session_data *)target, src); break;
case BL_MOB: flag = mob->dead((TBL_MOB*)target, src, (flag&4) ? 3 : 0); break;
case BL_HOM: flag = homun->dead((TBL_HOM*)target); break;
case BL_MER: flag = mercenary->dead((TBL_MER*)target); break;
@@ -1577,7 +1582,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) {
// send hp update to client
switch(bl->type) {
- case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,(flag&2) ? 1 : 0); break;
+ case BL_PC: pc->heal((struct map_session_data *)bl,hp,sp,(flag&2) ? 1 : 0); break;
case BL_MOB: mob->heal((TBL_MOB*)bl,hp); break;
case BL_HOM: homun->healed((TBL_HOM*)bl); break;
case BL_MER: mercenary->heal((TBL_MER*)bl,hp,sp); break;
@@ -1674,7 +1679,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
clif->resurrection(bl, 1);
switch (bl->type) {
- case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break;
+ case BL_PC: pc->revive((struct map_session_data *)bl, hp, sp); break;
case BL_MOB: mob->revive((TBL_MOB*)bl, hp); break;
case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break;
}
@@ -1709,7 +1714,7 @@ int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int
if (bl->prev) //Animation only if character is already on a map.
clif->resurrection(bl, 1);
switch (bl->type) {
- case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break;
+ case BL_PC: pc->revive((struct map_session_data *)bl, hp, sp); break;
case BL_MOB: mob->revive((TBL_MOB*)bl, hp); break;
case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break;
}
@@ -1750,13 +1755,14 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if( skill_id ) {
- if( src && !(src->type == BL_PC && ((TBL_PC*)src)->skillitem)) { // Items that cast skills using 'itemskill' will not be handled by map_zone_db.
+ if (src != NULL && !(src->type == BL_PC && ((struct map_session_data *)src)->skillitem)) {
+ // Items that cast skills using 'itemskill' will not be handled by map_zone_db.
int i;
for(i = 0; i < map->list[src->m].zone->disabled_skills_count; i++) {
if( skill_id == map->list[src->m].zone->disabled_skills[i]->nameid && (map->list[src->m].zone->disabled_skills[i]->type&src->type) ) {
if (src->type == BL_PC) {
- clif->msgtable((TBL_PC*)src, MSG_SKILL_CANT_USE_AREA); // This skill cannot be used within this area
+ clif->msgtable((struct map_session_data *)src, MSG_SKILL_CANT_USE_AREA); // This skill cannot be used within this area
} else if (src->type == BL_MOB && map->list[src->m].zone->disabled_skills[i]->subtype != MZS_NONE) {
if( st->mode&MD_BOSS ) { /* is boss */
if( !( map->list[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS ) )
@@ -1786,9 +1792,10 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
break;
case AL_TELEPORT:
//Should fail when used on top of Land Protector [Skotlex]
- if (src && map->getcell(src->m, src, src->x, src->y, CELL_CHKLANDPROTECTOR)
- && !(st->mode&MD_BOSS)
- && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id))
+ if (src != NULL
+ && map->getcell(src->m, src, src->x, src->y, CELL_CHKLANDPROTECTOR)
+ && !(st->mode&MD_BOSS)
+ && (src->type != BL_PC || ((struct map_session_data *)src)->skillitem != skill_id))
return 0;
break;
default:
@@ -1838,9 +1845,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
}
if (sc->data[SC_DANCING] && flag!=2) {
- if( src->type == BL_PC && skill_id >= WA_SWING_DANCE && skill_id <= WM_UNLIMITED_HUMMING_VOICE )
- { // Lvl 5 Lesson or higher allow you use 3rd job skills while dancing.v
- if( pc->checkskill((TBL_PC*)src,WM_LESSON) < 5 )
+ if (src->type == BL_PC && skill_id >= WA_SWING_DANCE && skill_id <= WM_UNLIMITED_HUMMING_VOICE) {
+ // Lvl 5 Lesson or higher allow you use 3rd job skills while dancing.v
+ if (pc->checkskill((struct map_session_data *)src, WM_LESSON) < 5)
return 0;
} else if(sc->data[SC_LONGING]) { //Allow everything except dancing/re-dancing. [Skotlex]
if (skill_id == BD_ENCORE ||
@@ -1862,8 +1869,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
}
- if (skill_id && //Do not block item-casted skills.
