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author | Andrei Karas <akaras@inbox.ru> | 2018-07-05 20:39:31 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2018-07-12 02:29:12 +0300 |
commit | 6e0ecf794b95405f70d27e676a03153fc2c2b862 (patch) | |
tree | 8e05633579dc714b6afbd5e43eb512e4a58a0dd3 /src/map/unit.c | |
parent | c6871ff29e0e6d58f6915aafaf1b86e464aae623 (diff) | |
download | hercules-6e0ecf794b95405f70d27e676a03153fc2c2b862.tar.gz hercules-6e0ecf794b95405f70d27e676a03153fc2c2b862.tar.bz2 hercules-6e0ecf794b95405f70d27e676a03153fc2c2b862.tar.xz hercules-6e0ecf794b95405f70d27e676a03153fc2c2b862.zip |
Split btype and item_id parameters in function clif_skill_fail.
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 4f9aa0bf8..2fd8d6efb 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1303,7 +1303,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill return 0; p_sd = map->charid2sd(sd->status.partner_id); if (p_sd == NULL) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } target = &p_sd->bl; @@ -1312,11 +1312,11 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill case GC_WEAPONCRUSH: if( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == GC_WEAPONBLOCKING ) { if( (target=map->id2bl(sc->data[SC_COMBOATTACK]->val2)) == NULL ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_WEAPONBLOCKING,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0, 0); return 0; } } else { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_WEAPONBLOCKING,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0, 0); return 0; } break; @@ -1375,7 +1375,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill if (sd) { if ((skill->get_inf2(skill_id)&INF2_ENSEMBLE_SKILL) && skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 1) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } @@ -1389,14 +1389,14 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill case BD_ENCORE: //Prevent using the dance skill if you no longer have the skill in your tree. if (!sd->skill_id_dance || pc->checkskill(sd, sd->skill_id_dance) <= 0){ - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } sd->skill_id_old = skill_id; break; case WL_WHITEIMPRISON: if (battle->check_target(src, target, BCT_SELF | BCT_ENEMY) < 0) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0, 0); return 0; } break; @@ -1504,7 +1504,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill if (i == count) { ARR_FIND(0, count, i, sd->devotion[i] == 0); if(i == count) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; // Can't cast on other characters when limit is reached } } @@ -1512,7 +1512,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill break; case AB_CLEARANCE: if (target->type != BL_MOB && battle->check_target(src, target, BCT_PARTY) <= 0 && sd) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0, 0); return 0; } break; @@ -1725,7 +1725,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill if (map->getcell(src->m, src, skill_x, skill_y, CELL_CHKWALL)) { // can't cast ground targeted spells on wall cells - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); return 0; } @@ -2170,7 +2170,7 @@ static int unit_attack_timer_sub(struct block_list *src, int tid, int64 tick) if (!battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick, tick) > 0 && !(sd && (pc->checkskill(sd, SA_FREECAST) > 0 || (skill->get_inf2(ud->skill_id) & (INF2_FREE_CAST_REDUCED | INF2_FREE_CAST_NORMAL)) != 0))) { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) { //requested attack. - if(sd) clif->skill_fail(sd,1,USESKILL_FAIL_SKILLINTERVAL,0); + if(sd) clif->skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0, 0); return 0; } //Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex] |