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author | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
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committer | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
commit | b11bf6e1604097711291265f927e79e8f2af5c54 (patch) | |
tree | 6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/map/unit.c | |
parent | d9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff) | |
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Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 4228 |
1 files changed, 2075 insertions, 2153 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 4827c0c68..5781c3c24 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -40,20 +40,19 @@ #include <string.h> -const short dirx[8]={0,-1,-1,-1,0,1,1,1}; -const short diry[8]={1,1,0,-1,-1,-1,0,1}; - -struct unit_data* unit_bl2ud(struct block_list *bl) -{ - if( bl == NULL) return NULL; - if( bl->type == BL_PC) return &((struct map_session_data*)bl)->ud; - if( bl->type == BL_MOB) return &((struct mob_data*)bl)->ud; - if( bl->type == BL_PET) return &((struct pet_data*)bl)->ud; - if( bl->type == BL_NPC) return &((struct npc_data*)bl)->ud; - if( bl->type == BL_HOM) return &((struct homun_data*)bl)->ud; - if( bl->type == BL_MER) return &((struct mercenary_data*)bl)->ud; - if( bl->type == BL_ELEM) return &((struct elemental_data*)bl)->ud; - return NULL; +const short dirx[8]= {0,-1,-1,-1,0,1,1,1}; +const short diry[8]= {1,1,0,-1,-1,-1,0,1}; + +struct unit_data *unit_bl2ud(struct block_list *bl) { + if (bl == NULL) return NULL; + if (bl->type == BL_PC) return &((struct map_session_data *)bl)->ud; + if (bl->type == BL_MOB) return &((struct mob_data *)bl)->ud; + if (bl->type == BL_PET) return &((struct pet_data *)bl)->ud; + if (bl->type == BL_NPC) return &((struct npc_data *)bl)->ud; + if (bl->type == BL_HOM) return &((struct homun_data *)bl)->ud; + if (bl->type == BL_MER) return &((struct mercenary_data *)bl)->ud; + if (bl->type == BL_ELEM) return &((struct elemental_data *)bl)->ud; + return NULL; } static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data); @@ -61,686 +60,665 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data int unit_walktoxy_sub(struct block_list *bl) { - int i; - struct walkpath_data wpd; - struct unit_data *ud = NULL; - - nullpo_retr(1, bl); - ud = unit_bl2ud(bl); - if(ud == NULL) return 0; - - if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) - return 0; - - memcpy(&ud->walkpath,&wpd,sizeof(wpd)); - - if (ud->target_to && ud->chaserange>1) { - //Generally speaking, the walk path is already to an adjacent tile - //so we only need to shorten the path if the range is greater than 1. - int dir; - //Trim the last part of the path to account for range, - //but always move at least one cell when requested to move. - for (i = ud->chaserange*10; i > 0 && ud->walkpath.path_len>1;) { - ud->walkpath.path_len--; - dir = ud->walkpath.path[ud->walkpath.path_len]; - if(dir&1) - i-=14; - else - i-=10; - ud->to_x -= dirx[dir]; - ud->to_y -= diry[dir]; - } - } - - ud->state.change_walk_target=0; - - if (bl->type == BL_PC) { - ((TBL_PC *)bl)->head_dir = 0; - clif_walkok((TBL_PC*)bl); - } - clif_move(ud); - - if(ud->walkpath.path_pos>=ud->walkpath.path_len) - i = -1; - else if(ud->walkpath.path[ud->walkpath.path_pos]&1) - i = status_get_speed(bl)*14/10; - else - i = status_get_speed(bl); - if( i > 0) - ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i); - return 1; + int i; + struct walkpath_data wpd; + struct unit_data *ud = NULL; + + nullpo_retr(1, bl); + ud = unit_bl2ud(bl); + if (ud == NULL) return 0; + + if (!path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS)) + return 0; + + memcpy(&ud->walkpath,&wpd,sizeof(wpd)); + + if (ud->target_to && ud->chaserange>1) { + //Generally speaking, the walk path is already to an adjacent tile + //so we only need to shorten the path if the range is greater than 1. + int dir; + //Trim the last part of the path to account for range, + //but always move at least one cell when requested to move. + for (i = ud->chaserange*10; i > 0 && ud->walkpath.path_len>1;) { + ud->walkpath.path_len--; + dir = ud->walkpath.path[ud->walkpath.path_len]; + if (dir&1) + i-=14; + else + i-=10; + ud->to_x -= dirx[dir]; + ud->to_y -= diry[dir]; + } + } + + ud->state.change_walk_target=0; + + if (bl->type == BL_PC) { + ((TBL_PC *)bl)->head_dir = 0; + clif_walkok((TBL_PC *)bl); + } + clif_move(ud); + + if (ud->walkpath.path_pos>=ud->walkpath.path_len) + i = -1; + else if (ud->walkpath.path[ud->walkpath.path_pos]&1) + i = status_get_speed(bl)*14/10; + else + i = status_get_speed(bl); + if (i > 0) + ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i); + return 1; } static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { - int i; - int x,y,dx,dy; - uint8 dir; - struct block_list *bl; - struct map_session_data *sd; - struct mob_data *md; - struct unit_data *ud; - struct mercenary_data *mrd; - - bl = map_id2bl(id); - if(bl == NULL) - return 0; - sd = BL_CAST(BL_PC, bl); - md = BL_CAST(BL_MOB, bl); - mrd = BL_CAST(BL_MER, bl); - ud = unit_bl2ud(bl); - - if(ud == NULL) return 0; - - if(ud->walktimer != tid){ - ShowError("unit_walk_timer mismatch %d != %d\n",ud->walktimer,tid); - return 0; - } - ud->walktimer = INVALID_TIMER; - if (bl->prev == NULL) return 0; // Stop moved because it is missing from the block_list - - if(ud->walkpath.path_pos>=ud->walkpath.path_len) - return 0; - - if(ud->walkpath.path[ud->walkpath.path_pos]>=8) - return 1; - x = bl->x; - y = bl->y; - - dir = ud->walkpath.path[ud->walkpath.path_pos]; - ud->dir = dir; - - dx = dirx[(int)dir]; - dy = diry[(int)dir]; - - if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) - return unit_walktoxy_sub(bl); - - //Refresh view for all those we lose sight - map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); - - x += dx; - y += dy; - map_moveblock(bl, x, y, tick); - ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex] - status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett] - - if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER) - return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it) - - ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); - ud->walktimer = INVALID_TIMER; - - if(sd) { - if( sd->touching_id ) - npc_touchnext_areanpc(sd,false); - if(map_getcell(bl->m,x,y,CELL_CHKNPC)) { - npc_touch_areanpc(sd,bl->m,x,y); - if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. - return 0; - } else - sd->areanpc_id=0; - - if( sd->md && !check_distance_bl(&sd->bl, &sd->md->bl, MAX_MER_DISTANCE) ) - { - // mercenary should be warped after being 3 seconds too far from the master [greenbox] - if (sd->md->masterteleport_timer == 0) - { - sd->md->masterteleport_timer = gettick(); - } - else if (DIFF_TICK(gettick(), sd->md->masterteleport_timer) > 3000) - { - sd->md->masterteleport_timer = 0; - unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); - } - } - else if( sd->md ) - { - // reset the tick, he is not far anymore - sd->md->masterteleport_timer = 0; - } - } else if (md) { - if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) { - if( npc_touch_areanpc2(md) ) return 0; // Warped - } else - md->areanpc_id = 0; - if (md->min_chase > md->db->range3) md->min_chase--; - //Walk skills are triggered regardless of target due to the idle-walk mob state. - //But avoid triggering on stop-walk calls. - if(tid != INVALID_TIMER && - !(ud->walk_count%WALK_SKILL_INTERVAL) && - mobskill_use(md, tick, -1)) - { - if (!(ud->skillid == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER)) - { //Skill used, abort walking - clif_fixpos(bl); //Fix position as walk has been cancelled. - return 0; - } - //Resend walk packet for proper Self Destruction display. - clif_move(ud); - } - } - else if( mrd && mrd->master ) - { - if (!check_distance_bl(&mrd->master->bl, bl, MAX_MER_DISTANCE)) - { - // mercenary should be warped after being 3 seconds too far from the master [greenbox] - if (mrd->masterteleport_timer == 0) - { - mrd->masterteleport_timer = gettick(); - } - else if (DIFF_TICK(gettick(), mrd->masterteleport_timer) > 3000) - { - mrd->masterteleport_timer = 0; - unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT ); - } - } - else - { - mrd->masterteleport_timer = 0; - } - } - - if(tid == INVALID_TIMER) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant. - return 0; - - if(ud->state.change_walk_target) - return unit_walktoxy_sub(bl); - - ud->walkpath.path_pos++; - if(ud->walkpath.path_pos>=ud->walkpath.path_len) - i = -1; - else if(ud->walkpath.path[ud->walkpath.path_pos]&1) - i = status_get_speed(bl)*14/10; - else - i = status_get_speed(bl); - - if(i > 0) { - ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); - if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently - clif_move(ud); - } else if(ud->state.running) { - //Keep trying to run. - if ( !(unit_run(bl) || unit_wugdash(bl,sd)) ) - ud->state.running = 0; - } - else if (ud->target_to) { - //Update target trajectory. - struct block_list *tbl = map_id2bl(ud->target_to); - if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase. - ud->to_x = bl->x; - ud->to_y = bl->y; - if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB*)bl, tbl) ) - return 0; - ud->target_to = 0; - return 0; - } - if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) - { //Reached destination. - if (ud->state.attack_continue) - { //Aegis uses one before every attack, we should - //only need this one for syncing purposes. [Skotlex] - ud->target_to = 0; - clif_fixpos(bl); - unit_attack(bl, tbl->id, ud->state.attack_continue); - } - } else { //Update chase-path - unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0)); - return 0; - } - } - else { //Stopped walking. Update to_x and to_y to current location [Skotlex] - ud->to_x = bl->x; - ud->to_y = bl->y; - ud->target_to = 0; - } - return 0; + int i; + int x,y,dx,dy; + uint8 dir; + struct block_list *bl; + struct map_session_data *sd; + struct mob_data *md; + struct unit_data *ud; + struct mercenary_data *mrd; + + bl = map_id2bl(id); + if (bl == NULL) + return 0; + sd = BL_CAST(BL_PC, bl); + md = BL_CAST(BL_MOB, bl); + mrd = BL_CAST(BL_MER, bl); + ud = unit_bl2ud(bl); + + if (ud == NULL) return 0; + + if (ud->walktimer != tid) { + ShowError("unit_walk_timer mismatch %d != %d\n",ud->walktimer,tid); + return 0; + } + ud->walktimer = INVALID_TIMER; + if (bl->prev == NULL) return 0; // Stop moved because it is missing from the block_list + + if (ud->walkpath.path_pos>=ud->walkpath.path_len) + return 0; + + if (ud->walkpath.path[ud->walkpath.path_pos]>=8) + return 1; + x = bl->x; + y = bl->y; + + dir = ud->walkpath.path[ud->walkpath.path_pos]; + ud->dir = dir; + + dx = dirx[(int)dir]; + dy = diry[(int)dir]; + + if (map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) + return unit_walktoxy_sub(bl); + + //Refresh view for all those we lose sight + map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + + x += dx; + y += dy; + map_moveblock(bl, x, y, tick); + ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex] + status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett] + + if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER) + return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it) + + ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets + map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + ud->walktimer = INVALID_TIMER; + + if (sd) { + if (sd->touching_id) + npc_touchnext_areanpc(sd,false); + if (map_getcell(bl->m,x,y,CELL_CHKNPC)) { + npc_touch_areanpc(sd,bl->m,x,y); + if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. + return 0; + } else + sd->areanpc_id=0; + + if (sd->md && !check_distance_bl(&sd->bl, &sd->md->bl, MAX_MER_DISTANCE)) { + // mercenary should be warped after being 3 seconds too far from the master [greenbox] + if (sd->md->masterteleport_timer == 0) { + sd->md->masterteleport_timer = gettick(); + } else if (DIFF_TICK(gettick(), sd->md->masterteleport_timer) > 3000) { + sd->md->masterteleport_timer = 0; + unit_warp(&sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT); + } + } else if (sd->md) { + // reset the tick, he is not far anymore + sd->md->masterteleport_timer = 0; + } + } else if (md) { + if (map_getcell(bl->m,x,y,CELL_CHKNPC)) { + if (npc_touch_areanpc2(md)) return 0; // Warped + } else + md->areanpc_id = 0; + if (md->min_chase > md->db->range3) md->min_chase--; + //Walk skills are triggered regardless of target due to the idle-walk mob state. + //But avoid triggering on stop-walk calls. + if (tid != INVALID_TIMER && + !(ud->walk_count%WALK_SKILL_INTERVAL) && + mobskill_use(md, tick, -1)) { + if (!(ud->skillid == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER)) { + //Skill used, abort walking + clif_fixpos(bl); //Fix position as walk has been cancelled. + return 0; + } + //Resend walk packet for proper Self Destruction display. + clif_move(ud); + } + } else if (mrd && mrd->master) { + if (!check_distance_bl(&mrd->master->bl, bl, MAX_MER_DISTANCE)) { + // mercenary should be warped after being 3 seconds too far from the master [greenbox] + if (mrd->masterteleport_timer == 0) { + mrd->masterteleport_timer = gettick(); + } else if (DIFF_TICK(gettick(), mrd->masterteleport_timer) > 3000) { + mrd->masterteleport_timer = 0; + unit_warp(bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT); + } + } else { + mrd->masterteleport_timer = 0; + } + } + + if (tid == INVALID_TIMER) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant. + return 0; + + if (ud->state.change_walk_target) + return unit_walktoxy_sub(bl); + + ud->walkpath.path_pos++; + if (ud->walkpath.path_pos>=ud->walkpath.path_len) + i = -1; + else if (ud->walkpath.path[ud->walkpath.path_pos]&1) + i = status_get_speed(bl)*14/10; + else + i = status_get_speed(bl); + + if (i > 0) { + ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); + if (md && DIFF_TICK(tick,md->dmgtick) < 3000) //not required not damaged recently + clif_move(ud); + } else if (ud->state.running) { + //Keep trying to run. + if (!