- (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id)
+ if (skill_id != 0 //Do not block item-casted skills.
+ && (src->type != BL_PC || ((struct map_session_data *)src)->skillitem != skill_id)
) {
//Skills blocked through status changes...
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
@@ -1963,23 +1970,26 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
hide_flag &= ~OPTION_HIDE;
switch( target->type ) {
- case BL_PC: {
- struct map_session_data *sd = (TBL_PC*) target;
- bool is_boss = (st->mode&MD_BOSS);
- bool is_detect = ((st->mode&MD_DETECTOR)?true:false);//god-knows-why gcc doesn't shut up until this happens
- if (pc_isinvisible(sd))
+ case BL_PC:
+ {
+ struct map_session_data *sd = (struct map_session_data *)target;
+ bool is_boss = (st->mode&MD_BOSS);
+ bool is_detect = ((st->mode&MD_DETECTOR)?true:false);//god-knows-why gcc doesn't shut up until this happens
+ if (pc_isinvisible(sd))
+ return 0;
+ if (tsc != NULL) {
+ if (tsc->option&hide_flag
+ && !is_boss
+ && ((sd->special_state.perfect_hiding || !is_detect)
+ || (tsc->data[SC_CLOAKINGEXCEED] != NULL && is_detect)
+ ))
+ return 0;
+ if (tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && (!skill_id || (flag == 0 && src && src->type != BL_PC)))
+ return 0;
+ if (tsc->data[SC_STEALTHFIELD] && !is_boss)
return 0;
- if( tsc ) {
- if (tsc->option&hide_flag && !is_boss &&
- ((sd->special_state.perfect_hiding || !is_detect) ||
- (tsc->data[SC_CLOAKINGEXCEED] && is_detect)))
- return 0;
- if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && (!skill_id || (flag == 0 && src && src->type != BL_PC)) )
- return 0;
- if( tsc->data[SC_STEALTHFIELD] && !is_boss )
- return 0;
- }
}
+ }
break;
case BL_ITEM:
//Allow targeting of items to pick'em up (or in the case of mobs, to loot them).
@@ -3492,10 +3502,17 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
)
regen->flag = 0; //No regen
- if ( sc->data[SC_DANCING] || sc->data[SC_OBLIVIONCURSE] || sc->data[SC_MAXIMIZEPOWER] || sc->data[SC_REBOUND]
- || ( bl->type == BL_PC && (((TBL_PC*)bl)->class_&MAPID_UPPERMASK) == MAPID_MONK
- && (sc->data[SC_EXTREMITYFIST] || (sc->data[SC_EXPLOSIONSPIRITS] && (!sc->data[SC_SOULLINK] || sc->data[SC_SOULLINK]->val2 != SL_MONK)))
+ if (sc->data[SC_DANCING] != NULL
+ || sc->data[SC_OBLIVIONCURSE] != NULL
+ || sc->data[SC_MAXIMIZEPOWER] != NULL
+ || sc->data[SC_REBOUND] != NULL
+ || (bl->type == BL_PC && (((struct map_session_data *)bl)->class_&MAPID_UPPERMASK) == MAPID_MONK
+ && (sc->data[SC_EXTREMITYFIST] != NULL
+ || (sc->data[SC_EXPLOSIONSPIRITS] != NULL
+ && (sc->data[SC_SOULLINK] == NULL || sc->data[SC_SOULLINK]->val2 != SL_MONK)
)
+ )
+ )
) {
regen->flag &=~RGN_SP; //No natural SP regen
}
@@ -3548,7 +3565,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
const struct status_data *bst = status->get_base_status(bl);
struct status_data *st = status->get_status_data(bl);
struct status_change *sc = status->get_sc(bl);
- TBL_PC *sd = BL_CAST(BL_PC,bl);
+ struct map_session_data *sd = BL_CAST(BL_PC,bl);
int temp;
if (!bst || !st)
