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authorshennetsind <ind@henn.et>2013-05-16 21:54:21 -0300
committershennetsind <ind@henn.et>2013-05-16 21:54:21 -0300
commitfbd043f22a4b7ffa5eb6244897f923198200056f (patch)
treec1fa55296e812db52f4be4b0d2a64d266467f657 /src/map
parentcb9b70eae92e401f4b644b95d2fa87e781d5ce82 (diff)
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Map Zone DB skill_damage_cap update
http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/ As per community suggestion in http://hercules.ws/board/topic/559-about-adjust-skill-damage-mapflag/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map')
-rw-r--r--src/map/battle.c80
1 files changed, 40 insertions, 40 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 1cb6bea4f..f6fba5ca5 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3377,19 +3377,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(skill_id == CR_GRANDCROSS || skill_id == NPC_GRANDDARKNESS)
return wd; //Enough, rest is not needed.
#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE
- if( src && skill_id ) {
- for(i = 0; i < map[src->m].zone->capped_skills_count; i++) {
- if( skill_id == map[src->m].zone->capped_skills[i]->nameid && (map[src->m].zone->capped_skills[i]->type & src->type) ) {
- if( src->type == BL_MOB && map[src->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
- if( (((TBL_MOB*)src)->status.mode&MD_BOSS) && !(map[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
+ if( target && skill_id ) {
+ for(i = 0; i < map[target->m].zone->capped_skills_count; i++) {
+ if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) {
+ if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
+ if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
continue;
- if( ((TBL_MOB*)src)->special_state.clone && !(map[src->m].zone->disabled_skills[i]->subtype&MZS_CLONE) )
+ if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) )
continue;
}
- if( wd.damage > map[src->m].zone->capped_skills[i]->cap )
- wd.damage = map[src->m].zone->capped_skills[i]->cap;
- if( wd.damage2 > map[src->m].zone->capped_skills[i]->cap )
- wd.damage2 = map[src->m].zone->capped_skills[i]->cap;
+ if( wd.damage > map[target->m].zone->capped_skills[i]->cap )
+ wd.damage = map[target->m].zone->capped_skills[i]->cap;
+ if( wd.damage2 > map[target->m].zone->capped_skills[i]->cap )
+ wd.damage2 = map[target->m].zone->capped_skills[i]->cap;
break;
}
}
@@ -4087,19 +4087,19 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
}
#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE
- if( src && skill_id ) {
- for(i = 0; i < map[src->m].zone->capped_skills_count; i++) {
- if( skill_id == map[src->m].zone->capped_skills[i]->nameid && (map[src->m].zone->capped_skills[i]->type & src->type) ) {
- if( src->type == BL_MOB && map[src->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
- if( (((TBL_MOB*)src)->status.mode&MD_BOSS) && !(map[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
+ if( target && skill_id ) {
+ for(i = 0; i < map[target->m].zone->capped_skills_count; i++) {
+ if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) {
+ if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
+ if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
continue;
- if( ((TBL_MOB*)src)->special_state.clone && !(map[src->m].zone->disabled_skills[i]->subtype&MZS_CLONE) )
+ if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) )
continue;
}
- if( ad.damage > map[src->m].zone->capped_skills[i]->cap )
- ad.damage = map[src->m].zone->capped_skills[i]->cap;
- if( ad.damage2 > map[src->m].zone->capped_skills[i]->cap )
- ad.damage2 = map[src->m].zone->capped_skills[i]->cap;
+ if( ad.damage > map[target->m].zone->capped_skills[i]->cap )
+ ad.damage = map[target->m].zone->capped_skills[i]->cap;
+ if( ad.damage2 > map[target->m].zone->capped_skills[i]->cap )
+ ad.damage2 = map[target->m].zone->capped_skills[i]->cap;
break;
}
}
@@ -4489,19 +4489,19 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
}
}
#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE
- if( src && skill_id ) {
- for(i = 0; i < map[src->m].zone->capped_skills_count; i++) {
- if( skill_id == map[src->m].zone->capped_skills[i]->nameid && (map[src->m].zone->capped_skills[i]->type & src->type) ) {
- if( src->type == BL_MOB && map[src->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
- if( (((TBL_MOB*)src)->status.mode&MD_BOSS) && !(map[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
+ if( target && skill_id ) {
+ for(i = 0; i < map[target->m].zone->capped_skills_count; i++) {
+ if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) {
+ if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
+ if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
continue;
- if( ((TBL_MOB*)src)->special_state.clone && !(map[src->m].zone->disabled_skills[i]->subtype&MZS_CLONE) )
+ if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) )
continue;
}
- if( md.damage > map[src->m].zone->capped_skills[i]->cap )
- md.damage = map[src->m].zone->capped_skills[i]->cap;
- if( md.damage2 > map[src->m].zone->capped_skills[i]->cap )
- md.damage2 = map[src->m].zone->capped_skills[i]->cap;
+ if( md.damage > map[target->m].zone->capped_skills[i]->cap )
+ md.damage = map[target->m].zone->capped_skills[i]->cap;
+ if( md.damage2 > map[target->m].zone->capped_skills[i]->cap )
+ md.damage2 = map[target->m].zone->capped_skills[i]->cap;
break;
}
}
@@ -4584,20 +4584,20 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
}
#ifdef HMAP_ZONE_DAMAGE_CAP_TYPE
- if( bl && skill_id ) {
+ if( target && skill_id ) {
int i;
- for(i = 0; i < map[bl->m].zone->capped_skills_count; i++) {
- if( skill_id == map[bl->m].zone->capped_skills[i]->nameid && (map[bl->m].zone->capped_skills[i]->type & bl->type) ) {
- if( bl->type == BL_MOB && map[bl->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
- if( (((TBL_MOB*)bl)->status.mode&MD_BOSS) && !(map[bl->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
+ for(i = 0; i < map[target->m].zone->capped_skills_count; i++) {
+ if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) {
+ if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
+ if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
continue;
- if( ((TBL_MOB*)bl)->special_state.clone && !(map[bl->m].zone->disabled_skills[i]->subtype&MZS_CLONE) )
+ if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) )
continue;
}
- if( d.damage > map[bl->m].zone->capped_skills[i]->cap )
- d.damage = map[bl->m].zone->capped_skills[i]->cap;
- if( d.damage2 > map[bl->m].zone->capped_skills[i]->cap )
- d.damage2 = map[bl->m].zone->capped_skills[i]->cap;
+ if( d.damage > map[target->m].zone->capped_skills[i]->cap )
+ d.damage = map[target->m].zone->capped_skills[i]->cap;
+ if( d.damage2 > map[target->m].zone->capped_skills[i]->cap )
+ d.damage2 = map[target->m].zone->capped_skills[i]->cap;
break;
}
}