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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-27 03:35:57 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-27 03:35:57 +0000 |
commit | 1307b441cd2cdc94bdde1999d48aefb55d91e082 (patch) | |
tree | 4674edabfa271c4f0dd2b4f21f783640958e8cac /src/map | |
parent | dfe4ede046db94e2e6e580d2efa13bb9a773ce15 (diff) | |
download | hercules-1307b441cd2cdc94bdde1999d48aefb55d91e082.tar.gz hercules-1307b441cd2cdc94bdde1999d48aefb55d91e082.tar.bz2 hercules-1307b441cd2cdc94bdde1999d48aefb55d91e082.tar.xz hercules-1307b441cd2cdc94bdde1999d48aefb55d91e082.zip |
* Tweeked the declaration and initialization defines for vectors.
* Made do_sockets leave the for loop as soon as the readable number of sockets returned by select is found.
* Made all posix compliant systems that support it and FreeBSD >= 5.1 (implements it but doesn't have the posix defines) use the precise and consistent tick() implementation.
* Minor tweek to HEAP_SEARCH (same variable can be used in from and to).
* Fixed the map server not exiting when make_listen_bind fails and returns -1.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11983 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 3 | ||||
-rw-r--r-- | src/map/map.h | 6 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 3ee08824c..d176a9415 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -12043,7 +12043,8 @@ int do_init_clif(void) packetdb_readdb(); set_defaultparse(clif_parse); - if (!make_listen_bind(bind_ip,map_port)) { + if( make_listen_bind(bind_ip,map_port) == -1 ) + { ShowFatalError("can't bind game port\n"); exit(EXIT_FAILURE); } diff --git a/src/map/map.h b/src/map/map.h index 3ee4e0c7d..ecdc72c4f 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -374,10 +374,10 @@ struct status_change_entry { }; struct status_change { - unsigned int option;// effect state - unsigned int opt3;// skill state + unsigned int option;// effect state (bitfield) + unsigned int opt3;// skill state (bitfield) unsigned short opt1;// body state - unsigned short opt2;// health state + unsigned short opt2;// health state (bitfield) unsigned char count; //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. unsigned char jb_flag; //Joint Beat type flag |