@@ -3754,7 +3771,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
else
st->cri = status->calc_critical(bl, sc, bst->cri + 3*(st->luk - bst->luk), true);
}
- if (battle_config.show_katar_crit_bonus && bl->type == BL_PC && ((TBL_PC*)bl)->status.weapon == W_KATAR)
+ if (battle_config.show_katar_crit_bonus && bl->type == BL_PC && ((struct map_session_data *)bl)->status.weapon == W_KATAR)
st->cri <<= 1;
if(flag&SCB_FLEE2 && bst->flee2) {
@@ -3922,11 +3939,11 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_ca
struct status_data bst; // previous battle status
struct status_data *st; // pointer to current battle status
- if( bl->type == BL_PC && ((TBL_PC*)bl)->delayed_damage != 0 ) {
- if( opt&SCO_FORCE )
- ((TBL_PC*)bl)->state.hold_recalc = 0;/* clear and move on */
- else {
- ((TBL_PC*)bl)->state.hold_recalc = 1;/* flag and stop */
+ if (bl->type == BL_PC && ((struct map_session_data *)bl)->delayed_damage != 0) {
+ if (opt&SCO_FORCE) {
+ ((struct map_session_data *)bl)->state.hold_recalc = 0;/* clear and move on */
+ } else {
+ ((struct map_session_data *)bl)->state.hold_recalc = 1;/* flag and stop */
return;
}
}
@@ -3964,7 +3981,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_ca
// compare against new values and send client updates
if( bl->type == BL_PC ) {
- TBL_PC* sd = BL_CAST(BL_PC, bl);
+ struct map_session_data *sd = BL_CAST(BL_PC, bl);
if(bst.str != st->str)
clif->updatestatus(sd,SP_STR);
if(bst.agi != st->agi)
@@ -4125,8 +4142,13 @@ int status_check_visibility(struct block_list *src, struct block_list *target) {
case BL_PC:
if ( tsc->data[SC_CLOAKINGEXCEED] && !(st->mode&MD_BOSS) )
return 0;
- if ( (tsc->option&(OPTION_HIDE | OPTION_CLOAK | OPTION_CHASEWALK) || tsc->data[SC_STEALTHFIELD] || tsc->data[SC__INVISIBILITY] || tsc->data[SC_CAMOUFLAGE]) && !(st->mode&MD_BOSS) &&
- (((TBL_PC*)target)->special_state.perfect_hiding || !(st->mode&MD_DETECTOR)) )
+ if ((tsc->option&(OPTION_HIDE | OPTION_CLOAK | OPTION_CHASEWALK)
+ || tsc->data[SC_STEALTHFIELD] != NULL
+ || tsc->data[SC__INVISIBILITY] != NULL
+ || tsc->data[SC_CAMOUFLAGE] != NULL
+ )
+ && !(st->mode&MD_BOSS)
+ && (((struct map_session_data *)target)->special_state.perfect_hiding || !(st->mode&MD_DETECTOR)))
return 0;
break;
default:
@@ -4193,7 +4215,7 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_
return 0;
if ( bl->type == BL_PC )
- switch ( ((TBL_PC*)bl)->status.weapon ) {
+ switch (((struct map_session_data *)bl)->status.weapon) {
case W_BOW:
case W_MUSICAL:
case W_WHIP:
@@ -4229,7 +4251,7 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_
#endif
if ( bl->type == BL_PC )
#ifdef RENEWAL
- str = (int)(dstr + (float)dex / 5 + (float)st->luk / 3 + (float)((TBL_PC*)bl)->status.base_level / 4);
+ str = (int)(dstr + (float)dex / 5 + (float)st->luk / 3 + (float)((struct map_session_data *)bl)->status.base_level / 4);
else if ( bl->type == BL_MOB || bl->type == BL_MER )
str = dstr + ((TBL_MOB*)bl)->level;
#else
@@ -4833,10 +4855,10 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc,
#ifndef RENEWAL
if(sc->data[SC_NIBELUNGEN]) {
