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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-23 03:26:49 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-23 03:26:49 +0000 |
commit | b77c66e953ed744e59e77a750ea8e725bb36d55e (patch) | |
tree | c9968e6ed89d467f3d6556b043cb6a259979c4f5 /src/map | |
parent | beffc4eecbce7d0d869aef0d3cc49d732f87e514 (diff) | |
download | hercules-b77c66e953ed744e59e77a750ea8e725bb36d55e.tar.gz hercules-b77c66e953ed744e59e77a750ea8e725bb36d55e.tar.bz2 hercules-b77c66e953ed744e59e77a750ea8e725bb36d55e.tar.xz hercules-b77c66e953ed744e59e77a750ea8e725bb36d55e.zip |
- Updated Box of thunder to use "agi up" effect for 30 secs instead of NPC Agi Up for 20.
- Guild expulsion now will fail when the character to be kicked is in a guild castle (rather than checking for the character doing the expulsion)
- pk damage reduction settings now will take effect only on Player VS player damage.
- Fixed produce_db2.txt entries overwriting produce_db.txt ones.
- Fixed item-granted/plagiarized skills unlocking skill trees when only your real learned level should.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9899 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/guild.c | 9 | ||||
-rw-r--r-- | src/map/pc.c | 38 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
4 files changed, 38 insertions, 13 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index e1db71d4f..1cce2fcba 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -486,7 +486,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if (sc && sc->count) { } */ - if (battle_config.pk_mode && sd && damage) + if (battle_config.pk_mode && sd && bl->type == BL_PC && damage) { if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) diff --git a/src/map/guild.c b/src/map/guild.c index b75af5bea..a06b29f8d 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -789,6 +789,7 @@ int guild_leave(struct map_session_data *sd,int guild_id, int guild_expulsion(struct map_session_data *sd,int guild_id, int account_id,int char_id,const char *mes) { + struct map_session_data *tsd; struct guild *g; int i,ps; @@ -799,12 +800,18 @@ int guild_expulsion(struct map_session_data *sd,int guild_id, if(g==NULL) return 0; - if(sd->status.guild_id!=guild_id || map[sd->bl.m].flag.gvg_castle) //Can't leave inside guild castles. + if(sd->status.guild_id!=guild_id) return 0; if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) ) return 0; //Expulsion permission + //Can't leave inside guild castles. + if ((tsd = map_id2sd(account_id)) == NULL || + tsd->status.char_id != char_id || + map[tsd->bl.m].flag.gvg_castle) + return 0; + for(i=0;i<g->max_member;i++){ // 所属しているか if(g->member[i].account_id==account_id && g->member[i].char_id==char_id ){ diff --git a/src/map/pc.c b/src/map/pc.c index ee30f5bc8..88b7fde40 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -946,7 +946,7 @@ int pc_calc_skilltree(struct map_session_data *sd) do { flag = 0; for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++) { - int j, f, inf2; + int j, f, k, inf2; if(sd->status.skill[id].id) continue; //Skill already known. @@ -954,9 +954,19 @@ int pc_calc_skilltree(struct map_session_data *sd) f = 1; if(!battle_config.skillfree) { for(j = 0; j < 5; j++) { - if( skill_tree[c][i].need[j].id && pc_checkskill(sd,skill_tree[c][i].need[j].id) < skill_tree[c][i].need[j].lv) { - f = 0; // one or more prerequisites wasn't satisfied - break; + if((k=skill_tree[c][i].need[j].id)) + { + if (!sd->status.skill[k].id || sd->status.skill[k].flag == 13) + k = 0; //Not learned. + else if (sd->status.skill[k].flag) //Real lerned level + k = sd->status.skill[skill_tree[c][i].need[j].id].flag-2; + else + k = pc_checkskill(sd,k); + if (k < skill_tree[c][i].need[j].lv) + { + f=0; + break; + } } } if (sd->status.job_level < skill_tree[c][i].joblv) @@ -1021,17 +1031,25 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill) { do { flag=0; for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){ - int j,f=1; + int j,f=1, k; if(sd->status.skill[id].id) //Already learned continue; for(j=0;j<5;j++) { - if( skill_tree[c][i].need[j].id && - pc_checkskill(sd,skill_tree[c][i].need[j].id) < - skill_tree[c][i].need[j].lv) { - f=0; - break; + if((k=skill_tree[c][i].need[j].id)) + { + if (!sd->status.skill[k].id || sd->status.skill[k].flag == 13) + k = 0; //Not learned. + else if (sd->status.skill[k].flag) //Real lerned level + k = sd->status.skill[skill_tree[c][i].need[j].id].flag-2; + else + k = pc_checkskill(sd,k); + if (k < skill_tree[c][i].need[j].lv) + { + f=0; + break; + } } } if (!f) diff --git a/src/map/skill.c b/src/map/skill.c index 2a55a5280..e70aa222e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11412,6 +11412,7 @@ int skill_readdb (void) skill_init_unit_layout(); memset(skill_produce_db,0,sizeof(skill_produce_db)); + k=0; for(m=0;m<2;m++){ sprintf(path, "%s/%s", db_path, filename[m]); fp=fopen(path,"r"); @@ -11421,7 +11422,6 @@ int skill_readdb (void) ShowError("can't read %s\n",path); return 1; } - k=0; while(fgets(line,1020,fp)){ char *split[7 + MAX_PRODUCE_RESOURCE * 2]; int x,y; |