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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-17 18:12:06 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-17 18:12:06 +0000 |
commit | 14eabce08792bbf83b2f8001d3b341a6fe9dfb67 (patch) | |
tree | de7a2efa437dfef53aedbec80d158d1c14b29a74 /src/map/unit.h | |
parent | 613ddf2665f265e5ad07dcdfff4b6a4c04e4596b (diff) | |
download | hercules-14eabce08792bbf83b2f8001d3b341a6fe9dfb67.tar.gz hercules-14eabce08792bbf83b2f8001d3b341a6fe9dfb67.tar.bz2 hercules-14eabce08792bbf83b2f8001d3b341a6fe9dfb67.tar.xz hercules-14eabce08792bbf83b2f8001d3b341a6fe9dfb67.zip |
- Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
- removed pc_run, pc_walktodir, replaced with unit_run.
- moved the code that makes you walk that extra cell to unit_stop_walking, which is now invoked before resetting the walk-target.
- Flag &2 in unit_stop_walking is now to make the character force-move that extra tile if the walkpath pos is 0 at hit time.
- Added variable walk_count to unit_data to be use as a counter for cells walked for walk-triggered skills (walk path_pos is not good enough since it keeps resetting each time the walk path is updated)
- Increased WALK_SKILL_INTERVAL to 5 (it is the closest value that makes the average mob trigger a chase skill every second)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6137 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.h')
-rw-r--r-- | src/map/unit.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/unit.h b/src/map/unit.h index 5c4466351..8fc0343bc 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -12,6 +12,7 @@ // 戻り値は、0 ( 成功 ), 1 ( 失敗 )
int unit_walktoxy( struct block_list *bl, int x, int y, int easy);
int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy);
+int unit_run(struct block_list *bl);
// 歩行停止
// typeは以下の組み合わせ :
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