- if (bl->type != BL_PC)
+ if (bl->type != BL_PC) {
watk += sc->data[SC_NIBELUNGEN]->val2;
- else {
- TBL_PC *sd = (TBL_PC*)bl;
+ } else {
+ struct map_session_data *sd = (struct map_session_data *)bl;
int index = sd->equip_index[sd->state.lr_flag?EQI_HAND_L:EQI_HAND_R];
if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
watk += sc->data[SC_NIBELUNGEN]->val2;
@@ -5469,7 +5491,7 @@ signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc,
unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed)
{
- TBL_PC* sd = BL_CAST(BL_PC, bl);
+ struct map_session_data *sd = BL_CAST(BL_PC, bl);
int speed_rate;
if( sc == NULL || ( sd && sd->state.permanent_speed ) )
@@ -5701,8 +5723,7 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl
if (bl->type!=BL_PC)
bonus = sc->data[SC_ASSNCROS]->val2;
else {
- switch (((TBL_PC*)bl)->status.weapon)
- {
+ switch (((struct map_session_data *)bl)->status.weapon) {
case W_BOW:
case W_REVOLVER:
case W_RIFLE:
@@ -5802,7 +5823,7 @@ short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int
|| sc->data[SC_WILD_STORM_OPTION]))
aspd -= 50; // +5 ASPD
if (sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2)
- aspd -= (bl->type==BL_PC?pc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40;
+ aspd -= (bl->type == BL_PC ? pc->checkskill((struct map_session_data *)bl, RK_RUNEMASTERY) : 10) / 10 * 40;
if (sc->data[SC_MTF_ASPD])
aspd -= sc->data[SC_MTF_ASPD]->val1;
@@ -5857,14 +5878,11 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int
max < sc->data[SC_HLIF_FLEET]->val2)
max = sc->data[SC_HLIF_FLEET]->val2;
- if(sc->data[SC_ASSNCROS] &&
- max < sc->data[SC_ASSNCROS]->val2)
- {
- if (bl->type!=BL_PC)
+ if (sc->data[SC_ASSNCROS] && max < sc->data[SC_ASSNCROS]->val2) {
+ if (bl->type!=BL_PC) {
max = sc->data[SC_ASSNCROS]->val2;
- else
- switch(((TBL_PC*)bl)->status.weapon)
- {
+ } else {
+ switch (((struct map_session_data *)bl)->status.weapon) {
case W_BOW:
case W_REVOLVER:
case W_RIFLE:
@@ -5874,6 +5892,7 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int
break;
default:
max = sc->data[SC_ASSNCROS]->val2;
+ }
}
}
@@ -6186,7 +6205,7 @@ unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc,
const char* status_get_name(struct block_list *bl) {
nullpo_ret(bl);
switch (bl->type) {
- case BL_PC: return ((TBL_PC *)bl)->fakename[0] != '\0' ? ((TBL_PC*)bl)->fakename : ((TBL_PC*)bl)->status.name;
+ case BL_PC: return ((struct map_session_data *)bl)->fakename[0] != '\0' ? ((struct map_session_data *)bl)->fakename : ((struct map_session_data *)bl)->status.name;
case BL_MOB: return ((TBL_MOB*)bl)->name;
case BL_PET: return ((TBL_PET*)bl)->pet.name;
case BL_HOM: return ((TBL_HOM*)bl)->homunculus.name;
@@ -6204,7 +6223,7 @@ const char* status_get_name(struct block_list *bl) {
int status_get_class(struct block_list *bl) {
nullpo_ret(bl);
switch( bl->type ) {
- case BL_PC: return ((TBL_PC*)bl)->status.class_;
+ case BL_PC: return ((struct map_session_data *)bl)->status.class_;
case BL_MOB: return ((TBL_MOB*)bl)->vd->class_; //Class used on all code should be the view class of the mob.
