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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-11 01:25:40 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-11 01:25:40 +0000
commit9684bc0bf1ced9df4c7885c767ba25142c075018 (patch)
tree735657eec6f6822010e9e9aacdac5ef5f896f007 /src/map
parent1da444ee4f4c92bc69c9e2e897e0bf4674e52bc8 (diff)
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- Fixed the item group bonus not working.
- Removed unnecessary member id from the item group structure. - Fixed songs/dances always being considered overlapped with themselves. - Added some additional song/dance overlap code that should correctly change the effect of songs/dances when they overlap. - Added a check so that the status-change packet is always send to self when the inflicted char is a player disguised. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8242 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/itemdb.c2
-rw-r--r--src/map/itemdb.h1
-rw-r--r--src/map/skill.c102
-rw-r--r--src/map/status.c5
4 files changed, 78 insertions, 32 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 76ce6f406..c47aaf90a 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -123,7 +123,7 @@ int itemdb_group_bonus(struct map_session_data *sd, int itemid)
if (!sd->itemgrouphealrate[i])
continue;
for (j=0; j < itemgroup_db[i].qty; j++) {
- if (itemgroup_db[i].id[j] == itemid)
+ if (itemgroup_db[i].nameid[j] == itemid)
{
bonus += sd->itemgrouphealrate[i];
continue;
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index fc4f1188b..b141abbfc 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -82,7 +82,6 @@ struct item_data {
struct item_group {
int nameid[MAX_RANDITEM];
int qty; //Counts amount of items in the group.
- int id[30]; // 120 bytes
};
struct item_data* itemdb_searchname(const char *name);
diff --git a/src/map/skill.c b/src/map/skill.c
index 0e90ee189..43c1cdc4c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6451,7 +6451,9 @@ static int skill_dance_overlap_sub(struct block_list *bl, va_list ap)
struct skill_unit *target = (struct skill_unit*)bl,
*src = va_arg(ap, struct skill_unit*);
int flag = va_arg(ap, int);
- if (!target || !target->group || !(target->group->state.song_dance&0x1))
+ if (src == target)
+ return 0;
+ if (!target->group || !(target->group->state.song_dance&0x1))
return 0;
if (!(target->val2 & src->val2 & ~UF_ENSEMBLE)) //They don't match (song + dance) is valid.
return 0;
@@ -6984,18 +6986,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
}
type = SkillStatusChangeTable(sg->skill_id);
skillid = sg->skill_id;
- if (sg->state.song_dance&0x1 && src->val2&UF_ENSEMBLE)
- { //Treat this group as if it were BA_DISSONANCE/DC_UGLYDANCE.
- //Values will be restored on proper switch case.
- src->val1 = sg->unit_id;
- if (src->val2&UF_SONG) {
- sg->unit_id = UNT_DISSONANCE;
- sg->skill_id = BA_DISSONANCE;
- } else {
- sg->unit_id = UNT_UGLYDANCE;
- sg->skill_id = DC_UGLYDANCE;
- }
- }
if (sg->interval == -1) {
switch (sg->unit_id) {
@@ -7196,22 +7186,10 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_UGLYDANCE: //Ugly Dance [Skotlex]
if (ss->id != bl->id)
skill_additional_effect(ss, bl, sg->skill_id, sg->skill_lv, BF_LONG|BF_SKILL|BF_MISC, tick);
- if (sg->state.song_dance&0x1 && src->val2&UF_ENSEMBLE)
- { //Restore values.
- sg->skill_id = skillid;
- sg->unit_id = src->val1;
- src->val1 = DC_UGLYDANCE;
- }
break;
case UNT_DISSONANCE:
skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
- if (sg->state.song_dance&0x1 && src->val2&UF_ENSEMBLE)
- { //Restore values.
- sg->skill_id = skillid;
- sg->unit_id = src->val1;
- src->val1 = BA_DISSONANCE;
- }
break;
case UNT_APPLEIDUN: //Apple of Idun [Skotlex]
@@ -7502,7 +7480,7 @@ int skill_unit_effect (struct block_list *bl, va_list ap)
{
struct skill_unit *unit;
struct skill_unit_group *group;
- int flag,skill_id;
+ int flag,unit_id,skill_id;
unsigned int tick;
unit=va_arg(ap,struct skill_unit*);
@@ -7524,11 +7502,36 @@ int skill_unit_effect (struct block_list *bl, va_list ap)
skill_unit_onleft(skill_id, bl, tick);//Ensemble check to terminate it.
return 0;
}
+
+ if (group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE)
+ { //Treat this group as if it were BA_DISSONANCE/DC_UGLYDANCE.
+ //Values will be restored on proper switch case.
+ flag|=64; //Signal to remember to restore it.
