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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-23 21:23:36 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-23 21:23:36 +0000 |
commit | f6bcd12cd633717e9e503bb453c85955e29cd519 (patch) | |
tree | 49225d619843accadf26532263f615392da5b8a2 /src/map/unit.c | |
parent | 9b9305b6b1a1a004c2ef909404daa705e956a5de (diff) | |
download | hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.tar.gz hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.tar.bz2 hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.tar.xz hercules-f6bcd12cd633717e9e503bb453c85955e29cd519.zip |
- Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast time and delay reducibility by item scripts (cards and such)
- Fixed Martyr's Reckoning never triggering for gms with all skills
- Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter
- Made gm_skill_unconditional bypass skill blocking (guild timer, etc)
- Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059)
- Changed a few memsets to strncpy (reading past buffer is a bad idea)
- Sped up some memset operations (multiples of 4 are faster)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10613 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index c4ca10395..a60ab2d95 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -954,7 +954,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int break; case MO_FINGEROFFENSIVE: if(sd) - casttime += casttime * ((skill_lv > sd->spiritball)? sd->spiritball:skill_lv); + casttime += casttime * min(skill_lv, sd->spiritball); break; case MO_EXTREMITYFIST: if (sc && sc->data[SC_COMBO].timer != -1 && @@ -981,6 +981,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int break; } + // moved here to prevent Suffragium from ending if skill fails if (!(skill_get_castnodex(skill_num, skill_lv)&2)) casttime = skill_castfix_sc(src, casttime); @@ -1116,7 +1117,7 @@ int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int sk unit_stop_attack(src); ud->state.skillcastcancel = castcancel; - + // moved here to prevent Suffragium from ending if skill fails if (!(skill_get_castnodex(skill_num, skill_lv)&2)) casttime = skill_castfix_sc(src, casttime); |