summaryrefslogtreecommitdiff
path: root/src/map/vending.c
diff options
context:
space:
mode:
authorTrojal <trojal@gmail.com>2013-01-10 20:09:39 -0800
committerTrojal <trojal@gmail.com>2013-01-10 20:32:02 -0800
commit83e7a4954437c13aec639b0b512252cc20a8f36c (patch)
treeb7f6d11b2058248d026f2d9944e8f4b6ac288d50 /src/map/vending.c
parent51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff)
parent38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff)
downloadhercules-83e7a4954437c13aec639b0b512252cc20a8f36c.tar.gz
hercules-83e7a4954437c13aec639b0b512252cc20a8f36c.tar.bz2
hercules-83e7a4954437c13aec639b0b512252cc20a8f36c.tar.xz
hercules-83e7a4954437c13aec639b0b512252cc20a8f36c.zip
Merge rathena repository to form Hercules initial commit.
Diffstat (limited to 'src/map/vending.c')
-rw-r--r--src/map/vending.c417
1 files changed, 417 insertions, 0 deletions
diff --git a/src/map/vending.c b/src/map/vending.c
new file mode 100644
index 000000000..0f8255788
--- /dev/null
+++ b/src/map/vending.c
@@ -0,0 +1,417 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/nullpo.h"
+#include "../common/strlib.h"
+#include "../common/utils.h"
+#include "clif.h"
+#include "itemdb.h"
+#include "atcommand.h"
+#include "map.h"
+#include "path.h"
+#include "chrif.h"
+#include "vending.h"
+#include "pc.h"
+#include "npc.h"
+#include "skill.h"
+#include "battle.h"
+#include "log.h"
+
+#include <stdio.h>
+#include <string.h>
+
+static int vending_nextid = 0;
+
+/// Returns an unique vending shop id.
+static int vending_getuid(void)
+{
+ return vending_nextid++;
+}
+
+/*==========================================
+ * Close shop
+ *------------------------------------------*/
+void vending_closevending(struct map_session_data* sd)
+{
+ nullpo_retv(sd);
+
+ if( sd->state.vending )
+ {
+ sd->state.vending = false;
+ clif_closevendingboard(&sd->bl, 0);
+ }
+}
+
+/*==========================================
+ * Request a shop's item list
+ *------------------------------------------*/
+void vending_vendinglistreq(struct map_session_data* sd, int id)
+{
+ struct map_session_data* vsd;
+ nullpo_retv(sd);
+
+ if( (vsd = map_id2sd(id)) == NULL )
+ return;
+ if( !vsd->state.vending )
+ return; // not vending
+
+ if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) //check if both GMs are allowed to trade
+ { // GM is not allowed to trade
+ clif_displaymessage(sd->fd, msg_txt(246));
+ return;
+ }
+
+ sd->vended_id = vsd->vender_id; // register vending uid
+
+ clif_vendinglist(sd, id, vsd->vending);
+}
+
+/*==========================================
+ * Purchase item(s) from a shop
+ *------------------------------------------*/
+void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
+{
+ int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
+ double z;
+ struct s_vending vending[MAX_VENDING]; // against duplicate packets
+ struct map_session_data* vsd = map_id2sd(aid);
+
+ nullpo_retv(sd);
+ if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
+ return; // invalid shop
+
+ if( vsd->vender_id != uid )
+ {// shop has changed
+ clif_buyvending(sd, 0, 0, 6); // store information was incorrect
+ return;
+ }
+
+ if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
+ return; // shop too far away
+
+ searchstore_clearremote(sd);
+
+ if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
+ return; // invalid amount of purchased items
+
+ blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
+
+ // duplicate item in vending to check hacker with multiple packets
+ memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
+
+ // some checks
+ z = 0.; // zeny counter
+ w = 0; // weight counter
+ for( i = 0; i < count; i++ )
+ {
+ short amount = *(uint16*)(data + 4*i + 0);
+ short idx = *(uint16*)(data + 4*i + 2);
+ idx -= 2;
+
+ if( amount <= 0 )
+ return;
+
+ // check of item index in the cart
+ if( idx < 0 || idx >= MAX_CART )
+ return;
+
+ ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
+ if( j == vsd->vend_num )
+ return; //picked non-existing item
+ else
+ vend_list[i] = j;
+
+ z += ((double)vsd->vending[j].value * (double)amount);
+ if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
+ {
+ clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
+ return;
+ }
+ if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
+ {
+ clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
+ return;
+
+ }
+ w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
+ if( w + sd->weight > sd->max_weight )
+ {
+ clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
+ return;
+ }
+
+ //Check to see if cart/vend info is in sync.
