diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 00:05:13 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 00:05:13 +0000 |
commit | 5a1b01d69d45b054aef505abdb693c8fc3fdd213 (patch) | |
tree | a5c56c6e512a01c64d731c21f41d6ee6f76d6e2e /src/map | |
parent | b833ae56df9190c62169bd321a1ae0ee93f1ce7b (diff) | |
download | hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.gz hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.bz2 hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.xz hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.zip |
- Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 35 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/map.c | 23 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/pc.c | 7 | ||||
-rw-r--r-- | src/map/skill.c | 1162 | ||||
-rw-r--r-- | src/map/skill.h | 32 | ||||
-rw-r--r-- | src/map/status.c | 58 | ||||
-rw-r--r-- | src/map/status.h | 4 |
9 files changed, 803 insertions, 522 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 912aabd00..82cd85615 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1131,6 +1131,7 @@ static struct Damage battle_calc_weapon_attack( case NPC_DARKNESSATTACK: case NPC_UNDEADATTACK: case NPC_TELEKINESISATTACK: + case NPC_BLEEDING: hitrate += hitrate * 20 / 100; break; case KN_PIERCE: @@ -1382,6 +1383,12 @@ static struct Damage battle_calc_weapon_attack( case NPC_UNDEADATTACK: case NPC_TELEKINESISATTACK: case NPC_BLOODDRAIN: + case NPC_ACIDBREATH: + case NPC_DARKNESSBREATH: + case NPC_FIREBREATH: + case NPC_ICEBREATH: + case NPC_THUNDERBREATH: + case NPC_HELLJUDGEMENT: skillratio += 100*(skill_lv-1); break; case RG_BACKSTAP: @@ -2184,7 +2191,7 @@ struct Damage battle_calc_magic_attack( { //Calc base damage according to skill case AL_HEAL: case PR_BENEDICTIO: - ad.damage = skill_calc_heal(src,skill_lv)/2; + ad.damage = skill_calc_heal(src, target, skill_lv)/2; break; case PR_ASPERSIO: ad.damage = 40; @@ -2192,6 +2199,9 @@ struct Damage battle_calc_magic_attack( case PR_SANCTUARY: ad.damage = (skill_lv>6)?388:skill_lv*50; break; + case NPC_EVILLAND: + ad.damage = (skill_lv>6)?666:skill_lv*100; + break; case ALL_RESURRECTION: case PR_TURNUNDEAD: //Undead check is on skill_castend_damageid code. @@ -2211,6 +2221,12 @@ struct Damage battle_calc_magic_attack( break; default: { + if (skill_num == NPC_EARTHQUAKE) { + if (sstatus->rhw.atk2 > sstatus->rhw.atk) + MATK_ADD(sstatus->rhw.atk + rand()%(1+sstatus->rhw.atk2-sstatus->rhw.atk)) + else + MATK_ADD(sstatus->rhw.atk); + } else if (sstatus->matk_max > sstatus->matk_min) { MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min)); } else { @@ -2302,6 +2318,9 @@ struct Damage battle_calc_magic_attack( case NPC_ENERGYDRAIN: skillratio += 100*skill_lv; break; + case NPC_EARTHQUAKE: + skillratio += 400 + 500*skill_lv; + break; } MATK_RATE(skillratio); @@ -2661,7 +2680,8 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl return d; } -int battle_calc_return_damage(struct block_list* bl, int* damage, int flag) +//Calculates returned damage. direct is true if the skill was a direct attack (that is, not from another source, like a land spell +int battle_calc_return_damage(struct block_list* bl, int* damage, int direct, int flag) { struct map_session_data* sd = NULL; struct status_change* sc; @@ -2669,8 +2689,10 @@ int battle_calc_return_damage(struct block_list* bl, int* damage, int flag) BL_CAST(BL_PC, bl, sd); sc = status_get_sc(bl); + if(sc && !sc->count) + sc = NULL; - if(flag&BF_WEAPON) { + if(flag&BF_WEAPON && direct) { //Bounces back part of the damage. if (flag & BF_SHORT) { if (sd && sd->short_weapon_damage_return) @@ -2694,7 +2716,10 @@ int battle_calc_return_damage(struct block_list* bl, int* damage, int flag) // magic_damage_return by [AppleGirl] and [Valaris] if(flag&BF_MAGIC) { - if(sd && sd->magic_damage_return && rand()%100 < sd->magic_damage_return) + if( + (sd && sd->magic_damage_return && direct && rand()%100 < sd->magic_damage_return) + || (sc && sc->data[SC_MAGICMIRROR].timer != -1 && rand()%100 < sc->data[SC_MAGICMIRROR].val2) + ) { //Bounces back full damage, you take none. rdamage = *damage; *damage = 0; @@ -2886,7 +2911,7 @@ int battle_weapon_attack(struct block_list* src, struct block_list* target, unsi damage = wd.damage + wd.damage2; if (damage > 0 && src != target) { - rdamage = battle_calc_return_damage(target, &damage, wd.flag); + rdamage = battle_calc_return_damage(target, &damage, 1, wd.flag); if (rdamage > 0) { rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] diff --git a/src/map/battle.h b/src/map/battle.h index bc1036203..ff4270bce 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -25,7 +25,7 @@ struct block_list; struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); -int battle_calc_return_damage(struct block_list *bl, int *damage, int flag); +int battle_calc_return_damage(struct block_list *bl, int *damage, int direct, int flag); void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss); diff --git a/src/map/map.c b/src/map/map.c index 8d3e06e54..ebc0f403a 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1035,7 +1035,7 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int /*============================================================ * For checking a path between two points (x0, y0) and (x1, y1) *------------------------------------------------------------*/ -int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...) +int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int length, int type,...) { int returnCount =0; //total sum of returned values of func() [Skotlex] ////////////////////////////////////////////////////////////// @@ -1077,7 +1077,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y struct block_list *bl; int c, bx, by; //method specific variables - int magnitude2; //The square of the magnitude + int magnitude2, len_limit; //The square of the magnitude int k, xi, yi, xu, yu; int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1; @@ -1089,6 +1089,18 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y va_start(ap,type); + len_limit = magnitude2 = MAGNITUDE2(x0,y0, x1,y1); + if (magnitude2 < 1) //Same begin and ending point, can't trace path. + return 0; + + if (length) + { //Adjust final position to fit in the given area. + //TODO: Find an alternate method which does not requires a square root calculation. + k = sqrt(magnitude2); + mx1 = x0 + (x1 - x0)*length/k; + my1 = y0 + (y1 - y0)*length/k; + len_limit = MAGNITUDE2(x0,y0, mx1,my1); + } //Expand target area to cover range. if (mx0 > mx1) { @@ -1127,9 +1139,6 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y if (my1 >= map[m].ys) my1 = map[m].ys-1; range*=range<<8; //Values are shifted later on for higher precision using int math. - magnitude2 = MAGNITUDE2(x0,y0, x1,y1); - if (magnitude2 < 1) //Same begin and ending point, can't trace path. - return 0; if (type & ~BL_MOB) for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) { @@ -1143,7 +1152,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y yi = bl->y; k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0); - if (k < 0 || k > magnitude2) //Since more skills use this, check for ending point as well. + if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well. continue; //All these shifts are to increase the precision of the intersection point and distance considering how it's @@ -1175,7 +1184,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y xi = bl->x; yi = bl->y; k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0); - if (k < 0 || k > magnitude2) + if (k < 0 || k > len_limit) continue; k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1 diff --git a/src/map/map.h b/src/map/map.h index 84f9ed27e..f63e2b10c 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1304,7 +1304,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct bloc int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...); int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...); int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...); -int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int type, ...); +int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...); int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...); int map_countnearpc(int,int,int); //blockŠÖ˜A‚ɒljÁ diff --git a/src/map/pc.c b/src/map/pc.c index 0f69486a9..098c0ca94 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5403,6 +5403,13 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) if(bonus != 100) sp = sp * bonus / 100; } + + if (sd->sc.count && sd->sc.data[SC_CRITICALWOUND].timer!=-1) + { + hp -= hp * sd->sc.data[SC_CRITICALWOUND].val2 / 100; + sp -= sp * sd->sc.data[SC_CRITICALWOUND].val2 / 100; + } + return status_heal(&sd->bl, hp, sp, 1); } diff --git a/src/map/skill.c b/src/map/skill.c index 91757aca1..3f58a891c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -42,591 +42,620 @@ int skill_names_id[MAX_SKILL_DB]; const struct skill_name_db skill_names[] = { - { AC_CHARGEARROW, "AC_CHARGEARROW", "Arrow_Repel" } , - { AC_CONCENTRATION, "AC_CONCENTRATION", "Improve_Concentration" } , - { AC_DOUBLE, "AC_DOUBLE", "Double_Strafe" } , - { AC_MAKINGARROW, "AC_MAKINGARROW", "Arrow_Crafting" } , - { AC_OWL, "AC_OWL", "Owl's_Eye" } , - { AC_SHOWER, "AC_SHOWER", "Arrow_Shower" } , - { AC_VULTURE, "AC_VULTURE", "Vulture's_Eye" } , + { AC_CHARGEARROW, "AC_CHARGEARROW", "Arrow Repel" } , + { AC_CONCENTRATION, "AC_CONCENTRATION", "Improve Concentration" } , + { AC_DOUBLE, "AC_DOUBLE", "Double Strafe" } , + { AC_MAKINGARROW, "AC_MAKINGARROW", "Arrow Crafting" } , + { AC_OWL, "AC_OWL", "Owl's Eye" } , + { AC_SHOWER, "AC_SHOWER", "Arrow Shower" } , + { AC_VULTURE, "AC_VULTURE", "Vulture's Eye" } , { ALL_RESURRECTION, "ALL_RESURRECTION", "Resurrection" } , { AL_ANGELUS, "AL_ANGELUS", "Angelus" } , { AL_BLESSING, "AL_BLESSING", "Blessing" } , - { AL_CRUCIS, "AL_CRUCIS", "Signum_Crusis" } , + { AL_CRUCIS, "AL_CRUCIS", "Signum Crusis" } , { AL_CURE, "AL_CURE", "Cure" } , - { AL_DECAGI, "AL_DECAGI", "Decrease_AGI" } , - { AL_DEMONBANE, "AL_DEMONBANE", "Demon_Bane" } , - { AL_DP, "AL_DP", "Divine_Protection" } , + { AL_DECAGI, "AL_DECAGI", "Decrease AGI" } , + { AL_DEMONBANE, "AL_DEMONBANE", "Demon Bane" } , + { AL_DP, "AL_DP", "Divine Protection" } , { AL_HEAL, "AL_HEAL", "Heal" } , - { AL_HOLYLIGHT, "AL_HOLYLIGHT", "Holy_Light" } , - { AL_HOLYWATER, "AL_HOLYWATER", "Aqua_Benedicta" } , - { AL_INCAGI, "AL_INCAGI", "Increase_AGI" } , + { AL_HOLYLIGHT, "AL_HOLYLIGHT", "Holy Light" } , + { AL_HOLYWATER, "AL_HOLYWATER", "Aqua Benedicta" } , + { AL_INCAGI, "AL_INCAGI", "Increase AGI" } , { AL_PNEUMA, "AL_PNEUMA", "Pneuma" } , { AL_RUWACH, "AL_RUWACH", "Ruwach" } , { AL_TELEPORT, "AL_TELEPORT", "Teleport" } , - { AL_WARP, "AL_WARP", "Warp_Portal" } , - { AM_ACIDTERROR, "AM_ACIDTERROR", "Acid_Terror" } , - { AM_AXEMASTERY, "AM_AXEMASTERY", "Axe_Mastery" } , - { AM_BERSERKPITCHER, "AM_BERSERKPITCHER", "Aid_Berserk_Potion" } , + { AL_WARP, "AL_WARP", "Warp Portal" } , + { AM_ACIDTERROR, "AM_ACIDTERROR", "Acid Terror" } , + { AM_AXEMASTERY, "AM_AXEMASTERY", "Axe Mastery" } , + { AM_BERSERKPITCHER, "AM_BERSERKPITCHER", "Aid Berserk