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authorJorge C <ctt@csnv.es>2016-01-14 20:11:50 +0100
committerJorge C <ctt@csnv.es>2016-01-14 20:11:50 +0100
commit99aad3b9fac7c0ed9449210def7cd665cfb2a8c9 (patch)
tree2a519298528582f725ad435f280fd29f5b09119e /src/map
parent19c5f981dc5ce9a2dbea0691c0ba06191685dabc (diff)
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Apple of idun re-adjustment. Thanks @Kyeme
Diffstat (limited to 'src/map')
-rw-r--r--src/map/skill.c49
1 files changed, 16 insertions, 33 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6b01ce272..972e505cb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -11770,6 +11770,10 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit);
break;
case UNT_APPLEIDUN:
+ // If Aegis, apple of idun doesn't update its effect
+ if (!battle_config.song_timer_reset && sc && sce)
+ return 0;
+ // Let it fall through
case UNT_WHISTLE:
case UNT_ASSASSINCROSS:
case UNT_POEMBRAGI:
@@ -12203,7 +12207,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
case UNT_APPLEIDUN: //Apple of Idun [Skotlex]
{
- int heal, remaining_time = 0;
+ int heal;
#ifdef RENEWAL
struct mob_data *md = BL_CAST(BL_MOB, bl);
if (md && md->class_ == MOBID_EMPELIUM)
@@ -12214,41 +12218,20 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
break;
// Aegis style
- // Escape as soon as possible if the song is still active and has enough remaining time
- if (!battle_config.song_timer_reset && tsc && tsc->data[type] && tsc->data[type]->val4 == 1) {
- const struct TimerData *td = timer->get(tsc->data[type]->timer);
- remaining_time = DIFF_TICK32(td->tick, timer->gettick());
- if (remaining_time > sg->interval)
- break; // It has enough time, exit
- }
-
- heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);
- if( tsc && tsc->data[SC_AKAITSUKI] && heal )
- heal = ~heal + 1;
- clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
- status->heal(bl, heal, 0, 0);
-
- // Aegis style
// Check if the remaining time is enough to survive the next update
- if (!battle_config.song_timer_reset) {
- if (tsc && tsc->data[type] && tsc->data[type]->val4 == 1) {
- if (remaining_time < sg->interval) {
- // Update with new values as the current one will vanish
- timer->delete(tsc->data[type]->timer, status->change_timer);
- tsc->data[type]->timer = timer->add(tick+sg->limit, status->change_timer, bl->id, type);
- tsc->data[type]->val1 = sg->skill_lv;
- tsc->data[type]->val2 = sg->val1;
- tsc->data[type]->val3 = sg->val2;
- tsc->data[type]->val4 = 0;
- }
- // Has enough time. Do nothing
-
- } else {
- // Apple of Idun is not active. Start it now
- sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit);
- }
+ if (!battle_config.song_timer_reset
+ && !(tsc && tsc->data[type] && tsc->data[type]->val4 == 1)) {
+ // Apple of Idun is not active. Start it now
+ sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit);
}
+ if (tstatus->hp < tstatus->max_hp) {
+ heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);
+ if( tsc && tsc->data[SC_AKAITSUKI] && heal )
+ heal = ~heal + 1;
+ clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
+ status->heal(bl, heal, 0, 0);
+ }
}
break;
case UNT_POEMBRAGI: