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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 18:32:08 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 18:32:08 +0000
commit77b02c49796f442a3ea87bb5bab1b568a4d80a29 (patch)
treeaf359d1fdb161b0ecd330946a2d52dc458f814c1 /src/map/vending.h
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- Modified a bit the hard/lazy ai triggers to match aegis:
- Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE) - Mobs in passive AI no longer use skills. - Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI). - Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec
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