Potion" } , { AM_BIOETHICS, "AM_BIOETHICS", "Bioethics" } , - { AM_CALLHOMUN, "AM_CALLHOMUN", "Call_Homunculus" } , - { AM_CANNIBALIZE, "AM_CANNIBALIZE", "Summon_Flora" } , - { AM_CP_ARMOR, "AM_CP_ARMOR", "Synthetic_Armor" } , - { AM_CP_HELM, "AM_CP_HELM", "Biochemical_Helm" } , - { AM_CP_SHIELD, "AM_CP_SHIELD", "Synthetized_Shield" } , - { AM_CP_WEAPON, "AM_CP_WEAPON", "Alchemical_Weapon" } , + { AM_CALLHOMUN, "AM_CALLHOMUN", "Call Homunculus" } , + { AM_CANNIBALIZE, "AM_CANNIBALIZE", "Summon Flora" } , + { AM_CP_ARMOR, "AM_CP_ARMOR", "Synthetic Armor" } , + { AM_CP_HELM, "AM_CP_HELM", "Biochemical Helm" } , + { AM_CP_SHIELD, "AM_CP_SHIELD", "Synthetized Shield" } , + { AM_CP_WEAPON, "AM_CP_WEAPON", "Alchemical Weapon" } , { AM_CULTIVATION, "AM_CULTIVATION", "Cultivation" } , { AM_DEMONSTRATION, "AM_DEMONSTRATION", "Bomb" } , - { AM_LEARNINGPOTION, "AM_LEARNINGPOTION", "Potion_Research" } , - { AM_PHARMACY, "AM_PHARMACY", "Prepare_Potion" } , - { AM_POTIONPITCHER, "AM_POTIONPITCHER", "Aid_Potion" } , + { AM_LEARNINGPOTION, "AM_LEARNINGPOTION", "Potion Research" } , + { AM_PHARMACY, "AM_PHARMACY", "Prepare Potion" } , + { AM_POTIONPITCHER, "AM_POTIONPITCHER", "Aid Potion" } , { AM_REST, "AM_REST", "Vaporize" } , - { AM_RESURRECTHOMUN, "AM_RESURRECTHOMUN", "Homunculus_Resurrection" } , - { AM_SPHEREMINE, "AM_SPHEREMINE", "Summon_Marine_Sphere" } , - { AM_TWILIGHT1, "AM_TWILIGHT1", "Twilight_Pharmacy_1" } , - { AM_TWILIGHT2, "AM_TWILIGHT2", "Twilight_Pharmacy_2" } , - { AM_TWILIGHT3, "AM_TWILIGHT3", "Twilight_Pharmacy_3" } , - { ASC_BREAKER, "ASC_BREAKER", "Soul_Destroyer" } , - { ASC_CDP, "ASC_CDP", "Create_Deadly_Poison" } , - { ASC_EDP, "ASC_EDP", "Enchant_Deadly_Poison" } , - { ASC_KATAR, "ASC_KATAR", "Advanced_Katar_Mastery" } , - { ASC_METEORASSAULT, "ASC_METEORASSAULT", "Meteor_Assault" } , + { AM_RESURRECTHOMUN, "AM_RESURRECTHOMUN", "Homunculus Resurrection" } , + { AM_SPHEREMINE, "AM_SPHEREMINE", "Summon Marine Sphere" } , + { AM_TWILIGHT1, "AM_TWILIGHT1", "Twilight Pharmacy 1" } , + { AM_TWILIGHT2, "AM_TWILIGHT2", "Twilight Pharmacy 2" } , + { AM_TWILIGHT3, "AM_TWILIGHT3", "Twilight Pharmacy 3" } , + { ASC_BREAKER, "ASC_BREAKER", "Soul Destroyer" } , + { ASC_CDP, "ASC_CDP", "Create Deadly Poison" } , + { ASC_EDP, "ASC_EDP", "Enchant Deadly Poison" } , + { ASC_KATAR, "ASC_KATAR", "Advanced Katar Mastery" } , + { ASC_METEORASSAULT, "ASC_METEORASSAULT", "Meteor Assault" } , { AS_CLOAKING, "AS_CLOAKING", "Cloaking" } , - { AS_ENCHANTPOISON, "AS_ENCHANTPOISON", "Enchant_Poison" } , + { AS_ENCHANTPOISON, "AS_ENCHANTPOISON", "Enchant Poison" } , { AS_GRIMTOOTH, "AS_GRIMTOOTH", "Grimtooth" } , - { AS_KATAR, "AS_KATAR", "Katar_Mastery" } , - { AS_LEFT, "AS_LEFT", "Lefthand_Mastery" } , - { AS_POISONREACT, "AS_POISONREACT", "Poison_React" } , - { AS_RIGHT, "AS_RIGHT", "Righthand_Mastery" } , - { AS_SONICACCEL, "AS_SONICACCEL", "Sonic_Acceleration" } , - { AS_SONICBLOW, "AS_SONICBLOW", "Sonic_Blow" } , - { AS_SPLASHER, "AS_SPLASHER", "Venom_Splasher" } , - { AS_VENOMDUST, "AS_VENOMDUST", "Venom_Dust" } , - { AS_VENOMKNIFE, "AS_VENOMKNIFE", "Throw_Venom_Knife" } , - { BA_APPLEIDUN, "BA_APPLEIDUN", "Song_of_Lutie" } , - { BA_ASSASSINCROSS, "BA_ASSASSINCROSS", "Impressive_Riff" } , - { BA_DISSONANCE, "BA_DISSONANCE", "Unchained_Serenade" } , - { BA_FROSTJOKE, "BA_FROSTJOKE", "Unbarring_Octave" } , - { BA_MUSICALLESSON, "BA_MUSICALLESSON", "Music_Lessons" } , - { BA_MUSICALSTRIKE, "BA_MUSICALSTRIKE", "Melody_Strike" } , - { BA_PANGVOICE, "BA_PANGVOICE", "Pang_Voice" } , - { BA_POEMBRAGI, "BA_POEMBRAGI", "Magic_Strings" } , - { BA_WHISTLE, "BA_WHISTLE", "Perfect_Tablature" } , + { AS_KATAR, "AS_KATAR", "Katar Mastery" } , + { AS_LEFT, "AS_LEFT", "Lefthand Mastery" } , + { AS_POISONREACT, "AS_POISONREACT", "Poison React" } , + { AS_RIGHT, "AS_RIGHT", "Righthand Mastery" } , + { AS_SONICACCEL, "AS_SONICACCEL", "Sonic Acceleration" } , + { AS_SONICBLOW, "AS_SONICBLOW", "Sonic Blow" } , + { AS_SPLASHER, "AS_SPLASHER", "Venom Splasher" } , + { AS_VENOMDUST, "AS_VENOMDUST", "Venom Dust" } , + { AS_VENOMKNIFE, "AS_VENOMKNIFE", "Throw Venom Knife" } , + { BA_APPLEIDUN, "BA_APPLEIDUN", "Song of Lutie" } , + { BA_ASSASSINCROSS, "BA_ASSASSINCROSS", "Impressive Riff" } , + { BA_DISSONANCE, "BA_DISSONANCE", "Unchained Serenade" } , + { BA_FROSTJOKE, "BA_FROSTJOKE", "Unbarring Octave" } , + { BA_MUSICALLESSON, "BA_MUSICALLESSON", "Music Lessons" } , + { BA_MUSICALSTRIKE, "BA_MUSICALSTRIKE", "Melody Strike" } , + { BA_PANGVOICE, "BA_PANGVOICE", "Pang Voice" } , + { BA_POEMBRAGI, "BA_POEMBRAGI", "Magic Strings" } , + { BA_WHISTLE, "BA_WHISTLE", "Perfect Tablature" } , { BD_ADAPTATION, "BD_ADAPTATION", "Amp" } , - { BD_DRUMBATTLEFIELD, "BD_DRUMBATTLEFIELD", "Battle_Theme" } , + { BD_DRUMBATTLEFIELD, "BD_DRUMBATTLEFIELD", "Battle Theme" } , { BD_ENCORE, "BD_ENCORE", "Encore" } , - { BD_ETERNALCHAOS, "BD_ETERNALCHAOS", "Down_Tempo" } , - { BD_INTOABYSS, "BD_INTOABYSS", "Power_Cord" } , + { BD_ETERNALCHAOS, "BD_ETERNALCHAOS", "Down Tempo" } , + { BD_INTOABYSS, "BD_INTOABYSS", "Power Cord" } , { BD_LULLABY, "BD_LULLABY", "Lullaby" } , - { BD_RICHMANKIM, "BD_RICHMANKIM", "Mental_Sensing" } , - { BD_RINGNIBELUNGEN, "BD_RINGNIBELUNGEN", "Harmonic_Lick" } , - { BD_ROKISWEIL, "BD_ROKISWEIL", "Classical_Pluck" } , - { BD_SIEGFRIED, "BD_SIEGFRIED", "Acoustic_Rhythm" } , - { BS_ADRENALINE, "BS_ADRENALINE", "Adrenaline_Rush" } , - { BS_ADRENALINE2, "BS_ADRENALINE2", "Advanced_Adrenaline_Rush" } , - { BS_AXE, "BS_AXE", "Smith_Axe" } , - { BS_DAGGER, "BS_DAGGER", "Smith_Dagger" } , - { BS_ENCHANTEDSTONE, "BS_ENCHANTEDSTONE", "Enchantedstone_Craft" } , - { BS_FINDINGORE, "BS_FINDINGORE", "Ore_Discovery" } , + { BD_RICHMANKIM, "BD_RICHMANKIM", "Mental Sensing" } , + { BD_RINGNIBELUNGEN, "BD_RINGNIBELUNGEN", "Harmonic Lick" } , + { BD_ROKISWEIL, "BD_ROKISWEIL", "Classical Pluck" } , + { BD_SIEGFRIED, "BD_SIEGFRIED", "Acoustic Rhythm" } , + { BS_ADRENALINE, "BS_ADRENALINE", "Adrenaline Rush" } , + { BS_ADRENALINE2, "BS_ADRENALINE2", "Advanced Adrenaline Rush" } , + { BS_AXE, "BS_AXE", "Smith Axe" } , + { BS_DAGGER, "BS_DAGGER", "Smith Dagger" } , + { BS_ENCHANTEDSTONE, "BS_ENCHANTEDSTONE", "Enchantedstone Craft" } , + { BS_FINDINGORE, "BS_FINDINGORE", "Ore Discovery" } , { BS_GREED, "BS_GREED", "Greed" } , - { BS_HAMMERFALL, "BS_HAMMERFALL", "Hammer_Fall" } , - { BS_HILTBINDING, "BS_HILTBINDING", "Hilt_Binding" } , - { BS_IRON, "BS_IRON", "Iron_Tempering" } , - { BS_KNUCKLE, "BS_KNUCKLE", "Smith_Knucklebrace" } , - { BS_MACE, "BS_MACE", "Smith_Mace" } , - { BS_MAXIMIZE, "BS_MAXIMIZE", "Power_Maximize" } , - { BS_ORIDEOCON, "BS_ORIDEOCON", "Oridecon_Research" } , + { BS_HAMMERFALL, "BS_HAMMERFALL", "Hammer Fall" } , + { BS_HILTBINDING, "BS_HILTBINDING", "Hilt Binding" } , + { BS_IRON, "BS_IRON", "Iron Tempering" } , + { BS_KNUCKLE, "BS_KNUCKLE", "Smith Knucklebrace" } , + { BS_MACE, "BS_MACE", "Smith Mace" } , + { BS_MAXIMIZE, "BS_MAXIMIZE", "Power Maximize" } , + { BS_ORIDEOCON, "BS_ORIDEOCON", "Oridecon Research" } , { BS_OVERTHRUST, "BS_OVERTHRUST", "Power-Thrust" } , - { BS_REPAIRWEAPON, "BS_REPAIRWEAPON", "Weapon_Repair" } , - { BS_SKINTEMPER, "BS_SKINTEMPER", "Skin_Tempering" } , - { BS_SPEAR, "BS_SPEAR", "Smith_Spear" } , - { BS_STEEL, "BS_STEEL", "Steel_Tempering" } , - { BS_SWORD, "BS_SWORD", "Smith_Sword" } , - { BS_TWOHANDSWORD, "BS_TWOHANDSWORD", "Smith_Two-handed_Sword" } , - { BS_UNFAIRLYTRICK, "BS_UNFAIRLYTRICK", "Unfair_Trick" } , - { BS_WEAPONPERFECT, "BS_WEAPONPERFECT", "Weapon_Perfection" } , - { BS_WEAPONRESEARCH, "BS_WEAPONRESEARCH", "Weaponry_Research" } , - { CG_ARROWVULCAN, "CG_ARROWVULCAN", "Vulcan_Arrow" } , - { CG_HERMODE, "CG_HERMODE", "Wand_of_Hermode" } , - { CG_LONGINGFREEDOM, "CG_LONGINGFREEDOM", "Longing_for_Freedom" } , - { CG_MARIONETTE, "CG_MARIONETTE", "Marionette_Control" } , - { CG_MOONLIT, "CG_MOONLIT", "Sheltering_Bliss" } , - { CG_TAROTCARD, "CG_TAROTCARD", "Tarot_Card_of_Fate" } , - { CH_CHAINCRUSH, "CH_CHAINCRUSH", "Chain_Crush_Combo" } , - { CH_PALMSTRIKE, "CH_PALMSTRIKE", "Raging_Palm_Strike" } , + { BS_REPAIRWEAPON, "BS_REPAIRWEAPON", "Weapon Repair" } , + { BS_SKINTEMPER, "BS_SKINTEMPER", "Skin Tempering" } , + { BS_SPEAR, "BS_SPEAR", "Smith Spear" } , + { BS_STEEL, "BS_STEEL", "Steel Tempering" } , + { BS_SWORD, "BS_SWORD", "Smith Sword" } , + { BS_TWOHANDSWORD, "BS_TWOHANDSWORD", "Smith Two-handed Sword" } , + { BS_UNFAIRLYTRICK, "BS_UNFAIRLYTRICK", "Unfair Trick" } , + { BS_WEAPONPERFECT, "BS_WEAPONPERFECT", "Weapon Perfection" } , + { BS_WEAPONRESEARCH, "BS_WEAPONRESEARCH", "Weaponry Research" } , + { CG_ARROWVULCAN, "CG_ARROWVULCAN", "Vulcan Arrow" } , + { CG_HERMODE, "CG_HERMODE", "Wand of Hermode" } , + { CG_LONGINGFREEDOM, "CG_LONGINGFREEDOM", "Longing for Freedom" } , + { CG_MARIONETTE, "CG_MARIONETTE", "Marionette Control" } , + { CG_MOONLIT, "CG_MOONLIT", "Sheltering Bliss" } , + { CG_TAROTCARD, "CG_TAROTCARD", "Tarot Card of Fate" } , + { CH_CHAINCRUSH, "CH_CHAINCRUSH", "Chain Crush Combo" } , + { CH_PALMSTRIKE, "CH_PALMSTRIKE", "Raging Palm Strike" } , { CH_SOULCOLLECT, "CH_SOULCOLLECT", "Zen" } , - { CH_TIGERFIST, "CH_TIGERFIST", "Glacier_Fist" } , - { CR_ACIDDEMONSTRATION, "CR_ACIDDEMONSTRATION", "Acid_Demonstration" } , + { CH_TIGERFIST, "CH_TIGERFIST", "Glacier Fist" } , + { CR_ACIDDEMONSTRATION, "CR_ACIDDEMONSTRATION", "Acid Demonstration" } , { CR_ALCHEMY, "CR_ALCHEMY", "Alchemy" } , { CR_AUTOGUARD, "CR_AUTOGUARD", "Guard" } , - { CR_CULTIVATION, "CR_CULTIVATION", "Plant_Cultivation" } , - { CR_DEFENDER, "CR_DEFENDER", "Defending_Aura" } , + { CR_CULTIVATION, "CR_CULTIVATION", "Plant Cultivation" } , + { CR_DEFENDER, "CR_DEFENDER", "Defending Aura" } , { CR_DEVOTION, "CR_DEVOTION", "Sacrifice" } , - { CR_FULLPROTECTION, "CR_FULLPROTECTION", "Full_Protection" } , - { CR_GRANDCROSS, "CR_GRANDCROSS", "Grand_Cross" } , - { CR_HOLYCROSS, "CR_HOLYCROSS", "Holy_Cross" } , - { CR_PROVIDENCE, "CR_PROVIDENCE", "Resistant_Souls" } , - { CR_REFLECTSHIELD, "CR_REFLECTSHIELD", "Shield_Reflect" } , - { CR_SHIELDBOOMERANG, "CR_SHIELDBOOMERANG", "Shield_Boomerang" } , + { CR_FULLPROTECTION, "CR_FULLPROTECTION", "Full Protection" } , + { CR_GRANDCROSS, "CR_GRANDCROSS", "Grand Cross" } , + { CR_HOLYCROSS, "CR_HOLYCROSS", "Holy Cross" } , + { CR_PROVIDENCE, "CR_PROVIDENCE", "Resistant Souls" } , + { CR_REFLECTSHIELD, "CR_REFLECTSHIELD", "Shield Reflect" } , + { CR_SHIELDBOOMERANG, "CR_SHIELDBOOMERANG", "Shield Boomerang" } , { CR_SHIELDCHARGE, "CR_SHIELDCHARGE", "Smite" } , { CR_SHRINK, "CR_SHRINK", "Shrink" } , - { CR_SLIMPITCHER, "CR_SLIMPITCHER", "Slim_Pitcher" } , - { CR_SPEARQUICKEN, "CR_SPEARQUICKEN", "Spear_Quicken" } , - { CR_SYNTHESISPOTION, "CR_SYNTHESISPOTION", "Potion_Synthesis" } , + { CR_SLIMPITCHER, "CR_SLIMPITCHER", "Slim Pitcher" } , + { CR_SPEARQUICKEN, "CR_SPEARQUICKEN", "Spear Quicken" } , + { CR_SYNTHESISPOTION, "CR_SYNTHESISPOTION", "Potion Synthesis" } , { CR_TRUST, "CR_TRUST", "Faith" } , - { DC_DANCINGLESSON, "DC_DANCINGLESSON", "Dance_Lessons" } , - { DC_DONTFORGETME, "DC_DONTFORGETME", "Slow_Grace" } , - { DC_FORTUNEKISS, "DC_FORTUNEKISS", "Lady_Luck" } , - { DC_HUMMING, "DC_HUMMING", "Focus_Ballet" } , + { DC_DANCINGLESSON, "DC_DANCINGLESSON", "Dance Lessons" } , + { DC_DONTFORGETME, "DC_DONTFORGETME", "Slow