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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-24 02:45:17 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-24 02:45:17 +0000 |
commit | 1ee38cb82d69a58dbff91a148d68658ab679e352 (patch) | |
tree | 1bf7bfc78a66591d3cd73415cf32a5ed2ca763b3 /src/map/unit.c | |
parent | bbd2f8ef6d5b1f58d921edd627139a7bc32114ed (diff) | |
download | hercules-1ee38cb82d69a58dbff91a148d68658ab679e352.tar.gz hercules-1ee38cb82d69a58dbff91a148d68658ab679e352.tar.bz2 hercules-1ee38cb82d69a58dbff91a148d68658ab679e352.tar.xz hercules-1ee38cb82d69a58dbff91a148d68658ab679e352.zip |
- Idle skills won't trigger while the mob is walking.
- Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10 currently)
- Added support for walk packet 0x22c (disabled currently as it's non-walk packet equivalent is yet missing), it will be used when PACKETVER is set to 7 or above.
- Normal walking will now also trigger mob skills (due to the walk skill condition)
- Updated mob_skill_db: all idle and walk skills had their rate go up x10.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6245 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index ba33bc8d2..d86224f22 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -190,12 +190,11 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) sc_start(&sd->bl,SC_MIRACLE,100,1,battle_config.sg_miracle_skill_duration);
}
} else if (md) {
- if (ud->target && ud->state.attack_continue) {
- if(md->min_chase > md->db->range2) md->min_chase--;
- if(!(ud->walk_count%WALK_SKILL_INTERVAL) &&
- mobskill_use(md, tick, -1))
- return 0;
- }
+ if (md->min_chase > md->db->range2) md->min_chase--;
+ //Walk skills are triggered regardless of target due to the idle-walk mob state.
+ if(!(ud->walk_count%WALK_SKILL_INTERVAL) &&
+ mobskill_use(md, tick, -1))
+ return 0;
}
if(ud->state.change_walk_target)
|