(unit_run(bl) || unit_wugdash(bl,sd))) + ud->state.running = 0; + } else if (ud->target_to) { + //Update target trajectory. + struct block_list *tbl = map_id2bl(ud->target_to); + if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase. + ud->to_x = bl->x; + ud->to_y = bl->y; + if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB *)bl, tbl)) + return 0; + ud->target_to = 0; + return 0; + } + if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) { + //Reached destination. + if (ud->state.attack_continue) { + //Aegis uses one before every attack, we should + //only need this one for syncing purposes. [Skotlex] + ud->target_to = 0; + clif_fixpos(bl); + unit_attack(bl, tbl->id, ud->state.attack_continue); + } + } else { //Update chase-path + unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0)); + return 0; + } + } else { //Stopped walking. Update to_x and to_y to current location [Skotlex] + ud->to_x = bl->x; + ud->to_y = bl->y; + ud->target_to = 0; + } + return 0; } static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); + struct block_list *bl = map_id2bl(id); - if (!bl || bl->prev == NULL) - return 0; - unit_walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0); - return 1; + if (!bl || bl->prev == NULL) + return 0; + unit_walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0); + return 1; } //flag parameter: //&1 -> 1/0 = easy/hard //&2 -> force walking //&4 -> Delay walking if the reason you can't walk is the canwalk delay -int unit_walktoxy( struct block_list *bl, short x, short y, int flag) +int unit_walktoxy(struct block_list *bl, short x, short y, int flag) { - struct unit_data* ud = NULL; - struct status_change* sc = NULL; - - nullpo_ret(bl); - - ud = unit_bl2ud(bl); - - if( ud == NULL) return 0; -// disabled until we find the correct algorithm. [malufett] -//#ifdef OFFICIAL_WALKPATH -// if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKWALL) ) return 0; -//#endif - if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && - DIFF_TICK(ud->canmove_tick, gettick()) < 2000) - { // Delay walking command. [Skotlex] - add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); - return 1; - } - - if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl))) - return 0; - - ud->state.walk_easy = flag&1; - ud->to_x = x; - ud->to_y = y; - unit_set_target(ud, 0); - - sc = status_get_sc(bl); - if (sc && sc->data[SC_CONFUSION]) //Randomize the target position - map_random_dir(bl, &ud->to_x, &ud->to_y); - - if(ud->walktimer != INVALID_TIMER) { - // When you come to the center of the grid because the change of destination while you're walking right now - // Call a function from a timer unit_walktoxy_sub - ud->state.change_walk_target = 1; - return 1; - } - - if(ud->attacktimer != INVALID_TIMER) { - delete_timer( ud->attacktimer, unit_attack_timer ); - ud->attacktimer = INVALID_TIMER; - } - - return unit_walktoxy_sub(bl); + struct unit_data *ud = NULL; + struct status_change *sc = NULL; + + nullpo_ret(bl); + + ud = unit_bl2ud(bl); + + if (ud == NULL) return 0; + // disabled until we find the correct algorithm. [malufett] + //#ifdef OFFICIAL_WALKPATH + // if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKWALL) ) return 0; + //#endif + if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && + DIFF_TICK(ud->canmove_tick, gettick()) < 2000) { + // Delay walking command. [Skotlex] + add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); + return 1; + } + + if (!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl))) + return 0; + + ud->state.walk_easy = flag&1; + ud->to_x = x; + ud->to_y = y; + unit_set_target(ud, 0); + + sc = status_get_sc(bl); + if (sc && sc->data[SC_CONFUSION]) //Randomize the target position + map_random_dir(bl, &ud->to_x, &ud->to_y); + + if (ud->walktimer != INVALID_TIMER) { + // When you come to the center of the grid because the change of destination while you're walking right now + // Call a function from a timer unit_walktoxy_sub + ud->state.change_walk_target = 1; + return 1; + } + + if (ud->attacktimer != INVALID_TIMER) { + delete_timer(ud->attacktimer, unit_attack_timer); + ud->attacktimer = INVALID_TIMER; + } + + return unit_walktoxy_sub(bl); } //To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach) -static inline void set_mobstate(struct block_list* bl, int flag) +static inline void set_mobstate(struct block_list *bl, int flag) { - struct mob_data* md = BL_CAST(BL_MOB,bl); + struct mob_data *md = BL_CAST(BL_MOB,bl); - if( md && flag ) - md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH; + if (md && flag) + md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH; } static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); - struct unit_data *ud = bl?unit_bl2ud(bl):NULL; - - if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) - { - if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? - add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); - else if (unit_can_move(bl)) - { - if (unit_walktoxy_sub(bl)) - set_mobstate(bl, ud->state.attack_continue); - } - } - return 0; + struct block_list *bl = map_id2bl(id); + struct unit_data *ud = bl?unit_bl2ud(bl):NULL; + + if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) { + if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? + add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); + else if (unit_can_move(bl)) { + if (unit_walktoxy_sub(bl)) + set_mobstate(bl, ud->state.attack_continue); + } + } + return 0; } // Chases a tbl. If the flag&1, use hard-path seek, // if flag&2, start attacking upon arrival within range, otherwise just walk to that character. int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int flag) { - struct unit_data *ud = NULL; - struct status_change *sc = NULL; - nullpo_ret(bl); - nullpo_ret(tbl); - - ud = unit_bl2ud(bl); - if( ud == NULL) return 0; - - if (!(status_get_mode(bl)&MD_CANMOVE)) - return 0; - - if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) { - ud->to_x = bl->x; - ud->to_y = bl->y; - ud->target_to = 0; - return 0; - } - - ud->state.walk_easy = flag&1; - ud->target_to = tbl->id; - ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range - ud->state.attack_continue = flag&2?1:0; //Chase to attack. - unit_set_target(ud, 0); - - sc = status_get_sc(bl); - if (sc && sc->data[SC_CONFUSION]) //Randomize the target position - map_random_dir(bl, &ud->to_x, &ud->to_y); - - if(ud->walktimer != INVALID_TIMER) { - ud->state.change_walk_target = 1; - set_mobstate(bl, flag&2); - return 1; - } - - if(DIFF_TICK(ud->canmove_tick, gettick()) > 0) - { //Can't move, wait a bit before invoking the movement. - add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); - return 1; - } - - if(!unit_can_move(bl)) - return 0; - - if(ud->attacktimer != INVALID_TIMER) { - delete_timer( ud->attacktimer, unit_attack_timer ); - ud->attacktimer = INVALID_TIMER; - } - - if (unit_walktoxy_sub(bl)) { - set_mobstate(bl, flag&2); - return 1; - } - return 0; + struct unit_data *ud = NULL; + struct status_change *sc = NULL; + nullpo_ret(bl); + nullpo_ret(tbl); + + ud = unit_bl2ud(bl); + if (ud == NULL) return 0; + + if (!(status_get_mode(bl)&MD_CANMOVE)) + return 0; + + if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) { + ud->to_x = bl->x; + ud->to_y = bl->y; + ud->target_to = 0; + return 0; + } + + ud->state.walk_easy = flag&1; + ud->target_to = tbl->id; + ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range + ud->state.attack_continue = flag&2?1:0; //Chase to attack. + unit_set_target(ud, 0); + + sc = status_get_sc(bl); + if (sc && sc->data[SC_CONFUSION]) //Randomize the target position + map_random_dir(bl, &ud->to_x, &ud->to_y); + + if (ud->walktimer != INVALID_TIMER) { + ud->state.change_walk_target = 1; + set_mobstate(bl, flag&2); + return 1; + } + + if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) { + //Can't move, wait a bit before invoking the movement. + add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + return 1; + } + + if (!unit_can_move(bl)) + return 0; + + if (ud->attacktimer != INVALID_TIMER) { + delete_timer(ud->attacktimer, unit_attack_timer); + ud->attacktimer = INVALID_TIMER; + } + + if (unit_walktoxy_sub(bl)) { + set_mobstate(bl, flag&2); + return 1; + } + return 0; } int unit_run(struct block_list *bl) { - struct status_change *sc = status_get_sc(bl); - short to_x,to_y,dir_x,dir_y; - int lv; - int i; - - if (!(sc && sc->data[SC_RUN])) - return 0; - - if (!unit_can_move(bl)) { - status_change_end(bl, SC_RUN, INVALID_TIMER); - return 0; - } - - lv = sc->data[SC_RUN]->val1; - dir_x = dirx[sc->data[SC_RUN]->val2]; - dir_y = diry[sc->data[SC_RUN]->val2]; - - // determine destination cell - to_x = bl->x; - to_y = bl->y; - for(i=0;i<AREA_SIZE;i++) - { - if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) - break; - - //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] - if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) - break; - - to_x += dir_x; - to_y += dir_y; - } - - if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) { - //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] - clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); - - //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] - unit_bl2ud(bl)->state.running = 0; - status_change_end(bl, SC_RUN, INVALID_TIMER); - - skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); - clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis. - clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); - return 0; - } - if (unit_walktoxy(bl, to_x, to_y, 1)) - return 1; - //There must be an obstacle nearby. Attempt walking one cell at a time. - do { - to_x -= dir_x; - to_y -= dir_y; - } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); - if (i==0) { - // copy-paste from above - clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); - - //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] - unit_bl2ud(bl)->state.running = 0; - status_change_end(bl, SC_RUN, INVALID_TIMER); - - skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); - clif_fixpos(bl); - clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); - return 0; - } - return 1; + struct status_change *sc = status_get_sc(bl); + short to_x,to_y,dir_x,dir_y; + int lv; + int i; + + if (!(sc && sc->data[SC_RUN])) + return 0; + + if (!unit_can_move(bl)) { + status_change_end(bl, SC_RUN, INVALID_TIMER); + return 0; + } + + lv = sc->data[SC_RUN]->val1; + dir_x = dirx[sc->data[SC_RUN]->val2]; + dir_y = diry[sc->data[SC_RUN]->val2]; + + // determine destination cell + to_x = bl->x; + to_y = bl->y; + for (i=0; i<AREA_SIZE; i++) { + if (!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) + break; + + //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] + if (sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) + break; + + to_x += dir_x; + to_y += dir_y; + } + + if ((to_x == bl->x && to_y == bl->y) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) { + //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] + clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); + + //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] + unit_bl2ud(bl)->state.running = 0; + status_change_end(bl, SC_RUN, INVALID_TIMER); + + skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); + clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis. + clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); + return 0; + } + if (unit_walktoxy(bl, to_x, to_y, 1)) + return 1; + //There must be an obstacle nearby. Attempt walking one cell at a time. + do { + to_x -= dir_x; + to_y -= dir_y; + } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); + if (i==0) { + // copy-paste from above + clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); + + //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] + unit_bl2ud(bl)->state.running = 0; + status_change_end(bl, SC_RUN, INVALID_TIMER); + + skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); + clif_fixpos(bl); + clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); + return 0; + } + return 1; } //Exclusive function to Wug Dash state. [Jobbie/3CeAM] -int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { - struct status_change *sc = status_get_sc(bl); - short to_x,to_y,dir_x,dir_y; - int lv; - int i; - if (!(sc && sc->data[SC_WUGDASH])) - return 0; - - nullpo_ret(sd); - nullpo_ret(bl); - - if (!unit_can_move(bl)) { - status_change_end(bl,SC_WUGDASH,INVALID_TIMER); - return 0; - } - - lv = sc->data[SC_WUGDASH]->val1; - dir_x = dirx[sc->data[SC_WUGDASH]->val2]; - dir_y = diry[sc->data[SC_WUGDASH]->val2]; - - to_x = bl->x; - to_y = bl->y; - for(i=0;i<AREA_SIZE;i++) - { - if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) - break; - - if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) - break; - - to_x += dir_x; - to_y += dir_y; - } - - if(to_x == bl->x && to_y == bl->y) { - - unit_bl2ud(bl)->state.running = 0; - status_change_end(bl,SC_WUGDASH,INVALID_TIMER); - - if( sd ){ - clif_fixpos(bl); - skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); - } - return 0; - } - if (unit_walktoxy(bl, to_x, to_y, 1)) - return 1; - do { - to_x -= dir_x; - to_y -= dir_y; - } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); - if (i==0) { - - unit_bl2ud(bl)->state.running = 0; - status_change_end(bl,SC_WUGDASH,INVALID_TIMER); - - if( sd ){ - clif_fixpos(bl); - skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); - } - return 0; - } - return 1; +int unit_wugdash(struct block_list *bl, struct map_session_data *sd) +{ + struct status_change *sc = status_get_sc(bl); + short to_x,to_y,dir_x,dir_y; + int lv; + int i; + if (!(sc && sc->data[SC_WUGDASH])) + return 0; + + nullpo_ret(sd); + nullpo_ret(bl); + + if (!unit_can_move(bl)) { + status_change_end(bl,SC_WUGDASH,INVALID_TIMER); + return 0; + } + + lv = sc->data[SC_WUGDASH]->val1; + dir_x = dirx[sc->data[SC_WUGDASH]->val2]; + dir_y = diry[sc->data[SC_WUGDASH]->val2]; + + to_x = bl->x; + to_y = bl->y; + for (i=0; i<AREA_SIZE; i++) { + if (!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) + break; + + if (sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) + break; + + to_x += dir_x; + to_y += dir_y; + } + + if (to_x == bl->x && to_y == bl->y) { + + unit_bl2ud(bl)->state.running = 0; + status_change_end(bl,SC_WUGDASH,INVALID_TIMER); + + if (sd) { + clif_fixpos(bl); + skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + } + return 0; + } + if (unit_walktoxy(bl, to_x, to_y, 1)) + return 1; + do { + to_x -= dir_x; + to_y -= dir_y; + } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); + if (i==0) { + + unit_bl2ud(bl)->state.running = 0; + status_change_end(bl,SC_WUGDASH,INVALID_TIMER); + + if (sd) { + clif_fixpos(bl); + skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + } + return 0; + } + return 1; } //Makes bl attempt to run dist cells away from target. Uses hard-paths. int unit_escape(struct block_list *bl, struct block_list *target, short dist) { - int dir = map_calc_dir(target, bl->x, bl->y); - while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) - dist--; - return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); + int dir = map_calc_dir(target, bl->x, bl->y); + while (dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH)) + dist--; + return (dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0)); } //Instant warp function. int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath) { - short dx,dy; - uint8 dir; - struct unit_data *ud = NULL; - struct map_session_data *sd = NULL; - - nullpo_ret(bl); - sd = BL_CAST(BL_PC, bl); - ud = unit_bl2ud(bl); - - if( ud == NULL) return 0; - - unit_stop_walking(bl,1); - unit_stop_attack(bl); - - if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) - return 0; // unreachable - - ud->to_x = dst_x; - ud->to_y = dst_y; - - dir = map_calc_dir(bl, dst_x, dst_y); - ud->dir = dir; - - dx = dst_x - bl->x; - dy = dst_y - bl->y; - - map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); - - map_moveblock(bl, dst_x, dst_y, gettick()); - - ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); - ud->walktimer = INVALID_TIMER; - - if(sd) { - if( sd->touching_id ) - npc_touchnext_areanpc(sd,false); - if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { - npc_touch_areanpc(sd,bl->m,bl->x,bl->y); - if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. - return 0; - } else - sd->areanpc_id=0; - - if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) - { // Check if pet needs to be teleported. [Skotlex] - int flag = 0; - struct block_list* bl = &sd->pd->bl; - if( !checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) - flag = 1; - else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport. - flag = 2; - if( flag ) - { - unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0); - clif_slide(bl,bl->x,bl->y); - } - } - } - return 1; + short dx,dy; + uint8 dir; + struct unit_data *ud = NULL; + struct map_session_data *sd = NULL; + + nullpo_ret(bl); + sd = BL_CAST(BL_PC, bl); + ud = unit_bl2ud(bl); + + if (ud == NULL) return 0; + + unit_stop_walking(bl,1); + unit_stop_attack(bl); + + if (checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH))) + return 0; // unreachable + + ud->to_x = dst_x; + ud->to_y = dst_y; + + dir = map_calc_dir(bl, dst_x, dst_y); + ud->dir = dir; + + dx = dst_x - bl->x; + dy = dst_y - bl->y; + + map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + + map_moveblock(bl, dst_x, dst_y, gettick()); + + ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets + map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + ud->walktimer = INVALID_TIMER; + + if (sd) { + if (sd->touching_id) + npc_touchnext_areanpc(sd,false); + if (map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { + npc_touch_areanpc(sd,bl->m,bl->x,bl->y); + if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. + return 0; + } else + sd->areanpc_id=0; + + if (sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0) { + // Check if pet needs to be teleported. [Skotlex] + int flag = 0; + struct block_list *bl = &sd->pd->bl; + if (!checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS)) + flag = 1; + else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport. + flag = 2; + if (flag) { + unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0); + clif_slide(bl,bl->x,bl->y); + } + } + } + return 1; } int unit_setdir(struct block_list *bl,unsigned char dir) { - struct unit_data *ud; - nullpo_ret(bl ); - ud = unit_bl2ud(bl); - if (!ud) return 0; - ud->dir = dir; - if (bl->type == BL_PC) - ((TBL_PC *)bl)->head_dir = 0; - clif_changed_dir(bl, AREA); - return 0; + struct unit_data *ud; + nullpo_ret(bl); + ud = unit_bl2ud(bl); + if (!ud) return 0; + ud->dir = dir; + if (bl->type == BL_PC) + ((TBL_PC *)bl)->head_dir = 0; + clif_changed_dir(bl, AREA); + return 0; } uint8 unit_getdir(struct block_list *bl) { - struct unit_data *ud; - nullpo_ret(bl ); - ud = unit_bl2ud(bl); - if (!ud) return 0; - return ud->dir; + struct unit_data *ud; + nullpo_ret(bl); + ud = unit_bl2ud(bl); + if (!ud) return 0; + return ud->dir; } // Pushes a unit by given amount of cells into given direction. Only // map cell restrictions are respected. // flag: // &1 Do not send position update packets. -int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) +int unit_blown(struct block_list *bl, int dx, int dy, int count, int flag) { - if(count) { - struct map_session_data* sd; - struct skill_unit* su = NULL; - int nx, ny, result; - - sd = BL_CAST(BL_PC, bl); - su = BL_CAST(BL_SKILL, bl); - - result = path_blownpos(bl->m, bl->x, bl->y, dx, dy, count); - - nx = result>>16; - ny = result&0xffff; - - if(!su) { - unit_stop_walking(bl, 0); - } - - if( sd ) { - sd->ud.to_x = nx; - sd->ud.to_y = ny; - } - - dx = nx-bl->x; - dy = ny-bl->y; - - if(dx || dy) { - map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); - - if(su) { - skill_unit_move_unit_group(su->group, bl->m, dx, dy); - } else { - map_moveblock(bl, nx, ny, gettick()); - } - - map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); - - if(!(flag&1)) { - clif_blown(bl); - } - - if(sd) { - if(sd->touching_id) { - npc_touchnext_areanpc(sd, false); - } - if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { - npc_touch_areanpc(sd, bl->m, bl->x, bl->y); - } else { - sd->areanpc_id = 0; - } - } - } - - count = distance(dx, dy); - } - - return count; // return amount of knocked back cells + if (count) { + struct map_session_data *sd; + struct skill_unit *su = NULL; + int nx, ny, result; + + sd = BL_CAST(BL_PC, bl); + su = BL_CAST(BL_SKILL, bl); + + result = path_blownpos(bl->m, bl->x, bl->y, dx, dy, count); + + nx = result>>16; + ny = result&0xffff; + + if (!su) { + unit_stop_walking(bl, 0); + } + + if (sd) { + sd->ud.to_x = nx; + sd->ud.to_y = ny; + } + + dx = nx-bl->x; + dy = ny-bl->y; + + if (dx || dy) { + map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + + if (su) { + skill_unit_move_unit_group(su->group, bl->m, dx, dy); + } else { + map_moveblock(bl, nx, ny, gettick()); + } + + map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + + if (!(flag&1)) { + clif_blown(bl); + } + + if (sd) { + if (sd->touching_id) { + npc_touchnext_areanpc(sd, false); + } + if (map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { + npc_touch_areanpc(sd, bl->m, bl->x, bl->y); + } else { + sd->areanpc_id = 0; + } + } + } + + count = distance(dx, dy); + } + + return count; // return amount of knocked back cells } //Warps a unit/ud to a given map/position. @@ -748,70 +726,70 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks. int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) { - struct unit_data *ud; - nullpo_ret(bl); - ud = unit_bl2ud(bl); - - if(bl->prev==NULL || !ud) - return 1; - - if (type == CLR_DEAD) - //Type 1 is invalid, since you shouldn't warp a bl with the "death" - //animation, it messes up with unit_remove_map! [Skotlex] - return 1; - - if( m<0 ) m=bl->m; - - switch (bl->type) { - case BL_MOB: - if (map[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0) - return 1; - if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4) - return 1; - break; - case BL_PC: - if (map[bl->m].flag.noteleport) - return 1; - break; - } - - if (x<0 || y<0) - { //Random map position. - if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { - ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); - return 2; - - } - } else if (map_getcell(m,x,y,CELL_CHKNOREACH)) - { //Invalid target cell - ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y); - - if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1)) - { //Can't find a nearby cell - ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); - return 2; - } - } - - if (bl->type == BL_PC) //Use pc_setpos - return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type); - - if (!unit_remove_map(bl, type)) - return 3; - - if (bl->m != m && battle_config.clear_unit_onwarp && - battle_config.clear_unit_onwarp&bl->type) - skill_clear_unitgroup(bl); - - bl->x=ud->to_x=x; - bl->y=ud->to_y=y; - bl->m=m; - - map_addblock(bl); - clif_spawn(bl); - skill_unit_move(bl,gettick(),1); - - return 0; + struct unit_data *ud; + nullpo_ret(bl); + ud = unit_bl2ud(bl); + + if (bl->prev==NULL || !ud) + return 1; + + if (type == CLR_DEAD) + //Type 1 is invalid, since you shouldn't warp a bl with the "death" + //animation, it messes up with unit_remove_map! [Skotlex] + return 1; + + if (m<0) m=bl->m; + + switch (bl->type) { + case BL_MOB: + if (map[bl->m].flag.monster_noteleport && ((TBL_MOB *)bl)->master_id == 0) + return 1; + if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4) + return 1; + break; + case BL_PC: + if (map[bl->m].flag.noteleport) + return 1; + break; + } + + if (x<0 || y<0) { + //Random map position. + if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { + ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); + return 2; + + } + } else if (map_getcell(m,x,y,CELL_CHKNOREACH)) { + //Invalid target cell + ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y); + + if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1)) { + //Can't find a nearby cell + ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); + return 2; + } + } + + if (bl->type == BL_PC) //Use pc_setpos + return pc_setpos((TBL_PC *)bl, map_id2index(m), x, y, type); + + if (!unit_remove_map(bl, type)) + return 3; + + if (bl->m != m && battle_config.clear_unit_onwarp && + battle_config.clear_unit_onwarp&bl->type) + skill_clear_unitgroup(bl); + + bl->x=ud->to_x=x; + bl->y=ud->to_y=y; + bl->m=m; + + map_addblock(bl); + clif_spawn(bl); + skill_unit_move(bl,gettick(),1); + + return 0; } /*========================================== @@ -824,64 +802,64 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) *------------------------------------------*/ int unit_stop_walking(struct block_list *bl,int type) { - struct unit_data *ud; - const struct TimerData* td; - unsigned int tick; - nullpo_ret(bl); - - ud = unit_bl2ud(bl); - if(!ud || ud->walktimer == INVALID_TIMER) - return 0; - //NOTE: We are using timer data after deleting it because we know the - //delete_timer function does not messes with it. If the function's - //behaviour changes in the future, this code could break! - td = get_timer(ud->walktimer); - delete_timer(ud->walktimer, unit_walktoxy_timer); - ud->walktimer = INVALID_TIMER; - ud->state.change_walk_target = 0; - tick = gettick(); - if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. - || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell - ) { - ud->walkpath.path_len = ud->walkpath.path_pos+1; - unit_walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos); - } - - if(type&0x01) - clif_fixpos(bl); - - ud->walkpath.path_len = 0; - ud->walkpath.path_pos = 0; - ud->to_x = bl->x; - ud->to_y = bl->y; - if(bl->type == BL_PET && type&~0xff) - ud->canmove_tick = gettick() + (type>>8); - - //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] - if (ud->state.running) { - status_change_end(bl, SC_RUN, INVALID_TIMER); - status_change_end(bl, SC_WUGDASH, INVALID_TIMER); - } - return 1; + struct unit_data *ud; + const struct TimerData *td; + unsigned int tick; + nullpo_ret(bl); + + ud = unit_bl2ud(bl); + if (!ud || ud->walktimer == INVALID_TIMER) + return 0; + //NOTE: We are using timer data after deleting it because we know the + //delete_timer function does not messes with it. If the function's + //behaviour changes in the future, this code could break! + td = get_timer(ud->walktimer); + delete_timer(ud->walktimer, unit_walktoxy_timer); + ud->walktimer = INVALID_TIMER; + ud->state.change_walk_target = 0; + tick = gettick(); + if ((type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. + || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell + ) { + ud->walkpath.path_len = ud->walkpath.path_pos+1; + unit_walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos); + } + + if (type&0x01) + clif_fixpos(bl); + + ud->walkpath.path_len = 0; + ud->walkpath.path_pos = 0; + ud->to_x = bl->x; + ud->to_y = bl->y; + if (bl->type == BL_PET && type&~0xff) + ud->canmove_tick = gettick() + (type>>8); + + //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] + if (ud->state.running) { + status_change_end(bl, SC_RUN, INVALID_TIMER); + status_change_end(bl, SC_WUGDASH, INVALID_TIMER); + } + return 1; } int unit_skilluse_id(struct block_list *src, int target_id, short skill_num, short skill_lv) { - if(skill_num < 0) return 0; + if (skill_num < 0) return 0; - return unit_skilluse_id2( - src, target_id, skill_num, skill_lv, - skill_castfix(src, skill_num, skill_lv), - skill_get_castcancel(skill_num) - ); + return unit_skilluse_id2( + src, target_id, skill_num, skill_lv, + skill_castfix(src, skill_num, skill_lv), + skill_get_castcancel(skill_num) + ); } int unit_is_walking(struct block_list *bl) { - struct unit_data *ud = unit_bl2ud(bl); - nullpo_ret(bl); - if(!ud) return 0; - return (ud->walktimer != INVALID_TIMER); + struct unit_data *ud = unit_bl2ud(bl); + nullpo_ret(bl); + if (!ud) return 0; + return (ud->walktimer != INVALID_TIMER); } /*========================================== @@ -889,54 +867,54 @@ int unit_is_walking(struct block_list *bl) *------------------------------------------*/ int unit_can_move(struct block_list *bl) { - struct map_session_data *sd; - struct unit_data *ud; - struct status_change *sc; - - nullpo_ret(bl); - ud = unit_bl2ud(bl); - sc = status_get_sc(bl); - sd = BL_CAST(BL_PC, bl); - - if (!ud) - return 0; - - if (ud->skilltimer != INVALID_TIMER && ud->skillid != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL)) - return 0; // prevent moving while casting - - if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) - return 0; - - if (sd && ( - pc_issit(sd) || - sd->state.vending || - sd->state.buyingstore || - sd->state.blockedmove - )) - return 0; //Can't move - - if (sc) { - if( sc->cant.move /* status placed here are ones that cannot be cached by sc->cant.move for they depend on other conditions other than their availability */ - || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) - || (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) - || (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && ( - !sc->data[SC_LONGING] || - (sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT || - (sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE - ) ) - || (sc->data[SC_CLOAKING] && //Need wall at level 1-2 - sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) - ) - return 0; - - if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && (sc->opt1 != OPT1_CRYSTALIZE && bl->type != BL_MOB)) - return 0; - - if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)) - return 0; - - } - return 1; + struct map_session_data *sd; + struct unit_data *ud; + struct status_change *sc; + + nullpo_ret(bl); + ud = unit_bl2ud(bl); + sc = status_get_sc(bl); + sd = BL_CAST(BL_PC, bl); + + if (!ud) + return 0; + + if (ud->skilltimer != INVALID_TIMER && ud->skillid != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL)) + return 0; // prevent moving while casting + + if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) + return 0; + + if (sd && ( + pc_issit(sd) || + sd->state.vending || + sd->state.buyingstore || + sd->state.blockedmove + )) + return 0; //Can't move + + if (sc) { + if (sc->cant.move /* status placed here are ones that cannot be cached by sc->cant.move for they depend on other conditions other than their availability */ + || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) + || (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) + || (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && ( + !sc->data[SC_LONGING] || + (sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT || + (sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE + )) + || (sc->data[SC_CLOAKING] && //Need wall at level 1-2 + sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) + ) + return 0; + + if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && (sc->opt1 != OPT1_CRYSTALIZE && bl->type != BL_MOB)) + return 0; + + if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)) + return 0; + + } + return 1; } /*========================================== @@ -946,19 +924,19 @@ int unit_can_move(struct block_list *bl) int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) { - struct unit_data *ud = (struct unit_data *)data; - TBL_PC * sd = map_id2sd(id); + struct unit_data *ud = (struct unit_data *)data; + TBL_PC *sd = map_id2sd(id); - if(sd && pc_isridingwug(sd)) - clif_skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skilllv, - sc_start4(ud->bl,status_skill2sc(RA_WUGDASH),100,ud->skilllv,unit_getdir(ud->bl),0,0,1)); - else - clif_skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skilllv, - sc_start4(ud->bl,status_skill2sc(TK_RUN),100,ud->skilllv,unit_getdir(ud->bl),0,0,0)); + if (sd && pc_isridingwug(sd)) + clif_skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skilllv, + sc_start4(ud->bl,status_skill2sc(RA_WUGDASH),100,ud->skilllv,unit_getdir(ud->bl),0,0,1)); + else + clif_skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skilllv, + sc_start4(ud->bl,status_skill2sc(TK_RUN),100,ud->skilllv,unit_getdir(ud->bl),0,0,0)); - if (sd) clif_walkok(sd); + if (sd) clif_walkok(sd); - return 0; + return 0; } @@ -970,555 +948,534 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type) { - struct unit_data *ud = unit_bl2ud(bl); - if (delay <= 0 || !ud) return 0; - - /** - * MvP mobs have no walk delay - **/ - if( bl->type == BL_MOB && (((TBL_MOB*)bl)->status.mode&MD_BOSS) ) - return 0; - - if (type) { - if (DIFF_TICK(ud->canmove_tick, tick+delay) > 0) - return 0; - } else { - //Don't set walk delays when already trapped. - if (!unit_can_move(bl)) - return 0; - } - ud->canmove_tick = tick + delay; - if (ud->walktimer != INVALID_TIMER) - { //Stop walking, if chasing, readjust timers. - if (delay == 1) - { //Minimal delay (walk-delay) disabled. Just stop walking. - unit_stop_walking(bl,4); - } else { - //Resume running after can move again [Kevin] - if(ud->state.running) - { - add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud); - } - else - { - unit_stop_walking(bl,2|4); - if(ud->target) - add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); - } - } - } - return 1; + struct unit_data *ud = unit_bl2ud(bl); + if (delay <= 0 || !ud) return 0; + + /** + * MvP mobs have no walk delay + **/ + if (bl->type == BL_MOB && (((TBL_MOB *)bl)->status.mode&MD_BOSS)) + return 0; + + if (type) { + if (DIFF_TICK(ud->canmove_tick, tick+delay) > 0) + return 0; + } else { + //Don't set walk delays when already trapped. + if (!unit_can_move(bl)) + return 0; + } + ud->canmove_tick = tick + delay; + if (ud->walktimer != INVALID_TIMER) { + //Stop walking, if chasing, readjust timers. + if (delay == 1) { + //Minimal delay (walk-delay) disabled. Just stop walking. + unit_stop_walking(bl,4); + } else { + //Resume running after can move again [Kevin] + if (ud->state.running) { + add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud); + } else { + unit_stop_walking(bl,2|4); + if (ud->target) + add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + } + } + } + return 1; } int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel) { - struct unit_data *ud; - struct status_data *tstatus; - struct status_change *sc; - struct map_session_data *sd = NULL; - struct block_list * target = NULL; - unsigned int tick = gettick(); - int temp = 0; - - nullpo_ret(src); - if(status_isdead(src)) - return 0; //Do not continue source is dead - - sd = BL_CAST(BL_PC, src); - ud = unit_bl2ud(src); - - if(ud == NULL) return 0; - sc = status_get_sc(src); - if (sc && !sc->count) - sc = NULL; //Unneeded - - //temp: used to signal combo-skills right now. - if (sc && sc->data[SC_COMBO] && (sc->data[SC_COMBO]->val1 == skill_num || - (sd?skill_check_condition_castbegin(sd,skill_num,skill_lv):0) )) { - if (sc->data[SC_COMBO]->val2) - target_id = sc->data[SC_COMBO]->val2; - else - target_id = ud->target; - - if( skill_get_inf(skill_num)&INF_SELF_SKILL && skill_get_nk(skill_num)&NK_NO_DAMAGE )// exploit fix - target_id = src->id; - temp = 1; - } else - if ( target_id == src->id && - skill_get_inf(skill_num)&INF_SELF_SKILL && - skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF ) - { - target_id = ud->target; //Auto-select target. [Skotlex] - temp = 1; - } - - if (sd) { - //Target_id checking. - if(skillnotok(skill_num, sd)) // [MouseJstr] - return 0; - - switch(skill_num) - { //Check for skills that auto-select target - case MO_CHAINCOMBO: - if (sc && sc->data[SC_BLADESTOP]){ - if ((target=map_id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL) - return 0; - } - break; - case WE_MALE: - case WE_FEMALE: - if (!sd->status.partner_id) - return 0; - target = (struct block_list*)map_charid2sd(sd->status.partner_id); - if (!target) { - clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); - return 0; - } - break; - } - if (target) - target_id = target->id; - } - if (src->type==BL_HOM) - switch(skill_num) - { //Homun-auto-target skills. - case HLIF_HEAL: - case HLIF_AVOID: - case HAMI_DEFENCE: - case HAMI_CASTLE: - target = battle_get_master(src); - if (!target) return 0; - target_id = target->id; - } - - if( !target ) // choose default target - target = map_id2bl(target_id); - - if( !target || src->m != target->m || !src->prev || !target->prev ) - return 0; - - if( battle_config.ksprotection && sd && mob_ksprotected(src, target) ) - return 0; - - //Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex] - if(ud->skilltimer != INVALID_TIMER && skill_num != SA_CASTCANCEL && skill_num != SO_SPELLFIST) - return 0; - - if(skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF && src->id == target_id) - return 0; - - if(!status_check_skilluse(src, target, skill_num, 0)) - return 0; - - tstatus = status_get_status_data(target); - // Record the status of the previous skill) - if(sd) { - switch(skill_num){ - case SA_CASTCANCEL: - if(ud->skillid != skill_num){ - sd->skillid_old = ud->skillid; - sd->skilllv_old = ud->skilllv; - } - break; - case BD_ENCORE: - //Prevent using the dance skill if you no longer have the skill in your tree. - if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){ - clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); - return 0; - } - sd->skillid_old = skill_num; - break; - case BD_LULLABY: - case BD_RICHMANKIM: - case BD_ETERNALCHAOS: - case BD_DRUMBATTLEFIELD: - case BD_RINGNIBELUNGEN: - case BD_ROKISWEIL: - case BD_INTOABYSS: - case BD_SIEGFRIED: - case CG_MOONLIT: - if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) - { - clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); - return 0; - } - break; - case WL_WHITEIMPRISON: - if( battle_check_target(src,target,BCT_SELF|BCT_ENEMY) < 0 ) { - clif_skill_fail(sd,skill_num,USESKILL_FAIL_TOTARGET,0); - return 0; - } - break; - case MG_FIREBOLT: - case MG_LIGHTNINGBOLT: - case MG_COLDBOLT: - sd->skillid_old = skill_num; - sd->skilllv_old = skill_lv; - break; - } - if (!skill_check_condition_castbegin(sd, skill_num, skill_lv)) - return 0; - } - - if( src->type == BL_MOB ) - switch( skill_num ) - { - case NPC_SUMMONSLAVE: - case NPC_SUMMONMONSTER: - case AL_TELEPORT: - if( ((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai ) - return 0; - } - - //Check range when not using skill on yourself or is a combo-skill during attack - //(these are supposed to always have the same range as your attack) - if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) { - if( skill_get_state(ud->skillid) == ST_MOVE_ENABLE ) { - if( !unit_can_reach_bl(src, target, skill_get_range2(src, skill_num,skill_lv) + 1, 1, NULL, NULL) ) - return 0; // Walk-path check failed. - } else if( src->type == BL_MER && skill_num == MA_REMOVETRAP ) { - if( !battle_check_range(battle_get_master(src), target, skill_get_range2(src, skill_num, skill_lv) + 1) ) - return 0; // Aegis calc remove trap based on Master position, ignoring mercenary O.O - } else if( !battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) + (skill_num == RG_CLOSECONFINE?0:2)) ) { - return 0; // Arrow-path check failed. - } - } - - if (!temp) //Stop attack on non-combo skills [Skotlex] - unit_stop_attack(src); - else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence - ud->attackabletime = tick + status_get_adelay(src); - - ud->state.skillcastcancel = castcancel; - - //temp: Used to signal force cast now. - temp = 0; - - switch(skill_num){ - case ALL_RESURRECTION: - if(battle_check_undead(tstatus->race,tstatus->def_ele)) { - temp = 1; - } else if (!status_isdead(target)) - return 0; //Can't cast on non-dead characters. - break; - case MO_FINGEROFFENSIVE: - if(sd) - casttime += casttime * min(skill_lv, sd->spiritball); - break; - case MO_EXTREMITYFIST: - if (sc && sc->data[SC_COMBO] && - (sc->data[SC_COMBO]->val1 == MO_COMBOFINISH || - sc->data[SC_COMBO]->val1 == CH_TIGERFIST || - sc->data[SC_COMBO]->val1 == CH_CHAINCRUSH)) - casttime = -1; - temp = 1; - break; - case SR_GATEOFHELL: - case SR_TIGERCANNON: - if (sc && sc->data[SC_COMBO] && - sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) - casttime = -1; - temp = 1; - break; - case SA_SPELLBREAKER: - temp = 1; - break; - case ST_CHASEWALK: - if (sc && sc->data[SC_CHASEWALK]) - casttime = -1; - break; - case TK_RUN: - if (sc && sc->data[SC_RUN]) - casttime = -1; - break; - case HP_BASILICA: - if( sc && sc->data[SC_BASILICA] ) - casttime = -1; // No Casting time on basilica cancel - break; - case KN_CHARGEATK: - { - unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance - if( k > 2 ) k = 2; // ...but hard-limited to 300%. - casttime += casttime * k; - } - break; - case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh] - if( sd && pc_checkskill(sd,TK_HIGHJUMP) ) - casttime *= 2; - break; - case RA_WUGDASH: - if (sc && sc->data[SC_WUGDASH]) - casttime = -1; - break; - } - - // moved here to prevent Suffragium from ending if skill fails + struct unit_data *ud; + struct status_data *tstatus; + struct status_change *sc; + struct map_session_data *sd = NULL; + struct block_list *target = NULL; + unsigned int tick = gettick(); + int temp = 0; + + nullpo_ret(src); + if (status_isdead(src)) + return 0; //Do not continue source is dead + + sd = BL_CAST(BL_PC, src); + ud = unit_bl2ud(src); + + if (ud == NULL) return 0; + sc = status_get_sc(src); + if (sc && !sc->count) + sc = NULL; //Unneeded + + //temp: used to signal combo-skills right now. + if (sc && sc->data[SC_COMBO] && (sc->data[SC_COMBO]->val1 == skill_num || + (sd?skill_check_condition_castbegin(sd,skill_num,skill_lv):0))) { + if (sc->data[SC_COMBO]->val2) + target_id = sc->data[SC_COMBO]->val2; + else + target_id = ud->target; + + if (skill_get_inf(skill_num)&INF_SELF_SKILL && skill_get_nk(skill_num)&NK_NO_DAMAGE) // exploit fix + target_id = src->id; + temp = 1; + } else if (target_id == src->id && + skill_get_inf(skill_num)&INF_SELF_SKILL && + skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF) { + target_id = ud->target; //Auto-select target. [Skotlex] + temp = 1; + } + + if (sd) { + //Target_id checking. + if (skillnotok(skill_num, sd)) // [MouseJstr] + return 0; + + switch (skill_num) { + //Check for skills that auto-select target + case MO_CHAINCOMBO: + if (sc && sc->data[SC_BLADESTOP]) { + if ((target=map_id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL) + return 0; + } + break; + case WE_MALE: + case WE_FEMALE: + if (!sd->status.partner_id) + return 0; + target = (struct block_list *)map_charid2sd(sd->status.partner_id); + if (!target) { + clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); + return 0; + } + break; + } + if (target) + target_id = target->id; + } + if (src->type==BL_HOM) + switch (skill_num) { + //Homun-auto-target skills. + case HLIF_HEAL: + case HLIF_AVOID: + case HAMI_DEFENCE: + case HAMI_CASTLE: + target = battle_get_master(src); + if (!target) return 0; + target_id = target->id; + } + + if (!target) // choose default target + target = map_id2bl(target_id); + + if (!target || src->m != target->m || !src->prev || !target->prev) + return 0; + + if (battle_config.ksprotection && sd && mob_ksprotected(src, target)) + return 0; + + //Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex] + if (ud->skilltimer != INVALID_TIMER && skill_num != SA_CASTCANCEL && skill_num != SO_SPELLFIST) + return 0; + + if (skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF && src->id == target_id) + return 0; + + if (!status_check_skilluse(src, target, skill_num, 0)) + return 0; + + tstatus = status_get_status_data(target); + // Record the status of the previous skill) + if (sd) { + switch (skill_num) { + case SA_CASTCANCEL: + if (ud->skillid != skill_num) { + sd->skillid_old = ud->skillid; + sd->skilllv_old = ud->skilllv; + } + break; + case BD_ENCORE: + //Prevent using the dance skill if you no longer have the skill in your tree. + if (!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0) { + clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); + return 0; + } + sd->skillid_old = skill_num; + break; + case BD_LULLABY: + case BD_RICHMANKIM: + case BD_ETERNALCHAOS: + case BD_DRUMBATTLEFIELD: + case BD_RINGNIBELUNGEN: + case BD_ROKISWEIL: + case BD_INTOABYSS: + case BD_SIEGFRIED: + case CG_MOONLIT: + if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) { + clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); + return 0; + } + break; + case WL_WHITEIMPRISON: + if (battle_check_target(src,target,BCT_SELF|BCT_ENEMY) < 0) { + clif_skill_fail(sd,skill_num,USESKILL_FAIL_TOTARGET,0); + return 0; + } + break; + case MG_FIREBOLT: + case MG_LIGHTNINGBOLT: + case MG_COLDBOLT: + sd->skillid_old = skill_num; + sd->skilllv_old = skill_lv; + break; + } + if (!skill_check_condition_castbegin(sd, skill_num, skill_lv)) + return 0; + } + + if (src->type == BL_MOB) + switch (skill_num) { + case NPC_SUMMONSLAVE: + case NPC_SUMMONMONSTER: + case AL_TELEPORT: + if (((TBL_MOB *)src)->master_id && ((TBL_MOB *)src)->special_state.ai) + return 0; + } + + //Check range when not using skill on yourself or is a combo-skill during attack + //(these are supposed to always have the same range as your attack) + if (src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER)) { + if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE) { + if (!unit_can_reach_bl(src, target, skill_get_range2(src, skill_num,skill_lv) + 1, 1, NULL, NULL)) + return 0; // Walk-path check failed. + } else if (src->type == BL_MER && skill_num == MA_REMOVETRAP) { + if (!battle_check_range(battle_get_master(src), target, skill_get_range2(src, skill_num, skill_lv) + 1)) + return 0; // Aegis calc remove trap based on Master position, ignoring mercenary O.O + } else if (!battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) + (skill_num == RG_CLOSECONFINE?0:2))) { + return 0; // Arrow-path check failed. + } + } + + if (!temp) //Stop attack on non-combo skills [Skotlex] + unit_stop_attack(src); + else if (ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence + ud->attackabletime = tick + status_get_adelay(src); + + ud->state.skillcastcancel = castcancel; + + //temp: Used to signal force cast now. + temp = 0; + + switch (skill_num) { + case ALL_RESURRECTION: + if (battle_check_undead(tstatus->race,tstatus->def_ele)) { + temp = 1; + } else if (!status_isdead(target)) + return 0; //Can't cast on non-dead characters. + break; + case MO_FINGEROFFENSIVE: + if (sd) + casttime += casttime * min(skill_lv, sd->spiritball); + break; + case MO_EXTREMITYFIST: + if (sc && sc->data[SC_COMBO] && + (sc->data[SC_COMBO]->val1 == MO_COMBOFINISH || + sc->data[SC_COMBO]->val1 == CH_TIGERFIST || + sc->data[SC_COMBO]->val1 == CH_CHAINCRUSH)) + casttime = -1; + temp = 1; + break; + case SR_GATEOFHELL: + case SR_TIGERCANNON: + if (sc && sc->data[SC_COMBO] && + sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) + casttime = -1; + temp = 1; + break; + case SA_SPELLBREAKER: + temp = 1; + break; + case ST_CHASEWALK: + if (sc && sc->data[SC_CHASEWALK]) + casttime = -1; + break; + case TK_RUN: + if (sc && sc->data[SC_RUN]) + casttime = -1; + break; + case HP_BASILICA: + if (sc && sc->data[SC_BASILICA]) + casttime = -1; // No Casting time on basilica cancel + break; + case KN_CHARGEATK: { + unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance + if (k > 2) k = 2; // ...but hard-limited to 300%. + casttime += casttime * k; + } + break; + case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh] + if (sd && pc_checkskill(sd,TK_HIGHJUMP)) + casttime *= 2; + break; + case RA_WUGDASH: + if (sc && sc->data[SC_WUGDASH]) + casttime = -1; + break; + } + + // moved here to prevent Suffragium from ending if skill fails #ifndef RENEWAL_CAST - if (!(skill_get_castnodex(skill_num, skill_lv)&2)) - casttime = skill_castfix_sc(src, casttime); + if (!