Grace" } , + { DC_FORTUNEKISS, "DC_FORTUNEKISS", "Lady Luck" } , + { DC_HUMMING, "DC_HUMMING", "Focus Ballet" } , { DC_SCREAM, "DC_SCREAM", "Dazzler" } , - { DC_SERVICEFORYOU, "DC_SERVICEFORYOU", "Gypsy's_Kiss" } , - { DC_THROWARROW, "DC_THROWARROW", "Slinging_Arrow" } , - { DC_UGLYDANCE, "DC_UGLYDANCE", "Hip_Shaker" } , - { DC_WINKCHARM, "DC_WINKCHARM", "Sexy_Wink" } , - { GD_APPROVAL, "GD_APPROVAL", "Official_Guild_Approval" } , - { GD_BATTLEORDER, "GD_BATTLEORDER", "Battle_Command" } , - { GD_DEVELOPMENT, "GD_DEVELOPMENT", "Permanent_Development" } , - { GD_EMERGENCYCALL, "GD_EMERGENCYCALL", "Urgent_Call" } , - { GD_EXTENSION, "GD_EXTENSION", "Guild_Extension" } , - { GD_GLORYGUILD, "GD_GLORYGUILD", "Glory_of_Guild" } , - { GD_GLORYWOUNDS, "GD_GLORYWOUNDS", "Glorious_Wounds" } , - { GD_GUARDUP, "GD_GUARDUP", "Strengthen_Guardian" } , - { GD_HAWKEYES, "GD_HAWKEYES", "Sharp_Gaze" } , - { GD_KAFRACONTRACT, "GD_KAFRACONTRACT", "Contract_with_Kafra" } , - { GD_LEADERSHIP, "GD_LEADERSHIP", "Great_Leadership" } , + { DC_SERVICEFORYOU, "DC_SERVICEFORYOU", "Gypsy's Kiss" } , + { DC_THROWARROW, "DC_THROWARROW", "Slinging Arrow" } , + { DC_UGLYDANCE, "DC_UGLYDANCE", "Hip Shaker" } , + { DC_WINKCHARM, "DC_WINKCHARM", "Sexy Wink" } , + { GD_APPROVAL, "GD_APPROVAL", "Official Guild Approval" } , + { GD_BATTLEORDER, "GD_BATTLEORDER", "Battle Command" } , + { GD_DEVELOPMENT, "GD_DEVELOPMENT", "Permanent Development" } , + { GD_EMERGENCYCALL, "GD_EMERGENCYCALL", "Urgent Call" } , + { GD_EXTENSION, "GD_EXTENSION", "Guild Extension" } , + { GD_GLORYGUILD, "GD_GLORYGUILD", "Glory of Guild" } , + { GD_GLORYWOUNDS, "GD_GLORYWOUNDS", "Glorious Wounds" } , + { GD_GUARDUP, "GD_GUARDUP", "Strengthen Guardian" } , + { GD_HAWKEYES, "GD_HAWKEYES", "Sharp Gaze" } , + { GD_KAFRACONTRACT, "GD_KAFRACONTRACT", "Contract with Kafra" } , + { GD_LEADERSHIP, "GD_LEADERSHIP", "Great Leadership" } , { GD_REGENERATION, "GD_REGENERATION", "Regeneration" } , { GD_RESTORE, "GD_RESTORE", "Restoration" } , - { GD_SOULCOLD, "GD_SOULCOLD", "Cold_Heart" } , + { GD_SOULCOLD, "GD_SOULCOLD", "Cold Heart" } , { GS_ADJUSTMENT, "GS_ADJUSTMENT", "Adjustment" } , - { GS_BULLSEYE, "GS_BULLSEYE", "Bulls_Eye" } , - { GS_CHAINACTION, "GS_CHAINACTION", "Chain_Action" } , + { GS_BULLSEYE, "GS_BULLSEYE", "Bulls Eye" } , + { GS_CHAINACTION, "GS_CHAINACTION", "Chain Action" } , { GS_CRACKER, "GS_CRACKER", "Cracker" } , { GS_DESPERADO, "GS_DESPERADO", "Desperado" } , { GS_DISARM, "GS_DISARM", "Disarm" } , { GS_DUST, "GS_DUST", "Dust" } , { GS_FLING, "GS_FLING", "Fling" } , - { GS_FULLBUSTER, "GS_FULLBUSTER", "Full_Buster" } , - { GS_GATLINGFEVER, "GS_GATLINGFEVER", "Gatling_Fever" } , - { GS_GLITTERING, "GS_GLITTERING", "Flip_the_Coin" } , - { GS_GROUNDDRIFT, "GS_GROUNDDRIFT", "Ground_Drift" } , - { GS_INCREASING, "GS_INCREASING", "Increasing_Accuracy" } , - { GS_MADNESSCANCEL, "GS_MADNESSCANCEL", "Madness_Canceler" } , - { GS_MAGICALBULLET, "GS_MAGICALBULLET", "Magical_Bullet" } , - { GS_PIERCINGSHOT, "GS_PIERCINGSHOT", "Piercing_Shot" } , - { GS_RAPIDSHOWER, "GS_RAPIDSHOWER", "Rapid_Shower" } , - { GS_SINGLEACTION, "GS_SINGLEACTION", "Single_Action" } , - { GS_SNAKEEYE, "GS_SNAKEEYE", "Snake_Eye" } , - { GS_SPREADATTACK, "GS_SPREADATTACK", "Spread_Attack" } , + { GS_FULLBUSTER, "GS_FULLBUSTER", "Full Buster" } , + { GS_GATLINGFEVER, "GS_GATLINGFEVER", "Gatling Fever" } , + { GS_GLITTERING, "GS_GLITTERING", "Flip the Coin" } , + { GS_GROUNDDRIFT, "GS_GROUNDDRIFT", "Ground Drift" } , + { GS_INCREASING, "GS_INCREASING", "Increasing Accuracy" } , + { GS_MADNESSCANCEL, "GS_MADNESSCANCEL", "Madness Canceler" } , + { GS_MAGICALBULLET, "GS_MAGICALBULLET", "Magical Bullet" } , + { GS_PIERCINGSHOT, "GS_PIERCINGSHOT", "Piercing Shot" } , + { GS_RAPIDSHOWER, "GS_RAPIDSHOWER", "Rapid Shower" } , + { GS_SINGLEACTION, "GS_SINGLEACTION", "Single Action" } , + { GS_SNAKEEYE, "GS_SNAKEEYE", "Snake Eye" } , + { GS_SPREADATTACK, "GS_SPREADATTACK", "Spread Attack" } , { GS_TRACKING, "GS_TRACKING", "Tracking" } , - { GS_TRIPLEACTION, "GS_TRIPLEACTION", "Triple_Action" } , + { GS_TRIPLEACTION, "GS_TRIPLEACTION", "Triple Action" } , { HP_ASSUMPTIO, "HP_ASSUMPTIO", "Assumptio" } , { HP_BASILICA, "HP_BASILICA", "Basilica" } , - { HP_MANARECHARGE, "HP_MANARECHARGE", "Mana_Recharge" } , + { HP_MANARECHARGE, "HP_MANARECHARGE", "Mana Recharge" } , { HP_MEDITATIO, "HP_MEDITATIO", "Meditatio" } , - { HT_ANKLESNARE, "HT_ANKLESNARE", "Ankle_Snare" } , - { HT_BEASTBANE, "HT_BEASTBANE", "Beast_Bane" } , - { HT_BLASTMINE, "HT_BLASTMINE", "Blast_Mine" } , - { HT_BLITZBEAT, "HT_BLITZBEAT", "Blitz_Beat" } , - { HT_CLAYMORETRAP, "HT_CLAYMORETRAP", "Claymore_Trap" } , + { HT_ANKLESNARE, "HT_ANKLESNARE", "Ankle Snare" } , + { HT_BEASTBANE, "HT_BEASTBANE", "Beast Bane" } , + { HT_BLASTMINE, "HT_BLASTMINE", "Blast Mine" } , + { HT_BLITZBEAT, "HT_BLITZBEAT", "Blitz Beat" } , + { HT_CLAYMORETRAP, "HT_CLAYMORETRAP", "Claymore Trap" } , { HT_DETECTING, "HT_DETECTING", "Detect" } , - { HT_FALCON, "HT_FALCON", "Falconry_Mastery" } , + { HT_FALCON, "HT_FALCON", "Falconry Mastery" } , { HT_FLASHER, "HT_FLASHER", "Flasher" } , - { HT_FREEZINGTRAP, "HT_FREEZINGTRAP", "Freezing_Trap" } , - { HT_LANDMINE, "HT_LANDMINE", "Land_Mine" } , - { HT_PHANTASMIC, "HT_PHANTASMIC", "Phantasmic_Arrow" } , - { HT_POWER, "HT_POWER", "Beast_Strafing" } , - { HT_REMOVETRAP, "HT_REMOVETRAP", "Remove_Trap" } , + { HT_FREEZINGTRAP, "HT_FREEZINGTRAP", "Freezing Trap" } , + { HT_LANDMINE, "HT_LANDMINE", "Land Mine" } , + { HT_PHANTASMIC, "HT_PHANTASMIC", "Phantasmic Arrow" } , + { HT_POWER, "HT_POWER", "Beast Strafing" } , + { HT_REMOVETRAP, "HT_REMOVETRAP", "Remove Trap" } , { HT_SANDMAN, "HT_SANDMAN", "Sandman" } , - { HT_SHOCKWAVE, "HT_SHOCKWAVE", "Shockwave_Trap" } , - { HT_SKIDTRAP, "HT_SKIDTRAP", "Skid_Trap" } , - { HT_SPRINGTRAP, "HT_SPRINGTRAP", "Spring_Trap" } , - { HT_STEELCROW, "HT_STEELCROW", "Steel_Crow" } , - { HT_TALKIEBOX, "HT_TALKIEBOX", "Talkie_Box" } , + { HT_SHOCKWAVE, "HT_SHOCKWAVE", "Shockwave Trap" } , + { HT_SKIDTRAP, "HT_SKIDTRAP", "Skid Trap" } , + { HT_SPRINGTRAP, "HT_SPRINGTRAP", "Spring Trap" } , + { HT_STEELCROW, "HT_STEELCROW", "Steel Crow" } , + { HT_TALKIEBOX, "HT_TALKIEBOX", "Talkie Box" } , { HW_GANBANTEIN, "HW_GANBANTEIN", "Ganbantein" } , - { HW_GRAVITATION, "HW_GRAVITATION", "Gravitation_Field" } , - { HW_MAGICCRASHER, "HW_MAGICCRASHER", "Stave_Crasher" } , - { HW_MAGICPOWER, "HW_MAGICPOWER", "Mystical_Amplification" } , - { HW_NAPALMVULCAN, "HW_NAPALMVULCAN", "Napalm_Vulcan" } , - { HW_SOULDRAIN, "HW_SOULDRAIN", "Soul_Drain" } , + { HW_GRAVITATION, "HW_GRAVITATION", "Gravitation Field" } , + { HW_MAGICCRASHER, "HW_MAGICCRASHER", "Stave Crasher" } , + { HW_MAGICPOWER, "HW_MAGICPOWER", "Mystical Amplification" } , + { HW_NAPALMVULCAN, "HW_NAPALMVULCAN", "Napalm Vulcan" } , + { HW_SOULDRAIN, "HW_SOULDRAIN", "Soul Drain" } , { ITEM_ENCHANTARMS, "ITEM_ENCHANTARMS", "Weapon Enchantment" }, - { ITM_TOMAHAWK, "ITM_TOMAHAWK", "Tomahawk_Throwing" } , - { KN_AUTOCOUNTER, "KN_AUTOCOUNTER", "Counter_Attack" } , - { KN_BOWLINGBASH, "KN_BOWLINGBASH", "Bowling_Bash" } , - { KN_BRANDISHSPEAR, "KN_BRANDISHSPEAR", "Brandish_Spear" } , - { KN_CAVALIERMASTERY, "KN_CAVALIERMASTERY", "Cavalier_Mastery" } , - { KN_CHARGEATK, "KN_CHARGEATK", "Charge_Attack" } , - { KN_ONEHAND, "KN_ONEHAND", "Onehand_Quicken" } , + { ITM_TOMAHAWK, "ITM_TOMAHAWK", "Tomahawk Throwing" } , + { KN_AUTOCOUNTER, "KN_AUTOCOUNTER", "Counter Attack" } , + { KN_BOWLINGBASH, "KN_BOWLINGBASH", "Bowling Bash" } , + { KN_BRANDISHSPEAR, "KN_BRANDISHSPEAR", "Brandish Spear" } , + { KN_CAVALIERMASTERY, "KN_CAVALIERMASTERY", "Cavalier Mastery" } , + { KN_CHARGEATK, "KN_CHARGEATK", "Charge Attack" } , + { KN_ONEHAND, "KN_ONEHAND", "Onehand Quicken" } , { KN_PIERCE, "KN_PIERCE", "Pierce" } , - { KN_RIDING, "KN_RIDING", "Peco_Peco_Ride" } , - { KN_SPEARBOOMERANG, "KN_SPEARBOOMERANG", "Spear_Boomerang" } , - { KN_SPEARMASTERY, "KN_SPEARMASTERY", "Spear_Mastery" } , - { KN_SPEARSTAB, "KN_SPEARSTAB", "Spear_Stab" } , - { KN_TWOHANDQUICKEN, "KN_TWOHANDQUICKEN", "Twohand_Quicken" } , - { LK_AURABLADE, "LK_AURABLADE", "Aura_Blade" } , + { KN_RIDING, "KN_RIDING", "Peco Peco Ride" } , + { KN_SPEARBOOMERANG, "KN_SPEARBOOMERANG", "Spear Boomerang" } , + { KN_SPEARMASTERY, "KN_SPEARMASTERY", "Spear Mastery" } , + { KN_SPEARSTAB, "KN_SPEARSTAB", "Spear Stab" } , + { KN_TWOHANDQUICKEN, "KN_TWOHANDQUICKEN", "Twohand Quicken" } , + { LK_AURABLADE, "LK_AURABLADE", "Aura Blade" } , { LK_BERSERK, "LK_BERSERK", "Frenzy" } , - { LK_CONCENTRATION, "LK_CONCENTRATION", "Spear_Dynamo" } , - { LK_HEADCRUSH, "LK_HEADCRUSH", "Traumatic_Blow" } , - { LK_JOINTBEAT, "LK_JOINTBEAT", "Vital_Strike" } , + { LK_CONCENTRATION, "LK_CONCENTRATION", "Spear Dynamo" } , + { LK_HEADCRUSH, "LK_HEADCRUSH", "Traumatic Blow" } , + { LK_JOINTBEAT, "LK_JOINTBEAT", "Vital Strike" } , { LK_PARRYING, "LK_PARRYING", "Parry" } , - { LK_SPIRALPIERCE, "LK_SPIRALPIERCE", "Clashing_Spiral" } , + { LK_SPIRALPIERCE, "LK_SPIRALPIERCE", "Clashing Spiral" } , { LK_TENSIONRELAX, "LK_TENSIONRELAX", "Relax" } , - { MC_CARTREVOLUTION, "MC_CARTREVOLUTION", "Cart_Revolution" } , - { MC_CHANGECART, "MC_CHANGECART", "Change_Cart" } , + { MC_CARTREVOLUTION, "MC_CARTREVOLUTION", "Cart Revolution" } , + { MC_CHANGECART, "MC_CHANGECART", "Change Cart" } , { MC_DISCOUNT, "MC_DISCOUNT", "Discount" } , - { MC_IDENTIFY, "MC_IDENTIFY", "Item_Appraisal" } , - { MC_INCCARRY, "MC_INCCARRY", "Enlarge_Weight_Limit" } , - { MC_LOUD, "MC_LOUD", "Crazy_Uproar" } , + { MC_IDENTIFY, "MC_IDENTIFY", "Item Appraisal" } , + { MC_INCCARRY, "MC_INCCARRY", "Enlarge Weight Limit" } , + { MC_LOUD, "MC_LOUD", "Crazy Uproar" } , { MC_MAMMONITE, "MC_MAMMONITE", "Mammonite" } , { MC_OVERCHARGE, "MC_OVERCHARGE", "Overcharge" } , { MC_PUSHCART, "MC_PUSHCART", "Pushcart" } , { MC_VENDING, "MC_VENDING", "Vending" } , - { MG_COLDBOLT, "MG_COLDBOLT", "Cold_Bolt" } , - { MG_ENERGYCOAT, "MG_ENERGYCOAT", "Energy_Coat" } , - { MG_FIREBALL, "MG_FIREBALL", "Fire_Ball" } , - { MG_FIREBOLT, "MG_FIREBOLT", "Fire_Bolt" } , - { MG_FIREWALL, "MG_FIREWALL", "Fire_Wall" } , - { MG_FROSTDIVER, "MG_FROSTDIVER", "Frost_Diver" } , - { MG_LIGHTNINGBOLT, "MG_LIGHTNINGBOLT", "Lightening_Bolt" } , - { MG_NAPALMBEAT, "MG_NAPALMBEAT", "Napalm_Beat" } , - { MG_SAFETYWALL, "MG_SAFETYWALL", "Safety_Wall" } , + { MG_COLDBOLT, "MG_COLDBOLT", "Cold Bolt" } , + { MG_ENERGYCOAT, "MG_ENERGYCOAT", "Energy Coat" } , + { MG_FIREBALL, "MG_FIREBALL", "Fire Ball" } , + { MG_FIREBOLT, "MG_FIREBOLT", "Fire Bolt" } , + { MG_FIREWALL, "MG_FIREWALL", "Fire Wall" } , + { MG_FROSTDIVER, "MG_FROSTDIVER", "Frost Diver" } , + { MG_LIGHTNINGBOLT, "MG_LIGHTNINGBOLT", "Lightening Bolt" } , + { MG_NAPALMBEAT, "MG_NAPALMBEAT", "Napalm Beat" } , + { MG_SAFETYWALL, "MG_SAFETYWALL", "Safety Wall" } , { MG_SIGHT, "MG_SIGHT", "Sight" } , - { MG_SOULSTRIKE, "MG_SOULSTRIKE", "Soul_Strike" } , - { MG_SRECOVERY, "MG_SRECOVERY", "Increase_SP_Recovery" } , - { MG_STONECURSE, "MG_STONECURSE", "Stone_Curse" } , + { MG_SOULSTRIKE, "MG_SOULSTRIKE", "Soul Strike" } , + { MG_SRECOVERY, "MG_SRECOVERY", "Increase SP Recovery" } , + { MG_STONECURSE, "MG_STONECURSE", "Stone