case BL_PET: return ((TBL_PET*)bl)->pet.class_;
case BL_HOM: return ((TBL_HOM*)bl)->homunculus.class_;
@@ -6223,7 +6242,7 @@ int status_get_class(struct block_list *bl) {
int status_get_lv(struct block_list *bl) {
nullpo_ret(bl);
switch (bl->type) {
- case BL_PC: return ((TBL_PC*)bl)->status.base_level;
+ case BL_PC: return ((struct map_session_data *)bl)->status.base_level;
case BL_MOB: return ((TBL_MOB*)bl)->level;
case BL_PET: return ((TBL_PET*)bl)->pet.level;
case BL_HOM: return ((TBL_HOM*)bl)->homunculus.level;
@@ -6238,7 +6257,7 @@ struct regen_data *status_get_regen_data(struct block_list *bl)
{
nullpo_retr(NULL, bl);
switch (bl->type) {
- case BL_PC: return &((TBL_PC*)bl)->regen;
+ case BL_PC: return &((struct map_session_data *)bl)->regen;
case BL_HOM: return &((TBL_HOM*)bl)->regen;
case BL_MER: return &((TBL_MER*)bl)->regen;
case BL_ELEM: return &((TBL_ELEM*)bl)->regen;
@@ -6252,7 +6271,7 @@ struct status_data *status_get_status_data(struct block_list *bl)
nullpo_retr(&status->dummy, bl);
switch (bl->type) {
- case BL_PC: return &((TBL_PC*)bl)->battle_status;
+ case BL_PC: return &((struct map_session_data *)bl)->battle_status;
case BL_MOB: return &((TBL_MOB*)bl)->status;
case BL_PET: return &((TBL_PET*)bl)->status;
case BL_HOM: return &((TBL_HOM*)bl)->battle_status;
@@ -6268,7 +6287,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
{
nullpo_retr(NULL, bl);
switch (bl->type) {
- case BL_PC: return &((TBL_PC*)bl)->base_status;
+ case BL_PC: return &((struct map_session_data *)bl)->base_status;
case BL_MOB: return ((TBL_MOB*)bl)->base_status ? ((TBL_MOB*)bl)->base_status : &((TBL_MOB*)bl)->db->status;
case BL_PET: return &((TBL_PET*)bl)->db->status;
case BL_HOM: return &((TBL_HOM*)bl)->base_status;
@@ -6300,7 +6319,7 @@ int status_get_party_id(struct block_list *bl) {
nullpo_ret(bl);
switch (bl->type) {
case BL_PC:
- return ((TBL_PC*)bl)->status.party_id;
+ return ((struct map_session_data *)bl)->status.party_id;
case BL_PET:
if (((TBL_PET*)bl)->msd)
return ((TBL_PET*)bl)->msd->status.party_id;
@@ -6339,7 +6358,7 @@ int status_get_guild_id(struct block_list *bl) {
nullpo_ret(bl);
switch (bl->type) {
case BL_PC:
- return ((TBL_PC*)bl)->status.guild_id;
+ return ((struct map_session_data *)bl)->status.guild_id;
case BL_PET:
if (((TBL_PET*)bl)->msd)
return ((TBL_PET*)bl)->msd->status.guild_id;
@@ -6384,7 +6403,7 @@ int status_get_emblem_id(struct block_list *bl) {
nullpo_ret(bl);
switch (bl->type) {
case BL_PC:
- return ((TBL_PC*)bl)->guild_emblem_id;
+ return ((struct map_session_data *)bl)->guild_emblem_id;
case BL_PET:
if (((TBL_PET*)bl)->msd)
return ((TBL_PET*)bl)->msd->guild_emblem_id;
@@ -6450,9 +6469,8 @@ int status_isimmune(struct block_list *bl) {
if (sc && sc->data[SC_HERMODE])
return 100;
- if (bl->type == BL_PC &&
- ((TBL_PC*)bl)->special_state.no_magic_damage >= battle_config.gtb_sc_immunity)
- return ((TBL_PC*)bl)->special_state.no_magic_damage;
+ if (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage >= battle_config.gtb_sc_immunity)
+ return ((struct map_session_data *)bl)->special_state.no_magic_damage;
return 0;
}
@@ -6460,7 +6478,7 @@ struct view_data* status_get_viewdata(struct block_list *bl)
{
nullpo_retr(NULL, bl);
switch (bl->type) {
- case BL_PC: return &((TBL_PC*)bl)->vd;
+ case BL_PC: return &((struct map_session_data *)bl)->vd;
case BL_MOB: return ((TBL_MOB*)bl)->vd;
case BL_PET: return &((TBL_PET*)bl)->vd;
case BL_NPC: return ((TBL_NPC*)bl)->vd;
@@ -6490,66 +6508,69 @@ void status_set_viewdata(struct block_list *bl, int class_)
switch (bl->type) {
case BL_PC:
- {
- TBL_PC* sd = (TBL_PC*)bl;
- if (pc->db_checkid(class_)) {
- if (pc_isridingpeco(sd)) {
- switch (class_) {
- //Adapt class to a Mounted one.
