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authorHaru <haru@dotalux.com>2017-10-21 00:23:56 +0200
committerGitHub <noreply@github.com>2017-10-21 00:23:56 +0200
commit122ae7b779bb0996f220b4cfb481d75b22420544 (patch)
treeac223afa4a8a10f49eb999e223ad444bb3fedd4b /src/map/unit.c
parent0b1a9d52a5cbf0338ce53eabc0cd446380c517ea (diff)
parent3f978c02ec2550714a60e6180ecb60e9e779b364 (diff)
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Merge pull request #1827 from HerculesWS/cell-stack-hiddennpc
Ignore hidden units in the cell stack limit checks
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 00c78054b..0b5b21caf 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -474,7 +474,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data)
ud->to_x = bl->x;
ud->to_y = bl->y;
- if(battle_config.official_cell_stack_limit && map->count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) {
+ if (battle_config.official_cell_stack_limit && map->count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) {
//Walked on occupied cell, call unit_walktoxy again
if(ud->steptimer != INVALID_TIMER) {
//Execute step timer on next step instead