Curse" } , { MG_THUNDERSTORM, "MG_THUNDERSTORM", "Thunderstorm" } , - { MO_ABSORBSPIRITS, "MO_ABSORBSPIRITS", "Spiritual_Sphere_Absorption" } , - { MO_BALKYOUNG, "MO_BALKYOUNG", "Ki_Explosion" } , + { MO_ABSORBSPIRITS, "MO_ABSORBSPIRITS", "Spiritual Sphere Absorption" } , + { MO_BALKYOUNG, "MO_BALKYOUNG", "Ki Explosion" } , { MO_BLADESTOP, "MO_BLADESTOP", "Root" } , { MO_BODYRELOCATION, "MO_BODYRELOCATION", "Snap" } , - { MO_CALLSPIRITS, "MO_CALLSPIRITS", "Summon_Spirit_Sphere" } , - { MO_CHAINCOMBO, "MO_CHAINCOMBO", "Raging_Quadruple_Blow" } , - { MO_COMBOFINISH, "MO_COMBOFINISH", "Raging_Thrust" } , + { MO_CALLSPIRITS, "MO_CALLSPIRITS", "Summon Spirit Sphere" } , + { MO_CHAINCOMBO, "MO_CHAINCOMBO", "Raging Quadruple Blow" } , + { MO_COMBOFINISH, "MO_COMBOFINISH", "Raging Thrust" } , { MO_DODGE, "MO_DODGE", "Flee" } , { MO_EXPLOSIONSPIRITS, "MO_EXPLOSIONSPIRITS", "Fury" } , - { MO_EXTREMITYFIST, "MO_EXTREMITYFIST", "Guillotine_Fist" } , - { MO_FINGEROFFENSIVE, "MO_FINGEROFFENSIVE", "Throw_Spirit_Sphere" } , - { MO_INVESTIGATE, "MO_INVESTIGATE", "Occult_Impaction" } , - { MO_IRONHAND, "MO_IRONHAND", "Iron_Fists" } , - { MO_KITRANSLATION, "MO_KITRANSLATION", "Ki_Translation" } , - { MO_SPIRITSRECOVERY, "MO_SPIRITSRECOVERY", "Spiritual_Cadence" } , - { MO_STEELBODY, "MO_STEELBODY", "Mental_Strength" } , - { MO_TRIPLEATTACK, "MO_TRIPLEATTACK", "Raging_Trifecta_Blow" } , - { NJ_BAKUENRYU, "NJ_BAKUENRYU", "NJ_BAKUENRYU" } , - { NJ_BUNSINJYUTSU, "NJ_BUNSINJYUTSU", "NJ_BUNSINJYUTSU" } , - { NJ_HUUJIN, "NJ_HUUJIN", "NJ_HUUJIN" } , - { NJ_HUUMA, "NJ_HUUMA", "NJ_HUUMA" } , - { NJ_HYOUSENSOU, "NJ_HYOUSENSOU", "NJ_HYOUSENSOU" } , - { NJ_HYOUSYOURAKU, "NJ_HYOUSYOURAKU", "NJ_HYOUSYOURAKU" } , - { NJ_ISSEN, "NJ_ISSEN", "NJ_ISSEN" } , - { NJ_KAENSIN, "NJ_KAENSIN", "NJ_KAENSIN" } , - { NJ_KAMAITACHI, "NJ_KAMAITACHI", "NJ_KAMAITACHI" } , - { NJ_KASUMIKIRI, "NJ_KASUMIKIRI", "NJ_KASUMIKIRI" } , - { NJ_KIRIKAGE, "NJ_KIRIKAGE", "NJ_KIRIKAGE" } , - { NJ_KOUENKA, "NJ_KOUENKA", "NJ_KOUENKA" } , - { NJ_KUNAI, "NJ_KUNAI", "NJ_KUNAI" } , - { NJ_NEN, "NJ_NEN", "NJ_NEN" } , - { NJ_NINPOU, "NJ_NINPOU", "NJ_NINPOU" } , - { NJ_RAIGEKISAI, "NJ_RAIGEKISAI", "NJ_RAIGEKISAI" } , - { NJ_SHADOWJUMP, "NJ_SHADOWJUMP", "NJ_SHADOWJUMP" } , - { NJ_SUITON, "NJ_SUITON", "NJ_SUITON" } , - { NJ_SYURIKEN, "NJ_SYURIKEN", "NJ_SYURIKEN" } , - { NJ_TATAMIGAESHI, "NJ_TATAMIGAESHI", "NJ_TATAMIGAESHI" } , - { NJ_TOBIDOUGU, "NJ_TOBIDOUGU", "NJ_TOBIDOUGU" } , - { NJ_UTSUSEMI, "NJ_UTSUSEMI", "NJ_UTSUSEMI" } , - { NJ_ZENYNAGE, "NJ_ZENYNAGE", "NJ_ZENYNAGE" } , - { NPC_AGIUP, "NPC_AGIUP", "NPC_AGIUP" } , - { NPC_ATTRICHANGE, "NPC_ATTRICHANGE", "NPC_ATTRICHANGE" } , - { NPC_BARRIER, "NPC_BARRIER", "NPC_BARRIER" } , - { NPC_BLINDATTACK, "NPC_BLINDATTACK", "NPC_BLINDATTACK" } , - { NPC_BLOODDRAIN, "NPC_BLOODDRAIN", "NPC_BLOODDRAIN" } , - { NPC_ARMORBRAKE, "NPC_ARMORBRAKE", "Break_Armor" } , - { NPC_HELMBRAKE, "NPC_HELMBRAKE", "Break_Helm" } , - { NPC_SHIELDBRAKE, "NPC_SHIELDBRAKE", "Break_Shield" } , - { NPC_WEAPONBRAKER, "NPC_WEAPONBRAKER", "Break_Weapon" } , - { NPC_CALLSLAVE, "NPC_CALLSLAVE", "NPC_CALLSLAVE" } , - { NPC_CHANGEDARKNESS, "NPC_CHANGEDARKNESS", "NPC_CHANGEDARKNESS" } , - { NPC_CHANGEFIRE, "NPC_CHANGEFIRE", "NPC_CHANGEFIRE" } , - { NPC_CHANGEGROUND, "NPC_CHANGEGROUND", "NPC_CHANGEGROUND" } , - { NPC_CHANGEHOLY, "NPC_CHANGEHOLY", "NPC_CHANGEHOLY" } , - { NPC_CHANGEPOISON, "NPC_CHANGEPOISON", "NPC_CHANGEPOISON" } , - { NPC_CHANGETELEKINESIS, "NPC_CHANGETELEKINESIS", "NPC_CHANGETELEKINESIS" } , - { NPC_CHANGEUNDEAD, "NPC_CHANGEUNDEAD", "NPC_CHANGEUNDEAD" } , - { NPC_CHANGEWATER, "NPC_CHANGEWATER", "NPC_CHANGEWATER" } , - { NPC_CHANGEWIND, "NPC_CHANGEWIND", "NPC_CHANGEWIND" } , - { NPC_COMBOATTACK, "NPC_COMBOATTACK", "NPC_COMBOATTACK" } , - { NPC_CRITICALSLASH, "NPC_CRITICALSLASH", "NPC_CRITICALSLASH" } , - { NPC_CURSEATTACK, "NPC_CURSEATTACK", "NPC_CURSEATTACK" } , - { NPC_DARKBLESSING, "NPC_DARKBLESSING", "NPC_DARKBLESSING" } , - { NPC_DARKBREATH, "NPC_DARKBREATH", "NPC_DARKBREATH" } , - { NPC_DARKCROSS, "NPC_DARKCROSS", "NPC_DARKCROSS" } , - { NPC_DARKNESSATTACK, "NPC_DARKNESSATTACK", "NPC_DARKNESSATTACK" } , - { NPC_DARKSTRIKE, "NPC_DARKSTRIKE", "NPC_DARKSTRIKE" } , - { NPC_DARKTHUNDER, "NPC_DARKTHUNDER", "NPC_DARKTHUNDER" } , - { NPC_DEFENDER, "NPC_DEFENDER", "NPC_DEFENDER" } , - { NPC_EMOTION, "NPC_EMOTION", "NPC_EMOTION" } , - { NPC_EMOTION_ON, "NPC_EMOTION_ON", "NPC_EMOTION_ON" } , - { NPC_ENERGYDRAIN, "NPC_ENERGYDRAIN", "NPC_ENERGYDRAIN" } , - { NPC_FIREATTACK, "NPC_FIREATTACK", "NPC_FIREATTACK" } , - { NPC_GRANDDARKNESS, "NPC_GRANDDARKNESS", "NPC_GRANDDARKNESS" } , - { NPC_GROUNDATTACK, "NPC_GROUNDATTACK", "NPC_GROUNDATTACK" } , - { NPC_GUIDEDATTACK, "NPC_GUIDEDATTACK", "NPC_GUIDEDATTACK" } , - { NPC_HALLUCINATION, "NPC_HALLUCINATION", "NPC_HALLUCINATION" } , - { NPC_HOLYATTACK, "NPC_HOLYATTACK", "NPC_HOLYATTACK" } , - { NPC_INVISIBLE, "NPC_INVISIBLE", "NPC_INVISIBLE" } , - { NPC_KEEPING, "NPC_KEEPING", "NPC_KEEPING" } , - { NPC_LICK, "NPC_LICK", "NPC_LICK" } , - { NPC_MAGICALATTACK, "NPC_MAGICALATTACK", "NPC_MAGICALATTACK" } , - { NPC_MENTALBREAKER, "NPC_MENTALBREAKER", "NPC_MENTALBREAKER" } , - { NPC_METAMORPHOSIS, "NPC_METAMORPHOSIS", "NPC_METAMORPHOSIS" } , - { NPC_PETRIFYATTACK, "NPC_PETRIFYATTACK", "NPC_PETRIFYATTACK" } , - { NPC_PIERCINGATT, "NPC_PIERCINGATT", "NPC_PIERCINGATT" } , - { NPC_POISON, "NPC_POISON", "NPC_POISON" } , - { NPC_POISONATTACK, "NPC_POISONATTACK", "NPC_POISONATTACK" } , - { NPC_POWERUP, "NPC_POWERUP", "NPC_POWERUP" } , - { NPC_PROVOCATION, "NPC_PROVOCATION", "NPC_PROVOCATION" } , - { NPC_RANDOMATTACK, "NPC_RANDOMATTACK", "NPC_RANDOMATTACK" } , - { NPC_RANDOMMOVE, "NPC_RANDOMMOVE", "NPC_RANDOMMOVE" } , - { NPC_RANGEATTACK, "NPC_RANGEATTACK", "NPC_RANGEATTACK" } , - { NPC_REBIRTH, "NPC_REBIRTH", "NPC_REBIRTH" } , - { NPC_REVENGE, "NPC_REVENGE", "NPC_REVENGE" } , - { NPC_RUN, "NPC_RUN", "NPC_RUN" }, - { NPC_SELFDESTRUCTION, "NPC_SELFDESTRUCTION", "Kabooooom!" } , - { NPC_SIEGEMODE, "NPC_SIEGEMODE", "NPC_SIEGEMODE" } , - { NPC_SILENCEATTACK, "NPC_SILENCEATTACK", "NPC_SILENCEATTACK" } , - { NPC_SLEEPATTACK, "NPC_SLEEPATTACK", "NPC_SLEEPATTACK" } , - { NPC_SMOKING, "NPC_SMOKING", "NPC_SMOKING" } , - { NPC_SPEEDUP, "NPC_SPEEDUP", "NPC_SPEEDUP" } , - { NPC_SPLASHATTACK, "NPC_SPLASHATTACK", "NPC_SPLASHATTACK" } , - { NPC_STOP, "NPC_STOP", "NPC_STOP" } , - { NPC_STUNATTACK, "NPC_STUNATTACK", "NPC_STUNATTACK" } , - { NPC_SUICIDE, "NPC_SUICIDE", "NPC_SUICIDE" } , - { NPC_SUMMONMONSTER, "NPC_SUMMONMONSTER", "NPC_SUMMONMONSTER" } , - { NPC_SUMMONSLAVE, "NPC_SUMMONSLAVE", "NPC_SUMMONSLAVE" } , - { NPC_TELEKINESISATTACK, "NPC_TELEKINESISATTACK", "NPC_TELEKINESISATTACK" } , - { NPC_TRANSFORMATION, "NPC_TRANSFORMATION", "NPC_TRANSFORMATION" } , - { NPC_UNDEADATTACK, "NPC_UNDEADATTACK", "NPC_UNDEADATTACK" } , - { NPC_WATERATTACK, "NPC_WATERATTACK", "NPC_WATERATTACK" } , - { NPC_WINDATTACK, "NPC_WINDATTACK", "NPC_WINDATTACK" } , - { NV_BASIC, "NV_BASIC", "Basic_Skill" } , + { MO_EXTREMITYFIST, "MO_EXTREMITYFIST", "Guillotine Fist" } , + { MO_FINGEROFFENSIVE, "MO_FINGEROFFENSIVE", "Throw Spirit Sphere" } , + { MO_INVESTIGATE, "MO_INVESTIGATE", "Occult Impaction" } , + { MO_IRONHAND, "MO_IRONHAND", "Iron Fists" } , + { MO_KITRANSLATION, "MO_KITRANSLATION", "Ki Translation" } , + { MO_SPIRITSRECOVERY, "MO_SPIRITSRECOVERY", "Spiritual Cadence" } , + { MO_STEELBODY, "MO_STEELBODY", "Mental Strength" } , + { MO_TRIPLEATTACK, "MO_TRIPLEATTACK", "Raging Trifecta Blow" } , + { NJ_BAKUENRYU, "NJ_BAKUENRYU", "Raging Fire Dragon" } , + { NJ_BUNSINJYUTSU, "NJ_BUNSINJYUTSU", "Mirror Image" } , + { NJ_HUUJIN, "NJ_HUUJIN", "Wind Blade" } , + { NJ_HUUMA, "NJ_HUUMA", "Throw Huuma Shuriken" } , + { NJ_HYOUSENSOU, "NJ_HYOUSENSOU", "Spear of Ice" } , + { NJ_HYOUSYOURAKU, "NJ_HYOUSYOURAKU", "Ice Meteor" } , + { NJ_ISSEN, "NJ_ISSEN", "Final Strike" } , + { NJ_KAENSIN, "NJ_KAENSIN", "Crimson Fire Formation" } , + { NJ_KAMAITACHI, "NJ_KAMAITACHI", "Kamaitachi" } , + { NJ_KASUMIKIRI, "NJ_KASUMIKIRI", "Vanishing Slash" } , + { NJ_KIRIKAGE, "NJ_KIRIKAGE", "Shadow Slash" } , + { NJ_KOUENKA, "NJ_KOUENKA", "Crimson Fire Petal" } , + { NJ_KUNAI, "NJ_KUNAI", "Throw Kunai" } , + { NJ_NEN, "NJ_NEN", "Soul" } , + { NJ_NINPOU, "NJ_NINPOU", "Spirit of the Blade" } , + { NJ_RAIGEKISAI, "NJ_RAIGEKISAI", "Lightning Strike of Destruction" } , + { NJ_SHADOWJUMP, "NJ_SHADOWJUMP", "Shadow Leap" } , + { NJ_SUITON, "NJ_SUITON", "Hidden Water" } , + { NJ_SYURIKEN, "NJ_SYURIKEN", "Throw Shuriken" } , + { NJ_TATAMIGAESHI, "NJ_TATAMIGAESHI", "Improvised Defense" } , + { NJ_TOBIDOUGU, "NJ_TOBIDOUGU", "Shuriken Training" } , + { NJ_UTSUSEMI, "NJ_UTSUSEMI", "Cicada Skin Sheeding" } , + { NJ_ZENYNAGE, "NJ_ZENYNAGE", "Zeny Nage" } , + { NPC_ACIDBREATH, "NPC_ACIDBREATH", "Acid Breath" } , + { NPC_AGIUP, "NPC_AGIUP", "Agility UP" } , + { NPC_ANTIMAGIC, "NPC_ANTIMAGIC", "Anti Magic" } , + { NPC_ATTRICHANGE, "NPC_ATTRICHANGE", "Attribute Change" } , + { NPC_BARRIER, "NPC_BARRIER", "Barrier" } , + { NPC_BLEEDING, "NPC_BLEEDING", "Bleeding" } , + { NPC_BLINDATTACK, "NPC_BLINDATTACK", "Blind Attack" } , + { NPC_BLOODDRAIN, "NPC_BLOODDRAIN", "Blood Drain" } , + { NPC_ARMORBRAKE, "NPC_ARMORBRAKE", "Break Armor" } , + { NPC_HELMBRAKE, "NPC_HELMBRAKE", "Break Helm" } , + { NPC_SHIELDBRAKE, "NPC_SHIELDBRAKE", "Break Shield" } , + { NPC_WEAPONBRAKER, "NPC_WEAPONBRAKER", "Break Weapon" } , + { NPC_CALLSLAVE, "NPC_CALLSLAVE", "Recall Slaves" } , + { NPC_CHANGEDARKNESS, "NPC_CHANGEDARKNESS", "Darkness Change" } , + { NPC_CHANGEFIRE, "NPC_CHANGEFIRE", "Fire Change" } , + { NPC_CHANGEGROUND, "NPC_CHANGEGROUND", "Earth Change" } , + { NPC_CHANGEHOLY, "NPC_CHANGEHOLY", "Holy Change" } , + { NPC_CHANGEPOISON, "NPC_CHANGEPOISON", "Poison Change" } , + { NPC_CHANGETELEKINESIS, "NPC_CHANGETELEKINESIS", "Ghost Change" } , + { NPC_CHANGEUNDEAD, "NPC_CHANGEUNDEAD", "Undead Change" } , + { NPC_CHANGEWATER, "NPC_CHANGEWATER", "Water Change" } , + { NPC_CHANGEWIND, "NPC_CHANGEWIND", "Wind Change" } , + { NPC_COMBOATTACK, "NPC_COMBOATTACK", "Combo Attack" } , + { NPC_CRITICALSLASH, "NPC_CRITICALSLASH", "Critical Slash" } , + { NPC_CRITICALWOUND, "NPC_CRITICALWOUND", "Critical Wounds" } , + { NPC_CURSEATTACK, "NPC_CURSEATTACK", "Curse Attack" } , + { NPC_DARKBLESSING, "NPC_DARKBLESSING", "Dark Blessing" } , + { NPC_DARKBREATH, "NPC_DARKBREATH", "Dark Breath" } , + { NPC_DARKCROSS, "NPC_DARKCROSS", "Dark Cross" } , + { NPC_DARKNESSATTACK, "NPC_DARKNESSATTACK", "Shadow Attack" } , + { NPC_DARKNESSBREATH, "NPC_DARKNESSBREATH", "Darkness Breath" } , + { NPC_DARKSTRIKE, "NPC_DARKSTRIKE", "DarkStrike" } , + { NPC_DARKTHUNDER, "NPC_DARKTHUNDER", "DarkThunder" } , + { NPC_DEFENDER, "NPC_DEFENDER", "Defender" } , + { NPC_DRAGONFEAR, "NPC_DRAGONFEAR", "Dragon Fear" } , + { NPC_EARTHQUAKE, "NPC_EARTHQUAKE", "Earthquake" } , + { NPC_EMOTION, "NPC_EMOTION", "Emotion" } , + { NPC_EMOTION_ON, "NPC_EMOTION_ON", "Emotion ON" } , + { NPC_ENERGYDRAIN, "NPC_ENERGYDRAIN", "Energy Drain" } , + { NPC_EVILLAND, "NPC_EVILLAND", "Evil Land" } , + { NPC_EXPULSION, "NPC_EXPULSION", "Expulsion" } , + { NPC_FIREATTACK, "NPC_FIREATTACK", "Fire Attack" } , + { NPC_FIREBREATH, "NPC_FIREBREATH", "Fire Breath" } , + { NPC_GRANDDARKNESS, "NPC_GRANDDARKNESS", "Grand Dark