- case JOB_KNIGHT:
- class_ = JOB_KNIGHT2;
- break;
- case JOB_CRUSADER:
- class_ = JOB_CRUSADER2;
- break;
- case JOB_LORD_KNIGHT:
- class_ = JOB_LORD_KNIGHT2;
- break;
- case JOB_PALADIN:
- class_ = JOB_PALADIN2;
- break;
- case JOB_BABY_KNIGHT:
- class_ = JOB_BABY_KNIGHT2;
- break;
- case JOB_BABY_CRUSADER:
- class_ = JOB_BABY_CRUSADER2;
- break;
- }
- }
- sd->vd.class_ = class_;
- clif->get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
- sd->vd.head_top = sd->status.head_top;
- sd->vd.head_mid = sd->status.head_mid;
- sd->vd.head_bottom = sd->status.head_bottom;
- sd->vd.hair_style = cap_value(sd->status.hair,0,battle_config.max_hair_style);
- sd->vd.hair_color = cap_value(sd->status.hair_color,0,battle_config.max_hair_color);
- sd->vd.cloth_color = cap_value(sd->status.clothes_color,0,battle_config.max_cloth_color);
- sd->vd.robe = sd->status.robe;
- sd->vd.body_style = sd->status.body;
- sd->vd.sex = sd->status.sex;
-
- if ( sd->vd.cloth_color ) {
- if( sd->sc.option&OPTION_WEDDING && battle_config.wedding_ignorepalette )
- sd->vd.cloth_color = 0;
- if( sd->sc.option&OPTION_XMAS && battle_config.xmas_ignorepalette )
- sd->vd.cloth_color = 0;
- if( sd->sc.option&OPTION_SUMMER && battle_config.summer_ignorepalette )
- sd->vd.cloth_color = 0;
- if( sd->sc.option&OPTION_HANBOK && battle_config.hanbok_ignorepalette )
- sd->vd.cloth_color = 0;
- if( sd->sc.option&OPTION_OKTOBERFEST /* TODO: config? */ )
- sd->vd.cloth_color = 0;
+ {
+ struct map_session_data *sd = (struct map_session_data *)bl;
+ if (pc->db_checkid(class_)) {
+ if (pc_isridingpeco(sd)) {
+ switch (class_) {
+ //Adapt class to a Mounted one.
+ case JOB_KNIGHT:
+ class_ = JOB_KNIGHT2;
+ break;
+ case JOB_CRUSADER:
+ class_ = JOB_CRUSADER2;
+ break;
+ case JOB_LORD_KNIGHT:
+ class_ = JOB_LORD_KNIGHT2;
+ break;
+ case JOB_PALADIN:
+ class_ = JOB_PALADIN2;
+ break;
+ case JOB_BABY_KNIGHT:
+ class_ = JOB_BABY_KNIGHT2;
+ break;
+ case JOB_BABY_CRUSADER:
+ class_ = JOB_BABY_CRUSADER2;
+ break;
}
- if ( sd->vd.body_style && (
- sd->sc.option&OPTION_WEDDING || sd->sc.option&OPTION_XMAS ||
- sd->sc.option&OPTION_SUMMER || sd->sc.option&OPTION_HANBOK ||
- sd->sc.option&OPTION_OKTOBERFEST))
- sd->vd.body_style = 0;
- } else if (vd)
- memcpy(&sd->vd, vd, sizeof(struct view_data));
- else
- ShowError("status_set_viewdata (PC): No view data for class %d\n", class_);
+ }
+ sd->vd.class_ = class_;
+ clif->get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
+ sd->vd.head_top = sd->status.head_top;