+ unit_id = group->unit_id;
+ unit->val1 = group->skill_id;
+ if (unit->val2&UF_SONG) {
+ group->unit_id = UNT_DISSONANCE;
+ group->skill_id = BA_DISSONANCE;
+ } else {
+ group->unit_id = UNT_UGLYDANCE;
+ group->skill_id = DC_UGLYDANCE;
+ }
+ }
+
if (flag&1)
skill_unit_onplace(unit,bl,tick);
else
skill_unit_onout(unit,bl,tick);
+ if (flag&64)
+ { //TODO: Normally, this is dangerous since the unit and group could be freed
+ //inside the onout/onplace functions. Currently it is safe because we know song/dance
+ //cells do not get deleted within them. [Skotlex]
+ skill_id = group->skill_id;
+ group->unit_id = unit_id;
+ group->skill_id = unit->val1;
+ }
+
if (flag&4) skill_unit_onleft(skill_id, bl, tick);
return 0;
}
@@ -9889,8 +9892,6 @@ int skill_unit_timer_sub_onplace (struct block_list *bl, va_list ap)
struct skill_unit_group *group;
unsigned int tick;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
unit = va_arg(ap,struct skill_unit *);
tick = va_arg(ap,unsigned int);
@@ -9906,7 +9907,23 @@ int skill_unit_timer_sub_onplace (struct block_list *bl, va_list ap)
if (battle_check_target(&unit->bl,bl,group->target_flag)<=0)
return 0;
- skill_unit_onplace_timer(unit,bl,tick);
+ if (group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE)
+ { //Treat this group as if it were BA_DISSONANCE/DC_UGLYDANCE.
+ //Values will be restored on proper switch case.
+ int id = group->unit_id;
+ unit->val1 = group->skill_id;
+ if (unit->val2&UF_SONG) {
+ group->unit_id = UNT_DISSONANCE;
+ group->skill_id = BA_DISSONANCE;
+ } else {
+ group->unit_id = UNT_UGLYDANCE;
+ group->skill_id = DC_UGLYDANCE;
+ }
+ skill_unit_onplace_timer(unit,bl,tick);
+ group->unit_id = id;
+ group->skill_id = unit->val1;
+ } else
+ skill_unit_onplace_timer(unit,bl,tick);
return 0;
}
@@ -10024,7 +10041,7 @@ int skill_unit_move_sub (struct block_list *bl, va_list ap)
struct skill_unit_group *group;
struct block_list *target;
unsigned int tick,flag,result;
- int skill_id;
+ int skill_id,unit_id;
target=va_arg(ap,struct block_list*);
tick = va_arg(ap,unsigned int);
@@ -10068,6 +10085,21 @@ int skill_unit_move_sub (struct block_list *bl, va_list ap)
return 0;
}
+ if (group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE)
+ { //Treat this group as if it were BA_DISSONANCE/DC_UGLYDANCE.
+ //Values will be restored on proper switch case.
+ flag|=64; //Signal to remember to restore it.
+ unit_id = group->unit_id;
+ unit->val1 = group->skill_id;
+ if (unit->val2&UF_SONG) {
+ group->unit_id = UNT_DISSONANCE;
+ group->skill_id = BA_DISSONANCE;
+ } else {
+ group->unit_id = UNT_UGLYDANCE;
+ group->skill_id = DC_UGLYDANCE;
+ }
+ }
+
if (flag&1)
{
result = skill_unit_onplace(unit,target,tick);
@@ -10085,6 +10117,16 @@ int skill_unit_move_sub (struct block_list *bl, va_list ap)
if (flag&2 && skill_unit_index < 7 && result) //Store this unit id.
skill_unit_temp[skill_unit_index++] = result;
}
+
+ if (flag&64)
+ { //TODO: Normally, this is dangerous since the unit and group could be freed
+ //inside the onout/onplace functions. Currently it is safe because we know song/dance
+ //cells do not get deleted within them. [Skotlex]
+ skill_id = group->skill_id;
+ group->unit_id = unit_id;
+ group->skill_id = unit->val1;
+ }
+
if (flag&4)
skill_unit_onleft(skill_id,target,tick);
return 1;
diff --git a/src/map/status.c b/src/map/status.c
index 726691383..f3b0f46c5 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5578,6 +5578,9 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
clif_status_change(bl,StatusIconChangeTable[type],1);
+ else if (sd) //Send packet to self otherwise (disguised player?)
+ clif_status_load(bl,StatusIconChangeTable[type],1);
+
(sc->count)++;
sc->data[type].val1 = val1;
@@ -6062,6 +6065,8 @@ int status_change_end( struct block_list* bl , int type,int tid )
//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
if (vd && pcdb_checkid(vd->class_))
clif_status_change(bl,StatusIconChangeTable[type],0);
+ else if (sd)
+ clif_status_load(bl,StatusIconChangeTable[type],0);
if(opt_flag)
clif_changeoption(bl);