Cross" } , + { NPC_GROUNDATTACK, "NPC_GROUNDATTACK", "Earth Attack" } , + { NPC_GUIDEDATTACK, "NPC_GUIDEDATTACK", "Guided Attack" } , + { NPC_HALLUCINATION, "NPC_HALLUCINATION", "Hallucination" } , + { NPC_HELLJUDGEMENT, "NPC_HELLJUDGEMENT", "Hell's Judgement" } , + { NPC_HOLYATTACK, "NPC_HOLYATTACK", "Holy Attack" } , + { NPC_ICEBREATH, "NPC_ICEBREATH", "Ice Breath" } , + { NPC_INVISIBLE, "NPC_INVISIBLE", "Invisible" } , + { NPC_KEEPING, "NPC_KEEPING", "Keeping" } , + { NPC_LICK, "NPC_LICK", "Lick" } , + { NPC_MAGICALATTACK, "NPC_MAGICALATTACK", "Magical Attack" } , + { NPC_MAGICMIRROR, "NPC_MAGICMIRROR", "Magic Mirror" } , + { NPC_MENTALBREAKER, "NPC_MENTALBREAKER", "Mental Breaker" } , + { NPC_METAMORPHOSIS, "NPC_METAMORPHOSIS", "Metamorphosis" } , + { NPC_PETRIFYATTACK, "NPC_PETRIFYATTACK", "Petrify Attack" } , + { NPC_PIERCINGATT, "NPC_PIERCINGATT", "Piercing Attack" } , + { NPC_POISON, "NPC_POISON", "Poisoning" } , + { NPC_POISONATTACK, "NPC_POISONATTACK", "Poison Attack" } , + { NPC_POWERUP, "NPC_POWERUP", "Power Up" } , + { NPC_PROVOCATION, "NPC_PROVOCATION", "Provocation" } , + { NPC_PULSESTRIKE, "NPC_PULSESTRIKE", "Pulse Strike" } , + { NPC_RANDOMATTACK, "NPC_RANDOMATTACK", "Random Attack" } , + { NPC_RANDOMMOVE, "NPC_RANDOMMOVE", "Random Move" } , + { NPC_RANGEATTACK, "NPC_RANGEATTACK", "Ranged attack" } , + { NPC_REBIRTH, "NPC_REBIRTH", "Rebirth" } , + { NPC_REVENGE, "NPC_REVENGE", "Revenge" } , + { NPC_RUN, "NPC_RUN", "Run" } , + { NPC_SELFDESTRUCTION, "NPC_SELFDESTRUCTION", "Self Destruction" } , + { NPC_SIEGEMODE, "NPC_SIEGEMODE", "Siege Mode" } , + { NPC_SILENCEATTACK, "NPC_SILENCEATTACK", "Silence Attack" } , + { NPC_SLEEPATTACK, "NPC_SLEEPATTACK", "Sleep Attack" } , + { NPC_SLOWCAST, "NPC_SLOWCAST", "Slow Cast" } , + { NPC_SMOKING, "NPC_SMOKING", "Smoking" } , + { NPC_SPEEDUP, "NPC_SPEEDUP", "Speed UP" } , + { NPC_SPLASHATTACK, "NPC_SPLASHATTACK", "Splash Attack" } , + { NPC_STONESKIN, "NPC_STONESKIN", "Stone Skin" } , + { NPC_STOP, "NPC_STOP", "Stop" } , + { NPC_STUNATTACK, "NPC_STUNATTACK", "Stun Attack" } , + { NPC_SUICIDE, "NPC_SUICIDE", "Suicide" } , + { NPC_SUMMONMONSTER, "NPC_SUMMONMONSTER", "Summon Monster" } , + { NPC_SUMMONSLAVE, "NPC_SUMMONSLAVE", "Summon :Slave" } , + { NPC_TELEKINESISATTACK, "NPC_TELEKINESISATTACK", "Ghost Attack" } , + { NPC_THUNDERBREATH, "NPC_THUNDERBREATH", "Thunder Breath" } , + { NPC_TRANSFORMATION, "NPC_TRANSFORMATION", "Transformation" } , + { NPC_UNDEADATTACK, "NPC_UNDEADATTACK", "Undead Attack" } , + { NPC_VAMPIRE_GIFT, "NPC_VAMPIRE_GIFT", "Vampire Gift" } , + { NPC_WATERATTACK, "NPC_WATERATTACK", "Water Attack" } , + { NPC_WIDEBLEEDING, "NPC_WIDEBLEEDING", "Wide Bleeding" } , + { NPC_WIDECONFUSE, "NPC_WIDECONFUSE", "Wide Confusion" } , + { NPC_WIDECURSE, "NPC_WIDECURSE", "Wide Curse" } , + { NPC_WIDEFREEZE, "NPC_WIDEFREEZE", "Wide Freeze" } , + { NPC_WIDESLEEP, "NPC_WIDESLEEP", "Wide Sleep" } , + { NPC_WIDESIGHT, "NPC_WIDESIGHT", "Wide Sight" } , + { NPC_WIDESILENCE, "NPC_WIDESILENCE", "Wide Silence" } , + { NPC_WIDESOULDRAIN, "NPC_WIDESOULDRAIN", "Wide Soul Drain" } , + { NPC_WIDESTONE, "NPC_WIDESTONE", "Wide Petrify" } , + { NPC_WIDESTUN, "NPC_WIDESTUN", "Wide Stun" } , + { NPC_WINDATTACK, "NPC_WINDATTACK", "Wind Attack" } , + { NV_BASIC, "NV_BASIC", "Basic Skill" } , { NV_FIRSTAID, "NV_FIRSTAID", "First Aid" } , - { NV_TRICKDEAD, "NV_TRICKDEAD", "Play_Dead" } , - { PA_GOSPEL, "PA_GOSPEL", "Battle_Chant" } , - { PA_PRESSURE, "PA_PRESSURE", "Gloria_Domini" } , - { PA_SACRIFICE, "PA_SACRIFICE", "Martyr's_Reckoning" } , - { PA_SHIELDCHAIN, "PA_SHIELDCHAIN", "Shield_Chain" } , - { PF_DOUBLECASTING, "PF_DOUBLECASTING", "Double_Casting" } , - { PF_FOGWALL, "PF_FOGWALL", "Blinding_Mist" } , + { NV_TRICKDEAD, "NV_TRICKDEAD", "Play Dead" } , + { PA_GOSPEL, "PA_GOSPEL", "Battle Chant" } , + { PA_PRESSURE, "PA_PRESSURE", "Gloria Domini" } , + { PA_SACRIFICE, "PA_SACRIFICE", "Martyr's Reckoning" } , + { PA_SHIELDCHAIN, "PA_SHIELDCHAIN", "Shield Chain" } , + { PF_DOUBLECASTING, "PF_DOUBLECASTING", "Double Casting" } , + { PF_FOGWALL, "PF_FOGWALL", "Blinding Mist" } , { PF_HPCONVERSION, "PF_HPCONVERSION", "Indulge" } , { PF_MEMORIZE, "PF_MEMORIZE", "Foresight" } , - { PF_MINDBREAKER, "PF_MINDBREAKER", "Mind_Breaker" } , - { PF_SOULBURN, "PF_SOULBURN", "Soul_Siphon" } , - { PF_SOULCHANGE, "PF_SOULCHANGE", "Soul_Exhale" } , - { PF_SPIDERWEB, "PF_SPIDERWEB", "Fiber_Lock" } , + { PF_MINDBREAKER, "PF_MINDBREAKER", "Mind Breaker" } , + { PF_SOULBURN, "PF_SOULBURN", "Soul Siphon" } , + { PF_SOULCHANGE, "PF_SOULCHANGE", "Soul Exhale" } , + { PF_SPIDERWEB, "PF_SPIDERWEB", "Fiber Lock" } , { PR_ASPERSIO, "PR_ASPERSIO", "Aspersio" } , - { PR_BENEDICTIO, "PR_BENEDICTIO", "B.S_Sacramenti" } , + { PR_BENEDICTIO, "PR_BENEDICTIO", "B.S. Sacramenti" } , { PR_GLORIA, "PR_GLORIA", "Gloria" } , - { PR_IMPOSITIO, "PR_IMPOSITIO", "Impositio_Manus" } , - { PR_KYRIE, "PR_KYRIE", "Kyrie_Eleison" } , - { PR_LEXAETERNA, "PR_LEXAETERNA", "Lex_Aeterna" } , - { PR_LEXDIVINA, "PR_LEXDIVINA", "Lex_Divina" } , - { PR_MACEMASTERY, "PR_MACEMASTERY", "Mace_Mastery" } , + { PR_IMPOSITIO, "PR_IMPOSITIO", "Impositio Manus" } , + { PR_KYRIE, "PR_KYRIE", "Kyrie Eleison" } , + { PR_LEXAETERNA, "PR_LEXAETERNA", "Lex Aeterna" } , + { PR_LEXDIVINA, "PR_LEXDIVINA", "Lex Divina" } , + { PR_MACEMASTERY, "PR_MACEMASTERY", "Mace Mastery" } , { PR_MAGNIFICAT, "PR_MAGNIFICAT", "Magnificat" } , - { PR_MAGNUS, "PR_MAGNUS", "Magnus_Exorcismus" } , + { PR_MAGNUS, "PR_MAGNUS", "Magnus Exorcismus" } , { PR_REDEMPTIO, "PR_REDEMPTIO", "Redemptio" } , { PR_SANCTUARY, "PR_SANCTUARY", "Sanctuary" } , - { PR_SLOWPOISON, "PR_SLOWPOISON", "Slow_Poison" } , - { PR_STRECOVERY, "PR_STRECOVERY", "Status_Recovery" } , + { PR_SLOWPOISON, "PR_SLOWPOISON", "Slow Poison" } , + { PR_STRECOVERY, "PR_STRECOVERY", "Status Recovery" } , { PR_SUFFRAGIUM, "PR_SUFFRAGIUM", "Suffragium" } , - { PR_TURNUNDEAD, "PR_TURNUNDEAD", "Turn_Undead" } , - { RG_BACKSTAP, "RG_BACKSTAP", "Back_Stab" } , + { PR_TURNUNDEAD, "PR_TURNUNDEAD", "Turn Undead" } , + { RG_BACKSTAP, "RG_BACKSTAP", "Back Stab" } , { RG_CLEANER, "RG_CLEANER", "Remover" } , - { RG_CLOSECONFINE, "RG_CLOSECONFINE", "Close_Confine"} , + { RG_CLOSECONFINE, "RG_CLOSECONFINE", "Close Confine"} , { RG_COMPULSION, "RG_COMPULSION", "Haggle" } , { RG_FLAGGRAFFITI, "RG_FLAGGRAFFITI", "Piece" } , { RG_GANGSTER, "RG_GANGSTER", "Slyness" } , { RG_GRAFFITI, "RG_GRAFFITI", "Scribble" } , { RG_INTIMIDATE, "RG_INTIMIDATE", "Snatch" } , { RG_PLAGIARISM, "RG_PLAGIARISM", "Intimidate" } , - { RG_RAID, "RG_RAID", "Sightless_Mind" } , + { RG_RAID, "RG_RAID", "Sightless Mind" } , { RG_SNATCHER, "RG_SNATCHER", "Gank" } , { RG_STEALCOIN, "RG_STEALCOIN", "Mug" } , - { RG_STRIPARMOR, "RG_STRIPARMOR", "Divest_Armor" } , - { RG_STRIPHELM, "RG_STRIPHELM", "Divest_Helm" } , - { RG_STRIPSHIELD, "RG_STRIPSHIELD", "Divest_Shield" } , - { RG_STRIPWEAPON, "RG_STRIPWEAPON", "Divest_Weapon" } , + { RG_STRIPARMOR, "RG_STRIPARMOR", "Divest Armor" } , + { RG_STRIPHELM, "RG_STRIPHELM", "Divest Helm" } , + { RG_STRIPSHIELD, "RG_STRIPSHIELD", "Divest Shield" } , + { RG_STRIPWEAPON, "RG_STRIPWEAPON", "Divest Weapon" } , { RG_TUNNELDRIVE, "RG_TUNNELDRIVE", "Stalk" } , { SA_ABRACADABRA, "SA_ABRACADABRA", "Hocus-pocus" } , - { SA_ADVANCEDBOOK, "SA_ADVANCEDBOOK", "Advanced_Book" } , + { SA_ADVANCEDBOOK, "SA_ADVANCEDBOOK", "Advanced Book" } , { SA_AUTOSPELL, "SA_AUTOSPELL", "Hindsight" } , - { SA_CASTCANCEL, "SA_CASTCANCEL", "Cast_Cancel" } , - { SA_CLASSCHANGE, "SA_CLASSCHANGE", "Class_Change" } , + { SA_CASTCANCEL, "SA_CASTCANCEL", "Cast Cancel" } , + { SA_CLASSCHANGE, "SA_CLASSCHANGE", "Class Change" } , { SA_COMA, "SA_COMA", "Coma" } , - { SA_CREATECON, "SA_CREATECON", "Create_Elemental_Converter" } , - { SA_DEATH, "SA_DEATH", "Grim_Reaper" } , + { SA_CREATECON, "SA_CREATECON", "Create Elemental Converter" } , + { SA_DEATH, "SA_DEATH", "Grim Reaper" } , { SA_DELUGE, "SA_DELUGE", "Deluge" } , { SA_DISPELL, "SA_DISPELL", "Dispell" } , { SA_DRAGONOLOGY, "SA_DRAGONOLOGY", "Dragonology" } , - { SA_ELEMENTFIRE, "SA_ELEMENTFIRE", "Elemental_Change_Fire" } , - { SA_ELEMENTGROUND, "SA_ELEMENTGROUND", "Elemental_Change_Earth" } , - { SA_ELEMENTWATER, "SA_ELEMENTWATER", "Elemental_Change_Water" } , - { SA_ELEMENTWIND, "SA_ELEMENTWIND", "Elemental_Change_Wind" } , - { SA_FLAMELAUNCHER, "SA_FLAMELAUNCHER", "Endow_Blaze" } , - { SA_FORTUNE, "SA_FORTUNE", "Gold_Digger" } , - { SA_FREECAST, "SA_FREECAST", "Free_Cast" } , - { SA_FROSTWEAPON, "SA_FROSTWEAPON", "Endow_Tsunami" } , + { SA_ELEMENTFIRE, "SA_ELEMENTFIRE", "Elemental Change Fire" } , + { SA_ELEMENTGROUND, "SA_ELEMENTGROUND", "Elemental Change Earth" } , + { SA_ELEMENTWATER, "SA_ELEMENTWATER", "Elemental Change Water" } , + { SA_ELEMENTWIND, "SA_ELEMENTWIND", "Elemental Change Wind" } , + { SA_FLAMELAUNCHER, "SA_FLAMELAUNCHER", "Endow Blaze" } , + { SA_FORTUNE, "SA_FORTUNE", "Gold Digger" } , + { SA_FREECAST, "SA_FREECAST", "Free Cast" } , + { SA_FROSTWEAPON, "SA_FROSTWEAPON", "Endow Tsunami" } , { SA_FULLRECOVERY, "SA_FULLRECOVERY", "Rejuvenation" } , { SA_GRAVITY, "SA_GRAVITY", "Gravity" } , { SA_INSTANTDEATH, "SA_INSTANTDEATH", "Suicide" } , - { SA_LANDPROTECTOR, "SA_LANDPROTECTOR", "Magnetic_Earth" } , + { SA_LANDPROTECTOR, "SA_LANDPROTECTOR", "Magnetic Earth" } , { SA_LEVELUP, "SA_LEVELUP", "Leveling" } , - { SA_LIGHTNINGLOADER, "SA_LIGHTNINGLOADER", "Endow_Tornado" } , - { SA_MAGICROD, "SA_MAGICROD", "Magic_Rod" } , - { SA_MONOCELL, "SA_MONOCELL", "Mono_Cell" } , + { SA_LIGHTNINGLOADER, "SA_LIGHTNINGLOADER", "Endow Tornado" } , + { SA_MAGICROD, "SA_MAGICROD", "Magic Rod" } , + { SA_MONOCELL, "SA_MONOCELL", "Mono Cell" } , { SA_QUESTION, "SA_QUESTION", "Questioning" } , - { SA_REVERSEORCISH, "SA_REVERSEORCISH", "Grampus_Morph" } , - { SA_SEISMICWEAPON, "SA_SEISMICWEAPON", "Endow_Quake" } , - { SA_SPELLBREAKER, "SA_SPELLBREAKER", "Spell_Breaker" } , - { SA_SUMMONMONSTER, "SA_SUMMONMONSTER", "Monster_Chant" } , - { SA_TAMINGMONSTER, "SA_TAMINGMONSTER", "Beastly_Hypnosis" } , + { SA_REVERSEORCISH, "SA_REVERSEORCISH", "Grampus Morph" } , + { SA_SEISMICWEAPON, "SA_SEISMICWEAPON", "Endow Quake" } , + { SA_SPELLBREAKER, "SA_SPELLBREAKER", "Spell Breaker" } , + { SA_SUMMONMONSTER, "SA_SUMMONMONSTER", "Monster Chant" } , + { SA_TAMINGMONSTER, "SA_TAMINGMONSTER", "Beastly Hypnosis" } , { SA_VIOLENTGALE, "SA_VIOLENTGALE", "Whirlwind" } , { SA_VOLCANO, "SA_VOLCANO", "Volcano" } , - { SG_DEVIL, "SG_DEVIL", "Devil_of_the_Sun,_Moon_and_Stars" } , - { SG_FEEL, "SG_FEEL", "Feeling_of_the_Sun,_Moon_and_Star" } , - { SG_FRIEND, "SG_FRIEND", "Companion_of_the_Sun_and_Moon" } , - { SG_FUSION, "SG_FUSION", "Union_of_the_Sun,_Moon_and_Stars" } , - { SG_HATE, "SG_HATE", "Hatred_of_the_Sun,_Moon_and_Stars" } , - { SG_KNOWLEDGE, "SG_KNOWLEDGE", "Knowledge_of_the_Sun,_Moon_and_Stars" } , - { SG_MOON_ANGER, "SG_MOON_ANGER", "Fury_of_the_Moon" } , - { SG_MOON_BLESS, "SG_MOON_BLESS", "Bless_of_the_Moon" } , - { SG_MOON_COMFORT, "SG_MOON_COMFORT", "Comfort_of_the_Moon" } , - { SG_MOON_WARM, "SG_MOON_WARM", "Warmth_of_the_Moon" } , - { SG_STAR_ANGER, "SG_STAR_ANGER", "Fury_of_the_Stars" } , - { SG_STAR_BLESS, "SG_STAR_BLESS", "Bless_of_the_Stars" } , - { SG_STAR_COMFORT, "SG_STAR_COMFORT", "Comfort_of_the_Stars" } , - { SG_STAR_WARM, "SG_STAR_WARM", "Warmth_of_the_Stars" } , - { SG_SUN_ANGER, "SG_SUN_ANGER", "Fury_of_the_Sun" } , - { SG_SUN_BLESS, "SG_SUN_BLESS", "Bless_of_the_Sun" } , - { SG_SUN_COMFORT, "SG_SUN_COMFORT", "Comfort_of_the_Sun" } , - { SG_SUN_WARM, "SG_SUN_WARM", "Warmth_of_the_Sun" } , - { SL_ALCHEMIST, "SL_ALCHEMIST", "Spirit_of_Alchemist" } , - { SL_ASSASIN, "SL_ASSASIN", "Spirit_of_Assassin" } , - { SL_BARDDANCER, "SL_BARDDANCER", "Spirit_of_Bard_and_Dancer" } , - { SL_BLACKSMITH, "SL_BLACKSMITH", "Spirit_of_Blacksmith" } , - { SL_CRUSADER, "SL_CRUSADER", "Spirit_of_Crusader" } , - { SL_HIGH, "SL_HIGH", "Spirit_of_Advanced_1st_Class" } , - { SL_HUNTER, "SL_HUNTER", "Spirit_of_Hunter" } , + { SG_DEVIL, "SG_DEVIL", "Devil