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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 13:49:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 13:49:24 +0000
commita2b971ef0af9491bdbd93e07e600a69df97a46a1 (patch)
treedcc1210cb9863ebf921cf93bfe33bc08e0cf842a /src/map/unit.h
parenteb5b93986c7ade4100da3d1bcaf07c9f2b7824e4 (diff)
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- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
- Should have fixed the signed/unsigned comparison warnings in the main regen function. - Fixed Energy Coat consuming 10x less SP per hit than it should. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.h')
-rw-r--r--src/map/unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/unit.h b/src/map/unit.h
index 4940c47a6..007cda5e6 100644
--- a/src/map/unit.h
+++ b/src/map/unit.h
@@ -60,7 +60,7 @@ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int
// その他
struct unit_data* unit_bl2ud(struct block_list *bl);
int unit_remove_map(struct block_list *bl, int clrtype);
-int unit_free(struct block_list *bl);
+int unit_free(struct block_list *bl, int clrtype);
int unit_changeviewsize(struct block_list *bl,short size);
// 初期化ルーチン