+ sd->vd.head_mid = sd->status.head_mid;
+ sd->vd.head_bottom = sd->status.head_bottom;
+ sd->vd.hair_style = cap_value(sd->status.hair,0,battle_config.max_hair_style);
+ sd->vd.hair_color = cap_value(sd->status.hair_color,0,battle_config.max_hair_color);
+ sd->vd.cloth_color = cap_value(sd->status.clothes_color,0,battle_config.max_cloth_color);
+ sd->vd.robe = sd->status.robe;
+ sd->vd.body_style = sd->status.body;
+ sd->vd.sex = sd->status.sex;
+
+ if (sd->vd.cloth_color) {
+ if (sd->sc.option&OPTION_WEDDING && battle_config.wedding_ignorepalette)
+ sd->vd.cloth_color = 0;
+ if (sd->sc.option&OPTION_XMAS && battle_config.xmas_ignorepalette)
+ sd->vd.cloth_color = 0;
+ if (sd->sc.option&OPTION_SUMMER && battle_config.summer_ignorepalette)
+ sd->vd.cloth_color = 0;
+ if (sd->sc.option&OPTION_HANBOK && battle_config.hanbok_ignorepalette)
+ sd->vd.cloth_color = 0;
+ if (sd->sc.option&OPTION_OKTOBERFEST /* TODO: config? */)
+ sd->vd.cloth_color = 0;
+ }
+ if (sd->vd.body_style
+ && (sd->sc.option&OPTION_WEDDING
+ || sd->sc.option&OPTION_XMAS
+ || sd->sc.option&OPTION_SUMMER
+ || sd->sc.option&OPTION_HANBOK
+ || sd->sc.option&OPTION_OKTOBERFEST))
+ sd->vd.body_style = 0;
+ } else if (vd != NULL) {
+ memcpy(&sd->vd, vd, sizeof(struct view_data));
+ } else {
+ ShowError("status_set_viewdata (PC): No view data for class %d\n", class_);
}
+ }
break;
case BL_MOB:
{
@@ -6620,7 +6641,7 @@ void status_set_viewdata(struct block_list *bl, int class_)
struct status_change *status_get_sc(struct block_list *bl) {
if( bl ) {
switch (bl->type) {
- case BL_PC: return &((TBL_PC*)bl)->sc;
+ case BL_PC: return &((struct map_session_data *)bl)->sc;
case BL_MOB: return &((TBL_MOB*)bl)->sc;
case BL_NPC: return NULL;
case BL_HOM: return &((TBL_HOM*)bl)->sc;
@@ -6876,13 +6897,13 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
sc_def = (st->vit + st->luk)*20;
break;
case SC_SIREN:
- tick_def2 = (status->get_lv(bl) * 100) + ((bl->type == BL_PC)?((TBL_PC*)bl)->status.job_level : 0);
+ tick_def2 = status->get_lv(bl) * 100 + (bl->type == BL_PC ? ((struct map_session_data *)bl)->status.job_level : 0);
break;
case SC_NEEDLE_OF_PARALYZE:
tick_def2 = (st->vit + st->luk) * 50;
break;
case SC_NETHERWORLD:
- tick_def2 = 1000 * (((bl->type == BL_PC) ? ((TBL_PC*)bl)->status.job_level : 0) / 10 + status->get_lv(bl) / 50);
+ tick_def2 = 1000 * ((bl->type == BL_PC ? ((struct map_session_data *)bl)->status.job_level : 0) / 10 + status->get_lv(bl) / 50);
break;
default:
//Effect that cannot be reduced? Likely a buff.