(skill_get_castnodex(skill_num, skill_lv)&2)) + casttime = skill_castfix_sc(src, casttime); #else - casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv); + casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv); #endif - unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829 - // in official this is triggered even if no cast time. - clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); - if( casttime > 0 || temp ) - { - if (sd && target->type == BL_MOB) - { - TBL_MOB *md = (TBL_MOB*)target; - mobskill_event(md, src, tick, -1); //Cast targetted skill event. - if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) && - battle_check_target(target, src, BCT_ENEMY) > 0) - { - switch (md->state.skillstate) { - case MSS_RUSH: - case MSS_FOLLOW: - if (!(tstatus->mode&MD_CASTSENSOR_CHASE)) - break; - md->target_id = src->id; - md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0; - md->min_chase = md->db->range3; - break; - case MSS_IDLE: - case MSS_WALK: - if (!(tstatus->mode&MD_CASTSENSOR_IDLE)) - break; - md->target_id = src->id; - md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0; - md->min_chase = md->db->range3; - break; - } - } - } - } - - if( casttime <= 0 ) - ud->state.skillcastcancel = 0; - - if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) ) - ud->canact_tick = tick + casttime + 100; - if( sd ) - { - switch( skill_num ) - { - case CG_ARROWVULCAN: - sd->canequip_tick = tick + casttime; - break; - } - } - ud->skilltarget = target_id; - ud->skillx = 0; - ud->skilly = 0; - ud->skillid = skill_num; - ud->skilllv = skill_lv; - - if( sc ) { - /** - * why the if else chain: these 3 status do not stack, so its efficient that way. - **/ - if( sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4) && skill_num != AS_CLOAKING ) { - status_change_end(src, SC_CLOAKING, INVALID_TIMER); - if (!src->prev) return 0; //Warped away! - } else if( sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4) && skill_num != GC_CLOAKINGEXCEED ) { - status_change_end(src,SC_CLOAKINGEXCEED, INVALID_TIMER); - if (!src->prev) return 0; - } - } - - - if( casttime > 0 ) - { - ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 ); - if( sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_num == LG_EXEEDBREAK) ) - status_calc_bl(&sd->bl, SCB_SPEED); - } - else - skill_castend_id(ud->skilltimer,tick,src->id,0); - - return 1; + unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829 + // in official this is triggered even if no cast time. + clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); + if (casttime > 0 || temp) { + if (sd && target->type == BL_MOB) { + TBL_MOB *md = (TBL_MOB *)target; + mobskill_event(md, src, tick, -1); //Cast targetted skill event. + if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) && + battle_check_target(target, src, BCT_ENEMY) > 0) { + switch (md->state.skillstate) { + case MSS_RUSH: + case MSS_FOLLOW: + if (!(tstatus->mode&MD_CASTSENSOR_CHASE)) + break; + md->target_id = src->id; + md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0; + md->min_chase = md->db->range3; + break; + case MSS_IDLE: + case MSS_WALK: + if (!(tstatus->mode&MD_CASTSENSOR_IDLE)) + break; + md->target_id = src->id; + md->state.aggressive = (tstatus->mode&MD_ANGRY)?1:0; + md->min_chase = md->db->range3; + break; + } + } + } + } + + if (casttime <= 0) + ud->state.skillcastcancel = 0; + + if (!sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv)) + ud->canact_tick = tick + casttime + 100; + if (sd) { + switch (skill_num) { + case CG_ARROWVULCAN: + sd->canequip_tick = tick + casttime; + break; + } + } + ud->skilltarget = target_id; + ud->skillx = 0; + ud->skilly = 0; + ud->skillid = skill_num; + ud->skilllv = skill_lv; + + if (sc) { + /** + * why the if else chain: these 3 status do not stack, so its efficient that way. + **/ + if (sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4) && skill_num != AS_CLOAKING) { + status_change_end(src, SC_CLOAKING, INVALID_TIMER); + if (!src->prev) return 0; //Warped away! + } else if (sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4) && skill_num != GC_CLOAKINGEXCEED) { + status_change_end(src,SC_CLOAKINGEXCEED, INVALID_TIMER); + if (!src->prev) return 0; + } + } + + + if (casttime > 0) { + ud->skilltimer = add_timer(tick+casttime, skill_castend_id, src->id, 0); + if (sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_num == LG_EXEEDBREAK)) + status_calc_bl(&sd->bl, SCB_SPEED); + } else + skill_castend_id(ud->skilltimer,tick,src->id,0); + + return 1; } int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv) { - if(skill_num < 0) - return 0; - return unit_skilluse_pos2( - src, skill_x, skill_y, skill_num, skill_lv, - skill_castfix(src, skill_num, skill_lv), - skill_get_castcancel(skill_num) - ); + if (skill_num < 0) + return 0; + return unit_skilluse_pos2( + src, skill_x, skill_y, skill_num, skill_lv, + skill_castfix(src, skill_num, skill_lv), + skill_get_castcancel(skill_num) + ); } -int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel) +int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel) { - struct map_session_data *sd = NULL; - struct unit_data *ud = NULL; - struct status_change *sc; - struct block_list bl; - unsigned int tick = gettick(); - - nullpo_ret(src); - - if (!src->prev) return 0; // not on the map - if(status_isdead(src)) return 0; - - sd = BL_CAST(BL_PC, src); - ud = unit_bl2ud(src); - if(ud == NULL) return 0; - - if(ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex] - return 0; - - sc = status_get_sc(src); - if (sc && !sc->count) - sc = NULL; - - if( sd ) - { - if( skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv) ) - return 0; - /** - * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even, - * if we cancel it from nodamage_id, so it has to be here for it to not display the animation. - **/ - if( skill_num == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { - clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); - return 0; - } - } - - if (!status_check_skilluse(src, NULL, skill_num, 0)) - return 0; - - if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) - {// can't cast ground targeted spells on wall cells - if (sd) clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); - return 0; - } + struct map_session_data *sd = NULL; + struct unit_data *ud = NULL; + struct status_change *sc; + struct block_list bl; + unsigned int tick = gettick(); + + nullpo_ret(src); + + if (!src->prev) return 0; // not on the map + if (status_isdead(src)) return 0; + + sd = BL_CAST(BL_PC, src); + ud = unit_bl2ud(src); + if (ud == NULL) return 0; + + if (ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex] + return 0; + + sc = status_get_sc(src); + if (sc && !sc->count) + sc = NULL; + + if (sd) { + if (skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv)) + return 0; + /** + * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even, + * if we cancel it from nodamage_id, so it has to be here for it to not display the animation. + **/ + if (skill_num == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR)) { + clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); + return 0; + } + } + + if (!status_check_skilluse(src, NULL, skill_num, 0)) + return 0; + + if (map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL)) { + // can't cast ground targeted spells on wall cells + if (sd) clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); + return 0; + } /* Check range and obstacle */ - bl.type = BL_NUL; - bl.m = src->m; - bl.x = skill_x; - bl.y = skill_y; - - if( skill_get_state(ud->skillid) == ST_MOVE_ENABLE ) - { - if( !unit_can_reach_bl(src, &bl, skill_get_range2(src, skill_num,skill_lv) + 1, 1, NULL, NULL) ) - return 0; //Walk-path check failed. - } - else if( !battle_check_range(src, &bl, skill_get_range2(src, skill_num,skill_lv) + 1) ) - return 0; //Arrow-path check failed. - - unit_stop_attack(src); - - // moved here to prevent Suffragium from ending if skill fails + bl.type = BL_NUL; + bl.m = src->m; + bl.x = skill_x; + bl.y = skill_y; + + if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE) { + if (!unit_can_reach_bl(src, &bl, skill_get_range2(src, skill_num,skill_lv) + 1, 1, NULL, NULL)) + return 0; //Walk-path check failed. + } else if (!battle_check_range(src, &bl, skill_get_range2(src, skill_num,skill_lv) + 1)) + return 0; //Arrow-path check failed. + + unit_stop_attack(src); + + // moved here to prevent Suffragium from ending if skill fails #ifndef RENEWAL_CAST - if (!(skill_get_castnodex(skill_num, skill_lv)&2)) - casttime = skill_castfix_sc(src, casttime); + if (!(skill_get_castnodex(skill_num, skill_lv)&2)) + casttime = skill_castfix_sc(src, casttime); #else - casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv ); + casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv); #endif - ud->state.skillcastcancel = castcancel&&casttime>0?1:0; - if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) ) - ud->canact_tick = tick + casttime + 100; -// if( sd ) -// { -// switch( skill_num ) -// { -// case ????: -// sd->canequip_tick = tick + casttime; -// } -// } - ud->skillid = skill_num; - ud->skilllv = skill_lv; - ud->skillx = skill_x; - ud->skilly = skill_y; - ud->skilltarget = 0; - - if( sc ) { - /** - * why the if else chain: these 3 status do not stack, so its efficient that way. - **/ - if (sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4)) { - status_change_end(src, SC_CLOAKING, INVALID_TIMER); - if (!src->prev) return 0; //Warped away! - } else if (sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4)) { - status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER); - if (!src->prev) return 0; - } - } - - unit_stop_walking(src,1); - // in official this is triggered even if no cast time. - clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime); - if( casttime > 0 ) - { - ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 ); - if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_num == LG_EXEEDBREAK) - status_calc_bl(&sd->bl, SCB_SPEED); - } - else - { - ud->skilltimer = INVALID_TIMER; - skill_castend_pos(ud->skilltimer,tick,src->id,0); - } - return 1; + ud->state.skillcastcancel = castcancel&&casttime>0?1:0; + if (!sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv)) + ud->canact_tick = tick + casttime + 100; + // if( sd ) + // { + // switch( skill_num ) + // { + // case ????: + // sd->canequip_tick = tick + casttime; + // } + // } + ud->skillid = skill_num; + ud->skilllv = skill_lv; + ud->skillx = skill_x; + ud->skilly = skill_y; + ud->skilltarget = 0; + + if (sc) { + /** + * why the if else chain: these 3 status do not stack, so its efficient that way. + **/ + if (sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4)) { + status_change_end(src, SC_CLOAKING, INVALID_TIMER); + if (!src->prev) return 0; //Warped away! + } else if (sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4)) { + status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER); + if (!src->prev) return 0; + } + } + + unit_stop_walking(src,1); + // in official this is triggered even if no cast time. + clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime); + if (casttime > 0) { + ud->skilltimer = add_timer(tick+casttime, skill_castend_pos, src->id, 0); + if ((sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_num == LG_EXEEDBREAK) + status_calc_bl(&sd->bl, SCB_SPEED); + } else { + ud->skilltimer = INVALID_TIMER; + skill_castend_pos(ud->skilltimer,tick,src->id,0); + } + return 1; } /*======================================== * update a block's attack target *----------------------------------------*/ -int unit_set_target(struct unit_data* ud, int target_id) +int unit_set_target(struct unit_data *ud, int target_id) { - struct unit_data * ux; - struct block_list* target; + struct unit_data *ux; + struct block_list *target; - nullpo_ret(ud); + nullpo_ret(ud); - if( ud->target != target_id ) { - if( ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 ) - ux->target_count --; - if( target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target)) ) - ux->target_count ++; - } + if (ud->target != target_id) { + if (ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0) + ux->target_count --; + if (target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target))) + ux->target_count ++; + } - ud->target = target_id; - return 0; + ud->target = target_id; + return 0; } int unit_stop_attack(struct block_list *bl) { - struct unit_data *ud = unit_bl2ud(bl); - nullpo_ret(bl); + struct unit_data *ud = unit_bl2ud(bl); + nullpo_ret(bl); - if(!ud || ud->attacktimer == INVALID_TIMER) - return 0; + if (!ud || ud->attacktimer == INVALID_TIMER) + return 0; - delete_timer( ud->attacktimer, unit_attack_timer ); - ud->attacktimer = INVALID_TIMER; - unit_set_target(ud, 0); - return 0; + delete_timer(ud->attacktimer, unit_attack_timer); + ud->attacktimer = INVALID_TIMER; + unit_set_target(ud, 0); + return 0; } //Means current target is unattackable. For now only unlocks mobs. int unit_unattackable(struct block_list *bl) { - struct unit_data *ud = unit_bl2ud(bl); - if (ud) { - ud->state.attack_continue = 0; - unit_set_target(ud, 0); - } - - if(bl->type == BL_MOB) - mob_unlocktarget((struct mob_data*)bl, gettick()) ; - else if(bl->type == BL_PET) - pet_unlocktarget((struct pet_data*)bl); - return 0; + struct unit_data *ud = unit_bl2ud(bl); + if (ud) { + ud->state.attack_continue = 0; + unit_set_target(ud, 0); + } + + if (bl->type == BL_MOB) + mob_unlocktarget((struct mob_data *)bl, gettick()) ; + else if (bl->type == BL_PET) + pet_unlocktarget((struct pet_data *)bl); + return 0; } /*========================================== @@ -1527,87 +1484,87 @@ int unit_unattackable(struct block_list *bl) *------------------------------------------*/ int unit_attack(struct block_list *src,int target_id,int continuous) { - struct block_list *target; - struct unit_data *ud; - - nullpo_ret(ud = unit_bl2ud(src)); - - target = map_id2bl(target_id); - if( target==NULL || status_isdead(target) ) { - unit_unattackable(src); - return 1; - } - - if( src->type == BL_PC ) { - TBL_PC* sd = (TBL_PC*)src; - if( target->type == BL_NPC ) { // monster npcs [Valaris] - npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest] - return 0; - } - if( pc_is90overweight(sd) || pc_isridingwug(sd) ) { // overweight or mounted on warg - stop attacking - unit_stop_attack(src); - return 0; - } - } - if( battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) ) { - unit_unattackable(src); - return 1; - } - ud->state.attack_continue = continuous; - unit_set_target(ud, target_id); - - if (continuous) //If you're to attack continously, set to auto-case character - ud->chaserange = status_get_range(src); - - //Just change target/type. [Skotlex] - if(ud->attacktimer != INVALID_TIMER) - return 0; - - //Set Mob's ANGRY/BERSERK states. - if(src->type == BL_MOB) - ((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; - - if(DIFF_TICK(ud->attackabletime, gettick()) > 0) - //Do attack next time it is possible. [Skotlex] - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); - else //Attack NOW. - unit_attack_timer(INVALID_TIMER, gettick(), src->id, 0); - - return 0; + struct block_list *target; + struct unit_data *ud; + + nullpo_ret(ud = unit_bl2ud(src)); + + target = map_id2bl(target_id); + if (target==NULL || status_isdead(target)) { + unit_unattackable(src); + return 1; + } + + if (src->type == BL_PC) { + TBL_PC *sd = (TBL_PC *)src; + if (target->type == BL_NPC) { // monster npcs [Valaris] + npc_click(sd,(TBL_NPC *)target); // submitted by leinsirk10 [Celest] + return 0; + } + if (pc_is90overweight(sd) || pc_isridingwug(sd)) { // overweight or mounted on warg - stop attacking + unit_stop_attack(src); + return 0; + } + } + if (battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0)) { + unit_unattackable(src); + return 1; + } + ud->state.attack_continue = continuous; + unit_set_target(ud, target_id); + + if (continuous) //If you're to attack continously, set to auto-case character + ud->chaserange = status_get_range(src); + + //Just change target/type. [Skotlex] + if (ud->attacktimer != INVALID_TIMER) + return 0; + + //Set Mob's ANGRY/BERSERK states. + if (src->type == BL_MOB) + ((TBL_MOB *)src)->state.skillstate = ((TBL_MOB *)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; + + if (DIFF_TICK(ud->attackabletime, gettick()) > 0) + //Do attack next time it is possible. [Skotlex] + ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + else //Attack NOW. + unit_attack_timer(INVALID_TIMER, gettick(), src->id, 0); + + return 0; } //Cancels an ongoing combo, resets attackable time and restarts the //attack timer to resume attacking after amotion time. [Skotlex] int unit_cancel_combo(struct block_list *bl) { - struct unit_data *ud; + struct unit_data *ud; - if (!status_change_end(bl, SC_COMBO, INVALID_TIMER)) - return 0; //Combo wasn't active. + if (!status_change_end(bl, SC_COMBO, INVALID_TIMER)) + return 0; //Combo wasn't active. - ud = unit_bl2ud(bl); - nullpo_ret(ud); + ud = unit_bl2ud(bl); + nullpo_ret(ud); - ud->attackabletime = gettick() + status_get_amotion(bl); + ud->attackabletime = gettick() + status_get_amotion(bl); - if (ud->attacktimer == INVALID_TIMER) - return 1; //Nothing more to do. + if (ud->attacktimer == INVALID_TIMER) + return 1; //Nothing more to do. - delete_timer(ud->attacktimer, unit_attack_timer); - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); - return 1; + delete_timer(ud->attacktimer, unit_attack_timer); + ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); + return 1; } /*========================================== * *------------------------------------------*/ bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) { - nullpo_retr(false, bl); + nullpo_retr(false, bl); - if (bl->x == x && bl->y == y) //Same place - return true; + if (bl->x == x && bl->y == y) //Same place + return true; - return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); + return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); } /*========================================== @@ -1615,234 +1572,230 @@ bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) *------------------------------------------*/ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y) { - int i; - short dx,dy; - nullpo_retr(false, bl); - nullpo_retr(false, tbl); - - if( bl->m != tbl->m) - return false; - - if( bl->x==tbl->x && bl->y==tbl->y ) - return true; - - if(range>0 && !check_distance_bl(bl, tbl, range)) - return false; - - // It judges whether it can adjoin or not. - dx=tbl->x - bl->x; - dy=tbl->y - bl->y; - dx=(dx>0)?1:((dx<0)?-1:0); - dy=(dy>0)?1:((dy<0)?-1:0); - - if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) - { //Look for a suitable cell to place in. - for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); - if (i==9) return false; //No valid cells. - dx = dirx[i]; - dy = diry[i]; - } - - if (x) *x = tbl->x-dx; - if (y) *y = tbl->y-dy; - return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); + int i; + short dx,dy; + nullpo_retr(false, bl); + nullpo_retr(false, tbl); + + if (bl->m != tbl->m) + return false; + + if (bl->x==tbl->x && bl->y==tbl->y) + return true; + + if (range>0 && !check_distance_bl(bl, tbl, range)) + return false; + + // It judges whether it can adjoin or not. + dx=tbl->x - bl->x; + dy=tbl->y - bl->y; + dx=(dx>0)?1:((dx<0)?-1:0); + dy=(dy>0)?1:((dy<0)?-1:0); + + if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { + //Look for a suitable cell to place in. + for (i=0; i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS); i++); + if (i==9) return false; //No valid cells. + dx = dirx[i]; + dy = diry[i]; + } + + if (x) *x = tbl->x-dx; + if (y) *y = tbl->y-dy; + return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); } /*========================================== * Calculates position of Pet/Mercenary/Homunculus/Elemental *------------------------------------------*/ -int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir) +int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir) { - int dx, dy, x, y, i, k; - struct unit_data *ud = unit_bl2ud(bl); - nullpo_ret(ud); - - if( dir < 0 || dir > 7 ) - return 1; - - ud->to_x = tx; - ud->to_y = ty; - - // 2 cells from Master Position - dx = -dirx[dir] * 2; - dy = -diry[dir] * 2; - x = tx + dx; - y = ty + dy; - - if( !unit_can_reach_pos(bl, x, y, 0) ) - { - if( dx > 0 ) x--; else if( dx < 0 ) x++; - if( dy > 0 ) y--; else if( dy < 0 ) y++; - if( !unit_can_reach_pos(bl, x, y, 0) ) - { - for( i = 0; i < 12; i++ ) - { - k = rnd()%8; // Pick a Random Dir - dx = -dirx[k] * 2; - dy = -diry[k] * 2; - x = tx + dx; - y = ty + dy; - if( unit_can_reach_pos(bl, x, y, 0) ) - break; - else - { - if( dx > 0 ) x--; else if( dx < 0 ) x++; - if( dy > 0 ) y--; else if( dy < 0 ) y++; - if( unit_can_reach_pos(bl, x, y, 0) ) - break; - } - } - if( i == 12 ) - { - x = tx; y = tx; // Exactly Master Position - if( !unit_can_reach_pos(bl, x, y, 0) ) - return 1; - } - } - } - ud->to_x = x; - ud->to_y = y; - - return 0; + int dx, dy, x, y, i, k; + struct unit_data *ud = unit_bl2ud(bl); + nullpo_ret(ud); + + if (dir < 0 || dir > 7) + return 1; + + ud->to_x = tx; + ud->to_y = ty; + + // 2 cells from Master Position + dx = -dirx[dir] * 2; + dy = -diry[dir] * 2; + x = tx + dx; + y = ty + dy; + + if (!unit_can_reach_pos(bl, x, y, 0)) { + if (dx > 0) x--; + else if (dx < 0) x++; + if (dy > 0) y--; + else if (dy < 0) y++; + if (!unit_can_reach_pos(bl, x, y, 0)) { + for (i = 0; i < 12; i++) { + k = rnd()%8; // Pick a Random Dir + dx = -dirx[k] * 2; + dy = -diry[k] * 2; + x = tx + dx; + y = ty + dy; + if (unit_can_reach_pos(bl, x, y, 0)) + break; + else { + if (dx > 0) x--; + else if (dx < 0) x++; + if (dy > 0) y--; + else if (dy < 0) y++; + if (unit_can_reach_pos(bl, x, y, 0)) + break; + } + } + if (i == 12) { + x = tx; + y = tx; // Exactly Master Position + if (!unit_can_reach_pos(bl, x, y, 0)) + return 1; + } + } + } + ud->to_x = x; + ud->to_y = y; + + return 0; } /*========================================== * Continuous Attack (function timer) *------------------------------------------*/ -static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) +static int unit_attack_timer_sub(struct block_list *src, int tid, unsigned int tick) { - struct block_list *target; - struct unit_data *ud; - struct status_data *sstatus; - struct map_session_data *sd = NULL; - struct mob_data *md = NULL; - int range; - - if( (ud=unit_bl2ud(src))==NULL ) - return 0; - if( ud->attacktimer != tid ) - { - ShowError("unit_attack_timer %d != %d\n",ud->attacktimer,tid); - return 0; - } - - sd = BL_CAST(BL_PC, src); - md = BL_CAST(BL_MOB, src); - ud->attacktimer = INVALID_TIMER; - target=map_id2bl(ud->target); - - if( src == NULL || src->prev == NULL || target==NULL || target->prev == NULL ) - return 0; - - if( status_isdead(src) || status_isdead(target) || - battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) + struct block_list *target; + struct unit_data *ud; + struct status_data *sstatus; + struct map_session_data *sd = NULL; + struct mob_data *md = NULL; + int range; + + if ((ud=unit_bl2ud(src))==NULL) + return 0; + if (ud->attacktimer != tid) { + ShowError("unit_attack_timer %d != %d\n",ud->attacktimer,tid); + return 0; + } + + sd = BL_CAST(BL_PC, src); + md = BL_CAST(BL_MOB, src); + ud->attacktimer = INVALID_TIMER; + target=map_id2bl(ud->target); + + if (src == NULL || src->prev == NULL || target==NULL || target->prev == NULL) + return 0; + + if (status_isdead(src) || status_isdead(target) || + battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) #ifdef OFFICIAL_WALKPATH - || !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) + || !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) #endif - ) - return 0; // can't attack under these conditions - - if( src->m != target->m ) - { - if( src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target) ) - return 1; // Follow up. - return 0; - } - - if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) - return 0; // can't attack while casting - - if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) - { // attacking when under cast delay has restrictions: - if( tid == INVALID_TIMER ) - { //requested attack. - if(sd) clif_skill_fail(sd,1,USESKILL_FAIL_SKILLINTERVAL,0); - return 0; - } - //Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex] - if( ud->state.attack_continue ) - { - if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 ) - ud->attackabletime = ud->canact_tick; - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); - } - return 1; - } - - sstatus = status_get_status_data(src); - range = sstatus->rhw.range + 1; - - if( unit_is_walking(target) ) - range++; //Extra range when chasing - if( !check_distance_bl(src,target,range) ) { //Chase if required. - if(sd) - clif_movetoattack(sd,target); - else if(ud->state.attack_continue) - unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); - return 1; - } - if( !battle_check_range(src,target,range) ) { - //Within range, but no direct line of attack - if( ud->state.attack_continue ) { - if(ud->chaserange > 2) ud->chaserange-=2; - unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); - } - return 1; - } - //Sync packet only for players. - //Non-players use the sync packet on the walk timer. [Skotlex] - if (tid == INVALID_TIMER && sd) clif_fixpos(src); - - if( DIFF_TICK(ud->attackabletime,tick) <= 0 ) - { - if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) { - ud->dir = map_calc_dir(src, target->x,target->y ); - } - if(ud->walktimer != INVALID_TIMER) - unit_stop_walking(src,1); - if(md) { - if (mobskill_use(md,tick,-1)) - return 1; - if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) - { // Link monsters nearby [Skotlex] - md->last_linktime = tick; - map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); - } - } - if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) - return 1; - - map_freeblock_lock(); - ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0); - - if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support) - pet_target_check(sd,target,0); - map_freeblock_unlock(); - /** - * Applied when you're unable to attack (e.g. out of ammo) - * We should stop here otherwise timer keeps on and this happens endlessly - **/ - if( ud->attacktarget_lv == ATK_NONE ) - return 1; - - ud->attackabletime = tick + sstatus->adelay; -// You can't move if you can't attack neither. - if (src->type&battle_config.attack_walk_delay) - unit_set_walkdelay(src, tick, sstatus->amotion, 1); - } - - if(ud->state.attack_continue) - ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0); - - return 1; + ) + return 0; // can't attack under these conditions + + if (src->m != target->m) { + if (src->type == BL_MOB && mob_warpchase((TBL_MOB *)src, target)) + return 1; // Follow up. + return 0; + } + + if (ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0)) + return 0; // can't attack while casting + + if (!battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0)) { + // attacking when under cast delay has restrictions: + if (tid == INVALID_TIMER) { + //requested attack. + if (sd) clif_skill_fail(sd,1,USESKILL_FAIL_SKILLINTERVAL,0); + return 0; + } + //Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex] + if (ud->state.attack_continue) { + if (DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0) + ud->attackabletime = ud->canact_tick; + ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + } + return 1; + } + + sstatus = status_get_status_data(src); + range = sstatus->rhw.range + 1; + + if (unit_is_walking(target)) + range++; //Extra range when chasing + if (!check_distance_bl(src,target,range)) { //Chase if required. + if (sd) + clif_movetoattack(sd,target); + else if (ud->state.attack_continue) + unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); + return 1; + } + if (!battle_check_range(src,target,range)) { + //Within range, but no direct line of attack + if (ud->state.attack_continue) { + if (ud->chaserange > 2) ud->chaserange-=2; + unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); + } + return 1; + } + //Sync packet only for players. + //Non-players use the sync packet on the walk timer. [Skotlex] + if (tid == INVALID_TIMER && sd) clif_fixpos(src); + + if (DIFF_TICK(ud->attackabletime,tick) <= 0) { + if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) { + ud->dir = map_calc_dir(src, target->x,target->y); + } + if (ud->walktimer != INVALID_TIMER) + unit_stop_walking(src,1); + if (md) { + if (mobskill_use(md,tick,-1)) + return 1; + if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) { + // Link monsters nearby [Skotlex] + md->last_linktime = tick; + map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); + } + } + if (src->type == BL_PET && pet_attackskill((TBL_PET *)src, target->id)) + return 1; + + map_freeblock_lock(); + ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0); + + if (sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support) + pet_target_check(sd,target,0); + map_freeblock_unlock(); + /** + * Applied when you're unable to attack (e.g. out of ammo) + * We should stop here otherwise timer keeps on and this happens endlessly + **/ + if (ud->attacktarget_lv == ATK_NONE) + return 1; + + ud->attackabletime = tick + sstatus->adelay; + // You can't move if you can't attack neither. + if (src->type&battle_config.attack_walk_delay) + unit_set_walkdelay(src, tick, sstatus->amotion, 1); + } + + if (ud->state.attack_continue) + ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + + return 1; } static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl; - bl = map_id2bl(id); - if(bl && unit_attack_timer_sub(bl, tid, tick) == 0) - unit_unattackable(bl); - return 0; + struct block_list *bl; + bl = map_id2bl(id); + if (bl && unit_attack_timer_sub(bl, tid, tick) == 0) + unit_unattackable(bl); + return 0; } /*========================================== @@ -1852,87 +1805,85 @@ static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int unit_skillcastcancel(struct block_list *bl,int type) { - struct map_session_data *sd = NULL; - struct unit_data *ud = unit_bl2ud( bl); - unsigned int tick=gettick(); - int ret=0, skill; - - nullpo_ret(bl); - if (!ud || ud->skilltimer == INVALID_TIMER) - return 0; //Nothing to cancel. - - sd = BL_CAST(BL_PC, bl); - - if (type&2) { - //See if it can be cancelled. - if (!ud->state.skillcastcancel) - return 0; - - if (sd && (sd->special_state.no_castcancel2 || - ((sd->sc.data[SC_UNLIMITEDHUMMINGVOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] - return 0; - } - - ud->canact_tick = tick; - - if(type&1 && sd) - skill = sd->skillid_old; - else - skill = ud->skillid; - - if (skill_get_inf(skill) & INF_GROUND_SKILL) - ret=delete_timer( ud->skilltimer, skill_castend_pos ); - else - ret=delete_timer( ud->skilltimer, skill_castend_id ); - if(ret<0) - ShowError("delete timer error : skillid : %d\n",ret); - - ud->skilltimer = INVALID_TIMER; - - if( sd && pc_checkskill(sd,SA_FREECAST) > 0 ) - status_calc_bl(&sd->bl, SCB_SPEED); - - if( sd ) - { - switch( skill ) - { - case CG_ARROWVULCAN: - sd->canequip_tick = tick; - break; - } - } - - if(bl->type==BL_MOB) ((TBL_MOB*)bl)->skillidx = -1; - - clif_skillcastcancel(bl); - return 1; + struct map_session_data *sd = NULL; + struct unit_data *ud = unit_bl2ud(bl); + unsigned int tick=gettick(); + int ret=0, skill; + + nullpo_ret(bl); + if (!ud || ud->skilltimer == INVALID_TIMER) + return 0; //Nothing to cancel. + + sd = BL_CAST(BL_PC, bl); + + if (type&2) { + //See if it can be cancelled. + if (!ud->state.skillcastcancel) + return 0; + + if (sd && (sd->special_state.no_castcancel2 || + ((sd->sc.data[SC_UNLIMITEDHUMMINGVOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] + return 0; + } + + ud->canact_tick = tick; + + if (type&1 && sd) + skill = sd->skillid_old; + else + skill = ud->skillid; + + if (skill_get_inf(skill) & INF_GROUND_SKILL) + ret=delete_timer(ud->skilltimer, skill_castend_pos); + else + ret=delete_timer(ud->skilltimer, skill_castend_id); + if (ret<0) + ShowError("delete timer error : skillid : %d\n",ret); + + ud->skilltimer = INVALID_TIMER; + + if (sd && pc_checkskill(sd,SA_FREECAST) > 0) + status_calc_bl(&sd->bl, SCB_SPEED); + + if (sd) { + switch (skill) { + case CG_ARROWVULCAN: + sd->canequip_tick = tick; + break; + } + } + + if (bl->type==BL_MOB)((TBL_MOB *)bl)->skillidx = -1; + + clif_skillcastcancel(bl); + return 1; } // unit_data initialization process void unit_dataset(struct block_list *bl) { - struct unit_data *ud; - nullpo_retv(ud = unit_bl2ud(bl)); - - memset( ud, 0, sizeof( struct unit_data) ); - ud->bl = bl; - ud->walktimer = INVALID_TIMER; - ud->skilltimer = INVALID_TIMER; - ud->attacktimer = INVALID_TIMER; - ud->attackabletime = - ud->canact_tick = - ud->canmove_tick = gettick(); + struct unit_data *ud; + nullpo_retv(ud = unit_bl2ud(bl)); + + memset(ud, 0, sizeof(struct unit_data)); + ud->bl = bl; + ud->walktimer = INVALID_TIMER; + ud->skilltimer = INVALID_TIMER; + ud->attacktimer = INVALID_TIMER; + ud->attackabletime = + ud->canact_tick = + ud->canmove_tick = gettick(); } /*========================================== * Counts the number of units attacking 'bl' *------------------------------------------*/ -int unit_counttargeted(struct block_list* bl) +int unit_counttargeted(struct block_list *bl) { - struct unit_data* ud; - if( bl && (ud = unit_bl2ud(bl)) ) - return ud->target_count; - return 0; + struct unit_data *ud; + if (bl && (ud = unit_bl2ud(bl))) + return ud->target_count; + return 0; } /*========================================== @@ -1940,12 +1891,12 @@ int unit_counttargeted(struct block_list* bl) *------------------------------------------*/ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2) { - nullpo_ret(target); + nullpo_ret(target); - if(damage+damage2 <= 0) - return 0; + if (damage+damage2 <= 0) + return 0; - return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2)); + return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2)); } /*========================================== @@ -1953,19 +1904,19 @@ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int *------------------------------------------*/ int unit_changeviewsize(struct block_list *bl,short size) { - nullpo_ret(bl); - - size=(size<0)?-1:(size>0)?1:0; - - if(bl->type == BL_PC) { - ((TBL_PC*)bl)->state.size=size; - } else if(bl->type == BL_MOB) { - ((TBL_MOB*)bl)->special_state.size=size; - } else - return 0; - if(size!=0) - clif_specialeffect(bl,421+size, AREA); - return 0; + nullpo_ret(bl); + + size=(size<0)?-1:(size>0)?1:0; + + if (bl->type == BL_PC) { + ((TBL_PC *)bl)->state.size=size; + } else if (bl->type == BL_MOB) { + ((TBL_MOB *)bl)->special_state.size=size; + } else + return 0; + if (size!=0) + clif_specialeffect(bl,421+size, AREA); + return 0; } /*========================================== @@ -1975,256 +1926,249 @@ int unit_changeviewsize(struct block_list *bl,short size) * Otherwise it is assumed bl is being warped. * On-Kill specific stuff is not performed here, look at status_damage for that. *------------------------------------------*/ -int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func) +int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char *file, int line, const char *func) { - struct unit_data *ud = unit_bl2ud(bl); - struct status_change *sc = status_get_sc(bl); - nullpo_ret(ud); - - if(bl->prev == NULL) - return 0; //Already removed? - - map_freeblock_lock(); - - unit_set_target(ud, 0); - - if (ud->walktimer != INVALID_TIMER) - unit_stop_walking(bl,0); - if (ud->attacktimer != INVALID_TIMER) - unit_stop_attack(bl); - if (ud->skilltimer != INVALID_TIMER) - unit_skillcastcancel(bl,0); - -// Do not reset can-act delay. [Skotlex] - ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick(); - if(sc && sc->count ) { //map-change/warp dispells. - status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); - status_change_end(bl, SC_BASILICA, INVALID_TIMER); - status_change_end(bl, SC_ANKLE, INVALID_TIMER); - status_change_end(bl, SC_TRICKDEAD, INVALID_TIMER); - status_change_end(bl, SC_BLADESTOP_WAIT, INVALID_TIMER); - status_change_end(bl, SC_RUN, INVALID_TIMER); - status_change_end(bl, SC_DANCING, INVALID_TIMER); - status_change_end(bl, SC_WARM, INVALID_TIMER); - status_change_end(bl, SC_DEVOTION, INVALID_TIMER); - status_change_end(bl, SC_MARIONETTE, INVALID_TIMER); - status_change_end(bl, SC_MARIONETTE2, INVALID_TIMER); - status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); - status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); - status_change_end(bl, SC_HIDING, INVALID_TIMER); - // Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later - if ( bl->type != BL_PC ) - { - status_change_end(bl, SC_CLOAKING, INVALID_TIMER); - status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); - } - status_change_end(bl, SC_CHASEWALK, INVALID_TIMER); - if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) - status_change_end(bl, SC_GOSPEL, INVALID_TIMER); - status_change_end(bl, SC_CHANGE, INVALID_TIMER); - status_change_end(bl, SC_STOP, INVALID_TIMER); - status_change_end(bl, SC_WUGDASH, INVALID_TIMER); - status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); - status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); - status_change_end(bl, SC__MANHOLE, INVALID_TIMER); - status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER); - status_change_end(bl, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); //callme before warp - } - - if (bl->type&(BL_CHAR|BL_PET)) { - skill_unit_move(bl,gettick(),4); - skill_cleartimerskill(bl); - } - - switch( bl->type ) { - case BL_PC: { - struct map_session_data *sd = (struct map_session_data*)bl; - - //Leave/reject all invitations. - if(sd->chatID) - chat_leavechat(sd,0); - if(sd->trade_partner) - trade_tradecancel(sd); - buyingstore_close(sd); - searchstore_close(sd); - if(sd->state.storage_flag == 1) - storage_storage_quit(sd,0); - else if (sd->state.storage_flag == 2) - storage_guild_storage_quit(sd,0); - sd->state.storage_flag = 0; //Force close it when being warped. - if(sd->party_invite>0) - party_reply_invite(sd,sd->party_invite,0); - if(sd->guild_invite>0) - guild_reply_invite(sd,sd->guild_invite,0); - if(sd->guild_alliance>0) - guild_reply_reqalliance(sd,sd->guild_alliance_account,0); - if(sd->menuskill_id) - sd->menuskill_id = sd->menuskill_val = 0; - if( sd->touching_id && !sd->state.warping ) // Only if the player isn't warping and there is a touching_id. - npc_touchnext_areanpc(sd,true); - - // Check if warping and not changing the map. - if ( sd->state.warping && !sd->state.changemap ) - { - status_change_end(bl, SC_CLOAKING, INVALID_TIMER); - status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); - } - - sd->npc_shopid = 0; - sd->adopt_invite = 0; - - if(sd->pvp_timer != INVALID_TIMER) { - delete_timer(sd->pvp_timer,pc_calc_pvprank_timer); - sd->pvp_timer = INVALID_TIMER; - sd->pvp_rank = 0; - } - if(sd->duel_group > 0) - duel_leave(sd->duel_group, sd); - - if(pc_issit(sd)) { - pc_setstand(sd); - skill_sit(sd,0); - } - party_send_dot_remove(sd);//minimap dot fix [Kevin] - guild_send_dot_remove(sd); - bg_send_dot_remove(sd); - - if( map[bl->m].users <= 0 || sd->state.debug_remove_map ) - {// this is only place where map users is decreased, if the mobs were removed too soon then this function was executed too many times [FlavioJS] - if( sd->debug_file == NULL || !(sd->state.debug_remove_map) ) - { - sd->debug_file = ""; - sd->debug_line = 0; - sd->debug_func = ""; - } - ShowDebug("unit_remove_map: unexpected state when removing player AID/CID:%d/%d" - " (active=%d connect_new=%d rewarp=%d changemap=%d debug_remove_map=%d)" - " from map=%s (users=%d)." - " Previous call from %s:%d(%s), current call from %s:%d(%s)." - " Please report this!!!\n", - sd->status.account_id, sd->status.char_id, - sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map, - map[bl->m].name, map[bl->m].users, - sd->debug_file, sd->debug_line, sd->debug_func, file, line, func); - } - else - if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] - map_removemobs(bl->m); - if( !(sd->sc.option&OPTION_INVISIBLE) ) - {// decrement the number of active pvp players on the map - --map[bl->m].users_pvp; - } - if( map[bl->m].instance_id ) - { - instance[map[bl->m].instance_id].users--; - instance_check_idle(map[bl->m].instance_id); - } - sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS] - sd->debug_file = file; - sd->debug_line = line; - sd->debug_func = func; - - break; - } - case BL_MOB: { - struct mob_data *md = (struct mob_data*)bl; - // Drop previous target mob_slave_keep_target: no. - if (!battle_config.mob_slave_keep_target) - md->target_id=0; - - md->attacked_id=0; - md->state.skillstate= MSS_IDLE; - - break; - } - case BL_PET: { - struct pet_data *pd = (struct pet_data*)bl; - if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) - { //If logging out, this is deleted on unit_free - clif_clearunit_area(bl,clrtype); - map_delblock(bl); - unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); - return 0; - } - - break; - } - case BL_HOM: { - struct homun_data *hd = (struct homun_data *)bl; - ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick. - if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) - { //If logging out, this is deleted on unit_free - clif_emotion(bl, E_SOB); - clif_clearunit_area(bl,clrtype); - map_delblock(bl); - unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); - return 0; - } - break; - } - case BL_MER: { - struct mercenary_data *md = (struct mercenary_data *)bl; - ud->canact_tick = ud->canmove_tick; - if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) ) - { - clif_clearunit_area(bl,clrtype); - map_delblock(bl); - unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); - return 0; - } - break; - } - case BL_ELEM: { - struct elemental_data *ed = (struct elemental_data *)bl; - ud->canact_tick = ud->canmove_tick; - if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) ) - { - clif_clearunit_area(bl,clrtype); - map_delblock(bl); - unit_free(bl,0); - map_freeblock_unlock(); - return 0; - } - break; - } - default: break;// do nothing - } - /** - * BL_MOB is handled by mob_dead unless the monster is not dead. - **/ - if( bl->type != BL_MOB || !status_isdead(bl) ) - clif_clearunit_area(bl,clrtype); - map_delblock(bl); - map_freeblock_unlock(); - return 1; + struct unit_data *ud = unit_bl2ud(bl); + struct status_change *sc = status_get_sc(bl); + nullpo_ret(ud); + + if (bl->prev == NULL) + return 0; //Already removed? + + map_freeblock_lock(); + + unit_set_target(ud, 0); + + if (ud->walktimer != INVALID_TIMER) + unit_stop_walking(bl,0); + if (ud->attacktimer != INVALID_TIMER) + unit_stop_attack(bl); + if (ud->skilltimer != INVALID_TIMER) + unit_skillcastcancel(bl,0); + + // Do not reset can-act delay. [Skotlex] + ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick(); + if (sc && sc->count) { //map-change/warp dispells. + status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); + status_change_end(bl, SC_BASILICA, INVALID_TIMER); + status_change_end(bl, SC_ANKLE, INVALID_TIMER); + status_change_end(bl, SC_TRICKDEAD, INVALID_TIMER); + status_change_end(bl, SC_BLADESTOP_WAIT, INVALID_TIMER); + status_change_end(bl, SC_RUN, INVALID_TIMER); + status_change_end(bl, SC_DANCING, INVALID_TIMER); + status_change_end(bl, SC_WARM, INVALID_TIMER); + status_change_end(bl, SC_DEVOTION, INVALID_TIMER); + status_change_end(bl, SC_MARIONETTE, INVALID_TIMER); + status_change_end(bl, SC_MARIONETTE2, INVALID_TIMER); + status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); + status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); + status_change_end(bl, SC_HIDING, INVALID_TIMER); + // Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later + if (bl->type != BL_PC) { + status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); + } + status_change_end(bl, SC_CHASEWALK, INVALID_TIMER); + if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) + status_change_end(bl, SC_GOSPEL, INVALID_TIMER); + status_change_end(bl, SC_CHANGE, INVALID_TIMER); + status_change_end(bl, SC_STOP, INVALID_TIMER); + status_change_end(bl, SC_WUGDASH, INVALID_TIMER); + status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); + status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); + status_change_end(bl, SC__MANHOLE, INVALID_TIMER); + status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER); + status_change_end(bl, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); //callme before warp + } + + if (bl->type&(BL_CHAR|BL_PET)) { + skill_unit_move(bl,gettick(),4); + skill_cleartimerskill(bl); + } + + switch (bl->type) { + case BL_PC: { + struct map_session_data *sd = (struct map_session_data *)bl; + + //Leave/reject all invitations. + if (sd->chatID) + chat_leavechat(sd,0); + if (sd->trade_partner) + trade_tradecancel(sd); + buyingstore_close(sd); + searchstore_close(sd); + if (sd->state.storage_flag == 1) + storage_storage_quit(sd,0); + else if (sd->state.storage_flag == 2) + storage_guild_storage_quit(sd,0); + sd->state.storage_flag = 0; //Force close it when being warped. + if (sd->party_invite>0) + party_reply_invite(sd,sd->party_invite,0); + if (sd->guild_invite>0) + guild_reply_invite(sd,sd->guild_invite,0); + if (sd->guild_alliance>0) + guild_reply_reqalliance(sd,sd->guild_alliance_account,0); + if (sd->menuskill_id) + sd->menuskill_id = sd->menuskill_val = 0; + if (sd->touching_id && !sd->state.warping) // Only if the player isn't warping and there is a touching_id. + npc_touchnext_areanpc(sd,true); + + // Check if warping and not changing the map. + if (sd->state.warping && !sd->state.changemap) { + status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); + } + + sd->npc_shopid = 0; + sd->adopt_invite = 0; + + if (sd->pvp_timer != INVALID_TIMER) { + delete_timer(sd->pvp_timer,pc_calc_pvprank_timer); + sd->pvp_timer = INVALID_TIMER; + sd->pvp_rank = 0; + } + if (sd->duel_group > 0) + duel_leave(sd->duel_group, sd); + + if (pc_issit(sd)) { + pc_setstand(sd); + skill_sit(sd,0); + } + party_send_dot_remove(sd);//minimap dot fix [Kevin] + guild_send_dot_remove(sd); + bg_send_dot_remove(sd); + + if (map[bl->m].users <= 0 || sd->state.debug_remove_map) { + // this is only place where map users is decreased, if the mobs were removed too soon then this function was executed too many times [FlavioJS] + if (sd->debug_file == NULL || !(sd->state.debug_remove_map)) { + sd->debug_file = ""; + sd->debug_line = 0; + sd->debug_func = ""; + } + ShowDebug("unit_remove_map: unexpected state when removing player AID/CID:%d/%d" + " (active=%d connect_new=%d rewarp=%d changemap=%d debug_remove_map=%d)" + " from map=%s (users=%d)." + " Previous call from %s:%d(%s), current call from %s:%d(%s)." + " Please report this!!!