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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 17:20:44 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 17:20:44 +0000 |
commit | 97166dfb92d7cbdef8731771c38923cc219a4fc3 (patch) | |
tree | b757962d8b2ef15de65fd62872f5dcc3a740e4a9 /src/map/unit.c | |
parent | e6376945eb87a94974bfad2a5ca649c9b8d1288f (diff) | |
download | hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.gz hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.bz2 hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.tar.xz hercules-97166dfb92d7cbdef8731771c38923cc219a4fc3.zip |
Happy Holidays and Happy 12/12/12 :)
Update Elemental summon to its official behavior
- Fixed missing skill features of Ventus(bugreport:6792,bugreport:6723,bugreport:6511)
- Note: upgrade_svn17014.sql
- And other elemental skills are to follow :)
Fixed bugreport:6889 updated const.txt where it cause error to some items.
Fixed bugreport:6999 where matk damage deals miss atk to plant type targets.
Fixed status calculation where it doesn't give accurate result or how official calculation does.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17014 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index a49385071..e3a371b74 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1250,6 +1250,23 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh if (sc && sc->data[SC_WUGDASH]) casttime = -1; break; + case EL_WIND_SLASH: + case EL_HURRICANE: + case EL_TYPOON_MIS: + case EL_STONE_HAMMER: + case EL_ROCK_CRUSHER: + case EL_STONE_RAIN: + case EL_ICE_NEEDLE: + case EL_WATER_SCREW: + case EL_TIDAL_WEAPON: + if( src->type == BL_ELEM ){ + sd = BL_CAST(BL_PC, battle_get_master(src)); + if( sd && sd->skillid_old == SO_EL_ACTION ){ + casttime = -1; + sd->skillid_old = 0; + } + } + break; } // moved here to prevent Suffragium from ending if skill fails |