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author | malufett <malufett.eat.my.binaries@gmail.com> | 2015-04-02 08:51:14 +0800 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2015-04-02 08:51:14 +0800 |
commit | 94899de0397d74b0f06bdccdbfc67eabd2d06e38 (patch) | |
tree | 322bdaeae036291ab38d535a9c1b2e6e6e2c8366 /src/map | |
parent | 19228956cc31c6406366a69d06a76467451def3a (diff) | |
parent | 60844f655aaa7adb735674d51bb3a83b90c8c6db (diff) | |
download | hercules-94899de0397d74b0f06bdccdbfc67eabd2d06e38.tar.gz hercules-94899de0397d74b0f06bdccdbfc67eabd2d06e38.tar.bz2 hercules-94899de0397d74b0f06bdccdbfc67eabd2d06e38.tar.xz hercules-94899de0397d74b0f06bdccdbfc67eabd2d06e38.zip |
Merge branch 'master' of https://github.com/HerculesWS/Hercules into JobDBRedesign
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 6 | ||||
-rw-r--r-- | src/map/channel.c | 20 | ||||
-rw-r--r-- | src/map/channel.h | 3 | ||||
-rw-r--r-- | src/map/clif.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 99 | ||||
-rw-r--r-- | src/map/status.c | 7 |
6 files changed, 69 insertions, 69 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index e983eebc6..539d3516e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5902,10 +5902,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t { int index = sd->equip_index[EQI_AMMO]; if (index<0) { - if (sd->weapontype1 > W_KATAR && sd->weapontype1 < W_HUUMA) - clif->arrow_fail(sd, 0); - else + if ( sd->weapontype1 > W_KATAR && sd->weapontype1 < W_HUUMA ) clif->skill_fail(sd, 0, USESKILL_FAIL_NEED_MORE_BULLET, 0); + else + clif->arrow_fail(sd, 0); return ATK_NONE; } //Ammo check by Ishizu-chan diff --git a/src/map/channel.c b/src/map/channel.c index 0704bf706..4331f6767 100644 --- a/src/map/channel.c +++ b/src/map/channel.c @@ -477,6 +477,17 @@ void channel_map_join(struct map_session_data *sd) channel->join(map->list[sd->bl.m].channel, sd, NULL, false); } +void channel_irc_join(struct map_session_data *sd) +{ + struct channel_data *chan = ircbot->channel; + if (sd->state.autotrade || sd->state.standalone) + return; + if (!channel->config->irc_name) + return; + if (chan) + channel->join(chan, sd, NULL, false); +} + /** * Lets a guild's members join a newly allied guild's channel. * @@ -574,7 +585,8 @@ void read_channels_config(void) int ally_enabled = 0, local_enabled = 0, local_autojoin = 0, ally_autojoin = 0, allow_user_channel_creation = 0, - irc_enabled = 0; + irc_enabled = 0, + irc_autojoin = 0; if( !libconfig->setting_lookup_string(settings, "map_local_channel_name", &local_name) ) local_name = "map"; @@ -655,11 +667,14 @@ void read_channels_config(void) libconfig->setting_lookup_bool(settings, "map_local_channel_autojoin", &local_autojoin); libconfig->setting_lookup_bool(settings, "ally_channel_autojoin", &ally_autojoin); + libconfig->setting_lookup_bool(settings, "irc_channel_autojoin", &irc_autojoin); if (local_autojoin) channel->config->local_autojoin = true; if (ally_autojoin) channel->config->ally_autojoin = true; + if (irc_autojoin) + channel->config->irc_autojoin = true; libconfig->setting_lookup_bool(settings, "allow_user_channel_creation", &allow_user_channel_creation); @@ -768,7 +783,7 @@ int do_init_channel(bool minimal) return 0; channel->db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, HCS_NAME_LENGTH); - channel->config->ally = channel->config->local = channel->config->irc = channel->config->ally_autojoin = channel->config->local_autojoin = false; + channel->config->ally = channel->config->local = channel->config->irc = channel->config->ally_autojoin = channel->config->local_autojoin = channel->config->irc_autojoin = false; channel->config_read(); return 0; @@ -828,6 +843,7 @@ void channel_defaults(void) channel->guild_join_alliance = channel_guild_join_alliance; channel->guild_leave_alliance = channel_guild_leave_alliance; channel->quit_guild = channel_quit_guild; + channel->irc_join = channel_irc_join; channel->config_read = read_channels_config; } diff --git a/src/map/channel.h b/src/map/channel.h index ba6aafc79..8fbf08d42 100644 --- a/src/map/channel.h +++ b/src/map/channel.h @@ -51,7 +51,7 @@ struct Channel_Config { char **colors_name; unsigned char colors_count; bool local, ally, irc; - bool local_autojoin, ally_autojoin; + bool local_autojoin, ally_autojoin, irc_autojoin; char local_name[HCS_NAME_LENGTH], ally_name[HCS_NAME_LENGTH], irc_name[HCS_NAME_LENGTH]; unsigned char local_color, ally_color, irc_color; bool closing; @@ -106,6 +106,7 @@ struct channel_interface { void (*guild_join_alliance) (const struct guild *g_source, const struct guild *g_ally); void (*guild_leave_alliance) (const struct guild *g_source, const struct guild *g_ally); void (*quit_guild) (struct map_session_data *sd); + void (*irc_join) (struct map_session_data *sd); void (*config_read) (void); }; diff --git a/src/map/clif.c b/src/map/clif.c index 22d259006..d28e64cd3 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9265,6 +9265,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { if (channel->config->local && channel->config->local_autojoin) { channel->map_join(sd); } + if (channel->config->irc && channel->config->irc_autojoin) { + channel->irc_join(sd); + } } mail->clear(sd); diff --git a/src/map/skill.c b/src/map/skill.c index 793b2f060..4c8ecb40f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2196,7 +2196,12 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr //Trick Dead protects you from damage, but not from buffs and the like, hence it's placed here. if (sc && sc->data[SC_TRICKDEAD]) return 0; - + if ( skill_id != HW_GRAVITATION ) { + struct status_change *csc = status->get_sc(src); + if(csc && csc->data[SC_GRAVITATION] && csc->data[SC_GRAVITATION]->val3 == BCT_SELF ) + return 0; + } + dmg = battle->calc_attack(attack_type,src,bl,skill_id,skill_lv,flag&0xFFF); //Skotlex: Adjusted to the new system @@ -2530,6 +2535,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case HT_LANDMINE: dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, type); break; + case HW_GRAVITATION: + dmg.dmotion = clif->damage(bl, bl, 0, 0, damage, 1, 4, 0); + break; case WZ_SIGHTBLASTER: dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, 5); break; @@ -6920,48 +6928,24 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } break; case AM_CP_WEAPON: - if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_HAND_R]]) - clif->skill_nodamage(src,bl,skill_id,skill_lv, - sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - else { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map->freeblock_unlock(); - return 0; - } - break; - case AM_CP_SHIELD: { - int i; - if(dstsd && (i=dstsd->equip_index[EQI_HAND_L])>=0 && dstsd->inventory_data[i] && - dstsd->inventory_data[i]->type==IT_ARMOR) - clif->skill_nodamage(src,bl,skill_id,skill_lv, - sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - else { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map->freeblock_unlock(); - return 0; - } - } - break; + case AM_CP_SHIELD: case AM_CP_ARMOR: - if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_ARMOR]]) - clif->skill_nodamage(src,bl,skill_id,skill_lv, - sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - else { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map->freeblock_unlock(); - return 0; - } - break; case AM_CP_HELM: - if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_HEAD_TOP]]) - clif->skill_nodamage(src,bl,skill_id,skill_lv, - sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - else { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map->freeblock_unlock(); + { + unsigned int equip[] = { EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP }; + int index; + if ( sd && (bl->type != BL_PC || (dstsd && pc->checkequip(dstsd, equip[skill_id - AM_CP_WEAPON]) < 0) || + (dstsd && equip[skill_id - AM_CP_WEAPON] == EQP_SHIELD && pc->checkequip(dstsd, EQP_SHIELD) > 0 + && (index = dstsd->equip_index[EQI_HAND_L]) >= 0 && dstsd->inventory_data[index] + && dstsd->inventory_data[index]->type != IT_ARMOR)) ) { + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + map->freeblock_unlock(); // Don't consume item requirements return 0; } + clif->skill_nodamage(src, bl, skill_id, skill_lv, + sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); break; + } case AM_TWILIGHT1: if (sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -7645,27 +7629,24 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } break; // Full Chemical Protection - case CR_FULLPROTECTION: { - bool iused=false; - int i; - if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_HAND_R]]) { - iused=true; - clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,SC_PROTECTWEAPON,100,skill_lv,skill->get_time(skill_id,skill_lv))); - } if(dstsd && (i=dstsd->equip_index[EQI_HAND_L])>=0 && dstsd->inventory_data[i] && - dstsd->inventory_data[i]->type==IT_ARMOR) { - iused=true; - clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,SC_PROTECTSHIELD,100,skill_lv,skill->get_time(skill_id,skill_lv))); - } if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_ARMOR]]) { - iused=true; - clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,SC_PROTECTARMOR,100,skill_lv,skill->get_time(skill_id,skill_lv))); - } if(dstsd && dstsd->inventory_data[dstsd->equip_index[EQI_HEAD_TOP]]) { - iused=true; - clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,SC_PROTECTHELM,100,skill_lv,skill->get_time(skill_id,skill_lv))); - } if(iused) - clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - else { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map->freeblock_unlock(); + case CR_FULLPROTECTION: + { + unsigned int equip[] = { EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP }; + int i, s = 0, skilltime = skill->get_time(skill_id, skill_lv); + for ( i = 0; i < 4; i++ ) { + if ( bl->type != BL_PC || (dstsd && pc->checkequip(dstsd, equip[i]) < 0) ) + continue; + if ( dstsd && equip[i] == EQP_SHIELD ) { + short index = dstsd->equip_index[EQI_HAND_L]; + if ( index >= 0 && dstsd->inventory_data[index] && dstsd->inventory_data[index]->type != IT_ARMOR ) + continue; + } + sc_start(src, bl, (sc_type)(SC_PROTECTWEAPON + i), 100, skill_lv, skilltime); + s++; + } + if ( sd && !s ) { + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + map->freeblock_unlock(); // Don't consume item requirements return 0; } } diff --git a/src/map/status.c b/src/map/status.c index bc8f289d5..4e4398c49 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1652,7 +1652,6 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin (sc->data[SC_TRICKDEAD] && skill_id != NV_TRICKDEAD) || (sc->data[SC_AUTOCOUNTER] && !flag && skill_id) || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF && skill_id != PA_GOSPEL) - || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF && flag != 2) ) return 0; @@ -5479,8 +5478,8 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl bonus -= sc->data[SC_DEFENDER]->val4 / 10; if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY) // needs more info bonus -= 25; - if (sc->data[SC_GRAVITATION]) - bonus -= sc->data[SC_GRAVITATION]->val2; // needs more info + if (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 != BCT_SELF) + bonus -= sc->data[SC_GRAVITATION]->val2 / 10; if (sc->data[SC_JOINTBEAT]) { // needs more info if (sc->data[SC_JOINTBEAT]->val2&BREAK_WRIST) bonus -= 25; @@ -5641,7 +5640,7 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate += sc->data[SC_DEFENDER]->val4; if(sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY) aspd_rate += 250; - if(sc->data[SC_GRAVITATION]) + if(sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 != BCT_SELF) aspd_rate += sc->data[SC_GRAVITATION]->val2; if(sc->data[SC_JOINTBEAT]) { if( sc->data[SC_JOINTBEAT]->val2&BREAK_WRIST ) |