of the Sun, Moon and Stars" } , + { SG_FEEL, "SG_FEEL", "Feeling of the Sun, Moon and Star" } , + { SG_FRIEND, "SG_FRIEND", "Companion of the Sun and Moon" } , + { SG_FUSION, "SG_FUSION", "Union of the Sun, Moon and Stars" } , + { SG_HATE, "SG_HATE", "Hatred of the Sun, Moon and Stars" } , + { SG_KNOWLEDGE, "SG_KNOWLEDGE", "Knowledge of the Sun, Moon and Stars" } , + { SG_MOON_ANGER, "SG_MOON_ANGER", "Fury of the Moon" } , + { SG_MOON_BLESS, "SG_MOON_BLESS", "Bless of the Moon" } , + { SG_MOON_COMFORT, "SG_MOON_COMFORT", "Comfort of the Moon" } , + { SG_MOON_WARM, "SG_MOON_WARM", "Warmth of the Moon" } , + { SG_STAR_ANGER, "SG_STAR_ANGER", "Fury of the Stars" } , + { SG_STAR_BLESS, "SG_STAR_BLESS", "Bless of the Stars" } , + { SG_STAR_COMFORT, "SG_STAR_COMFORT", "Comfort of the Stars" } , + { SG_STAR_WARM, "SG_STAR_WARM", "Warmth of the Stars" } , + { SG_SUN_ANGER, "SG_SUN_ANGER", "Fury of the Sun" } , + { SG_SUN_BLESS, "SG_SUN_BLESS", "Bless of the Sun" } , + { SG_SUN_COMFORT, "SG_SUN_COMFORT", "Comfort of the Sun" } , + { SG_SUN_WARM, "SG_SUN_WARM", "Warmth of the Sun" } , + { SL_ALCHEMIST, "SL_ALCHEMIST", "Spirit of Alchemist" } , + { SL_ASSASIN, "SL_ASSASIN", "Spirit of Assassin" } , + { SL_BARDDANCER, "SL_BARDDANCER", "Spirit of Bard and Dancer" } , + { SL_BLACKSMITH, "SL_BLACKSMITH", "Spirit of Blacksmith" } , + { SL_CRUSADER, "SL_CRUSADER", "Spirit of Crusader" } , + { SL_HIGH, "SL_HIGH", "Spirit of Advanced 1st Class" } , + { SL_HUNTER, "SL_HUNTER", "Spirit of Hunter" } , { SL_KAAHI, "SL_KAAHI", "Kaahi" } , { SL_KAINA, "SL_KAINA", "Kaina" } , { SL_KAITE, "SL_KAITE", "Kaite" } , { SL_KAIZEL, "SL_KAIZEL", "Kaizel" } , { SL_KAUPE, "SL_KAUPE", "Kaupe" } , - { SL_KNIGHT, "SL_KNIGHT", "Spirit_of_Knight" } , - { SL_MONK, "SL_MONK", "Spirit_of_Monk" } , - { SL_PRIEST, "SL_PRIEST", "Spirit_of_Priest" } , - { SL_ROGUE, "SL_ROGUE", "Spirit_of_Rogue" } , - { SL_SAGE, "SL_SAGE", "Spirit_of_Sage" } , + { SL_KNIGHT, "SL_KNIGHT", "Spirit of Knight" } , + { SL_MONK, "SL_MONK", "Spirit of Monk" } , + { SL_PRIEST, "SL_PRIEST", "Spirit of Priest" } , + { SL_ROGUE, "SL_ROGUE", "Spirit of Rogue" } , + { SL_SAGE, "SL_SAGE", "Spirit of Sage" } , { SL_SKA, "SL_SKA", "Eska" } , { SL_SKE, "SL_SKE", "Eske" } , { SL_SMA, "SL_SMA", "Esma" } , - { SL_SOULLINKER, "SL_SOULLINKER", "Spirit_of_Soul_Linker" } , - { SL_STAR, "SL_STAR", "Spirit_of_Stars" } , + { SL_SOULLINKER, "SL_SOULLINKER", "Spirit of Soul Linker" } , + { SL_STAR, "SL_STAR", "Spirit of Stars" } , { SL_STIN, "SL_STIN", "Estin" } , { SL_STUN, "SL_STUN", "Estun" } , - { SL_SUPERNOVICE, "SL_SUPERNOVICE", "Spirit_of_Super_Novice" } , + { SL_SUPERNOVICE, "SL_SUPERNOVICE", "Spirit of Super Novice" } , { SL_SWOO, "SL_SWOO", "Eswoo" } , - { SL_WIZARD, "SL_WIZARD", "Spirit_of_Wizard" } , + { SL_WIZARD, "SL_WIZARD", "Spirit of Wizard" } , { SM_AUTOBERSERK, "SM_AUTOBERSERK", "Berserk" } , { SM_BASH, "SM_BASH", "Bash" } , { SM_ENDURE, "SM_ENDURE", "Endure" } , - { SM_FATALBLOW, "SM_FATALBLOW", "Fatal_Blow" } , - { SM_MAGNUM, "SM_MAGNUM", "Magnum_Break" } , - { SM_MOVINGRECOVERY, "SM_MOVINGRECOVERY", "HP_Recovery_While_Moving" } , + { SM_FATALBLOW, "SM_FATALBLOW", "Fatal Blow" } , + { SM_MAGNUM, "SM_MAGNUM", "Magnum Break" } , + { SM_MOVINGRECOVERY, "SM_MOVINGRECOVERY", "HP Recovery While Moving" } , { SM_PROVOKE, "SM_PROVOKE", "Provoke" } , - { SM_RECOVERY, "SM_RECOVERY", "Increase_HP_Recovery" } , - { SM_SWORD, "SM_SWORD", "Sword_Mastery" } , - { SM_TWOHAND, "SM_TWOHAND", "Two-Handed_Sword_Mastery" } , - { SN_FALCONASSAULT, "SN_FALCONASSAULT", "Falcon_Assault" } , - { SN_SHARPSHOOTING, "SN_SHARPSHOOTING", "Focused_Arrow_Strike" } , - { SN_SIGHT, "SN_SIGHT", "Falcon_Eyes" } , - { SN_WINDWALK, "SN_WINDWALK", "Wind_Walker" } , + { SM_RECOVERY, "SM_RECOVERY", "Increase HP Recovery" } , + { SM_SWORD, "SM_SWORD", "Sword Mastery" } , + { SM_TWOHAND, "SM_TWOHAND", "Two-Handed Sword Mastery" } , + { SN_FALCONASSAULT, "SN_FALCONASSAULT", "Falcon Assault" } , + { SN_SHARPSHOOTING, "SN_SHARPSHOOTING", "Focused Arrow Strike" } , + { SN_SIGHT, "SN_SIGHT", "Falcon Eyes" } , + { SN_WINDWALK, "SN_WINDWALK", "Wind Walker" } , { ST_CHASEWALK, "ST_CHASEWALK", "Stealth" } , - { ST_FULLSTRIP, "ST_FULLSTRIP", "Full_Divestment" } , + { ST_FULLSTRIP, "ST_FULLSTRIP", "Full Divestment" } , { ST_PRESERVE, "ST_PRESERVE", "Preserve" } , - { ST_REJECTSWORD, "ST_REJECTSWORD", "Counter_Instinct" } , - { TF_BACKSLIDING, "TF_BACKSLIDING", "Back_Slide" } , + { ST_REJECTSWORD, "ST_REJECTSWORD", "Counter Instinct" } , + { TF_BACKSLIDING, "TF_BACKSLIDING", "Back Slide" } , { TF_DETOXIFY, "TF_DETOXIFY", "Detoxify" } , - { TF_DOUBLE, "TF_DOUBLE", "Double_Attack" } , + { TF_DOUBLE, "TF_DOUBLE", "Double Attack" } , { TF_HIDING, "TF_HIDING", "Hiding" } , - { TF_MISS, "TF_MISS", "Improve_Dodge" } , - { TF_PICKSTONE, "TF_PICKSTONE", "Find_Stone" } , + { TF_MISS, "TF_MISS", "Improve Dodge" } , + { TF_PICKSTONE, "TF_PICKSTONE", "Find Stone" } , { TF_POISON, "TF_POISON", "Envenom" } , - { TF_SPRINKLESAND, "TF_SPRINKLESAND", "Sand_Attack" } , + { TF_SPRINKLESAND, "TF_SPRINKLESAND", "Sand Attack" } , { TF_STEAL, "TF_STEAL", "Steal" } , - { TF_THROWSTONE, "TF_THROWSTONE", "Stone_Fling" } , - { TK_COUNTER, "TK_COUNTER", "Spin_Kick" } , + { TF_THROWSTONE, "TF_THROWSTONE", "Stone Fling" } , + { TK_COUNTER, "TK_COUNTER", "Spin Kick" } , { TK_DODGE, "TK_DODGE", "Sprint" } , - { TK_DOWNKICK, "TK_DOWNKICK", "Heel_Drop" } , - { TK_HIGHJUMP, "TK_HIGHJUMP", "Taekwon_Jump" } , - { TK_HPTIME, "TK_HPTIME", "Peaceful_Break" } , - { TK_JUMPKICK, "TK_JUMPKICK", "Flying_Kick" } , + { TK_DOWNKICK, "TK_DOWNKICK", "Heel Drop" } , + { TK_HIGHJUMP, "TK_HIGHJUMP", "Taekwon Jump" } , + { TK_HPTIME, "TK_HPTIME", "Peaceful Break" } , + { TK_JUMPKICK, "TK_JUMPKICK", "Flying Kick" } , { TK_MISSION, "TK_MISSION", "Mission" } , { TK_POWER, "TK_POWER", "Kihop" } , - { TK_READYCOUNTER, "TK_READYCOUNTER", "Spin_Kick_Stance" } , - { TK_READYDOWN, "TK_READYDOWN", "Heel_Drop_Stance" } , - { TK_READYSTORM, "TK_READYSTORM", "Tornado_Stance" } , - { TK_READYTURN, "TK_READYTURN", "Roundhouse_Stance" } , + { TK_READYCOUNTER, "TK_READYCOUNTER", "Spin Kick Stance" } , + { TK_READYDOWN, "TK_READYDOWN", "Heel Drop Stance" } , + { TK_READYSTORM, "TK_READYSTORM", "Tornado Stance" } , + { TK_READYTURN, "TK_READYTURN", "Roundhouse Stance" } , { TK_RUN, "TK_RUN", "Sprint" } , - { TK_SEVENWIND, "TK_SEVENWIND", "Mild_Wind" } , - { TK_SPTIME, "TK_SPTIME", "Happy_Break" } , - { TK_STORMKICK, "TK_STORMKICK", "Storm_Kick" } , - { TK_TURNKICK, "TK_TURNKICK", "Turn_Kick" } , - { WE_BABY, "WE_BABY", "Mom,_Dad,_I_love_you!" } , - { WE_CALLBABY, "WE_CALLBABY", "Come_to_me,_honey~" } , - { WE_CALLPARENT, "WE_CALLPARENT", "Mom,_Dad,_I_miss_you!" } , - { WE_CALLPARTNER, "WE_CALLPARTNER", "Romantic_Rendezvous" } , - { WE_FEMALE, "WE_FEMALE", "Loving_Touch" } , - { WE_MALE, "WE_MALE", "Undying_Love" } , - { WS_CARTBOOST, "WS_CARTBOOST", "Cart_Boost" } , - { WS_CARTTERMINATION, "WS_CARTTERMINATION", "Cart_Termination" } , - { WS_CREATECOIN, "WS_CREATECOIN", "Coin_Craft" } , - { WS_CREATENUGGET, "WS_CREATENUGGET", "Nugget_Craft" } , - { WS_MELTDOWN, "WS_MELTDOWN", "Shattering_Strike" } , - { WS_OVERTHRUSTMAX, "WS_OVERTHRUSTMAX", "Max_Power-Thust" } , - { WS_SYSTEMCREATE, "WS_SYSTEMCREATE", "Auto_Attacking_Machine_Craft" } , - { WS_WEAPONREFINE, "WS_WEAPONREFINE", "Weapon_Refine" } , - { WZ_EARTHSPIKE, "WZ_EARTHSPIKE", "Earth_Spike" } , + { TK_SEVENWIND, "TK_SEVENWIND", "Mild Wind" } , + { TK_SPTIME, "TK_SPTIME", "Happy Break" } , + { TK_STORMKICK, "TK_STORMKICK", "Storm Kick" } , + { TK_TURNKICK, "TK_TURNKICK", "Turn Kick" } , + { WE_BABY, "WE_BABY", "Mom, Dad, I love you!" } , + { WE_CALLBABY, "WE_CALLBABY", "Come to me, honey~" } , + { WE_CALLPARENT, "WE_CALLPARENT", "Mom, Dad, I miss you!" } , + { WE_CALLPARTNER, "WE_CALLPARTNER", "Romantic Rendezvous" } , + { WE_FEMALE, "WE_FEMALE", "Loving Touch" } , + { WE_MALE, "WE_MALE", "Undying Love" } , + { WS_CARTBOOST, "WS_CARTBOOST", "Cart Boost" } , + { WS_CARTTERMINATION, "WS_CARTTERMINATION", "Cart Termination" } , + { WS_CREATECOIN, "WS_CREATECOIN", "Coin Craft" } , + { WS_CREATENUGGET, "WS_CREATENUGGET", "Nugget Craft" } , + { WS_MELTDOWN, "WS_MELTDOWN", "Shattering Strike" } , + { WS_OVERTHRUSTMAX, "WS_OVERTHRUSTMAX", "Max Power-Thust" } , + { WS_SYSTEMCREATE, "WS_SYSTEMCREATE", "Auto Attacking Machine Craft" } , + { WS_WEAPONREFINE, "WS_WEAPONREFINE", "Weapon Refine" } , + { WZ_EARTHSPIKE, "WZ_EARTHSPIKE", "Earth Spike" } , { WZ_ESTIMATION, "WZ_ESTIMATION", "Sense" } , - { WZ_FIREPILLAR, "WZ_FIREPILLAR", "Fire_Pillar" } , - { WZ_FROSTNOVA, "WZ_FROSTNOVA", "Frost_Nova" } , - { WZ_HEAVENDRIVE, "WZ_HEAVENDRIVE", "Heaven's_Drive" } , - { WZ_ICEWALL, "WZ_ICEWALL", "Ice_Wall" } , - { WZ_JUPITEL, "WZ_JUPITEL", "Jupitel_Thunder" } , - { WZ_METEOR, "WZ_METEOR", "Meteor_Storm" } , + { WZ_FIREPILLAR, "WZ_FIREPILLAR", "Fire Pillar" } , + { WZ_FROSTNOVA, "WZ_FROSTNOVA", "Frost Nova" } , + { WZ_HEAVENDRIVE, "WZ_HEAVENDRIVE", "Heaven's Drive" } , + { WZ_ICEWALL, "WZ_ICEWALL", "Ice Wall" } , + { WZ_JUPITEL, "WZ_JUPITEL", "Jupitel Thunder" } , + { WZ_METEOR, "WZ_METEOR", "Meteor Storm" } , { WZ_QUAGMIRE, "WZ_QUAGMIRE", "Quagmire" } , - { WZ_SIGHTBLASTER, "WZ_SIGHTBLASTER", "Sight_Blaster" } , + { WZ_SIGHTBLASTER, "WZ_SIGHTBLASTER", "Sight Blaster" } , { WZ_SIGHTRASHER, "WZ_SIGHTRASHER", "Sightrasher" } , - { WZ_STORMGUST, "WZ_STORMGUST", "Storm_Gust" } , - { WZ_VERMILION, "WZ_VERMILION", "Lord_of_Vermilion" } , - { WZ_WATERBALL, "WZ_WATERBALL", "Water_Ball" } , + { WZ_STORMGUST, "WZ_STORMGUST", "Storm Gust" } , + { WZ_VERMILION, "WZ_VERMILION", "Lord of Vermilion" } , + { WZ_WATERBALL, "WZ_WATERBALL", "Water Ball" } , //[blackhole89] - { HLIF_HEAL, "HLIF_HEAL", "Healing_Touch" }, + { HLIF_HEAL, "HLIF_HEAL", "Healing Touch" }, { HLIF_AVOID, "HLIF_AVOID", "Avoid" }, - { HLIF_BRAIN, "HLIF_BRAIN", "Brain_Surgery" }, + { HLIF_BRAIN, "HLIF_BRAIN", "Brain Surgery" }, { HLIF_CHANGE, "HLIF_CHANGE", "Change" }, { HAMI_CASTLE, "HAMI_CASTLE", "Castling" }, { HAMI_DEFENCE, "HAMI_DEFENCE", "Defense" }, - { HAMI_SKIN, "HAMI_SKIN", "Adamantium_Skin" }, + { HAMI_SKIN, "HAMI_SKIN", "Adamantium Skin" }, { HAMI_BLOODLUST, "HAMI_BLOODLUST", "Bloodlust" }, { HFLI_MOON, "HFLI_MOON", "Moonlight" }, - { HFLI_FLEET, "HFLI_FLEET", "Fleeting_Move" }, + { HFLI_FLEET, "HFLI_FLEET", "Fleeting Move" }, { HFLI_SPEED, "HFLI_SPEED", "Speed" }, { HFLI_SBR44, "HFLI_SBR44", "S.B.R.44" }, { HVAN_CAPRICE, "HVAN_CAPRICE", "Caprice" }, - { HVAN_CHAOTIC, "HVAN_CHAOTIC", "Benediction_of_Chaos" }, + { HVAN_CHAOTIC, "HVAN_CHAOTIC", "Benediction