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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-14 19:48:16 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-14 19:48:16 +0000
commit5a6f4e191743aca6fe6f4bbb3e371df4fe9a7100 (patch)
treec12c5c2af8d5344166acfff7b2e7926f0c959362 /src/map
parentb1ef0da5a7fdd3d48f758c3e8ec621a2d52650ab (diff)
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- Sacrifice no longer shows damage to self.
- When Asura fails, the skill display will still come off. - Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db - Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases. - Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free - Cleaned up function merc_hom_dead - Simplified lots of code around by using the new merc functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/map.c3
-rw-r--r--src/map/mercenary.c157
-rw-r--r--src/map/mercenary.h2
-rw-r--r--src/map/pc.c12
-rw-r--r--src/map/skill.c42
-rw-r--r--src/map/unit.c61
7 files changed, 128 insertions, 150 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index bd9800ffa..4f2e03e5f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1143,7 +1143,6 @@ static struct Damage battle_calc_weapon_attack(
case PA_SACRIFICE:
wd.damage = sstatus->max_hp* 9/100;
status_zap(src, wd.damage, 0);//Damage to self is always 9%
- clif_damage(src,src, gettick(), 0, 0, wd.damage, 0 , 0, 0);
wd.damage2 = 0;
if (sc && sc->data[SC_SACRIFICE].timer != -1)
diff --git a/src/map/map.c b/src/map/map.c
index 62570b913..93508d966 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1670,8 +1670,7 @@ int map_quit(struct map_session_data *sd) {
sd->state.waitingdisconnect = 1;
if (sd->pd) unit_free(&sd->pd->bl);
- if(sd->status.hom_id > 0 && sd->hd) //[orn]
- merc_hom_delete(sd->hd, 2) ;
+ if (sd->hd) unit_free(&sd->hd->bl);
unit_free(&sd->bl);
chrif_save(sd,1);
} else { //Try to free some data, without saving anything (this could be invoked on map server change. [Skotlex]
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index 6304f7f7d..13b15b029 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -113,44 +113,67 @@ void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
int merc_hom_dead(struct homun_data *hd, struct block_list *src)
{
- hd->battle_status.hp = hd->master->homunculus.hp = 0 ;
- clif_hominfo(hd->master,hd,0); // Send dead flag
+ struct map_session_data *sd = hd->master;
+ if (!sd)
+ {
+ clif_emotion(&hd->bl, 16) ; //wah
+ return 7;
+ }
+
+ sd->homunculus.hp = 0 ;
+ clif_hominfo(sd,hd,0); // Send dead flag
+
if(!merc_hom_decrease_intimacy(hd, 100)) { // Intimacy was < 100
- merc_stop_walking(hd, 1);
- merc_stop_attack(hd);
- clif_emotion(&hd->master->bl, 23) ; //omg
- merc_hom_delete(hd,1) ;
- return 1 ;
+ clif_emotion(&sd->bl, 23) ; //omg
+ return 7; //Delete from memory.
}
+
clif_send_homdata(hd->master,SP_INTIMATE,hd->master->homunculus.intimacy / 100);
clif_emotion(&hd->bl, 16) ; //wah
- clif_emotion(&hd->master->bl, 28) ; //sob
- merc_hom_delete(hd, 0);
+ clif_emotion(&sd->bl, 28) ; //sob
+ return 3; //Remove from map.
+}
+
+//Vaporize a character's homun. If flag, HP needs to be 80% or above.
+int merc_hom_vaporize(struct map_session_data *sd, int flag)
+{
+ struct homun_data *hd;
- return 1; // Removing is handled by merc_hom_delete
+ nullpo_retr(0, sd);
+
+ hd = sd->hd;
+ if (!hd || sd->homunculus.vaporize)
+ return 0;
+
+ if (flag && hd->battle_status.hp < (hd->battle_status.max_hp*80/100))
+ return 0;
+
+ sd->homunculus.vaporize = 1;
+ clif_hominfo(sd, sd->hd, 0);
+ merc_save(hd);
+ return unit_remove_map(&hd->bl, 0);
}
-int merc_hom_delete(struct homun_data *hd, int flag)
+//delete a homunculus, completely "killing it".
+//Emote is the emotion the master should use, send negative to disable.