@@ -10218,7 +10239,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
struct block_list *d_bl = map->id2bl(sce->val1);
if( d_bl ) {
if( d_bl->type == BL_PC )
- ((TBL_PC*)d_bl)->devotion[sce->val2] = 0;
+ ((struct map_session_data*)d_bl)->devotion[sce->val2] = 0;
else if( d_bl->type == BL_MER )
((TBL_MER*)d_bl)->devotion_flag = 0;
clif->devotion(d_bl, NULL);
diff --git a/src/map/status.h b/src/map/status.h
index 55df4cdab..180c36c72 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -2123,12 +2123,12 @@ struct status_change {
#define status_get_size(bl) (status->get_status_data(bl)->size)
#define status_get_mode(bl) (status->get_status_data(bl)->mode)
-#define status_get_homstr(bl) (st->str + ((TBL_HOM*)bl)->homunculus.str_value)
-#define status_get_homagi(bl) (st->agi + ((TBL_HOM*)bl)->homunculus.agi_value)
-#define status_get_homvit(bl) (st->vit + ((TBL_HOM*)bl)->homunculus.vit_value)
-#define status_get_homint(bl) (st->int_ + ((TBL_HOM*)bl)->homunculus.int_value)
-#define status_get_homdex(bl) (st->dex + ((TBL_HOM*)bl)->homunculus.dex_value)
-#define status_get_homluk(bl) (st->luk + ((TBL_HOM*)bl)->homunculus.luk_value)
+#define status_get_homstr(bl) (st->str + ((struct homun_data *)bl)->homunculus.str_value)
+#define status_get_homagi(bl) (st->agi + ((struct homun_data *)bl)->homunculus.agi_value)
+#define status_get_homvit(bl) (st->vit + ((struct homun_data *)bl)->homunculus.vit_value)
+#define status_get_homint(bl) (st->int_ + ((struct homun_data *)bl)->homunculus.int_value)
+#define status_get_homdex(bl) (st->dex + ((struct homun_data *)bl)->homunculus.dex_value)
+#define status_get_homluk(bl) (st->luk + ((struct homun_data *)bl)->homunculus.luk_value)
//Short version, receives rate in 1->100 range, and does not uses a flag setting.
#define sc_start(src, bl, type, rate, val1, tick) (status->change_start((src),(bl),(type),100*(rate),(val1),0,0,0,(tick),SCFLAG_NONE))
diff --git a/src/map/unit.c b/src/map/unit.c
index 4c5254373..a9933d8b9 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -148,8 +148,8 @@ int unit_walktoxy_sub(struct block_list *bl)
ud->state.change_walk_target=0;
if (bl->type == BL_PC) {
- ((TBL_PC *)bl)->head_dir = 0;
- clif->walkok((TBL_PC*)bl);
+ ((struct map_session_data *)bl)->head_dir = 0;
+ clif->walkok((struct map_session_data *)bl);
}
clif->move(ud);
@@ -813,7 +813,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir)
if (!ud) return 0;
ud->dir = dir;
if (bl->type == BL_PC)
- ((TBL_PC *)bl)->head_dir = 0;
+ ((struct map_session_data *)bl)->head_dir = 0;
clif->changed_dir(bl, AREA);
return 0;
}
@@ -947,7 +947,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
}
if (bl->type == BL_PC) //Use pc_setpos
- return pc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
+ return pc->setpos((struct map_session_data *)bl, map_id2index(m), x, y, type);
if (!unit->remove_map(bl, type, ALC_MARK))
return 3;
@@ -1137,7 +1137,7 @@ int unit_can_move(struct block_list *bl) {
int unit_resume_running(int tid, int64 tick, int id, intptr_t data) {
struct unit_data *ud = (struct unit_data *)data;
- TBL_PC * sd = map->id2sd(id);
+ struct map_session_data *sd = map->id2sd(id);
if(sd && pc_isridingwug(sd))
clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv,
@@ -1873,7 +1873,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous) {
}
if( src->type == BL_PC ) {
- TBL_PC* sd = (TBL_PC*)src;
+ struct map_session_data *sd = (struct map_session_data *)src;
if( target->type == BL_NPC ) { // monster npcs [Valaris]
npc->click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest]
return 0;
@@ -2311,7 +2311,7 @@ int unit_changeviewsize(struct block_list *bl,short size)
size=(size<0)?-1:(size>0)?1:0;
if(bl->type == BL_PC) {
- ((TBL_PC*)bl)->state.size=size;
+ ((struct map_session_data *)bl)->state.size = size;
} else if(bl->type == BL_MOB) {
((TBL_MOB*)bl)->special_state.size=size;
} else