+ if( vending[j].amount > vsd->status.cart[idx].amount )
+ vending[j].amount = vsd->status.cart[idx].amount;
+
+ // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
+ // here, we check cumulative amounts
+ if( vending[j].amount < amount )
+ {
+ // send more quantity is not a hack (an other player can have buy items just before)
+ clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
+ return;
+ }
+
+ vending[j].amount -= amount;
+
+ switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
+ case ADDITEM_EXIST:
+ break; //We'd add this item to the existing one (in buyers inventory)
+ case ADDITEM_NEW:
+ new_++;
+ if (new_ > blank)
+ return; //Buyer has no space in his inventory
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return; //too many items
+ }
+ }
+
+ pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
+ if( battle_config.vending_tax )
+ z -= z * (battle_config.vending_tax/10000.);
+ pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
+
+ for( i = 0; i < count; i++ )
+ {
+ short amount = *(uint16*)(data + 4*i + 0);
+ short idx = *(uint16*)(data + 4*i + 2);
+ idx -= 2;
+
+ // vending item
+ pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
+ vsd->vending[vend_list[i]].amount -= amount;
+ pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
+ clif_vendingreport(vsd, idx, amount);
+
+ //print buyer's name
+ if( battle_config.buyer_name )
+ {
+ char temp[256];
+ sprintf(temp, msg_txt(265), sd->status.name);
+ clif_disp_onlyself(vsd,temp,strlen(temp));
+ }
+ }
+
+ // compact the vending list
+ for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
+ {
+ if( vsd->vending[i].amount == 0 )
+ continue;
+
+ if( cursor != i ) // speedup
+ {
+ vsd->vending[cursor].index = vsd->vending[i].index;
+ vsd->vending[cursor].amount = vsd->vending[i].amount;
+ vsd->vending[cursor].value = vsd->vending[i].value;
+ }
+
+ cursor++;
+ }
+ vsd->vend_num = cursor;
+
+ //Always save BOTH: buyer and customer
+ if( save_settings&2 )
+ {
+ chrif_save(sd,0);
+ chrif_save(vsd,0);
+ }
+
+ //check for @AUTOTRADE users [durf]
+ if( vsd->state.autotrade )
+ {
+ //see if there is anything left in the shop
+ ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
+ if( i == vsd->vend_num )
+ {
+ //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
+ vending_closevending(vsd);
+ map_quit(vsd); //They have no reason to stay around anymore, do they?
