summaryrefslogtreecommitdiff
path: root/src/map/unit.c
diff options
context:
space:
mode:
authormomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-22 19:41:32 +0000
committermomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-22 19:41:32 +0000
commit13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce (patch)
treeda80ec5e061d804a851c2ed7de54162bc3fe21c3 /src/map/unit.c
parentca6687180056b8f89d7f16827dc22eeacce5f211 (diff)
downloadhercules-13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce.tar.gz
hercules-13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce.tar.bz2
hercules-13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce.tar.xz
hercules-13c0bf2c8cd873ca5ed29c763a3daafa96c0a8ce.zip
Community Contribution Time!
* Fixed bugreport:6303: official servers now always reshuffle the dice emoticon. To disable change the configuration to 'no'. Thanks to Vianna for providing the information! * Fixed bugreport:7026: creating a guild and exiting in a short amount of time wouldn't save the guild properly. Thank you clydelion! * Fixed bugreport:7030: removed warning introduced by r16987. Thanks Mr. Brian and Sir BuildBot for pointing! * Fixed bugreport:7031: if a player crashed during warp it would cause OnTouch_ to not trigger anymore. Thanks to flaviojs (eA-r15185) for the fix and Napster for pointing out! * Fixed bugreport:7032: Clementia and Canto Candidus give an additional of +1 str/agi/dex each 10 job levels (from caster). Thanks solvent! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17034 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 91b9f9edd..07b728f47 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2077,7 +2077,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
if(sd->menuskill_id)
sd->menuskill_id = sd->menuskill_val = 0;
- if( sd->touching_id && !sd->state.warping ) // Only if the player isn't warping and there is a touching_id.
+ if( sd->touching_id )
npc_touchnext_areanpc(sd,true);
// Check if warping and not changing the map.