+int merc_hom_delete(struct homun_data *hd, int emote)
{
+ struct map_session_data *sd;
nullpo_retr(0, hd);
+ sd = hd->master;
- if ((flag & 2) && hd->bl.prev == NULL)
- {
- // Homunc was already removed from map, so just free the bl
+ if (!sd)
return unit_free(&hd->bl);
- }
- // Delete homunculus
- if ( flag&1 ) { //sabbath
- intif_homunculus_requestdelete(hd->master->homunculus.hom_id) ;
- clif_emotion(&hd->bl, 28) ; //sob
- hd->master->status.hom_id = 0;
- hd->master->homunculus.hom_id = 0;
- chrif_save(hd->master,0);
- } else
- merc_save(hd);
+ if (emote >= 0)
+ clif_emotion(&sd->bl, emote);
- return unit_remove_map(&hd->bl, 0);
+ //This makes it be deleted right away.
+ sd->homunculus.intimacy = 0;
+ // Send homunculus_dead to client
+ sd->homunculus.hp = 0;
+ clif_hominfo(sd, hd, 0);
+ return unit_free(&hd->bl);
}
int merc_hom_calc_skilltree(struct map_session_data *sd)
@@ -314,7 +337,7 @@ int merc_hom_evolution(struct homun_data *hd)
hd->master->homunculus.vaporize = 1;
merc_stop_walking(hd, 1);
merc_stop_attack(hd);
- merc_hom_delete(hd, 0) ;
+ merc_hom_delete(hd, -1) ;
merc_call_homunculus(hd->master);
clif_emotion(&hd->master->bl, 21) ; //no1
clif_misceffect2(&hd->bl,568);
@@ -442,10 +465,10 @@ static int merc_natural_heal_sub(struct homun_data *hd,int tick) {
// tick = va_arg(ap,int);
// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
- if ( hd && ( status_isdead(&hd->bl) ||
+ if ( status_isdead(&hd->bl) ||
( ( hd->sc.count ) &&
( (hd->sc.data[SC_POISON].timer != -1 ) || ( hd->sc.data[SC_BLEEDING].timer != -1 ) )
- ) )
+ )
) { //Cannot heal neither natural or special.
hd->hp_sub = hd->inchealhptick = 0;
hd->sp_sub = hd->inchealsptick = 0;
@@ -578,7 +601,7 @@ int merc_menu(struct map_session_data *sd,int menunum)
merc_hom_food(sd, sd->hd);
break;
case 2:
- merc_hom_delete(sd->hd, 1);
+ merc_hom_delete(sd->hd, -1);
break;
default:
ShowError("merc_menu : unknown menu choice : %d\n", menunum) ;
@@ -629,15 +652,9 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
clif_hom_food(sd,hd->homunculusDB->foodID,1);
// Too much food :/
- if(sd->homunculus.intimacy == 0) {
- merc_stop_walking(hd, 1);
- merc_stop_attack(hd);
- // Send homunculus_dead to client
- sd->homunculus.hp = 0;
- clif_hominfo(sd, hd, 0);
- merc_hom_delete(hd,1);
- clif_emotion(&sd->bl, 23); //omg
- }
+ if(sd->homunculus.intimacy == 0)
+ return merc_hom_delete(sd->hd, 23); //omg
+
return 0;
}
@@ -674,18 +691,9 @@ static int merc_hom_hungry(int tid,unsigned int tick,int id,int data)
if(sd->homunculus.hunger < 0) {
sd->homunculus.hunger = 0;
// Delete the homunculus if intimacy <= 100
- if ( !merc_hom_decrease_intimacy(hd, 100) ) {
- merc_stop_walking(hd, 1);
- merc_stop_attack(hd);
- // Send homunculus_dead to client
- sd->homunculus.hp = 0;
- clif_hominfo(sd, hd, 0);
- merc_hom_delete(hd,1);
- clif_emotion(&sd->bl, 23) ; //omg
- return 0 ;
- } else {
- clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
- }
+ if ( !merc_hom_decrease_intimacy(hd, 100) )
+ return merc_hom_delete(sd->hd, 23); //omg
+ clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
}
clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
@@ -812,45 +820,34 @@ int merc_hom_data_init(struct map_session_data *sd)
return 0;
}
-// FIX call_homunculus [albator]
int merc_call_homunculus(struct map_session_data *sd)
{
- int class_ = 0 ;
- nullpo_retr(0, sd);
+ struct homun_data *hd;
- if (!sd->status.hom_id)
- {
- class_ = 6000 + rand(1, 8) ;
- return merc_create_homunculus(sd, class_) ;
- }
+ if (!sd->status.hom_id) //Create a new homun.
