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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-15 10:27:05 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-15 10:27:05 +0000 |
commit | c0f2069689110d1df816d52e36d049d4b97a7a22 (patch) | |
tree | 79b5d2a9dbaff90eaf32470e1fd586f8c7ad43aa /src/map/unit.c | |
parent | f51be442a0990eb5755e10346abaeb94404af2b1 (diff) | |
download | hercules-c0f2069689110d1df816d52e36d049d4b97a7a22.tar.gz hercules-c0f2069689110d1df816d52e36d049d4b97a7a22.tar.bz2 hercules-c0f2069689110d1df816d52e36d049d4b97a7a22.tar.xz hercules-c0f2069689110d1df816d52e36d049d4b97a7a22.zip |
- Fixed a bunch of invalid memory access bugs as reported by Valgrind.
- Updated unit_stop_walking to not move character an extra cell when it is already half-way there unless flag 0x4 is passed. (bugreport:3078)
- Fixed the monster MD_CASTSENSOR code not correctly setting the monster's aggressive state.
- Corrected a few compiler warnings
- Changed a bit the code for SC_BOSSMAPINFO so it is not so hideously ugly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13774 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 45 |
1 files changed, 19 insertions, 26 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 0a264fb30..8fa929da8 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -508,7 +508,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool map_moveblock(bl, dst_x, dst_y, gettick()); - ud->walktimer = 1; //FIXME: why '1'? [ultramage] + ud->walktimer = 1; //Enables clif_insight related packets to spawn character in moving animation. map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; @@ -631,7 +631,12 @@ int unit_warp(struct block_list *bl,short m,short x,short y,int type) } /*========================================== - * s~ + * Caused the target object to stop moving. + * Flag values: + * &0x1: Issue a fixpos packet afterwards + * &0x2: Force the unit to move one cell if it hasn't yet + * &0x4: Enable moving to the next cell when unit was already half-way there + * (could trigger additional on-touch/place code) *------------------------------------------*/ int unit_stop_walking(struct block_list *bl,int type) { @@ -652,7 +657,7 @@ int unit_stop_walking(struct block_list *bl,int type) ud->state.change_walk_target = 0; tick = gettick(); if ((type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. - || (td && DIFF_TICK(td->tick, tick) <= td->data/2)) //Enough time has passed to cover half-cell + || (!(type&0x04) && td && DIFF_TICK(td->tick, tick) <= td->data/2)) //Enough time has passed to cover half-cell { ud->walkpath.path_len = ud->walkpath.path_pos+1; unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos); @@ -800,7 +805,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int { //Stop walking, if chasing, readjust timers. if (delay == 1) { //Minimal delay (walk-delay) disabled. Just stop walking. - unit_stop_walking(bl,0); + unit_stop_walking(bl,4); } else { //Resume running after can move again [Kevin] if(ud->state.running) @@ -809,7 +814,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int } else { - unit_stop_walking(bl,2); + unit_stop_walking(bl,6); if(ud->target) add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); } @@ -1034,13 +1039,13 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh if( casttime > 0 || temp ) { + unit_stop_walking(src,1); clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); if (sd && target->type == BL_MOB) { TBL_MOB *md = (TBL_MOB*)target; mobskill_event(md, src, tick, -1); //Cast targetted skill event. - //temp: used to store mob's mode now. if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) && battle_check_target(target, src, BCT_ENEMY) > 0) { @@ -1050,7 +1055,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh if (!(tstatus->mode&MD_CASTSENSOR_CHASE)) break; md->target_id = src->id; - md->state.aggressive = (temp&MD_ANGRY)?1:0; + md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0; md->min_chase = md->db->range3; break; case MSS_IDLE: @@ -1058,7 +1063,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh if (!(tstatus->mode&MD_CASTSENSOR_IDLE)) break; md->target_id = src->id; - md->state.aggressive = (temp&MD_ANGRY)?1:0; + md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0; md->min_chase = md->db->range3; break; } @@ -1098,8 +1103,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 ); if( sd && pc_checkskill(sd,SA_FREECAST) > 0 ) status_calc_bl(&sd->bl, SCB_SPEED); - else - unit_stop_walking(src,1); } else skill_castend_id(ud->skilltimer,tick,src->id,0); @@ -1172,20 +1175,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh return 0; //Arrow-path check failed. unit_stop_attack(src); - ud->state.skillcastcancel = castcancel; // moved here to prevent Suffragium from ending if skill fails if (!(skill_get_castnodex(skill_num, skill_lv)&2)) casttime = skill_castfix_sc(src, casttime); - if( casttime > 0 ) - { - unit_stop_walking( src, 1); - clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime); - } - else - ud->state.skillcastcancel=0; - + ud->state.skillcastcancel = castcancel&&casttime>0?1:0; ud->canact_tick = tick + casttime + 100; if ( battle_config.display_status_timers && sd ) clif_status_change(src, SI_ACTIONDELAY, 1, casttime); @@ -1211,11 +1206,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh if( casttime > 0 ) { + unit_stop_walking(src,1); + clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime); ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 ); if( sd && pc_checkskill(sd,SA_FREECAST) > 0 ) status_calc_bl(&sd->bl, SCB_SPEED); - else - unit_stop_walking(src,1); } else { @@ -1283,10 +1278,9 @@ int unit_attack(struct block_list *src,int target_id,int continuous) npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest] return 0; } - else if( pc_is90overweight(sd) ) - { // overwheight - stop attacking and walking + if( pc_is90overweight(sd) ) + { // overweight - stop attacking unit_stop_attack(src); - unit_stop_walking(src,1); return 0; } } @@ -2117,8 +2111,7 @@ int unit_free(struct block_list *bl, int clrtype) md->base_status = NULL; } if( mob_is_clone(md->class_) ) - mob_clone_delete(md->class_); - + mob_clone_delete(md); break; } case BL_HOM: |