+ }
+ }
+}
+static int vending_checknearnpc_sub(struct block_list* bl, va_list args) {
+ struct npc_data *nd = (struct npc_data*)bl;
+
+ if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) )
+ return 0;
+
+ return 1;
+}
+bool vending_checknearnpc(struct block_list * bl) {
+
+ if( battle_config.min_npc_vending_distance > 0 &&
+ map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC) )
+ return true;
+
+ return false;
+}
+/*==========================================
+ * Open shop
+ * data := {<index>.w <amount>.w <value>.l}[count]
+ *------------------------------------------*/
+void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count) {
+ int i, j;
+ int vending_skill_lvl;
+ nullpo_retv(sd);
+
+ if( !flag ) // cancelled
+ return; // nothing to do
+
+ if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
+ return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
+
+ vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
+ // skill level and cart check
+ if( !vending_skill_lvl || !pc_iscarton(sd) )
+ {
+ clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
+ return;
+ }
+
+ // check number of items in shop
+ if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
+ { // invalid item count
+ clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
+ return;
+ }
+ //check if nearby npc, (perhaps we should check for nearby shop too
+ if( vending_checknearnpc(&sd->bl) ) {
+ char output[150];
+ sprintf(output,"You're too close to a NPC, you must be at least %d cells away from any NPC.",battle_config.min_npc_vending_distance);
+ clif_displaymessage(sd->fd, output);
+ clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
+ return;
+ }
+
+
+ // filter out invalid items
+ i = 0;
+ for( j = 0; j < count; j++ )
+ {
+ short index = *(uint16*)(data + 8*j + 0);
+ short amount = *(uint16*)(data + 8*j + 2);
+ unsigned int value = *(uint32*)(data + 8*j + 4);
+
+ index -= 2; // offset adjustment (client says that the first cart position is 2)
+
+ if( index < 0 || index >= MAX_CART // invalid position
+ || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
+ //NOTE: official server does not do any of the following checks!
+ || !sd->status.cart[index].identify // unidentified item
+ || sd->status.cart[index].attribute == 1 // broken item
+ || sd->status.cart[index].expire_time // It should not be in the cart but just in case
+ || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
+ continue;
+
+ sd->vending[i].index = index;
+ sd->vending[i].amount = amount;
+ sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
+
+ i++; // item successfully added
+ }
+
+ if( i != j )
+ clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."
+
+ if( i == 0 )
+ { // no valid item found
+ clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
+ return;
+ }
+ sd->state.prevend = 0;
+ sd->state.vending = true;
+ sd->vender_id = vending_getuid();
+ sd->vend_num = i;
+ safestrncpy(sd->message, message, MESSAGE_SIZE);
+
+ pc_stop_walking(sd,1);
+ clif_openvending(sd,sd->bl.id,sd->vending);
+ clif_showvendingboard(&sd->bl,message,0);
+}
+
+
+/// Checks if an item is being sold in given player's vending.
+bool vending_search(struct map_session_data* sd, unsigned short nameid)
+{
+ int i;
+
+ if( !sd->state.vending )
+ {// not vending
+ return false;
+ }
+
+ ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid );
+ if( i == sd->vend_num )
+ {// not found
+ return false;
+ }
+
+ return true;
+}
+
+
+/// Searches for all items in a vending, that match given ids, price and possible cards.
+/// @return Whether or not the search should be continued.
+bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s)
+{
+ int i, c, slot;
+ unsigned int idx, cidx;
+ struct item* it;
+
+ if( !sd->state.vending )
+ {// not vending
+ return true;
+ }
+
+ for( idx = 0; idx < s->item_count; idx++ )
+ {
+ ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx] );
+ if( i == sd->vend_num )
+ {// not found
+ continue;
+ }
+ it = &sd->status.cart[sd->vending[i].index];
+
+ if( s->min_price && s->min_price > sd->vending[i].value )
+ {// too low price
+ continue;
+ }
+
+ if( s->max_price && s->max_price < sd->vending[i].value )
+ {// too high price
+ continue;
+ }
+
+ if( s->card_count )
+ {// check cards
+ if( itemdb_isspecial(it->card[0]) )
+ {// something, that is not a carded
+ continue;
+ }
+ slot = itemdb_slot(it->nameid);
+
+ for( c = 0; c < slot && it->card[c]; c ++ )
+ {
+ ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx] == it->card[c] );
+ if( cidx != s->card_count )
+ {// found
+ break;
+ }
+ }
+
+ if( c == slot || !it->card[c] )
+ {// no card match
+ continue;
+ }
+ }
+
+ if( !searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) )
+ {// result set full
+ return false;
+ }
+ }
+
+ return true;
+}