+ return merc_create_homunculus(sd, 6000 + rand(1, 8)) ;
- // If homunc not yet loaded, load it, else just activate it
+ //Recall homunculus to you.
+ if (sd->homunculus.vaporize)
+ return 0; //Can't use this when homun was vaporized.
+
+ // If homunc not yet loaded, load it
if (!sd->hd)
merc_hom_create(sd);
- else
- merc_hom_data_init(sd);
- // call vaporized homunculus [albator]
- if(sd->homunculus.vaporize == 1)
- {
- sd->homunculus.vaporize = 0;
- }
- else
- {
- // Homunc was dead, set hp to 1
- sd->homunculus.hp = 1 ;
- }
-
- if ( sd->homunculus.hp && sd->hd && sd->bl.prev != NULL) {
- map_addblock(&sd->hd->bl);
- clif_spawn(&sd->hd->bl);
+ hd = sd->hd;
+ if (hd->bl.prev == NULL)
+ { //Spawn him
+ map_addblock(&hd->bl);
+ clif_spawn(&hd->bl);
clif_send_homdata(sd,SP_ACK,0);
- clif_hominfo(sd,sd->hd,1);
- clif_hominfo(sd,sd->hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
+ clif_hominfo(sd,hd,1);
+ clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif_homskillinfoblock(sd);
- }
- // save
- merc_save(sd->hd);
+ merc_save(hd);
+ } else
+ //Warp him to master.
+ unit_warp(&hd->bl,sd->bl.m,sd->bl.x,sd->bl.y,0);
return 1;
}
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index aa07538ff..851abd4ee 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -62,7 +62,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) ;
int merc_hom_levelup(struct homun_data *hd) ;
int merc_hom_evolution(struct homun_data *hd) ;
void merc_hom_heal(struct homun_data *hd,int hp,int sp);
-int merc_hom_delete(struct homun_data *hd, int flag) ;
+int merc_hom_vaporize(struct map_session_data *sd, int flag);
int merc_hom_revive(struct map_session_data *sd, int per);
void merc_save(struct homun_data *hd);
int merc_call_homunculus(struct map_session_data *sd);
diff --git a/src/map/pc.c b/src/map/pc.c
index 05eb21ee7..59d65aa0d 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -671,7 +671,7 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
// Homunculus [albator]
if (sd->status.hom_id > 0)
- intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
+ intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
// パ?ティ、ギルドデ?タの要求
if (sd->status.party_id > 0 && party_search(sd->status.party_id) == NULL)
@@ -4783,14 +4783,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
pet_unlocktarget(sd->pd);
}
- if(sd->status.hom_id > 0 && sd->hd) //orn
- {
- sd->homunculus.vaporize = 1;
- clif_hominfo(sd,sd->hd,0);
- merc_stop_walking(sd->hd, 1) ;
- merc_stop_attack(sd->hd) ;
- merc_hom_delete(sd->hd,0);
- }
+ if(sd->status.hom_id > 0) //orn
+ merc_hom_vaporize(sd, 0);
// Leave duel if you die [LuzZza]
if(battle_config.duel_autoleave_when_die) {
diff --git a/src/map/skill.c b/src/map/skill.c
index 7b87845bc..cdd6a90ce 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5487,37 +5487,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case AM_CALLHOMUN: //[orn]
- if (sd)
- {
- if (sd->status.hom_id == 0 || sd->homunculus.vaporize == 1) {
- if (sd->status.hom_id == 0) {
- i = pc_search_inventory(sd,7142);
- if(i < 0) {
- clif_skill_fail(sd,skillid,0,0);
- break ;
- }
- pc_delitem(sd,i,1,0);
- }
- if (merc_call_homunculus(sd))
- break;
- }
+ if (sd && !merc_call_homunculus(sd))
clif_skill_fail(sd,skillid,0,0);
- }
break;
case AM_REST: //[orn]
- {
- if (sd)
- {
- if (sd->hd && !sd->homunculus.vaporize && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) {
- sd->homunculus.vaporize = 1;
- clif_hominfo(sd, sd->hd, 0);
- merc_hom_delete(sd->hd, 0) ;
- } else
- clif_skill_fail(sd,skillid,0,0);
- }
+ if (sd && !merc_hom_vaporize(sd,1))
+ clif_skill_fail(sd,skillid,0,0);
break;
- }
+
case AM_RESURRECTHOMUN: //[orn]
{
if (sd)
@@ -5821,8 +5799,10 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
else if(dy < 0) dy--;
if (unit_movepos(src, src->x+dx, src->y+dy, 1, 1))
+ { //Display movement + animation.
clif_slide(src,src->x,src->y);
-
+ clif_skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skillid, ud->skilllv, 5);
+ }
clif_skill_fail(sd,ud->skillid,0,0);
}
}
@@ -8320,6 +8300,14 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
}
zeny = 0; //Zeny is reduced on skill_attack.
break;
+ case AM_CALLHOMUN: //Can't summon if a hom is already out (vaporized also counts).
