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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-23 09:30:37 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-23 09:30:37 +0000 |
commit | 0184004cacce57c32c7d06dfa24e0a703de76554 (patch) | |
tree | 6879914f15f437ca61108f3ad3dd52b4e6c8c873 /src/map | |
parent | 0352df880b0e71766ce0c3886355e285e329429d (diff) | |
download | hercules-0184004cacce57c32c7d06dfa24e0a703de76554.tar.gz hercules-0184004cacce57c32c7d06dfa24e0a703de76554.tar.bz2 hercules-0184004cacce57c32c7d06dfa24e0a703de76554.tar.xz hercules-0184004cacce57c32c7d06dfa24e0a703de76554.zip |
Added the missing Fixed Casting Time support.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15780 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/config/Data/Const.h | 5 | ||||
-rw-r--r-- | src/map/skill.c | 22 | ||||
-rw-r--r-- | src/map/skill.h | 3 |
3 files changed, 21 insertions, 9 deletions
diff --git a/src/map/config/Data/Const.h b/src/map/config/Data/Const.h index b4984f9c2..2071a4a8c 100644 --- a/src/map/config/Data/Const.h +++ b/src/map/config/Data/Const.h @@ -13,6 +13,11 @@ * "Constants" **/ #if RECASTING + + #if REMODE == 0 + #error RECASTING requires REMODE enabled + #endif + #define CONST_CASTRATE_SCALE RECASTING_VMIN /** * Cast Rate Formula: (DEX x 2)+INT diff --git a/src/map/skill.c b/src/map/skill.c index c8dbd1d5f..d602cc799 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -217,7 +217,9 @@ int skill_get_unit_bl_target( int id ) { skill_get (skill_db[id].unit_target& int skill_get_unit_flag( int id ) { skill_get (skill_db[id].unit_flag, id, 1); } int skill_get_unit_layout_type( int id ,int lv ){ skill_get (skill_db[id].unit_layout_type[lv-1], id, lv); } int skill_get_cooldown( int id ,int lv ) { skill_get (skill_db[id].cooldown[lv-1], id, lv); } - +#if RECASTING +int skill_get_fixed_cast( int id ,int lv ){ skill_get (skill_db[id].fixed_cast[lv-1], id, lv); } +#endif int skill_tree_get_max(int id, int b_class) { int i; @@ -12132,15 +12134,14 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv) /*========================================== * Does cast-time reductions based on sc data. *------------------------------------------*/ -int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) -{ +int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) { struct status_change *sc = status_get_sc(bl); #if RECASTING - int fixed = skill_get_cast(skill_id, skill_lv); - if( fixed > 1 ) - fixed = fixed * 20 / 100; - else - fixed = 0; + int fixed = skill_get_fixed_cast(skill_id, skill_lv); + if( !fixed ) { + fixed = skill_get_cast(skill_id, skill_lv); + fixed = ( fixed > 1 ? ( fixed * 20 / 100 ) : 0 ); + } #endif if (sc && sc->count) { if (sc->data[SC_SLOWCAST]) @@ -15552,6 +15553,9 @@ static bool skill_parse_row_castdb(char* split[], int columns, int current) skill_split_atoi(split[4],skill_db[i].upkeep_time); skill_split_atoi(split[5],skill_db[i].upkeep_time2); skill_split_atoi(split[6],skill_db[i].cooldown); +#if RECASTING + skill_split_atoi(split[7],skill_db[i].fixed_cast); +#endif return true; } @@ -15783,7 +15787,7 @@ static void skill_readdb(void) sv_readdb(db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill_parse_row_skilldb); sv_readdb(db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill_parse_row_requiredb); - sv_readdb(db_path, DBPATH"skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill_parse_row_castdb); + sv_readdb(db_path, DBPATH"skill_cast_db.txt" , ',', 7, 8, MAX_SKILL_DB, skill_parse_row_castdb); sv_readdb(db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill_parse_row_castnodexdb); sv_readdb(db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_unitdb); diff --git a/src/map/skill.h b/src/map/skill.h index fe187b039..b78b1d54c 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -94,6 +94,9 @@ struct s_skill_db { int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; int num[MAX_SKILL_LEVEL]; int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; +#if RECASTING + int fixed_cast[MAX_SKILL_LEVEL]; +#endif int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL]; int castcancel,cast_def_rate; int inf2,maxcount[MAX_SKILL_LEVEL],skill_type; |