of Chaos" }, { HVAN_INSTRUCT, "HVAN_INSTRUCT", "Instruct" }, - { HVAN_EXPLOSION, "HVAN_EXPLOSION", "Bio_Explosion" }, + { HVAN_EXPLOSION, "HVAN_EXPLOSION", "Bio Explosion" }, { 0, "UNKNOWN_SKILL", "Unknown_Skill" } -}; + + }; static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex] static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex] @@ -704,6 +733,17 @@ const char* skill_get_name( int id ){ return "UNKNOWN_SKILL"; //Can't use skill_chk because we return a string. return skill_db[id].name; } +const char* skill_get_desc( int id ){ + if (id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX) + return "Unknown Skill"; + if (id >= GD_SKILLBASE) + id = GD_SKILLRANGEMIN + id - GD_SKILLBASE; + if (id >= HM_SKILLBASE) //[orn] + id = HM_SKILLRANGEMIN + id - HM_SKILLBASE; + if (id < 1 || id > MAX_SKILL_DB || skill_db[id].desc==NULL) + return "Unknown Skill"; //Can't use skill_chk because we return a string. + return skill_db[id].desc; +} int skill_tree_get_max(int id, int b_class) { @@ -799,25 +839,29 @@ int skill_get_range2 (struct block_list *bl, int id, int lv) return range; } -int skill_calc_heal (struct block_list *bl, int skill_lv) +int skill_calc_heal (struct block_list *src, struct block_list *target, int skill_lv) { int skill, heal; + struct status_change* sc; if (skill_lv >= battle_config.max_heal_lv) return battle_config.max_heal; - heal = ( status_get_lv(bl)+status_get_int(bl) )/8 *(4+ skill_lv*8); - if(bl->type == BL_PC) + heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8); + if(src->type == BL_PC) { - if ((skill = pc_checkskill((TBL_PC*)bl, HP_MEDITATIO)) > 0) + if ((skill = pc_checkskill((TBL_PC*)src, HP_MEDITATIO)) > 0) heal += heal * skill * 2 / 100; - if ((skill = battle_skillatk_bonus((TBL_PC*)bl, AL_HEAL)) > 0) + if ((skill = battle_skillatk_bonus((TBL_PC*)src, AL_HEAL)) > 0) heal += heal * skill / 100; } - if(bl->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)bl), HLIF_BRAIN)) > 0) + if(src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0) heal += heal * skill * 2 / 100; + sc = status_get_sc(target); + if (sc && sc->count && sc->data[SC_CRITICALWOUND].timer!=-1) + heal -= heal * sc->data[SC_CRITICALWOUND].val2/100; return heal; } @@ -1237,7 +1281,13 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case NPC_STUNATTACK: sc_start(bl,SkillStatusChangeTable(skillid),50+10*skilllv,skilllv,skill_get_time2(skillid,skilllv)); break; - + case NPC_ACIDBREATH: + case NPC_ICEBREATH: + sc_start(bl,SkillStatusChangeTable(skillid),70,skilllv,skill_get_time2(skillid,skilllv)); + break; + case NPC_BLEEDING: + sc_start(bl,SC_BLEEDING,(20*skilllv),skilllv,skill_get_time2(skillid,skilllv)); + break; case NPC_MENTALBREAKER: { //Based on observations by Tharis, Mental Breaker should do SP damage //equal to Matk*skLevel. @@ -1370,6 +1420,15 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int if (skill_strip_equip(bl, EQP_WEAPON, rate, skilllv, skill_get_time(skillid,skilllv))) clif_skill_nodamage(src,bl,skillid,skilllv,1); break; + case NPC_EVILLAND: + sc_start(bl,SC_BLIND,5*skilllv,skilllv,skill_get_time2(skillid,skilllv)); + break; + case NPC_HELLJUDGEMENT: + sc_start(bl,SC_CURSE,100,skilllv,skill_get_time2(skillid,skilllv)); + break; + case NPC_CRITICALWOUND: + sc_start(bl,SC_CRITICALWOUND,100,skilllv,skill_get_time2(skillid,skilllv)); + break; } if(sd && attack_type&BF_WEAPON && @@ -1954,8 +2013,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds damage = dmg.damage + dmg.damage2; - if (damage > 0 && src != bl && src == dsrc && skillid != WS_CARTTERMINATION) // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG] - rdamage = battle_calc_return_damage(bl, &damage, dmg.flag); + if (damage > 0 && src != bl && skillid != WS_CARTTERMINATION) // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG] + rdamage = battle_calc_return_damage(bl, &damage, src == dsrc, dmg.flag); //Skill hit type type=(skillid==0)?5:skill_get_hit(skillid); @@ -2769,6 +2828,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case NPC_WEAPONBRAKER: case NPC_HELMBRAKE: case NPC_SHIELDBRAKE: + case NPC_BLINDATTACK: + case NPC_SILENCEATTACK: + case NPC_STUNATTACK: + case NPC_PETRIFYATTACK: + case NPC_CURSEATTACK: + case NPC_SLEEPATTACK: case LK_AURABLADE: case LK_SPIRALPIERCE: case LK_HEADCRUSH: @@ -2800,22 +2865,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case ASC_BREAKER: case HFLI_MOON: //[orn] case HFLI_SBR44: //[orn] + case NPC_BLEEDING: + case NPC_CRITICALWOUND: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; - case NPC_BLINDATTACK: - case NPC_SILENCEATTACK: - case NPC_STUNATTACK: - case NPC_PETRIFYATTACK: - case NPC_CURSEATTACK: - case NPC_SLEEPATTACK: - if (flag&1 || skill_get_splash(skillid, skilllv) < 1) - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - else - map_foreachinrange(skill_area_sub, bl, - skill_get_splash(skillid, skilllv),BL_CHAR, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - break; case LK_JOINTBEAT: // decide the ailment first (affects attack damage and effect) switch( rand()%6 ){ @@ -2871,7 +2924,18 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int //line of sight between caster and target. skill_area_temp[1] = bl->id; map_foreachinpath (skill_attack_area,src->m,src->x,src->y,bl->x,bl->y, - skill_get_splash(skillid, skilllv),BL_CHAR, + skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid), BL_CHAR, + skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY); + break; + + case NPC_ACIDBREATH: + case NPC_DARKNESSBREATH: + case NPC_FIREBREATH: + case NPC_ICEBREATH: + case NPC_THUNDERBREATH: + skill_area_temp[1] = bl->id; + map_foreachinpath(skill_attack_area,src->m,src->x,src->y,bl->x,bl->y, + skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid), BL_CHAR, skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY); break; @@ -2968,6 +3032,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; //Splash attack skills. + case NPC_PULSESTRIKE: + case NPC_HELLJUDGEMENT: + skill_attack(skill_get_type(skillid), src, src, bl, + skillid, skilllv, tick, skill_area_temp[0]|(flag&SD_LEVEL)); + break; + case AS_SPLASHER: case AS_GRIMTOOTH: case SM_MAGNUM: @@ -2984,6 +3054,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case ASC_METEORASSAULT: case GS_DESPERADO: case GS_SPREADATTACK: + case NPC_EARTHQUAKE: if (flag&1) { //Invoked from map_foreachinarea, skill_area_temp[0] holds number of targets to divide damage by. if (skill_area_temp[1] != bl->id) @@ -3368,7 +3439,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case HLIF_HEAL: //[orn] case AL_HEAL: { - int heal = skill_calc_heal(src, skilllv); + int heal = skill_calc_heal(src, bl, skilllv); int heal_get_jobexp; if (status_isimmune(bl) || (dstmd && dstmd->class_ == MOBID_EMPERIUM)) @@ -3502,20 +3573,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case PR_LEXDIVINA: - if (flag&1 || (i = skill_get_splash(skillid, skilllv)) < 1) - { - if (tsc && tsc->count && tsc->data[type].timer != -1) { - status_change_end(bl,type, -1); - clif_skill_nodamage (src, bl, skillid, skilllv, 1); - } else - clif_skill_nodamage (src, bl, skillid, skilllv, - sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); - break; - } - //Affect all targets on splash area. - map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, - src, skillid, skilllv, tick, flag|1, skill_castend_damage_id); + if (tsc && tsc->count && tsc->data[type].timer != -1) { + status_change_end(bl,type, -1); + clif_skill_nodamage (src, bl, skillid, skilllv, 1); + } else + clif_skill_nodamage (src, bl, skillid, skilllv, + sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; + case SA_ABRACADABRA: { int abra_skillid = 0, abra_skilllv; @@ -3778,7 +3843,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AS_POISONREACT: case MC_LOUD: case MG_ENERGYCOAT: - case MG_SIGHT: case AL_RUWACH: case MO_EXPLOSIONSPIRITS: case MO_STEELBODY: @@ -3796,7 +3860,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case PA_SACRIFICE: case ASC_EDP: case NPC_STOP: - case WZ_SIGHTBLASTER: case PF_DOUBLECASTING: case SG_SUN_COMFORT: case SG_MOON_COMFORT: @@ -3810,9 +3873,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NJ_UTSUSEMI: case NJ_NEN: case NPC_DEFENDER: + case NPC_MAGICMIRROR: clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; + case MG_SIGHT: + case WZ_SIGHTBLASTER: + case NPC_WIDESIGHT: + case NPC_STONESKIN: + case NPC_ANTIMAGIC: + clif_skill_nodamage(src,bl,skillid,skilllv, + sc_start2(bl,type,100,skilllv,skillid,skill_get_time(skillid,skilllv))); + break; case HLIF_AVOID: if (hd) skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)); @@ -4051,9 +4123,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in status_change_end(src, SC_HIDING, -1); break; + case NPC_EARTHQUAKE: + if (skill_get_nk(skillid)&NK_SPLASHSPLIT) + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv), BL_CHAR, + src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count); + else + skill_area_temp[0] = 0; case ASC_METEORASSAULT: case GS_SPREADATTACK: clif_skill_nodamage(src,bl,skillid,skilllv,1); + case NPC_HELLJUDGEMENT: + case NPC_PULSESTRIKE: skill_area_temp[1] = bl->id; //Mob casted skills should also hit skills. map_foreachinrange(skill_area_sub, bl, @@ -4457,6 +4538,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in unit_warp(bl,-1,-1,-1,3); break; + case NPC_EXPULSION: + clif_skill_nodamage(src,bl,skillid,skilllv,1); + unit_warp(bl,-1,-1,-1,3); + break; + case AL_HOLYWATER: if(sd) { if (skill_produce_mix(sd, skillid, 523, 0, 0, 0, 1)) @@ -4589,8 +4675,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if(dstsd) hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; } + if (tsc && tsc->count && tsc->data[SC_CRITICALWOUND].timer!=-1) + { + hp -= hp * tsc->data[SC_CRITICALWOUND].val2 / 100; + sp -= sp * tsc->data[SC_CRITICALWOUND].val2 / 100; + } clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(hp > 0 || (skillid == AM_POTIONPITCHER && hp <= 0 && sp <= 0)) + if(hp > 0 || (skillid == AM_POTIONPITCHER && sp <= 0)) clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1); if(sp > 0) clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1); @@ -5195,6 +5286,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (sp) sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10)/100; } + if (tsc && tsc->count && tsc->data[SC_CRITICALWOUND].timer!