+ if (sd->status.hom_id || sd->homunculus.vaporize) {
+ clif_skill_fail(sd,skill,0,0);
+ return 0;
+ }
+ if (sd->status.hom_id) //Don't delete items when hom is already out.
+ delitem_flag = 0;
+ break;
}
if(!(type&2)){
diff --git a/src/map/unit.c b/src/map/unit.c
index d7c512714..90095d13a 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1497,7 +1497,6 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
unit_skillcastcancel(bl,0);
// Do not reset can-act delay. [Skotlex]
ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
- clif_clearchar_area(bl,clrtype);
if(sc && sc->count ) { //map-change/warp dispells.
if(sc->data[SC_BLADESTOP].timer!=-1)
@@ -1588,18 +1587,8 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
struct pet_data *pd = (struct pet_data*)bl;
struct map_session_data *sd = pd->msd;
- if(!sd) {
- map_delblock(bl);
- unit_free(bl);
- map_freeblock_unlock();
- return 0;
- }
- if (sd->pet.intimate <= 0)
- { //Remove pet.
- intif_delete_petdata(sd->status.pet_id);
- sd->status.pet_id = 0;
- sd->pd = NULL;
- pd->msd = NULL;
+ if(!sd || sd->pet.intimate <= 0) {
+ clif_clearchar_area(bl,clrtype);
map_delblock(bl);
unit_free(bl);
map_freeblock_unlock();
@@ -1608,28 +1597,17 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
} else if (bl->type == BL_HOM) {
struct homun_data *hd = (struct homun_data *) bl;
struct map_session_data *sd = hd->master;
-
- // Desactive timers
- merc_hom_hungry_timer_delete(hd);
- merc_natural_heal_timer_delete(hd);
-
- if(!sd) {
+ if(!sd || !sd->homunculus.intimacy)
+ { //He's going to be deleted.
+ clif_emotion(bl, 28) ; //sob
+ clif_clearchar_area(bl,clrtype);
map_delblock(bl);
unit_free(bl);
map_freeblock_unlock();
return 0;
}
-
- // Homunc was deleted or player is leaving the server, remove it from memory
- if (sd->homunculus.hom_id == 0 || sd->state.waitingdisconnect)
- { //Remove pet.
- map_delblock(bl);
- unit_free(bl);
- sd->hd = NULL;
- map_freeblock_unlock();
- return 1;
- }
}
+ clif_clearchar_area(bl,clrtype);
map_delblock(bl);
map_freeblock_unlock();
return 1;
@@ -1761,9 +1739,14 @@ int unit_free(struct block_list *bl) {
pd->loot = NULL;
}
if (sd) {
+ sd->pd = NULL;
if(sd->pet.intimate > 0)
intif_save_petdata(sd->status.account_id,&sd->pet);
- sd->pd = NULL;
+ else
+ { //Remove pet.
+ intif_delete_petdata(sd->status.pet_id);
+ sd->status.pet_id = 0;
+ }
}
} else if(bl->type == BL_MOB) {
struct mob_data *md = (struct mob_data*)bl;
@@ -1794,6 +1777,24 @@ int unit_free(struct block_list *bl) {
}
if(mob_is_clone(md->class_))
mob_clone_delete(md->class_);
+ } else if(bl->type == BL_HOM) {
+ struct homun_data *hd = (TBL_HOM*)bl;
+ struct map_session_data *sd = hd->master;
+ // Desactive timers
+ merc_hom_hungry_timer_delete(hd);
+ merc_natural_heal_timer_delete(hd);
+ if(sd) {
+ sd->hd = NULL;
+ hd->master = NULL;
+ if (sd->homunculus.intimacy > 0)
+ merc_save(hd);
+ else
+ {
+ intif_homunculus_requestdelete(sd->homunculus.hom_id) ;
+ sd->status.hom_id = 0;
+ sd->homunculus.hom_id = 0;
+ }
+ }
}
skill_clear_unitgroup(bl);