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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 19:30:15 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 19:30:15 +0000 |
commit | bb78f61a194f92934784d108cb8e54e391c570aa (patch) | |
tree | 2e49643974eca093697308c944ff3ba0622922ea /src/map | |
parent | 06387a85ce94281d1652ab4bc61c5b9c0971832a (diff) | |
download | hercules-bb78f61a194f92934784d108cb8e54e391c570aa.tar.gz hercules-bb78f61a194f92934784d108cb8e54e391c570aa.tar.bz2 hercules-bb78f61a194f92934784d108cb8e54e391c570aa.tar.xz hercules-bb78f61a194f92934784d108cb8e54e391c570aa.zip |
- Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf)
- Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf)
- Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 16 | ||||
-rw-r--r-- | src/map/battle.h | 8 | ||||
-rw-r--r-- | src/map/mob.c | 8 | ||||
-rw-r--r-- | src/map/npc.c | 7 | ||||
-rw-r--r-- | src/map/skill.c | 9 | ||||
-rw-r--r-- | src/map/status.c | 92 | ||||
-rw-r--r-- | src/map/unit.c | 4 |
7 files changed, 64 insertions, 80 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index c84fecffd..ec99f6116 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3449,8 +3449,9 @@ static const struct battle_data_short { unsigned short *val; } battle_data_short[] = { //List here battle_athena options which are type unsigned short! { "warp_point_debug", &battle_config.warp_point_debug }, - { "enemy_critical_rate", &battle_config.enemy_critical_rate }, - { "homun_critical_rate", &battle_config.homun_critical_rate }, + { "enable_critical", &battle_config.enable_critical }, + { "mob_critical_rate", &battle_config.mob_critical_rate }, + { "critical_rate", &battle_config.critical_rate }, { "enable_baseatk", &battle_config.enable_baseatk }, { "enable_perfect_flee", &battle_config.enable_perfect_flee }, { "casting_rate", &battle_config.cast_rate }, @@ -3618,8 +3619,7 @@ static const struct battle_data_short { { "display_delay_skill_fail", &battle_config.display_delay_skill_fail }, { "display_snatcher_skill_fail", &battle_config.display_snatcher_skill_fail }, { "chat_warpportal", &battle_config.chat_warpportal }, - { "mob_warpportal", &battle_config.mob_warpportal }, - { "mob_npc_warp", &battle_config.mob_npc_warp }, + { "mob_warp", &battle_config.mob_warp }, { "dead_branch_active", &battle_config.dead_branch_active }, { "show_steal_in_same_party", &battle_config.show_steal_in_same_party }, { "party_hp_mode", &battle_config.party_hp_mode }, @@ -3845,8 +3845,9 @@ int battle_get_value(char *w1) { void battle_set_defaults() { battle_config.warp_point_debug=0; - battle_config.enemy_critical_rate=0; - battle_config.homun_critical_rate=0; + battle_config.enable_critical=BL_PC; + battle_config.mob_critical_rate=100; + battle_config.critical_rate=100; battle_config.enable_baseatk = BL_ALL; battle_config.enable_perfect_flee = BL_PC|BL_PET; battle_config.cast_rate=100; @@ -4033,8 +4034,7 @@ void battle_set_defaults() { battle_config.display_delay_skill_fail = 1; battle_config.display_snatcher_skill_fail = 1; battle_config.chat_warpportal = 0; - battle_config.mob_warpportal = 0; - battle_config.mob_npc_warp = 0; + battle_config.mob_warp = 0; battle_config.dead_branch_active = 0; battle_config.vending_max_value = 10000000; battle_config.show_steal_in_same_party = 0; diff --git a/src/map/battle.h b/src/map/battle.h index 5ff2cfc30..8dbad1ac0 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -95,8 +95,9 @@ int battle_config_switch(const char *str); // [Valaris] extern struct Battle_Config {
unsigned short warp_point_debug;
- unsigned short enemy_critical_rate;
- unsigned short homun_critical_rate;
+ unsigned short enable_critical;
+ unsigned short mob_critical_rate;
+ unsigned short critical_rate;
unsigned short enable_baseatk;
unsigned short enable_perfect_flee;
unsigned short cast_rate,delay_rate,delay_dependon_dex;
@@ -269,8 +270,7 @@ extern struct Battle_Config { unsigned short display_delay_skill_fail;
unsigned short display_snatcher_skill_fail;
unsigned short chat_warpportal;
- unsigned short mob_warpportal;
- unsigned short mob_npc_warp;
+ unsigned short mob_warp;
unsigned short dead_branch_active;
unsigned int vending_max_value;
unsigned short show_steal_in_same_party;