=-1) + { + hp -= hp * tsc->data[SC_CRITICALWOUND].val2 / 100; + sp -= sp * tsc->data[SC_CRITICALWOUND].val2 / 100; + } if(hp > 0) clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1); if(sp > 0) @@ -5539,7 +5635,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in bl = map_id2bl(battle_gettarget(src)); if (!bl) bl = src; - i = skill_calc_heal( src, 1+rand()%skilllv); + i = skill_calc_heal( src, bl, 1+rand()%skilllv); //Eh? why double skill packet? clif_skill_nodamage(src,bl,AL_HEAL,i,1); clif_skill_nodamage(src,bl,skillid,i,1); @@ -5558,6 +5654,31 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (hd) skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)); break; + case NPC_DRAGONFEAR: + if (flag&1) { + const int sc[] = { SC_STUN, SC_CURSE, SC_SILENCE, SC_BLEEDING }; + sc_start(bl,rand()%ARRAYLENGTH(sc),100,skilllv,skill_get_time2(skillid,skilllv)); + break; + } + case NPC_WIDEBLEEDING: + case NPC_WIDECONFUSE: + case NPC_WIDECURSE: + case NPC_WIDEFREEZE: + case NPC_WIDESLEEP: + case NPC_WIDESILENCE: + case NPC_WIDESTONE: + case NPC_WIDESTUN: + case NPC_SLOWCAST: + if (flag&1) + sc_start(bl,type,100,skilllv,skill_get_time2(skillid,skilllv)); + else { + clif_skill_nodamage(src,bl,skillid,skilllv,1); + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv),BL_CHAR, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + skill_castend_nodamage_id); + } + break; default: ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid); clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -6051,6 +6172,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s case NJ_HYOUSYOURAKU: case NJ_RAIGEKISAI: case NJ_KAMAITACHI: + case NPC_EVILLAND: flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). case GS_GROUNDDRIFT: //Ammo should be deleted right away. skill_unitsetting(src,skillid,skilllv,x,y,0); @@ -6573,8 +6695,9 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, break; case PR_SANCTUARY: + case NPC_EVILLAND: val1=(skilllv+3)*2; - val2=(skilllv>6)?777:skilllv*100; + val2=(skilllv>6)?(skillid == PR_SANCTUARY?777:666):skilllv*100; if (sd && (i = battle_skillatk_bonus(sd, skillid)) > 0) val2 += val2 * i / 100; break; @@ -7134,6 +7257,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns } case UNT_SANCTUARY: + if (sg->skill_id == PR_SANCTUARY) { if (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON) { //Only damage enemies with offensive Sanctuary. [Skotlex] if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0 && @@ -7144,6 +7268,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns int heal = sg->val2; if (tstatus->hp >= tstatus->max_hp) break; + if (tsc && tsc->count && tsc->data[SC_CRITICALWOUND].timer!=-1) + heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100; if (status_isimmune(bl)) heal = 0; /* 黄金蟲カード(ヒールé‡ï¼ï¼‰ */ clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); @@ -7154,6 +7280,24 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if (sg->val1 <= 0) skill_delunitgroup(NULL,sg, 0); break; + } + //Evil Land + if (!battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON) + { //Damage enemies + if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0) + skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); + } else { + int heal = sg->val2; + if (tstatus->hp >= tstatus->max_hp) + break; + if (tsc && tsc->count && tsc->data[SC_CRITICALWOUND].timer!=-1) + heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100; + if (status_isimmune(bl)) + heal = 0; + clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); + status_heal(bl, heal, 0, 0); + } + break; case UNT_MAGNUS: if (!battle_check_undead(tstatus->race,tstatus->def_ele) && tstatus->race!=RC_DEMON) @@ -7302,6 +7446,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if (sg->src_id == bl->id) break; heal = sg->val2; + if(tsc && tsc->count && tsc->data[SC_CRITICALWOUND].timer!=-1) + heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100; clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); status_heal(bl, heal, 0, 0); break; @@ -8658,6 +8804,9 @@ int skill_castfix_sc (struct block_list *bl, int time) struct status_change *sc = status_get_sc(bl); if (sc && sc->count) { + if (sc->data[SC_SLOWCAST].timer != -1) + time+= time * sc->data[SC_SLOWCAST].val2 / 100; + if (sc->data[SC_SUFFRAGIUM].timer != -1) { time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100; status_change_end(bl, SC_SUFFRAGIUM, -1); @@ -9253,12 +9402,20 @@ int skill_attack_area (struct block_list *bl, va_list ap) if(battle_check_target(dsrc,bl,type) <= 0 || !status_check_skilluse(NULL, bl, skillid, 2)) return 0; - - if (skillid == WZ_FROSTNOVA) //Only skill that doesn't requires the animation to be removed :X - return skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag); - //Area-splash, disable skill animation. - return skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag|SD_ANIMATION); + + switch (skillid) { + case WZ_FROSTNOVA: //Skills that don't require the animation to be removed + case NPC_ACIDBREATH: + case NPC_DARKNESSBREATH: + case NPC_FIREBREATH: + case NPC_ICEBREATH: + case NPC_THUNDERBREATH: + return skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag); + default: + //Area-splash, disable skill animation. + return skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag|SD_ANIMATION); + } } /*========================================== * @@ -10923,6 +11080,7 @@ void skill_init_unit_layout (void) case WZ_ICEWALL: break; case PR_SANCTUARY: + case NPC_EVILLAND: { static const int dx[] = { -1, 0, 1,-2,-1, 0, 1, 2,-2,-1, diff --git a/src/map/skill.h b/src/map/skill.h index 112961b79..a612a2798 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -185,6 +185,7 @@ int skill_get_unit_flag( int id ); int skill_get_unit_target( int id ); int skill_tree_get_max( int id, int b_class ); // Celest const char* skill_get_name( int id ); // [Skotlex] +const char* skill_get_desc( int id ); // [Skotlex] int skill_isammotype(TBL_PC *sd, int skill); int skill_castend_id( int tid, unsigned int tick, int id,int data ); @@ -242,7 +243,7 @@ void skill_identify(struct map_session_data *sd,int idx); void skill_weaponrefine(struct map_session_data *sd,int idx); // [Celest] int skill_autospell(struct map_session_data *md,int skillid); -int skill_calc_heal(struct block_list *bl, int skill_lv); +int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_lv); int skill_check_cloaking(struct block_list *bl, struct status_change *sc); @@ -853,6 +854,35 @@ enum _skill { NJ_NEN, NJ_ISSEN, + NPC_EARTHQUAKE = 653, + NPC_FIREBREATH, + NPC_ICEBREATH, + NPC_THUNDERBREATH, + NPC_ACIDBREATH, + NPC_DARKNESSBREATH, + NPC_DRAGONFEAR, + NPC_BLEEDING, + NPC_PULSESTRIKE, + NPC_HELLJUDGEMENT, + NPC_WIDESILENCE, + NPC_WIDEFREEZE, + NPC_WIDEBLEEDING, + NPC_WIDESTONE, + NPC_WIDECONFUSE, + NPC_WIDESLEEP, + NPC_WIDESIGHT, + NPC_EVILLAND, + NPC_MAGICMIRROR, + NPC_SLOWCAST, + NPC_CRITICALWOUND, + NPC_EXPULSION, + NPC_STONESKIN, + NPC_ANTIMAGIC, + NPC_WIDECURSE, + NPC_WIDESTUN, + NPC_VAMPIRE_GIFT, + NPC_WIDESOULDRAIN, + KN_CHARGEATK = 1001, CR_SHRINK, AS_SONICACCEL, diff --git a/src/map/status.c b/src/map/status.c index 7fb2c870e..37d37b3bf 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -369,6 +369,26 @@ void initChangeTables(void) set_sc(NJ_NEN, SC_NEN, SI_NEN, SCB_STR|SCB_INT); set_sc(NJ_UTSUSEMI, SC_UTSUSEMI, SI_UTSUSEMI,SCB_NONE); set_sc(NJ_BUNSINJYUTSU, SC_BUNSINJYUTSU, SI_BUNSINJYUTSU, SCB_DYE); + + add_sc(NPC_ICEBREATH, SC_FREEZE); + add_sc(NPC_ACIDBREATH, SC_POISON); + add_sc(NPC_HELLJUDGEMENT, SC_CURSE); + add_sc(NPC_WIDESILENCE, SC_SILENCE); + add_sc(NPC_WIDEFREEZE, SC_FREEZE); + add_sc(NPC_WIDEBLEEDING, SC_BLEEDING); + add_sc(NPC_WIDESTONE, SC_STONE); + add_sc(NPC_WIDECONFUSE, SC_CONFUSION); + add_sc(NPC_WIDESLEEP, SC_SLEEP); + add_sc(NPC_WIDESIGHT, SC_SIGHT); + add_sc(NPC_EVILLAND, SC_BLIND); + add_sc(NPC_MAGICMIRROR, SC_MAGICMIRROR); + add_sc(NPC_SLOWCAST, SC_SLOWCAST); + add_sc(NPC_CRITICALWOUND, SC_CRITICALWOUND); + set_sc(NPC_STONESKIN, SC_ARMORCHANGE, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_DEF2|SCB_MDEF2); + add_sc(NPC_ANTIMAGIC, SC_ARMORCHANGE); + add_sc(NPC_WIDECURSE, SC_CURSE); + add_sc(NPC_WIDESTUN, SC_STUN); + set_sc(CR_SHRINK, SC_SHRINK, SI_SHRINK, SCB_NONE); set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE2, SI_CLOSECONFINE2, SCB_NONE); set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE, SI_CLOSECONFINE, SCB_FLEE); @@ -3523,9 +3543,11 @@ static signed char status_calc_def(struct block_list *bl, struct status_change * return 90; if(sc->data[SC_STEELBODY].timer!=-1) return 90; + if(sc->data[SC_ARMORCHANGE].timer!=-1) + def += def * sc->data[SC_ARMORCHANGE].val2/100; if(sc->data[SC_DRUMBATTLE].timer!=-1) def += sc->data[SC_DRUMBATTLE].val3; - if (sc->data[SC_DEFENCE].timer != -1) //[orn] + if(sc->data[SC_DEFENCE].timer != -1) //[orn] def += sc->data[SC_DEFENCE].val2 ; if(sc->data[SC_INCDEFRATE].timer!=-1) def += def * sc->data[SC_INCDEFRATE].val1/100; @@ -3558,6 +3580,8 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change return 0; if(sc->data[SC_ETERNALCHAOS].timer!=-1) return 0; + if(sc->data[SC_ARMORCHANGE].timer!=-1) + def2 += def2 * sc->data[SC_ARMORCHANGE].val2/100; if(sc->data[SC_SUN_COMFORT].timer!=-1) def2 += sc->data[SC_SUN_COMFORT].val2; if(sc->data[SC_ANGELUS].timer!=-1) @@ -3596,6 +3620,8 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change return 90; if(sc->data[SC_SKA].timer != -1) // [marquis007] return 90; + if(sc->data[SC_ARMORCHANGE].timer!=-1) + mdef += mdef * sc->data[SC_ARMORCHANGE].val3/100; if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) mdef += 25*mdef/100; if(sc->data[SC_FREEZE].timer!=-1) @@ -3613,6 +3639,8 @@ static signed short status_calc_mdef2(struct block_list *bl, struct status_chang if(sc->data[SC_BERSERK].timer!=-1) return 0; + if(sc->data[SC_ARMORCHANGE].timer!=-1) + mdef2 += mdef2 * sc->data[SC_ARMORCHANGE].val3/100; if(sc->data[SC_MINDBREAKER].timer!=-1) mdef2 -= mdef2 * sc->data[SC_MINDBREAKER].val3/100; @@ -4192,7 +4220,7 @@ int status_isimmune(struct block_list *bl) return 100; if (bl->type == BL_PC && - ((TBL_PC*)bl)->special_state.no_magic_damage > battle_config.gtb_sc_immunity) + ((TBL_PC*)bl)->special_state.no_magic_damage >= battle_config.gtb_sc_immunity) return ((TBL_PC*)bl)->special_state.no_magic_damage; return 0; } @@ -5227,6 +5255,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_SIGHT: /* ƒTƒCƒg/ƒ‹ƒAƒt */ case SC_RUWACH: case SC_SIGHTBLASTER: + val3 = skill_get_splash(val2, val1); //Val2 should bring the skill-id. val2 = tick/250; tick = 10; break; @@ -5751,6 +5780,26 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val else if (val2 < 0) val2 = rand()%ELE_MAX; break; + case SC_CRITICALWOUND: + val2 = 10*val1; //Heal effectiveness decrease + break; + case SC_MAGICMIRROR: + case SC_SLOWCAST: + val2 = 20*val1; //Magic reflection/cast rate + break; + + case SC_ARMORCHANGE: + if (val2 == NPC_ANTIMAGIC) + { //Boost mdef + val2 =-20; + val3 = 20; + } else { //Boost def + val2 = 20; + val3 =-20; + } + val2*=val1; //20% per level + val3*=val1; + break; case SC_ARMOR_ELEMENT: //Place here SCs that have no SCB_* data, no skill associated, no ICON //associated, and yet are not wrong/unknown. [Skotlex] @@ -6614,9 +6663,8 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) case SC_RUWACH: case SC_SIGHTBLASTER: { - map_foreachinrange( status_change_timer_sub, bl, - skill_get_splash(StatusSkillChangeTable[type], sc->data[type].val1), - BL_CHAR, bl,sc,type,tick); + map_foreachinrange( status_change_timer_sub, bl, + sc->data[type].val3, BL_CHAR, bl,sc,type,tick); if( (--sc->data[type].val2)>0 ){ sc->data[type].timer=add_timer( /* ƒ^ƒCƒ}?ÄÝ’è */ diff --git a/src/map/status.h b/src/map/status.h index e1907d234..bb722a8fd 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -265,6 +265,10 @@ enum { SC_JAILED, SC_ENCHANTARMS, //250 SC_MAGICALATTACK, + SC_ARMORCHANGE, + SC_CRITICALWOUND, + SC_MAGICMIRROR, + SC_SLOWCAST, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. }; int SkillStatusChangeTable(int skill); |