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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-02 04:09:01 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-02 04:09:01 +0000 |
commit | 46649a93ab9a214c8cb842a25588699f76db0023 (patch) | |
tree | 859c670c3b83c47c6dc0d9f884122ae8b2d0ad80 /src/map/unit.c | |
parent | dbcc79545f9c8cb17b1aa3b274673c79b2621d26 (diff) | |
download | hercules-46649a93ab9a214c8cb842a25588699f76db0023.tar.gz hercules-46649a93ab9a214c8cb842a25588699f76db0023.tar.bz2 hercules-46649a93ab9a214c8cb842a25588699f76db0023.tar.xz hercules-46649a93ab9a214c8cb842a25588699f76db0023.zip |
- Fixed NPC_SELFDESTRUCTION damaging yourself, causing the source to be knocked back, as well as making others in the splash damage not receive any damage if they are hurt after the caster.
- Fixed NPC_RUN not setting the mob's state to MSS_WALK (normally not set by the mob ai)
- unit_walktoxy flag&2 setting will now also ignore unit_can_move, for a forced walk.
- Adjusted NPC_RUN level of Marine Spheres (5->7 cells)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8044 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 9d2356d58..0755ef9c4 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -258,7 +258,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) return 0; } -//Easy parameter: &1 -> 1/2 = easy/hard, &2 -> ignore MD_CANMOVE check +//Easy parameter: &1 -> 1/2 = easy/hard, &2 -> force walking. int unit_walktoxy( struct block_list *bl, int x, int y, int easy) { struct unit_data *ud = NULL; struct status_change *sc = NULL; @@ -272,12 +272,9 @@ int unit_walktoxy( struct block_list *bl, int x, int y, int easy) { if( ud == NULL) return 0; - if(!(easy&2) && !status_get_mode(bl)&MD_CANMOVE) + if(!(easy&2) && (!status_get_mode(bl)&MD_CANMOVE || !unit_can_move(bl))) return 0; - if (!unit_can_move(bl)) - return 0; - ud->state.walk_easy = easy&1; ud->target = 0; ud->to_x = x; |