\n", + sd->status.account_id, sd->status.char_id, + sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map, + map[bl->m].name, map[bl->m].users, + sd->debug_file, sd->debug_line, sd->debug_func, file, line, func); + } else if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] + map_removemobs(bl->m); + if (!(sd->sc.option&OPTION_INVISIBLE)) { + // decrement the number of active pvp players on the map + --map[bl->m].users_pvp; + } + if (map[bl->m].instance_id) { + instance[map[bl->m].instance_id].users--; + instance_check_idle(map[bl->m].instance_id); + } + sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS] + sd->debug_file = file; + sd->debug_line = line; + sd->debug_func = func; + + break; + } + case BL_MOB: { + struct mob_data *md = (struct mob_data *)bl; + // Drop previous target mob_slave_keep_target: no. + if (!battle_config.mob_slave_keep_target) + md->target_id=0; + + md->attacked_id=0; + md->state.skillstate= MSS_IDLE; + + break; + } + case BL_PET: { + struct pet_data *pd = (struct pet_data *)bl; + if (pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active)) { + //If logging out, this is deleted on unit_free + clif_clearunit_area(bl,clrtype); + map_delblock(bl); + unit_free(bl,CLR_OUTSIGHT); + map_freeblock_unlock(); + return 0; + } + + break; + } + case BL_HOM: { + struct homun_data *hd = (struct homun_data *)bl; + ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick. + if (!hd->homunculus.intimacy && !(hd->master && !hd->master->state.active)) { + //If logging out, this is deleted on unit_free + clif_emotion(bl, E_SOB); + clif_clearunit_area(bl,clrtype); + map_delblock(bl); + unit_free(bl,CLR_OUTSIGHT); + map_freeblock_unlock(); + return 0; + } + break; + } + case BL_MER: { + struct mercenary_data *md = (struct mercenary_data *)bl; + ud->canact_tick = ud->canmove_tick; + if (mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active)) { + clif_clearunit_area(bl,clrtype); + map_delblock(bl); + unit_free(bl,CLR_OUTSIGHT); + map_freeblock_unlock(); + return 0; + } + break; + } + case BL_ELEM: { + struct elemental_data *ed = (struct elemental_data *)bl; + ud->canact_tick = ud->canmove_tick; + if (elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active)) { + clif_clearunit_area(bl,clrtype); + map_delblock(bl); + unit_free(bl,0); + map_freeblock_unlock(); + return 0; + } + break; + } + default: + break;// do nothing + } + /** + * BL_MOB is handled by mob_dead unless the monster is not dead. + **/ + if (bl->type != BL_MOB || !status_isdead(bl)) + clif_clearunit_area(bl,clrtype); + map_delblock(bl); + map_freeblock_unlock(); + return 1; } void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype) { - unit_remove_map(&sd->bl,clrtype); - - if (clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT; //CLR_TELEPORT is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation. - - if(sd->pd) - unit_remove_map(&sd->pd->bl, clrtype); - if(merc_is_hom_active(sd->hd)) - unit_remove_map(&sd->hd->bl, clrtype); - if(sd->md) - unit_remove_map(&sd->md->bl, clrtype); - if(sd->ed) - unit_remove_map(&sd->ed->bl, clrtype); + unit_remove_map(&sd->bl,clrtype); + + if (clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT; //CLR_TELEPORT is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation. + + if (sd->pd) + unit_remove_map(&sd->pd->bl, clrtype); + if (merc_is_hom_active(sd->hd)) + unit_remove_map(&sd->hd->bl, clrtype); + if (sd->md) + unit_remove_map(&sd->md->bl, clrtype); + if (sd->ed) + unit_remove_map(&sd->ed->bl, clrtype); } void unit_free_pc(struct map_session_data *sd) { - if (sd->pd) unit_free(&sd->pd->bl,CLR_OUTSIGHT); - if (sd->hd) unit_free(&sd->hd->bl,CLR_OUTSIGHT); - if (sd->md) unit_free(&sd->md->bl,CLR_OUTSIGHT); - if (sd->ed) unit_free(&sd->ed->bl,CLR_OUTSIGHT); - unit_free(&sd->bl,CLR_TELEPORT); + if (sd->pd) unit_free(&sd->pd->bl,CLR_OUTSIGHT); + if (sd->hd) unit_free(&sd->hd->bl,CLR_OUTSIGHT); + if (sd->md) unit_free(&sd->md->bl,CLR_OUTSIGHT); + if (sd->ed) unit_free(&sd->ed->bl,CLR_OUTSIGHT); + unit_free(&sd->bl,CLR_TELEPORT); } /*========================================== @@ -2233,255 +2177,233 @@ void unit_free_pc(struct map_session_data *sd) *------------------------------------------*/ int unit_free(struct block_list *bl, clr_type clrtype) { - struct unit_data *ud = unit_bl2ud( bl ); - nullpo_ret(ud); - - map_freeblock_lock(); - if( bl->prev ) //Players are supposed to logout with a "warp" effect. - unit_remove_map(bl, clrtype); - - switch( bl->type ) - { - case BL_PC: - { - struct map_session_data *sd = (struct map_session_data*)bl; - int i; - - if( status_isdead(bl) ) - pc_setrestartvalue(sd,2); - - pc_delinvincibletimer(sd); - pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); - pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); - pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); - - if( sd->followtimer != INVALID_TIMER ) - pc_stop_following(sd); - - if( sd->duel_invite > 0 ) - duel_reject(sd->duel_invite, sd); - - // Notify friends that this char logged out. [Skotlex] - map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); - party_send_logout(sd); - guild_send_memberinfoshort(sd,0); - pc_cleareventtimer(sd); - pc_inventory_rental_clear(sd); - pc_delspiritball(sd,sd->spiritball,1); - for(i = 1; i < 5; i++) - pc_del_talisman(sd, sd->talisman[i], i); - - if( sd->reg ) { //Double logout already freed pointer fix... [Skotlex] - aFree(sd->reg); - sd->reg = NULL; - sd->reg_num = 0; - } - if( sd->regstr ) { - int i; - for( i = 0; i < sd->regstr_num; ++i ) - if( sd->regstr[i].data ) - aFree(sd->regstr[i].data); - aFree(sd->regstr); - sd->regstr = NULL; - sd->regstr_num = 0; - } - if( sd->st && sd->st->state != RUN ) {// free attached scripts that are waiting - script_free_state(sd->st); - sd->st = NULL; - sd->npc_id = 0; - } - if( sd->combos.count ) { - aFree(sd->combos.bonus); - aFree(sd->combos.id); - sd->combos.count = 0; - } - break; - } - case BL_PET: - { - struct pet_data *pd = (struct pet_data*)bl; - struct map_session_data *sd = pd->msd; - pet_hungry_timer_delete(pd); - if( pd->a_skill ) - { - aFree(pd->a_skill); - pd->a_skill = NULL; - } - if( pd->s_skill ) - { - if (pd->s_skill->timer != INVALID_TIMER) { - if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); - else - delete_timer(pd->s_skill->timer, pet_heal_timer); - } - aFree(pd->s_skill); - pd->s_skill = NULL; - } - if( pd->recovery ) - { - if(pd->recovery->timer != INVALID_TIMER) - delete_timer(pd->recovery->timer, pet_recovery_timer); - aFree(pd->recovery); - pd->recovery = NULL; - } - if( pd->bonus ) - { - if (pd->bonus->timer != INVALID_TIMER) - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); - aFree(pd->bonus); - pd->bonus = NULL; - } - if( pd->loot ) - { - pet_lootitem_drop(pd,sd); - if (pd->loot->item) - aFree(pd->loot->item); - aFree (pd->loot); - pd->loot = NULL; - } - if( pd->pet.intimate > 0 ) - intif_save_petdata(pd->pet.account_id,&pd->pet); - else - { //Remove pet. - intif_delete_petdata(pd->pet.pet_id); - if (sd) sd->status.pet_id = 0; - } - if( sd ) - sd->pd = NULL; - break; - } - case BL_MOB: - { - struct mob_data *md = (struct mob_data*)bl; - if( md->spawn_timer != INVALID_TIMER ) - { - delete_timer(md->spawn_timer,mob_delayspawn); - md->spawn_timer = INVALID_TIMER; - } - if( md->deletetimer != INVALID_TIMER ) - { - delete_timer(md->deletetimer,mob_timer_delete); - md->deletetimer = INVALID_TIMER; - } - if( md->lootitem ) - { - aFree(md->lootitem); - md->lootitem=NULL; - } - if( md->guardian_data ) - { - struct guild_castle* gc = md->guardian_data->castle; - if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) - { - gc->guardian[md->guardian_data->number].id = 0; - } - else - { - int i; - ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == md->bl.id); - if( i < gc->temp_guardians_max ) - gc->temp_guardians[i] = 0; - } - aFree(md->guardian_data); - md->guardian_data = NULL; - } - if( md->spawn ) - { - md->spawn->active--; - if( !md->spawn->state.dynamic ) - {// permanently remove the mob - if( --md->spawn->num == 0 ) - {// Last freed mob is responsible for deallocating the group's spawn data. - aFree(md->spawn); - md->spawn = NULL; - } - } - } - if( md->base_status) - { - aFree(md->base_status); - md->base_status = NULL; - } - if( mob_is_clone(md->class_) ) - mob_clone_delete(md); - if( md->tomb_nid ) - mvptomb_destroy(md); - break; - } - case BL_HOM: - { - struct homun_data *hd = (TBL_HOM*)bl; - struct map_session_data *sd = hd->master; - merc_hom_hungry_timer_delete(hd); - if( hd->homunculus.intimacy > 0 ) - merc_save(hd); - else - { - intif_homunculus_requestdelete(hd->homunculus.hom_id); - if( sd ) - sd->status.hom_id = 0; - } - if( sd ) - sd->hd = NULL; - break; - } - case BL_MER: - { - struct mercenary_data *md = (TBL_MER*)bl; - struct map_session_data *sd = md->master; - if( mercenary_get_lifetime(md) > 0 ) - mercenary_save(md); - else - { - intif_mercenary_delete(md->mercenary.mercenary_id); - if( sd ) - sd->status.mer_id = 0; - } - if( sd ) - sd->md = NULL; - - merc_contract_stop(md); - break; - } - case BL_ELEM: { - struct elemental_data *ed = (TBL_ELEM*)bl; - struct map_session_data *sd = ed->master; - if( elemental_get_lifetime(ed) > 0 ) - elemental_save(ed); - else { - intif_elemental_delete(ed->elemental.elemental_id); - if( sd ) - sd->status.ele_id = 0; - } - if( sd ) - sd->ed = NULL; - - elemental_summon_stop(ed); - break; - } - } - - skill_clear_unitgroup(bl); - status_change_clear(bl,1); - map_deliddb(bl); - if( bl->type != BL_PC ) //Players are handled by map_quit - map_freeblock(bl); - map_freeblock_unlock(); - return 0; + struct unit_data *ud = unit_bl2ud(bl); + nullpo_ret(ud); + + map_freeblock_lock(); + if (bl->prev) //Players are supposed to logout with a "warp" effect. + unit_remove_map(bl, clrtype); + + switch (bl->type) { + case BL_PC: { + struct map_session_data *sd = (struct map_session_data *)bl; + int i; + + if (status_isdead(bl)) + pc_setrestartvalue(sd,2); + + pc_delinvincibletimer(sd); + pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); + pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); + pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); + + if (sd->followtimer != INVALID_TIMER) + pc_stop_following(sd); + + if (sd->duel_invite > 0) + duel_reject(sd->duel_invite, sd); + + // Notify friends that this char logged out. [Skotlex] + map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); + party_send_logout(sd); + guild_send_memberinfoshort(sd,0); + pc_cleareventtimer(sd); + pc_inventory_rental_clear(sd); + pc_delspiritball(sd,sd->spiritball,1); + for (i = 1; i < 5; i++) + pc_del_talisman(sd, sd->talisman[i], i); + + if (sd->reg) { //Double logout already freed pointer fix... [Skotlex] + aFree(sd->reg); + sd->reg = NULL; + sd->reg_num = 0; + } + if (sd->regstr) { + int i; + for (i = 0; i < sd->regstr_num; ++i) + if (sd->regstr[i].data) + aFree(sd->regstr[i].data); + aFree(sd->regstr); + sd->regstr = NULL; + sd->regstr_num = 0; + } + if (sd->st && sd->st->state != RUN) { // free attached scripts that are waiting + script_free_state(sd->st); + sd->st = NULL; + sd->npc_id = 0; + } + if (sd->combos.count) { + aFree(sd->combos.bonus); + aFree(sd->combos.id); + sd->combos.count = 0; + } + break; + } + case BL_PET: { + struct pet_data *pd = (struct pet_data *)bl; + struct map_session_data *sd = pd->msd; + pet_hungry_timer_delete(pd); + if (pd->a_skill) { + aFree(pd->a_skill); + pd->a_skill = NULL; + } + if (pd->s_skill) { + if (pd->s_skill->timer != INVALID_TIMER) { + if (pd->s_skill->id) + delete_timer(pd->s_skill->timer, pet_skill_support_timer); + else + delete_timer(pd->s_skill->timer, pet_heal_timer); + } + aFree(pd->s_skill); + pd->s_skill = NULL; + } + if (pd->recovery) { + if (pd->recovery->timer != INVALID_TIMER) + delete_timer(pd->recovery->timer, pet_recovery_timer); + aFree(pd->recovery); + pd->recovery = NULL; + } + if (pd->bonus) { + if (pd->bonus->timer != INVALID_TIMER) + delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + aFree(pd->bonus); + pd->bonus = NULL; + } + if (pd->loot) { + pet_lootitem_drop(pd,sd); + if (pd->loot->item) + aFree(pd->loot->item); + aFree(pd->loot); + pd->loot = NULL; + } + if (pd->pet.intimate > 0) + intif_save_petdata(pd->pet.account_id,&pd->pet); + else { + //Remove pet. + intif_delete_petdata(pd->pet.pet_id); + if (sd) sd->status.pet_id = 0; + } + if (sd) + sd->pd = NULL; + break; + } + case BL_MOB: { + struct mob_data *md = (struct mob_data *)bl; + if (md->spawn_timer != INVALID_TIMER) { + delete_timer(md->spawn_timer,mob_delayspawn); + md->spawn_timer = INVALID_TIMER; + } + if (md->deletetimer != INVALID_TIMER) { + delete_timer(md->deletetimer,mob_timer_delete); + md->deletetimer = INVALID_TIMER; + } + if (md->lootitem) { + aFree(md->lootitem); + md->lootitem=NULL; + } + if (md->guardian_data) { + struct guild_castle *gc = md->guardian_data->castle; + if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS) { + gc->guardian[md->guardian_data->number].id = 0; + } else { + int i; + ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == md->bl.id); + if (i < gc->temp_guardians_max) + gc->temp_guardians[i] = 0; + } + aFree(md->guardian_data); + md->guardian_data = NULL; + } + if (md->spawn) { + md->spawn->active--; + if (!md->spawn->state.dynamic) { + // permanently remove the mob + if (--md->spawn->num == 0) { + // Last freed mob is responsible for deallocating the group's spawn data. + aFree(md->spawn); + md->spawn = NULL; + } + } + } + if (md->base_status) { + aFree(md->base_status); + md->base_status = NULL; + } + if (mob_is_clone(md->class_)) + mob_clone_delete(md); + if (md->tomb_nid) + mvptomb_destroy(md); + break; + } + case BL_HOM: { + struct homun_data *hd = (TBL_HOM *)bl; + struct map_session_data *sd = hd->master; + merc_hom_hungry_timer_delete(hd); + if (hd->homunculus.intimacy > 0) + merc_save(hd); + else { + intif_homunculus_requestdelete(hd->homunculus.hom_id); + if (sd) + sd->status.hom_id = 0; + } + if (sd) + sd->hd = NULL; + break; + } + case BL_MER: { + struct mercenary_data *md = (TBL_MER *)bl; + struct map_session_data *sd = md->master; + if (mercenary_get_lifetime(md) > 0) + mercenary_save(md); + else { + intif_mercenary_delete(md->mercenary.mercenary_id); + if (sd) + sd->status.mer_id = 0; + } + if (sd) + sd->md = NULL; + + merc_contract_stop(md); + break; + } + case BL_ELEM: { + struct elemental_data *ed = (TBL_ELEM *)bl; + struct map_session_data *sd = ed->master; + if (elemental_get_lifetime(ed) > 0) + elemental_save(ed); + else { + intif_elemental_delete(ed->elemental.elemental_id); + if (sd) + sd->status.ele_id = 0; + } + if (sd) + sd->ed = NULL; + + elemental_summon_stop(ed); + break; + } + } + + skill_clear_unitgroup(bl); + status_change_clear(bl,1); + map_deliddb(bl); + if (bl->type != BL_PC) //Players are handled by map_quit + map_freeblock(bl); + map_freeblock_unlock(); + return 0; } int do_init_unit(void) { - add_timer_func_list(unit_attack_timer, "unit_attack_timer"); - add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); - add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); - add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); - return 0; + add_timer_func_list(unit_attack_timer, "unit_attack_timer"); + add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); + add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); + add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); + return 0; } int do_final_unit(void) { - // nothing to do - return 0; + // nothing to do + return 0; } |