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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-02 02:51:34 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-02 02:51:34 +0000
commit53b6e99c8d8e27bfb1d7d22ed32013005b4c7469 (patch)
treeb6c348130ebe8b104188fcfd2d432347962f0445 /src/map
parent396001e8663d1fa0f8476f0bad7243317f70ab9d (diff)
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- Altered status_calc_pc so that equipment scripts are ran before card-scripts.
- Fixed pc_bonus to not underflow/overflow when adjusting def/mdef. - These two together, should fix Tao Gunka Card. - npc_debug_warps() will now be invoked if warp_point_debug is set. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6925 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/npc.c4
-rw-r--r--src/map/pc.c20
-rw-r--r--src/map/status.c151
3 files changed, 92 insertions, 83 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 9dc5d0357..870a94390 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2934,8 +2934,8 @@ int do_init_npc(void)
memset(script_event, 0, sizeof(script_event));
npc_read_event_script();
//Debug function to locate all endless loop warps.
-// Warps debugging removed by request of Playtester. [Skotlex]
-// npc_debug_warps();
+ if (battle_config.warp_point_debug)
+ npc_debug_warps();
add_timer_func_list(npc_event_timer,"npc_event_timer");
add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
diff --git a/src/map/pc.c b/src/map/pc.c
index 9c42dee1c..cca92aff5 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1245,8 +1245,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
}
break;
case SP_DEF1:
- if(sd->state.lr_flag != 2)
- status->def+=val;
+ if(sd->state.lr_flag != 2) {
+ if (val < 0 && status->def < -val)
+ status->def = 0;
+ else if (val > 0 && val > UCHAR_MAX - status->def)
+ status->def = UCHAR_MAX;
+ else
+ status->def+=val;
+ }
break;
case SP_DEF2:
if(sd->state.lr_flag != 2)
@@ -1257,8 +1263,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
status->mdef+=val;
break;
case SP_MDEF2:
- if(sd->state.lr_flag != 2)
- status->mdef+=val;
+ if(sd->state.lr_flag != 2) {
+ if (val < 0 && status->mdef < -val)
+ status->mdef = 0;
+ else if (val > 0 && val > UCHAR_MAX - status->mdef)
+ status->mdef = UCHAR_MAX;
+ else
+ status->mdef+=val;
+ }
break;
case SP_HIT:
if(sd->state.lr_flag != 2)
diff --git a/src/map/status.c b/src/map/status.c
index 89b1f0592..da8492bdc 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1367,7 +1367,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
struct skill b_skill[MAX_SKILL];
int b_weight,b_max_weight;
- int b_paramcard[6];
int i,index;
int skill,refinedef=0;
@@ -1551,73 +1550,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
+ sizeof(sd->add_mdmg_count)
);
- for(i=0;i<10;i++) {
- current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
- if(index < 0)
- continue;
- if(i == 9 && sd->equip_index[8] == index)
- continue;
- if(i == 5 && sd->equip_index[4] == index)
- continue;
- if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
- continue;
-
- if(sd->inventory_data[index]) {
- int j,c;
- struct item_data *data;
-
- //Card script execution.
- if(sd->status.inventory[index].card[0]==0x00ff ||
- sd->status.inventory[index].card[0]==0x00fe ||
- sd->status.inventory[index].card[0]==(short)0xff00)
- continue;
- for(j=0;j<sd->inventory_data[index]->slot;j++){
- current_equip_card_id= c= sd->status.inventory[index].card[j];
- if(!c)
- continue;
- data = itemdb_exists(c);
- if(!data)
- continue;
- if(first&1 && data->equip_script)
- { //Execute equip-script on login
- run_script(data->equip_script,0,sd->bl.id,0);
- if (!calculating)
- return 1;
- }
- if(!data->script)
- continue;
- if(data->flag.no_equip) { //Card restriction checks.
- if(map[sd->bl.m].flag.restricted && data->flag.no_equip&map[sd->bl.m].zone)
- continue;
- if(map[sd->bl.m].flag.pvp && data->flag.no_equip&1)
- continue;
- if(map_flag_gvg(sd->bl.m) && data->flag.no_equip&2)
- continue;
- }
- if(i == 8 && sd->status.inventory[index].equip == 0x20)
- { //Left hand status.
- sd->state.lr_flag = 1;
- run_script(data->script,0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- } else
- run_script(data->script,0,sd->bl.id,0);
- if (!calculating) //Abort, run_script his function. [Skotlex]
- return 1;
- }
- }
- }
-
- if(sd->status.pet_id > 0 && battle_config.pet_status_support && sd->pet.intimate > 0)
- { // Pet
- struct pet_data *pd=sd->pd;
- if(pd && (!battle_config.pet_equip_required || pd->equip > 0) &&
- pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets
- pc_bonus(sd,pd->bonus->type, pd->bonus->val);
- }
- memcpy(b_paramcard,sd->param_bonus,sizeof(b_paramcard));
- memset(sd->param_bonus, 0, sizeof(sd->param_bonus));
-
- // ?備品によるステ?タス?化はここで?行
+ // Parse equipment.
for(i=0;i<10;i++) {
current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
if(index < 0)
@@ -1704,12 +1637,76 @@ int status_calc_pc(struct map_session_data* sd,int first)
//Store equipment script bonuses
memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip));
- //We store card bonuses here because Improve Concentration is the only SC
- //that will not take it into consideration when buffing you up.