diff --git a/src/map/mob.c b/src/map/mob.c index bbdf65bfe..15cb12e6b 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3247,10 +3247,6 @@ static int mob_readdb(void) status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv); - if(battle_config.enemy_critical_rate != 100) - status->cri = status->cri*battle_config.enemy_critical_rate/100; - if(!status->cri && battle_config.enemy_critical_rate) status->cri = 1; - // MVP EXP Bonus, Chance: MEXP,ExpPer mob_db_data[class_]->mexp=atoi(str[30])*battle_config.mvp_exp_rate/100; mob_db_data[class_]->mexpper=atoi(str[31]); @@ -3923,10 +3919,6 @@ static int mob_read_sqldb(void) status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv); - if(battle_config.enemy_critical_rate != 100) - status->cri = status->cri*battle_config.enemy_critical_rate/100; - if(!status->cri && battle_config.enemy_critical_rate) status->cri = 1; - // MVP EXP Bonus, Chance: MEXP,ExpPer mob_db_data[class_]->mexp = TO_INT(30) * battle_config.mvp_exp_rate / 100; mob_db_data[class_]->mexpper = TO_INT(31); diff --git a/src/map/npc.c b/src/map/npc.c index af22a84de..ef8dbf8be 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1004,10 +1004,9 @@ int npc_touch_areanpc2(struct block_list *bl) if (xs < 0) // Can't warp object between map servers...
return 0;
- if(battle_config.mob_npc_warp<2 && map[xs].flag.nobranch)
- return 0; //Disable warps to nobranch maps.
-
- unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
+ if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0))
+ return 0; //Failed to warp.
+
return 1;
}
diff --git a/src/map/skill.c b/src/map/skill.c index db62dd23e..6e9d5c9ff 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6863,8 +6863,13 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned skill_delunitgroup(NULL, sg); } } - } else if(battle_config.mob_warpportal && bl->type != BL_PET) - unit_warp(bl,map_mapindex2mapid(sg->val3),sg->val2>>16,sg->val2&0xffff,3); + } else + if(bl->type == BL_MOB && battle_config.mob_warp&2) + { + int m = map_mapindex2mapid(sg->val3); + if (m < 0) break; //Map not available on this map-server. + unit_warp(bl,m,sg->val2>>16,sg->val2&0xffff,3); + } break; case UNT_QUAGMIRE: diff --git a/src/map/status.c b/src/map/status.c index ce2d11f54..8b2942add 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1155,20 +1155,45 @@ static int status_base_atk(struct block_list *bl, struct status_data *status) //Fills in the misc data that can be calculated from the other status info (except for level) void status_calc_misc(struct status_data *status, int type, int level) { - status->matk_min = status->int_+(status->int_/7)*(status->int_/7); - status->matk_max = status->int_+(status->int_/5)*(status->int_/5); + //Non players get the value set, players need to stack with previous bonuses. + if (type != BL_PC) + status->matk_min = status->matk_max = status->hit = status->flee = + status->def2 = status->mdef2 = status->cri = status->flee2 = 0; - status->hit = level + status->dex; - status->flee = level + status->agi; - status->def2 = status->vit; - status->mdef2 = status->int_ + (status->vit>>1); - - status->cri = status->luk*3 + 10; + status->matk_min += status->int_+(status->int_/7)*(status->int_/7); + status->matk_max += status->int_+(status->int_/5)*(status->int_/5); + status->hit += level + status->dex; + status->flee += level + status->agi; + status->def2 += status->vit; + status->mdef2 += status->int_ + (status->vit>>1); + + if (type&battle_config.enable_critical) + status->cri += status->luk*3 + 10; + else + status->cri = 0; if (type&battle_config.enable_perfect_flee) - status->flee2 = status->luk + 10; + status->flee2 += status->luk + 10; else status->flee2 = 0; + + if (status->cri) + switch (type) { + case BL_MOB: + if(battle_config.mob_critical_rate != 100) + status->cri = status->cri*battle_config.mob_critical_rate/100; + if(!status->cri && battle_config.mob_critical_rate) + status->cri = 10; + break; + case BL_PC: + //Players don't have a critical adjustment setting as of yet. + break; + default: + if(battle_config.critical_rate != 100) + status->cri = status->cri*battle_config.critical_rate/100; + if (!status->cri && battle_config.critical_rate) + status->cri = 10; + } } //Skotlex: Calculates the