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authorAndrei Karas <akaras@inbox.ru>2016-09-18 17:25:11 +0300
committerAndrei Karas <akaras@inbox.ru>2016-09-19 04:07:40 +0300
commit287ba3febc950bb09298670209a40397b1e13666 (patch)
treec620d0971b0595c5aa5d78eb14db412d547dbf8c /src/map/unit.c
parent13b0df653961554f1e64680c763ea34ae84fa8f9 (diff)
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Add missing checks into unit.c
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c100
1 files changed, 69 insertions, 31 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index b919934c7..978dd54b3 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -235,8 +235,8 @@ int unit_step_timer(int tid, int64 tick, int id, intptr_t data)
return 1;
}
-
-int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
+int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data)
+{
int i;
int x,y,dx,dy;
unsigned char icewall_walk_block;
@@ -487,7 +487,8 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
-int unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
+int unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list *bl = map->id2bl(id);
if (!bl || bl->prev == NULL)
@@ -570,7 +571,8 @@ static inline void set_mobstate(struct block_list* bl, int flag)
md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH;
}
-int unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) {
+int unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list *bl = map->id2bl(id);
struct unit_data *ud = bl?unit->bl2ud(bl):NULL;
@@ -649,15 +651,21 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
* Called by unit_run when an object was hit
* @param sd Required only when using SC_WUGDASH
**/
-void unit_run_hit( struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type ) {
- int lv = sc->data[type]->val1;
+void unit_run_hit(struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type)
+{
+ int lv;
+ struct unit_data *ud;
+ Assert_retv(type >= 0 && type < SC_MAX);
+ lv = sc->data[type]->val1;
//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
if( type == SC_RUN )
clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
+ ud = unit->bl2ud(bl);
+ nullpo_retv(ud);
//Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit->bl2ud(bl)->state.running = 0;
+ ud->state.running = 0;
status_change_end(bl, type, INVALID_TIMER);
if( type == SC_RUN ) {
@@ -677,7 +685,8 @@ void unit_run_hit( struct block_list *bl, struct status_change *sc, struct map_s
* @retval true Finished running
* @retval false Hit an object/Couldn't run
**/
-bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type type ) {
+bool unit_run(struct block_list *bl, struct map_session_data *sd, enum sc_type type)
+{
struct status_change *sc;
short to_x,to_y,dir_x,dir_y;
int i;
@@ -737,15 +746,19 @@ bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type
}
//Makes bl attempt to run dist cells away from target. Uses hard-paths.
-int unit_escape(struct block_list *bl, struct block_list *target, short dist) {
- uint8 dir = map->calc_dir(target, bl->x, bl->y);
+int unit_escape(struct block_list *bl, struct block_list *target, short dist)
+{
+ uint8 dir;
+ nullpo_ret(bl);
+ dir = map->calc_dir(target, bl->x, bl->y);
while (dist > 0 && map->getcell(bl->m, bl, bl->x + dist * dirx[dir], bl->y + dist * diry[dir], CELL_CHKNOREACH))
dist--;
return ( dist > 0 && unit->walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
}
//Instant warp function.
-int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath) {
+int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath)
+{
short dx,dy;
uint8 dir;
struct unit_data *ud = NULL;
@@ -821,7 +834,8 @@ int unit_setdir(struct block_list *bl,unsigned char dir)
return 0;
}
-uint8 unit_getdir(struct block_list *bl) {
+uint8 unit_getdir(struct block_list *bl)
+{
struct unit_data *ud;
nullpo_ret(bl);
@@ -978,7 +992,8 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
* Flag values: @see unit_stopwalking_flag.
* Upper bytes may be used for other purposes depending on the unit type.
*------------------------------------------*/
-int unit_stop_walking(struct block_list *bl, int flag) {
+int unit_stop_walking(struct block_list *bl, int flag)
+{
struct unit_data *ud;
const struct TimerData* td;
int64 tick;
@@ -1040,7 +1055,8 @@ int unit_is_walking(struct block_list *bl)
/*==========================================
* Determines if the bl can move based on status changes. [Skotlex]
*------------------------------------------*/
-int unit_can_move(struct block_list *bl) {
+int unit_can_move(struct block_list *bl)
+{
struct map_session_data *sd;
struct unit_data *ud;
struct status_change *sc;
@@ -1150,11 +1166,12 @@ int unit_can_move(struct block_list *bl) {
* Resume running after a walk delay
*------------------------------------------*/
-int unit_resume_running(int tid, int64 tick, int id, intptr_t data) {
-
+int unit_resume_running(int tid, int64 tick, int id, intptr_t data)
+{
struct unit_data *ud = (struct unit_data *)data;
struct map_session_data *sd = map->id2sd(id);
+ nullpo_ret(ud);
if(sd && pc_isridingwug(sd))
clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv,
sc_start4(ud->bl,ud->bl,status->skill2sc(RA_WUGDASH),100,ud->skill_lv,unit->getdir(ud->bl),0,0,1));
@@ -1174,10 +1191,12 @@ int unit_resume_running(int tid, int64 tick, int id, intptr_t data) {
* if type is 0, this is a damage induced delay: if previous delay is active, do not change it.
* if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased.