- memcpy(sd->param_bonus, b_paramcard, sizeof(sd->param_bonus));
+ memset(sd->param_bonus, 0, sizeof(sd->param_bonus));
status->def += (refinedef+50)/100;
+ //Parse Cards
+ for(i=0;i<10;i++) {
+ current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
+ if(index < 0)
+ continue;
+ if(i == 9 && sd->equip_index[8] == index)
+ continue;
+ if(i == 5 && sd->equip_index[4] == index)
+ continue;
+ if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
+ continue;
+
+ if(sd->inventory_data[index]) {
+ int j,c;
+ struct item_data *data;
+
+ //Card script execution.
+ if(sd->status.inventory[index].card[0]==0x00ff ||
+ sd->status.inventory[index].card[0]==0x00fe ||
+ sd->status.inventory[index].card[0]==(short)0xff00)
+ continue;
+ for(j=0;j<sd->inventory_data[index]->slot;j++){
+ current_equip_card_id= c= sd->status.inventory[index].card[j];
+ if(!c)
+ continue;
+ data = itemdb_exists(c);
+ if(!data)
+ continue;
+ if(first&1 && data->equip_script)
+ { //Execute equip-script on login
+ run_script(data->equip_script,0,sd->bl.id,0);
+ if (!calculating)
+ return 1;
+ }
+ if(!data->script)
+ continue;
+ if(data->flag.no_equip) { //Card restriction checks.
+ if(map[sd->bl.m].flag.restricted && data->flag.no_equip&map[sd->bl.m].zone)
+ continue;
+ if(map[sd->bl.m].flag.pvp && data->flag.no_equip&1)
+ continue;
+ if(map_flag_gvg(sd->bl.m) && data->flag.no_equip&2)
+ continue;
+ }
+ if(i == 8 && sd->status.inventory[index].equip == 0x20)
+ { //Left hand status.
+ sd->state.lr_flag = 1;
+ run_script(data->script,0,sd->bl.id,0);
+ sd->state.lr_flag = 0;
+ } else
+ run_script(data->script,0,sd->bl.id,0);
+ if (!calculating) //Abort, run_script his function. [Skotlex]
+ return 1;
+ }
+ }
+ }
+
+ if(sd->status.pet_id > 0 && battle_config.pet_status_support && sd->pet.intimate > 0)
+ { // Pet
+ struct pet_data *pd=sd->pd;
+ if(pd && (!battle_config.pet_equip_required || pd->equip > 0) &&
+ pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets
+ pc_bonus(sd,pd->bonus->type, pd->bonus->val);
+ }
+ //param_bonus now holds card bonuses.
+
if(status->rhw.range < 1) status->rhw.range = 1;
if(status->lhw->range < 1) status->lhw->range = 1;
if(status->rhw.range < status->lhw->range)
@@ -1778,17 +1775,17 @@ int status_calc_pc(struct map_session_data* sd,int first)
status->dex += skill;
// Bonuses from cards and equipment as well as base stat, remember to avoid overflows.
- i = status->str + sd->status.str + b_paramcard[0] + sd->param_equip[0];
+ i = status->str + sd->status.str + sd->param_bonus[0] + sd->param_equip[0];
status->str = i<0?0:(i>USHRT_MAX?USHRT_MAX:i);
- i = status->agi + sd->status.agi + b_paramcard[1] + sd->param_equip[1];
+ i = status->agi + sd->status.agi + sd->param_bonus[1] + sd->param_equip[1];
status->agi = i<0?0:(i>USHRT_MAX?USHRT_MAX:i);
- i = status->vit + sd->status.vit + b_paramcard[2] + sd->param_equip[2];
+ i = status->vit + sd->status.vit + sd->param_bonus[2] + sd->param_equip[2];
status->vit = i<0?0:(i>USHRT_MAX?USHRT_MAX:i);
- i = status->int_+ sd->status.int_+ b_paramcard[3] + sd->param_equip[3];
+ i = status->int_+ sd->status.int_+ sd->param_bonus[3] + sd->param_equip[3];
status->int_ = i<0?0:(i>USHRT_MAX?USHRT_MAX:i);
- i = status->dex + sd->status.dex + b_paramcard[4] + sd->param_equip[4];
+ i = status->dex + sd->status.dex + sd->param_bonus[4] + sd->param_equip[4];
status->dex = i<0?0:(i>USHRT_MAX?USHRT_MAX:i);
- i = status->luk + sd->status.luk + b_paramcard[5] + sd->param_equip[5];
+ i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5];
status->luk = i<0?0:(i>USHRT_MAX?USHRT_MAX:i);
// ------ BASE ATTACK CALCULATION ------