initial status for the given mob @@ -1321,11 +1346,6 @@ int status_calc_mob(struct mob_data* md, int first) status->aspd_rate -= 100*md->guardian_data->guardup_lv; } - if(battle_config.enemy_critical_rate != 100) - status->cri = status->cri*battle_config.enemy_critical_rate/100; - if (!status->cri && battle_config.enemy_critical_rate) - status->cri = 10; - //Initial battle status if (!first) status_calc_bl(&md->bl, SCB_ALL); @@ -1409,6 +1429,9 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta val -= val * 30/100; if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON)) val *= 3; //Triple max HP for top ranking Taekwons over level 90. + if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) + val += 2000; + return val; } @@ -1874,22 +1897,11 @@ int status_calc_pc(struct map_session_data* sd,int first) if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) status->batk += 4; -// ----- MATK CALCULATION ----- - - // Basic MATK value - status->matk_max += status->int_+(status->int_/5)*(status->int_/5); - status->matk_min += status->int_+(status->int_/7)*(status->int_/7); - -// ----- CRIT CALCULATION ----- - - // Basic Crit value - status->cri += (status->luk*3)+10; +// ----- MISC CALCULATION ----- + status_calc_misc(status, BL_PC, sd->status.base_level); // ----- HIT CALCULATION ----- - // Basic Hit value - status->hit += status->dex + sd->status.base_level; - // Absolute modifiers from passive skills if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) status->hit += skill*2; @@ -1910,25 +1922,12 @@ int status_calc_pc(struct map_session_data* sd,int first) // ----- FLEE CALCULATION ----- - // Basic Flee value - status->flee += status->agi + sd->status.base_level; - // Absolute modifiers from passive skills if((skill=pc_checkskill(sd,TF_MISS))>0) status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); if((skill=pc_checkskill(sd,MO_DODGE))>0) status->flee += (skill*3)>>1; -// ----- PERFECT DODGE CALCULATION ----- - - // Basic Perfect Dodge value - status->flee2 += status->luk+10; - -// ----- VIT-DEF CALCULATION ----- - - // Basic VIT-DEF value - status->def2 += status->vit; - // ----- EQUIPMENT-DEF CALCULATION ----- // Apply relative modifiers from equipment @@ -1943,11 +1942,6 @@ int status_calc_pc(struct map_session_data* sd,int first) status->def = (unsigned char)battle_config.max_def; } -// ----- INT-MDEF CALCULATION ----- - - // Basic INT-MDEF value - status->mdef2 += status->int_ + (status->vit>>1); - // ----- EQUIPMENT-MDEF CALCULATION ----- // Apply relative modifiers from equipment @@ -2016,9 +2010,6 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->status.max_hp = status_base_pc_maxhp(sd,status); status->max_hp += sd->status.max_hp; - if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) - status->max_hp += 2000; - // Absolute modifiers from passive skills if((skill=pc_checkskill(sd,CR_TRUST))>0) status->max_hp += skill*200; @@ -2205,11 +2196,6 @@ int status_calc_homunculus(struct homun_data *hd, int first) status_cpy(&hd->battle_status, status); status_calc_misc(status, BL_HOM, hd->master->homunculus.level); - if(battle_config.homun_critical_rate != 100) - status->cri = status->cri*battle_config.homun_critical_rate/100; - if (!status->cri && battle_config.homun_critical_rate) - status->cri = 10; - status_calc_bl(&hd->bl, SCB_ALL); //Status related changes. if (memcmp(&b_status, status, sizeof(struct status_data))) diff --git a/src/map/unit.c b/src/map/unit.c index 0860c7b0a..063c9ac34 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -195,7 +195,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) sc_start(&sd->bl,SC_MIRACLE,100,1,battle_config.sg_miracle_skill_duration); } } else if (md) { - if(battle_config.mob_npc_warp && map_getcell(bl->m,x,y,CELL_CHKNPC) && + if(battle_config.mob_warp&1 && map_getcell(bl->m,x,y,CELL_CHKNPC) && npc_touch_areanpc2(bl)) // Enable mobs to step on warps. [Skotlex] return 0; if (md->min_chase > md->db->range2) md->min_chase--; @@ -507,6 +507,8 @@ int unit_warp(struct block_list *bl,int m,short x,short y,int type) case BL_MOB: if (map[bl->m].flag.monster_noteleport) return 1; + if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4) + return 1; break; case BL_PC: if (map[bl->m].flag.noteleport) |