*------------------------------------------*/
-int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) {
+int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type)
+{
struct unit_data *ud = unit->bl2ud(bl);
if (delay <= 0 || !ud) return 0;
+ nullpo_ret(bl);
if (type) {
//Bosses can ignore skill induced walkdelay (but not damage induced)
if (bl->type == BL_MOB && (BL_UCCAST(BL_MOB, bl)->status.mode&MD_BOSS))
@@ -1213,7 +1232,9 @@ int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) {
return 1;
}
-int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel) {
+//-------------- stop here
+int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel)
+{
struct unit_data *ud;
struct status_data *tstatus;
struct status_change *sc;
@@ -1357,7 +1378,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
switch (skill_id){
case SA_CASTCANCEL:
- if (ud->skill_id != skill_id){
+ if (ud->skill_id != skill_id) {
sd->skill_id_old = ud->skill_id;
sd->skill_lv_old = ud->skill_lv;
}
@@ -1487,7 +1508,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
break;
case AB_CLEARANCE:
- if( target->type != BL_MOB && battle->check_target(src,target,BCT_PARTY) <= 0 && sd ) {
+ if (target->type != BL_MOB && battle->check_target(src, target, BCT_PARTY) <= 0 && sd) {
clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0);
return 0;
}
@@ -1547,7 +1568,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
break;
case NC_DISJOINT:
- if( target->type == BL_PC ){
+ if (target->type == BL_PC) {
struct mob_data *md;
if( (md = map->id2md(target->id)) && md->master_id != src->id )
casttime <<= 1;
@@ -1864,6 +1885,7 @@ void unit_stop_stepaction(struct block_list *bl)
int unit_unattackable(struct block_list *bl)
{
struct unit_data *ud = unit->bl2ud(bl);
+ nullpo_ret(bl);
if (ud) {
ud->state.attack_continue = 0;
ud->state.step_attack = 0;
@@ -1881,11 +1903,13 @@ int unit_unattackable(struct block_list *bl)
* Attack request
* If type is an ongoing attack
*------------------------------------------*/
-int unit_attack(struct block_list *src,int target_id,int continuous) {
+int unit_attack(struct block_list *src, int target_id, int continuous)
+{
struct block_list *target;
struct unit_data *ud;
int range;
+ nullpo_ret(src);
nullpo_ret(ud = unit->bl2ud(src));
target = map->id2bl(target_id);
@@ -1953,6 +1977,7 @@ int unit_cancel_combo(struct block_list *bl)
{
struct unit_data *ud;
+ nullpo_ret(bl);
if (!status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER))
return 0; //Combo wasn't active.
@@ -2089,7 +2114,8 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
/*==========================================
* Continuous Attack (function timer)
*------------------------------------------*/
-int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) {
+int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick)
+{
struct block_list *target;
struct unit_data *ud;
struct status_data *sstatus;
@@ -2228,7 +2254,8 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) {
return 1;
}
-int unit_attack_timer(int tid, int64 tick, int id, intptr_t data) {
+int unit_attack_timer(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list *bl;
bl = map->id2bl(id);
if(bl && unit->attack_timer_sub(bl, tid, tick) == 0)
@@ -2299,7 +2326,8 @@ int unit_skillcastcancel(struct block_list *bl,int type)
}
// unit_data initialization process
-void unit_dataset(struct block_list *bl) {
+void unit_dataset(struct block_list *bl)
+{
struct unit_data *ud = unit->bl2ud(bl);
nullpo_retv(ud);
@@ -2335,7 +2363,8 @@ int unit_counttargeted(struct block_list* bl)
/*==========================================
*
*------------------------------------------*/
-int unit_fixdamage(struct block_list *src, struct block_list *target, int sdelay, int ddelay, int64 damage, short div, unsigned char type, int64 damage2) {
+int unit_fixdamage(struct block_list *src, struct block_list *target, int sdelay, int ddelay, int64 damage, short div, unsigned char type, int64 damage2)
+{
nullpo_ret(target);
if(damage+damage2 <= 0)
@@ -2371,9 +2400,11 @@ int unit_changeviewsize(struct block_list *bl,short size)
* Otherwise it is assumed bl is being warped.
* On-Kill specific stuff is not performed here, look at status->damage for that.
*------------------------------------------*/
-int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func) {
+int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func)
+{
struct unit_data *ud = unit->bl2ud(bl);
struct status_change *sc = status->get_sc(bl);
+ nullpo_ret(bl);
nullpo_ret(ud);
if(bl->prev == NULL)
@@ -2615,6 +2646,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i
void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype)
{
+ nullpo_retv(sd);
unit->remove_map(&sd->bl,clrtype,ALC_MARK);
//CLR_RESPAWN is the warp from logging out, CLR_TELEPORT is the warp from teleporting, but pets/homunc need to just 'vanish' instead of showing the warping animation.
@@ -2632,6 +2664,7 @@ void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype)
void unit_free_pc(struct map_session_data *sd)
{
+ nullpo_retv(sd);
if (sd->pd) unit->free(&sd->pd->bl,CLR_OUTSIGHT);
if (sd->hd) unit->free(&sd->hd->bl,CLR_OUTSIGHT);
if (sd->md) unit->free(&sd->md->bl,CLR_OUTSIGHT);
@@ -2643,8 +2676,10 @@ void unit_free_pc(struct map_session_data *sd)
* Function to free all related resources to the bl
* if unit is on map, it is removed using the clrtype specified
*------------------------------------------*/
-int unit_free(struct block_list *bl, clr_type clrtype) {
+int unit_free(struct block_list *bl, clr_type clrtype)
+{
struct unit_data *ud = unit->bl2ud( bl );
+ nullpo_ret(bl);
nullpo_ret(ud);
map->freeblock_lock();
@@ -2888,7 +2923,8 @@ int unit_free(struct block_list *bl, clr_type clrtype) {
return 0;
}
-int do_init_unit(bool minimal) {
+int do_init_unit(bool minimal)
+{
if (minimal)
return 0;
@@ -2900,12 +2936,14 @@ int do_init_unit(bool minimal) {
return 0;
}
-int do_final_unit(void) {
+int do_final_unit(void)
+{
// nothing to do
return 0;
}
-void unit_defaults(void) {
+void unit_defaults(void)
+{
unit = &unit_s;
unit->init = do_init_unit;