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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-15 10:27:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-15 10:27:05 +0000
commitc0f2069689110d1df816d52e36d049d4b97a7a22 (patch)
tree79b5d2a9dbaff90eaf32470e1fd586f8c7ad43aa /src/map/unit.c
parentf51be442a0990eb5755e10346abaeb94404af2b1 (diff)
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- Fixed a bunch of invalid memory access bugs as reported by Valgrind.
- Updated unit_stop_walking to not move character an extra cell when it is already half-way there unless flag 0x4 is passed. (bugreport:3078) - Fixed the monster MD_CASTSENSOR code not correctly setting the monster's aggressive state. - Corrected a few compiler warnings - Changed a bit the code for SC_BOSSMAPINFO so it is not so hideously ugly. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13774 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c45
1 files changed, 19 insertions, 26 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 0a264fb30..8fa929da8 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -508,7 +508,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
map_moveblock(bl, dst_x, dst_y, gettick());
- ud->walktimer = 1; //FIXME: why '1'? [ultramage]
+ ud->walktimer = 1; //Enables clif_insight related packets to spawn character in moving animation.
map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
ud->walktimer = INVALID_TIMER;
@@ -631,7 +631,12 @@ int unit_warp(struct block_list *bl,short m,short x,short y,int type)
}
/*==========================================
- * s~
+ * Caused the target object to stop moving.
+ * Flag values:
+ * &0x1: Issue a fixpos packet afterwards
+ * &0x2: Force the unit to move one cell if it hasn't yet
+ * &0x4: Enable moving to the next cell when unit was already half-way there
+ * (could trigger additional on-touch/place code)
*------------------------------------------*/
int unit_stop_walking(struct block_list *bl,int type)
{
@@ -652,7 +657,7 @@ int unit_stop_walking(struct block_list *bl,int type)
ud->state.change_walk_target = 0;
tick = gettick();
if ((type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
- || (td && DIFF_TICK(td->tick, tick) <= td->data/2)) //Enough time has passed to cover half-cell
+ || (!(type&0x04) && td && DIFF_TICK(td->tick, tick) <= td->data/2)) //Enough time has passed to cover half-cell
{
ud->walkpath.path_len = ud->walkpath.path_pos+1;
unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos);
@@ -800,7 +805,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
{ //Stop walking, if chasing, readjust timers.
if (delay == 1)
{ //Minimal delay (walk-delay) disabled. Just stop walking.
- unit_stop_walking(bl,0);
+ unit_stop_walking(bl,4);
} else {
//Resume running after can move again [Kevin]
if(ud->state.running)
@@ -809,7 +814,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
}
else
{
- unit_stop_walking(bl,2);
+ unit_stop_walking(bl,6);
if(ud->target)
add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
}
@@ -1034,13 +1039,13 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
if( casttime > 0 || temp )
{
+ unit_stop_walking(src,1);
clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
if (sd && target->type == BL_MOB)
{
TBL_MOB *md = (TBL_MOB*)target;
mobskill_event(md, src, tick, -1); //Cast targetted skill event.
- //temp: used to store mob's mode now.
if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) &&
battle_check_target(target, src, BCT_ENEMY) > 0)
{
@@ -1050,7 +1055,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
if (!(tstatus->mode&MD_CASTSENSOR_CHASE))
break;
md->target_id = src->id;
- md->state.aggressive = (temp&MD_ANGRY)?1:0;
+ md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0;
md->min_chase = md->db->range3;
break;
case MSS_IDLE:
@@ -1058,7 +1063,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
if (!(tstatus->mode&MD_CASTSENSOR_IDLE))
break;
md->target_id = src->id;
- md->state.aggressive = (temp&MD_ANGRY)?1:0;
+ md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0;
md->min_chase = md->db->range3;
break;
}
@@ -1098,8 +1103,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 );
if( sd && pc_checkskill(sd,SA_FREECAST) > 0 )
status_calc_bl(&sd->bl, SCB_SPEED);
- else
- unit_stop_walking(src,1);
}
else
skill_castend_id(ud->skilltimer,tick,src->id,0);
@@ -1172,20 +1175,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
return 0; //Arrow-path check failed.
unit_stop_attack(src);
- ud->state.skillcastcancel = castcancel;
// moved here to prevent Suffragium from ending if skill fails
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
casttime = skill_castfix_sc(src, casttime);
- if( casttime > 0 )
- {
- unit_stop_walking( src, 1);
- clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
- }
- else
- ud->state.skillcastcancel=0;
-
+ ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
ud->canact_tick = tick + casttime + 100;
if ( battle_config.display_status_timers && sd )
clif_status_change(src, SI_ACTIONDELAY, 1, casttime);
@@ -1211,11 +1206,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
if( casttime > 0 )
{
+ unit_stop_walking(src,1);
+ clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 );
if( sd && pc_checkskill(sd,SA_FREECAST) > 0 )
status_calc_bl(&sd->bl, SCB_SPEED);
- else
- unit_stop_walking(src,1);
}
else
{
@@ -1283,10 +1278,9 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest]
return 0;
}
- else if( pc_is90overweight(sd) )
- { // overwheight - stop attacking and walking
+ if( pc_is90overweight(sd) )
+ { // overweight - stop attacking
unit_stop_attack(src);
- unit_stop_walking(src,1);
return 0;
}
}
@@ -2117,8 +2111,7 @@ int unit_free(struct block_list *bl, int clrtype)
md->base_status = NULL;
}
if( mob_is_clone(md->class_) )
- mob_clone_delete(md->class_);
-
+ mob_clone_delete(md);
break;
}
case BL_HOM: